Designing NEW, ORIGINAL PIKMIN ENEMIES + BOSS (PART 3) | Pikmin 4 Drawings

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Paracosm Party

Paracosm Party

Күн бұрын

Пікірлер: 596
@jackinafield
@jackinafield 11 ай бұрын
I said this when it was live, but I'll say it again; the billiard bug should be able to roll around the buxom totempuff EDIT: Perhaps for an explanation as to why Oatchi cannot fight the minorclops is because it releases large amounts of pollen that Oatchi is allergic to
@The_Wuss
@The_Wuss 11 ай бұрын
😂that’s awesome
@Mando37408
@Mando37408 11 ай бұрын
Also the totempuffs maybe would have a funny cute grumpy face
@jackinafield
@jackinafield 11 ай бұрын
@@Mando37408 YES
@GiantWonderFish
@GiantWonderFish 11 ай бұрын
​@@jackinafieldYES
@paracosmparty
@paracosmparty 11 ай бұрын
I love this idea! 🤣🤍 Thanks for watching friend!!
@Skelington
@Skelington 11 ай бұрын
I had an idea for a snagret variant which fixes a lot of my issues with the fight I call it the "Drill Beaked Snagret". The drill beaked snagret is a close relative of the burrowing snagret but, unlike the burrowing snagret, the drill beaked snagret is found in hard rocky climates. It's slightly bigger than the burrowing snagret, and has a distinctive crest and sunken eyes. However, it's most distinctive feature is it's large cone shaped beak which is covered in spiky bumps and attached by a unique muscular structure which allows the beak to gyrate back and forth in a circular motion. It uses this motion, along with the sharp bumps, to burrow trough the hard rock. As it borrows, it stores excess dirt in a sac located in it's beak which it can then use to both attack the player and defend from the player's attacks. While you are out of pecking range, it will spit large crushing boulders or a small stream of mud balls which plant pikmin into the ground. While underground, it will spread the dirt across it's head, mixing it with it's saliva to create a quickly hardening rock helmet which will block incoming pikmin attacks. You'll have to dodge and weave it's ranged artillery and use rock pikmin to break it's helmet before you can damage it. I came up with this enemy concept as I always disliked the downtime between games of chicken while fighting the burrowing snagret in the first two games, and find it way too easy to kill in more recent games. This concept hopefully gives the player something to dodge when their forced to retreat, and also gives an extra layer of defense the player must break through in order to kill it. Edit: I should probably mention that this concept assumes the snagret will occasionally perfectly emerge from the ground like in the first two games (probably with limit of 2 or 3 perfect emerges before being forced to be stuck to limit the randomness a bit since I've had snagrets emerge perfectly like seven times in a row before).
@andyhoang9639
@andyhoang9639 11 ай бұрын
bagelbug
@Skelington
@Skelington 11 ай бұрын
@@andyhoang9639 Toastbug
@BenjaminIzquierdo-nb6tq
@BenjaminIzquierdo-nb6tq 15 күн бұрын
I love this idea!
@LoonyBoony
@LoonyBoony 11 ай бұрын
imagine all 3 totempuffs become the gloom version lmao also, when the potted minorclops dies, just so you can collect the body, the head should roll down the hill after wilting (or the hill will just sink back into the groind)
@pikmin-and-lobsters
@pikmin-and-lobsters 10 ай бұрын
i have an idea too! The Splatooning Giddybug. The body is a black, but has splotches of colors, matching with every pikmin type. Its attack is that is shoots ink out of the proboscis, which will have an elemental affect. Like the Totemfrog, it has a rare chance of shoot a bubbling red and black ink, which is gloom. it can hide in any of the inks (accept for the gloom), making it unseeable.
@JellyMations_OSC
@JellyMations_OSC 11 ай бұрын
For an idea. The Needly Long Legs. It’s an arachnorb similar to the man at legs, but with no shooting ability, and its legs and body are covered in a hard, spiky shell. It moves very fast, and can drill into the ground and come up to stab pikmin with its main body. Rarely during the fight, it can even shoot out all of its spikes at once, causing its shell to weaken and become vulnerable for a short time until the spikes regrow. The only way to damage it when it still has its full shell is either with rock pikmin, or to melt its metal shell with fire pinecones
@MarcosReynado-h6k
@MarcosReynado-h6k 11 ай бұрын
So this is basically the porquillion and man at legs mixed together bc it has spikes just like the porquillion and skinny legs like man at legs is that where you got the spikey idea or did you just come up with it
@au-lacnguyen6831
@au-lacnguyen6831 11 ай бұрын
Boss Idea: The Cordial Dronestool Basic description: An onion that gets hijacked by a relative of the puffstool, it can fly around and comes with its own army of mushroom pikmin The boss area just looks like normal area with an undiscovered onion but when you get close a cutscene happens, a eerie off tuned version of the pikmin discovery theme plays, instead of the onion popping out like normal, it flips upside down and a mushroom pops out of the onion's hole where enemy corpses usually goes in. The mushroom looks at you and then swats you away with the onions legs and propels into the air to fight you. When the dronestool hijacks an onion, the onions is always upside down with it legs out, its use the onion's petal propellers much like Bower's koopa clown car to hover around the area, and use the onion's leg as tendrils to attack and collect pikmin. Dronestool will try swing and snag pikmin with its tendrils to convert them into mushroom pikmin, the dronestool will also and it will try to pull mushroom pikmin out from inside itself and throw them at the captain. The dronestool is fairly smart and will command the mushroom pikmin to retreat and attack in waves much like a captain. When the dronestool is at half health , it will gain the ability to use its tractor beam from the onion to suck up any pikmin to convert. Once defeated the dronestool dies and the onion reverts back to normal and your reward would be a new undiscovered pikmin type I just really like the idea of a false onion boss and I always felt that the puffstools were under utilized in the pikmin series. I thought that the puffstool variant that acts like a captain would be a cool boss. Also I just love the imagery of a upside down zombified onion and how the boss would use it's limbs and propellers for an unintended purpose. How I come up with the name is the word cordial is similar with the word cordyceps and it seems cordial since it look like a friendly onion at first. And Dronestool because its flies around and it is being controlled by a puffstool variant.
@Hexilia
@Hexilia 11 ай бұрын
I had a similar idea, actually. I called it an Onionstool, zombified by a sporovid that lacked a puffstool variation. The boss fight played out similarly as well.
@paracosmparty
@paracosmparty 11 ай бұрын
👀✨
@GummyPikminProductions
@GummyPikminProductions 11 ай бұрын
I actually like this idea. What if the onion was a Puffmin Onion and the parasitic mushroom was still alive and docile and would give you friendly mushroom pikmin that were converted from the fight, and they’re just bulbmin (immune to everything) but sometimes they come off as lazy, sometimes drop their task to idle, and sometimes hurt your other Pikmin, and eventually the Pikmin get so fed up they just fight all of the mushrooms pikmin that were annoying. Bulbmin at a cost! And yes, the puffmin hurt each other too. TLDR: Extending from that idea, you’d get a puffmin onion and friendly puffmin but the puffmin sometimes hurt your other pikmin
@FloeAnimations
@FloeAnimations 7 ай бұрын
Add this in a desert area and make it an orange onion, add orange pikmin that are immune to quicksand
@BenjaminIzquierdo-nb6tq
@BenjaminIzquierdo-nb6tq 15 күн бұрын
I need this
@gunnadahun
@gunnadahun 11 ай бұрын
Love the potted mireclops a lot
@salamanderface-ache
@salamanderface-ache 11 ай бұрын
It’s gunnadahun! Gunnadahun the platypus! Agent G!!!!!
@AnAveragePurplePikmin
@AnAveragePurplePikmin 11 ай бұрын
​@@salamanderface-ache He's a semi aquatic pikmin player of action! He never flinched from a lag spike. He makes the viewers swoon when they hear him say! GRGRGRGRGRGRGR. HES GUNNADAHUN THE PIKMIN LEGEND!!!
@salamanderface-ache
@salamanderface-ache 11 ай бұрын
@@AnAveragePurplePikmin GUN-A-DUUUUUUUUUUN
@paracosmparty
@paracosmparty 11 ай бұрын
Thanks so much Gunna! 😄🤍
@ChrisHinners008
@ChrisHinners008 11 ай бұрын
I like it, but it just feels like a boss battle that never ends My man has like 5 phases holy-
@tizijupi
@tizijupi 11 ай бұрын
i absolutely love the frogs, we definitely need more amphibians in the pikmin series
@marekdec8605
@marekdec8605 11 ай бұрын
Every boss you design sounds like a step up from even some of the hardest bosses of pikmin 2 lol, I really enjoy the level of difficulty you design them at. Sick designs as always!
@BeanicusYt
@BeanicusYt 11 ай бұрын
4:55 this would probably be cool as like a final phase, like when there’s only one totem puff left it grows and becomes this form
@tubofficial1
@tubofficial1 11 ай бұрын
It would be unkillable like that
@anton.s6882
@anton.s6882 11 ай бұрын
This is very very good, even if it's only an enemy and boss. I'd like to throw another idea in the ring, The Man of the Party. Camouflaged as 2 layered Birthday cake, it's orb body is protected by layers of thick sweet vanilla cake with a party hat on top. Initially it'll shoot out it's candle which are actually firecrackers. It'll shoot at least 5 of them from where they were initially placed, after running out the Man of the Party would jump and try to squish your Pikmins. This is where the Man of the Party is most vulnerable, as the player could throw either Yellow or Winged Pikmins to carry the Party Hat treasure back and damaging the body. If the Pikmins are not fast enough, the Man of the Party will snatched back the hat before they could run off with it. All after it shakes off any pikmin in it's body.
@GiantWonderFish
@GiantWonderFish 11 ай бұрын
That's just groovy long legs on steroids
@anton.s6882
@anton.s6882 11 ай бұрын
@@GiantWonderFish And tons of firecracker bombs.
@PugPilotG
@PugPilotG 11 ай бұрын
Man your art is amazing! So much life gets put into it and even adding an entire background is just awesome! I wish I knew how you do the landscapes and effects
@Rand0mthingss
@Rand0mthingss 11 ай бұрын
Yoo it’s pugpilot
@Watermelon_Pawz
@Watermelon_Pawz 11 ай бұрын
Yoooooo
@freybear8457
@freybear8457 11 ай бұрын
Yoooooo
@paracosmparty
@paracosmparty 11 ай бұрын
Aw thank you so much! That means a lot 😊 I love your art as well!!! 🤍
@extralongchromosome
@extralongchromosome 11 ай бұрын
These are definitely way too powerful they definitely needs some balance but they do look amazing
@EldritchDoodler4828
@EldritchDoodler4828 11 ай бұрын
Boss Idea: Flash-Dweevil Riding off the back of the stoplight motif, this boss takes things a little more literally. While related to the feared Titan Dweevil, this subspecies lacks the same offensive capabilities. This amasser of shiny objects has covered its body in a decrepit yet functioning stoplight, wires wrapped around its legs- somehow keeping the lights active. The fight itself is basically a big game of green-light red-light, where the boss will have 3 main phases: Green/movement: the Flash-Dweevil will run around the stage, its spindly legs unable to crush pikmin- but will send them flying if too close to the stomp-area. Yellow/idle: the Flash-Dweevil will lazily walk or stand still, offering an opportunity to attack- but electricity bolts down from its feet, making standing too close a danger, and can also stun pikmin by flashing its intense yellow bulb. But be wary of how much time you afford yourself here, because at any moment things can shift to.. Red/danger: you MUST stand still here, or the Flash-Dweevil will be sent into a blind rage, stomping about before falling onto its side, and rolling its boxy exterior across the arena, crushing pikmin who are smushed. An alternate attack while on its side, the Flash-Dweevil will light two of its three bulbs up, before sending a wide lane of electricity out of them across the ground- offering one lane of safety. At the end of this rage the Flash-Dweevil will remain on its side for a few moments, offering an opportunity to regroup or attack. If you managed to stand still in time, the Flash-Dweevil will switch to the next phase pretty quickly. To defeat this boss, you must use rock pikmin to break each of the glass hemispheres on its front, and then use electric pikmin to break the bulbs inside. Once this happens, the Flash-Dweevil will discard its now not-so-pretty shell and stomp around once more, but now only able to knock pikmin back with its feet. Defenceless, you may use whatever other pikmin you were able to bring to this beast’s dungeon and strike it down.
@Darkstardaidiot
@Darkstardaidiot 11 ай бұрын
I feel like an enemy that acts like a wild pikmin sprout would be cool, especially if it took the body shape of a pikmin but with six legs and horns, sort of like a spider-beetle-pikmin abomination, that would be pretty cool!
@jikkermanccini
@jikkermanccini 11 ай бұрын
Here's an enemy I designed when I was 6 after watching my brother play Pikmin 2 for the first time: The Treasureblax (name can be changed, possibly Glintblax) A bulblax species that collects treasures and glues them to its back. It has a pocket watch as an eye and a heavy underbite. It attacks when any treasures are collected in the area, and sleeps buried with its stopwatch eye poking from the ground. The fight is similar to the Emperor bulblax. It spits globs of sticky saliva on the floor to capture Pikmin, which it then licks up at its leisure. You have to take the treasures off of its back while it's distracted to reveal its soft greyish back. Love what you do! Concept art and creature design are my forte, and I always love finding others with wacky ideas like mine. Keep it up bruvvah.
@BenjaminIzquierdo-nb6tq
@BenjaminIzquierdo-nb6tq 15 күн бұрын
Nice idea
@almondthedude
@almondthedude 11 ай бұрын
I have a concept for an enemy called the Spiney Rolladoza: Its based on horned lizards and armadillo lizards. Its attacks by rolling around like a wheel and shoots water droplets from its eyes while rolling, damaging any pikmin besides blue pikmin. When at full health it sleeps while shooting its tears at near by pikmin, then at half health it starts to roll. To damage it you need to throw pikmin at its eyes to wake it up then, you need pikmin to pick up an item and put the item in the Spiney Rolladoza's path, the Rolladoza trips allowing you to damage it, or you could Oatchi rush it. I picture it like a spikey wheel.
@Raggins
@Raggins 11 ай бұрын
The Buxom Totempuff would look gorgeous at night time
@GiantWonderFish
@GiantWonderFish 11 ай бұрын
WAIT WHAT YOU
@amari5886
@amari5886 11 ай бұрын
An idea for the Totem Puffs: When it dies, it flattens like a Puffy Blowhog.
@HunnieBunnnn
@HunnieBunnnn 11 ай бұрын
You are definitely the best pikmin artist! Also i have an idea, the Violent Indigo is a big purple blob creature like the foolix or goolix that lives in a purplish cave in a sink of a kitchen. It will haunt you through the cave like the water wrath. If you take too long in the cave purple goo will fall from the ceiling and will heal dead enemies if they are left on the ground. On the last floor the boss can only be damaged by making rocks fall from the sky by knocking the wall with Oatchi. i hope you like the idea!
@jannettenieves4448
@jannettenieves4448 7 ай бұрын
Here’s an interesting lore-based Idea: The Conquering Kosmunculus. It’s based on what happened to the humans who once lived on PNF-404. It’s a large ape-like creature with shining fluid like skin, spindly arms (almost a hybrid between an ape hand and a tentacle), and 12 glowing fingers similar to the captains’ antenna. It wears the skull of a creature larger than itself for protection. It is the boss of a cave called The Conquerors’ Graveyard however you would see it multiple times across the game. It’s main ability is taking over other creatures. It wraps is tentacle-hands around the creature and semi transforms into a luminous coating for the creature it’s controlling (I think it would make a fun remix of bosses that we have seen in the past like Sovereign Bulblax) and give it additional attacks. It’s cave would be full of captured bosses, mini bosses, and other various enemies. When you confront it in it’s lair it’s wearing a bandolier fashioned from Dead Pikmin Onions of various colors and their tendrils(in the sense that it was specifically hunting Pikmin and their onions). It reaches into these onions and forces out various elemental attacks from them sometimes completely destroying them and having to grab more. The Kosmunculus would also be sending brainwashed creatures with strange antenna attached to them. In the final phase it would seemingly retreat only to reveal an enormous onion (which seems to be under a lot of strain) and then posses it. In this phase it launches exploding candypop buds at you of various elements while brainwashing any Pikmin or leaders (one at a time) it’s tendrils come into contact with (excluding glow Pikmin). Only one leader could be brainwashed at a time. I think of it as the embodiment of humans seemingly surpassing nature while forgetting that we are a part of it.
@ethanbutlin2472
@ethanbutlin2472 11 ай бұрын
I had an interesting idea for a creature a while back, so I figured I’d share it here: I call this creature the Thieving Cosmape, and it can only be found during night expeditions. Physically, their body shape is similar to that of a lemur, with dark black fur contrasted with white bands along their tails. Most notably, their bodies are covered in glowing markings, some made to resemble the eyes of a larger predator. These primate-like creatures are unique in that they do not actively seek out the Lumiknoll, but rather attempt to abscond with any glow pellets they find, either from piles scattered about or swiped directly from the hands of Glow Pikmin. Presumably, they use glow pellets to create a paint-like substance which they use upon themselves to create their patterned appearance. The player can track these creatures at a distance, given their glow, and impede their attempts to steal glow pellets using the Glow Pikmin, causing them to drop their stolen valuables and dart away into the night. Cornered Cosmapes will attempt to knock Pikmin away using their tails, or produce a loud howl to send them into a panic. Ultimately, these creatures exist to add another element of difficulty to night expeditions, limiting the player’s ability to produce Glow Pikmin if not dealt with.
@Blowter
@Blowter 11 ай бұрын
Ehem. Here’s an idea, “The Honey-Slathering Slurker”. So you know that enemy that you fight when you’re unlocking the rock pikmin in Pikmin 3? So basically that except mildly smaller and yellow with 2 black stripes near the waist of the enemy. And what it does is shoot down it’s tongue in the direction of you’re squad and can aim towards you from a relatively far distance, and covers your Pikmin in a yellow goo. When a Pikmin gets covered in goo the Pikmin gets immobilized and can get out of this goo-covered state when whistled. The Honey-Slathering Slurkers defends its self by shaking Pikmin off of their body when attacked. This enemy is usually near other enemys due to having no lethal way to attack Pikmin. (I didn’t expect this description to be this long lol)
@lasercraft32
@lasercraft32 11 ай бұрын
8:52 I couldn't help but notice that the white Pikmin has a white flower instead of pink. Just a minor inconsistency, not a big deal but thought I'd mention it. :)
@mla734
@mla734 11 ай бұрын
I gotta put in my request early. Name: Sniping Stitchbug Appearance: A bronze, mechanical snitchbug with one of its arms replaced with a sniper rifle. Behavior: Upon detecting pikmin, the Sniping Snitchbug will swoop down and try to scoop one or two pikmin into the barrel of its gun. If it manages to get any, it will aim at your squad and shoot the pikmin it kidnapped at you. The fired pikmin kill any of their friends their hit while dying in the process. Notes: I submitted this because I wanted there to be another, more dangerous snitchbug that wasn't just a pushover to defeat.
@monabrady1004
@monabrady1004 11 ай бұрын
I got an idea for another creature. I call it the Frostcage Stalkshroom. It looks like the Puffstool from Pikmin one, but it’s body looks like one of those birdcages covered in fungi and it has six legs. It will scuttle around and drop icy mushrooms behind, exploding into an ice mist that will freeze your Pikmin if you get too close. It can try and scoop your Pikmin and put them in its cage body, holding them captive unless you knock it down. In a panic, it can also summon smaller versions of itself to chase you. It’s stalks look like frozen popsicles which it will use as its cover for when it hides on the ceiling. The legs are tipped with frosty ice cubes which allows it to sidestep away from Pikmin throws. Perhaps it can also have design features of a refrigerator if you want with icicles around its body
@Tony-tn4fs
@Tony-tn4fs 11 ай бұрын
Very nice idea👍
@GiantWonderFish
@GiantWonderFish 11 ай бұрын
One word REFRIGERATOR
@BenjaminIzquierdo-nb6tq
@BenjaminIzquierdo-nb6tq 15 күн бұрын
Nice idea
@Jbabs25
@Jbabs25 11 ай бұрын
Awesome video once again, so glad KZbin recommended me this series! I had an idea for an enemy: The Lavish Aristocrab it would essentially be a larger version of the Peckish Aristocrab and would live in caves. It would roam around cave floors searching for the player with a smaller Aristocrab Offspring following it. The smaller Aristocrab would have the ability to yell and cause Pikmin to panic, making them easy targets for the larger Lavish Aristocrab. The Lavsih Aristocrab would be more developed, having both its claws fully grown out. The Lavish Aristocrab and its offspring can be defeated separately, but after defeat the adult will begin to regenerate health. Sry if it was a long read 😅 but one thing I felt Pikmin needed with the absence of the Groink was another roaming cave threat. Hope you like it!
@WigwamMan
@WigwamMan 11 ай бұрын
Your Videos are nothing but art. The Editing, the Art (duh), The Voiceover, the visuals and the MUSIC! you never play a song I don't know or like! When the Battle Block Theatre Music started playing i Shouted "BATTLE BLOCK THEATRE MUSIC????" lol. these videos are an absolute treat keep up your amazing work you are one of the pikmin communities best and most talented members. 💙💙
@idontknowleo
@idontknowleo 6 ай бұрын
how are there no replys!?!?
@RylixBlizzai
@RylixBlizzai 11 ай бұрын
i adore the mireclops, easily one of the coolest fights in the series. so getting to see another version of it is incredibly cool, i would probably have fangirl screamed if it was a real thing in 4 also, i'm unsure if getting another chance to be featured in the next episode means having to share the idea again or if ideas will be scouted from all the videos in the series, so just to be safe for now i'll copy paste my idea from the last episode for an enemy idea, i've always liked the idea of a 3 legged arachnorb that mimics an onion specifically to trick pikmin call it the luring long legs i imagine it starts off immobile on the ground, similar to a man at legs, however, once it's unearthed and enough pikmin are attempting to lift it, the "onion" will flip upside down and it'll extend it's legs out initially it stomps around like any other member of it's family, though a bit faster to make up for the missing 4th leg after a while of stomping it'll slam down 2 legs at once and send the 3rd flying over itself until it's flipped, leaving the fake onion upright while the "onion" is right side up the luring long legs will start using attacks like fake pikmin seeds that damage targets they land on, or an onion tractor beam that pulls your captain and pikmin up into the air, acting similarly to a stronger jellyfloat vacuum maybe it could even give little false signals to the pikmin such as telling them to try and climb inside, causing them to try reaching it's legs until they're either stomped or whistled back
@ConcernedJellyfish
@ConcernedJellyfish 11 ай бұрын
It could even have holes where the onion entrances would be, which it devours pikmin from, the first new behavior seen from the arachnorb family
@gdesign95
@gdesign95 11 ай бұрын
So for one of my Ideas the Smashing Long Legs. Unlike others of its kind doesn't use its legs to attack preferring to remain high up above traversing the ceiling of the maze like arena it is fought in while searching for targets with a spotlight eye. The spotlight roves back and forth along the direction of travel and is blue if it doesn't have a target, if it spots something light changes to yellow while it moves quickly to be centered over it followed by turning red as it drops from the ceiling to smash it with its stamp like inner body. moving around corners takes it longer and if LoS is broken via such can be forced back into the blue patrolling state. If it does manage to get the red lock you have a short window to get out from under the area where the spotlight is before it impacts crushing any pikmin and captains beneath it, though this is also when it becomes vulnerable to attack. If it hits a solid surface (something where rock pikmin would also be crushed) it is stunned and take longer to recover, while on soft terrain it somewhat quickly pulls itself out of the ground and then shakes off pikmin before scaling the walls back to the ceiling. Note that it doesn't just target the player's group and can be made to target sheargrubs or other enemies that spawn throughout the maze killing them and giving an easier window to exploit without the need to dodge the drop. I have other ideas, but this one is the one I have most fleshed out.
@arogustus3984
@arogustus3984 11 ай бұрын
I managed to come up with something after watching this. The Pugilistic Boxshramp. Based on the Mantis Shrimp, the Boxshramp is a relative of the Hermit Crawmad with similar behaviour. Small, boxy looking shrimp with a singular boxing glove shaped clove almost the same size as it's body, the Boxshramp hides in burrows alongside known Pikmin carrying routes. Despite the intimidating size, the claw is actually pretty soft and malleable, allowing it to squeaze it into its burrow, but making its strike non-lethal. It doesn't intend to kill Pikmin anyway. Rather, it tries to steal whatever corpse or treasure they happen to be carrying for itself. Luckily, it's during this where it's backside is exposed as it works to drag the item back. Lure it out with something small in order to hit the body, and it'll explode, leaving its claw behind as a reward.
@mingo4460
@mingo4460 2 ай бұрын
I’ve seen all of the Pickman designs 1 2 3 you should make 4!
@BazTheDryBonesFan
@BazTheDryBonesFan 11 ай бұрын
These concepts are so awesome! I love them both! Here’s a boss idea of my own! Usurper Moldlax: You know the Moldy Dwarf Bulborb, of course, but what if Toxstool spores instead possessed an Emperor Bulblax? Well, no, actually… more accurately, a Sovereign Bulblax. It has the good old Toxstool turquoise color scheme, and instead of having a mossy back with some plants growing on the top, its back has been overtaken by a bunch of mold, mushrooms, and mycelium. It behaves similarly to a regular Sovereign Bulblax, though it’s not entirely the same. It starts off buried in the ground like any Emperor Bulblax worth its salt, but the cavernous arena surrounding it is filled with sticky mold held together by some typical poisonous mushrooms. Once the Usurper pops out and reveals itself, it wastes no time preying on you and your squad in its own special way. It lashes its tongue at you while salivating pools of toxic liquid, similarly to a Startle Spore. It lets out a vicious roar while breathing a volley of poison gas projectiles at you. It stomps the ground while releasing spores from its fungal back, reviving any eliminated sticky molds or Moldy Dwarf Bulborbs there. Where did those Moldy Dwarf Bulborbs come from, you ask? Why, the Usurper Moldlax’s high jump stomp, of course! Instead of making boulders rain down upon landing, it summons a few of its mold puppet subjects from the cave ceiling. All these poisonous add-ons to its attacks could be a big problem for you, but luckily, you can temporarily disable these buffs by throwing your White Pikmin at the mold and mushrooms on its rock-solid back! These fungi do regenerate after a while if you take too long to defeat the Moldlax, though, so be quick about it. Here’s a tip: feeding it a Bomb Rock will still stun it, so that can be a good opportunity to go around it and pop its back fungi away!
@Chaosi20ut
@Chaosi20ut 11 ай бұрын
My idea for an enemy is kinda wild. So this enemy is a large pikmin but carnivorous. And you can offer it a defeated enemy and it will be your allie but if you attack it, it will fight with a Venus flytrap, or pitcher plant. The color will be a greenish white for the base and a sickly purple for the flytrap or pitcher plant. Now if you allies with the carnivore pikmin it can show treasure, help with puzzles. Where you find the carnivore pikmin. It first wanders the map for a while and after that it sleeps in a wide area like the murslug arena and the third area you go to in pikmin 3.
@indomleon
@indomleon 11 ай бұрын
I think the totempuffs are really good, but they seem a little too complex to be a normal enemy, but honestly all they would need is a bunch of health and they'd make a stellar boss imo
@shyenneshygal69
@shyenneshygal69 11 ай бұрын
Just thought of this idea: The Teensy Long Legs. It’s basically a baby version of the Long Legs family kinda like the Downy Snagret. They can still stomp on your Pikmin but since they’re not big enough to actually crush them, the worst they can do is bury them into the ground unless on a hard surface. They usually spawn in groups of three but can be found in bigger groups (around at least five to seven) a day after you defeat a baldy long legs. So basically you just took out their parent and now they have to fend for themselves. Like the Downy Snagret, they can easily be defeated by an Oatchi rush, so they aren’t a big deal. Unlike the Downy Snagret, Teensy Long Legs can be found in certain variants. They’re commonly found as baldy long legs but in caves they can be found as a beady long legs or even a raging long legs. They can still be easily defeated via Oatchi rush but the raging long legs variant is slightly more tanky like an adult raging long legs. Hopefully you’ll like this idea 👉🏻👈🏻
@monolophosaurus
@monolophosaurus 11 ай бұрын
Might as well submit an enemy idea The ‘Pale Berrisite’ It looks like an Ultra Spicy berry, except paler (is that a word?) and it has a mouth. It takes the place of one of the Ultra Spicy berries, and then eats any Pikmin that climb up the stalk of the plant. The only way to kill it is to aim for it directly to knock it off, once it’s on the ground it’s completely defenceless. Upon death it’ll leave behind some Ultra Spicy juice instead of a corpse. If the Pale Berrisite isn’t dealt with quick enough, it’ll kill whatever plant it’s on (since it’s a parasite) and the player won’t be able to collect any juice for a day or two.
@Diseased_Lichenthrope
@Diseased_Lichenthrope 11 ай бұрын
"Berrisite" is a fantastic name I have to say
@motionhusk
@motionhusk 11 ай бұрын
I think it’s criminal that this has under 1k likes after being up for 10 hours…. The work u put into these is incredible
@Volti-Vagra
@Volti-Vagra 11 ай бұрын
its bad how excited i get for stuff like this pikmin 2 was my main game right aside mario sunshine as a kid and i spent t o o much time imagining what could be (in the pikmin universe) like the spicy / nectar drops, but the inverse, if theyre not sucked up the biome itself is negatively effected (like 0:47 is what i originally imagined, unnatural but not disturbing or scary by any means) but if you suck it up, its like the golden wraith boss, stalking you nonstop, undoing progress and killing pikmin and sprouts alike above- has been on my mind for years like imagine the pellet posies and candypop going from passive assistance into the predatory forms i think you made in the past (or predatory in general, throw all you like theres NO return) what would just be a slowing mechanic now acts like the mud from pikmin 4, lethal from prolonged exposure, any enemies have their "night" version in place, angrier, faster and h o n g r y- imagine getting so used to a place, getting overwhelmed by treasure you dont collect a puddle and suddenly everything starts changing- even base enemies might have a "changed" variant, effected by whatever it is thats making use of the unused spice and nectar its not just a type of enemy, or a few of a specific enemy type, its a whole sprawling area that suddenly 180s on what you expected leading to a whole resident evil village mycillium boss (or w/e the name was of it) ((and of course, the "baby"/"fetus" thing would have to resemble the plasm wraith/gold boi just cause its a cute detail)
@jonathanhowells7864
@jonathanhowells7864 11 ай бұрын
Boss idea: The *Shadow Sneaker* This creature exists only as a shadow that looks like a nightmarish Bulborb's shadow This creature will chase you throughout its unique cave called Luminescent Alcove (Named for being brightly lit by unseen lightbulbs) like the Water Wraith with the only areas it can't reach being dark hiding spots Anything that the creature touches will instantly perish (you and Oatchi will take damage) and it can't be attacked due to being in the 2nd dimension The boss area will be unique in that instead of attacking it you have to solve a puzzle while avoiding it to turn off the lights to beat it (being foreshadowed by the fact that it can't enter dark areas)
@mingo4460
@mingo4460 2 ай бұрын
You should also make an enemy that will chase you and then if you attack it on the back, it will explode that would be a good idea because when you’re going around the place, those things will attack you and then if you were hitting on the back, it explode and probably will get some of your Pickman
@fruit_waman7579
@fruit_waman7579 6 ай бұрын
I’ve thought of a very cool boss idea: The Puffion. As the name suggests it’s apart of the sporovid family, and is a fungus that evolved to take over onions. The opening of the onion is blocked off by sticky mold when you first encounter it, and the creature will spit out clumps of mold from the onion flower. In the second phase the opening is cleared, and the creature will run around, trying to suck in your Pikmin into the onion; once sucked in, the Pikmin will be turned into Puffmin, being shot out from the onion, where they will then dig themselves out of the ground and will attack your captain. Basically just an onion that has been taken over.
@ashleighsell3278
@ashleighsell3278 11 ай бұрын
Also I love the art you make and this video is one of my favorites of the series
@averagememer57
@averagememer57 11 ай бұрын
Instead of an enemy I have an idea for a boss! The boss would be called the tunnelling wollyhop. The first phase starts out with the top of a wollyhop larger than a masterhop peaking up from the ground. The boss would attack by launching a tongue similar to a joustmite’needle. While pikmin attack the red spot on its head. After enough damage the tunnelling wollyhop will emerge from the ground to attack your squad. it will jump like how the emporer bulblax did in pikmin 1. With pikmin unable to attack it in this phase. Once it lands in will create a large hole in the ground filled with mud from the primordial thicket. The tunnelling wollyhop will resurface and wander the arena like the masterhop would. Giving pikmin the chance to attack it before it uses its huge jump again. Love the series btw!
@jonbilgutay2
@jonbilgutay2 11 ай бұрын
Here is my idea. the "Rainbow Scum Sucker' A creature that attaches to the onion; preventing the player from moving, collect bodies, or withdraw any more pikmin. It will also eat pikmin in the onion and take on there elemental typing.
@FileStorage-dt5gq
@FileStorage-dt5gq 11 ай бұрын
Have you watched "Pikmin Hybrids"? Pikmin fans are talking about that video. (Do not forget about the special offer the creator left in the description.)
@noobed9646
@noobed9646 11 ай бұрын
Thank you for giving grate content to this amazing game and community I've got an idea for a boss to so hopefully you see this: The glasy longlegs I sort of turns the longlegs concept on its head because you need to (mostly) need to use rock pikmin for it. its a longlegs covered in glass or glass like rock (I don't really have lore for it evolving with glass sorry) its outer layer can only be broken by rock pikmin but it has shards at the bottom of its feat that can crush even rock pikmin its also pretty fast not as fast as the raging long legs but not as slow as the other longlegs after a bit of it is broken off you can hit it with any pikmin but it will shake them off like the other longlegs. This long legs has 4 legs and has a sort of spiky exterior at the top it sort of looks like the original beady longlegs form pikmin 1 but only its outer layer looks like that the sctual longlegs just looks like a more vibrant baldy long legs. (if you want you can add this: In secretin caves like caves with a lot of a seiten type im going to choose fire for this one where the glasy longlegs adapts to the area its in. in this case it can warm up and be impervious to rock pikmin for a bit but then cools down but even after you get rid of its glass outer skin its normal body still burns pikmin and only the fire pikmin can attack it this can be different depending on what element the cave is using)
@emmaosullivan9449
@emmaosullivan9449 3 ай бұрын
I LOVE THE QUAGGELED MINORCLOPS AND A POTTED MINORCLOPS?!?!!??!??! its perfection ❤❤❤❤❤❤ Edit: parcosm party liked my comment!?!?!?!?! MAMA R U PROUD OF ME Edit 2: I have I boss idea, it's called the swarming wartbat found in a cave in the serene shores the cave has 4 sublevels from sublevels 1- 4 the player will get introduced to a new enemy called wartbat offspring, on the final sublevel the wartbat will be handing on a stalagmite and parcosm party, you can come up with the rest thank you
@B7bba
@B7bba 11 ай бұрын
My suggestion is the fryerwee! It's s like a regular Gildemanwee but is a more hottish pinkish and the golden nugget is glowing orangish and can only be attacked by reds!
@missjazzmatazz
@missjazzmatazz 11 ай бұрын
Just an idea. The soolix a slime enemy similar to the goolix, but the two ball things are different. The bigger one has a Crack running down the ball With two holes. Then the other smaller one is a metallic ball with lots of segments. The bigger ball would be able to open Open with a bomb rock inside that would be shot at the player, second it would be able to shoot laser out of the smaller ball, which would Insta kill Pikmin.
@BenjaminIzquierdo-nb6tq
@BenjaminIzquierdo-nb6tq 15 күн бұрын
To me, it seems like the minorclops and the mireclops are actually 2 different species, with minorclops only having the minor in its name because it’s much rarer, and has less species members overall
@sam87870
@sam87870 11 ай бұрын
I have a completely new idea for an enemy it is called the snatching swoop whacker It looks like a mammoth snoot whacker but in blue and would have a helmet around it's head like the captains but without the whistle and antenna You would first need to oatshi rush it to get it to lay down then the helmet needs to be broken with rock pikmin revealing his head wich is the weak spot The snatching swoop whacker would have the ability to spin around like a snoot whacker And the completely new ability to throw back pikmin at the captain using his own pikmin against him Ps:love your videos keep up the good work
@GameGuys92
@GameGuys92 11 ай бұрын
Boss idea: Name: congealed crushblo Description: larger version of the calcified crushblat however the shell is rockier looking, and its legs are thick and short, and its head is smaller phase 1: once entering sublevel 7 of decrepit caverns in blossoming arcadia (suggested pikmin: purple, rock, yellow) the player finds a huge looking rock in the middle of the room when walked up to it will grow thick legs short in length and then the battle begins. (side note there will be red, blue, white and ice candypop buds to the right two of each and the battlefield is dome shaped) [10 of each type of total] phase 2: the congealed crushblo will start violently jumping around the room not knowing where it's going. once out of breath it will stop in place and start stomping until it regains its breath. the best time to attack would be when its stomping by throwing the large and heavy purples on the rock it will start to crack and with 20 purple hits its cracked (you may also use rock however it would take 50 throws in which you can only get in about 10 throws every stomp time.) phase 3: once the rock is exposed it will be revealed but this time it looks just like a round reddish ball that is before its roles its eyes forward and opens its huge mouth. it is now squishy meaning pikmin will not be crushed however it does have a colored hue to it which indicates an element it has on it (40% chance for electric, 15% fire 15% ice 15% poison, 15% water) if a pikmin of the wrong element is thrown on they will get the status effect. when it is yellow it has electric and when it bounces and hits the ground electric sparks will randomly shock in the arena like the titan dweevil from pikmin 2. if on fire when crushing a multitude of fire geysers will appear and start doing what they do best until destroyed. if water occasionally it will spit out water filling the arena with water, and it will suck it back in after time. if icy then it will blow out cold air making the room chilly and will make pikmin chiver icicles will also fall from the ceiling both of these things have the same mechanics from subzero sauna and they will stop when he goes to the next phase or if he switches to fire. if poison when it bounces it will expel poison gas in the arena. while all this is happening the congealed crushblo will also try to lick up pikmin by bending down and slamming its Toung into the ground (kind of like the creeping chrysanthemum) phase 4: once hit enough the congealed crushblo will turn off all elements. and start running occasionally release every element at once indicated by a glow if every color. and then a deep breath once attacked a bit more it will seemingly die however there has been no health bar so far. phase 5: the congealed crushblo will borrow into the ground and pop its feet out and start crushing in nearby areas from here its simple kill him with rocks once the health bar reaches none, he will finally die spitting out a castaway.
@thetzar2573
@thetzar2573 11 ай бұрын
My goodness, this must be Kaizo Pikmin or something. Not even the Behemoth Phosbat had that many boss phases.
@Kracko1000
@Kracko1000 11 ай бұрын
Cool video! Also, here’s an enemy idea: The False Onion. It starts out as a normal looking red onion, found on the last floor of a cave. However, once the Pikmin try to pick it up, it will activate (getting the onion legs) and it will begin the fight. The onion part of it is where it would be damaged from attacks. It would walk around like an arachnorb and it would not be able to hurt Pikmin with its feet. It would have a few attacks: 1: it would retract its legs and begin to fly (any Pikmin on it would be knocked off) try to hover over any pikmin and then it would slam down, crushing all Pikmin except rock Pikmin. From there, it would extend its legs again and go back to walking around. 2: it would use a beam similar to the onions to inhale anything beneath it. 3: it would retract its legs and fly up, Whitch would shake Pikmin off,then use a beam similar to the onion’s to inhale any Pikmin below it. 4: While walking around, it will shake Pikmin off after a few seconds and attempt to saw them with its propeller Note: while it is flying, it will be out of the reach of any kind of Pikmin It looks like a red onion, except it has sharp ends on the propellers, an eye in the center of the propeller, and sharp teeth on the are that it uses to inhale Pikmin, the bottom of the onion.
@gabrielboudjema4076
@gabrielboudjema4076 11 ай бұрын
Man that's really fucking awesome 😭 Your level of creativity is really incredible and are really just better than the original pikmin bossfights ❤❤❤
@YoungQuist00
@YoungQuist00 11 ай бұрын
I’d really like to see my queen whiskerpillar idea in your art style! It would make me thrilled to be a part of your next project!!
@tehcrusher
@tehcrusher 11 ай бұрын
a sentient rose/other flower with an animal-like face/head in the center would be cool as a boss not able to uproot itself or move, with a general surrounding catered to it so it has the advantage could even have multiple variants of it kinda unveils itself and breathes its respective element onto the pikmin, and uses its broad stem leaves to send gushes of wind, removing pikmin's blossoms. maybe it could even have an attack where it spits pollen or seeds? ...maybe a concentrated solar beam, for a sunflower variant? many possibilities! less complex, more like a mini boss you could find guarding different areas! something akin to a snagret or armored cannon beetle in terms of complexity. imagine...
@BOBERTTTT
@BOBERTTTT 11 ай бұрын
I've got a concept for a member of the Amphibiland Family (Gildemander family) the Burrowing Bouldemander (or Bouldemander for short) basically, its a super long, grey Gildemander, with a long snout for catching prey, it camouflages and buries itself in the dirt, like a creeping chrysanthemum, but..rocks instead
@GoldenKernel
@GoldenKernel 11 ай бұрын
Great video, as always, I'm surprised to see I'm not subscribed. I was so sure I already was. Fixed that. 🎉 To expand on the Boxum Pufftotem.. For Winged Pikmin, maybe there could be a pink variant that sticks out its tongue and shoots the dance spores of Groovy Long Legs/The Puffstool? Any Pikmin affected would dance around the totem, making them more likely to get hit by the shots from the other two. Similarly, throwing any pikmin (other than winged) at it would release more spores, causing them to start dancing too. Winged Pikmin would instead fly straight to the tongue, lift it into the air, and then drop it for big, one-time damage. Further, lifting the bottom or middle boxum will topple those above it. For balance, it could be only slightly less rare than the gloom variant and, the bigger the target, the more winged pikmin would be needed to lift it. Like 6 for the smallest, 12 of the middle, and 24 for the biggest. And if you don't send enough and haven't called them back in time, they'd get eaten on Boxum's reset. For Purple Pikmin, there could be a water wraith varient that has no direct attack, but it can only be hit by purple pikmin. Maybe this one could be bottom only as startling it would instantly topple the tower, but to make it more of a challenge, the top two could fire more aggressively that turn. Like the middle could fire 4 shots and the top 3 shots. This could be the rarest variant, at just. This way there'd be a variant for each type of Pikmin apart from Glow Pikmin.
@puzzle_1279
@puzzle_1279 11 ай бұрын
I feel like given the stages of the Potted Mireclops, it makes more sense for it to be a reoccurring boss throughout the cave. Perhaps level 1 has the signal of a castaway coming from a pot, where when the boss is activated and every time the boss goes to the next phase, they run to a deeper level in the cave. It would make it feel more like chasing a boss that you slowly chip away at to save this one castaway.
@yourfriendthevillager7564
@yourfriendthevillager7564 4 ай бұрын
I totally agree on that!
@eldragon3678
@eldragon3678 11 ай бұрын
I discovered you thanks to this concept and I honestly love it so much! Keep the good work! Pikmin boss/ enemy idea: like the argyronetes spider why not making an enemy that is hidden underwater in algeas and wait for the player to go throught with oatchi to attack? It would be a surprise attack wich the pikmins could get off oatchi so the player need to be quick to make everyone come back before the pikmin drown or the spider take them away. I imagine the spider would have plants on their back looking like Flukeweed because to beat it I imagined that you would need to first make the blue pikmin attack the spider while it's hiding, making the spider panic and need to go at the surface for air and then you send the winged pikmins to hold the spider above the water, making it vulnerable until it dies or maybe in the last pvs the spider try to escape and run away from the player?
@Degasmundias
@Degasmundias 11 ай бұрын
I Know im late to the party, but I also have an idea: The oyster puffstool! The tall tan puffstool has several oyster-like growths coming out of its head, and will spray the hypno spray that pufftools have like a sprinkler. The bottom half is invincible, with the captain/pikmin having to climb up the growths forming a sprilal around the tall, clyindrical creature, and attack the large eyestalks. (Based of oyster mushroom)
@Therealperfectlifeform
@Therealperfectlifeform 11 ай бұрын
I have a few enemy ideas so heres three that are related: the sweet, spicy, and sour blowhogs. 1: the sweet blow hog will bury itself underground with only its volcano shaped snout protruding, while in this state a necter like liquid leak from its mouth (which is connected to a large yellow bubble on its back in which the necter like liquid is stored) to attract prey, once the prey is stuck on the liquid due to its honey like properties the sweet blowhog will suck it up. 2: the spicy blow also has a large bubble on its back however this one is red, it has the ability to shoot out a highly contrated form of spicy spray that is so potent that it light a pikmin ablaze. 3: the sour blowhog is a boss not only has a purple bubble on its back it also has a mud like hue to its skin and a small purple flower on its head that it uses to blend in, it has the ability to spit out a spray of incredibly potent liquid known as fermented sour spray that is so potent it can turn a emporer bulblax into stone permanently
@Manny4Life948
@Manny4Life948 10 ай бұрын
The sauce hogs
@derpmaster9430
@derpmaster9430 7 ай бұрын
Here's my idea for a mini boss type enemy, the Bulbhound pack. It centers around a new Bulborb variant called the Bulbhound, they're leaner and meaner than the regular Bulborbs. With a design reminiscent of the various space dogs, mixed with the usual features of a Bulborb, the smaller young Bulbhound are about the size of a Dwarf Bulborb, while the Adult Bulbhound is slightly smaller than a regular Bulborb. As the name suggests they fight using pack tactics, with the young Bulbhounds running around to outflank your squad while the adult grabs your attention, they will also have a unique reaction to Oatchi, for when the adult Bulbhound is around half health, or you take out all of the young Bulbhounds it leads, the adult will let out a howl that will spook your Pikmin into a panic, and most importantly, scare Oatchi if he is not upgraded enough, causing him to run to the edge of the arena and hide. But if Oatchi is sufficiently upgraded, a different outcome happens, Oatchi will instead bark and yip, meeting the Adult Bulbhound's challenge, and rush forward, the two will then begin to but heads, locking the two in an animation where Oatchi will ram into the Bulbhound and topple it, leaving it stunned for longer than normal.
@izzleinks
@izzleinks 11 ай бұрын
Such amazing artwork and enemy concepts/designs! Cant wait till the next showcase. 🎉✨️
@levir4520
@levir4520 11 ай бұрын
Grand Mireclops: It's look is based on the Twilight River from Pikmin 3. It is large enough to be it's own area! Plants grow on it's back and creatures live there. STAGE 1: Inactive, the fight starts once you break the massive crystal in the middle. STAGE 2: Once the fight starts, it will not pull itself out of the ground, but it will use it's slow-moving tongue to get your pikmin. You can avoid it by going out of it's range or hiding under an object. If you are on the center, then it will curl it's tongue or shake if it got hit enough. STAGE 3: Once on half health it will scream, breaking all the nearby crystals and it will use it's tongue to break some terrain, making shortcuts, but making it harder to escape it's attacks. It's scream scares Pikmin. STAGE 4: After it is defeated, it will bring it's legs out of the ground destroying large chunks of the terrain, unlocking new parts of the area. It's feet can be broken down into segments to be fed to the onion. STAGE 5: A day after it is defeated a large variety of plants and a tree will grow. Some fruit will spawn changing that part of the area forever.
@Kirbyfan7209
@Kirbyfan7209 11 ай бұрын
I like the potted quaggled minorclops, I like the idea of smaller, juvenile enemies. But I wish, instead of oatchi getting scared, he should be picked up by a vine, and stayed up there till phase 2, when he falls down and s free, but the potted quaggled minorclops will trick Oatchi, and any rushes will go underneath and miss.
@Gloop-de-Gale
@Gloop-de-Gale 6 ай бұрын
I got a suggestion. A game controller crab it would have a remote as a shell sorta like a clam shell but it’s a crab with eyes replacing the joystick and it shoots out a toxic green liquid out of its mouth that smells eerily like Mountain Dew. With its second faze being it in a gamer rage slamming its 2 fiery claws down until they break were its 3d you can design XD have fun with this one
@luciuseclipse
@luciuseclipse 11 ай бұрын
2 enemies per video is plenty, they way you flesh out these drawings and ideas enough to feel like we could actually see them in game is always amazing.
@vanilla1910
@vanilla1910 11 ай бұрын
i dont have an enemy name, but i do have a cool concept for an enemy, what about some form of enemy that oatchi cant fight because theyre allergic to it this enemy would be covered in dust like particles and everytime oatchi would get near it, hed sneeze and drop you and your pikmin, the only way to kill it is by throwing pikmin at the one part it would be exposed and not covered by these dust particles, perhaps a good enemy for Yellow pikmin to fight agaisnt if the purposed exposed spot was up high, maybe the enemy can shake and create an extended AOE of its dust particles when you are near it my inspiration came from how oatchi kind of damped the difficulty of the game down due to oatchi's back riding ability plus his rush attack making it easier to bring pikmin around, i feel like theyre shouldve been a decent amount of enemies that would make you go out of the comfort of oatchi and teach you to handle fighting without the support of theyre back riding or rush ability
@justenderhere
@justenderhere 11 ай бұрын
I’ve got an idea for an enemy, it’s a boss though. The springy long legs. The springy long legs is an arachnorb with a sphere like Beady long legs’ and 4 legs with spring shoes on the bottom. The creature will bounce around and crush any Pikmin (not rocks obviously) and the only way to attack it is to attack the springs so he just has shoes. (It will have a damage cap like in Pikmin 3)
@kathrineici9811
@kathrineici9811 11 ай бұрын
I would love to see your take on the fabled “Spoon Boss”
@oriraburaboot4642
@oriraburaboot4642 11 ай бұрын
@Paracosm Party Holy Skitter Leaf that was an amazing concept spin on one of the biggest pikmin enemy of all time hats off to you and Diana also can’t wait to subscribe to your pateron
@Nefnoj
@Nefnoj 11 ай бұрын
Hark, that music... That's a sound I haven't heard of in many a year... The BattleBlock Theater soundtrack. What a refreshing melody. I think as far as patreon benefits, the ones I DON'T prefer are ones that are focused on social dynamics with the host. Stuff like a Patreon Discord channel makes sense since it's just a smaller social group, but I don't know if it maintains a healthy dynamic for people to have to pay to communicate with a person. It turns you into a product or an idol for the viewer, rather than a human who makes cool things. Right now your focus in the social aspect is much more healthy I think. I've never had more incentive for a patreon than a shirt for it. I think smaller things for a patreon could be cute, like an emoji pack, profile picture pack of Pikmin characters, or work-in-progress/conceptual doodles. Buttons and postcards would be fairly inexpensive to produce and tie into your art easily (Wish you were here! From the Planted Minorclops Mound). I have other thoughts for items, but in retrospect they'd work better for a shop and I think that's a bit higher pressure: Handkerchiefs, pins, and playing cards.
@gaming_bigfoot
@gaming_bigfoot 11 ай бұрын
Seem like pretty neat creature ideas!
@smoh-key-prawg
@smoh-key-prawg 11 ай бұрын
I remember making a pot - type enemy. This is such a beautiful sort of visualisation for what I would have done!!! I am an artist too but oh well. I love how the Qwaggled Minorclops is ‘unripe’ compared to the red ripeness of the Wuaggled Mireclops! I would love to make a suggestion too: I am a subscriber ;) but only if you want one 🎉
@digitalgamer9552
@digitalgamer9552 11 ай бұрын
Great video! As a request, you can name it whatever (I couldn’t think of one) but here’s the jiff. It’s a gooey slimey monster kinda like those water orb ones, where he uses different children’s toys to attack the player: for his first phase, it would take control of a rubber duck. It’s going to be completely immoble during this phase it will attack by sending waves of water to the edges of the room that oachie has to jump over and small water pellets that it shoots directly at you. You would attack it by getting close enough to break the duck. For the second phase I think it’d be cool if it took over a toy fire truck. It wood still shoot the same water pellets but would also try and ram into you leaving a trail of water behind. After it rams you its hose is let loose and you can slowly break the fire truck. Last phase, it would use a toy robot, it would fly around and shoot missiles at you. Eventually it would land where it’d keep shooting and also release smaller robot clones to attack you. You would defeat it by oachie rushing into one of his legs then the other to make it fall over, where you have a small time frame to finally attack the blob thing. I know this idea sounds confusing, I wrote it at 11:30 at night, Cheers!
@gusteen3292
@gusteen3292 11 ай бұрын
Here is my favorite custom enemy I made in the Pikmin Fanon Wiki, again you should cover that site for enemy ideas: Shadegrubs Mandiblard Family They only appear in the deepest and darkest caves, acting as one of the more frightening encounters within them; part of the reason is due to having pitch-black bodies, slug-like anatomy, and glowing red eyes. They also are frightening due to their behavior, as Shadegrubs are opportunistic scavengers, only appearing if a corpse is left alone for too long. When they find a notable piece of carrion, they will swarm the corpse and quickly devour it, with more Shadegrubs taking the carrion's place. Shadegrubs are highly dangerous as they can quickly swarm and devour a squad of Pikmin. What makes them even more dangerous is the fact that these swarms can become even bigger by exposure to poison, electricity, and water, all common methods of dealing with other enemies. Due to these facts, the best way to deal with them is to flee, as, despite the size of their swarms, Shadegrubs are easy to distract. Any large pieces of carrion will redirect pursuing Shadegrubs to it for devouring purposes. Additionally, they are attracted to sources of energy; while they should be led away from electricity, sources of fire and light can prove to be the swarm's downfall as the heat can quickly burn and shrivel up the swarm, eventually killing them. While Shadegrubs aren't considered boss enemies, killing a swarm still drops a large amount of sparklium and the occasional treasure, meaning that there is good reason to hunt these creatures down. Still, their sheer numbers and frightening speed make them one of the most formidable opponents to face.
@ShackleYT
@ShackleYT 11 ай бұрын
Here's an enemy idea i came up with. A fake exit to a dungeon floor! It preys upon captains and their massive squads of pikmin, by tricking them into jumping inside. the main way to tell the difference is that exits don't usually give off treasure signals, but also there are some other minor differences that will let you know what's up as long as you're paying attention.
@Shayne007
@Shayne007 11 ай бұрын
The buxon totemppuffs are so cute I would love to have one as a plush or a pet 😊 The potted quaggie minorclops look pretty cool 😎 And i understand why your only doing two creatures per video at least you can make more videos like this 😊
@arielalejandrodelfabro1740
@arielalejandrodelfabro1740 5 ай бұрын
Love the enemies and how unique the design for pikmin is. I wanted to leave my own idea for a small enemy The Zooming Zpectralidz This enemy would look similar to the Spectralids. But, unlike those butterflies, would be a predator using the harmless appearence of those butterflies to mimic and deceive prey. The wings would be the most similar to the Spectralids. But with the difference of blue dots that look like eyes. This enemies flap their wings quickly once spotted a prey. And will use their two fanged mouths to drain their prey’s health like a vampire. Their bodies are purple and fluffy, with black eyes. And another difference from the Spectralids would be their long legs. This legs would try and catch pikmin quickly. And the Flutter of the Zpectralidz can send the lighter pikmin flying away. But there is two main weakness to this flying danger. Using heavy pikmin, like purple or crystal, can help to stun the creature. And crystal pikmin are immune to the bite of this moth-like creature. The other weakness is the Glow pikmin. This creature having black eyes and moth like appearence should tell that they’re weak to light. Use the glow pikmin to send the Zooming threat into a trap. Tho, be careful. This creature can be found flying, against a wall or on the floor, waiting to attack quickly
@EthanSoto-gs1yu
@EthanSoto-gs1yu 11 ай бұрын
Enemy idea the defense dweevil the defense dweevil is a enemie then uses treasure to attack your pikmin 6 exampels 1:this is a custom treasure he uses a fork treasure to stab pikmin 2:he uses the whisle treasure to grab your pikmin 3:he can shoot your pikmin with a card the card act like a bomerang 4:custom treasure he can use a party poper to stund your pikmin 5:custom treasure he can use a helicopter treasure to fly 6:finally he can use a robot treasure to blow up your pikmin. This enemy tinda looks like a boss. I like your drawings❤
@baitrul3590
@baitrul3590 11 ай бұрын
i have an idea for a long legs boss double long legs are like beady long legs but with 8 legs and two heads so they can move a bit faster, but it can smash into walls which will knock them over, that is when you can attack it. for the second phase it will split with them turning into a normal beady long legs but there are two.
@MickeyMouseTotallyReal
@MickeyMouseTotallyReal 11 ай бұрын
Idea for an enemie, the sheargrape, when you first meet it the appearance is of a giant sheargrub, but, when Oachi hits it, it's revealed that every little sphere that the grape has is an small sheargrub, if you pick my idea, you can choose what to do with it after this
@BenjaminIzquierdo-nb6tq
@BenjaminIzquierdo-nb6tq 11 ай бұрын
The minorclops feels like either a penultimate boss, a alternate final boss, or a post game boss, AND I LOVE IT
@Gaminggalaxy1111
@Gaminggalaxy1111 11 ай бұрын
An idea, the Walled-Off Snagret. The walled off snagret only appears in caves and pops out of walls signifed by a slight crack in the wall. The only way to defeat it is by throwing bomb rocks into its mouth. (If you have played splatoon salmon run its like the Maw) BTW: today is my 11th birthday so i would be happy if this was featured in a video!
@cliffordbrindle1518
@cliffordbrindle1518 11 ай бұрын
Great video! For an idea: the Inflated Rumarummage. This creature is a strange mix of a crab and fish, with eyestalks and a crab-like face, but long, leafy fins and a plump body. The Rumarummage is a creature with a very small brain and slow metabolism, so you’ll often find it tangled in kelp in the water or on shores, resting. If startled, however, they will jump awake and start crawling/floating their way towards your pikmin to eat them. You may find Rumarummage near treasure you plan to take, prepared to spring out and get a free meal. its body is a pale green, and they deflate when defeated, similar to a puffy blowhog.
@ajretti9465
@ajretti9465 6 күн бұрын
This is really cool
@sokabl64
@sokabl64 11 ай бұрын
Idea: call it whatever A tree with a purple aura surrounding it, and two eyes on eyestalks dangling from the tree. Roots come out of the ground, and sticky green hands come out of the tree to throw fruit that roll on the ground and can crush pikmin. You must throw pikmin at the hands and eyes to pop them. once all parts have been popped, the tree will break, and a purple spirit will be knocked out of the tree, and fly over to a boulder wrapped in vines. sharp rocks will come out of the floor, and the boulder will roll at your squad. when it crashes into a wall, it will be stunned, and boulders will come down from the celing. when the creature crashes, that is your chance to throw pikmin at the eyes on the vines. once you destroy all the eyes, the vines will snap, and the purple spirit will come out again. with nothing else to posess, it begins to chase you trying to take control of your squad. if it takes control of a pikmin, you will have no choice but to attack the pikmin to chase the spirit out again. if the spirit is left with nothing to possess for long enough, it will fade away, and the creature will be defeated. if you want to add more phases where it becomes other plants, that's fine with me.
@Dennisentrekin8022
@Dennisentrekin8022 11 ай бұрын
I love your amazing ideas and art!
@frostflamegames673
@frostflamegames673 6 ай бұрын
These arts and ideas are amazing. As a fan of pikmin, and a long-time creator of fan ideas, ranging from the woefully obvious Toasty Breadbug, aka "breadbug but on fire" (don't pick this one please), to some of my more recent creations, which I think are probably more interesting. I'll definitely be watching all of these vids and posting a suggestion or two from my catalogue on the most recent one (and if this is the most recent one, I'll be back probably before you get to reading this).
@Cerderius
@Cerderius 11 ай бұрын
Love the Buxom Totempuff, a fun little mechanic for the hardy adventurer. I also love your interpretation of Minorclops, you have great understanding of what makes for intriguing battle design. I suggested this on on your last video but adjust a few spelling mistakes and other stuff. Tunneling Starsnout: The Tunneling Starsnout is a star-nosed mole inspired enemy that hides from the player under the guise of a Candypop Bud but with a strange star shaped pattern in the middle. It can be found blending it with other Candypop Buds or even above ground in shaded locals. It would serve as a cavern mini boss initially but would be downscaled for above ground encounters as well The Tunneling Starsnout lie in wait until the player throws a Pikmin on it. Unlike a real Candypop Bud it doesn't close immediately but instead two sets of claw emerge from the ground and shovel the Pikmin into its star shaped mouth. Once triggered the Tunneling Starsnout will semi-emerge from the ground, much like the larval cannon beetle, and attempt to gobble up and surround Pikmin by shoveling them into its mouth. The fake Candypop Bud protects the Tunneling Starsnout from frontal attacks and requires the player to go around back to toss Pikmin on its back. Once up there the Pikmin attempt to pluck the petals of the Candypop Bud, causing it to rear up while trying to brush off the Pikmin with its claws. From there the player now can see the tender underbelly of the Tunneling Starsnout, and with a good ol' Oatchi rush can send it down its back and out of its hole for some good old fashioned Pikmin beat down. If isn't taken down it will re-burrow and relocate and the fight continues.
@Pikpikycarrot
@Pikpikycarrot 11 ай бұрын
Crocovile it is a member of the grubchucker family and will appear in mud ponds or regular ponds they will represent white flower buds they will jump out from the mud or water and roar so you best run away as fast as you can also it's about the same size as a grubchucker so yellows and wings are the ones for you to hit the eyes Also I love your videos if you see this pls feature me and if not it's alright Edit I was the one who recommended the first crocovile so I explained it more less so that I won't leave you reading all of it okay Thank you Mr parocosm party
@TheMelodyg2003
@TheMelodyg2003 11 ай бұрын
the 3 lil goobers 1:28
@igordasilva7180
@igordasilva7180 11 ай бұрын
I have an idea for a pikmin boss that you might like. It's called "The Onion Mimic" (I don't have an proper name for it. You can take this part for you) Intro and appearance: At the final floor of a cave, the player will find an dark red onion slightly buried in the ground. When they approach it, it's skinny bug like legs pop out of It's body, similar to an real onion legs. And at the flower on top of it's body, eyestalks grow and stare at the player and their pikmin. The mouth at the bottom of the onion mimic's body opens as the battle begins. Movement and attacks: The onion mimic will run around the arena, just like an dweevil does. The onion mimic will sometimes tilt backwards and try to suck the pikmin. The player will have to whistle the pikmin to save them before they get sucked. If they don't save them, however, the onion mimic's body will change its color depending on wich pikmin it sucked. The onion mimic can also spit from its flower several elemental hazards, wich will change depending on its color (Red: spits fire balls that turn into sizzling floors when they hit the ground. Yellow: spits eletric objects that will connect themselves and make lines of electricity around the arena, similar to the shock therapist attack from the titan dweevil. Blue: spits water bubbles that will bounce around the arena, making an annoyance for the player and their pikmin. There could be more attacks based on other colors. You can take this part for you too). The onion mimic will also lift its body upwards and squash the pikmin bellow it and throwing off the ones nearby. Then it will slowly lift its body and repeat its cycle. How to defeat: The onion mimic's body it's too high for most pikmin to reach it, but the player can throw yellow and winged pikmin on it and cause some damage. But the onion mimic will quickly shake them off as it runs around the arena. The best way to attack it, however, is when it stomps the ground with its body, as it will slowly lift upwards, making the perfect opening for the player.
@ChainChuump64
@ChainChuump64 11 ай бұрын
An idea I had was the Snappy Aristocrab, it would be based off a yeti crab, but instead all the fur is on the arms. Its whole thing would be snapping and keeping a beat with its wonderfully large claws. Kinda similar to Groovy Longlegs, it would have a special theme to go along with its fight. In the fight, depending on which claw it snaps with three times in a row, it'll lung that claw out into the wall trying to stab any pikmin in its way. With this it'll get its claw stuck in the wall and this is your opportunity to attack. Once a claw is in the wall you have to start throwing pikmin at its arms to pull the fuzz off of them. Once all the fuzz is off of one arm, when it attacks with it it'll instead stop just before the wall and pull it back. Once all the fuzz is off both arms the music will change to something drum related. But before the music fully starts it raises its bare arms up and hits them like drum sticks. After this it starts a new attacking phase in which it slams its arms down to the beat of the drums, crushing any pikmin it hits. Once done with its little solo, it'll put its head down to rest allow you to scale up it and throw pikmin at its eyes. After enough hits it'll shake you off do another solo and the cycle repeats until defeated. Honestly the design is up to you, if you even do this one, but a small thing I had in mind was that its little eyes would look like microphone heads. But that's all for the Snappy Aristocrab that I had in mind.
@Mr.Freeze420
@Mr.Freeze420 10 ай бұрын
Pikmin 4 enemies health did get a buff from pikmin 3 but they are still so easy to beat because of oatchi which sucks. There was one thing or two things or three things that I wish pikmin 4 did. 1. I wish they brought back gattling groinks. That enemy made caves and the wistful wild feel so dangerous and how fast it revived itself. 2. They didn’t make the bulbear revive itself. That’s what makes a bulbear so dangerous in pikmin 2 is how strong and fast it eats pikmin but since 3 only had one bulbear it was really weak but since 4 buffed the health slightly it’s still easy. Just wish they gave enemies ALOT more defence and health. 3. The bosses needed more health. The early game bosses without a massively upgraded oatchi were a challenge but bosses later on like the man at legs could be killed in a single cycle because of the rush. I like how they made the waterwraiths pathing a lot better but you can still hug corners. It’s a shame they didn’t give him the OG pikmin 2 boss music. One small nitpick but for the newer bosses they should of used the pikmin 4 boss music and for the older bosses like the snagret, empress bulblax etc the OG pikmin 2 boss music instead of the crappy pikmin 3 version.
@danfan4914
@danfan4914 11 ай бұрын
I love your drawing style! What software do you use?
@ClaytonandMatt
@ClaytonandMatt 11 ай бұрын
For a idea. The shadow Kraken. It live in the water as a shadow you can’t see the week spot it is a fish. The first phase you see the fish, but a deadly poison go around the fish and make a kraken shape. It summon shadow fishes with poison spikes on it and his tentacles Grab pikmin then it eats the pikmin. The water becomes a deadly poison of liquid, but only White pikmin can go inside. These shadow tentacles you can pull with 10 pikmin, but only white pikmin can do it. The fish been pull out of water, but it have a water shield only blue pikmin can attack. The Second phase it been come mad he will yell and make the pikmin Panic. He will do his attacks faster. If you do that again. The last phase he will show the shadow Kraken he will do a vortex attack will suck pikmin and he will do a spin attack you have to jump over. You have to pick up the shadow kraken Head with pink pikmin it is 10 pikmin you have do that 5 time to pull the fish out of the shadow Kraken to defeat this enemy. The fish have a color of purple and black. The cave called “The endless sea.”
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