Рет қаралды 83,410
This week Christian Allen will provide an overview of Hard & Soft Object references in Blueprints, why the differences are important to know about, and how you can utilize Soft Object references in your project to help with memory management.
Watch Inside Unreal live at twitch.tv/unrealengine, Thursdays @ 2PM ET
DISCUSSION THREAD
forums.unrealengine.com/unrea...
TRANSCRIPT
epicgames.box.com/s/9qqwbnb5x...
NEWS
A first look at Unreal Engine 5
www.unrealengine.com/blog/a-f...
Epic Online Services featuring Epic Account and Game Services
www.unrealengine.com/blog/epi...
With top-notch visuals and design, Lies Beneath pushes the boundaries of the Oculus Quest
www.unrealengine.com/develope...
Exploring the depths of the new Sky Atmosphere system
www.unrealengine.com/blog/exp...
COMMUNITY SPOTLIGHTS
The Invitation
the-invitation-game.com/
Dogfight
www.samuelwalsh.co.uk/work/do...
Ruth’s Journey
niftyllamagames.com/ruthsjourney/
*TIMESTAMPS*
00:00 Countdown Video
04:51 News
07:41 Karma Earners
08:00 Community Spotlights
09:36 Stream Introduction
09:50 Important News
13:09 Epic Online Services
15:33 Demystifying Soft Object Reference Overview
19:50 Demonstration
23:05 Blueprint Example Overview
30:50 Unloading objects and Garbage Collection
33:26 Demonstration and Information
36:01 Hierarchal Nature of Blueprints
40:06 Reducing overhead
47:41 Accessing Data and Workflow
53:00 Questions and Answers
1:24:15 Information and Stream Wrap Up