To be clear, everything I showed in this video applies to both *G-Sync* and *G-Sync Compatible* monitors.
@ebertfr5 жыл бұрын
when i want the lowest input delay why did u say i can turn off NULL and v sync in the game on???
@Der_Oesterreicher5 жыл бұрын
12:14 can you explain me why you enable Vsync if you cap the limit anyways?I dont get it because 138 limit should be fine for 144 refresh. Gerne auch auf deutsch :D
@ebertfr5 жыл бұрын
@@Der_Oesterreicher ja will es auch wissen
@TheKillerZmile5 жыл бұрын
So VSYNC’s input lag kicks in when you dont have fps limit right? So if you want no screen tearing and no inputlag just limit fps
@DavidJonSpem5 жыл бұрын
But you didn't test G-Sync + NULL without a framerate cap. What happens if I enable G-Sync NULL without a framerate cap? You only showed results of G-Sync NULL with a cap of 139FPS and 130FPS.
@terni42915 жыл бұрын
Everyone need an academic degree to play video games. Thanks a lot for ur work!
@adamarmstrong57805 жыл бұрын
You’re intellectual capacity and your thoroughness in benchmarking is remarkable! You are miles above the competition. Keep up the good work!
@pedro89915 жыл бұрын
gay
@suadmemo24125 жыл бұрын
He is German, like Einstein.
@obmguitarist4 жыл бұрын
Anyone else come back to this video over and over just for a refresher? Awesome stuff Chris, keep it up!
@Elektr0sch0cker5 жыл бұрын
Thank you for making these kind's of videos, they helped me understand the whole G-Sync situation much better!
@chrisrosenkreuz235 жыл бұрын
this guy sounds like he really knows what he's doing
@rescuereturn5 жыл бұрын
typical triggering german IT student voice
@Iamthemonkeylord5 жыл бұрын
We need an updated modern warfare netcode analysis pls
@Nutakins5 жыл бұрын
This ^
@dobbinb765 жыл бұрын
Check his Twitter feed "As promised, I will do an update video on the 'netcode' of CoD:MW 2019. But not during week 1&2 as devs patch/hotfix the game client and server a lot during that time. Don't want the results to be outdated before I even publish them."
@NavyNube5 жыл бұрын
@@dobbinb76 Thanks for the info, don't follow his Twitter. :)
@otterplays81565 жыл бұрын
A month later, still nothing. Lots of Modern warfare content makers are very tight lipped for some reason.
@Rosineren4 жыл бұрын
@Ladioz RTTS capping the game gives a much more stable frametime compared to using the ingame fps limiter, which will vary a bit more. This can easilly be tested yourself with MSI Afterburner. Input-lag difference i cant measure.
@ReneHoffmann1945 жыл бұрын
Thanks for all the testing. Not long ago I could have not imagined how complex the topic of latency and tearing is.
@BlueSkyleaf5 жыл бұрын
I like everything gut the setting of v-sync ingame, because a lot of devs use buffering options such as tripple buffering combined into one v-sync option and you can never be sure if they do.
@IslamGhonaym3 жыл бұрын
Man your topics never gets old. I never found myself watching every video of a channel multiple times. They are just very tricky and usefull. They helped me a lot.
@GnarlyChap5 жыл бұрын
Great video as always, but I would highly recommend to always use the NVIDIA V-Sync instead of any ingame V-Sync as they are almost always poorly implemented. I see again and again that the ingame one causes issues like lower FPS and stutters in some games and have yet to see anyone having such problems with the native NVIDIA one.
@Zack-f2q Жыл бұрын
Hello from the future, what u low lat do you have set and do you just disable in game vsync stuff
@drunkev5 жыл бұрын
Thank you for the extensive testing and insight, Chris!
@Sebastian_CD5 жыл бұрын
Your content is so great! You do turn complex topics into easy ones! Plus you have a very pleasing voice. Thank you for the hardwork.
@Zed-43 жыл бұрын
Every time I re-watch this since 2019 I learn something new!
@Avean5 жыл бұрын
Honestly this is the best video ive seen on this topic, i have runned my setup very wrong after hearing this video. Ive runned with gsync on and vsync on, but i havent been using fps limiters. I will also try to skip vsync from nvidia and rather use it in-game now. Damn this is such a well done movie, great job!
@hexxum5 жыл бұрын
Agreed. Can't thank this guy enough! Lots of misconceptions out there.
@derbiochemiker2 жыл бұрын
Thank you so very much for your videos on Sync technologies and input lag. For about one year I had the problem that I was still getting tearing even with G-Sync enabled and the FPS inside the G-Sync range of my monitor. If I activated VSync, the tearing was gone and the image was smooth, but the additional input delay was really noticeable. So for over a year I just couldn't figure out how to deal with this, now I just set V-Sync to on in the Nvidia Control Panel and set a Framerate Limit to 73fps, which is 2fps below my monitors native refresh rate and combined with G-Sync enabled I finally have the smooth, clean low latency experience I have been looking for the whole time.
@MaxxPlay995 жыл бұрын
thank you sir! Now it's clear for me. I mostly play Rainbow 6 Siege. Now my settings are: G-Sync ON, V-Sync ON, Null OFF RTSS Cap to 142 FPS. (For 144hz Monitor). Edit: Now I'm using the frame limiter in the Nvidia Software
@medusagg5 жыл бұрын
Is that good ? No input lag ?
@MaxxPlay995 жыл бұрын
MEDUSAGG so i don’t get 100% gpu bound. => no lag. RTSS ad one frame delay, but for me it’s worth.
@8ROAS4 жыл бұрын
Amazing content, love to see people that go the extra mile and do their homework. Btw, your videos on 1.25 speed are perfect.
@WickedRibbon5 жыл бұрын
Great video! If you have the time, please investigate the effect 'Full Screen Optimizations' have on gaming performance. I've recently noticed a much smoother experience turning this off, even with a freesync monitor.
@cartiercartier21715 жыл бұрын
How do I turn that off?
@WickedRibbon5 жыл бұрын
@@cartiercartier2171 You have to do it on a per game basis. Right click the game's .exe and check the "disable full screen optimisations" box.
@jamd14215 жыл бұрын
can we get a round of applause for this man!!
@lil----lil5 жыл бұрын
Wow. One of the best demonstrations ever. Clear with REAL demo footage and FPS shown. Very very good. LIKED.
@TheKillerZmile5 жыл бұрын
Conclusion: If you want to have NO SCREEN TEARING: GSYNC ON + VSYNC ON + LIMIT 3 FPS Below your REFRESH RATE. It will have no input lag at all!
@fluffyfn74 жыл бұрын
You dumb? Capping your fps below by 3 with gsync and vsync on will still have input lag unless your 240hz and cap it to 237 but if your 144hz and cap it to 141 you will still have input lag but less than 144
@TheKillerZmile4 жыл бұрын
@@fluffyfn7 didnt u see the video
@TheKillerZmile4 жыл бұрын
@@fluffyfn7 u bigot
@fluffyfn74 жыл бұрын
@@TheKillerZmile This just proves your a 7 year old who didnt read blurbuster testing refresh rates and capping below by 3
@Dezerter-wc2xp4 жыл бұрын
Vsync on in NCP and game too?
@Szanth5 жыл бұрын
Goddamn you were tearing up the other team at 11:00 Also thank you ily
@Seabass24785 жыл бұрын
bots
@rafaeltavares69285 жыл бұрын
Nicely done. All of my questions were answered, and the experiment with the mouse click to response time was really well performed. Thumbs up my dude
@omerk38135 жыл бұрын
Excellent work done here , Chris! Speaking honestly I find your channel one of the best content-creator in whole KZbin. Each video seems to be like a treasure. Sincere thanks.
@havz0r4 жыл бұрын
You also need to include the vsync off, adaptive sync off + hundreds of fps (capped or uncapped, gpu limited or not). By some testers, vsync off & adaptive sync off would be the best for input lag
@Denso4815 жыл бұрын
Wow I actually learned something new. Everybody always said it's you have to enable Vsync in the nvidia control panel, but the in-engine option makes much more sense
@alexandre96733 жыл бұрын
I've suscribed right now to your channel because you've this particular, clever pedagogical method of going to the point. Thanks a lot for the quality and intellectual honesty of your presentation. You make us earn one thousand of hours of checking some unintelligible others pretending experts. Best regards with all the wishes for this year.
@mr.waffles25552 жыл бұрын
Thank you for making this. It’s helped me and a lot of my friends better understand how all this stuff works.
@bubuluslustikus55574 жыл бұрын
Nice, wir hatten eine diskussion über vsync on und off mit gsync vor einem oder 2 jahren. Schön, dass du darauf eingehst. 😉
@dini10465 жыл бұрын
Well I applied this to cod and it worked wonders for my lag. I was having such a terrible experience with cod and this guide along with the others have helped me.
@MasryHany3 жыл бұрын
best video every for g sync users
@Merlin-5 жыл бұрын
They really need to work on making these technologies less confusing and more streamlined. As it stands now it's a total mess! First thing they need to solve asap is providing a freaking fps limiter in the control panel that doesn't impact your input delay!!! If for example AMD would offer this i would switch to them within a heartbeat...
@DTPettis5 жыл бұрын
Tsuri S. We can dream right. Sounds like this is what they are trying to do, He mentioned several times in this video that the NULL setting would drop the frame rate by about 3 FPS. I think a FPS limiter in the control panel will always be a pipe dream because of how many different game engines there are.
@Merlin-5 жыл бұрын
@@DTPettis yea another thing that needs fixing is the input lag increase when reaching 99% gpu utiluzation... They should put a buffer in that lowers it so the gpu performs same at 99% as at 97%
@fiber_king23345 жыл бұрын
@@Merlin- I really don't think that lag reduction that occures, when GPU is fully utilized is possible. It may be basically inherent to it, because simply put GPU has more to do that it can. It's like with trafic jams. More cars per time unit, but takes longer for the car to arrive.
@mduckernz5 жыл бұрын
@@DTPettis Why does different game engines have to enter into it? Hell just port the code that RTSS uses into the control panel, and BAM, all are supported
@evo78364 жыл бұрын
Great video. This explains why I was getting tearing at the bottom of my screen on a 144hz Gsync monitor. I capped my framerate at 140 with vsync off. Looks like I should cap my fps at 138 and turn vsync on in game. Thanks so much
@Soul23114 жыл бұрын
no u dont wtgf
@portman89092 жыл бұрын
Your videos have been very useful and informative. I use g-sync with v-sync and the frame limited for smooth gameplay. For online I also bought a router with SQM the Amazon Eero mesh and bufferbloat ping spikes in games are gone as well. One of the few channels that doesn't tell me shit I already know.
@Mp-wq8sq5 жыл бұрын
great job dude, I was unsure about the need to enable v sync and in wich cases but now thanks to u I got it, great video
@banescar5 жыл бұрын
Does "Image Sharpening" in the Nvidia control panel have any impact on latency/framerate?
@war90035 жыл бұрын
It will cost some rendering power, depending on the option/options u use. So i think yes. But if your GPU isnt 95 - 99 % of load, it should be somehow the same... But not 100% sure...
@Toss35 жыл бұрын
What about integer scaling? Considering replacing my 1440p panels with 4K ones now that Nvidia supports integer scaling, but haven't because I don't know what kind of effect it has on performance and input lag.
@KoseChris5 жыл бұрын
in gta 5 i noticed a increase on latency.
@D1.y5 жыл бұрын
EnHaNcE
@TheKillerZmile5 жыл бұрын
With my 2060 It costs 2-4 fps I turned it on because i can see more clearly now and it adds more clarity in graphics so why not. In future drivers maybe they can optimize it
@uzefulvideos34405 жыл бұрын
GSync is now called GSync Ultimate and VESA Adaptive-Sync / AMD FreeSync monitors are now often marked with GSync instead of GSync Compatible.
@DrQuin8515 жыл бұрын
Your extensive tests and shared knowledge have allowed me to get more out of my i7-920 then I ever thought was possible. I think I can get another 3 years out of this chip before upgrading to a w3690.
@ethanwilliams24455 жыл бұрын
Very helpful. Best explanation of this that I have seen so far.
@shkim02235 жыл бұрын
I love you so much for testing these subjects thoroughly. God bless you.
@Jacob1ill4 жыл бұрын
I wish i discovered this guy earlier. So simple to understand!
@musicxxa66785 жыл бұрын
Great video. This video can use as referance in every forum and reddit topic.
@Artichokeee5 жыл бұрын
Good job bro, nice and informative video as always :D
@bl4d3runn3rX5 жыл бұрын
Amazing. This is what I was looking for a long time. Thanks for explaining.
@Codyak135 жыл бұрын
I love how persistent you are with reviving and healing teammates!
@fluffyRabbit015 жыл бұрын
Man, you are a good medic!
@MerryBlind5 жыл бұрын
Awesome explanations and analysis. Very easy to follow and understand. Thanks!
@ncBadrock5 жыл бұрын
Great Video and testing. I finally know how to set up my GPU and monitor for the best result! I also subscribed.
@Flewrider5 жыл бұрын
Thanks for the video! didnt know you could use vsync on gsync to reduce tearing without input lag. Good stuff as always
@TheOnlyEpsilonAlpha5 жыл бұрын
Big Shoutout to you for making videos that help other players on the planet to get the best out of the hardware they have ❤️
@PetrMlejnek5 жыл бұрын
Again, one of the most professional videos I have ever seen!
@DTPettis5 жыл бұрын
Battle(non)sense. You are my favorite KZbinr. When I see that you have a new video out I push my schedule back
@_0x00_4 жыл бұрын
Dude - thank you for putting this together!
@parahodika5 жыл бұрын
Chris, hope you read this. There is a "relatively" new scan line sync from rivatuner statistics server, which is providing perfect smooth, tear free and adds almost no input delay to the gameplay. The knly thing is that your gpu has to be at 70-80% of the usage, otherwise you'll get tearing, stutters etc. I would really like to see you make a video on this topic, since in has a lot of potential.
@JtwasLuck5 жыл бұрын
The Nvidia subreddit needs to see this video. They think RTSS is worse than in game limiters when 9/10 games have poorly optimized limiters that mess with the frame pacing.
@BattleNonSense5 жыл бұрын
They are not wrong. In-engine FPS limiters do (usually) provide the lowest input delay. RTSS increases the input delay by 1 frame compared to good in-engine limiters, but provides more stable frame times. So there is a bit of a trade off (though, who feels 1 frame extra delay at i.e. 138FPS/Hz?)
@JtwasLuck5 жыл бұрын
@@BattleNonSense Agreed, that's where the misconception arises. Everyone assumes that with RTSS you get a one frame delay but that is compared to using the in-game limiter. Most people on reddit think RTSS actually increases input lag lol. Most people just assume that RTSS gives you a 1 frame delay compared to playing uncapped but that just isn't the case. As for in-game limiters, they are definitely a hit or miss. Most of them give you less input lag but at the detriment of stable frame pacing. I have personally experienced this and you have arrived at the same conclusion on your last video. This is what RealNC has to say on the matter: "RTSS does not add latency. It reduces latency. Just not as much as an in-game limiter can. In other words, using RTSS gives you lower input lag compared to not using a frame limiter." The funny thing is they quote the same person in their arguments. On a side note, I love your videos man. Keep up the great work as always. Personally, I can feel the input lag that G-SYNC gives me so I keep it off in games like CSGO but I am very sensitive to uneven frame pacing. So I will stick to RTSS in 90% of games.
@Malinkadink5 жыл бұрын
@@BattleNonSense Who feels 1 frame of extra delay at 138fps? 1337 G4M3RZ THATS WHO.
@willjohnsonjohnson5 жыл бұрын
@@BattleNonSense Everyone who feels the difference between 60hz and 144hz monitors, but I understand this video and the RTSS one does not apply to them.
@Adamtronik5 жыл бұрын
I use the Battlefield 5 in game limiter and according to the RTSS frame pacing graphs the framtimes look crap....but it feels super smooth to play. I cannot feel the difference between using RTSS frame rate limiter or the in-game limiter but I trust battle nonsense that its better to use the in game limiter
@Szanth5 жыл бұрын
At 11:33, why do you have "optimal power" instead of "prefer maximum performance" for the power management mode?
@samm1es5 жыл бұрын
you can easily set "prefer maximum performance" within the program settings tab for each individual game you play, no need to have the GPU running full power the entire time
@DogFart225 жыл бұрын
@@samm1es Or you can just use optimal power and it does it automatically for you.
@f_viii5 жыл бұрын
Godlike. Thank you for doing Nvidia's job.
@timofaust13155 жыл бұрын
Very educational. Thought I knew everything about that stuff, you proved me wrong. Thanks!
@Hirens.5 жыл бұрын
Keep up the good work man!
@fiber_king23345 жыл бұрын
As a person that plays competitive/noncompetitive as well as demanding/stable_fps cap=120 games I feel like I'm now completely covered what settings to use.(120 because only then there is no flickering and monitor reporting sometimes 144Hz. It's Freesync 2 monitor btw. Its VA, so considering its panel reaction that won't matter much, that I'll be using a bit lower cap) As I don't intend to tweak Nvidia settings for particular games I'll go with: IN NVCP from default --> GSync ON, VSync ON, NULL Ultra(-10ms in non competitive&demanding titles, as I understand won't hurt in other scenarios), Max prerendered frames: Topic for the next video ;-) As I play a lot different games I won't use global setting here. For CS GO they say you should go with '1'. For some (mostly GPU bound) this presumably may introduce stutter.
@Toss35 жыл бұрын
Would love it if you could test these things in more than one game. Hardware Canucks also did a test at 99% GPU lod and couldn't reproduce your findings in all of the games tested.
@lI_Simo_Hayha_Il5 жыл бұрын
Excellent work as always!
@RiccardoLulli5 жыл бұрын
I am a bit confused: why is V-sync needed if you are already using a FPS limiter? G-sync max frequency will never be reached so V-sync will never activate. This means that FPS limiter should be enough to avoid any tearing and V-sync can be disabled altogether. What is the reason behind this (unexpected) behaviour? EDIT: Rephrased the question to make it clearer, see comment below.
@St0RM335 жыл бұрын
i think it's because you still get some screen tearing in the bottom as shown in the video..not sure why this happens though; i think it has to do with the monitor not being synchronized frames
@MrSebastianMars5 жыл бұрын
nice skipping video. Dude above told why. Same crap with Freesync.
@RiccardoLulli5 жыл бұрын
@@MrSebastianMars I saw the video, I saw the bottom screen tearing but maybe my question was not clear, I suppose. Let me rephrase it: why is V-sync needed if there is already a FPS limiter? The FPS limiter alone should be more than enough. That bottom screen tearing is an anomaly and the fact that V-sync fixes it is an anomaly too. This behaviour is unexpected and unpredictable. I would like to know why this happens, the question purpose was to obtain in-depth information about this behaviour. Now that I re-read my question I see it being wrong, going to edit it now.
@MrSebastianMars5 жыл бұрын
@@RiccardoLulli have no idea what causes this. Ill double check my theory. Once I installed properly drivers with reseting my LCD settings and havent seen this tearing. After updating drivers it happens again.
@JN-hg5wn5 жыл бұрын
Awesome video, very professional and I learned a lot. You just got a new subscriber sir :)
@GlitchedBot5 жыл бұрын
You're a genius ... Please talk about RDR2 PC performance issues in the next video.
@baumstamp59895 жыл бұрын
OK what is the conclusion for best compromise of fluid motion and latency ?! on amd and on nvidia ? Can you do a seperate video for AMD anti-lag / freesync ?
@Sulejek5 жыл бұрын
Thanks Chris, very cool and helpful video
@adamm18015 жыл бұрын
Great video as usual, next time you include BFV measurements in a video, could you test the impact of ingame frame limiter and future frame rendering in DX12?
@bigben30195 жыл бұрын
Please do a video testing in game fps limiters like siege’s limiter
@ZekeMagnum5 жыл бұрын
RTSS is the best no matter what game :)
@DauX0r5 жыл бұрын
@@ZekeMagnum As a previous video from battlenonsense has shown, RTSS adds a little lag. I must however agree that its by far the best option for games that dont have limiters.
@JFinns5 жыл бұрын
@@ZekeMagnum actually Blurbusters found that in-game fps limits didn't add input delay while RTSS adds 1 frame delay
@ZekeMagnum5 жыл бұрын
@@JFinns I tested it in COD. RTSS leaves a lot better frame smoothing than the in game frame limiter. My MS was jumping all over the place from 8ms - 18 with COD frame limiter. RTSS gave be rock solid and steady 11 MS no matter what. the graph was all flat
@ZekeMagnum5 жыл бұрын
@@JFinns 1 frame delay is nothing and imo you gain so much more having a steady frame pacing than not having 1 frame delay extra and worse frame pacing
@D1.y5 жыл бұрын
So basically every gamer wants: Gsync ON FPS Cap under monitors max refresh rate Vsync ON (either ingame or in Nvidia) NULL ON because it doesn't hurt (or off like you suggested) And use graphics settings where your FPS will maintain the FPS cap
@OrganicGreens5 жыл бұрын
Not if you want the lowest possible input delay. Lowest possible input delay you just deal with some tearing. No stuttering tho
@D1.y5 жыл бұрын
@@OrganicGreens but when playing games, which rely on muscle memory, lowest input delay will probably f*** you
@OrganicGreens5 жыл бұрын
@@D1.y It feels the best to me. Cant go back to vsync or even gsync once you play a lot of csgo with no extra input delay. But i use it for some games that preform like ass. Tarkov for example needs frame capping badly
@windexislife5 жыл бұрын
I don't know if you'll read this, but I've found that Battlefield V actually has a very poor frame rate limiter. If you measure the effects with an app like RivaTuner, you'll see that BFV never delivers stable frame pacing, and every few seconds the frame rate itself goes over or under the set limit. Alternatively, using RivaTuners frame rate limiter presents a far more stable and consistent experience. Of course RivaTuner could possibly be biased in its measurements, but I tend to think it's quite accurate. See if you get the same results as I did! I'm curious :P
@DeltaPrime955 жыл бұрын
Good point I need to find a good frame limiter
@MrKillroy265 жыл бұрын
I’m glad I bought into Gsync when I had the money.
@ryccosn5 жыл бұрын
What about the reduce buffering option on overwatch? Your videos are great! You should have a video with the gist of all information, like "How to have the best video experience in OW" .
@JayMatth5 жыл бұрын
I had tearing in the bottom part with gsync and frame limit on. Now I know I can enable vsync too to counter that issue. Thanks :)
@mombof5 жыл бұрын
As always, great research testing and helpful!
@bradneedham6035 жыл бұрын
Love these videos man, keep it up.
@_L_i_o_5 жыл бұрын
Battle(non)sense how about set to "On" instead of "Ultra"? What's the difference, if any?
@cutting3dgemedia995 жыл бұрын
I wish we could get an answer on this. In his past videos, he opted not to test the 'On' setting as well which basically equates to pre-rendered frames 1. Why omit this setting? Most competitive settings guides online have traditionally stated that "1" is the best setting. I'm skeptical of this and would love Battlenonsense to offer some clarity.
@_L_i_o_5 жыл бұрын
Cutting3dge Media not mention Battleye anticheat has problem with settings set to “Ultra”, but with “On” its ok.
@DJRipGroove995 жыл бұрын
BFV ran worse for me with NULL set to Ultra, it ran better with just On. (1080ti Hybrid/7700k/344x1440 21:9 100Hz/G-Sync)
@peterpanda74754 жыл бұрын
Hi, Battle(non)sense ever since I a GSYNC monitor I started watching your videos and they've helped me ALOT. Now after alot of tweaking I found out that using NVIDIA NULL on Ultra limits my frames on 138 automatically when I turn on 'just VSYNC' in any game. I figured you needed to limit frames and enable VSYNC seperatly, but it seems that NVIDIA may have had an update of some sorts to spare time... maybe?
@KennyTP5 жыл бұрын
best video about gsync ever. Thanks man
@Fremmy5 жыл бұрын
Been waiting for this! Thanks for your scientific research
@HowBigistheMap5 жыл бұрын
Your videos are very helpful for my channel. Thanks!
@aeidolone5 жыл бұрын
Thank you man for this in- depth video! That's just what I needed! I was trying to find out the differences, with some low techniques, but the sensor and a high camera is the way to do it. And if I followed you well, the best option to have the smoothest screen with the lowest input lag is: G-Sync: ON V-Sync: OFF Cap the FPS to 4-5 frames below the maximum refresh rate of your monitor NULL: ON/OFF (doesn't really matter) Can anyone confirm this, please?
@Gabriellho5 жыл бұрын
What will give the lowest input lag *AND* most stable frame times - *assume GPU is NOT maxed out* - 144hz monitor + 141fps ingame limit w/ G-Sync on + V-sync off - 144hz monitor + 141fps ingame limit w/ G-Sync on + V-sync on - 144hz monitor + 144fps ingame limit w/ G-Sync *off* + V-sync *off* - 144hz monitor + 160+fps ingame limit w/ G-Sync *off* + V-sync *off* And what about the Low Latency setting on "On" vs "Ultra"
@TechNicoe5 жыл бұрын
Setting Ultra low latency to: Ultra, V-Sync: On and G-sync: On in the NVCPL limits my fps to 138 in Overwatch
@andreaserikssonbystrom12265 жыл бұрын
Cool, well explained.
@z1edog5 жыл бұрын
I have gtx 970 amd aoc 75hz monitor with freesync, after one of the updates i have setting "low latency mode" i setted up ultra and now when im playing in csgo i dont have at all tearing and feels like 144 monitor in games
@TehhDodge5 жыл бұрын
Very good video and explenations. I was always wondering why my G-Sync compatible monitor showed some stutter sometimes. Now I will enable V-Sync with the frame rate limiter set below the refresh rate of my monitor
@ReaperHackz5 жыл бұрын
I liked for the BF5 gameplay and video great testing keep it up.
@gLilihierax5 жыл бұрын
So basically in 07:00 it is confirmed that what is causing more lag with NULL enabled is the fps limit that it applies(138fps on 144hz display), because when you use the ingame limiter there is no input lag increase even with NULL enabled. I would like to see Nvidia adding a way to customize this frame rate limiter and then someone do it a comparison with RTSS.
@BattleNonSense5 жыл бұрын
NULL isn't just applying an FPS cap.
@Head00Busta5 жыл бұрын
I have a 60hz G-Sync monitor (4k native), 2080 super, and an intel 5930k @4.5Ghz. When running Modern Warfare with G-Sync, Vsync, and Ultra low latency mode all enabled in Nvidia Control Panel I have noticed the in-game monitoring display for CPU time (I'm assuming this measures the time it takes for the CPU to process each frame) was reduced to ~3ms from ~9ms with these features turned off. Turning Vsync off and using RTSS to limit the framerate at 60 fps while leaving G-Sync and Ultra low latency mode on performs the same with ~3ms on the CPU, but then I experience very noticeable screen tearing. Same thing without RTSS using the in-game fps limiter. Since I have a 60hz monitor, lowering the framerate below 60 fps is simply not acceptable. So in that particular game I use Vsync with G-Sync and Ultra low latency mode to keep the framerate locked to 60 fps and eliminate screen tearing, however I really haven't experienced any noticeable input lag. It would be interesting to hear if you have similar results, and if there is more input delay even when the CPU is taking less time to process each frame.
@Nutakins5 жыл бұрын
Greatness, thank you! Excellent explanation!
@Flatline_WRX5 жыл бұрын
I would love to see something like this in freesync.
@Mawandarmawan5 жыл бұрын
I would say this new nvidia update has a huge improvement at least for me. My monitor Lg 34um68p 75hz is a freesync. I never turned on freesync 75 hz before due to stuttering issue & frame skip with nvidia card. It felt smoother in 60 hz before But in this update, I can use 75 hz without any issue. No screen tearing, no stutter, no frame skip. Gameplay/movement way smoother than before. Here's what I did: - turn on freesync in monitor Nvidia control panel - turn on G-sync feature Nvidia control panel (manage 3D setting) - low latency mode : Ultra - Vsync : On Windows desktop resolution - change refresh rate to 75 hz Download rivatuner - limit FPS at 75 FPS
@NavyNube5 жыл бұрын
Can we get a Network Latency test of the new Modern Warfare man? Always giving us great information. Thanks for doing the research for us!
@helldemituz5 жыл бұрын
thanks boi, great content as always!
@fufu14055 жыл бұрын
Nvidia seriously has to make this whole process more straight forward. Not everybody wants to deal with this stuff. Don't get me wrong, I don't mind, but imagine some casual buying a gsync monitor because he doesn't want tearing and then not have it work properly because well... you have to pretty much understand everything you were talking about.
@cTHREEEz5 жыл бұрын
Is there a reason you're not testing the ultra low latency 'On' setting? You only tested Ultra and Off. I noticed the same w/ your last video. Can you possibly elaborate on this? It would be greatly appreciated! Awesome video as usual.
@YILDIZGEZEN4 жыл бұрын
It is getting quite complicated to make tests or to make decisions for what to choose. One is missing in your test: How about Gsync: ON, Fast Sync:ON, NULL set to ULTRA?
@cemk165 жыл бұрын
Nvidia clearly stated that NULL works only correct between 60 - 100 FPS. Other then that, how about setting NULL ON instead Ultra. How does that effect Gsync? @battlenonsense