Designing new Level Up options for Pirate Borg RPG

  Рет қаралды 415

Limithron

Limithron

Күн бұрын

Пікірлер: 10
@shaner90
@shaner90 2 күн бұрын
1:23:20 Totally this! One of my favorite games calls this "Describe to Live"
@TimeLapsePrints
@TimeLapsePrints Күн бұрын
Regarding ash, just as a substance, I'm just immediately reminded of the potential for explosive fires created by flammable particulate. Like a grain silo fire.
@TimeLapsePrints
@TimeLapsePrints Күн бұрын
"Your reputation proceeds you" can be good, can be bad, but it'll always be interesting (contacts and connections)
@shaner90
@shaner90 2 күн бұрын
Cool camping abilities could be something like the ability to divert a bad random encounter that would have otherwise caused the intended rest to not happen
@TimeLapsePrints
@TimeLapsePrints Күн бұрын
The book keeping trading sorts of abilities could be a whole supplement. I agree though the keel of the game is adventure.
@TimeLapsePrints
@TimeLapsePrints Күн бұрын
Social stuff could be... "player can ask the GM for some insight into what the NPC wants from the conversation" it's not math mechanical, but it can give the player some meat and potatoes to roleplay with. Like, "you notice the barkeep has a dog tattoo and is particularly kind to the dog at the fire eating scraps... perhaps they can be bribed with toys for the pup."
@shaner90
@shaner90 2 күн бұрын
Knave > Shadowdark, IMHO Great stream!
@TimeLapsePrints
@TimeLapsePrints Күн бұрын
All these streams just make me want to read some designer notes about why you make the design decisions you make,.
@TimeLapsePrints
@TimeLapsePrints Күн бұрын
Hey, Below isn't a pirate movie, but it is a haunted ship movie.
@shaner90
@shaner90 2 күн бұрын
1:51:51 I think the problems people have with likenthe 5.5 thing Tyler was talking about is that the onus of game design shouldn't be shifted onto the consumer. To me that usually indicates poor game design if the user is immediately changing or ignoring things.
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