edit: At 11:05 , the recoil mod values are backwards-it got changed from 0.6x to 0.7x. You can assume enemies in these clips are hazard 5 unless stated otherwise. Shoutouts to other DRG info seekers like SplitSentro and Meatshield for both looking for and providing a lot of this info. Always a lot going on when a patch drops. Other drg test/info videos: kzbin.info/aero/PLqTo6tQ9tCOrABARyls3C94qzGo6TW3h_
@deamooz9810 Жыл бұрын
with 4-player scaling, I presume
@xarao Жыл бұрын
not only are warden's and korlok's healing pod bugged, but the machine events are too, they are simply not spawning anymore...
@YTSucks261 Жыл бұрын
Off topic but love the Cobalt Core soundtrack
@carljohan9265 Жыл бұрын
Thanks for the detailed analysis that you always do so well :) Btw, please make a hurricane video because that weapon has so many aspects to it and such a large overclock variety.
@D3lpDelight Жыл бұрын
PLISH! stubby breakdown plish…😢
@Norkfunny Жыл бұрын
Something I've personally noticed was that input latency was fixed for non-host players, meaning much more consistent animation cancelling and no more ghosted terrain scanners!
@mightybear5441 Жыл бұрын
Oh hell yeah!!
@andrewallcaps Жыл бұрын
LETS GOO
@TheMasterFighter Жыл бұрын
Now I can slap the other dwarf's dice faster too ;)
@RazorPhoenix7 Жыл бұрын
i remember not being able to pickaxe animation cancel as client on a high ping when season 2 dropped, glad to hear that you can do it again now, and goddam the ghosted terrain scanner was annoying af.
@nicholasgreen4921 Жыл бұрын
Holy shit thats so good
@mightybear5441 Жыл бұрын
Thank GOD for the Turret EM Discharge QoL changes, I felt bad zapping my allies every 4 seconds, the friendly fire was negligible too, it just made everyone very talkative LOL
@literatemax Жыл бұрын
The damage was already nuts. It's like ~250 mini-fat boys.
@Hector_Salamanca Жыл бұрын
yo one question i whana buy the game but idk what version is like its still in beta alpha or did it release oficialy
@mightybear5441 Жыл бұрын
@@Hector_Salamanca Released officially in 2018, the game has been recieving lots of updates and content overtime. Definitely recommend getting it if it seems like something you'd enjoy!
@LazyMaybe Жыл бұрын
@@Hector_Salamanca The game's been fully out for a while. I'd recommend the Steam version for both a large playerbase and modding support.
@Hector_Salamanca Жыл бұрын
@@LazyMaybe noice but what version is it on like 1.38?
@gammaf8896 Жыл бұрын
Anyone can just read the patch notes, but I really appreciate you consistently providing a thorough, well-assembled breakdown on what the changes actually *mean* and how they affect the game. Keep up the good work
@Isnogood12 Жыл бұрын
Anyone can read the patch notes, but I need LM for what they actually mean instead of what I think they mean.
@MrStone125 Жыл бұрын
I don't care if it was possibly excessive, you learn to hate sting tails when three are pulling you around in a triangle pattern till eventually dumping you onto an elite slasher.
@looni__7991 Жыл бұрын
…or a bulk.
@Sky_Guy Жыл бұрын
Yes but they can't do that any more, so why are all the other durability nerfs needed?
@El-Burrito Жыл бұрын
Yeah I'm totally fine with excessively nerfing them
@mr.fruitcup4495 Жыл бұрын
@@Sky_Guyannoying
@fleayou2840 Жыл бұрын
I hate them as much as the next person but I think besides the cooldown all they really needed to do is make the armor weaker because even with armor breaking rounds I’m finding it impossible to break it.
@puppetandfriends1476 Жыл бұрын
When people needed him the most, he came back
@jorgbruggemann955611 ай бұрын
I actually missed him. Took me a while to find this channel again.
@dakotahondalock5621 Жыл бұрын
I always love when a DRG update drops because it means I get to hear Lazy’s silky smooth voice talk about updates in detail
@Bobb243 Жыл бұрын
Thank you for making these videos. It saves a lot of time for many people with testing and checking everything that has changed.
@Metacritical_ Жыл бұрын
Finally Lazy remembered to use Iron Will
@ghoulbuster1 Жыл бұрын
The broomstick shaped shells OC is way better now, might use it for shooting mactera.
@mattigator600 Жыл бұрын
I always used to swear by those . They could hit at a surprising distance. Now I see how much more accurate it has become 👍 it's gonna be nice
@lodestar536 Жыл бұрын
Would it be worth using phosphorus shells on that build? Since it's much more condensed
@mattigator600 Жыл бұрын
@lodestar536 ngl I feel like white phosphorous shells is Throwing . Using Fear the Boomstick just makes me life easier, reducing the number of close bugs trying to eat me. You can try setting things on fire and see what you think, it's just me own experience
@ghoulbuster1 Жыл бұрын
After playing with shaped shells a bit, I realized that you must be pin point on your aim. I like it with the penetration upgrade, you can hit a line of bugs and burn all of them in two shots, very good!
@Hotomato11 ай бұрын
a fucked up and evil build I've come to use is pairing shaped shells with overtuned particle accelerator on the plasma carbine. Normally I'd pair the drak with the crossbow for that magnetic bolts synergy but when running OPA I prefer the AoE mod over the electricity mod. Without the magnetic shafts synergy, the boomstick tends to have better damage output than the crossbow, and shaped shells makes it a nice compliment to OPA's spray and pray nature.
@TheBigPresident Жыл бұрын
i was wondering why wardens seemed to be so derpy lately, that explains it lol!
@morgan3392 Жыл бұрын
Very happy with all the changes with this patch. I think these maintenance patches are a very good thing for the health of the game, so we're not stuck with OP stingtails for close to a year. I think it's easy for them to walk back some of the nerfs to stingtails, too, so that shouldn't be an issue. While I personally don't think the tweaks to the Stubby are going to be enough to bring me back (I like the Warthog too much), I appreciate that they're giving these looks at the lesser-used weapons and overclocks, not to bring them to the top-tier, but just to bring the in line with other good choices. And the Korlok "bug" should be a feature. Hate those damn healing pods.
@itz_erty Жыл бұрын
It's the moment we have all been waiting for
@TechNinjaSigma Жыл бұрын
Alright! Give us the rundown, Lazy! ROCK AND ROLLIN STONE!!!
@ExtraRaven_ Жыл бұрын
this was a seriously well put together and well condensed version of the changes! thank you so much!
@The_one_with_many_names9 ай бұрын
Wow, didnt even notice cobalt core music in the background. Good stuff mate.
@Just_a_Dude80 Жыл бұрын
Mashine events are also bugged. They literally don't spawn.
@Sky_Guy Жыл бұрын
I am 100% with you on the Stingtail overnerf. The biggest problem was the range, frequency, and velocity at which they grab you, causing some annoying catapulting effects to instagib you by fall damage. Removing _THOSE_ things should've been the focus. Now it can still do all that, albeit at a drastically higher cooldown, and it's made of paper. So it either obliterates your haz 5 run, or gets vaporized and never affects you. That's an unsatisfying dichotomy.
@patoruzitomeh9000 Жыл бұрын
That is fun man, like a duel with the stingtail.
@Buglin_Burger787811 ай бұрын
If an enemy only needs to land 1 ranged attack to potentially kill you and it takes many attacks from you it is unsatisfying and frustrating when you almost killed them and they kill you suddenly. They are just as deadly, but now you have a much better chance.
@PlayerNoah8 ай бұрын
Honey, wake up, new maintenance patch dropped
@TioPatacas Жыл бұрын
Glad to see you posting more content. Are you planning on doing more weapon breakdowns? Also are you planning on covering DRG: Rogue Core when it comes out? Rock and Stone!
@xarao Жыл бұрын
tem brasileiro em tudo que é lugar mesmo, meu deus kkkkkkkkkkkkkkkkk
@perturabo149 Жыл бұрын
@@xarao pior que é msm kkkkkkkkkkkkkkkkkkkkkkkkkkkk
@thejustanoob4926 Жыл бұрын
Opa eai kkkkk
@fullmentaljacket4159 Жыл бұрын
Thanks for the breakdown, I never would have gotten all this from just the notes.
@solarknight3942 Жыл бұрын
Before I say what I actually want to about the info of the patch, I can see through your taste of music what you’ve been doing the past month. Very cool space fun.
They changed boomstick shockwave damage type to radial so it does damage to armor and said they "buffed" it. But radial damage has falloff and that means you do like 2 times less damage with shockwave now. The custom damage type it had before didn't have falloff.
@nomiset21608 ай бұрын
@@ildaron7457proooobably for the best, it was pretty damn good
@ricecooker7037 Жыл бұрын
Bring back stingtail tankiness
@sniperthatkills7901 Жыл бұрын
I feel like alot of people think the sting tail is getting over nerfed but liteally no other bug has an ability as strong as the sting tail Alot of peope are saying skill issue to statements like this but its was just way stronger than every other diruptive bug a bulky det didnt pose a fraction of a threat as opposed to the 4-5 sting tails that could show up in its place The only thing i dont think they should have done is add the weakness to explosions because it lets you ignore the armor alot of the time It still has one of the strongest abilities in the game being able to plop you into the middle of a swarm they are still super common (thankfully 5 cant be around at once now) and are about as tanky as a goo bomber now(unless using explosives) and that fits in line with how common they are Yes they were managable but that wasnt the issue they made the base line of the game more difficult the new additions to the game are not here to push the veterans of the game its to create new and equal challenges to overcome and give new experiences to the game
@Theekg101 Жыл бұрын
Apparently the update broke machine events cause every player I’ve talked to says they haven’t seen one since Wednesday
@tulsatrash Жыл бұрын
Woo! So happy to see you cover in the balance changes. I'd also be interested in watching a video about the bug fixes if you decided to do that. If you're not interested in doing that or don't have the time I understand.
@lordmars238711 ай бұрын
As a sludge pump main I'm really going to miss how effective my slows were on dreadnoughts. Everything else sounds good; though that's a lot of nerfs to sting tails, I'll withhold judgement till I feel that in game though. Thank god turret arc doesn't cause friendly fire anymore I'm getting a little tired of turret whip.
@adamball958 Жыл бұрын
he's finally back
@agent5657 Жыл бұрын
You probably know this but you are ridiculously entertaining to listen to, i wish you uploaded more just to hear you talk more about probably irrelevant nerdy drg stuff but I understand you can't because you have like nearly covered everything. Tho! Would love a weapon breakdown for every weapon and to hear your opinion on them
@Yzorixul Жыл бұрын
Woohoo he's back! Rock and Stone, Brother!
@testname6624 Жыл бұрын
YEAHHHH!!! BEEN WAITING FOR THIS SINCE I SAW A NEW PATCH WAS COMING!! GOD, I'VE MISSED SEEING YOUR VIDEOS!
@Fruit_handler Жыл бұрын
Shaped shells turns the boomstick into the tigris prime less GOOOOOO
@Arkonoid404 Жыл бұрын
The Cobalt Core OST goes hard.
@justsomeguywithatophat624811 ай бұрын
The nerf to the stingtail is not exessive. If i see it coming, i should be able to kill it before it becomes a problem, they shouldn't be tanks, praetorians are tanks. In the previous patch, i could only kill it quickly with VERY specific builds, and most involved being at close range. It still hooks. It's still a death sentence sometimes, its a good bug now
@loveluclins Жыл бұрын
Whoa, I can't believe they finally lowered the reload time, which is like something that was suggested when the game came out.
@Lappmogel Жыл бұрын
Damn, i really liked the stingtail. I'll admit that it felt a little to tanky for its size and the chain pulling caught me off guard the first time i encountered it. But it was fun once i got used to it, having an enemy you have to deal with instead of just kiting around was a good change. Rip stronk stingtail, you will be missed (by me).
@TheNetrunner_ Жыл бұрын
this was without question, the hardest intro ever
@LyfelessGaming Жыл бұрын
Could you possibly list the mods you are using? I like the damage text you are using
@chrysanthemumu3u Жыл бұрын
Mod is Damage Numbers by Cedeli
@server_ Жыл бұрын
4:30 whats the name of mod? (save load unequip rename)
@istavix Жыл бұрын
@@server_ it's the equipment presets by Imyr, note that he made different mods for each type of things (pickaxe, equipment, weapon, vanity), and a combined presets mod if you want them all
@server_ Жыл бұрын
@@istavix 👍much appreciated
@SomeScruffian Жыл бұрын
LazyMaybe making me excited for patch notes every time
@jairdinh7563 Жыл бұрын
I feel like the entire drg community just goes to this guy for patch notes.
@werl_01 Жыл бұрын
I personally disagree about the excessive-ness of the nerfs. A successful grab can cause instant death in a bad situation. Stingtails are a huge priority target and should die quickly in exchange for for their very dangerous gimmick. By the way I am making my judgements based on modded difficulties. On hazard 5 I’m sure they are much less dangerous.
@Buglin_Burger787811 ай бұрын
Yeah, even as someone not familiar with this game I can tell that would be an issue. If an enemy can land an attack and it has a chance of instantly killing you they should reflect it by being a boss and core focus or a squishy enemy.
@brianphillips942211 ай бұрын
I always appreciate the work you do. Good stuff dude.
@WolvericCatkin Жыл бұрын
Tbh, the lack of cooldown between Stingtail grabs always felt really oppressive to me... it meant once you were grabbed, you would likely be punished repeatedly for being grabbed at all, because even if you tried escaping, you'd be repeatedly pulled back by subsequent grabs that were harder to dodge, because now you were in closer proximity... it even effectively invalidated Dash as a counterplay option, because you'd activate to attempt to launch yourself to a range were you could more effectively dodge follow-up grabs or attacks, but just get grabbed again mid-dash, because they grabbed so regularly... that generally made them really unfun... As for the survivability changes, yeah, they might be a little overboard... as priority targets, I did tend to find they were very challenging to eliminate, unless you were in close proximity (where you were already more likely to get grabbed), with armour breaking, so you could break their armour, then hit the weakpoint underneath, as GSG seemed to have intended, but it didn't really feel like the oppressive part of their design... Maybe I'll have to check back, and see how the design feels though... at least it'll hopefully be possible to recover from being grabbed now...
@Isnogood12 Жыл бұрын
Skill issue.
@sammyhorace7523 Жыл бұрын
@WolvericCatkin agree
@pyrosupreme4473 Жыл бұрын
@@Isnogood12No one cares about skill in the coop dwarf mining game
@andrehashimoto8056 Жыл бұрын
What i felt with pre nerf stingtails is that they were becoming part of the "Kill ASAP over anything else" list, and this was creating issues during attack wave moments. You already have Praetorians and Oppressors to prioritize to avoid getting blockaded or impeded from dealing with the Spitters and the blue rapid firing spitter. Pre nerf Stingtail was so horrendously durable AND capable of fucking you and the team over that even shit like the other top priority enemies had to take backburner status in player priority, which oftenly became a rather UNFUN situation, what with up to Three Stingtails being spawnable by the game at any given time, and they can gank on one or even two dwarves, rendering them unable to move away from danger or outright sent into death zones, isolated from other players, cascading things downhill in one go. So these massive nerfs are likely to make them easier to deal with and then refocus on what beforehand would be forced to take bottom kill priority over stingtails. Now they're squishy CC annoyances with restrictive Cooldowns when they succeed in CC'd one Dwarf, so that even if things end with that one caught dwarf downed because he was placed in the middle of a massive pile of enemies, praetorians included, odds are the trade will have been the stingtail, rendering it more of as "One Dwarf downed exchange" trick pony, and that's in bad cases of it catching you now. Imho: Pre nerf stingtails were like Payday 2 high Crime spree stages, they were additions of max priority targets in an already more than filled list, and were stupidly though to deal with by the caught Player due to their tankiness and lack of weaknesses, just like in High Crime Sprees where three Medic Dozers are clustered togerher alongside that one Minigun Dozer, basically making them impossible to kill off, creating horrendous situations during Loud Heists. That's what a pre nerf stingtail had become for the gameplay loop, a tad TOO much
@holladiewaldfee713211 ай бұрын
@@andrehashimoto8056praetorians and oppressors arent high priority targets afaik. Stingtails sure are
@marcoasturias8520 Жыл бұрын
I feel they could've made a sting tail demoted enemy with grunt stats and that could've been fine, leave Regular Sting tail as an Oppressor level spawn or something
@Zweizzz Жыл бұрын
Good content as always. Great breakdown of the changes.
@commonsense-og1gz11 ай бұрын
i am glad i am not the only one who watches action adventure twins.
@thetsarofall86669 ай бұрын
I dont know why but until this video i never thought to pair necrothermal with hellfire. Might have to give it a try.
@ParxDerJaeger Жыл бұрын
The shaped shell change made me drop my jaw. Can't wait for this to hit the consoles.
@nilsarnerlof9633 Жыл бұрын
Great intro haha! I love ActionAdventureTwins!
@Myrical32007 Жыл бұрын
Loved the video! There were some changes or game mechanics on here that I didnt know about like how freezing works or how the frost praetorian deals damage now. Those werent in the patch notes 😅
@jakeydrg Жыл бұрын
Great video as always mate
@neohedron5126 Жыл бұрын
Best part of weapon rework updates is a guaranteed lazymaybe video lol. Been looking forward to this.
@9throchannel659 Жыл бұрын
some cobalt core tunes to break a patch down to, pog
@jacobcousins3392 Жыл бұрын
Great video as always, thanks for the deep dive into the numbers to really show off all the changes! I was also wondering what mod that is in the equipment terminal at 4:34?
@turmspitzewerk Жыл бұрын
don't recall the name, but its a mod for extra loadout presets basically. you can save your favorite guns to it and swap between them from there, without having to fiddle around and rebuild your gun if you just want to change from one OC to the other.
@cocogus Жыл бұрын
I also wish to know this.
@comfysage Жыл бұрын
im pretty sure its just called weapon presets
@Lethal_Spoon Жыл бұрын
a stingtail nerf was so in order, no clue how i managed to put up with them lol
@kacheechang4667 Жыл бұрын
Damn... I noticed that stingtails weren't as tanky but seeing the numbers is a bit overkill. I think what went overboard is definitely the base health. revert it back to 600hp and just get rid of the pierce weakness because you still want them to be threatening even when you see one and I don't even get the pierce weakness like why is that there in the first place? Also Stubby feels a lot better now. It's still probably engi's worst primary but damage upgrades certainly help a lot and the reduced recoil is nice. It actually feels like an smg now.
@MrStone125 Жыл бұрын
i love stubby, it's always been my preferred over the other ones.
@samgraffen9212 Жыл бұрын
Being pulled into a stingtail only to power attack if for half its hp + armor break is kind of disappointing. They honestly don't feel much harder to kill than glyphid guards anymore.
@darrenvoong9013 Жыл бұрын
I thought the stubby was fine but the electricity on oppressors is huge. Gonna make the omoran laser electric bonus even better
@Buglin_Burger787811 ай бұрын
Their health isn't why they are threatening, it is their pull that can put you in a group of enemies as you watch yourself helplessly fall into a situation where you're forced to die because 1 enemy hit you. Give them 1 health and they can still kill you.
@bapbop2399 Жыл бұрын
GSG really does know how to make the community go POG
@TubeOfLaughes Жыл бұрын
Thoroughly informative AND always has great taste in background music. What more can ya ask for?
@thebrotacogamer2944 Жыл бұрын
You know, I had a nightmare of a mission in the damn red salt caves once. Them little rolly polly bastards in groups and stingtails make for the most nightmarish bouncy castle experience you can imagine. Bugs everywhere and hard to hit the stingtails when they are meshed with everything else, if you can even get past the armor while being yanked and knocked around. All in a bowl type bit of cave where there was no real exit but to crawl back up. I allowed myself to get fat boy'd if it ment freedom.
@Djinnistorm Жыл бұрын
Are the builds in your Coilgun section your setups with the changes? I used to run 2-2-2-1-3 with Hellfire but now I'm considering if swapping the partial charge ability for charge speed, combined with dropping the electric trail for either necro-thermal or to return the trail width, is the way to go for my usual hazard 5 solo setup with lead storm-lead storm...the new trail size feels kinda bad. Also, thanks for making videos like this again, it's always nice to see your videos pop up on my list. Always informative!
@LazyMaybe Жыл бұрын
Yes, though not my only ones. I do think that as hellfire's lost the +1m radius, low charge shots with it don't make nearly as much sense and there's a lot of value in either +radius or necrothermal to fish for explosions.
@eugenekrabs6400 Жыл бұрын
I’m just happy we can play like stingtails don’t exist anymore.
@Crabmaster4774 Жыл бұрын
They also removed machine events from then game!
@marcostorres5373 Жыл бұрын
My beautiful dwarves, repeat with me: We're buffed!
@deadlift936011 ай бұрын
Holy damn, shaped shells is nice now, worth a try.
@tinoc645111 ай бұрын
Your aim is really commendable! As are your videos ofcourse :)
@Daefus Жыл бұрын
Hey thanks a lot for the video ! It's super nice to get all this info
@gentleusurper4778 Жыл бұрын
good stuff, thanks for the hard work
@KRIMZONMEKANISM Жыл бұрын
4:12 glad to know I'm not the only one to think that the new stingtail nerf is a too harsh. As it stands, the poor things now need a buff lmao The trouble with Stingtails is that they were tanks, had small hitboxes, when they spawned you could get up to three, and they kept spamming the grab attack. They only really needed the grab attack to be nerfed, the rest could be to make them more interesting encounters. Maybe they have tough armor but are squishy, and a lot of them are spawned, so you gotta kill em as fast as possible. Or you could make them like a Praetorian and just have them be this absolute unit that disrupts your team and only maybe two of them spawn at a time.
@notreal9579 Жыл бұрын
He lives!
@piffwhiffle Жыл бұрын
I'm also enjoying cobalt core
@papahemmy8587 Жыл бұрын
Thank you for the video summing everything up! I agree about the sting tail getting overly nerfed. Now it feels way to weak for how uncommon it is. I think decreasing the cooldown to 10 seconds, increasing the spawn rate slightly , and increasing the health slightly would make it better.
@sethfakelastname Жыл бұрын
Cobalt core music at the beginning after the intro
@zeromythosver. Жыл бұрын
Yessss more Battle Garegga music pog
@RedJuicebox Жыл бұрын
thank you for your vidoes, very informative and easy to understand
@PeterWoodstock Жыл бұрын
Although the T5 trail radius mod from the coil gun got buff, I wish they moved part of the radius increase from inferno either to the gun or some mods from other tiers. I find the fire and electric damage mods the most fun on the T5, but I find radius increase a necessity for clearing lots of small enemies.
@sasha1mama Жыл бұрын
I would contend that the LOK-1 smart rifle might more accurately be nicknamed the "Loki", even though the serial designation is an obvious "lock on" pun.
@itsyaboiguzma Жыл бұрын
Haz 5 players rejoicing at no longer getting rockpoxed into 2 tapped by a rockpox spitter
@Skeletor4753 Жыл бұрын
I'm sure there is 0 chance they would ever do this but it would be really cool if they made a Primary weapon version of the coil gun. A huge single-shot railgun that would penetrate enemies and be the best single-target weapon in the game. I feel like all of the gunner's 3 current primaries all do the same thing they just go about it in slightly different ways. It would be cool to have another option that would mix things up and give you a reason to actually use his secondaries.
@p_serdiuk Жыл бұрын
Supercooling Chamber with 3 penetrations
@NP7_16 Жыл бұрын
Thank You, great video
@xcubit0r Жыл бұрын
Lets gooooo. Thats why he is the GOAT
@notcaboose4415 Жыл бұрын
i love binging these
@shashu820511 ай бұрын
Thank you for the video
@N7NJA982 Жыл бұрын
Excellent video as always
@neuro3423 Жыл бұрын
Lazy upload!!!! Wooo!!! Good info as always
@Maethendias9 ай бұрын
shaped shells holy bucket shot
@EzTommy Жыл бұрын
i love the change
@talscorner369611 ай бұрын
Shells in the pipe, five by five
@LordOfAsshes Жыл бұрын
HE'S BACK!
@benismann Жыл бұрын
Stingtail nerf is too brutal indeed :
@MrLoneGames10 ай бұрын
Idk if I'm a fucking cat or what, but I *want to play in the box*
@soundslave Жыл бұрын
Love you lazy. ❤ Best drg content on the net.
@Wolf-Nyan Жыл бұрын
Tbh I’d have been fine if they left the stingtail’s spawn/grab mostly alone and just adjusted their HP so they aren’t mini praetorians. With them acting as weaker guards in terms of HP and dying rather fast now, allowing them to remain really disruptive seems fair as you can delete them on-sight, but if you allow them to live… A 15S delay per grab feels.. excessive, they’re basically throwaway enemies now that spawn, maybe grab a dwarf, then die before they can do anything else. Maybe their one grab has an impact? But usually it’s just “oh I’m over here now on the other side of the wave.” And not too impactful the old stingtail was good at its job and led to a lot of funny “let me out! LET ME OUUUUUT!!” moments of getting yanked back into the swarm or a bulk
@jepasdenom76436 ай бұрын
Thank you my boi
@Dancenorigins11 ай бұрын
I might need either more explanation or a test video on koirl gun
@n4k3d51 Жыл бұрын
Best informativ DGR channel, RnS
@ozylocz4078 Жыл бұрын
I don’t think it was excessive at all, I think the bug just doesn’t fit this game. The main problem was that a bug could come out of nowhere and pull you from a significant distance into a horde they normally spawn with. That is still a threat, and if dodge the first grab or dash it’s still going to be just as oppressive until it gets that grab or you kill it a little faster now. The biggest threat is still getting pulled into bugs without a dash or being a scout, most springtails will still get a grab before they die. No other bug can just appear and randomly put you in such a bad position you just die, that’s not even including getting pulled up or over into oblivion and just dying to fall damage. Also I’m pretty sure the grab cooldown is bugged or they reverted it without saying anything because I was grabbed 2 times by the same stingtail today and there was no difference in cooldown than normal grab. I also noticed with later stingtail spawns they were also spamming attacks so eh. Step in the right direction I guess
@benjaminbabu8770 Жыл бұрын
I wish return to sender got buffed
@l.4165 Жыл бұрын
Nice
@Thebees21 Жыл бұрын
Yeah I'm really sad how much they nerfed the stingtails. Just the spawning and the pull cooldown and range would have been more than enough. Making them so squishy is overkill. They're a joke now. I liked them being an actual threat. I never really thought they deserved as much of a buff as other people said. Would have been fine with the pull range and spawning change though. But nerfing their survivability THAT much is just stupid.