FOLLOW UP VIDEO: kzbin.info/www/bejne/l2a4oJJvl8Sfnq8&ab_channel=TheDisplayGuy Thank you to Ruipro for sponsoring this video! Checkout the Ruipro HDMI 2.1 Fiber Optic Cable: amzn.to/3Au82sS Get access to all my ICC profiles & Discord: patreon.com/TheDisplayGuy What settings are you using on your PC? Let me know in the comments below!
@DonDOOM4 Жыл бұрын
From what I've read, Nvidia considers Reflex a replacement to LLM and automatically overrides it, regardless of what LLM is set to when Reflex is enabled. Let me know if that's wrong :)
@thedisplayguy Жыл бұрын
Hopefully that is the case.
@ericalexbg Жыл бұрын
Correct.
@loganwhite. Жыл бұрын
So even if I have ultra mode on in nvcp, the game reflex will still override it?
@Allaroo5 ай бұрын
@@loganwhite.that is correct c:
@AaronWOfficial4 ай бұрын
I can also confirm this is correct.
@Spinelli__ Жыл бұрын
I wish you tested the most common and recommended method: G-Sync + NVCP VSync + in-game framerate limiter under refresh rate (eg. 138 for 144 Hz, 234 for 240 Hz, etc.). Out-of-game framerate limiter, regardless if it's from Afterburner, NVCP, or what, will raise latency compared to -in-game. That combo is supposed to give the lowest input lag while taking advantage of VRR (G-Sync in this case) while preventing the game from going into regular V-Sync mode (which massively raises input lag) while preventing the game from going beyond the refresh rate (which could introduce stutters & tearing). NVidia recommends NVCP VSync always be enabled when using G-Sync in order for G-Sync's frame-pacing to work properly. None of that is taking "Reflex" into account though. I'm personally not sure about Reflex because it's, unfortunately, one of those settings that game-makers need to purposely implement and the mass majority of games don't. Also - unless something has changed - it's generally recommended to enable NVCP''s Low Latency Mode but set to "On" instead of "Ultra". "On" is the safest best. There are cases when Ultra is faster, but there are also cases when Ultra is slower. It has to do with game, CPU usage, GPU usage, etc. While "On" is always going to work great no matter what, Ultra can give varying results. Furthermore, at least in my experience, "Ultra" can impact framerates as well as framerate consistency/variability while "On" never does.
@karolkonieczka Жыл бұрын
Once you use relfex combined with gsync and nvcp vsync on you don't need any way to cap fps bcs reflex autocapps fps little bit below your monitors maximum refresh rate. I don't know what of you are not sure with reflex, it's pretty simple. It overrides LLM so it doesn't matter if you have LLM to on or off or ultra. I keep it on always. And then you choose ingame if you want reflex on or on +boost but the difference in input lag is so minor that it's not worth it, bcs you have much higher energy use at the same time and your PC is under higher power consumption. When game doesn't support reflex, just keep LLM ON and it will slightly decrease input lag but will NOT cap framerate. BUT if you switch it to Ultra mixed with gsync and nvcp vsync it will cap fps same as reflex does at any time.
@pav1u Жыл бұрын
@@karolkonieczka just a correction, you should use ultra low latency when proper using gsync+vsync+fps cap below max refresh rate...when you have reflex just use ON with these settings.
@karolkonieczka Жыл бұрын
@@pav1u yeah i can agree that Reflex should be always on if it's available. But ultra low latency + fps cap doesn't make sense. Because if you have (nvcp)vsync + gsync + ull it's going to cap anyway so you don't need fps capping. Same goes for vsync + gsync + reflex. You don't need to cap anything and also low latency mode doesn't do anything in this case you can have it on or off.
@pav1u Жыл бұрын
@@karolkonieczka That is exactly what im saying, you should always use null with or without reflex, reflex just disables it and when you don't have reflex null takes place instead...
@thedisplayguy Жыл бұрын
FOLLOW UP VIDEO: kzbin.info/www/bejne/l2a4oJJvl8Sfnq8&ab_channel=TheDisplayGuy
@antonchigurh8343 Жыл бұрын
You should try uncapped framerate without gsync or vsync + Reflex. I was under the impression that Gsync added a little bit of latency if I'm remembering correctly.
@thedisplayguy Жыл бұрын
That’s basically what I did. It’s outside the Gsync range and thus gsync should not be active, however it is possible it could add a few ms of latency still.
@GMoneyy3000 Жыл бұрын
@@thedisplayguy on monitors without a native gsync module, so all the freesync premium monitors, a couple ms of input delay is added when you enable gsync/freesync. This occurs regardless of what settings you use, as simply turning VRR on adds latency.
@johnnyboy7434 Жыл бұрын
@@GMoneyy3000 so i have tested all the Setting and the result is, no gsync no VSync + reflex on is the best Option 😮 for those who doesnt have native gsync
@thedisplayguy Жыл бұрын
This could happen, however I think the conclusion would still be the same. Even most competitive gamers should stick within the Gsync range for a good balance of image stability and latency. You should only uncap frames when you can reliably cap hundreds of frames higher than your displays refresh rate, and even then most gamers should not do this due to tearing and pacing issues. I would only recommend this if you truly are performing better because of it.
@xm3405 Жыл бұрын
@@GMoneyy3000 There is no evidence that VRR adds input lag.
@itzknight4 ай бұрын
Any one got this issue with Vsync + Gsync + ULLM in the nvcp not capping my fps automatically? I play games like deadlock and league of legends on a 144hz monitor and normally on games it capes it to 138 but for some of these games like the 2 i mentioned, the fps goes above 144, why isnt it capping and what should i do?
@Spinelli__ Жыл бұрын
Is the frame cap coming from in-game or out-of-game (eg. MSI Afterburner, NVCP, etc.)? Out-of-game frame-cap supposedly increases latency compared to in-game according to others (eg. Blur Busters). For non-Reflex games (99.999999% of games), I'm sure TONS of people would love a non-Reflect version of this test with more games but using 2 specific combos: A) G-Sync + LLM On + in-game frame cap around 6 under max refresh rate (eg. 138 for 144 Hz or 234 for 240 Hz) VS B) G-Sync + LLM Ultra + no framerate cap as LLM Ultra supposedly takes care of that (but oddly at quite low fps, for eg, I believe it sets framerate to 225 on 240 Hz monitors, not sure why). For games that don't have a framerate limiter (either in-game, text file, etc.), I guess you'd have no choice to use an out-of-game limiter.
@pspppe4 ай бұрын
None of this was tested against the go to option for competitive games being no gsync + no vsync + no frame cap + reflex.
@mr.ssb33 Жыл бұрын
If i enable g-sync,ultra latency, and verrtical sync, do I also enable adaptive sync and VRR control in my monitor?
@DezR611 ай бұрын
id like to know this too
@PahEz Жыл бұрын
Man I wish there was a glossy 1440p QD-Oled 240hz 27 inch flat monitor with a good BFI feature and I would buy that right now for 1500$, honestly. That would be the perfect gaming monitor. Ig I gotta wait for another year
@CarnivoryHODL Жыл бұрын
Dough is making one, but no BFI announced, to my understanding. If they were more reliable, would have preordered, just don’t trust them yet.. Horrible preorder & refund times in the past, you can look it up when they were under a different name. The chief at Blur Busters did however confirm that the newest LG OLED monitor is software BFI-friendly, so there may come a time when this is released. Would be a complete game changer! Time’ll tell.. 240hz OLED on its own is remarkable, but I agree, wish my LG was glossy & had hardware BFI.
@danebeee1 Жыл бұрын
@@CarnivoryHODL The dough looks like the best of those 240hz montiors now but that early bird price being so low and all the features almost makes it look too good to be true. That and their history makes me pause. Also the original comment or was saying he wanted 240hz qd oled, not the regular woled which is what those 240hz lg panels are.
@CarnivoryHODL Жыл бұрын
@@danebeee1 Ah, I see. Thanks for pointing out. Still not convinced of qdoled longevity yet, imo. Seen some horror stories w/ s95b already.
@paaged8 ай бұрын
Wake up pookie, you can get a 27 inch 1440p qd oled 360hz for $800 now
@PahEz8 ай бұрын
@@paaged Yeah now you can obviously but back then no, you couldn't. Also the 360hz qd-oled model isn't that great. Still lacks bunch of things and honestly the 4k 31.5 inch / 1080p 480hz WOLED feels a lot better option for now even tho it's a bit too big for me. I still might buy that later unless I see a better option later this year. The dual hz switch is absolutely amazing tho, so you can have both high res lower hz / lower res high hz monitor all in one
@weezyJMКүн бұрын
I have a 360hz Monitor. I Never reach These Frames in any Game I Play. And I Think Most Games I Play are CPU bound. So I use gsync with ysync and Reflex on. Whats when Reflex isnt Supported? LLM On or Ultra?
@incehuseyin19833 ай бұрын
v-sync opened on nvdia control panel. what about in game opened or closed for apex legends ?
@Isaax Жыл бұрын
On my 240Hz monitor, G-Sync + V-Sync + Reflex is always the way to go. Incredibly smooth image and imperceptible input lag, pretty much
@MagnoliaFN Жыл бұрын
how do u do all those
@Isaax Жыл бұрын
@@MagnoliaFN G-Sync + V-Sync forced on, both of these settings are in the NVidia Control Panel Reflex depends on whether individual games have the feature, most halfway competitive modern shooters do. The "Low Latency" option in the Control Panel can be used as an alternative for when a game uses close to 100% of the GPU but doesn't have the option
@MagnoliaFN Жыл бұрын
@@Isaax me its a cpu oriented game so its doesnt matter
@Thrashman138 Жыл бұрын
Great video! I wanted to make a quick note saying that multiple testers have shown that you shouldn't use Ultra Low Latency Mode if you play Direct X 12 or Vulkan games. These APIs decide when to queue frames on their own, meaning they don't even use Nvidia's low latency options.
@Johnny313237 ай бұрын
It does affect games that use Dxvk. Or rather a translation layer from whatever dx level to vulkan, low latency will still have effect.
@mellowistaken Жыл бұрын
If you’re getting frames higher then your refresh rate please dont use gsync / vsync. When using gsync / vsync it creates more latency. Most tearing occurs when the fps is below your refresh rate. When it’s above just use fixed refresh with an fps cap that your system can constantly obtain for the smoothest gameplay with lowest latency. If your fps is below your refresh rate gsync + vsync + reflex is the way to go. If reflex is not available make sure to cap your fps 2-4 frames below your refresh rate to prevent the latency from vsync to kick in
@johnsonjunior547 Жыл бұрын
Gsync is completely disabled above your refresh rate. Vsync takes over above that and it gives less input latency than regular functioning vsync. Tearing still happens above your refresh rate. While the noticeable ones happen below, it still provides a smoother experience to sync your framerate and refresh rate. If you want the absolute best latency, gsync and vsync off, reflex on. uncapped frames.
@mellowistaken Жыл бұрын
@@johnsonjunior547 pretty much exactly what i said 👍 Although i wouldnt uncap your frame rate. It clogs up your render queue and makes your gc work harder then it needs to causing a less then optimal smoothness. Thats why you should cap to something you can easily and consistently obtain to get the best of both; capped vs uncapped latency between the two is negligible. Your 1% lows will be MUCH higher due to less fps dips and much more consistent frame times.
@johnsonjunior547 Жыл бұрын
@@mellowistaken You can uncap framerate with reflex on. The pre-rendered frame buffer queue is aleviated by reflex. And many dx12 games have their own ways to alleviate pre-rendered frame queues, depends on the implementation though. Its not really about capping to what you can easily maintain if its above refresh rate. Its more about GPU utilization and not maxing it out, since that increases latency a ton. And uncapped vs capped is definitely not neglible in terms of latency depending on the refresh rate and the framerate in question. Frametimes shouldn't be a huge issue on high end machines and competitive games. If you're worried about it, you can use RTSS and NVCP fps cap as high as possible which still keeps consistent frametimes. You'll always have latency variance, and uncapped will generally beat any type of limiting, even at the 1% lows (depending on your frames, the game, etc) But if we're talking comp games like Valorant, uncapped with reflex on is always the best if you want absolute lowest latency.
@mellowistaken Жыл бұрын
@@johnsonjunior547 yeah you’re 100% right, i guess I’m not being as technical with my wording. I always have the best results with capping my fps however, and I have a 240hz monitor so capped vs uncapped isnt as big a deal for me. Capping to something easily obtained (gpu usage) is always what ive done and had the most success with my machine
@johnsonjunior547 Жыл бұрын
@@mellowistaken Yeah with 240 its completely fine. You'd only be leaving a couple ms on the table for anything higher which isn't a big deal when you want more stability.
@Thomas_Angelo13 күн бұрын
The 138 cap is wrong. You need to set your frame cap exactly as your refresh rate. That always gives the best latency. Fps limit under refresh cap is for when you are cpu limited.
@kabtnimahdi90004 күн бұрын
reflex with gsync will automatically cap it at 138 with the lowest input lag on 240hz monitors its 224 ULLT do the same thing
@Cuthalu Жыл бұрын
Uh, why aren't there non-synced options tested.
@kerkertrandov4593 ай бұрын
Ure supposed to cap at 141 fps, not 138. Additionally with SK u can use latent sync which is better than gsync. Also the frame cap depends a lot whether u use the in-game one or nvidia driver's.
@BlueBuffalo2073 ай бұрын
If I have a 144hz monitor with gsync and vsync and ultra llm, what happens if the game dips down into 60fps.
@PvtRinzler Жыл бұрын
Lowest latency is without G-sync. I cant play with it enabled. There is some input lag that I don’t feel without it. I know many ppl don’t feel it but it is there. So it’s to bad you didn’t test without it.
@loganwhite. Жыл бұрын
I agree. He made a video about the lowest latency and didn't use the right settings. So I should have g-sync off, right? And reflex on?
@rezalet1241 Жыл бұрын
@@loganwhite. without gsync, you have a little bit input lag. Its very small and not like vsnyc only but its there. Maybe you dont feel it. Test with and without gsync and decide what the best for you are. Imo you cant wrong of both.
@davitsk1Ай бұрын
Can amd anti lag be used instead of reflex? And do the same
@BLiNKBTW Жыл бұрын
You are missing a comparision between gsync on vs gsync off
@_godsl4yer_ Жыл бұрын
It's god send and super convenient to just set Ultra low latency mode in NVCP, 158fps crame cap, Vsync on. 9/10 it'll be the best option and you don't have to think about anything. No tearing, great experience. Some games I've found to not have their frame cap set by NVCP, so I have RTSS set a global 159 cap. Some games like cyberpunk with FG is messed up by RTSS in terms of latency so you have to add an exception in. But no need to montior frames and you can be confident you have the best experience.
@GoatedASF2K9 ай бұрын
u would still notice frame drops if u dont have a stable 144fps wouldnt u?
@godish_tv86233 ай бұрын
I wish people would compare it to no G-sync or v-sync to see how how much the input is delayed
@HexOptimal3 ай бұрын
Exactly what I was looking for. Why does it seem like no one else has done this testing on KZbin when there's billions of dollars put into the newer software and hardware..
@Tedizzel7Ай бұрын
what if you add VRR
@n1kobg Жыл бұрын
Reflex overrides ULL (driver) so doesnt matter if on or off. There is also Fast sync. Also why all tests are with G-Sync? Lowest possible input lag is No FPS Cap+ Reflex & GPU% as low as possible (around 45-65%). BTW the fact that G-Sync+VSync+Reflex is the same input lag as Gsync+No FPS Cap+Reflex doesnt mean its as good. On 240hz Display (240hz is more used) No FPS Cap+Reflex also can give you a lot higher FPS than G/vSync+Reflex. You frametimes can go at least twice as low.
@DnsGaming_BE Жыл бұрын
Gsync + Vsync + Reflex is the best solution for input lag, but ON or ULTRA? And the Reflex does not drop performance with less fps?
@ldhhh17 Жыл бұрын
ULTRA , Will lower fps a little bit,But that's okay, just a little bit
@giorgio1200 Жыл бұрын
difference between ON and Ultra is : with Ultra it caps fps too ( 6 under the monitor )
@corzabourne2101 Жыл бұрын
Great, can you do a video excluding reflex and including ultra low latency modes with gsync and vsync
@thedisplayguy Жыл бұрын
I did this and got the same results as reflex, just everything was a few ms slower.
@jacklee_luck Жыл бұрын
in mw2 what if AMD? freesync + vsync + reflex , is the delay the same as gsync? the vsync in the game best ? or gpu control panel vsync best?
@glowiboi3 ай бұрын
Alright now how do I apply these settngs?
@quocdathuynhle Жыл бұрын
how about amd card sir? so i should enable freesync + anti lag+ vsync always on (driver) + ingame fps limiter?
@GraveUypo Жыл бұрын
gsync sucks so much. it just doesn't work right on genshin impact (which doesn't have full screen mode, only borderless window). the frame pacing is absolute SHIT. it worked 100% perfectly on my radeon gpu. man, i'm starting to regret this rtx 4080
@TwistedSquid741 Жыл бұрын
Awesome video
@prototype-mk47588 ай бұрын
is there no cap with the g-sync + vsync + reflex
@pav1u Жыл бұрын
question, why reflex+boost on cyberpunk is lowering my gpu usage and lower fps and reflex ON works fine? 5800x3d+3090, i would really appreciate to know...using gsync+vsync+cap -5 in all games including competitive.
@honz287110 ай бұрын
Don’t use g sync and v sync if u want lower latency
@pav1u10 ай бұрын
@71YOU DON'T KNOW WHAT YOU TALKING ABOUT, WHEN GSYNC IS PROPERLY SET, THERE IS NO LATENCY PENALTY FROM IT.
@arcanespirit600110 ай бұрын
What if i play a cpu bound game i play valo and have a lot of desync issue
@abuzainab8257 Жыл бұрын
Thanks bro should I use reflex low latency in game on or on+boost which one is better
@mouzZ01 Жыл бұрын
Maybe for your system/setup that's correct. Other factors you are forgetting is like the hardware, monitor, etc... So it could be different for other systems, right?
@jasminbenca403510 ай бұрын
What about low fps games like Microsoft Flight Simulator were fps is between 30-45? (On Freesync Premium monitor with Nvidia GPU 1660 Super). Tnx
@fntksgaming Жыл бұрын
But, what if the game does not have reflex? What should we do?
@thedisplayguy Жыл бұрын
Auto Low Latency Mode: Ultra
@bourne_ Жыл бұрын
Sooo.... G-Sync compatible ON + V-sync + Reflex ULTRA + ULLM off for Rainbow Six Siege (Vulkan)? Running 3090, 12700kf and 390Hz monitor right now (easily getting 500fps if needed, graphics settings all off, shadows medium). Not sure what to look for without the NVidia's click-to-photon thingy :( EDIT: Also what about capping framerate using RTSS? I've had good experience overall with RTSS before. EDIT2: V-Sync FAST sound good too.
@rlctech Жыл бұрын
WTF! ITS YOU! Did you set up a new channel or are you doing cards and monitors separate now?!
@Spinelli__ Жыл бұрын
I don't understand Apex Legends results. How can full-on, regular V-Sync not only have less lag than non-Vsync at 26.6 ms VS 29.5, but also be so close to the other two combinations? Were the framerates not hitting the maximum refresh rate in that test? If the framerate is pegged at the max refresh rate and therefore activating regular 'ol VSync, I would have expected way higher latency than every other combo.
@vintage0x Жыл бұрын
hey thanks for showing apex!
@enthrall2066 Жыл бұрын
So is this vsync in control panel or vsync in game. If it’s the control panel, would “fast” improve latency?
@Pandemonium088 Жыл бұрын
I remember mythbusters saying that you need to enable Vsync (nvidia CP only) for Gsync to kick in has this changed over the years?
@thedisplayguy Жыл бұрын
Gsync always works, but it the odd times that your FPS exceeds its range you will still get tearing. Gsync + Vsync fixes this.
@Pandemonium088 Жыл бұрын
@@thedisplayguy Stange even under tha max limit I get tearing and judder on my X34P if I have vsync off.
@Raivo_K Жыл бұрын
@@thedisplayguy Or Gsync + Framecap so that it would not exceed Gsync range.
@thedisplayguy Жыл бұрын
Yes this will happen more and more the closer to you get to your max refresh rate. It can only be 100% fixed with gsync + vsync.
@CODSOURCE2012 Жыл бұрын
What about for Valorant when I'm at 500+ fps nearly all the time.
@howdy8340 Жыл бұрын
I'm on the same
@thedisplayguy Жыл бұрын
If you can reliably do that at less than 90% GPU usage your latency will be lower, however the frame pacing and tearing may still be a minor issue.
@barkley96 Жыл бұрын
hola, de igual manera a lo configurado. Habilitas GPU acelerated / modo game?
@Skrywex4 ай бұрын
what about no vsync and gysync? just reflex
@Jay-Dubs Жыл бұрын
Why not fast sync?
@thomawthoma8127 Жыл бұрын
Broo whats about disable g sync ?
@brandonion5647 Жыл бұрын
Would it be ok to run gsync vsync low latency and a cap of sat like 80-120ish? I have a 280hz monitor and in a couple of games I play too high of a frame rate tend to mess with the speed of certain actions in yqme
@corndog9482 Жыл бұрын
I've read that enabling low-latency modes/Reflex in conjunction with frame limiters/frame cap (especially more than one at a time) really hurt latency and performance. Is this true?
@roy1112able Жыл бұрын
Can u do one last check ? Gsync+Vsync+138 fps frame cap vs Gsync+Vsync+reflex , please ;-;
@errr9408 Жыл бұрын
With the option no gsync, no vsync, is it still worth enabling Reflex or if it is not available ultra low latency?
@thedisplayguy Жыл бұрын
Yes
@DONUTT360 Жыл бұрын
Was there a difference in latency between Gsync On/Vsync On vs. Gsync On/Vsync Off?
@zEnocYber8 ай бұрын
Vsynch off means more tearing
@zygyt12 Жыл бұрын
If you enable g-sync and v-sync in nvcp , then you do not need to artificially limit the amount of fps , because v-sync adapts to the capabilities of the monitor and limits the fps to what the monitor can do. If I am wrong please correct me.
@dco1019 Жыл бұрын
i like capping lower with rivatuner until i get the stable frame timing. would that be a problem?
@ezpz4659 Жыл бұрын
is that vsync or fast vsync?
@JorJorBinks123 Жыл бұрын
Wow I’ve been capping my frame rate on my free sync monitor for years… what a mistake!
@TransoceanicOutreach6 ай бұрын
Its not a mistake at all, you have been keeping your gpu from wastling power, putting out extra heat, and wearing your fan bearings. Oh, and of course youve been allowing gsync to work perfectly.
@gryniuxify Жыл бұрын
Any news about realise date of samsung g9 oled monitor?
@mcdogbone Жыл бұрын
Having fps limiter + reflex is kinda redundant since reflex automatically limits the fps below the monitor refresh rate. A better comparison would be Gsync+Vsync+reflex vs Gsync+Vsync+fps limiter
@jienicao6366 Жыл бұрын
Do make more sense
@johnsonjunior547 Жыл бұрын
Kind of wrong. Reflex only limits the fps if you have vsync active. Otherwise, it erases pre-rendered frame buffer queues to lower gpu utilization. The comparison between fps limiter and reflex depends on the gpu utilization. If you're maxing out 99-100% gpu utilization 3-4 frames below refresh rate (with no reflex and limiter on), then you need to either decrease graphics settings or decrease the fps limit until you max out at around 95% gpu utilization. The fps limiter in game is the only one that works, NVCP or RTSS will no work to decrease gpu utilization.
@W1DST3R Жыл бұрын
Very helpful video
@fredsmith5074Ай бұрын
This is a good example for why not to listen to people on the Internet. I'm not understanding why people were thinking that setting a framerate cap reduced latency. That wouldn't make any sense. In general, the higher the framerate, regardless of the monitor's refresh rate, the lower the render latency is, which contributes to the total system latency. Even though my monitor only supports 165Hz, I still run games without a frame cap or the highest setting the game allows, for the very reason I stated. So, it's not surprising to see that not having a cap reduces latency. Furthermore, developers that hard cap their games, like Elden Ring that caps at 60 FPS and doesn't support any upscaling or Reflex, but they're okay with implementing ray tracing, boggles my mind.
@Hamza-yu1ur Жыл бұрын
Reflex is not something we can toggle in Nvidia CP right? It’s up to the individual game?
@thedisplayguy Жыл бұрын
Yes. ULL is the Control Panel alternative when Reflex is not available.
@Hamza-yu1ur Жыл бұрын
@@thedisplayguy thanks for also showing that FR cap should be off with reflex on. I’ve been wondering that for a while.
@davidmartinek5257 Жыл бұрын
reflex and llm (on ull) internally caps the framerate 3 below refrash rate if vsync is enabled (in the renderer, so you can't see the cap trough software or game engine) so you shouldn't be limiting the framerate manually, since that just makes it delayed by a single frame which you can see as worse latency through your camera tests
@sto_yt Жыл бұрын
^ This Would be interesting to see him testing this correctly. I would also like to see uncapped frames (or capped to 1000fps) without g-sync and v-sync. I'm betting that has the overall lowest latency. I'm also wondering if ullm does anything at all with uncapped frames + g-sync and v-sync turned off.
@davidmartinek5257 Жыл бұрын
You will get the lowest latency with everything disabled and uncapped framerate. ullm will not do anything if you don't have vsync and gsync enabled. It is designed to cap the framerate to reduce latency if no internal limiter (either engine, reflex, or other) is available or desired.
@davidmartinek5257 Жыл бұрын
llm and ullm will also reduce pre-rendered frames in GPU-bound scenarios to reduce latency if the framerate doesn't reach the vsync+gsync range (the capped framerate below your refresh rate). This is similar to how reflex works. But reflex is superior and is meant as a replacement. However, that isn't related to your question about unlimited framerate with vsync and gsync disabled. Since fps being always higher than the max refresh rate is assumed. Worth mentioning though.
@sto_yt Жыл бұрын
@@davidmartinek5257 ah I see! Could possibly be just placebo but I definitely feel a difference between having it turned to ultra vs off on uncapped frames though!
@heatnup Жыл бұрын
the data that i have seen suggests that only reflex really reduces latency. Do not rely on ullm to do your frame capping as it is external and therefore generally ineffective at reducing input delay. Always frame cap at the engine level via the in game frame limiter for the lowest possible latency. RTSS adds a ton of input latency as well, practically doubling input lag compared to an in game limiter.
@shanksisnoteventhatstrongbruh Жыл бұрын
radeon version of this? please?
@karolkonieczka Жыл бұрын
In apex legends, if framerate exceeds gsync range, gsync isnt activated so the first place with 20ms of latamcy is basically uncapped fps + reflex. Unless you have 360hz monitor. To use gsync properly you need to turn on vsync in NVCP. ( It won't cause input lag!) And cap framerates in steam / orgin alteadt 3-6fps below you monitors refresh rate. This way you get buttery smooth experience with little input lag. Or instead of frame cap in stram or orgin you can just enable reflex and it should cap your frames to 138 for 144hz monitor. When it comes to capping fps reflex is good, steam lunch commands are the best when it comes to input lag and programs like RTSS are the smoothest but almost twice more input lag unfortunately.
@julinavarrete87 Жыл бұрын
What would I set a 360hz monitor to? For apex legends.
@karolkonieczka Жыл бұрын
@@julinavarrete87 gsync on + Nvidia CP Vsync on + reflex on. Apex by itself is capped to 300 so you will be limited by the game
@julinavarrete87 Жыл бұрын
@karolkonieczka I'm using ulmb2 instead of gsync option on nvidia control panel. Does ulmb 2 and vsync together have a benefit?
@karolkonieczka Жыл бұрын
@@julinavarrete87 oh you have access to ulmb 2, so if you use it you can't use VRR which in your case is Gsync. If you want to stick to ULMB 2 then don't turn on gsync and vsync. You can just use reflex. This way you have the best motion clarity but you can experience a micro tearing time to time. It's honestly a matter of preference. Ulmb 2 is excellent and very useful technology in apex, and if i were you, i would stick to it. I assume you have asus pg27aqn. Also the question is if you constantly hit 300fps in game?
@julinavarrete87 Жыл бұрын
@karolkonieczka I do have that monitor. I'm so happy they released the update. I'm using a 4090 so I hit the max fps each game using dx11. Ty for your advice. I will give it a try tonight!
@malifort Жыл бұрын
What monitor is that?
@malifort Жыл бұрын
What monitor are you using in this video for overwatch? Thank you
@thedisplayguy Жыл бұрын
The 240Hz LG OLED.
@malifort Жыл бұрын
@@thedisplayguy is that 4k or 2k? Suspiciously soukd like graphically challeneged
@Raivo_K Жыл бұрын
@@malifort 2K and yes he is graphically challenged ;)
@bruthless1 Жыл бұрын
What about the latency with gsync off and the other options on? The streamers/KZbinrs I’ve seen have previously said gsync added latency itself
@ProGlitchGaming Жыл бұрын
Depends if GSync has the dedicated module, which would be labeled GSync Ultimate, it does in fact have lower latency than when off, but regular GSync add latency.
@RD48__48 Жыл бұрын
Monitor name ?
@channelthepigslove Жыл бұрын
Was that flight Sim at the end?
@turagkhan3469 Жыл бұрын
But i heard gsync increases latency so i would like a no gsync+reflex vs gsync+reflex
@thedisplayguy Жыл бұрын
I don’t recommend playing games without variable refresh rate.
@xm3405 Жыл бұрын
You heard BS with no actual numbers.
@TransoceanicOutreach6 ай бұрын
No competitive player uses any form of VRR as they all introduce significant lag. The whole premise of this video is flawed.
@micketkeong Жыл бұрын
I been using Gsync on + Vsync on on Nvidia control panel after I bought a Gsync monitor.
@abs1_ Жыл бұрын
what about no gsync no vsync uncapped fps with reflex and with reflex + boost thats what I would like to see as comp fps gamer
@zacharyfernandez8269 Жыл бұрын
Awesome video, subscribed! Could you also test Valorant, CS:GO & Overwatch? Those are the games I play most.
@Slixbrah Жыл бұрын
It would be interesting to see just vsync + cap 3 below max refresh rate monitor
@FunThingsFun-wz2ec Жыл бұрын
I usually use Relfex, G-Sync and 141 FPS cap
@Beris_Mur Жыл бұрын
No sense on those results before we know how much your GPU was utilized. I mean after small research you can understand that less utilization - lower latency. for lower latency you should be at 90% of Gpu utilization and not higher than 95%. If you are at 100% ULLM will help to lower latency, but still its better to be at 90% of utilization
@adamadkins7489 Жыл бұрын
Just nvidia?
@thedisplayguy Жыл бұрын
You will see similar results with AMD and Anti-Lag
@gxmcdg9 ай бұрын
Did we test "No G-sync + No Vsync + Reflex"?
@SmoothTiger Жыл бұрын
Could you do the same thing for AMD Freesync?
@thedisplayguy Жыл бұрын
Yes it’s the same concept.
@crubgolem4459 Жыл бұрын
😢No overwatch tests? It was the whole ass intro of the video😂😂
@jggg31 Жыл бұрын
Please do it again without gsync, vsync. Also for AMD GPUs as well to see what they can use without reflex at high frames per second.
@jacklee_luck Жыл бұрын
i know why mw2 have low input lag!!! Because the game oper "Gsync+vsync+reflex" will auto oper fps lock!below the monitor 7fps the auto fps lock different from frame cap。 So low input lag
@theoldpcgamer77 Жыл бұрын
Reflex auto caps your fps just under your monitors max hz fps so a frame cap and reflex are trying to do the same thing so is pointless with g sync and v sync on in the driver.
@thedisplayguy Жыл бұрын
It only auto caps when Vsync is also enabled. Vsync + Gsync ensures 0 tearing. I have still seen small tearing often at 138FPS on a 144Hz monitor without Vsync.
@theoldpcgamer77 Жыл бұрын
@@thedisplayguy Yeah that is what I meant with v sync on so the fps cap isn't needed with reflex. For sure I've also seen small tears without v sync using g sync with a cap, I guess v sync is needed for g sync to work properly 100%. Regarding tearing if it's 240hz or higher tearing is not a thing for me so I wouldn't use g sync. I'm not an e sport player but hate input lag on SP games with any aiming involved so your findings and thoughts are still useful to me, thanks. Though my new C2 42" oled isn't exactly the fastest thing in the world compared to my odyysey G7 1440p 240hz but HDR looks a lot better for sure.
@thedisplayguy Жыл бұрын
The C2 has better motion clarity at 120Hz than the G7 at 240Hz 😂 As for tearing, the higher your FPS the less noticeable it becomes, although if you are outside your Gsync range you will get worse frame pacing.
@theoldpcgamer77 Жыл бұрын
@@thedisplayguy Yeah no 120hz doesn't look that clear at all. 240hz on the G7 looks really clear in motion, though obviously 1440p. OLED is still sample and hold which is what contributes mostly to motion blur. OLED is no magic bullet. 240hz oled loses very slightly to the 360hz 1440p Asus though it's so close. No oled makes 120hz or 60hz look any better that it is.
@Petrakeas Жыл бұрын
@@theoldpcgamer77 someone's reading a lot of blur busters 😉. You're well informed 👏
@zachariekelley Жыл бұрын
Ew Nvidia. How about those extra input latency g-synch modules.
@theboy2777 Жыл бұрын
Listen , anything that will get you the smoothest experience is the best option. You nerds who want 1000 fps with all the screen tearing are wild and idk how you even put up with it. i did not buy a 240 plus hz monitor to experience screen tearing and stuttering. Give me the Smoothest option. This "latency" bs is not as drastic as yall make it seem. Whatever makes your screen fluid and smoothest is the option best
@theboy2777 Жыл бұрын
@@nameless.0190 Very very very false
@chefcook74710 күн бұрын
Nvidia low Latency ultra / reflex only Test would have helped. without gsync vsync.
@ryanjay13 Жыл бұрын
I can’t even get 300 frames in the games I play :( maybe one day
@jeancampos5910 Жыл бұрын
Wtf gsync + vsync? 2 algorim trying make a best refressh at same time... that its not good..!!!
@1OBGS Жыл бұрын
What about, Gsync + vsync + framecap
@yrQmem4 ай бұрын
hdmi for gaming lul...always use dp please.
@multicrogamer Жыл бұрын
If you locked framerate to for example 400 and your max is 500 it would crush all of the above tests.