Do you think hand tracking In VR has any potential?
@nerddeku96757 ай бұрын
I think that if manual tracking was implemented along with the controls it would be perfect, it would be like the valve index controls.
@steffpv88147 ай бұрын
I’d love to get rid of my mouse to click things in the cockpit… Hand tracking is clearly the best solution as it gives more immersion… thanks for the video
@johnmann7o27 ай бұрын
Yep, just need haptic gloves for fb
@SwipeLess6 ай бұрын
@@The.Toaster yeah man I cant get it to work either and its so annying when these youtubers dont reply to their viewers.
@evanphotography51496 ай бұрын
Will this work with MSFS ?
@ConsolePCGaming5 ай бұрын
well thanks for not showing people how to set it up...!
@networkgeekstuff90906 ай бұрын
Yeah ... DCS kind of first broke my entusiasm for hand controls for years as VR pilot ...... and then "VTOL VR" actually repaired my entusiasm as I believe that is the way to actually implement it. (Either that, or mixed reality like the viperwing guys showed here on youtube should hopefully be doable with quest3 one day)
@Cellinsky-23027 ай бұрын
Flightsims without any sort of hotas dont work well as long as there is no haptic feedback for handtracking. I tried with hands or controller. VTOL works best, but its controller only. When combining hands (or controller) with a hotas, there is allways anything in the way in reallife being youre desk, the stick etc. Its not like rl where you just feel and grab the switch while looking outside. You have to look at it while trying to find the right spot. Holding stick and throttle with hands only is super sensitive and tiersome after just a view minutes. I crashed a lot because of that. Grabbing a switch on my hotas in vr is actually much easier even if I cant see it. Lots of potential, yes, but a long way to go. Besides that, it has a very low priority with devs. Dont get me wrong. I like this kind of things. Just not there yet.
@seattime40757 ай бұрын
I'm currently building a VR 'touch' panel for a piper, which from testing I find more immersive.
@redtailpilot7 ай бұрын
Yeah I hope they get it working smoothly one day, but in the meantime, I'll continue to enjoy my PointCtrl FCUs. As an early adopter, who got one of the original batches four years ago, I still use them on every DCS session. I'll tell you... currently it's the best thing you can use in DCS for VR. So good that I'm on the list for a new set, Version 2 (which has a smaller profile). The waiting list is a year or two, which tells you two things. 1. How good they are. 2. Miles's small production team could probably use a lot more employees 😂 Manipulating controls, switches, buttons, inputting data in the MPD/DDI, UFC, Radios, opening and closing the canopy, etc is so natural and intuitive, you forget that you even have a mouse or trackball on your desktop lol. The immersion is incredible! Works via the mouse pointer, so it's compatible with any VR headset. I'm currently using the Varjo Aero, which is an amazing unit. But yeah, hand tracking that works properly would be the perfect solution and would eliminate the need to wear physical hardware on your fingers. That's the only drawback to PointCtrl.
@virusandtech77887 ай бұрын
Care to explain how did you enable it?
@CaptHalcyon6 ай бұрын
Go to VR settings and on the top right side it says something like “use controllers”. Click on the dropdown and click “use hand tracking”
@MaddogMike-4447 ай бұрын
Someday we will get full hand control. I've have been on the list to purchase PointCtrl for over a year with another year or so to go before its my turn to buy.
@redtailpilot7 ай бұрын
As an early adopter who got one of the original batches, and still use them on every DCS session, I'll tell you it's the best thing you can use for VR. So good that I'm on the list for a new set, Version 2
@DrMacabre7 ай бұрын
How did you make it work? Followed a bunch of a few months tutorials but they don't work at all with the quest 3 since some dcs update
@nedo687 ай бұрын
yes please tell us quest 3 user how to.
@ReM_KuN7 ай бұрын
Launch with OpenXR, and in DCS vr settings look for controllers type(optical; physical) something like that.
@ChuChu_TAYNE7 ай бұрын
It looks very cool though to see these precise hand/finger movements when we're so used to frozen or basic hand animations in video games
@K11...7 ай бұрын
Maybe this would work better in conjunction with a program that guesses what you are trying to do.
@johnprice4847Ай бұрын
Could you please explain how you made it work?
@SwipeLess6 ай бұрын
how did you set this up? can you please tell us too...
@phunkaeg7 ай бұрын
I used to use my LeapMotion hand/finger tracking like this on the HP Reverb G2. I was sure there was an option in the settings to make the hands disappear if you touch the actual hotas controls, so there wasn't any interference. The immersion I get from using my actual hands and fingers in the plane is amazing! (you should try the startup for the P-51 with hands, it works really well) If it was more reliable, I would use it all the time. But it does jank out. And things like turn dials don't work very well at all. I imagine that Eagle Dynamics just don't have the manpower to put into this implementation as its a niche within a niche.
@inceptional7 ай бұрын
Without any kind of physical stop points and feedback, I don't think this kind of hand tracking is well suited to trying precisely move around some virtual plane joystick as per your example case, but I think it will be great for general hand gesture stuff that people want to use in whatever "social" app and the like. It will also be fine for more course swingy based stuff like a boxing game and such. Proper controllers and sticks and the like will pretty much always be required for the rest, at least if you actually want any kind of precision and reliability and the game/app isn't just about rough gestures.
@HowlerBikeVlogs7 ай бұрын
handtracking could be a thing, if software improves to the point where you dont accidentally flip switches, you can flip the switches you want on the first try everytime AND, if there are haptic feedback gloves that let you know you've flipped a switch without looking at it. those gloves should also not hinder normal hotas operations. then i'd say that would be amazing. otherwise i'll stick to my mouse pointer, hotas, pedals and VR to fly DCS, works well enough and i dont really mis any switches when i click
@jamilayahyaoui1016 ай бұрын
This are amazing but obviously during combat those thubs can be frustrating...so basically the best idea is to use this when u fly solo without any threat
@paristo3 ай бұрын
In combat you are not suppose to move your hands away from throttle and stick. In WW2 birds that is challenging, as you don't have HOTAS designs. But with modern ones you do it that way. That is why you use real joystick and throttle/collective, and you need to learn to adapt to danger/action before it happens, so you have prepared systems ready for the combat and you can keep hands on HOTAS. If someone jumps on you, it means you already made an error and you should flee as you were not ready for it.
@jimj26835 ай бұрын
Need some haptic gloves and force feedback for your arms to replace physical joysticks/steering wheels.
@vincentvalerio9157 ай бұрын
DCS crashes on me when I try to activate hand tracking from my quest 3 in the vr tab in DCS
@romagnolo7 ай бұрын
Does it work for quest 2?
@sspnlgaming78444 ай бұрын
yes i think so, try it
@mikehunt9993Ай бұрын
Can you show usplease how you set ut up???i can get rhe hand tracking all working until i load into the game itself the the hands are there but they are just suspended in thelastposition befire game started.i then have to pick controllers up and can only gain controll over the visible hands by using the controllers...??????
@PHUSHEY7 ай бұрын
It has great potential for Italians and that's about it.
@DCSF15EPILOT6 ай бұрын
underrated comment, the amount of times I've done the salt bae to reset my view is unbelievable
@HangmanGlenn7 ай бұрын
i think you should use you're touch controllers just like i do having vtol vr bindings in dcs cause u can feel when you touch the stick or the throttle it vibrates...
@guimhoff7 ай бұрын
How do you make it work in DCS?
@phunkaeg7 ай бұрын
I went down a rabbit hole trying to get this working. Here's a summation of what I THINK I needed to do to get it working. * MAJOR - you need to sign your account up as a Developer in Meta/Oculus - this allows the handtracking to pass through from the headset to PCVR * Once you have signed up - you need to enable developer modes - I'm not sure if you need to do it in all 3. Headset/ Meta Phone App and Meta PC App. But I'm pretty sure you need to at the very least enable Developer features in your PC Meta App under settings/beta. * Run DCS in OpenXR mode - not through SteamVR. - I'm running my Quest in Airlink mode - haven't tried Quest link/Virtual desktop/ALVR modes yet. * In DCS - Settings>VR Enable "TRACKERS" as the hand controller method. (Not CONTROLLERS) * Make sure all the Settings>Special hand modes are disabled (Ultraleap etc) * In fact, I uninstalled my Ultraleap software in case that was conflicting. That should show your hands up as models in the Menu, then it's up to you if you want to have pointers or just be able to touch switched in game.
@guimhoff7 ай бұрын
@@phunkaeg thank you, gotta try that!
@AussiesnAnzacs12 сағат бұрын
the hand tracking in dcs is relative to the mobules ive seen the handtracking work well in some aircraft not good in others it will only get better in time
@GreenBlueWalkthrough7 ай бұрын
DCS why do you fail at VR/really anything controls related so badly? Like VTOL VR hands with vuirtual desktop works fine you just can't use your thumbs for some reason.
@MNHemiGuy24 күн бұрын
5 years... prob still be waiting for vulkan
@Sandboxcode5 ай бұрын
Man I got behind on your videos. This is an awesome video you make such great vids
@alibee197819 күн бұрын
my hands don't show yet it does shoe the symbols when i pinch my fingers which is really annoying
@goniseukurac59114 ай бұрын
Hand trackig also work without controlers ?
@albertleinsoo6 ай бұрын
You did this with HTCC and oculusVR? Or leapmotion or pointCTR?
@paristo3 ай бұрын
Cockpit buttons, switches and levers work differently as in real world. The DCS hands are having currently just 1 or 2 mouse button modes, depending your wrist angle. So your finger is normally just a left mouse button, and to do right click you need to twist wrist to get right click. And that cause problems, as we are lacking mouse wheel or middle mouse button to operate any axis. As in "click and drag" or "scroll". That would require DCS hand to have a possibility for a pinching with index finger and thumb to "grab" something, like you can do in VTOL VR (grab tip of the switch, lever etc). What we are as well missing from VTOL VR, is a "magnetic fingertip" that would move slightly the pointing index finger to closest button/switch to indicate visually that if you do something, it will operate that one. And I believe ED should copy the VTOL VR cockpit interaction functionality for hand tracking. Form a L (a finger gun) sideways to track your index finger tip, and then use thumb to trigger presses or grabbing, and then use hand movement to action the manipulated object. If it is a button, it will press it. If it is switch, it will flip it to direction of movement, if it is lever/axis it will grab it and move along the axis range. As long the DCS hand would match your real hand when you are not manipulating things, it would feel natural. The DCS cockpits are requiring developers to redesign the buttons, switches and levers to be usable in VR. As right now all the buttons or switches has no input boxes properly to be usable with DCS finger. And only some switches, like one in the Apache CWM panel, has the capability detect the direction of the finger. And some, like Hornet, accepts to enter coordinates via UFC with index finger, but not with thumb. It is a mess, but mostly we need the "pinch" gesture to work that we can grab all axis levers and sliders in virtual cockpit. And that all switches operate only 1 time per 0.5-1 seconds, when we touch them with index finger, even nicer if we could use the proper direction. Or even point the label in the panel to get switch in that position!
@chopperskierКүн бұрын
'It's hard to get it up in VR'- LMFAO!
@krisaerts38327 ай бұрын
hoe heb je het knoppen aanraken aan het werken gekregen? heb ook de quest 3 en ik zie mn handen zoals in je video. Maar ik krijg de interactie met de knoppen niet aan het werken.
@laubox7 ай бұрын
Ha Kris, bedankt voor je reactie. In opties onder VR moet je even het hokje uitvinken " only interact when having fist " of iets dergelijks. Hopelijk werkt dat!
@joytoys56696 ай бұрын
it looks difficult to handle the instruments, how can i win in a dogfight :))
@NilsLue6 ай бұрын
Hello! Does this work with other VR glasses (for example Pico 3 / 4), too?
@diddymies5 ай бұрын
if it has camera
@noel3505 ай бұрын
VTOL VR does it well.... Better to have a set of controllers that you have use as a flight stick and throttle...
@albertleinsoo7 ай бұрын
I have no idea, how to start it( It does not work with steamVR. Oculus VR crashes on start
@cam_b137 ай бұрын
What is that game called
@laubox7 ай бұрын
This game is called DCS - Digital combat simulator
@Freeway77 ай бұрын
Use Virtual Desktop you will see your hand too :) ....BUT like he said far form perfect :)
@davidladner42716 ай бұрын
Someone way smarter then me needs to do a video on setting this up please.
@dotnetdevniАй бұрын
I think its more to get ur placements right of ur real world devices compared to the cockpit a think thats what this is more to achieve is it not
@SuperKamiRose5 ай бұрын
Software will improve and you will be able to do all of this with just hand tracking.
@freshs56477 ай бұрын
I does not work correctly, you cant even press the buttons on the mfd
@PhaGe-gaming-2 ай бұрын
Yikes if hand tracking is that good I hope dirty people don’t make vr games