sweet, I just exchanged doom2 sprites for some n64 doom sprites and its kinda funny how much taller they all are in comparison to the originals
@robwebnoid5763 Жыл бұрын
Nice, I would like to see a Doom 2 mod & map using the Eternal character models & their animations only, replacing the original D2 models as much as possible.
@andrew.i3038 ай бұрын
DOOM enternal can RUN DOOM 2?
@TheUnchainedPredator5 ай бұрын
Yeah go to the computer in fortress of doom and enter “Flynntaggart”
@simonsanchez35142 ай бұрын
And doom classic 1993
@ZxwGhg6 ай бұрын
What Doom players thought monsters looked like at that time:
@ChrisGames19976 ай бұрын
very nice man, i want to see this when its finished
@andr4250Ай бұрын
It is released in moddb
@QuakeDude7310 күн бұрын
Can’t wait to see dark ages in doom 2
@maxis_scott_engie_maximov_jr6 күн бұрын
Seeing full 3D models in older Doom games is always hilarious
@TheLeftJoystickАй бұрын
Forget “can it run doom?” , “CAN IT RUN DOOM ETERNAL???”
@SANS_THE_SKELETON6662 ай бұрын
When it's finishes I wanna play it
@andr4250Ай бұрын
It is on moddb page, search as "Doom 2 eternal models moddb" on google
@werlynakadera19443 ай бұрын
Hot damn!
@bluepineappleguy11 ай бұрын
Interesting, but do you think you can make them follow the original doom 2 art style? Their detailed sprites and 3D models make them look weird and out of place in doom 2.
@AndroidFerretАй бұрын
that is the point. if you want vanilla use chellos voxels
@AndroidFerretАй бұрын
these are for hd weapon and map addons
@vietphuongnguyen84706 ай бұрын
Omg its all 3d model?
@star_is_gАй бұрын
Holy god, how the hell 😭
@Joto.465 Жыл бұрын
link 🙏🙏🙏
@wyattbooth63722 ай бұрын
It's kinda hard to tell with the video quality but are these voxelated? They kinda look like they're made out of tiny cubes.
@Leoyagami962 ай бұрын
@@wyattbooth6372 they are HD 3d models that I exported from source engine (GMod) to GZDoom MD3 model format. You can download the mod and try it.
@andr4250Ай бұрын
That is because they are MD3 models that uses vertex animation. IQM models uses skeletal animations so the model doesn't get deformed, also the animations are smooth and uses less memory so you can add more enemies on screen without huge FPS drops. Hope the dev can release a new version using iqm instead md3
@Leoyagami96Ай бұрын
@andr4250 this use skeletal animations as well... They are exported from SMD or source model file directly from GMod and it uses the skeletal animations from source engine
@andr4250Ай бұрын
@@Leoyagami96 yes, but they are exported to md3 when you includee it in the .pk3 right? Because exporting an animated model to md3 compiles the anims to vertex animation, making the model file too heavy and causing fps drop of there is too much enemies. I made a test exporting the same model to MD3 and IQM and i got 90mb vs 15mb.
@Leoyagami96Ай бұрын
@andr4250 GZDoom since 4.4 now supports new MD3 that supports skeletal animations, and there is even a Blender extension that works with skeletal animations.
@TheLeftJoystickАй бұрын
w-WHAT
@omaras-saadi68288 ай бұрын
Map?
@CK-mf6du6 ай бұрын
Id like to see them played on genuine doom 2 engine. On a period correct computer lol. Pretty sure it will crash.. 😂
@yrop61886 ай бұрын
@ya_boiplays5 күн бұрын
Wad name?
@brotraumacanaloficial50008 ай бұрын
Is this garry's mod or what?
@Leoyagami968 ай бұрын
it 's GZDoom.
@andr4250Ай бұрын
@@Leoyagami96 Do you still haves the model files and animations? Because can be exported to IQM instead MD3, iqm haves better optimization, less weight and looks better.