Remake It! Sonic's Smash Moveset

  Рет қаралды 194,341

Delzethin

Delzethin

Жыл бұрын

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Smash has seen a whole lot of fighters across its history, with a variety of design ideas going into them. Guest fighters in particular often feel like they walked right out of their home series, with physics and mechanics designed to feel as close to their original gameplay as possible. However...it doesn't always happen that way.
Sometimes things don't go according to plan, and a certain blue hedgehog is proof of it--for various reasons, Sonic's gameplay in Smash has never quite clicked. His moveset, while inspired by his games (Sonic the Fighters especially), still feels like it misses its potential. And through various quirks and oversights, his optimal playstyle for a long time has been to run away from opponents and slow down matches in a way that feels completely out-of-character!
But what if we could do something about that? Let's remake Sonic's design as a Smash fighter, retooling and overhauling his moves and abilities to be truer to character, more fun to play as, and less infuriating to play against!
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Support via Patreon at: / delzethin
Graphic design by Voyager: / fire_voyager
Post-production assistance by Neoxon: / neoxon619
Additional Sources:
Sonic Advance 2 - Humming Top (LongplayArchive): • Longplay of Sonic Adva...
Sonic Adventure 2: Battle - Somersault (Bdcool213): • Sonic Adventure 2 Batt...
Sonic Battle - Tutorial (Bakuhatsu Reborn): • Let's Play Sonic Battl...
Sonic Frontiers - Emerald Dance (Gamer’s Little Playground): • SONIC FRONTIERS All Cu...
Sonic Frontiers - Super Sonic Transformation (Boss Fight Database): • SONIC FRONTIERS - All ...
Sonic Mania - Insta-Shield (BlueMue): • Sonic Mania - Insta-Sh...
Sonic Mania - Spin Dash (Sonic Central): • The Evolution of Sonic...
Sonic the Hedgehog 2 - Gameplay (LongplayArchive): • Longplay of Sonic the ...
Sonic the Hedgehog 2 - Speedrun (JoeyBaby69): • Sonic the Hedgehog 2 -...
Super Smash Bros. Ultimate - Sonic Mini-Trailer (Smash Bros. Official): • 38: Sonic - Super Smas...
Super Smash Bros. Ultimate - Sonix (Sonic) vs. QuiK (Samus) (VGBootCamp): • LMBM 2023 - Sonix (Son...
Super Smash Bros. Ultimate - Sparg0 (Pyra/Mythra) vs. Wrath (Sonic) (VGBootCamp): • SWT Championship Winne...
Super Smash Bros. Ultimate - Tweek (Wario) vs. Sonix (Sonic) (VGBootCamp): • May Major Winners Semi...

Пікірлер: 820
@NotSoGenesiz
@NotSoGenesiz Жыл бұрын
i always love seeing everybody’s interpretations of a sonic moveset. because they’re always better than the original lol
@griffinhamm7783
@griffinhamm7783 Жыл бұрын
IKR, but to fair, it’s not that hard to do so in the 1st place 😂
@brandonwilliams6119
@brandonwilliams6119 Жыл бұрын
If you check Remix 64’s take on Sonic they gave him a unique stage entrance animation with Tails flying him in with the Tornado and his Down Air being ripped right from Yoshi which is ingenious and fits him like a glove too imo, he also has a sex kick too which is neat. His Stages are not just Green Hill but Casino Night and Metallic Madness to name a few.
@SuperPlacido1
@SuperPlacido1 Жыл бұрын
@Genesiz Capital letters, you know?!
@DJR_1999
@DJR_1999 Жыл бұрын
Sonics SpinDash needs a Active Hit Box When Charging.
@Zekken_The_Lodestar
@Zekken_The_Lodestar Жыл бұрын
I love seeing these different ideas since well... The possibilities are never ending!
@brycebitetti1402
@brycebitetti1402 Жыл бұрын
Just as a little addition, I think that adding the ability to increase the boost meter through taunting would be a fun inclusion. Not only does it harken back to Generation's trick system, but it would encourage the player to taunt between stocks to keep the meter up, which adds to that narrative of Sonic being the ultimate cheeky bastard.
@channellastname3527
@channellastname3527 Жыл бұрын
Honestly, I love this idea. "You're too slow!" being an actual game-plan in competitive play would be the true Sonic.
@maup2900
@maup2900 Жыл бұрын
Maybe not ground taunts but air tricks would make sense
@seabass64
@seabass64 Жыл бұрын
wouldnt that mean players would also be allowed to run away and spam taunts and get rewarded with a better recovery though
@anasimosmekonnen5802
@anasimosmekonnen5802 Жыл бұрын
@@seabass64 while that’s true, I’d imagine you’d be stuck in the taunt(s) mid air so the opponent would have a good opportunity to punish assuming no i-frames are involved with midair taunts
@dewaynemcknight-di4kn
@dewaynemcknight-di4kn Жыл бұрын
Because the boost bar only being charged by landing hits would encourage Sonic Players to, you know, approach their foes instead of run away and throw the matches? The whole point of this remake it is to iron out Sonic's campy aspects to make play like an actual hit & run character and not a keep away character
@Neoxon619
@Neoxon619 Жыл бұрын
A few things I would like to point out with regards to how Sonic is portrayed… - Some of his animations do need work since they saw a regression post-Brawl. More of Sonic’s expressiveness being brought back would be nice. - Due to Smash not being unionized, Roger Craig Smith wasn’t able to do unique voice lines (as well as a number of other issues regarding to the voice actors of various characters in English). Unionizing the next Smash game would allow for us to get more unique Sonic lines next time, including Roger’s take on “You’re too slow!” & potentially the deeper tone introduced in Frontiers. There’d also be the benefit of finally getting English Cloud & Sephiroth as well as Jennifer Hale recording new lines for Bayonetta. - I’m surprised you didn’t suggest the SOAP Shoes, especially given that Frontiers brought them back as an alt for Sonic.
@DJR_1999
@DJR_1999 Жыл бұрын
Sonics SpinDash needs a Active Hit Box When Charging.
@jefeover945
@jefeover945 Жыл бұрын
i aint reading all that 💀
@TheGreatCragWyvern
@TheGreatCragWyvern Жыл бұрын
@@jefeover945 How did you pass school?
@parttimelazy4593
@parttimelazy4593 Жыл бұрын
​@@DJR_1999It doesn't have one?
@KikoStardust
@KikoStardust Жыл бұрын
@@jefeover945 come on, it doesn’t even have the “read all”, you can do it
@baby_bear179
@baby_bear179 Жыл бұрын
I REEEEEAAAAAALLLLLLYYYYYYYY hope Sonic gets revamped next time he dukes it out with Mario and the others
@thesadbread
@thesadbread Жыл бұрын
Dont you mean... "smashed it out with Mario and brothers"?
@baby_bear179
@baby_bear179 Жыл бұрын
@@thesadbread oh how clever of you, MrSadBread With such a Super moveset, Sonic could finally have the Ultimate Brawl 4 good
@thesadbread
@thesadbread Жыл бұрын
@@baby_bear179 and then, sonic can properly smash all this bros.
@DJR_1999
@DJR_1999 Жыл бұрын
Sonics SpinDash needs a Active Hit Box When Charging.
@ocarinaholmes
@ocarinaholmes Жыл бұрын
@@thesadbread stop saying that 😂😂
@StickMaster500
@StickMaster500 Жыл бұрын
Hopefully whenever the next Smash game comes out, it incorporates a lot of these ideas to make Sonic not as annoying as he currently is
@fasttheplayer2535
@fasttheplayer2535 Жыл бұрын
Sonic isn't annoying y'all need to get good
@gabeskai
@gabeskai Жыл бұрын
​@@fasttheplayer2535username checks out xD
@mauroo65
@mauroo65 Жыл бұрын
Currently smash is smash "ultimate" there ir no next smash
@fasttheplayer2535
@fasttheplayer2535 Жыл бұрын
@@gabeskai it sure does
@derple8524
@derple8524 Жыл бұрын
​@@mauroo65I agree, seeing how Nintendo has been these last couple years I don't think there will be a next anything. This was the last Smash game
@SOSHI2002
@SOSHI2002 Жыл бұрын
I loved how you incorporated the boost and momentum in Sonic’s moveset. I think those would make his gameplay much more dynamic and fun.
@DJR_1999
@DJR_1999 Жыл бұрын
Sonics SpinDash needs a Active Hit Box When Charging.
@matthewwonks2534
@matthewwonks2534 Жыл бұрын
As a huge Sonic fan, I endorse a lot of the ideas presented here.
@eclipse_6670
@eclipse_6670 Жыл бұрын
Same
@masterreece1098
@masterreece1098 Жыл бұрын
Same here buddy
@speedthehedgehog4967
@speedthehedgehog4967 Жыл бұрын
Same
@JaysBoi
@JaysBoi 8 ай бұрын
Same
@michaelgrant6284
@michaelgrant6284 3 ай бұрын
As a huge endorsement fan, I Sonic a lot of the presentations idea'd here.
@castform7
@castform7 Жыл бұрын
This is near everything I wanted for a true Sonic moveset. I also like how you worked on making sure Sonic is now incentivised to fight since running away and slowing down the battle is the opposite of what Sonic would want to do in a fight. Two of my favourite changes were the air tricks and the Spin Dash fusion. I've never heard those ideas before but they feel so right.
@brandonwilliams6119
@brandonwilliams6119 Жыл бұрын
It’s honestly ridiculous how Spindash has never been repurposed to a possible kill move depending on how long you charge it.
@DJR_1999
@DJR_1999 Жыл бұрын
Sonics SpinDash needs a Active Hit Box When Charging.
@sheridan5175
@sheridan5175 Жыл бұрын
@@DJR_1999 NO
@StaySwaggin
@StaySwaggin Жыл бұрын
@@DJR_1999bro really said this under everyone’s comment 💀
@doubledipdork
@doubledipdork Жыл бұрын
@@StaySwaggin I’d say ignore them, seems like they’re just trying to start something in everyone’s replies
@BigBossMan538
@BigBossMan538 Жыл бұрын
I really want Sonic to go back to looking impatient when he taps his foot in his idle animation. Why they removed that expression in Smash 4 is a mystery.
@waffleman8053
@waffleman8053 Жыл бұрын
He's one of the only characters that have had an animation downgrade.
@orangeslash1667
@orangeslash1667 Жыл бұрын
@@waffleman8053 That is sadly Sega's fault kzbin.info/www/bejne/bKiqqZyJrM6Mn7M
@BigBossMan538
@BigBossMan538 Жыл бұрын
@109 Percent! which one?
@TOGthat1guy
@TOGthat1guy Жыл бұрын
​@@BigBossMan538the dance 😢
@riamu94
@riamu94 Жыл бұрын
You know how when Megaman dies, he explodes into the blue ball things? Well, for Sonic, when he dies off screen, rings should go flying everywhere, that woulda been super cool to see!
@gabrielchee8470
@gabrielchee8470 Жыл бұрын
Or probably any time he takes damage
@inkdragoon4547
@inkdragoon4547 Ай бұрын
​@@gabrielchee8470Unless the next Smash game is on a more powerful console, I could see that leading to some *serious* performance issues.
@fastvelocitor
@fastvelocitor Жыл бұрын
As a Sonic fan, I can say that this was a perfect moveset for Sonic! -Boost as side special makes sense, but not broken cause it doesn’t deal damage -Combining his side and down specials AND the Drop Dash was a genius idea -Putting the Sonic Eagle on Back air was a really smart idea, makes it so much more balanced -Stomp was a great choice for down air -Wild Rush up special was unexpected but works really well -Super Phantom Rush balances his Final Smash perfectly (not OP like Brawl/SSB4, but not weak like Ultimate) -Love the addition of the Air Tricks 10/10, one of the best Sonic moveset I’ve seen. Makes his play style more in-character, but also keeps it balanced.
@dino_mite8403
@dino_mite8403 Жыл бұрын
I'd say boost promotes running away a little too much since it doesn't do anything other than have him run away, boost having some knock back and possibly low dmg would promote it as a combo tool instead of just promoting the keep away play style but that's just imo
@captainmega6310
@captainmega6310 Жыл бұрын
​@Dino_Mite8 well, he is supposed to be a hit and run style character in Smash
@omarmendez0402
@omarmendez0402 Жыл бұрын
Also remove Windy Hill Zone stage and Keep the Green Hill Zone one for Smash 6, and replace it with a more unique stage like City Escape or Planet Wisp.
@captainmega6310
@captainmega6310 Жыл бұрын
@@omarmendez0402 removing is unnecessary.
@jamainegardner4193
@jamainegardner4193 Жыл бұрын
@@captainmega6310 It was an unnecessary stage to begin with as there's much better options. City Escape however is NOT one of them. If you're gonna add a new Sonic stage it should either be casino themed or from Space.
@superflameking03
@superflameking03 Жыл бұрын
As a long time Sonic main and a long time Sonic fan, this has been my favorite fan re-design of Sonic's moveset! It seems a perfect representation while rewarding people for doing what they're supposed to: fight! Thanks for this video
@TheRealZXXZ
@TheRealZXXZ Жыл бұрын
Despite being the billionth Sonic moveset remake, this one is underrated. The many I've seen gone HAM on the ideas but don't even mind about potential balancing issues or throwing out an entire play style for something more flash. The momentum based movement might be taxing for some, but if done well, it might be an okay new element.
@DJR_1999
@DJR_1999 Жыл бұрын
Sonics SpinDash needs a Active Hit Box When Charging.
@jonikari100
@jonikari100 Жыл бұрын
A bit early to be underrated. It's only been out for an hour
@Neoxon619
@Neoxon619 Жыл бұрын
@@jonikari100 Can't even say it's underrated now that he's at well over 100k views.
@JadeGullyZone
@JadeGullyZone 6 ай бұрын
sonic being the character who had his moveset ultimately rushed to meet a deadline is really ironic
@nintony2994
@nintony2994 5 ай бұрын
in a Nintendo game too lmao
@insertobligatoryreferenceh489
@insertobligatoryreferenceh489 3 ай бұрын
Or perfectly fitting, depending on how you see it.
@averyseldin8485
@averyseldin8485 Жыл бұрын
Look, I'm a Sonic main. He has been my main since Brawl. But even I can't deny he needs some serious work. Two of his moves are almost the same!
@fencerderio9814
@fencerderio9814 Жыл бұрын
I hope in the hypothetical Smash 6, Sonic’s moveset gets revamped to make him feel, at the risk of sounding cliché, undefeatable.
@s.p.d.magentaranger1822
@s.p.d.magentaranger1822 Жыл бұрын
IT'S TIME TO FACE YOUR FEEEAAAARRR
@orangeslash1667
@orangeslash1667 Жыл бұрын
@@s.p.d.magentaranger1822 Sakurai tends to overly simplify Characters for the Sake of balance.
@hotcofi2969
@hotcofi2969 Жыл бұрын
As someone who plays sonic aggressively, this is very good, he needed a rework desperately
@waffleman8053
@waffleman8053 Жыл бұрын
Pretty sold. But I think forward and back air should swap. Sonic Eagle just fits in too well as a forward air. (It also contrasts with Mario's, which is something I want his moveset to do more of.)
@Myoo263
@Myoo263 Жыл бұрын
oh, i like the idea of contrasting mario's in some places. as long as it doesnt take away from sonic being Sonic. and that's why i think have a spike on the *opposite* aerial from him fits this idea best
@SuperFunnyboy78
@SuperFunnyboy78 Жыл бұрын
Yeah, I can do everything else, but forward air needs to be the Sonic Eagle.
@GoodGirlPeruru
@GoodGirlPeruru 8 ай бұрын
It also makes sense because in SADV2, the spin kick had the ability to mostly instantly change your momentum from one direction to the other. It would make perfect sense for forward air to remain for Sonic Eagle and for back air to be a momentum-switching spin kick like how it acted in the game.
@insertobligatoryreferenceh489
@insertobligatoryreferenceh489 3 ай бұрын
Personally, I think the opposite direction of the spike further emphasizes the contrast, kind of like DK & K. Rool’s forward and back airs.
@LukePS7013
@LukePS7013 Жыл бұрын
Amazing video! I hope Sonic gets a rework similar to this whenever the next Smash comes around. One change I’d make is somewhat bringing back his old dash attack from Smash 4. Pressing the button once would have him curl up into a ball for a multi hit attack, pressing it again would have him do the slide mentioned in the video. It’s another “ball move” which some people complain about, but I feel this one would be fitting as rolling was a big part of keeping momentum in the classic games. EDIT: Also, I feel like Up Special is a little strange. I understand the current spring being an annoying move but I feel like it could be reworked by using the modern springs that have propellers when in the air, same functionality without the gimping.
@ballisticboo7808
@ballisticboo7808 Жыл бұрын
Or maybe he could have a "dash special" where pressing a uses the slide, but pressing b has him roll while conserving momentum
@rambuskey
@rambuskey Жыл бұрын
Honestly i am shocked that sakurai has not taken the fan mod approach by adding a new character that takes the old moveset of a character and give the old character new moves, like Black Shadow from F-Zero with Ganons old moveset & Classic Sonic with Modern Sonic’s old moveset Edit:Also the costumes could just be outfits sonic has worn in his actual games like the Beat, Racing suit, Santa suit & Baseball uniform
@DJR_1999
@DJR_1999 Жыл бұрын
Sonics SpinDash needs a Active Hit Box When Charging.
@castform7
@castform7 Жыл бұрын
Yeah, I feel like that would solve a lot of problems. Characters like Sonic and Ganon can get movesets that actually rep them well and their player bases don't get alienated.
@rambuskey
@rambuskey Жыл бұрын
@@castform7 Brawl mods do this already too like Zelda and Bowser have slightly new movesets so they added Toon Zelda & Dry Bowser to utilize those new moves without ditching the old ones
@ethanhutchins4769
@ethanhutchins4769 Жыл бұрын
I wish Majin Sonic and/or his Sonic Boom design were alts(maybe even Fleetway Super Sonic as an alt if they wanted to expand to the comics)
@captainmega6310
@captainmega6310 Жыл бұрын
I'm guessing because movesets and character are very intertwined with each other. It's like taking away an old, super useful special move in place of a new one and then slapping it on another character. Yeah it still works, but it just doesn't _feel_ the same...
@kingnewcomer2029
@kingnewcomer2029 Жыл бұрын
Nice to see the Blue Blur get a retooled Moveset finally as he desperately needed one since his Smash debut! You did an excellent job of toning down Sonic's speed so whenever players are fighting against him, he isn't constantly exhausting them, and whenever players are fighting with him, they aren't constantly abusing him, while still capturing the spirit of his games, and still being the fastest fighter in Smash, and also not having him curl in a ball as often! I especially love how you incorporated the Boost mechanic while also trying to make sure it isn't too OP! I even love the idea of Sonic's knee Pummel being faster to bring out while also dealing less damage, and I actually thought of a way that it could be enhanced even further! Instead of a single knee strike, now he hits his caught opponents with both of his knees individually at a fast pace, or a quick double knee strike, to stand out from other knee jabs, and also to really emphasize that speed (though it would also be one of the weakest Pummels for obvious balance reasons)! Could even give him a smug expression on his face while he's doing it to further show off his personality! Now maybe it's just me, but, I also kinda feel like Sonic has become both more expressive, and less expressive at the same time from For onward if that makes any sense, and what I mean by that is that I wish he kept his shit-eating grin from X as opposed to just smirking as while I do think the latter still fit his character, I feel like the grin really defied who he is. If we do get Smash 6/7, I do hope Roger Craig Smith says Sonic's more iconic lines in the English version of X as I'm not a fan of his newer ones in For onward. Another solid Remake It! video, Delzethin! :D Very impressive how you managed to not use much material from Frontiers while still finding ways to swap out some of his older moves with better improved ones, and leaving some of his old ones alone, and not make him as broken! I look forward to seeing what you have install for future RI videos! Maybe you could find ways to make Daisy not be a clone of Peach anymore, and could be her own, separate fighter! Or maybe include abilities from Super Princess Peach as part of Peach's Moveset while also checking to make sure it fits Smash's fighting style! Perhaps have Bowser where he isn't fast since he's much slower in the Mario universe, as well as having him use more claw attacks, and headbutts like in the past as opposed to just punches, and kicks!
@Myoo263
@Myoo263 Жыл бұрын
quite an essay you wrote there - but having sonic's knee strike pummel alternate legs like he's jogging in place… galaxy brain idea
@Sean_Bird
@Sean_Bird Жыл бұрын
Yeah, this was pretty expected for the next Remake It. Sonic is not in a great spot right now moveset wise, and a character as iconic as him should have a more interesting moveset. Overall Thoughts: Encouraging aggression via the boost meter is a good change, reminds me of Guilty Gear’s Tension Gauge. I don’t think giving characters meters is that big of a deal, as long as it makes sense for the mechanic in question. Sonic Eagle being Back Air is kinda weird, but I do see your reasoning. (Later Edit: Though I do think FAir and BAir being switched would work just as well.) The new Final Smash is perfect. I do think we could stand to bring in more of Sonic’s personality, though, as in Smash 4 and Ultimate, that part of him is lacking.
@xraenon1664
@xraenon1664 Жыл бұрын
The one thing I would want to change is his forward smash. When I first played Sonic Boom: Rise of Lyric, I always thought his basic full-power charged attack in that game would work amazingly. (For those who haven’t seen it, Sonic leans back to one foot while charging, then launches into a multi-hit torpedo-like horizontal spinning kick.)
@Cubeguythethird27
@Cubeguythethird27 Жыл бұрын
That sounds like a good idea
@jamainegardner4193
@jamainegardner4193 Жыл бұрын
Where could I find this?
@xraenon1664
@xraenon1664 Жыл бұрын
@@jamainegardner4193 if you’re talking about the game, it might be a little later to get it yourself. (Sonic Boom is a Wii U game, and the E-shop just shut down.) I can pretty much guarantee that there’s a handful of gameplay videos out there though.
@jamainegardner4193
@jamainegardner4193 Жыл бұрын
@@xraenon1664 I can't find videos showing the charged attacks.
@xraenon1664
@xraenon1664 Жыл бұрын
@@jamainegardner4193 you get a glimpse of it in this video at about 18:40 and 23:13 kzbin.info/www/bejne/mX6omJ2ti6mMnNk
@alijahaskew4644
@alijahaskew4644 Жыл бұрын
I've been waiting for this for a long time, and overall it's...pretty good. I especially love how you combined the Spin Dashes together AND added the Drop Dash from Mania. That's an idea I've also wanted Sonic to do. I was a little thrown off when you put the Sonic Eagle as the Back Air, but after you explained why you did, it makes sense. I am still a tiny bit mixed on giving Sonic the Boost and a meter mechanic though, but with the way you made it work, it makes Sonic a lot more fun to play as and less annoying to fight against, so I'm a lot less mixed. The only thing I'm not a fan of is replacing the Spring with Wild Rush as Sonic's Up Special. I get that it's so that Sonic doesn't constantly gimp people with it, but Springs are a very iconic part of Sonic and I personally feel like getting rid of it is rather disappointing. But other than that, this was a really good moveset revamp!
@Koobird784
@Koobird784 Жыл бұрын
Maybe to combat the gimp potential, the spring won’t have a hitbox, sorta like mega man
@alijahaskew4644
@alijahaskew4644 Жыл бұрын
@@Koobird784 Yeah that could work. Or make them like the propeller springs from Sonic Adventure 2.
@DJR_1999
@DJR_1999 Жыл бұрын
Sonics SpinDash needs a Active Hit Box When Charging.
@bert6236
@bert6236 7 ай бұрын
This is SUCH a good moveset, and I love how you explain why you went with the changes you went with.
@ShowBizTorize
@ShowBizTorize 9 ай бұрын
I've been watching you're content for a while now and I gotta say, I LOVE all the smash reworks you're doing. Not only should somone make mods that resemble you're reworked movesets, but its also inspiring me to try out this for myself
@Xxblade17
@Xxblade17 Жыл бұрын
Love seeing these types of videos cause Sonic has so much potential for a moveset
@LuigiStar31
@LuigiStar31 Жыл бұрын
I just love watching these remakes of sonic's moveset even if literally everyone says The exact same thing. I still enjoy them
@HomeWingGamer
@HomeWingGamer Жыл бұрын
Overall a really great redesign, even if it's really hard for me to imagine the boost really being all that good without feeling the acceleration physics in action.
@massimodalessandro108
@massimodalessandro108 Жыл бұрын
I've been hoping for this video for a very long time!! I really loved it!! A revampoed Sonic moveset is absolutely my number 1 wish for any future Smash games besides just adding Shadow to the roster lol... Thanks so much for the video, it was very fun to watch!
@GB6__YT
@GB6__YT Жыл бұрын
Really really loved this one. I like to make remake movesets on my notes app just for fun, and yours are always so much cooler than anything I can dream up!
@Myoo263
@Myoo263 Жыл бұрын
omg hi gb6
@GB6__YT
@GB6__YT Жыл бұрын
@@Myoo263 editor cameo 😳
@ContentWinner89
@ContentWinner89 6 ай бұрын
This would be so fun!
@smashbronikko
@smashbronikko Жыл бұрын
This is a really neat interpretation of a new moveset for Sonic. If you wanted to incorporate the cyloop into it. I've had the idea that it could be up throw, since it pops enemies upwards in Frontiers. Maybe change his down smash to a break dance kick, I dunno something about Sonic doing that as an attack just feels right.
@DJR_1999
@DJR_1999 Жыл бұрын
Sonics SpinDash needs a Active Hit Box When Charging.
@Leafyy_Edits
@Leafyy_Edits Жыл бұрын
I really love how you remain sonic it really shows how he can be the one that we all love I would change like 3 things but it’s mostly perfect. Good job keep up the good work. 👍
@sonimatic
@sonimatic Жыл бұрын
I love your ideas for new Special moves. Frontiers coming out did wonders to what sonic can do.
@TheBritishSn0rlax
@TheBritishSn0rlax Жыл бұрын
Ngl this was perfect! Good job, good sir! Ever considered doing one for byleth? The godess of time's vessel's kit is fanservice heavy through the relics but it dosent go far enough onto her time based abilities, her whip sword and (possibly) magic. Good video, mate!
@wavedotwav
@wavedotwav Жыл бұрын
9:01 the subtle jab at the infamous "flickey down smash" LMAO
@MarxistClownism
@MarxistClownism Жыл бұрын
You did. Absolutely fantastic! I’d love this revamp to be implemented in the next smash!
@gamesmaster804
@gamesmaster804 2 күн бұрын
Once again, another good job!
@MoebiusX9
@MoebiusX9 Жыл бұрын
Honestly I think I prefer the Bounce Bracelet for his down air. It looks like it would combo super well with Drop Dash
@cds3703
@cds3703 Жыл бұрын
another ball move
@DJR_1999
@DJR_1999 Жыл бұрын
Sonics SpinDash needs a Active Hit Box When Charging.
@cds3703
@cds3703 Жыл бұрын
@@DJR_1999 that would make it more broke, most players are already hesitant to approach sonic charging spindash
@wildberrysherbert3803
@wildberrysherbert3803 6 ай бұрын
@@cds3703 Curling up into a ball is kinda what Sonic does to kill enemies
@wildberrysherbert3803
@wildberrysherbert3803 6 ай бұрын
@@cds3703 just give it super low priority so that any attack will beat it out.
@djdjinn6340
@djdjinn6340 Жыл бұрын
A great moveset! honestly, I'd have been okay if you made it even more different than his in-game form, but you did a bang up job with this. Can't wait for more Remake It!s
@darealkrisofficial
@darealkrisofficial Жыл бұрын
As a Sonic fan I was waiting for this video, gotta say you nailed it🔥
@the_dark_tortellino8499
@the_dark_tortellino8499 Жыл бұрын
Love these videos
@thelegendstar9049
@thelegendstar9049 Жыл бұрын
That was an excellent move set redesign, also could you make moveset redesigns for Mario, Luigi, Wario, Peach & Bowser in the future.
@catharcact2
@catharcact2 Жыл бұрын
now THIS is a video I've been looking forward to
@highcaliburx3751
@highcaliburx3751 Жыл бұрын
I would imagine Boost would work like Banjo’s Wonder Wing
@Bravice
@Bravice Жыл бұрын
why does your voice sound so smooth like srsly it's so relaxing
@silverrath
@silverrath 7 ай бұрын
The Quick Cyloop could work well as a replacement for his up throw. Also, with the Final Horizon update, his Grand Slam against The End would make for a perfect Final Smash animation.
@Sonicgamer3035
@Sonicgamer3035 Жыл бұрын
I love how so many KZbinrs make their own movessets for Sonic because they all have amazing ideas and make Sonic more unique and better than how he is in SSBU!! They also make it where Sonic is more fun to play as and fight against!!
@rezthefalcon
@rezthefalcon Жыл бұрын
Coming from a Sonic main, and Sonic fan in general, this is probably the best new moveset concept I’ve ever seen! I would love to see a moveset like this be added to Sonic in a future Smash title, and even if not, I would love to see a modder in the Smash community make this moveset a reality!
@RyanSumthn
@RyanSumthn Жыл бұрын
no way the part where you talked about down smash referenced the spawning two flickies thing lmao
@TheChckster
@TheChckster Жыл бұрын
Usually I dont like videos like these, esepically on Sonic, but wow! That boost gauge mechanic is... just wow!
@brawlmasterjoelstudios
@brawlmasterjoelstudios 10 ай бұрын
I thought Sonic's Nair WAS the insta-shield. The Sonic Advance vesion.
@joshuana5132
@joshuana5132 Жыл бұрын
Loved this.^^
@gmzsonic
@gmzsonic 11 ай бұрын
I feel like Sonic's moveset should have more Battle inspiration since it was the first Sonic fighting game that had actual moves (more than just punches and kicks, looking at you The Fighters.) Still like your concept though!
@LARAUJO_0
@LARAUJO_0 Жыл бұрын
This moveset is PERFECT! It incorporates Sonic's newer abilities like boosts and Frontiers combat, and it encourages a rushdown-style mindset, which is the far more fun way to play Sonic. The only thing I'd consider changing is making his nair more of a lingering hitbox to represent how he attacks by jumping in 2d/classic Sonic games
@TehJellyLord
@TehJellyLord Жыл бұрын
I enjoy this new moveset idea, but I disagree with removing the spring for the up special. Springs are one of the most iconic parts of Sonic. To compromise, we could make the move technically function exactly how you described the Wild Rush up special working, but just have Sonic bounce off a spring (or a series of springs in the case of spending a boost charge).
@Rhino-n-Chips
@Rhino-n-Chips Жыл бұрын
"No need to swap it out for an awkwardly placed reference" - Swaps several acceptable moves to reference Sonic Frontiers, throws in a dive down-special that he didn't need
@dlontabrown
@dlontabrown 7 ай бұрын
12:11 perfect opportunity to bring back his “you’re too slow” line
@Neoxon619
@Neoxon619 5 ай бұрын
That would require Nintendo to unionize the English voice production of the next Smash game so Roger could record the line.
@glitchtyr7341
@glitchtyr7341 Жыл бұрын
Need this!
@Kaybeeguy
@Kaybeeguy Жыл бұрын
Wow! A moveset that actually reworks Sonic to make him feel more balanced but also to make him feel like his games more. I think the moveset ideas here are actually really great, and I especially agree with the Final Smash being based on Super Phantom Rush from Sonic Frontiers. Getting rid of Super Sonic for his Final Smash doesn't make sense, so having Super Sonic being based on Sonic Frontiers with a more cutscene oriented Final Smash is definitely a much welcome change. I also like how you incorporated moves from Frontiers, and also included the boost mechanic but had it deal no damage. I know Sonic fans are tired of the boost mechanic, but I think it would work well as a run away tool and a recovery tool. I also love how you incorporated the Drop Dash from Sonic Mania into Sonic's reworked Down Special (Which by the way, the way you reworked it makes perfect sense since his current side and down are basically the same thing). The Drop Dash, to me, can make for some interesting plays and could work pretty well. Regardless, amazing moveset. Would love to see the Smash team for a potential future game to take some of these ideas into a reworked moveset. Hopefully the guys at Sonic Team also see this and takes notes, and gives their input if they were to be contacted again.
@primitivejovizone6044
@primitivejovizone6044 Жыл бұрын
Thank you
@genso6052
@genso6052 Жыл бұрын
You earned my subscription. Thank you.
@insaneedoko999
@insaneedoko999 Жыл бұрын
This is amazing!!! Even better than my own which I may have to revamp again! I don’t think I’ve ever seen someone add the tricks into the moveset at all! It works quite well. Oh by tricks I mean the ones in the modern games nowadays like Generations and all as they’re ones I know well. Especially generations since it’s my personal favourite with Frontiers dangerously close due to it’s soundtrack
@djskingdom9640
@djskingdom9640 Жыл бұрын
you did pretty good
@Hutch2Much
@Hutch2Much Жыл бұрын
this sounds FANTASTIC!
@dr.ninjake
@dr.ninjake Жыл бұрын
Great moveset! I put out a similar pitch fairly recently, but I think I'd def rather have a boost side special than a Sonic Boom side special like I pitched. Kinda wild that everyone who makes one of these vids seems to be pitching air taunts, but I guess that just goes to show how sick they'd be!
@RednekGamurz
@RednekGamurz Жыл бұрын
Outside of making the Sonic Eagle the back air, I think this is a pretty damn good moveset. If it were me, I'd just make it the forward air, and keep the current back air, cause while it's not a reference or anything, it's still a fun move to perform that fits Sonic. Also yeah, meters are a cliché, but it makes sense not only because it keeps the boost and wild rush in check, but the boost is always restricted with a meter of some kind in the games anyways, so it works. Dunno if you saw, but Smash Crusade is changing Sonic's FS in their game to the Super Phantom Rush as well, and I think it's a cool idea. It's certainly better than how Super Sonic has been in past Smash games. Here's hoping the next Smash game at least makes some of these changes to Sonic.
@DJR_1999
@DJR_1999 Жыл бұрын
Sonics SpinDash needs a Active Hit Box When Charging.
@jaredtherock5692
@jaredtherock5692 Жыл бұрын
Man, that boost was the best thing because it made me so frustrated at the idea, but when you explained it I started to love the idea. Very thankful how you put that Frontiers spin on it. The only thing I wild thing that I would add is that when his Final Smash starts, the stage music changes to a random theme that has been used for Super Sonic that plays for either the final Smash or even better if it continues playing after it ends until he loses a stock
@TheAnchorArmsChad
@TheAnchorArmsChad Жыл бұрын
THANK YOU for my prediction on the Wild Rush
@cohenlemcke
@cohenlemcke Жыл бұрын
I love most of these! They're exactly what I would've chosen myself. Personally though, I would've kept his up-b as is. Since Sonic moves so fast, and since the original launched him so high, it served as a good move to recover with in case you accidentally overshot a move (such as his original side-b).
@r0byl328
@r0byl328 3 ай бұрын
If the only change was the side special, I would be more than satisfied
@RadzPrower
@RadzPrower Жыл бұрын
Only tweak I'd make is to Wild Rush. I'd have it work kind of like Pikachu's Quick Attack where you pick which direction you move after each subsequent dash and you could get ONE extra dash per boost bar segment (assuming it was three segments like the illustration). Depending on balance needs, you could have it require a segment to make any attack dash so that you're limited to three dashes max instead of four but I think four would be fine if they're short.
@JoshyBeGaming
@JoshyBeGaming Жыл бұрын
Nintendo should take notes
@ComboFood
@ComboFood Жыл бұрын
This actually sounds really good
@overlordx19964
@overlordx19964 Жыл бұрын
I love the majority of this as a long time Sonic fan, but personally would have kept his Up B, it's something more unique to him being the stronger object drop Up Bs. Otherwise, very little to complain about, only other thing I do think is a bit of an issue is his skill oriented invincibility to go through projectiles and catching people dropping on him, to keep it in the same vein and make the meter more worth it, perhaps we keep those invincibility frame on his boost for the same duration, but there isn't a hitbox, he just has a way to force his way in or get himself out in certain situations and still needs to be timed incredibly well to get the value
@Captain1455
@Captain1455 Жыл бұрын
I like that you made the Eagle kick Sonic's back air. Didn't see that coming.
@temmssmdisnas
@temmssmdisnas Жыл бұрын
I love this interpretation of Sonic, this feels more of an homage of Sonic's entire history compared to the 90% classic spinoff + clone moves of the official moveset. I had something similar to a boost meter in my overhaul proposal, however the purpose was to increase his overall mobility and damage when it was filled (Sonic's base speed was nerfed to ~fox level to compensate). I also changed his up special to be the Sonic Cyclone, another Adventure era move that won't send Sonic as far as his spring, but will send anyone upwards for an aerial combo. Good work!
@fco92DS
@fco92DS Жыл бұрын
11:54 For D-throw i think you can use the Quick Cyloop from Frontiers. The cyloop itself will deal damage and will spawn a boost pad (like some chests on Chaos / Ouranos Island) that launches the opponent forward at a low angle to tech chases, exactly like his actual d-throw but with a reference to his recent game (Maybe the boost pad can throw opponents that are near enough but only if they are grounded)
@finnthomas7014
@finnthomas7014 Жыл бұрын
i love this
@benjamingesinski9170
@benjamingesinski9170 Жыл бұрын
Cool moveset. I'd personally keep his jab and side-tilt the same since the examples you gave are kind of hard for me to imagine, but everything else is really good. For the longest time, I thought Sonic's boost would work like Palutena's Super Speed custom side special from Smash 4, but the way you handled the boost makes it a lot more dynamic. It's like a mix of the Frontiers boost and the version from Sonic Unleashed on Wii.
@sgb8254
@sgb8254 Жыл бұрын
The way you reworked sonic's move-set makes it seem like if he were to be added as dlc. Only because of how many gimmicks you added, like the boost gage for example. I also think that these changes would have made sonic more fun to play, and that's coming from a sonic main.
@Glitchtin_1064
@Glitchtin_1064 Жыл бұрын
Just a couple of details that could help. Sonic entering the battle should be him exciting cyber space. One of Sonic’s victory animations should be the chaos emeralds dance, and a new idle animation when injured could be his corrupted animation from frontiers. I also thing that sonic should start with a single boost bar at the beginning of the round, that would allow one to begin combos a lot easier. You know I must have been playing Sonic wrong in smash bros, I’ve always been very aggressive and usually start the battle with a spin dash jump and homing attack combo.
@xKOSATx
@xKOSATx Жыл бұрын
Called It!
@alexanderlycan4275
@alexanderlycan4275 4 ай бұрын
it"s been almost a year since this came out and I love the new move set for sonic. but i have a few ideas. Most of his attacks are fine but for his sonic eagle, he sends anyone behind him upwards and the one in front of him downwards if you get the spike sweet spot. For his down smash, he should have the breakdance down smash he used in project m. As for his specials, you can really abuse the boost mechanic for them. Homing attack gains more power and reaches further depending on how long you hold down the b button. And if you expend all 3 boost bars, sonic gains a light blue aura and homing attacks multiple different enemies or just one multiple times. For the boost special itself, the more you hold the b button, the longer the move lasts, and you zoom past or completely move through any projectiles and enemies. and if you hit a wall, sonic runs up the wall or bounces off it and quickly turns around. Finally for his spin dash, if you hold down the b button, you expend the boost gauge for further distance, more power, more hits like his old down special, and if you use all 3 bars, sonic gains super armor for most of the move until he stops moving like his new wild rush. But for the downsides, sonic's charged attacks have more end lag, more startup, and can be interrupted at the start. my final idea is for the taunts. Using more fluidity depending on the voice actor, the ability to change the voice lines through settings or something new, like they can use Ryan Drummond, Jason Griffith (My favorite personally), or Roger Smith's old voice lines or smash makes new ones entirely, i'd prefer to stick to Jason Griffith but i"ll take what i can get.
@rodrickgoldberg2324
@rodrickgoldberg2324 Жыл бұрын
This is certainly refreshing. Though I do have one small nitpick: Sonic’s up special and how you incorporated that boost gauge into it. Instead of just holding down the button for one extra surge, how about Sonic just taps the special button again to use one boost arrow for an extra dash. At a full gauge, he could perform a maximum of 4 wild rushes. He could use these for either combos or recovery… But to compensate for potential ladder combos, Sonic can’t get any boost until he touches the ground. And if they over extended a combo by using the last boost arrow in reserve, they go into free fall. And just like with that slide, if Sonic collides with someone’s shield, he stops dead in his tracks. This allows Sonic to quickly get in, land some hits, and dip out safely. But if his opponents can see him coming and react fast enough, they should be able to put the hedgehog on ice.
@brosiyeah
@brosiyeah Жыл бұрын
If people are looking for a Sonic moveset utilizes a boost side special currently, I definitely recommend the Brawl mod, Brawl Minus.
@rollingarchives
@rollingarchives Жыл бұрын
the drop dash arial down special is genius
@justinukah7441
@justinukah7441 Жыл бұрын
Love how you utilize momentum in Sonic’s move-set, as well as including his Frontiers attacks
@QuestionableLogic_
@QuestionableLogic_ Жыл бұрын
Sonic Eagle being included is all I needed to hear
@chaoticwarrior9884
@chaoticwarrior9884 Жыл бұрын
A really cool change to sonic’s move set. I think one thing that would be cool is if you’re boosting on the ground you can use some unique smash attacks that have either high knock back or damage, but missing the attack leaves sonic open to a counter attack so timing a boost attack is important
@JohnyTheWizKid
@JohnyTheWizKid Жыл бұрын
I just became your patron :D
@abra_escaped
@abra_escaped Жыл бұрын
Earlier today I was watching the Akaenia update trailer and wondered if Sonic's moveset would be changed (sadly it isn't), and what that would look like. Now this pops up in my recommended!
@ABAgamer_
@ABAgamer_ Жыл бұрын
I love the idea of Sonic’s new gimmick being more momentum-based, but he can’t make the most of it if he doesn’t approach the enemy. Now I’m not a massive Sonic fan, but you did a great job recreating his moveset and even commenting on how each move works and even balanced, the latter part doesn’t pop up too often on these type of videos. Also, that Final Smash idea is BRUTAL! Similar to the current interpretation, but with more impact and style!
@genesys6167
@genesys6167 Жыл бұрын
your a good youtuber!
@SonicVegito514
@SonicVegito514 9 ай бұрын
Boost could be like Banjo Side Special, but has a unique animation in the air, and doesn't do as much damage as Banjo Side Special.
@Artista_Frustrado
@Artista_Frustrado Жыл бұрын
-honestly the most impressive part of this Moveset is not that is great & i need it by Brawl, but that it actually uses Modern's moves rather than go hard on the Classic references only -that being said, for Up Smash i would like to see Sonic using all 3 Elemental Shields: Start the Jump with Electric, then Dash with Fire, then end with the Bubble Stomp-bounce - that Boost mechanic is how i wish it worked in the main games tbh - Sonic's main gimmick should be Taunt combo, also the up-taunt should be the actual SA1 pose rather than the Sonic X's arm crossed one
@NinjaV_Editz
@NinjaV_Editz Жыл бұрын
I love this!!!!!
@ele4nt
@ele4nt Жыл бұрын
amazing *spindash*
@xavierwalker6760
@xavierwalker6760 Жыл бұрын
You did do good
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