"I spent a couple hours researching how TVs crack and glitch by watching KZbin compilations of people throwing their Wiimotes at the screen." Truly period-accurate research for a Y2K game, I admire that. Once the update is out I'm totally going to read the BSOD message for more lore
@ozan____ Жыл бұрын
then we spend 10 minutes copying everything?
@ArchangelExile10 ай бұрын
Y2K was released about 6 years before the Wii came out.
@0rnin9 ай бұрын
i thought it was frutiger aero
@dominiccasts Жыл бұрын
9:47 There's a possible bug here. Grazing the screen shouldn't shatter it, at least not in real life. Makes sense that would happen since you are using the forward velocity of the moving object, rather than the velocity of that object perpendicular to the surface.
@sputnick1 Жыл бұрын
yes i also think instead of just velocity, mass should be calculated too. Maybe the equation for “force applied” (f) would be m*v where v is the dot product of the plane’s normal vector and the objects velocity vector (that way it becomes 0 as the incoming vector approaches perpendicularly with the plane) then just do a quick if f > threshold { do things }
@dominiccasts Жыл бұрын
@@sputnick1 yeah, something like that. Granted v would become 0 as it approaches being parallel with the plane (perpendicular to the plane's normal), but yeah.
@_thresh_ Жыл бұрын
I think that it's a bit weird that you can't break a screen in 2 spots
@limesta Жыл бұрын
easy fix would be a dot product scalar of the velocity vector and the uv normal
@buizelmeme6288 Жыл бұрын
This comment section it's taking something my brain can't warp around, but I wish I understand!
@peterdafox Жыл бұрын
"For any unity refugees." Made me laugh out loud. Nice.
@bobbynotbuilder4389 Жыл бұрын
: (
@arken2583 Жыл бұрын
As an avatar and world creator for VRChat, this line hit a little too close to home.
@braydonfisher9273 Жыл бұрын
felt that. now i gotta learn unreal.
@bobbynotbuilder4389 Жыл бұрын
unreal@@braydonfisher9273
@floppa-films.coolguy Жыл бұрын
Idk how “made me laugh out loud” is right but “made me LOL” is wrong
@ryanbrunette3870 Жыл бұрын
Love the breaking effect. For the pixel mask there is no need to split the image into RGB components. If you use a coloured pixel mask image, you can just multiple it with your screen image. So just one vector math operation instead of masking each component. Not sure which is faster.
@areadenial2343 Жыл бұрын
Multiplying two vectors is very fast, because it's such a common operation in graphics. Some shader effects multiply colors together dozens of times per pixel!
@shamancredible86329 ай бұрын
nah, its an inaccurate effect that is pointlessly detailed and uses way too much processing power for something that half life 2 did in the early 2000s.
@iamsushi1056 Жыл бұрын
2:40 "in real life, when you stare at the sun, you don't see lens flare" me: adjusts smeary glasses "I believe you'll find you're mistaken"
@SuperGarryGamer Жыл бұрын
use that microfiber cloth damn
@pigeon1923 Жыл бұрын
@@SuperGarryGamerit's more fun, it's like walking around in your own personal fog
@gigaboom_9618 Жыл бұрын
@@pigeon1923just take off ur glasses lol
@johnhilton145 Жыл бұрын
@@gigaboom_9618 Or just look better.
@_KDP Жыл бұрын
i can relate way too much too that lol
@ContriteCatholic Жыл бұрын
I thought you created a genuine physics based LCD screen to achieve the breaking effect. Still very cool project, good job!
@trashtrash2169 Жыл бұрын
Why would you waste performance doing that? Especially since you'd get a more realistic look just using a texture.
@the_real_aristotle Жыл бұрын
youd get a much better variety though since this one only has couple of break textures, most probably not worth the effort though,@@trashtrash2169
@trashtrash2169 Жыл бұрын
@@the_real_aristotle The power required to simulate breaking glass is immense. You'd need to use weird techniques to make it look close to legit with a more basic simulation. Even then the variety would not be work the jank and performance.
@the_real_aristotle Жыл бұрын
yea i agree but i was just answering your question as why you would simulate it instead of using texture, the only upside would be having infinite variation.@@trashtrash2169
@mg9903 Жыл бұрын
why waste performance doing any of this when you could just pre render a video?@@trashtrash2169
@tafellappen8551 Жыл бұрын
Fun fact! Color CRT displays dont use pixels - it literally is just real life masking. 3 different colored electron beams shining through a slotted panel. Technology Connections has a couple really cool videos about it. It happens that i’ve been working on a similar CRT effect in Unreal myself but it’s meant to be as though you yourself are playing something on a crt tv. Turns out people have been trying to do this sort of thing for over a decade now to for retro game emulation haha. This was a super cool take on it and i’ll definitely be looking at this video again
@user-zu1ix3yq2w Жыл бұрын
Very cool. Have you seen EmuVR
@cod4scoper Жыл бұрын
electron gun go brrrrrrrrr
@flufficornss11 ай бұрын
yeah most gba emulators i know of usually have a crt filter sometimes if its significantly better its a selling point
@juliapoo6780 Жыл бұрын
This looks amazing! I personally like the moire pattern effect especially on small screens where it wont be distracting. It really sold the screen effect to me.
@alliemaharry436810 ай бұрын
Screens over a certain size should have different rules for breaking and different sound to reflect the stronger materials they would be made out of. Awesome project.
@TheCustomFHD10 ай бұрын
The cracking thing could be procedural aswell. Pixels are usually connected in grids, if the data cable breaks, it keeps the data it last got. If the power line breaks, the thing goes black.
@Cane-Aubright10 ай бұрын
so you're telling me this cool screen effect is being put into an almost nights into dreams cat flyer game? I'm sold
@PURESTonROBLOX Жыл бұрын
1:30 PS:HOME was probably the best game ive ever played miss that game sm.
@Tine_of_Nice_Dreams Жыл бұрын
Also can i just appreciate that your aspect ratio for this video isn't widescreen TV/youtube default, but the square aspect used for CRTVs. This is parasocial but in a platonic and spiritual way I am giving my concept of you a big kiss
@wireframewalrusproductions8986 Жыл бұрын
It's times like these that I wish I were already rich and powerful enough to fund a team for you, Jam-man. Really looking forward to Part C.
@hughjanes4883 Жыл бұрын
i like the confidence of "if i were *allready* rich enough", i wish i had that confidence
@ChadDidNothingWrong Жыл бұрын
It's still just barely possible for any random shmoe to save at least a million dollars in the US, but you have to avoid gambling habits as well as the three "D"s: Drinking Drugs Dating .....yeah I know a million bucks isn't even worth what 500k was in 2006, but we're gonna ignore that part
@chrisj3938 Жыл бұрын
this is awesome. can't wait for the full game release - i'm just going to fly around crashing into as many screens as i can
@gammaboost Жыл бұрын
Fun fact, even the human eye can be affected by moiré. Get an old 720p LCD TV, then slowly move your head closer from the front. You won't get the same patterns since human image receptors aren't in a perfect grid, but you may see some slight strange distortions with the pixels in your peripheral vision.
@sargentgullible2794 Жыл бұрын
I can already picture the whole wheatley TV gag being elevated to new heights if you did something like that.
@Westerstaad Жыл бұрын
I AM NOT A MORON
@BrendanFromBC Жыл бұрын
Saw this effect for the first time on the map 'split' when Valorant came out, and was stunned by it. It's cool to see your shader process and the shatter on impact is a great touch!
@frqstbite100110 ай бұрын
same bbg
@thatguy00271 Жыл бұрын
Groundbreaking stuff. Why hasn't a major game developer brought you on? Your portfolio is insane-o
@unknown-otter Жыл бұрын
Yeah, it goes insaneo style!
@wattux Жыл бұрын
wouldent say ground breaking but it is good
@addol95 Жыл бұрын
I am in no way downplaying OP, but: This is far from groundbreaking. It makes for a really good youtube video for non-devs or hobbyists, but it's basically just multiplying color channels with a tiled pixel texure, with the cracks also adding a level of UV transformation. Is it well-made? Yes. Is it groundbreaking? No.
@KeizerSinbad Жыл бұрын
@@addol95OP is Reddit slang for original poster. Here on youtube we say the channel name. Get your filthy Reddit habits out of my feed.
@LordSchnoz Жыл бұрын
@@KeizerSinbad people have been saying OP for much longer than reddit has existed you weirdo
@kamikeserpentail3778 Жыл бұрын
Basically all I want out of life right now is to be a digital cat that can fly around smashing things.
@boahneelassmal Жыл бұрын
maybe to touch on the moire: moiré patterns happen when the sample grid (for instance a camera sensor) is similar (ever so slightly finer or equal and slightly off set) to the grid you are recording. But: it is _not_ limited to cameras. It is mostly noticably in digital cameras which use a very fine grid pattern. it is very rare to occur in analogue film material as the film has a random distribution of photo sensitive molecules which also vary in size, which means a regular pattern has no chance to be a similar enough match for moire to develop and since every frame has a different distribution of photosensitive molecules it is practically impossible for interferences to appear beyond a single frame. Moiré patterns can happen in the human eye though. You'll find, when looking at a window fly screen at a certain distance you'll notice some patterns appear. These are very dependent on the angle and the distance to the fly screen but it is possible.
@dylandreisbach1986 Жыл бұрын
That little glow the tv does on impact is probably the layers squishing together causing the backlight to shine through more in the area you impact.
@nicnl25510 ай бұрын
The same pixel simulation principle was used in The Talos Principle 2, a game also made with the Unreal Engine. In the main city, there is a sort of "museum" that mimics the levels of the first game. In this place, there is a big skybox, and if you go close to it you can see the individual pixels. The grid also diasppears when going away.
@mattymerr701 Жыл бұрын
I was about to say, I do see lens flare, because I have astigmatism, then you immediately said it. Perfect haha
@KonkaBass Жыл бұрын
"epic please write better documentation" as someone who tried and gave up to learn blueprint coding so I could make audio reactive elements for music videos I feel this in my core.
@unfa00 Жыл бұрын
That's a really cool effect! I guess it could be pushed further by animating the broken parts, increasing damage level with subsequent hits and correcting the texture UV so that each subpixel only displays a discreet xolor, rather than being a mask.
@justminibanana9128 Жыл бұрын
I recommend also adding a Fresnel to fade the screen at harsh viewing angles tn or plasma panels have low viewing angles
@Rockfantic01 Жыл бұрын
This is an acid drip of a tutorial. Love seeing this kinda stuff. Good work!
@damencole5960 Жыл бұрын
Keep up the awesome work, I just found you recently on a kitten burst speedrun lol. I am going to buy my copy soon, the ideas you have are amazing!
@Badeand Жыл бұрын
This sounds like it would be awesome for VR, throwing virtual Wii controllers or just punching screens
@arashi8876 Жыл бұрын
Amazing work! I created a Realistic Display for a music box, same to same realistic RGB pixel effect, never thought i could make something like this.
@vincepale Жыл бұрын
I love this video, and the amount of detail for your game. The blue/purple glow should only be on LED/LCD/flat screen TVs, because of the back-light getting pushed against the other layers, I believe. If you're emulating a CRT, they had hard glass fronts, and didn't use a backlight like that. On a CRT that glow might be an artifact of the camera that was filming the destruction when a bright flash of light hit the sensor...?
@-Name-here- Жыл бұрын
I just recently made an lcd screen for my game, and the moiré effect was really bad for me. I fixed it to a manageable level just by putting a bit of the original image in with the pixels. You can still get close and see the pixels, but it’s less seizure inducing now. You’re fade out solution is pretty smart actually, my screen is only viewed up close in a small room, so it doesn’t bother me much. But the idea of fading to normal over a distance is pretty smart, and the screen cracking is actually crazy. Really cool, good job!
@astrounwrapped Жыл бұрын
I cannot believe you have Playstation Home as an inspiration for your project. Holy shit. Will wishlist right this moment.
@EveBatStudios Жыл бұрын
Very cool. Love the visual effect. I really appreciate your awareness of photo sensitivity.
@hippo1985 Жыл бұрын
Man that is legit awesome, you could just add a physical camera to the kitty model and then the exscuse for the Moire effect is sorted. Game cameras should emulate cameras if its thats your viewpoint, although third person is in that grey space between a real life view and a camera view so its your choice.
@glock1753 Жыл бұрын
I'm in love with the attention to detail here
@Banzai8th Жыл бұрын
I've always loved the frutiger aero aesthetic, this looks really cool
@1st_ProCactus Жыл бұрын
I've looked at a lot of screens with a magnifier, and those tiny cats looked very similar to most subpixels.
@bogbert7019 Жыл бұрын
The attention to detail in this game is awesome. Love the added flavor of the brief purplish screen glow at the point of impact
@BolognaLover Жыл бұрын
I love this. They did this in MGS4 back in 2008 on PS3 and I always wondered why games didn't do this more
@xorraks Жыл бұрын
its crazy how youve just kept posting banger after banger, really cool stuff
@visathief Жыл бұрын
Screens in games now have no excuses, this is pretty great
@CaveJohnson376 Жыл бұрын
alternative to using masks is using pixel texture: combine all 3 masks into one, and you won't need to split main texture into color channels and then offsetting masks. instead, you just use different UV scales and multiply two textures together. nice, simple and easy.
@FakeFurball Жыл бұрын
I feel like you and @Acerola_t should talk at some point, I think there's some overlap in visual styles that may be interesting to think about.
@jellybean2udios Жыл бұрын
Your game looks super cool!! I love the aesthetic so much and it looks very stylish. Also shaders are so cool i love learning about them.
@bigbread3 Жыл бұрын
Frutiger aero aesthetic
@Thor110 Жыл бұрын
Smashing work! Awesome video, showing off how it works for everyone else as well?! Legendary.
@DJL3G3ND Жыл бұрын
really cool effect, thanks for sharing how to actually recreate it
@bof8850 Жыл бұрын
You have such amazing skills and ideas.
@glock1753 Жыл бұрын
The love for these little details really does honour the mirrors edge vibe, always awesome to see it
@anarchy350816 күн бұрын
this will be crazy useful for the maps that use a simulation room im ngl, just imagine peering closer to the wall and noticing the skybox is actually just a big tv
@marcasrealaccount Жыл бұрын
Cool stuff, I too spent a few weeks making a realistic screen material collection, however in mine I make a mask procedurally (or with some textures) and then I force nearest neighbor and it looks pretty nice. Only thing I haven't done yet is viewing angles, because that topic is a lot more complex into how screens actually handle light. Oh and also from afar mine still retains some of the subpixel features, like how samsungs pentile matrices have automatic AA on a 45 degree angle due to how the subpixels look.
@TheIrkenEmpire420 Жыл бұрын
Brings a whole new meaning to Smash TV
@tundratig Жыл бұрын
When you showed the pic of playstation home i died a little. I miss that so much, the people you meet and the things you could do
@nokkturnaldev Жыл бұрын
Very cool! I'd consider making the dynamic material at impact-time though - (generally) less materials = less draw calls :)
@Liquid_Rigel Жыл бұрын
looks really cool, I love this effect!
@Tine_of_Nice_Dreams Жыл бұрын
I really love what you care about and spend your free time doing
@magneticflux- Жыл бұрын
Cool! It reminds me of an effect in the DLC for Outer Wilds (no spoilers, spoilers actually ruin the game so play it blind first!). There are screens in the DLC that use a similar effect, but you can't break them.
@delroku Жыл бұрын
Seeing other devs actually achieve stuff makes me realize why my parents don't believe in my projects
@kamikeserpentail3778 Жыл бұрын
I no longer believe in my projects... Or myself at all
@ex15808 Жыл бұрын
this is so cool keep up the work
@ennayanne Жыл бұрын
2:52 that's WILD i actually thought i shut my eyes for a second there
@BuyMyBeard Жыл бұрын
Awesome work! I was thinking maybe you should avoid breaking the tv if you don’t apply enough force to it, and maybe just do the blue impulse
@STANNco Жыл бұрын
really cool!! IIf you want some feedback, with a smidge of math, you can make the effect more real, by having your picture floored to each color cell. What i mean is. Each color cell can only go from light to dark, but you have the image just kinda floating smoothly under it. If you care enough it could be interesting to look into. On screen where the grid is more noticeable it will make a hugee difference
@tfmg8223 Жыл бұрын
I love those screens with Webring playing in the background... idk early 2000s PS2 vibe right there.
@salembendeck Жыл бұрын
The VR game Bonelab did this, and it was so impressive to me I spent about an hour holding a virtual monitor against my face.
@jademonass29548 ай бұрын
i think removing the moire effect from far away took a lot out of the effect would it be possible to make it a toggle in the final game?
@MonkePOV_Personal Жыл бұрын
This gives me an idea. Have you ever thought about adding a SANDBOX mode for your game? While also having a modding SDK, so players can make mods, custom characters, and even CUSTOM LEVELS? Another thing to add would be cheats, that would be fun.
@k90v8510 ай бұрын
unlockable secret cheats, with maybe like goat sim style unlocks, and cool cheats, kinda like rorr robomando
@haroldmillerHMCL Жыл бұрын
This guy's a real mad lad for dedicating his time to making something so true-to-scale, and all just for a game asset!
@WatersPolarity Жыл бұрын
I cant wait to play the game !
@CXASRT Жыл бұрын
this looks like one of the most trippy games ive ever seen
@forerunnerarchitect972 Жыл бұрын
Looking forward to part 3 of the game! All of this is really impressive
@shallobboy9 ай бұрын
Hey! i wanted to thank you for the video, from seeing this i challenged myself into porting the lcd style and moire prevention into unity and it worked! Big Up!
@JHXC Жыл бұрын
I've been trying to do something like the screen pixels for so long and seeing you make it look so easy makes me jealous.
@esterBonzai10 ай бұрын
i think slowing down the black/white effect when first contact with the screen and adding a effect where the crack and glitch effects start go out from the point of impact (even if it only lasts for a fraction of a second) would totally be the little bit of detail that would completely sell the screen break
@hashbrown777 Жыл бұрын
"these arent pixels, they're masks" You basically made a CRT! Clever If you match the mask density up with the underlying image (with a square array) itll basically be pixels.. OH, but what might be cool is to instead match the image ("pixelate") to the mask, and demo what the different pixel geometries look like and even make up your own schemes without having to prototype any real screen hardware! You could even write shaders to adjust viewing angles of the simulated screen
@lmdsn Жыл бұрын
I love the resurgence of 4:3 videos as an artistic choice
@kellymoses8566 Жыл бұрын
This reminds me of the dude who made a simulated film camera in Blender. It has actual lenses that focus the light onto simulated film.
@gwentarinokripperinolkjdsf683 Жыл бұрын
That is a genuinely interesting game idea. Hope you use some windows xp like stock images
@AarnavDasari Жыл бұрын
i love it whenever i see light dying through broken screens or lights, knowing you can make them in unreal without actually breaking stuff is nice.
@Cyberfishofant Жыл бұрын
btw, having each mask average(could be done using a shader and rendering the scene twice, with the same triangles but a fixed texture) would result in genuine oixels
@nopenopee2992 Жыл бұрын
It would be cool if hitting the tv with higher velocity would make a bigger crack or more intense effect, I wonder if players would be curious to see how much damage they can cause. I would!
@acidgiraffes Жыл бұрын
you deserve way more subscribers, very nice effects
@Verchiel_ Жыл бұрын
One really cool time i've seen an LCD screen implementation was atomic heart's DLC. One area in that game has a similar fake sky dome around which at one point you can get right up against and see the individual pixels which is amazing to look at.
@Kavukamari Жыл бұрын
I think if the 2k texture is too much you might be able to convert it to an SDF texture that is smaller but still get the same amount of detail essentially, because the glass break is mostly just a mask where white and black are
@dp2791 Жыл бұрын
Awesome effect. You are brilliant!
@deleted-something11 ай бұрын
Can’t wait to run this at two seconds per frame! Great job nonetheless :)
@videojames29010 ай бұрын
Is this how they made the screens in Prey? Not the looking glass but the terminals that you interact with. I remember them looking uniquely lifelike
@jaydubb0110 ай бұрын
Really interesting video, glad this popped up in my recommended. I'd noticed before that a screen on a Valorant map had visible pixels and wondered how the effect was done. Looks just like yours.
@Rain0T Жыл бұрын
having PS Home as an inspiration is 10/10, absolutely adding this to my wishlist
@fernbear3950 Жыл бұрын
One way to speed up performance, accuracy, and reduce hard drive requirements for some of these configurations would be to downsample the image to the size of the pixel grid so each r, g, and b texture is mapping for each of these three from a single general pixel. Some of of these have extreme detail, which causes the subpixels to have magic, false detail. It should enable smooth video playback too like for the one example you showed, i believe.
@Luuncho10 ай бұрын
yeah I noticed this too, you mean like at 0:36 where the pixels are scaled up but the texture itself isn't pixellated with it, so a single subpixel contains far more detail than it should. this really stood out to me
@squash9189 Жыл бұрын
“I made a smashable TV” … dang, i got clickbaited good
@AndyHerbert254 Жыл бұрын
With some round clamping on the UV of the image on the material, you can have the pixels actually represent 1:1 colors of the image rather than a pixel having unrealistic shading.
@Vexruna Жыл бұрын
This brought some very interesting effects to my attention, nice stuff.
@DoubleUSlade Жыл бұрын
Seeing tiny cat pixels on a tv in a game would be a cool easter egg
@badsocialdrama7282 Жыл бұрын
ur one of my biggest inspirations, i love ur work
@zypherdose Жыл бұрын
This is exactly why i like boneworks. You can actually see the individual pixels on the TVs in the Museum
@microcosms242010 ай бұрын
Hah thats pretty cool. You could probably take this even further with some particle effects and a bump mapped impact decal.
@Krilium Жыл бұрын
One thing it would be cool if you could find a fix for is the weird trail-like smudging that Unreal creates behind moving objects when said object is in front of certain types of shaders. You can see it at 2:14 I don't think it's motion blur (though I don't like the default motion blur in Unreal either haha), I had this problem when I was creating cinematics in Unreal Engine for work. I think my fix was changing the anti aliasing type in the project settings. Though I can't remember if it actually worked well or not. In my case it was a glass shader that was moving through the scene, it'd be awesome if you found a solution! :D Keep up the awesome work, I can't wait to play the game!!! (I added it to my wishlist) Also, I'm only 3 minutes into the video, there's every chance you fixed this already hahaha
@TurnerXei Жыл бұрын
Probably an issue with temporal anti-aliasing?
@ARDIZsq Жыл бұрын
This is insane. I wonder if there's a way to recreate something similar in Blender. Such a cool effect, and the blue screen is a neat little touch.