Рет қаралды 1,362
Trying this out again with the full version. Really cool in first person and 6DOF motion controls but a few niggles when doing this.
Firstly even with 3DOF controls and the camera attachment you will need to detach and reattach during some cutscenes. Found when going back to my attachment with a detach and reattach for the first person had to just remember the correct height to quickly get back to where I was.
The game has the same problem as Aliens Fireteam as when using the 'CurrentWeapon' property to attach they seem to named the same so overlap. Although despite this the 6DOF motion and shooting feels great.
Turned on room scale movement, 3DOF aiming. Quite a few times you are in cutscenes and can get pretty motion sickness with any small rotational movement of the controller moving the world.
Found when in first person still getting some world movement like in cutscenes but enough movement to make me uneasy after a longer play through. Tried noSkeletalUpdate but didn't stop it.
Interestingly in the first area as you infiltrate Area 51 both of the weapons when attaching are aligned in the same axis. However in the next section and first combat with the electro zombies, found that the weapons were 90 degrees apart from each other. No problem shooting just looks even more janky as you have to pick whether you want the shotgun or SMG to be at right angles in the middle of your weapon.
Otherwise in first person a number of puzzles I did were completely fine. Just some small interactions and cutaway sections you would want to detach the camera quickly for. Like analysis of objects.
Feels really atmospheric in first person though, especially with the torch. Really nails the 90's Resident Evil aesthetic. Lots of easter eggs pointing at the team behind this doing a dino crisis type inspired game as well.
This and the first game I would recommend wishlisting!
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