Depth of Field, but instead of getting blurry it gets more JPEG

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Jam2go

Jam2go

Күн бұрын

Kitten Burst out now on Steam! : store.steampow...
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needs more JPEG

Пікірлер: 1 000
@tomato3456
@tomato3456 Жыл бұрын
Really cool effects on display here. Any one of these filters could give a game a totally distinct artstyle all on its own.
@MyUncleWorksForNintendo
@MyUncleWorksForNintendo Жыл бұрын
Totally agree! So many good ones
@Jokertyf
@Jokertyf Жыл бұрын
one thing that makes depth of field look good is to also apply the effect to things really close to the camera. so use the difference between the character's depth and the pixel depth instead of just the raw depth buffer value for it. might look good
@nikytamayo
@nikytamayo Жыл бұрын
I was going to say, be nice if that dof effect would shift based on where the character/camera is looking or how fast they are moving.
@ZiRR0
@ZiRR0 Жыл бұрын
i was thinking this but i didnt know what words to use
@dominiccasts
@dominiccasts Жыл бұрын
yep, the effect is stronger closer to the camera as well, so you really notice it there, though that's a property of lenses, and this isn't exactly using lens physics.
@grqfes
@grqfes Жыл бұрын
@@ZiRR0 let me know when it occurs to you while im ripping any one of these verses diverse as you
@jan_harald
@jan_harald Жыл бұрын
might make sense to use different effects, if going fancy, though e.g. if it's too close, it's painting-like, and too far, it's jpeg or too close, is over-sharpened, and too far, is blur
@picklejarofdeath
@picklejarofdeath Жыл бұрын
The Legend of Zelda: Skyward Sword uses a depth of field tessellation effect to resemble the appearance of a painting and it's absolutely gorgeous.
@billyblueberry
@billyblueberry Жыл бұрын
agreed. Skyward Sword has the best art direction in the whole series imo.
@fatyoshi1456
@fatyoshi1456 Жыл бұрын
@@billyblueberrygroose
@zoruasnivy
@zoruasnivy Жыл бұрын
​@@billyblueberryThe watercolour aesthetic is so pretty
@ryo-kai8587
@ryo-kai8587 Жыл бұрын
@@billyblueberry I love the look and feel of Skyward Sword
@PauLtus_B
@PauLtus_B Жыл бұрын
It's a very simple version of the Kuwahara filter. Simply put, pixels blur together with nearby pixels that have a similar colour.
@nullcircuit
@nullcircuit Жыл бұрын
the JPEG style compression made the plants look almost photoreal. That was really cool
@nullcircuit
@nullcircuit Жыл бұрын
I just realized who you were after posting this comment and I needed to stay I still listen to Fleur every so often, and I havent seen your work since around that time. You've come really far!! Love what you're doing
@DarkSwordsman
@DarkSwordsman Жыл бұрын
It's kind of ironic how compression artifacts can actually make something look more realistic. If you take any video game that looks *almost* real and run it through youtube at 240p or 144p, it looks like a real recording. You can do this on FS2020 videos pretty easily. Adding scuff sells. That's why I use a composite stack in blender that involves adding image sensor noise (color and blotching), a little gaussian blur, bloom and glare, and sometimes a smidge of chromatic aberration.
@claytonharting9899
@claytonharting9899 Жыл бұрын
@@DarkSwordsmanthat’s a really good idea, do you have a tutorial on that?
@dragonofepics7324
@dragonofepics7324 Жыл бұрын
@@claytonharting9899 I am also interested.
@dtracers
@dtracers 10 ай бұрын
I think that is why every game always looked "so real" when compared to the generation before until the differences were not that dramatic.
@Lysol_kb
@Lysol_kb Жыл бұрын
Breakcore/jungle/dnb artists just found their next visualizer platform for their songs lol. All in all this is really damn cool.
@ali99_82
@ali99_82 Жыл бұрын
Mental illness enthusiasts
@FriendlyKillbot
@FriendlyKillbot Жыл бұрын
Can't think of 2000's stuff without thinking of games and their extreme shadow contrast with crisp sharp artificial edges, when they had perfect vertex shadows no matter the distance
@thegroupofreptiles6823
@thegroupofreptiles6823 Жыл бұрын
You're thinking of stencil shadows, doom 3 uses them a lot
@Bozebo
@Bozebo Жыл бұрын
@@thegroupofreptiles6823 And early splinter cells and escape from butcher bay, they make a really perfect mood with them for the types of games they are just like Doom 3 is able to. I remember the promo videos for dynasty warriors 6 had that too but it looked bad in that game, on release the graphics were massively toned down and no more stencil shadows (actually looking now, it appers in some scenes there are stencil shadows but not all).
@thegroupofreptiles6823
@thegroupofreptiles6823 Жыл бұрын
@@Bozebo tbh I preferred them to what came after where shadows often looked pixelly
@NovaBlue95
@NovaBlue95 Жыл бұрын
Have you considered something like a dithering effect? I remember this existing on digital images in the Y2K era where some formats didn't have full range of colors, and would use dithering to give it the appearance of more colors. Perhaps as distance increases, you can do the same color banding as show in the video and apply dithering. Floyd-Steinberg dithering algorithm seems to give it that Y2K feel the most as it was commonly used (still is for GIFs)
@fhaladjian
@fhaladjian Жыл бұрын
this,isa good idea
@zdmacstudios
@zdmacstudios Жыл бұрын
Ordered dithering is less Y2K but also looks really cool
@extrapathos
@extrapathos 5 ай бұрын
Yeah I think GIF dithering would look just as nice and be less harsh on the eyes
@frankichiro
@frankichiro Ай бұрын
The game Return of the Obra Dinn uses the dithering aesthetic perfectly.
@ErikSeastead
@ErikSeastead Жыл бұрын
this is really cool, i love how when engineers overcome artistic limitations and then artists say "wait, no, give it back"
@ataricom
@ataricom Жыл бұрын
You just invented the demo scene.
@pymandres
@pymandres 5 ай бұрын
“Whatever you now find weird, ugly, uncomfortable and nasty about a new medium will surely become its signature. CD distortion, the jitteriness of digital video, the crap sound of 8-bit - all of these will be cherished and emulated as soon as they can be avoided. It’s the sound of failure: so much modern art is the sound of things going out of control, of a medium pushing to its limits and breaking apart. The distorted guitar sound is the sound of something too loud for the medium supposed to carry it. The blues singer with the cracked voice is the sound of an emotional cry too powerful for the throat that releases it. The excitement of grainy film, of bleached-out black and white, is the excitement of witnessing events too momentous for the medium assigned to record them.” -Brian Eno
@EvanBoyar
@EvanBoyar Жыл бұрын
Other effect ideas: * doppler shift the colors when you move * If you don't move for like a full minute or something, use the cheap old deepdream model and 2015 AI-ify it * Scrubjay mode: all trees are slash pines, all ground is sandy limestone, all shrubs are cabbage palm
@richtigmann1
@richtigmann1 Жыл бұрын
I love the Doppler shift idea
@OrangeC7
@OrangeC7 Жыл бұрын
I love the Google deepdream idea
@SnowTerebi
@SnowTerebi Жыл бұрын
@@richtigmann1It's been done.
@ccricers
@ccricers Жыл бұрын
Supposedly, doppler shifting of colors would happen IRL if you are traveling really close to the speed of light.
@privatecomment5127
@privatecomment5127 Жыл бұрын
link?
@Acerola_t
@Acerola_t Жыл бұрын
this was something I'd been thinking about doing, really cool to see it in action
@Glooberloob
@Glooberloob Жыл бұрын
i literally thought this was an acerola video at first xD
@Jam2go
@Jam2go Жыл бұрын
Thanks for watching! Didn't expect this devlog to get picked up by the algo, Kitten Burst is in Early Access right now if you want to check it out or wishlist it! I'm planning to release the full game this winter 2023/24! BTW, I'm getting a ton of comments about making closer objects blurry as well to sell the DOF. I do have that in some of the effects (It's just an additional inverted depth mask) I just didn't talk about it in this video. Most of the music is from the Kitten Burst OSTs: - 0:00 Stasis Array - 0:30 Anemoi Station - 0:50 Spider-Man 2: The Game Pizza Theme (this one is not in the Kitten Burst OST) - 1:12 Chaos Butterfly - 2:15 (secret unreleased song) - 3:30 Geodesic - 3:54 Dogfight - 4:32 Arbormyth
@Norst0n
@Norst0n Жыл бұрын
i think a whole game in that black and white effect would be dope
@starwarsevilanakin
@starwarsevilanakin Жыл бұрын
What if you put all depth of field effects all in one
@hexhollows
@hexhollows Жыл бұрын
the OST sounds awesome :3 it reminds me alot of Nanoray
@Lumbud84
@Lumbud84 Жыл бұрын
all these ost songs are amazing! i fell in love with arbormyth instantly :>
@ataricom
@ataricom Жыл бұрын
I thank the yt algorithm for leading me here, and also thank you for sharing something this awesome with us!
@taylozen
@taylozen 6 ай бұрын
im obsessed with the effects at 4:34. i didnt even know about this type of aesthetic but im so mesmerized by it
@spiralghosts
@spiralghosts 3 ай бұрын
if you're a fan of stuff like that, I found a channel called "lolratz" by accident, they make music & create art for it with a similar aesthetic, albeit a little darker.
@cathxart
@cathxart 3 ай бұрын
Glitchcore maybe?
@RebekahSolWest
@RebekahSolWest Жыл бұрын
Your videos are always such a pleasant surprise. My heart goes out to the animators who made Across the Spider-verse. Management made them crunch to a ridiculous degree.
@quinton1630
@quinton1630 Жыл бұрын
It's wild to me that the animators were interviewed celebrating the release and then realized "oh yeah we have another to make by spring next year. That's not happening" and then it gets delayed. No shit, to get release dates that close together you'd either have to make both movies simultaneously or make one movie, then either let it sit on a shelf or be marginally polished for a year.
@gargantula3274
@gargantula3274 3 ай бұрын
That paint stroke filter actually looks INCREDIBLE, nice work man. It's definitely odd and I'm sure I won't ever see it anywhere again, but it makes me happy.
@ENDESGA
@ENDESGA Жыл бұрын
I love your work so much, and this is just perfectly you! Such an awesome way to use the depth buffer. When I saw some of your initial tweets about this I just exclaimed "Of course!"
@ENDESGA
@ENDESGA Жыл бұрын
@@Hexablu ⬡
@uponeric36
@uponeric36 Жыл бұрын
I always think of the rainbow compression artifacts on old source textures when I think of 2000s games. You'll know what I mean if you stare close at stuff in gmod. You can't unsee it once you notice, it's like everything is covered in a very thin oil slick
@rumisbadforyou9670
@rumisbadforyou9670 Жыл бұрын
Why are you sampling nearby pixels? Use the depth buffer to mask the kernel, it will look much nicer.
@theRiver_joan
@theRiver_joan 5 ай бұрын
This is not my medium at all, I’m an audio person, but damn does this look fun. It reminds me of all the infinite possibilities in sound and textures you can get from synthesis and sound design. Very cool stuff!
@Alice_Fumo
@Alice_Fumo Жыл бұрын
I have a few more effect ideas: 1. Monochrome: Loses saturation the further away 2. Colour bit-depth: Forces the image to be represented with fewer colours the further away, eventually being black/white 3. Hue-offset: offsets the hue by some amount of degrees up to 180 based on distance making the furthest away objects appear in the complmentary colour of what they'd usually be.
@AROAH
@AROAH 5 ай бұрын
One of my favorite things in post-electronic creativity is that we have so many opportunities to plug things into each other in ways they weren’t intended. Using a depth map to control parameters besides depth of field is so simple but so brilliantly effective.
@MogoPrime
@MogoPrime Жыл бұрын
Oh wow, I hadn't considered applying visual anomalies according to a depth buffer. Really clever idea! And I love the effect of it intensifying on impact and then gradually easing back off. I wonder what other effects could sell the 2000's feel? My mind wanders to really low-framerate GIFs people would make of movies and TV shows. Color compressed, heavily pixelated, and a chunky low framerate on your distant objects might look interesting. Or frustrating.
@Buugipopuu
@Buugipopuu Жыл бұрын
Lower the framerate with depth, you say? (ironically this would probably end up massively increasing the number of frames you'd have to render.)
@pymandres
@pymandres 5 ай бұрын
@@Buugipopuuyou might be able to cheat a bit by only doing a few layers that are factors of the main framerate, like animation on 2s or 4s so if the foreground is 60fps the middle distance is 30 and the background is 15. this would still be a nightmare to work out though, i’m sure.
@lelandbatey
@lelandbatey 4 ай бұрын
I cannot get over your music in these; its absolutely incredible. Great job!
@gentlemanscarecrow5987
@gentlemanscarecrow5987 Жыл бұрын
Have you seen Gravity Rush's approach to distant structures? It kinda makes stuff look like a water color painting with ink linework the further away you get
@ryo-kai8587
@ryo-kai8587 Жыл бұрын
I REALLY would love Gravity Rush 2 on PC. Imagine it in HD at 60-144+fps...
@AlpacaEmperor
@AlpacaEmperor Жыл бұрын
@@ryo-kai8587 😭😭😭😭 man I wish
@yolan.
@yolan. Жыл бұрын
The fact that you keep these experiments as hats is just so really cool I love it
@TobyJWalter
@TobyJWalter 5 ай бұрын
The thought of making the effects different glasses is genius
@JinGitaxias
@JinGitaxias Жыл бұрын
SUrprisingly the bitrate held up really well imo
@axserwz5022
@axserwz5022 Жыл бұрын
Undoubtedly one of the coolest effects I've seen ever, I just have to find some way to work video compression into something I create now, also that last segment spoke to the horror love in my SOUL genuinely beautiful and terrifying
@Honzus
@Honzus Жыл бұрын
This is super interesting. The glitch art is really awesome. I can see someone using it in a very atmosperic game. Or a horror game, that would work really well too. Thanks for showing us these!
@ArtemisW_
@ArtemisW_ Жыл бұрын
Super cool! I've dipped my toes into shaders and post-processing in Godot and it's so cool to see how absurdly powerful they can be. Valve's water tech is the peak ofc, and this is also incredibly cool. Subscribed!
@Jam2go
@Jam2go Жыл бұрын
I need to know how they did the water in the new Overpass CS2 map it's like 20 shaders in one!
@catflip7406
@catflip7406 5 ай бұрын
3:35 The aesthetic of everything looking more like a painting looks almost like heat waves to me. Would look really cool in a desert type theme to really add intensity to the heat!
@ViKODiN_
@ViKODiN_ Жыл бұрын
It’s so amazing to see other artist follow the path of artifact art. I’ve been playing w looping jpeg compression as a means of stylizing photography and videos. Artifact art is the future
@b-doi1211
@b-doi1211 Жыл бұрын
Farsightedness Depth of field but it's inverted, the closer it is the blurrier it gets.
@aBucketOfPuppies
@aBucketOfPuppies Жыл бұрын
What a great devlog! I really like all the different effects. Reminds me a little bit of how compression effects are used in those found-footage horror films. An idea for a glasses effect: You know when the skybox was missing in Gmod and everything prints an image across the sky? Or when Windows glitched out and your mouse and everything it dragged left a million copies behind? Something like that.
@Bhuster-and-Bramble
@Bhuster-and-Bramble Жыл бұрын
I believe that's called a Hall of Mirrors effect. It took me a while to find that term
@JetSetSolid0
@JetSetSolid0 Жыл бұрын
I'm new to your channel, I think you are one of the few people that really understands the Y2K style for a game, you nailed it pretty good, I'm really looking forward to all this work you're doing, keep the good work going bro :)
@Autistic_Menace00
@Autistic_Menace00 Жыл бұрын
This is so cool! We really need more artists in industries like this that are willing to pull off weird effects and experiment a bit more. Variety is really what makes some mediums more special and exciting, even if it narrows the demographic that is willing to approach your individual piece.
@Agnes.Nutter
@Agnes.Nutter Жыл бұрын
These effects are very cool and creative! The main problem I see is that the depth map seems to act as a mask (how much do you see the “bad” image), rather than affecting the effect itself (how “bad” is the image). I think the pixelation effect would look really cool if the pixel grid size was on a gradient like this!
@carnivorn
@carnivorn Жыл бұрын
Idk why I got recommended this, but it was fascinating to watch, the jpeg compression was startlingly nostalgic, and the camera swivel reveal on the 3d glasses was pure comedy gold (also, hats as selectors for filters is great) Glad i clicked! Here's a comment for the 'rithm
@sunla
@sunla Жыл бұрын
Yo! This is super artistic. I have so much appreciation for this!
@Trianull
@Trianull Жыл бұрын
I love you for making the UI at 4:18 look the way it does, I miss skeuomorphic design like that...
@guytorie
@guytorie Жыл бұрын
That first example made my eyes water like crazy
@chrisj3938
@chrisj3938 Жыл бұрын
this is so sick. especially love that glitch art at the end. can't wait to try on the hats 😎
@bogbert7019
@bogbert7019 Жыл бұрын
this is really cool and really makes me want to play your game! love seeing experimental stuff like this, these effects are really cool and atmospheric
@Michaelonyoutub
@Michaelonyoutub Жыл бұрын
After seeing that final montage, in my opinion, you have nailed what you were aiming for. Seems super finicky but if tuned right, could be a really cool aesthetic for a game.
@RAFMnBgaming
@RAFMnBgaming Жыл бұрын
that looks pretty cool. IIRC a couple of months ago KSP2's volume clouds were doing a similar effect to that pixel art thing, just taking chunks out of anything in the foreground, but they fixed them to look more... real looking recently. Pretty weird feeling though having part of the world just ignoring how everything looks though.
@robertmcabee8016
@robertmcabee8016 Жыл бұрын
These come across way better than they did on twitter. Really cool stuff
@Charlakin
@Charlakin Жыл бұрын
This is really cool! I never noticed how changing the effects to communicate depth of field can attribute to such stylized visuals, nor did I ever really think about it in the first place. Like, the chromatic aberration from Spiderverse I never noticed.
@beaualene5128
@beaualene5128 Жыл бұрын
it's such a pretty and distinct look overall that sets the look of the game apart from anything else I've seen cranking those dials has so much potential for visual expression of emotion and character
@comicalbanana
@comicalbanana 4 ай бұрын
i want every single frame of this video as a poster, wow. incredible work
@ErisEntropy
@ErisEntropy Жыл бұрын
I think you did an incredible job. For juuust a second when it cut to the video at 5:25 My brain assumed it was camera footage. Also every effect you made looks super cool. Seems really fun to play around with.
@Monkeymario.
@Monkeymario. 2 ай бұрын
Yeah
@Bobbias
@Bobbias Жыл бұрын
That drum and bass track near the end when you showed off some of the glitch-art-esque results really fits the y2k era video game dnb style. I hope I'm not the only one who noticed that.
@Tine_of_Nice_Dreams
@Tine_of_Nice_Dreams Жыл бұрын
its super interesting and jpeg compression is absolutely the artifact of our generation, accurately recreating it is something i respect a lot. This is also all terrible to look at, especially in motion. Excited to see your game when its done 👍
@toto8351
@toto8351 5 ай бұрын
everything further away could start shaking
@hole_dip
@hole_dip Жыл бұрын
Reminds me of the cruise level in Broken Reality, specifically indoor sections. so great seeing your channel grow after so long.
@sebastiangudino9377
@sebastiangudino9377 Жыл бұрын
Applying a shader effect whose amount is controlled vy the Z-Buffer is a FANTASTIC idea that i had somehow never thought about. I partovikar think thia could be cool in games that feature paintes-styled cell shading done at post-processing. Since we could make the painting more loose, or splattery or just implied the further from the camera we are. Since well, thats how real paintings work! I might explore this idea a little bit, its very simple, but very clever
@tekurohamada7068
@tekurohamada7068 Жыл бұрын
When you showed the „glitch art” and the music started playing i literally got goosebumps lol. Really cool video, I’m subbing
@extrapathos
@extrapathos 5 ай бұрын
SAMMMME augh
@DavidZMediaisAwesome
@DavidZMediaisAwesome Жыл бұрын
the painting one is my favorite! it’s so pretty
@xyz.anonymous
@xyz.anonymous Жыл бұрын
JPEG compression depth is so cool. I really hope it becomes popular. You've stumbled upon something big I feel
@tumbleweb
@tumbleweb Жыл бұрын
I went on a binge trying to read up on JPEG compression for a similar shader and I'm glad you offered a much simpler solution to do essentially the same thing.
@SprinchelArt
@SprinchelArt Жыл бұрын
3:54 reminds me of the 3d effect that Nintendo 3ds gives
@HankRichard
@HankRichard Жыл бұрын
I love this concept so much, it’s something that could never happen naturally, but that’s the beauty
@Peas3D
@Peas3D Жыл бұрын
y2k is a unique choice for "nostalgia" aesthetics. This looks really neat, captured the style pretty spot on.
@Chillco600
@Chillco600 Жыл бұрын
I think these effects could be really cool for a boss fight, where the boss uses these compression effects to distort the appearance of his attacks and make them harder to telegraph if you dont know what you are looking for, or just general post processing effects for that matter, like a homing missile attack with incredibly harsh blur that begins encompassing the entire screen but quickly shrinks down to encompassing only the area around the missile, rewarding players for staying further away and waiting for the image to "process" to see where the missile actually is.
@jordyandrews
@jordyandrews Жыл бұрын
have you thought about open sourcing the code for this effect? this is really something special and would be amazing to experiment with and build upon
@beanfungus
@beanfungus Жыл бұрын
depth of field is already one of my favorite video game-y effects n this video makes it way more impressive
@Lambent_Omega
@Lambent_Omega Жыл бұрын
You're probably the most underrated person on all of youtube, I didn't even realize it was you at first when I watched this randomly recommended video until I disabled fullscreen and saw your name! I watched your horoscope videos as they released and still listen to your music
@Valntain
@Valntain Жыл бұрын
The artstyle/atmosphere looks amazing
@Blueshirt38
@Blueshirt38 Жыл бұрын
Also: what would you call the genre of music at 4:30? I am not a huge fan of most synth type stuff, but this type of thing is my absolute JAM. I have always just know it as Bomberman music since that was my first exposure to it.
@Jam2go
@Jam2go Жыл бұрын
Jungle / Drum & Bass / Breakcore should get you on the right track! Those 2000s video game soundtracks are a huge inspiration for the project!
@sorenkair
@sorenkair Жыл бұрын
​@@Jam2gowhat's the track?
@Jam2go
@Jam2go Жыл бұрын
@@sorenkair Arbormyth off the Kitten Burst Part B OST
@clementineshetheyfae8312
@clementineshetheyfae8312 Жыл бұрын
The montage of glitch art at the end was a great reminder of why “AI art” is such bullshit. Even though there was a generation process that you didn’t have full control over you still fully created those circumstances, framed them, discovered things, moved light sources etc. it’s awesome and interesting and beautiful.
@mimszanadunstedt441
@mimszanadunstedt441 Жыл бұрын
Theres a shader on Reshade. LSD, and if you combine it with multiple instances of a visual distorting wavy effect. Then its cool 3 directional spatial distortions and constant colorshifting over everything. Idk what pack it might be in. I actually asked them to make the LSD one lol. Red green blue, adjustable rate of change and scope of change. Another cool effect is using modified lens flares for gold chains and stuff.
@appakling
@appakling 5 ай бұрын
the whole video in 640 by 480 is such a power move i love it
@Blueshirt38
@Blueshirt38 Жыл бұрын
This is like a mile over my head, but really cool. I'm not sure that Kitten Burst is my type of game, but I will give the demo a shot. I really miss your deepstyle streams, and my deluxe horoscopes.
@bob2859
@bob2859 Жыл бұрын
Other ideas: - background takes on the value of that point in the previous frame, creating a "windows solitaire victory" effect - blur becomes chunkier film grain - depth blur becomes motion blur - blur becomes desaturated - blur becomes wiggly (displacement a function of position and time) - depth corresponds to a palette shift
@Willis_Fam
@Willis_Fam Жыл бұрын
Bumping this. Sick ideas! :D
@GUNDAMURX73
@GUNDAMURX73 Жыл бұрын
I find this whole concept honestly really inspired. I'm sure there's all sorts of applications for such an effect in the growing niche of "retro-styled strange cyberspace experience games". My first thoughts go to "man, this would be an awesome effect for exploring a decaying digital space", like a dead or haunted game sort of vibe.
@drpibisback7680
@drpibisback7680 6 ай бұрын
This strikes me as good for showing a robot's first-person perspective - since they process images digitally, they wouldn't see blurring like a human eye trying to grab onto diffuse light.
@guwuega8010
@guwuega8010 Жыл бұрын
this is the coolest thing ive ever seen
@flower4000
@flower4000 Жыл бұрын
depth ideas, bloom, tv fuzz, maybe a palette fall off (so backgrounds look like fairly odd parents), swirls(further out the more melting)
@Roxfox
@Roxfox 5 ай бұрын
As soon as I saw the video title, my first thought was to hook up saturation and contrast to the depth buffer. The further away something is, the more Sin City it gets. I can imagine that creating a cool atmosphere in a busy city environment, especially, emphasizing how quickly people and things outside of your personal space turn into background noise... A spotlight of warmth that only touches the things immediately around you. Compression on collision is a really cool application of the idea! Reminds me of how it looks when you crash an FPV drone.
@userk9
@userk9 4 ай бұрын
-In the very beginning of the video so idk if you do this later on, but I think this would also be fascinating if you limited the colour palette based on distance too, to get a real messy jpg vibe- Edit: Yeah okay this is basically what the video is about, I thought the beginning part was a demonstration of the final product nvm lmao All the effects shown in this video are fascinating and can really give some interesting ideas and inspiration for messing with depth of view
@zackchan
@zackchan Жыл бұрын
dunno how the algorithm knew I've been thinking about dof alternatives, but I'm stoked that it brought me here. This is super dope!
@augustday9483
@augustday9483 Жыл бұрын
I love the glitch art at the end. 😀
@larrythemagicdragon58
@larrythemagicdragon58 Жыл бұрын
the section of the video with cranking the dials and glitch art made me think: what if those dials were being altered live in game. getting more and less extreme overtime, and possibly getting more cranked as your speed increases
@chrisfratz
@chrisfratz Жыл бұрын
If you can stretch that cross eye 3D effect to take up the full height of the screen, you could effectively add side by side 3D support to the game. Allowing people with 3D TVs or people that have VR headsets and a way to display 3D content to take advantage of it. At leeast I'd assume so.
@chrisfratz
@chrisfratz Жыл бұрын
Never mind, I just tried it in my VR headset with full side by side and it doesn't work. Though, it'd be neat to see a newer game support 3D.
@gomaaren
@gomaaren 5 ай бұрын
Applying different easing functions to the depth value before applying the effect could be a cool experiment
@PlebolaPandemic
@PlebolaPandemic 5 ай бұрын
me: i just want a clear image in my games the developers:
@death_of_cosmos
@death_of_cosmos Жыл бұрын
The only idea I have for an interesting effect would be the redshift phenomena or some wacky warped version of it. This video was a wonderful showcase of stacking random weird stuff which I love.
@xc_gwpl
@xc_gwpl Жыл бұрын
I wanna watch this but I keep getting distracted by how amazing the music in the video is it's SO GOOD
@milokiss8276
@milokiss8276 Жыл бұрын
I don’t even need to watch the video. Unbelievably cool idea. Beautiful, Aesthetic- I support you entirely.
@ghostl337
@ghostl337 Жыл бұрын
Love this concept, I enjoy when developers or artists use types of digital distortion to enhance experiences.
@fluffycritter
@fluffycritter Жыл бұрын
Such a great idea for a depth-of-field effect. I look forward to Twitch streamers getting people complaining about crappy compression on their stream chats. Incidentally, post-processed stereo was a pretty common way to support 3D glasses on the Playstation 3 (among the few games that supported 3D TVs, anyway).
@rattsyro
@rattsyro Жыл бұрын
the glitch art at the end is intense, I love it
@Dachi40
@Dachi40 Жыл бұрын
The fact you used jungle and drum and bass is the cherry on top, thank you for keeping the attention to detail
@balazsdusek
@balazsdusek Жыл бұрын
this is so cool. really makes game dev-ing look more like an art form
@dootdoodle569
@dootdoodle569 Жыл бұрын
this video makes me feel an emotion that doesn’t exist
@Tumbolisu
@Tumbolisu Жыл бұрын
The table made by the discrete cosine transform does not take less space. (It's one number for each pixel, so it's the same amount of data.) The reason why it causes artifacts is that JPEG then rounds the numbers. The ones at the bottom right of the table are visually way less important than the ones at the top left. Rounding therefore causes these already similar bottom-right numbers to all become identical, which is easier to compress. This is also why JPEG has different quality settings: The worse the quality you chose, and the more extreme the rounding gets. At some point, only the very top-left corner has any meaningful information with everything else rounded to zero, which makes the 8x8 blocks super obvious.
@Schlingelkind
@Schlingelkind Жыл бұрын
3rd eye is a pretty good name for the kaleidoscope effect! Also, nice touch with the 4:3 aspect ratio!
@axelle0144
@axelle0144 Жыл бұрын
i have really bad eyesight (near-sighted) so the filter is pretty much what I see without glasses. amazing work
@pianojay5146
@pianojay5146 Жыл бұрын
Now THIS is Media Art!!!! Thank you for your challenge on new styles!!! ❤❤❤
@Asticky_
@Asticky_ 5 ай бұрын
This is a really creative idea, especially the specific use case after slamming into a wall. The oil painting DoF effect also reminds me a lot of Skyward Sword (at least in concept, if not its specific implementation).
@LunarCryptik
@LunarCryptik 6 ай бұрын
4:42 i swear to everything, i had a dream about 5-6 years ago that had a part that looked near IDENTICAL to this, same pose and lighting and everything, before waking up and it stuck with me to this day
@Splatterpunk_OldNewYork
@Splatterpunk_OldNewYork 5 ай бұрын
You are entering the realm of fine art. Congratulations.
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