Background song now available on Bandcamp: decino.bandcamp.com/album/pumpkin-beats-to-analyse-to
@alexmastah50732 ай бұрын
Thank you ducino for finally releasing a new album. Now everyone can hear "Analysis 05" in all of its MIDI glory. Been waiting for this for a long time. Have a good day man, everything you make is awesome 🙏
@juggernautx17792 ай бұрын
Thank you decino, hope you're doing well Pumpkin man!
@doomerrasa84752 ай бұрын
Pog, it was worth the wait
@MaxdifficultyPlayer2 ай бұрын
thank u so much man, been waiting this for ages.
@nbnw02332 ай бұрын
Thanks a lot man!
@georgevasilopoulos53593 ай бұрын
YELLOW THUMBNAIL DETECTED
@ThommyofThenn3 ай бұрын
Iconic no?!?!
@BunnyOnASnuman3 ай бұрын
LETS FUCKING GOOOOOOOOOO
@MapMonkey963 ай бұрын
Real and true
@Monkey624033 ай бұрын
MUST LEARN NEW DOOM STATISTICS
@Napert3 ай бұрын
piss
@bauul.3 ай бұрын
The biggest surprise for me was just how few crushers there are in the original Dooms, given they're so iconic.
@DinnerForkTongue3 ай бұрын
I'd say it's because they are so memorable, and so essential to any custom map that doesn't use custom scripts. They're a vital part of the community's repertoire.
@ar_xiv3 ай бұрын
I think e2m2 and e2m4 both have very memorable crushers with the second one being the first time the game is telling you to try killing a baron with a crusher (even if it’s kind of annoying to do in practice)
@Jolietisbased3 ай бұрын
The crusher in that shores of hell level is super annoying
@MarquisDeSang3 ай бұрын
I wish I could buy one on Amazon
@MrCantStopTheRobot3 ай бұрын
@@MarquisDeSangyou can buy crushers. They're called hydraulic presses. You can get a 3.5 ton crusher for like $400.
@longleglarry27203 ай бұрын
Ah, the 3 types of speed, fast, slow, and floor.
@Raybayize3 ай бұрын
Ah, yes. The floor is made out of floor.
@youbluko2 ай бұрын
Ah, yes. The floor moves at the exact speed of one floor per floor.
@MrGemaxos2 ай бұрын
Ah yes, time goes by at the exact speed of one second per second in your local reference frame.
@shreemandpe2 ай бұрын
FLOOR IT?
@RedYDG2 ай бұрын
Of course floor is a speed. Didn't you know that gravity doesn't exist and the floor is just rapidly moving upwards?
@coincident3 ай бұрын
Doom FANDOM!? OPEN FIRE! OPEN FIRE!
@kallekivimaki78253 ай бұрын
okuplok man!
@beaniewearingbastard31253 ай бұрын
Doom youtuber destroys shitty wiki-hosting site with FACTS and LOGIC (aswell as a firing squad).
@DogsRNice3 ай бұрын
Put fandom under a crusher (Though with the amount of server errors it's been having maybe someone did)
@justinhulet28483 ай бұрын
I've been seeing a general disdain towards the entire Fandom wiki spectrum lately... could somebody explain to me what the seemingly sudden hatred towards these sites stems from?
@decino3 ай бұрын
kzbin.info5SCpTlrd3ko
@coryfusting92943 ай бұрын
Decino proceeds to crush the FANDOM at 0:28 as a warm-up to discussing crushers.
@lewatoaofair25223 ай бұрын
Surprised he didn’t employ an actual crusher.
@Drjebus3 ай бұрын
I LOVE to see the shared hate.
@bigjohnsbreakfastlog58193 ай бұрын
The FANDOM Wiki doesn't acknowledge the Korone DOOG Easter Egg. That's worth crushing alone.
@abd-qadirgilani88713 ай бұрын
Can someone be kind enough to remind me why's the Fandom DooM "wiki" is this hated? I've read the answer somewhere but quickly forgot about it.
@Thyrork3 ай бұрын
@@abd-qadirgilani8871 Fandom as a whole is a very frustrating. Bad quality rush jobs to put content online, becoming noise drowning out legitimate efforts to document media on wikipedia formats, all to get advertisment pennies.
@PeterLawrenceYT3 ай бұрын
Send this video to your crush.
@KingLich4513 ай бұрын
😏
@iguana91733 ай бұрын
I see what you did.
@Rupsytheknight3 ай бұрын
CERTTIFIED HEARTBREAK MOMENT
@HurtmePlenty19933 ай бұрын
-er
@stides403 ай бұрын
guaranteed she'll never talk to you again 😹😹
@ReaperX73 ай бұрын
Only thing I know about crushers... If its slow, you're toast. If it's quick, you live.
@ultralowspekken3 ай бұрын
It's floor, you get stuck
@HungryLeach3 ай бұрын
You mean you're pancake?
@captainufo45873 ай бұрын
And if it's an alien scottish ghost, you're fucked.
@HarkovsFolly3 ай бұрын
That troll door technique sounds like it could be used to create some cool ‘malfunctioning door’ effects which could be a fun addition to tech base maps, very interesting stuff!
@Kazuo1G3 ай бұрын
I think there is at least one map that has done that already.
@GraveUypo3 ай бұрын
that is exactly where my mind went. but since i use GZDOOM i can just do that with scripts instead
@WiseEndro3333 ай бұрын
@@Kazuo1G IIRC Memento Mori 2 map 7 has that kind of door.
@aprildenham53763 ай бұрын
@@Kazuo1GIt dates back to 1994, if I remember right.
@phantomtmac73873 ай бұрын
I kid you not, I was just about to comment this same thing. Malfunctioning doors will be so cool using this.
@szczerbcowarekojesc33133 ай бұрын
13:12-13:30 - fun fact: this trick was already used in such an old wad as Return to Phobos by Michael Kelsey published in 1994; that was very beginning of doom mapping.
@billabobyt3 ай бұрын
Also happens in the annoying rocket launcher room in The Inmost Dens.
@silentone38523 ай бұрын
Don't worry. We were all crushed when we found out about these
@Titanic-wo6bq3 ай бұрын
flattened under the depression
@Sir_Steven3 ай бұрын
Just couldn't handle the pressure
@arealdummyonyoutube3 ай бұрын
That was flat out just crushingly terrible puns like i cant handle the pressure from these puns
@TheUKNutter3 ай бұрын
KZbin allows emotes now?
@NineteenInFrench2 ай бұрын
@@TheUKNutteryes (channel members only tho)
@animekawaiichan93993 ай бұрын
The most horrifying thing is in the SNES version if get crushed the screen turns completely bloody red you probably thought you died instantly but miraculously you survive. But only if your HP is at least above 90%.
@thelocalhero60363 ай бұрын
I was genuinely terrified of crushing ceilings for years because of this lmao
@ant2manbee9313 ай бұрын
TBH, the most horrifying thing is to play the SNES port lmao
@animekawaiichan93993 ай бұрын
@@ant2manbee931 what's wrong with it?
@ant2manbee9313 ай бұрын
@@animekawaiichan9399 To be fair, back in the day it was impressive and quite a technical achievement to see it running on the SNES, but even then it was one of the worst looking ports of Doom. Framerate it's atrocious, enemies don't have rotation (they were always facing you), severe input lag, no saves or password system which was a terrible idea considering that Doom was quite a long game. If I remember correctly, the final episode only appears when you play on Nightmare or something like that.
@animekawaiichan93993 ай бұрын
@@ant2manbee931 ah. Makes sense yeah. You're right.
@Dwars3 ай бұрын
I never noticed the blood spreading with Boom and other ports! The crusher door trick also feels like a single-player version of the 100+ player event way back when. Crunchy indeed.
@lilwyvern43 ай бұрын
We're all so used to Nashgore, it's hard to go back and notice.
@DinnerForkTongueАй бұрын
@@lilwyvern4 More or less. Dwars is a vanilla turbonerd like pumpkin man, Nashgore is not in his wheelhouse.
@CychoSpawn3 ай бұрын
You absolutely crushed it with this video
@FirithPanda3 ай бұрын
The fandom blasting is perfect
@knotbots3 ай бұрын
Why do we hate Fandom?
@FirithPanda3 ай бұрын
@@knotbots From how websites are structured to be overblown with ads, general misinformation usually not researched, bad moderation, the list goes on. There's a Hollow Knight KZbinr called Mossbag that goes more in depth into the inner workings of fandom and why a lot of fanbases splintered off into making their own "pedia" websites.
@knotbots3 ай бұрын
@@FirithPanda oh, gotcha ill check it out. Thanks
@ghb3232 ай бұрын
@@knotbotsFirst and foremost: the ads. It makes news sites more browseable than fandom because of the overuse of screen real estate especially on mobile. I, like most people, will tolerate ads as long as they do not hinder us from using the site and are not forced or tricked to open ad pages in any way (new tabs or otherwise), including clickjackers. Furaffinity, you are in the green, fandom, you are in the red, p0rn, “sail the high seas”, file hosting sites and link shorteners, are in the dark-red. The mcdonalds Grimace advertisement was the most controversial of them all. Allowing an advertiser literally take over the page’s content that resembles vandalism.
@olivercharles29302 ай бұрын
@@FirithPanda Mostly it seems to be about ads. How tf do people still not use adblockers? Even on mobile, there are browsers with adblock.
@amydoesart37243 ай бұрын
Okay that Double middle finger icon of sin is one of the best things i ever seen in idtech
@br0neh3 ай бұрын
Babe wake up. A new decino Doom analysis video just dropped
@michaeldonoghue90153 ай бұрын
Babe? Babe? Omg she was crushed by a ceiling crusher!
@EvenTheDogAgrees3 ай бұрын
One of the few things in life worth interrupting my drunken stupor for.
@txcrix92363 ай бұрын
Me: It's a sector that moves up and down. Decino: It's a sector that oscillates up and down. Pumpkin head man using fancy words is cool. 😋
@TerrorLTZ3 ай бұрын
hey you are using fancy words too. i just said "thing that go up down"
@txcrix92363 ай бұрын
@@TerrorLTZ 😅
@xenalin13 ай бұрын
"bed goes up, bed goes down"
@EvenTheDogAgrees3 ай бұрын
I think sound better when said "ocelots down". I wish I talk like so.
@annihilator247x3 ай бұрын
You're crushing it with this video. I'm floored that there are so many shenanigans you can pull with crushers.
@NightridingDoom3 ай бұрын
name does not check out. try the punimator xd
@NeilForshaw3 ай бұрын
This video gets released, 2 weeks later loads of maps released with crazy crusher tricks Always found it funny how Doom Guy can get squished to 6 inches and survive as long as he was crushed fast. When he's crushed slowly he refuses to bend his knees and so lets himself die
@majamystic2563 ай бұрын
We need a Community Project with Crusher Maps
@just-yellow3 ай бұрын
that intro was incredible, it should be anyone's reaction to any Fandom wiki
@just-yellow3 ай бұрын
omgoshogmosgomh the pumpkinman has blessed me 💛💛💛💛
@DinnerForkTongueАй бұрын
I wish the XCOM community made their own non-Fandom wiki, for one.
@SollowP2 ай бұрын
I'm almost certain that you could probably recreate doom in its entirety by just watching decino videos and copy pasting all the code he keeps showing.
@SaltyKeldion3 ай бұрын
12:51 I believe the crazy Crusher jerking was used on MAP01 of Icarus to give the appearance of the shuttle engines firing up. Interesting trick, but takes some finesse to use.
@T3sl43 ай бұрын
Also ambient sounds elsewhere, and, I think TNT's Wormhole--?
@Dsmky1173 ай бұрын
all my homies hate fandom wikis
@Ironman1o13 ай бұрын
I love its the MOVEMENT that does damage, not the crushing itself, as we can see with the Softlockers.
@callmeshaggy516626 күн бұрын
Only the floor ones. It should've kept doing damage so long as the gap is smaller than the model height, like the ceiling crushers.
@squirll48283 ай бұрын
Decino, will you be the godfather of my child?
@squirll48283 ай бұрын
...No?I'll ask Coin instead
@Darkmage12933 ай бұрын
Still learning about the OG Doom engine, in 2024. It's remarkable how much depth that engine has.
@thewhitefalcon85393 ай бұрын
This is accidental complexity. They coded the animation types they needed for their game. If you want a different one you code it. It only becomes deep when you limit yourself from changing the code.
@MagnyusG3 ай бұрын
I audibly gasped seeing this pop up in my feed, it's been so long since ive seen that iconic yellow thumbnail.
@DarkstarArchangel3 ай бұрын
I like how you gave the fandom website the middle finger, as Doomkid did.
@novimatrem3 ай бұрын
I'm a simple girl, I see yellow thumbnail, I click.
@teaoftraffic3 ай бұрын
0:29 *B U R N*
@coryfusting92943 ай бұрын
Absolutely crushed them
@teaoftraffic3 ай бұрын
@@coryfusting9294 rimshot
@Szpagin3 ай бұрын
9:20 Double Impact's E1M8 flashbacks. That map requires you to press a series of switches that crush off-screen barons, which in turn open the exit. Now I understand why I got softlocked.
@xrror3 ай бұрын
The slipgate sound at 10:45 - brilliant! And the gib pile slotting out of the wall right after was the ROFL for me =D
@AlexanderWilithinIII3 ай бұрын
decino's meme sound edits are on another level. Perfectly timed, perfectly sound balanced, maximum comedic value.
@Carhill2 ай бұрын
_Some say you can be judged by the company you keep..._ *"AGONIZING RECTAL PAIN, AGONIZING ORAL PAIN, BOWEL MOVEMENT TOWEL..."* Great video as always.
@malignantpootis2133 ай бұрын
If anyone can leave me _flattered_ by a 17 minute documentary about crushers, then I know I can fall back on Decino
@dorinsa1163 ай бұрын
The real takeaway here is that I’ve been sleeping on your music. “Analysis 10” is freaking great!
@cyberangel27873 ай бұрын
13:14 Ah yes, that one door in MM2 map 07. As "frustrating" as it tries to be, I find it quite a charming and creative moment for such an early map.
@Vile-Flesh3 ай бұрын
The music for that map is AMAZING, especially on real Roland hardware. MM and MM2 has some of the best DOOM music ever created.
@DinnerForkTongueАй бұрын
@@Vile-Flesh Midnight Call is indeed great. But I'd much rather listen to it in Eviternity 1, if you catch my drift.
@ayeuplink14282 ай бұрын
If you have been searching for the name of the scream on 0:13 it’s called “Insane Male Tantrum Scream”
@pscwplb3 ай бұрын
Another fun trick you can do with crushers: You can park monsters in sectors with a ceiling set to lower. That sector is joined with an off map sector adjacent to an active crusher. In that crusher you place a keen. By using this trick you can create a monster kill lock for monsters other than Mancs and Aracnotrons on Map 7. This can be used to activate a voodoo doll closet or just open a door that only works when whatever monsters you have set up this way are killed. A few limitations: The sectors generally need to be small, and other entities need to be kept out of those sectors. Also, the ceiling is going to end up the same height as the monster and will visibly lower when the monster is killed.
@rainbowcoloredsoapdispenser3 ай бұрын
* sees yellow thumbnail * Not the hero we deserved but the hero we needed...
@kociemleko13 ай бұрын
I love the "Analysis 10" track and hope that its MIDI sequence (or at least an isolated recording) releases soon! edit: How did I not notice that decino actually did it!? You also get the MIDI sequences! Worth the €4+ price tag
@@Lensquik check the pinned, the song I'm referring to is the 10th track
@SirDoomShotgun3 ай бұрын
14:32. You could make self exploding barrels that start when you walk into a hallway, and have the door close behind you, forcing you to run for dear life. Kinda like barrels o' fun, minus the hell knights.
@Wraithdagger3 ай бұрын
Drop everything! A new decino analysis is here!
@andrew-dunai3 ай бұрын
"Crushing John With a Crusher" sounds like a song title that Primus could come up with
@pablostufff3 ай бұрын
Fun fact: The trick with crushers spazzing out when there is no height to the sector is used in TNT Map04, mainly to emit the crusher sound constantly. I always thought it sounded like a generator when i heard it. Another one: The neighboring crusher door trick is used in A.L.T Map02 (or Map03? can't remember,) where a switch opens the door to variable degrees.
@_Ballexander3 ай бұрын
I always love it when a nice long analysis video by Decino. The yellow backgrounds give me nostalgia.
@billabobyt3 ай бұрын
Awesome video, I'd never seen those mapping tricks before. Here's another interesting interaction relating to crushed corpses. If you trigger the zombie bug using a voodoo doll and exit the map with 0% health, you will start the next map in an already dead state. You can still use switches and doors in this state so go find a door or crushing ceiling - or even a lift if you can get caught between 2 sectors as it raises - and turn yourself into a crushed corpse. You can now walk through walls and enemies lol. Ksutra map 22 is an easy place to set this up - TNTEM at the start, jump through a window to teleport to the weird non-secret voodoo doll, trigger the zombie bug, then idclip to the exit. Map 23 starts with a door right in front of you, so stand underneath it to trigger the glitch. Unfortunately this map uses a walkover linedef exit so you can't exit it, but you would be able to exit on a switch or special damaging floor.
@WSADKO3 ай бұрын
10:27 huh, thats something new for me. also didnt knew what those dummy sectors are for, hey learning new stuff! thanks man
@icecold18053 ай бұрын
yeah I am actually surprised to find out there is yet another way to kill ghosts. Cool.
@majamystic2563 ай бұрын
now that I think about, I don't think I've used crushers in a vanilla map outside of crushing barrels to push voodoo dolls over lines to do more actions from a single switch I need to make a map with actual crushers sometime
@danielwordsworth18432 ай бұрын
If Dooms crushers and Build Engines doors had a child, the world would end
@rbenne62 ай бұрын
I loved the intro with 4 different death sounds put back-to-back: OG Doom, Quake 1, Duke Nukem 3d, and Serious Sam. Legit.
@jerkakame2 ай бұрын
I knew I wasnt crazy
@Azza953 ай бұрын
When I was studying programming to finish my Diploma in IT, I had Python open on one monitor, and I was watching all your DOOM videos on the other, and while I was inputting else if code into my programming assessment, I was following along the code you were displaying in your DOOM videos on how everything works. Your videos are interesting to watch, while learning how a game works, and how it manages to calculate all this code many times a second.
@kufgeo3 ай бұрын
Mercilessly Robocoping the fandom wiki was the only appropriate course of action
@Nob1ej0n3 ай бұрын
Holy heck, that was a _lot_ of stuff about crushers I didn't know! Well done, Decino. I especially liked the section on map making tricks. Loved the humor in it too. (Fandom/Group F) 😁
@extremelyboredtatsumaki.4952 ай бұрын
That fandom wiki bit made me cry. From laughter. But also sadness because relatable.
@Mutant_Mods3 ай бұрын
Stopped to say amazing thumbnail. Will back to watch this when I got time. Love you bro.
@PronominalTerra4393 ай бұрын
pumpkin man imparts his wisdom unto the internet once more
@beanmchocolate39003 ай бұрын
The video: is about Doom crushers. The Patreon names: funny innuendos. 🤣
@sarahkatherine84582 ай бұрын
15:02 "The crusher will go through all the blocks in the grid looking for things to crush" Imagine a horror game in which you tries to escape from a crusher that wander the area looking for things to crush
@reptongeek3 ай бұрын
Outside of the IWADS the most infamous floor crusher is from Scythe's Run From It, activated either by leaving the first room or from entering through the Blue Key door
@Antnerd3 ай бұрын
10:10 - Has anyone made a goofy GhostBusters map using these mechanics yet?
@Mr.Doggo833 ай бұрын
Ahh yes, a document of art and quality 🍷🗿
@Mr.Doggo833 ай бұрын
Especially with that yellow background 🍷🗿
@QSgamer903 ай бұрын
Came for the crushers, stayed for the AGONIZING ORAL PAIN and AGONIZING RECTAL PAIN
@ElWaKa693 ай бұрын
I love the little Doom mapping tricks at the end. I wonder if we can get some more of that for future episodes!
@rankoinazuma67883 ай бұрын
8:02 spider momma when it comes to get f's: "i got one more in me"
@sirkredrum34063 ай бұрын
So that's how a Baron of hell can quickly become a giblet in certain mods.
@everennui13 ай бұрын
Figuring out how to make a 3D floor crush was one of the hardest things I ever did in a map, but I was so happy when it worked.
@DigitalMetal3 ай бұрын
The Cyber Demon is the tallest enemy. So, is there a scenario where the crusher will already be slowed down before it starts crushing him? I would think the only way to slow it down before making contact with the Cyber Demon would be to have a taller enemy next to him in the crusher.
@decino3 ай бұрын
It's possible when a sector next to the crusher has a greater floor height and an entity standing on the edge gets crushed.
@RobertGee1013 ай бұрын
You crushed the algorithm with this one
@TheAxeBearer3 ай бұрын
O BOY, WHAT A DAY, A 17 MINUTE LONG DECINO VIDEO
@tacosunbirth3 ай бұрын
Happy to see a new yellow-thumbnail video from ya, Decino! I can feel my Doombrain soaking up all the informational videos you make :)
@DinnerForkTongue3 ай бұрын
Crushers in Doom escape the "chunky salsa rule". They deal fixed damage no matter the physical compression you'd expect, so they aren't lethal despite seeming like they'd reduce you to chunky salsa when hitting the bottom. And then there are the ACS-fueled crushers in Hexen... Those _do_ obey the chunky salsa rule, to scary effect 🫣 13:06 "Nothing" is not true. Using "negative crushers" is usable when you want to emulate a constant drone in vanilla Doom without resorting to custom sounds and DeHackEd entities, like in Icarus Alien Vanguard map01. It creates a pretty convincing "idle engine" effect. 13:07 That was used in Memento Mori 2 map06 to simulate a malfunctioning door. I remember that really well, not in the least because the map is _titled_ Frustration, and that door is FRUSTRATING. Prime example of a bad design idea executed well.
@lev75093 ай бұрын
Indeed, easy idle engine sfx Bad design is relative; if that map was *designed* to be frustrating, then a thus-created malfunctioning door is a rather creative way of going about tormenting the player.
@LonelySpaceDetective3 ай бұрын
In all fairness, they're not the only thing that ignores the chunky salsa rule. Realistically, a direct hit from a rocket launcher _should_ blast the Doomguy apart, but it's perfectly survivable with enough health and armor.
@DinnerForkTongue2 ай бұрын
@@LonelySpaceDetective I disagree. A rocket of low enough yield can be conceivably shrugged off with plenty of scorch marks. Can't say the same about a crusher literally invading the sprite of the entity.
@enzoc_uni2 ай бұрын
OMG I MADE A VERY SMALL CAMEO!!!! :3333 0:39, you can see me editing one of my user pages.
@Ryor973 ай бұрын
these crushers must be painful as hell if the demons start pissing blood
@besusbb3 ай бұрын
Nice video, very informative! The crushed player corpse noclipping thing is definitely a d5da map I haven't seen yet. Btw if you like these kind of obscure doom jank, don't know if you've heard about this yet but there's a pretty recently discovered bug that instantly sets a corpse to it's spawn state without any actual archvile resurrection that creates a ghost monster of some sort even in boom and mbf21, which involves a lost soul attacking an archvile which then checks for ressurectable corpses and finds a corpse that is almost ressurectable but fails the last condition of checkposition, the check that overwrites a global variable (tmthing) to point to that corpse which was previously meant to point to the lost soul, after which the code that's meant to reset the lost soul to its spawn state and set the momentum to zero instead sets the corpse state to spawn state so now you have a zero health invincible corpse chasing you around that you can only "kill" by crushing it into a 0 height crushed corpse only if it wasn't already crushed (in which case it would be actual invincible and also clips through walls), I thought that's pretty cool, might make for a fun short analysis video.
@AimlessAvian3 ай бұрын
I’m glad everyone has a universal hatred for Fandom these days. They fell from grace so hard that not even the Minecraft wiki stayed around.
@magmamax3 ай бұрын
YELLOW DECINO ALERT
@CristianCamiloChavezVelez3 ай бұрын
That intro was epic, and all those demons sacrificed for the science!
@Smokecall3 ай бұрын
The way you keep bringing all your explanations into applied examples at the end make these video super special
@OddSauce3 ай бұрын
Thumbs up for Fandom slander
@CursedLemon3 ай бұрын
God Fandom is so bad lol
@hectyrpotato2 ай бұрын
i think you mean religion
@Gander6309-KranchTheDestroyer2 ай бұрын
Decino video: *has a yellow background* Me: *clicks faster than humanly possible*
@Gebohq3 ай бұрын
It's great to see all the other crusher information, particularly the damage breakdowns. Thanks!
@root16463 ай бұрын
What a work in that video man, i see you for five years and it's incredible how your videos gets better and better
@thegibusguy49693 ай бұрын
Those little editing bits actually caught me off guard and gave me some laughs without distracting from the info. These are so well made!
@Damian_19893 ай бұрын
Yay, new yellow-background thumbnail
@Topcatyo.2 ай бұрын
Super thrilled to see you make one of these more technical videos again. I appreciate how thorough everything is, I can't imagine how long it must have taken to make this. I think this one might be your best videos of this type yet, awesome work! Lots of great jokes and visuals as well. I dealt with the softlock at 3:06 on my most recent challenge attempt on multiple tries.
@dreadwanderer3 ай бұрын
Been waiting for another decino analysis video. Delicious, learned a lot!
@invalid_user_handle3 ай бұрын
13:13 This seems like it could be used to simulate a 'broken' door in Vanilla Doom, where you want someone to be able to see through the gap but not be able to fit through it. It's great at this, since the door would randomly stop at different points and would never be able to open all the way.
@cold_soup_3 ай бұрын
always exciting to learn something new from your analysis videos. loved how in-depth this one is, you're always very thorough when you explain how even the most seemingly simple mechanics work
@thesnoutking3 ай бұрын
I've been waiting months for another analysis video! I'm so happy to see you haven't abandoned these types of videos :)
@imalaia80323 ай бұрын
there is no better feeling than opening KZbin and seeing that the pumpkin man has just made a doom analysis video
@informitas011715 күн бұрын
I like that the bugged blood ĺfalling straight down) is more realistic and arguably looks better than what they had in mind.
@dotcomgamingd55643 ай бұрын
This is probably your best edited video yet!
@mulhollandoverdrive3 ай бұрын
4:44 I think one of the most underappreciated aspects of programming is how clever reuse of things can save time and hassle. The designer (I believe MAP04 is a McGee level) wanted oscillating windows, so they just used the crushers instead of making a new sector type, and just gave it a different noise.
@StarRightStarTight3 ай бұрын
Every time I fear I’ve seen the last video that can possibly be made exploring Doom’d code - you come through and show me another one!
@padathir2 ай бұрын
I have always been amazed at how such a relatively simple set of concepts used to make the game ends up having so many details and corner cases
@inkmimeАй бұрын
I don't know why but Doomguy phasing through a wall and then coming out the other end as a literal puddle of gibs is the most hilarious thing I've seen today.
@scottl.15683 ай бұрын
@12:31 The best part was that giant CyberDaemon turning into a tiny red puddle... Where did the rest of his body go? 😅