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DE trade units don't always pick the longest route

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Spirit Of The Law

Spirit Of The Law

Күн бұрын

Trade unit choice of markets is more complicated than I thought!
Patreon: / spiritofthelaw
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Game: Age of Empires 2 Definitive Edition, with Forgotten Empires, African Kingdoms, Rise the Rajas, and Last Khans expansions

Пікірлер: 255
@ExcelonTheFourthAvalonHeirs
@ExcelonTheFourthAvalonHeirs 4 жыл бұрын
SoTL fans: So, what the answer? SoTL: Well, it's complicated... SoTL fans: Make sense.
@winnieelegante6901
@winnieelegante6901 4 жыл бұрын
Like my chemistry teachers lol
@HolyKhaaaaan
@HolyKhaaaaan 4 жыл бұрын
He is like the Tim Pool of Age of Empires.
@reubendias18
@reubendias18 4 жыл бұрын
SOTL: Which market would you choose? Trade cart: *this one* SOTL: *So I'll delete it*
@fantasyfootballhq9842
@fantasyfootballhq9842 4 жыл бұрын
"Hi guys, Spirit of the daily Trade info uploads here"
@BanDaniel23
@BanDaniel23 4 жыл бұрын
Hahahahaha this comment really made me laugh 😂
@UberMenschNowFilms
@UberMenschNowFilms 4 жыл бұрын
"The wood market is down after the Teutons sold off their excess timber, but food is still offering a good price. At nine, we'll discuss the ramifications of the defeat of the Koreans on stone trading."
@Sids1192
@Sids1192 4 жыл бұрын
Spirit of the Deal
@sushantsardeshpande9484
@sushantsardeshpande9484 4 жыл бұрын
@@UberMenschNowFilms And the Spanish market crash and bonus being decreased to a mere 2% as a result.
@MrDibara
@MrDibara 4 жыл бұрын
"Hey guys, Spirit of the Ferengi here."
@Keviamaya
@Keviamaya 4 жыл бұрын
Bless the DE for the daily uploads It has blessed us with.
@artham94
@artham94 4 жыл бұрын
They keep remaking it and adding content just to see SOTL-senpai's hot takes on all of it.
@masternobody1896
@masternobody1896 4 жыл бұрын
Nice
@artham94
@artham94 4 жыл бұрын
1:38 you monster!
@izaktaylor4246
@izaktaylor4246 4 жыл бұрын
@Artus Hammell I’m saying! 😂 #StopTradecartAbuse
@frankybee9
@frankybee9 4 жыл бұрын
One of the few ppl willing to make a video correcting past mistakes. You truly are a man about numbers.
@idndyzgaming
@idndyzgaming 4 жыл бұрын
They should have inserted "this is my preferred market for trade" option ... Y'know, like stock market in which nations can choose where they want their center be.
@josephprince3917
@josephprince3917 4 жыл бұрын
"Hi guys, Spirit of the daily uploads here"
@ThomasBreaker
@ThomasBreaker 4 жыл бұрын
The guy has new material to look at after many years, give him a break lol.
@ragmority
@ragmority 4 жыл бұрын
And that's a good thing!
@ChauNyan
@ChauNyan 4 жыл бұрын
Thomas Nazar I’m so glad age of empires 2 is returning into popularity. Another booming channel, the spiffing Brit actually gave Spirit a shoutout too.
@estebancastilloa300
@estebancastilloa300 4 жыл бұрын
Hey Spirit, could you do a video on the secret units of DE? Apparently meso civs can now train Xolotl warriors (heavy cavalry) by converting stables, but there's also Ninja s, Iroquois Warriors and Mounted Samurais.
@pronoob2439
@pronoob2439 4 жыл бұрын
By Meso civs you mean Aztec and Incas
@TheIanOakley
@TheIanOakley 4 жыл бұрын
@@pronoob2439 So can Mayans, but as they don't get Redemption, they can't convert Stables - but in the scenario editor if they start with a stable they can.
@lud4079
@lud4079 4 жыл бұрын
How do you get the mounted samurai?
@KapitanWalnut
@KapitanWalnut 4 жыл бұрын
Markets and docks should just have a button that either allows or prevents trade with that building. That way the players can easily control their trade routes without the devs having to balance around an ideal distance.
@Morgowitch
@Morgowitch 4 жыл бұрын
You can trade with your opponents though, which would be made impossible then.
@kesiazezebajki1982
@kesiazezebajki1982 4 жыл бұрын
"What if I delete their favourite market" How dare you! Trade Carts have feelings too.
@pendantblade6361
@pendantblade6361 4 жыл бұрын
I've been watching your videos for nearly two years despite the fact I don't play the games at all.
@MasterSonicKnight
@MasterSonicKnight 4 жыл бұрын
*visibly glad but confused*
@legoman2m98
@legoman2m98 4 жыл бұрын
Same xD
@namensklauer
@namensklauer 4 жыл бұрын
i feel like this doesnt change too much. trade cog: *just minding its own business at its 60 long route to my rear end dock* me:*builds forward dock at a distance of 110* trade cog: YEET!
@malox1696
@malox1696 4 жыл бұрын
Why not make button on markets to chose the preferred one ?
@marosam236
@marosam236 4 жыл бұрын
malox1696 i dont even know why this was not common sense to the developers, its the simplest and most logical option, i would add the best approach is if i could make a waypoint between two markets to manually force a group of trade carts to trade between them Edit: i think this was how it was in empire earth 2 if i am correct, so it is not like a new idea in the first place
@hellodean4
@hellodean4 4 жыл бұрын
like in the command and conquer games , "primary building selected"
@idndyzgaming
@idndyzgaming 4 жыл бұрын
Yes. This is what I wanted to say.
@juggernaut93
@juggernaut93 4 жыл бұрын
@@marosam236 They would still need a solution for when markets are destroyed anyway
@ifoundmypasta
@ifoundmypasta 4 жыл бұрын
@@juggernaut93 There could be a priority list of markets but yeah, the tile preference makes sense for default
@rin-senpai7115
@rin-senpai7115 4 жыл бұрын
Now that the new tech Supplies exists, we could also revisit "Champion vs Samurai". Champions being even cheaper now makes it a really more attractive choice overall (outside of countering unique units specifically).
@Papersheepp
@Papersheepp 4 жыл бұрын
quit confusing the poor horses dammit
@thetntsheep4075
@thetntsheep4075 4 жыл бұрын
The market should have a button which can change the carts' preferred distance
@sghost128
@sghost128 4 жыл бұрын
A distractor market, North Korea's unique tech.
@bbeat12
@bbeat12 4 жыл бұрын
spirit of the law(of trade). thanks for your uploads man! pure gold
@andrewk.5575
@andrewk.5575 4 жыл бұрын
Obviously, I don't know of any civ bonuses that give wood, stone, or food with trade.
@nathangamble125
@nathangamble125 4 жыл бұрын
WOW! I got into a SOTL video! It's really cool that there was some extra mechanic behind it which neither of us had realised before you did some extra research to prove it. Massive respect to you for investigating further, @Spirit Of The Law
@DTMugetsu
@DTMugetsu 4 жыл бұрын
can u make a triangle of markets!??, that way it's more efficient rigth🤔🤔
@voidgods
@voidgods 4 жыл бұрын
Wow, nice catch, worth a test. But I'd say that chances are the angled tiles/building shape will make it hard to have they be the same distance away from each other at all points
@-Kerstin
@-Kerstin 4 жыл бұрын
That's clever
@wolfgangbr1576
@wolfgangbr1576 4 жыл бұрын
this sounds logical and smart, but is it really? How would it work? My market --> ally market --> my market = triangular. Maybe do a square of markets, but then again, how would you control all 4 corners in a map?
@ahbraveconscript997
@ahbraveconscript997 4 жыл бұрын
those collabs with t90 were really cool
4 жыл бұрын
The original market video was already long with 42 minutes but now we have even more data about the building that everyone underestimate
@saccaron
@saccaron 4 жыл бұрын
Hi, thanks for the update. I think there should be an option in the docks and markets "favourite trading market/dock", which could be enabled/disabled in no/one/several/all buildings. If all were enabled or disbled for instance, then the present day default mechanism would apply. But if two markets were enabled for instance, then the trade carts would choose the closest to default (in this case 100 tiles). And if one only was enabled, then it would be the favourite of all units able to reach it.
@alex_zetsu
@alex_zetsu 2 жыл бұрын
Ideal trade cart behavior: If you are trading between 2 markets, keep doing it as long as there is a path (neither market is destroyed or walled off). If your home market is destroyed, at the time of destruction, chose one closest to you to replace it. If you were just created, your home market is that that one. This gives all the flexibility a player should need for his trade carts.
@c182SkylaneRG
@c182SkylaneRG 4 жыл бұрын
Interesting observation from your videos: it appears as though Trade Carts will continue dropping gold at a market, even AFTER the market has been deleted, up until the building collapse animation finishes. I saw several instances of trade carts dropping gold at deleted markets that were in the process of collapsing.
@andriykostiv5068
@andriykostiv5068 4 жыл бұрын
Wishful thinking:when chinese civ receives: 1.dragon fireship from Langshan Jiang battle 2.chukonu get +1 attack for each Relic garrisoned in the Monastery, up to +5 3.Can build Krepost 4.Archers do +50% damage when attacking from higher elevations (instead of +25%) 5.Can build an additional Town Center in the Feudal Age. Siege Workshop and Battering Ram available in the Feudal Age
@qwerty222999
@qwerty222999 4 жыл бұрын
I think DE should add a trade route feature, where you link two markets to create your desired trade route, and then order caravans to use a trade route, by issuing a move command, to either market that has a linked trade route. That would improve caravan handling.
@blessedbethelord4835
@blessedbethelord4835 4 жыл бұрын
"Hey guys, Spirit of a Lot of Free Time here..." I thought of this before i saw the comments; good to see were all on the same vibe lol.
@Nico-kd7uz
@Nico-kd7uz 4 жыл бұрын
For this type of videos is for what i became a subscriber. Love this type of content
@bouteilledeau1463
@bouteilledeau1463 4 жыл бұрын
"Hey guys, Spirit of the Flaw here"
@lexecutoomber
@lexecutoomber 4 жыл бұрын
God bless AoE 2 DE because of it Spirit of the law is uploading almost daily videos
@aliyass391
@aliyass391 4 жыл бұрын
bless the de for this daily upload gift
@Elmias
@Elmias 4 жыл бұрын
"Hey guys, Spirit of the La Hire"
@TheManofthecross
@TheManofthecross 4 жыл бұрын
100 title distance from one market to the next is preferred and all maps have it over that distance so anything closest to that number will do.
@SciFi2285
@SciFi2285 4 жыл бұрын
As with so much else when discussing HD vs DE: one step forward, one step back. Having them go for the closest market makes trade much easier to control. Are you going to remember the complicated 100 tiles rule in the middle of a sprawling post-imperial age battle? Are you going to waste time counting tiles during all that? Probably not.
@Johnnywilsonforever
@Johnnywilsonforever 4 жыл бұрын
I love the Hey Arnold reference at 2:57
@mussagan
@mussagan 4 жыл бұрын
Dear Spirit of The law: You are a Post doctoral reseracher in AOE 2 Mathematics :) Bravo
@icjet1ks
@icjet1ks 4 жыл бұрын
next Spirit of the law video: Taxi units don't always take the closest route
@ZKP314
@ZKP314 4 жыл бұрын
So, Spirit, I know this sounds weird, but is it possible to do Civ overviews for Galactic Battlegrounds? I'd like to see what you could find.
@DaftSpunky
@DaftSpunky 4 жыл бұрын
SOTL you should make a video about the % increase of your upload rate after AOE2 DE came out
@Daplin1
@Daplin1 4 жыл бұрын
I'm not making an account for this. Someone tell de team that the cuman campaign is broken.... In the 4th or 3rd mission theres a merchant you need to protect. If you dont find enemy humans first then when you get that prompt the merchant will stop walking. Meaning you cant finish the mission. Fix plox 3 resets ffs
@SentaDuck
@SentaDuck 4 жыл бұрын
aww Spirit reads my comments. ♡♡♡
@bladactania
@bladactania 4 жыл бұрын
Why would they just not remove the "auto" feature and just have the trade units trade with the target market/dock?
@lukefreeman828
@lukefreeman828 4 жыл бұрын
Lee Blake what happens when it’s destroyed? Also, players can’t be trusted to pick the best market lol.
@Morgowitch
@Morgowitch 4 жыл бұрын
Where do they drop off?
@willyjeff85
@willyjeff85 4 жыл бұрын
collapse animation of buildings in DE is amazing.
@TheRealGovika
@TheRealGovika 4 жыл бұрын
The trade carts look like scared, confused ants when you start deleting markets
@fatjuicymeatball2266
@fatjuicymeatball2266 4 жыл бұрын
Nobody expects the Spanish inquisition!
@poutykeiki2574
@poutykeiki2574 4 жыл бұрын
*YEET*
@kostariusevmenid7289
@kostariusevmenid7289 4 жыл бұрын
I did not expect them here oh wow.
@aliencatcrew3336
@aliencatcrew3336 4 жыл бұрын
Maybe the 100 tiles thing is for someone who builds multiple markets, far apart from one another, and then forget about 1. The trade cart or cog will choose one with a 100 tile distance as a reminder i guess lol. Its almost as if the trade units are tired and just want the shortest trip lol
@ducktape-3470
@ducktape-3470 4 жыл бұрын
Mind = BLOWN I clicked thinking this might be an oopsie, instead a simple thing like trade turns out to have such exquisite mechanics. Spirit, make a video about gather points and unit spawns ? Might be interesting.
@RustyBrakes
@RustyBrakes 4 жыл бұрын
It looks like the Devs have basically added in a small adjustment to prevent your accidental close market from being used
@huberteichson8304
@huberteichson8304 4 жыл бұрын
Why not make it so that they always go where you have placed that summoning/spawn flag? That would make you have full control of where your trade dudes goes. The only downside would be that all trade carts from that one market would go to the same market and you'd would have to build another market for a new trade route with another player/market. I feel like me as the player having full control over my units is better than any random hidden 100 tiles magic number.
@krankarvolund7771
@krankarvolund7771 4 жыл бұрын
Yeah, I was windering too ^^'
@TheCoastalAVENGER
@TheCoastalAVENGER 4 жыл бұрын
could be cool if the devs add a slider in the options menu to choose your own trade units route length preference from 0 to max
@blitzknight5x744
@blitzknight5x744 4 жыл бұрын
I'm loving the content that DE is putting on the table. Delicious and fresh! :D
@NewEnglandOtaku
@NewEnglandOtaku 4 жыл бұрын
I'm still on HD, my lumberjacks been going around longer way than going to the one closest to where they're working.. They go to the other side of the wall instead... I built one closest to the forest and they go to the one furthest away.
@TheCrimsonGears
@TheCrimsonGears 4 жыл бұрын
Spirit of the Law for President 2020 "Hello fellow citizens, SofL here" *Crowd goes wild* "Hey guys.." *Crowd screams in deathly volumes*
@Skaitania
@Skaitania 4 жыл бұрын
No worries, everyone knows TCC, Trade Cart Calculations, are the toughest dicipline both in Business Management and Political Economics. We all get our assumptions mixed up at least by semester three. If only there was a video game to make it easier to remember.
@OytheGreat
@OytheGreat 4 жыл бұрын
Spirit is basically a dll decompiler by trial and error
@Clerkius
@Clerkius 4 жыл бұрын
Excellent Choice!
@Progeusz
@Progeusz 4 жыл бұрын
Wow. Well done with the research, good stuff and though initially unintuitive, it actually makes sense why devs went for this.
@alexanderdavies1891
@alexanderdavies1891 4 жыл бұрын
Wouldn't a better compromise be controlling trade units similarly to the patrol command? For example, if you are training carts if you set a spawn point at a specific market, the cart should go back and forth between its spawn market and the selected ally one. Then, if you want to change it, you should be able to select a unit and choose two points for it to go back and forth between regardless of distance.
@DJFlosse87
@DJFlosse87 4 жыл бұрын
Ohhhhh Boy, only FEW left to 200k subs! Hope u have a good special for it! Keep up ur work and get better to Play against T90 more offen ;)
@egopooky9190
@egopooky9190 4 жыл бұрын
With DE you got like tons of new content. Videos are acutally frequently.
@rasput1n6
@rasput1n6 4 жыл бұрын
Nice research
@GolanL
@GolanL 4 жыл бұрын
May the KZbin algorithm be with you
@offsdexter2
@offsdexter2 4 жыл бұрын
honestly... an old RTS called KKnD had a mechanic where you would select your truck, click on a refinery and on an oil outpost, the truck would run between these. Why can't you click on a market and the unit starts using that market? if its urs, then its where he will leave the gold. If its an enemy/allied market, then it gets the gold from there.
@HenryElfin
@HenryElfin 4 жыл бұрын
The carts finally delivered the goods to the collapsing market during their never ending shift.
@ShaDoW-uc7bn
@ShaDoW-uc7bn 4 жыл бұрын
I have noticed that Hardest Ai (might be more) usually builds around 5-6 markets and places most of them in the corner. Why is that?
@a.m.6138
@a.m.6138 3 жыл бұрын
When the distance is just right.
@KandyRappers
@KandyRappers 4 жыл бұрын
Counterpoint: they prefer a 99 tile trade route and it's limited by number of digits
@catboygremlin
@catboygremlin 4 жыл бұрын
with my very limited understanding of the scenario creator (I liked AoM's better) it looks like tradecarts now prefer the furthest market.
@Santibag
@Santibag 4 жыл бұрын
I can already smell a second revision to this discovery.
@emiskilrimusicproductions
@emiskilrimusicproductions 4 жыл бұрын
I'll have to agree with you. one of my trade carts in hd tried to pass through the villsge of my enemies, and I was freaking out. I then realised my ally blocked it off, but before that happened, the cart tried going a longer way
@TTVShm0l
@TTVShm0l 4 жыл бұрын
I don't even play AOE anymore I just like watching these videos
@684avatar
@684avatar 4 жыл бұрын
I just really hope they bring the new civs to the HD edition.
@derekrambo
@derekrambo 4 жыл бұрын
Do a video on Lithuanian light cav being as deadly as regular knights cost efficiency. Idk lol
@Thunderdumpe
@Thunderdumpe 4 жыл бұрын
It seems to me, that if the tip of your trade route gets invaded, with 100 tiles you can build shorter markets without deleting the old ones : )
@lud4079
@lud4079 4 жыл бұрын
Hey! Can you talk about the xolotl warrior? (the cavalry unit of the incas and aztecs that can be created when converting a stable)
@Joker-yw9hl
@Joker-yw9hl 4 жыл бұрын
I love this channel
@6Twisted
@6Twisted 4 жыл бұрын
Why though? Why bother making this change but half arsing it and using a hard coded number that doesn't take into account map size? If they felt the need to change it, they should have set it to map width*0.8 or something.
@luggy9256
@luggy9256 4 жыл бұрын
Thanks for the clarification
@ComradeTomatoTurtle
@ComradeTomatoTurtle 4 жыл бұрын
They been spamming markets too after the first one, so eventually they make a better route. Idk if its just by chance, but eventually they start building behind or in front of their current base and I've been getting further markets every game.
@KaX321
@KaX321 4 жыл бұрын
Or maybe there is no in-engine way for the pathing AI to diferentiate between map sizes (or adding that slowed everything else too much)
@JNCressey
@JNCressey 4 жыл бұрын
So you could make a double wide 100 long trade route with the lanes not affecting eachother.
@StriKe_jk
@StriKe_jk 4 жыл бұрын
So, how many trade cards is optimal for a 100 tile distance?
@dragovern
@dragovern 4 жыл бұрын
100 carts?
@genericyoutubeaccount579
@genericyoutubeaccount579 4 жыл бұрын
I need to know this!
@Morgowitch
@Morgowitch 4 жыл бұрын
How would you measure optimal? The effectiveness of trade carts will go down after the first in terms of bumping, so the most efficient route is 1 cart. Even though it increases bumping an additional cart will probably increase the overall gain, so the most effective amount is 100% supply. The optimal amount of supply that you invest for trade is a strategic decision and Spirit of the Law usually only answers mathematic questions.
@srujan9427
@srujan9427 4 жыл бұрын
Hey spirit,seems like the wiki says,mounted samurai,ninja and Iroquois warrior are trainable,with the xolotl warrior being trained from converted stable(aztecs and incas only). Could you look into this?
@WolfrinFenris1
@WolfrinFenris1 4 жыл бұрын
Props for creating a correction vid rather then just posting a comment or saying "eh"
@user-cz7xy5jy1b
@user-cz7xy5jy1b 4 жыл бұрын
Hi SoTL, will you make a video about how the cuman's Kipchak multi-arrow works? I thought it is a little bit like organ guns, but something it seems miss a lot (2 damage per shot to a moving villager) and something the damage is much high than I thought it should apply (espically on rams)...
@joshuaphillips9164
@joshuaphillips9164 4 жыл бұрын
what about using waypoints? It'd make sence for the waypoint directing the unit from spawn determined the chosen trade route if they always return to the home market
@MadArcherJr
@MadArcherJr 4 жыл бұрын
There is a new cavalry unit that the Mesoamerican civs can train if they have a stable or convert one. The stats and cost are similar to that of a knight, so would it even be worth training being that they don't get bloodlines or cavalry armor upgrades?
@SeseelLybon
@SeseelLybon 4 жыл бұрын
So, I discussed this a little bit with a friend. But why not let players pick home and end market? Is that too much hassle for the player? Does the UI not support that? That's not what AoE2 is about? (This also ties in to the unrelated question of about why we have to manually ferry transport ships, rather than being able to set up a ferry like in Supreme Commander)
@jesselamb1003
@jesselamb1003 4 жыл бұрын
they should add a home market option like they added with the mill
@Dreska_
@Dreska_ 4 жыл бұрын
What if you flip the example and make a line of red markets and 1 blue market (with the trade carts still being blue). ie can they change which market they're right-clicked on or can they only change their home market?
@TheDcfan01
@TheDcfan01 4 жыл бұрын
you can trade with enemies too right? what happens if an enemy constructs a market 100 tiles away from your market?
@tolunayfurkanuslu6938
@tolunayfurkanuslu6938 4 жыл бұрын
Spirit of the Trade
@DangerDucking
@DangerDucking 4 жыл бұрын
So if you have five markets next to each other, each paired with one of five on the other side of the map, will they all try to clog into 1 market on each side rather than using all 5?
@Morgowitch
@Morgowitch 4 жыл бұрын
I have some problems understanding: What do you mean by paired? How should the trade carts use all 5 markets?
@zacharytaylor2423
@zacharytaylor2423 4 жыл бұрын
Would it really have been that hard to give trade carts their own command (like patrol) where you get to pick the whole route?
@hi14993
@hi14993 4 жыл бұрын
My guess is that the 100 tile range is the most efficient in terms of gold per minute have you compared how efficiency stacks up in trade cart route length?(edit spelling)
@michabaron4129
@michabaron4129 4 жыл бұрын
Hey Spirit, i've got a great and relevant DE video idea. Check out implications of Cuman Mercenaries technology. How Kipchaks work with particular civilisations, what applies and what does not. Is 10 saracen Kipchaks an ultimate raiding party that can take out lumber camps in few volleys? Which civ gets the best Kipchaks?
@Robert-vk7je
@Robert-vk7je 4 жыл бұрын
Can you imagine being a trade cart driver in one of these tests?
@lazthegreat10
@lazthegreat10 4 жыл бұрын
The plot thickens
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