Can't stress enough how much I love Rich's deep dives into hypothetical hardware specs
@Gravy12559 ай бұрын
Rich is still my favorite on DF. I always get excited for his videos.
@oo--77149 ай бұрын
It just sounds like cope tbh
@Gravy12559 ай бұрын
@@oo--7714 lol ok
@aladdin86239 ай бұрын
Hypothetical is an understatement. I am skeptical. It is a wiiide stretch of a comparison. Edit: typo
@Bry.899 ай бұрын
@@oo--7714 Honestly, he's gotten pretty good at this. Obviously grain of salt territory, but it's still a fun watch.
@ACGreviews9 ай бұрын
I am excited for the Switch 2. Can't wait to see how they handle the upgrade as well as current competition across mobile and console levels. Or don't handle it as Nintendo does their own thing.
@HShango9 ай бұрын
Most likely the latter, Nintendo will do their own thing with the chip
@RyuTheDragon899 ай бұрын
@@HShangoi hope nintendo doesnt underclock the chip for switch 2. It'd be nice to play first party games at 60fps with decent graphics.
@andrewskaterrr9 ай бұрын
Stop giving NintenDONT your money. They’re such a terrible company that hates their fan base. I’m not buying anything from them anymore.
@garethbryant21839 ай бұрын
Burnt by the switch oled and switch lite to be honest my kids hate them and I don't like them really. Have to be a massive upgrade.
@ColorblindMonk9 ай бұрын
@@RyuTheDragon89 If it's a portable, they probably will so they don't need a beefy battery or cooler. Keeps manufacturing costs down.
@Chasm99 ай бұрын
I'm glad that there's this comparison between different DLSS modes upscaling from the same base resolution, just to a different display resolution. Nicely shows DLSS' computational cost.
@racistpixel10179 ай бұрын
They could put frame generation and reflex to, switch 2 would be a killer
@buenoblue19 ай бұрын
I love how Rich squeezes so much info into his videos. No messing and he has the confidence that you can keep up. Very skilled guy
@wrightt489 ай бұрын
You could say they are very “Rich” in content 😉 I’ll see myself out.
@LoliconSamalik9 ай бұрын
@@wrightt48 Noooo. Stayyyyy!!!
@64kram8 ай бұрын
Remember reading his stuff back in the 90s, the C&VG and Mean Machines days. Good times.
@Alcatraz7609 ай бұрын
I hope this means NVIDIA improves DLSS upscaling from sub-1080p base resolution, and these improvements are brought to PC.
@Sengial9 ай бұрын
720p upscaled to 1080p looks good imo, same with 720p upscaled to 1440, upscaling anything below 720p looks bad
@JFinns9 ай бұрын
Digital Foundry once had a video on how DLSS would not be beneficial on small die sizes for one like the Switch/Shield SoC. I'm thinking that take is not valid and this will definitely use the tech.
@CoCo.-_-9 ай бұрын
they already improved the ultra performance dlss mode, techpower up did a comparison and it already looks much better than previously (this was months ago now)
@Jokerwolf6669 ай бұрын
@@SengialI think 720p resolution is the sweet spot for upscaling
@Chicky_Lumps9 ай бұрын
@@SengialControl at 1440p performance (720p internal) looks surprisingly great, a bit blurry in some ways but not nearly as bad as you'd expect.
@ghilzai9 ай бұрын
Rich coming with the most detailed content always.
@tatianaes33549 ай бұрын
A rich content, IYKWIM.
@jeffhernandez68809 ай бұрын
In hypothetical terms, the switch is as synthetically powerful as a 2050, but u seen Nintendos 2017 PORTABLE console play the most demanding games, it's bc they butchered the resolution to 240p in some scenarios, and they have extreme optimization, even the new fortnite update looks surprisingly good on it, and all that with mid tier smartphone hardware from 2015, bc tegra x1 was already old when the switch got it, so basically a decade old hardware jump almost, if the switch 1 did that, than imagine how ampere architecture will handle it next with the optimized code
@bulletpunch93178 ай бұрын
@@jeffhernandez6880the gpu was equivalent to flagship phones of late 2016 early 2017.
@Tammyisthebestmovieever3 ай бұрын
Since it's now known to be a custom version of this chip, it'd be safe to either add or subtract 25% to these total numbers. Plus I'm sure they've got some crazy DLSS/Ray tracing chip upgrade in there to make it all work
@The_Ostrich9 ай бұрын
Its pretty much a safe bet that this will be the SoC, it has been for a while. The Xavier is way too old at this point and Thor is too far off. The Switch 2 will be comparable to a base PS4 in raw power, but with more and faster RAM, much faster load times and DLSS, which will all augment its visuals and performance closer to that of a PS4 Pro, which is everything Nintendo needs for the next 10 years. Good days are coming.
@ivanramos18099 ай бұрын
That would not be the case at all. It would put it closer to xbox one series s.
@MikeUK669 ай бұрын
@@ivanramos1809 Ratio
@thelegend-e79199 ай бұрын
@@ivanramos1809Xbox One S or Xbox Series S? Those are very different capabilities so I had to ask.
@ivanramos18099 ай бұрын
@@thelegend-e7919 Series s of course. The S is just a regular xbox one without a disk drive.
@kevinsmith1639 ай бұрын
No. From a dock standpoint, it'll be closer to a Xbox Series S, bur from a unlock standpoint, it''ll be an equivalent to the PS4 Pro.
@WT839 ай бұрын
I'm curious to see what Nintendo and Nvidia can pull out of it. The first one punched well above its weight as Rich said.
@protocetid9 ай бұрын
What if they called it the Switch Advance to honor the last in a line of legendary Nintendo handhelds? Nintendo filed a patent that could be their future console, sucks it wasn’t on here. Would’ve been nice to have the DF experts give us their insights, we need it because the patents depict something that’s pretty bonkers. It’s like a mix between the DS and Switch.
@JL-nb1yc9 ай бұрын
I'm sure they will figure out a way to squeeze 8K performance out of it :p
@Adamtendo_player_19 ай бұрын
Or what if Nintendo called the successor Nintendo Switch 3D.
@fillerbunnyninjashark2719 ай бұрын
Definitely didn't punch above it's weight since it struggles to run most anything that looks even remotely current
@protocetid9 ай бұрын
@@Adamtendo_player_1 The 3D would suggest it has stereoscopic 3D like the 3DS and I don’t see Nintendo bringing back the feature.
@starpetalarts66683 ай бұрын
Update: the storage solution has been leaked the info is that Samsung's 5th Generation V-NAND memory is being used for both the cartridges' SDHC and the internal SDD or HDD unsure at the moment. Up to 256GB capacity with speeds of 1.6 GBPS. This is 5 times what you need to run a 4K video. Samsung is also providing the QLED display.
@JmKrokY3 ай бұрын
Cool
@docArr6663 ай бұрын
Hopefully it will be good enough to compete with the Deck and the ROG
@bigsiege76843 ай бұрын
@@docArr666 The switch is already better than the Deck as a portable device.
@nimbulan20209 ай бұрын
One thing to keep in mind about the time cost of DLSS - a significant portion of that will be due to post-processing being performed after upscaling, since you're dramatically increasing the pixel count. Developers could do post-processing before upscaling, as the postprocessing quality option in Alan Wake 2 allows, to significantly improve performance.
@PrefoX9 ай бұрын
no clue why so many people upvote that but... DLSS wouldn't like that (post process stuff before upscaling) and nvidia advices that very specifically...
@DonC8769 ай бұрын
@@PrefoX Thanks for the correction! Though it would be irrational to assume that nvidia didn't develop something specially tailored to this new chip and for these kinds of portable platforms. At least i am super hyped and hope that nvidia will bring us more chips in this space! Their research department is running on 2000% power it seems and since the first RTX Generation the pace of development has been staggering. They weren't able to buy ARM outright, but i am pretty sure that this won't deter them from becoming a behemoth in that space, and finally a serious competition to apple's ARM based chips. All i want for christmas is a standalone vr headset based on an nvidia chip that actually brings some architectural and technological innovations. Developing for these kind of devices comes with so many restrictions and it needs technological advances to outgrow these. Qualcomm has not really delivered here and i hope Nvidia can.
@nimbulan20209 ай бұрын
@@PrefoX Yeah there's obviously a quality loss doing it that way, but we're talking about squeezing as much performance as possible out of very weak hardware, and this is one way to accomplish that. And even the PS5/Series X versions of Alan Wake 2 are doing it this way.
@SteelSkin6679 ай бұрын
A lot of games run a primary and secondary upscale - the primary one (usually temporal) is ran after the geometry and lighting but before the post-process effects (with the exception of DoF), and the secondary one after the post-process effects, usually before rendering the UI.
@219SilverChoc9 ай бұрын
I wouldn't be surprised if DLSS is optimized further to have a smaller millisecond cost, there may even be a Switch specific one that may be closer to TSR/FSR2 in upsampling quality but using AI to make it much cheaper.
@unvergebeneid9 ай бұрын
It's absolutely bonkers how good games look on _handhelds_ now!
@MrPoeGhost9 ай бұрын
Given what they squeezed out of the X1 with Metroid Prime Remastered and other such games, I'm so curious to see what might be possible from Nintendo devs on hardware that _isn't_ almost a decade old.
@clouds-rb9xt9 ай бұрын
The next 3D mario will look absolutely gorgeous calling it now
@KarlDag9 ай бұрын
When switch came out, it wasn't decade-old hardware. Ampere will be decade old hardware in 6 years... Same stuff.
@jesusbarrera69169 ай бұрын
METROI PRIME remastered is just a GameCube game with better textures..... There's nothing demanding about it
@anonwalkerr9 ай бұрын
It’s just a GameCube game lol
@clouds-rb9xt9 ай бұрын
@@jesusbarrera6916 ... and much better lighting, and other major effects upgrades
@petrkubena9 ай бұрын
I really hope they also take advantage of variable refresh rate display (at least on battery and when possible also docked). It makes a huge difference. I'd also love to see a bit higher fps target than 30. 60fps is perhaps not possible, but 40 could be.
@PantsaBear9 ай бұрын
As nice as that would be, no way the higher ups at Nintendo would give the green light to acknowledge that 120Hz displays even exist in 2024. This is the same company that doesn't have HDR on Switch because of the pennies extra to go from HDMI 1.4 to HDMI 2.0 on their dock (yes, the Switch Tegra supports it). It honestly wouldn't surprise me if HDR wasn't on the Switch 2 when it will obviously have the chip even more capable to do so
@MegaLoquendo20009 ай бұрын
@@PantsaBear hilarious, I'm expecting a 720p display for the switch 2 as well, which is still fine at 7 inches, the thing I'm also expecting is for said display to be TFT despite the panel that's already used in the switch OLED, Nintendo is just different
@Skylancer7279 ай бұрын
Doubtful, especially if it still docks to a TV. Most TVs in the world don't support VRR, therefore it's extra cost for no reason to Nintendo. Nintendo are penny pinchers, don't forget that. If it's not a flashy selling point that wows people, it's not worth it to them.
@LosfrogerX9 ай бұрын
@@Skylancer727it could still be useful for the integrated screen, there would be no need for vsync when in portable mode
@Adamtendo_player_19 ай бұрын
The Switch 2 must have at least 1080p for the display in handheld mode and Nintendo will most definitely address the memory bandwidth issues with the current Switch hardware.
@JM_Traslo9 ай бұрын
If they do get DLSS onto the 2nd Switch, it's going to be very interesting.
@Ben-io2vo9 ай бұрын
What's dlss?
@thingsiplay9 ай бұрын
@@Ben-io2vo DLSS is a similar upscaling technology from Nvidia like FSR. It is the most advanced one to be honest, and that is coming from someone who don't like Nvidia (anymore). But unlike the upscaling technology from AMD and Intel, the DLSS is only usable by Nvidia cards.
@Ben-io2vo9 ай бұрын
@@thingsiplay why don't you like Nvidia anymore
@AlfieWoodland9 ай бұрын
@@Ben-io2vo I'm going to massively simplify here, but pretty much it lets you run the game at a lower internal resolution then upscales it to output a high resolution image. It does this job extremely well and isn't noticable in most cases, so it's basically free performance if a GPU supports it.
@The_MEMEphis9 ай бұрын
@@Ben-io2vobecause overpriced GPUs
@kadosho029 ай бұрын
This is fascinating. Seeing what current gen is capable of, this new system for Nintendo will definitely have some surprises in store.
@_n8thagr8_639 ай бұрын
It's incredible that DLSS balanced looks very solid at 900p
@justacollegestudent51479 ай бұрын
900m internal our output? And what intertnsk to ourpur resolution?
@Skylancer7279 ай бұрын
Eh... You it's more you don't notice how much better 4K looks till after you've looked at them back to back. Also remember that KZbin itself heavily processes the image you see and depending on your device your display may further process it.
@_n8thagr8_639 ай бұрын
@@Skylancer727 I play 4k with DLSS all the time. The difference is near imperceptible.
@ryanspencer67789 ай бұрын
DLSS and XeSS have gotten very good. Even at 1080p Performance mode (540p internal resolution), the image quality looks pretty darn good. Not the same as native 1080p, but not far off.
@maddmethod58809 ай бұрын
I really hope they keep the form factor/thinness of the original switch. one thing I dont like about the steamdeck/others is how bulky it is. the form factor of the original switch is just excellent
@syang14909 ай бұрын
PS Vita might be better ref in terms of form factor.
@AnonymousBoss18 ай бұрын
i hope we get a pokemon coloseum 2 that would be crazy cool!!
@GoogsRS9 ай бұрын
Man, Nintendo games are going to look so nice on their next system, I can't wait.
@Aggrofool9 ай бұрын
Nintendo first parties will look nice due to their art direction. But a weak Switch 2 will still hinder rather than help.
@saricubra28679 ай бұрын
@@sh-creative Mario wonder graphically looks worse than games on android, it only has a beautiful artstyle.
@cooltwittertag8 ай бұрын
@@saricubra2867this doesnt make any sense imma be honest
@Coplanersirtax97 ай бұрын
@@saricubra2867 what mobiles games are you playing bro?
@saricubra28677 ай бұрын
@@Coplanersirtax9 Asphalt and Genshin Impact. Both run poorly on the Switch including resolutions below 1080p. Nintendo Switch bias is strong.
@GordonGordon9 ай бұрын
Here's a pipe dream: incorporating variable locked framerates like the deck. I would love handheld 40fps stable without stutter. Good luck getting it to match TV standards though.
@MRTOWELRACK9 ай бұрын
Yes, please! Sony does a good enough job communicating VRR modes to players. If Sony can, so can Nintendo.
@truthwillout23719 ай бұрын
40fps has obvious frame cadence with 60fps so should be fine on 60fps displays.
@mechanicalmonk20209 ай бұрын
@@truthwillout2371 no it doesn't? You'd get constant judder. You're thinking of 120hz TVs where you can display 1 frame for 3 frames
@AlexAnteroLammikko9 ай бұрын
@@mechanicalmonk2020 Yeah. Ideally they would have a 1080p 120hz OLED display. And then run games at 40 fps.
@blackshard6419 ай бұрын
*Insert sound effect of Mario descending down pipe*
@Benji-Lindz9 ай бұрын
I'm kind of in awe right now. If this is how well games are running on what could be similar to Nintendo's next system, and that is without the console optimization that usually goes into Switch games, then I think this next generation for Nintendo is going to be incredible. Can you even imagine this level of mobile horsepower behind Nintendo's art direction? I cannot wait to see what they do next.
@RealJeffTidwell9 ай бұрын
4K30 BOTW and TOTK with significant IQ improvements (including but not limited to pushing out LOD) and DLSS seems like the benchmark, based in part on Rich's analysis
@renatoramos88346 ай бұрын
What was shown is way below switch 2.
@corey22325 ай бұрын
@@renatoramos8834 Unlikely. This is about as accurate as they'll get. Watch the "Moore's Law is Dead" video titled "Nintendo Switch 2 Leak: Specs, Power, Pricing, and Nvidia's Console Ambitions!" At 10:59 in that video, there are quotes from 2 x Nvidia employees. I'll quote one of them in case you don't want to look it up: "To be honest, the Switch 2 isn't really on my radar anymore - right now I am focused on finishing up validation for Blackwell. Switch 2 silicon has been done since late 2022. As far as I am aware, *that Digital Foundry article looking at the T239 processor leaked from when we were hacked is an almost entirely correct summary of what's true about the silicon in the Switch 2.* We presented several options to Nintendo, including one that utilized Lovelace, and they *basically selected a cost-optimized version of Orin.* It has some efficiency tweaks from Lovelace, and a few other goodies added as well. Oh, and AMD bid against us HARD for the Switch 2 btw, but ended up losing the bid..." DF basically has the Switch 2 specs down. Remember, Nintendo is trying to sell hardware at a profit, so if they price the Switch 2 at $400, the console's hardware & assembly cost a decent amount less than that. What kind of specs do you think Nintendo scraped together (in 2022 no less), that can be sold for a profit at $400, while also including things like a screen, storage, dock, joycons, etc.? Probably not too much.
@KillBoyUK9 ай бұрын
With it being a custom variant it’s not impossible that it will be designed with a modern tsmc node in mind
@2intheampm5129 ай бұрын
Correct, it's exceedingly likely to be using TSMC 4N (same as Lovelace). Sounds way too expensive for Nintendo right? Well. I did an area size estimate for T239 and found that the die would be under 100mm² on this node. Combined with best public estimates of 4N wafer cost and yield, T239 would cost about $20 per working chip. Include the price of memory, packaging, and Nvidias markup to Nintendo, and you have the SoC + 12GB LPDDR5 6400 + assembled on PCB costing Nintendo no more than $75, with a more likely cost being closer to $65-70. This leaves Nintendo plenty of room to still make a profit on the console hardware given even very high estimates for the costs of the other console components
@johnm913269 ай бұрын
@@2intheampm512 Remember The original switch used 20nm when tsmc 10nm was being used in other mobile products (snapdragon 835). $65 is way too low. Touchscreen, stand and SoC were estimated at $167 for the original switch. Everyone seems to expect switch 2 to cost more.
@2intheampm5129 ай бұрын
@@johnm91326 You didn't see TSMC 10FF SoCs until 2017. Remember that Tegra X1 came out in 2015, over a full year earlier. 20nm was kind of a fluke, Nvidia pretty much had to make something on those wafers (which they ordered and allocated from TSMC) since 16FF wasn't ready yet for Pascal, and Maxwell stayed on 28nm. Considering 4N is essentially still a TSMC N5 node, I think it's pretty reasonable timeline wise for Nintendo and Nvidia to have opted for the process for a console coming out in 2024. 2020 was the first year for TSMC N5, so we have a 4 year old node being used. Even if you don't accept that, at he very least 4N will be approaching 2 years old by the time T239 is out in Switch 2s
@johnm913269 ай бұрын
@@2intheampm512 T239 seems to be based on T234, a 2019 product. Moving from Samsung 8 to tsmc 4 would be costly for a budget device. Even with the x1 Nintendo could have released the 16nm shrink at launch, but didnt.
@2intheampm5129 ай бұрын
@@johnm91326 There aren't that many IP blocks to port to 4N in all honesty. Also considering the requisite increases to battery size, cooling capacity, and device size to compensate a far less power efficient 8N chip, T239 on 4N bears out cheaper overall
@beckergrey9 ай бұрын
Anothe caveat to keep in mind is that Nvidia is supposedly developing a special version of DLSS 2 for the Switch 2.
@theRemedyGames9 ай бұрын
Now imagine this horsepower but with the typical Nintendo type of graphics and art direction. Will probably run really great.
@JFinns9 ай бұрын
More cell shade graphics that don't really rely on hardware. Meh, would rather see how it performs on modern masterpieces like Red Dead Redemption 2, Elden Ring, and Baldur's Gate 3.
@lukemoonwalker84449 ай бұрын
Yeah, given how optimized some Nintendo games are I wouldn't be surprised if some first party titles, especially at the beginning of the generation, ran at 4K natively with no DLSS implementation, of course I'm talking about less ambitious titles like a Yoshi or a Kirby game, but that'd still show the capabilities of those developers.
@w21aaaaa9 ай бұрын
@@JFinns I mean there's also games like Mario Oddysey and Mario Kart 8 which still looks amazing while still maintaining 60fps. And they're not cel-shaded.
@MarbleThumbs9 ай бұрын
@@JFinns This isn't the Gamecube era anymore man, wake up, Luigis Mansion 3 looks incredible.
@HunterTracks9 ай бұрын
@@JFinnsYou can already play that stuff on handheld PCs like the Steam Deck, no need to wait for Switch 2 for it.
@flink12319 ай бұрын
If the real switch 2 can do what this simulation did it will be great. Let's remember it is possible to further optimize on fixed hardware! So great stuff.
@forasago9 ай бұрын
Yes. With none of these games a graphics programmer spent one second trying to optimize them for low-end laptop hardware. That was never the target for these games so they are expectedly wasteful when running on it.
@Sabaelos9 ай бұрын
I just wish it was more powerful though. By the time switch 2 releases, it will likely be considered underpowered again. And in a few years, developers will start to struggle in developing games for the switch yet again especially since developers are now trying to tap the potential of Unreal Engine 5. Nintendo games deserves better.
@supbro65059 ай бұрын
@@SabaelosUE5 performance wise is a trainwreck, I’d much rather have games that look PS4 level on a handheld. It’s a fucking handheld people, stop expecting 4090 performance on a tablet.
@Sabaelos9 ай бұрын
@@supbro6505 yes, ue5 games is badly optimized right now, but it could also be the standard 3-5 years from now. Then the switch will be in the exact same spot as it was before. I had hoped they would at least get a low powered 3050ti instead of a 2050 because it will just become obsolete a lot faster. If they really want people to stop expecting more then maybe they shouldn't advertise it as a home console hybrid and specifically target the handheld market.
@supbro65059 ай бұрын
@@Sabaelos No, you people have sky high expectations. Technology isn’t at the point where we can expect that much performance with little heat, decent battery life, etc. You said it yourself, it’s a hybrid. Not a pure handheld and not a full home console.
@XDLugia9 ай бұрын
I must say that I REALLY hope the Switch 2 will also support Nvidia GSync or HDMI forum VRR. It's such an amazing quality of life function that should be taken for granted today. Especially from Nvidia hardware.
@stevejambalaya30429 ай бұрын
Gsync for sure
@keyboard_g9 ай бұрын
A78 cores are well above Jaguar cores which were under powered even in 2013.
@leonidasvonsparta7 ай бұрын
Haters gonna hate
@hackdoug74404 ай бұрын
As long as we can play 1080p 60fps consistently with High settings in a 7 - 8 inch screen. I'm satisfied with it.
@maxDenGV9 ай бұрын
Great content as always, thanks for the hard work! One thing I was wondering and would have been nice to see is a rough "generational upgrade comparison" between current Switch games running on the Switch vs their RTX2050 counterpart. Also, I believe most media outlets were qualifying the 2050 as an unspoken 3040 at the time of release, not sure what the story behind it is but your analysis seemed to confirm it was indeed a lesser 3050. Cheers!
@floppa94159 ай бұрын
A very exciting piece of Hardware. A few notes - AV1 decoding seems tailor made to enable cloud streaming. AV1 should allow to either reduce bandwidth required or improve quality. But the fact that they really went for an A78 octa core is also not what I expected. Right now we know that a large majority of games can't properly use 8 cores and are still single thread limited. On a chip that needs to be cost and power efficient 8 going for 8 mid-sized A78 cores seem a bit optimistic and I doubt that devs will be able to properly utilize them, especially in the beginning of the hardware.
@vinylSummer9 ай бұрын
AV1 hardware decoding was already supported by ampere though
@trixniisama9 ай бұрын
When you look at the current Switch CPU utilization on recent intensive games with homebrew, even TOTK, the Xenoblade games and the likes, you'll see that the CPU is getting hammered pretty hard actually. Maybe it's a consequence of the CPU being so low clocked the single core performance isn't even a bottleneck, but IMO 8 cores will be just fine. Don't forget they allocated 1 core to specifically handle system and background tasks, with a more modern UI, they may as well allocate 2 of them this time. We'd end up with a 6 cores CPU in actual gameplay which is perfectly fine. IPC and single core performance is indeed crucial to games but modern engines have become better when it comes to multithreading at least some parts of it.
@cube2fox9 ай бұрын
... including Unreal Engine which in 2023 A.D. still doesn't support proper mulithreading.
@michaelbusto44299 ай бұрын
I am thinking that if they were showing a custom demo of the Unreal 5 Matrix demo, that Epic will be working to roll out improvements to UE5's core utilization/multi-threading so that more developers looking to develop for Switch 2 will choose Unreal Engine 5.x
@Mrorlgloth9 ай бұрын
Wasn't A53 inside Tegra X1 disabled because deflect ?? Nvdia Tegra t239 performance will be lower than Low end Exynos 1330 because less efficient fab (Samsung 8nm) and lower clocked speed and because it doesn't have efficient core like Mediatek Dimensity 9300 and it will throttled a lot after 30 minutes game play.
@Nigel2223 ай бұрын
How many Gamecubes is this?
@Polengue2 ай бұрын
Around 128
@SwitchUpYt9 ай бұрын
Really good video guys. I cannot WAIT for the new hardware.
@gman35639 ай бұрын
Would have been interesting to see the power that the 2050 was pulling during the benchmarks to really see what we could expect
@rafario4489 ай бұрын
6:56 it does have some extra power efficiency features that the 2050 lacks tho... so it might not be a fair comparison.
@Oceanandskylinevidss9 ай бұрын
@@rafario448its Arm also so the raw numbers doesnt do it justice either
@AndersHass9 ай бұрын
I wonder if the decompression in the SoC will also be used for “catridges” so they more or less just have flash memory on them then the SoC makes sure the files on it gets delivered quickly enough, where a typical PC NVMe SSD has a controller alongside the flash memory to deliver those high speeds. With it being flash memory it might be possible to more easily scale the storage size to the needs of the game (usually as time goes on the more storage space can be delivered on less size so it can scale into the future as well).
@lzap_CZ7 ай бұрын
Or maybe there will be no new card format, big games being digital only or will need to be copied to internal flash first.
@AndersHass7 ай бұрын
@@lzap_CZ the Japanese market for physical is big so I don't think it will go away there anytime soon. But if there won't be a way for physical to fit everything then the only option is to install it on the device then just have the physical as a confirmation you own it (and possible way to install the game without internet connection or at least install most of the game).
@jarde19897 ай бұрын
If they can hit PS4 Pro level graphics with current gen (PS5/XSX) loading… that’s really all we need for another amazing Nintendo generation
@delenius19 ай бұрын
It will be very interesting to see how they utilize the ml accelerator. Similarly on pcs, all the new chips are going to have ai accelerators. Could those be used for diss and similar gaming ai models, offloading the gpu?
@Nobody-sp7ug9 ай бұрын
Well, it can't offload from the gpu, because the gpu is where the ml accelerators (tensor cores) physically are. It can offload from the cuda cores to the tensor cores, which is exactly what dlss does.
@fearlesswee50369 ай бұрын
I know this is all hypothetical work based on trying to replicate the leaked specs of a processor that maybe might be used for the potential Switch 2 and all that, but the performance in the tests was jaw-dropping to consider that the Switch 2 could in theory reach that. The idea of potentially having a physical cartridge copy of Cyberpunk 2077 on a portable console is mind-warping...very excited to see how the Switch 2 story develops.
@tact1cal909 ай бұрын
steam deck
@Thesamurai19994 ай бұрын
@@tact1cal90They don’t sell that in my country, their loss
@Fuuntag9 ай бұрын
Since 2016 I have been enjoying the Rich Narrated DF predictions about Nvidia’s new “mobile” chips & Nintendo, always intriguing almost Asmr sleep inducing, in a good way. 😂❤
@RetroCrisis9 ай бұрын
Will be getting it for the Nintendo exclusives only. And I'm confident they will look beautiful
@TheKaizokuman9 ай бұрын
There will be plenty of Non Nintendo exclusives worth checking out.
@tipoomaster9 ай бұрын
The DLSS upscaling around RIchard's hair this video is impressive
@Shoeboxcat79 ай бұрын
Great analysis rich! I'm personally most excited about 1st party, and indie titles on the new hardware, and I'll delegate future "impossible ports" as testament to ongoing advancement in optimization and support for our hybrid/mobile future. In other words, I'm not expecting graphical revelations, but I do excpect experiences that challenge the established narrative both visually and interactively. That's all I can hope for a baseline.
@computergamingyesterday9 ай бұрын
Excellent clear-eyed look at what's possible.
@JJDavid9 ай бұрын
This is the type of video that inspires me while in school to not give up on tech/gaming journalism.
@Nick-tl7ts9 ай бұрын
My god! A masterclass in content creation
@tomkirbygreen9 ай бұрын
Rich! You star! An awesome video, I really love and appreciate your you (and the teams) experience, honesty, pragmatism and love for the medium. Major kudos sir.
@daverhodus9 ай бұрын
All I want is the ability to play Nintendo's first party exclusives at 60 fps.
@evrythingis19 ай бұрын
That exactly what I do on my 8 years old computer that cost $50...
@3dmarth9 ай бұрын
Exactly this! 60fps is the real make-or-break issue. I wouldn't consider myself a graphics snob by any stretch. Switch graphics are perfectly fine, as long as they're not noticeably compromised. Sure, it's _nice_ to have good graphics, but the games really just need to run well, with 60fps and fast loading!
@_sophies9 ай бұрын
Great video, though regarding DLSS, I wonder if what's happening is that the tensor cores are actually depriving the other cores of power, and that's why we see the FPS decrease? If so, Nintendo could keep them switched off in portable mode, since that's gonna be 720p anyway, and turn them on in docked, where more power is available, and resolution matters much more.
@alfo28049 ай бұрын
Yeah, I can imagine the console essentially targeting between 720p and 1080p native performance, and then using DLSS to do the rest. Turning the cores off in handheld would be a good power-saving measure.
@Nobody-sp7ug9 ай бұрын
It's being bottlenecked by a severe lack of vram capacity.
@joed51509 ай бұрын
@@Nobody-sp7ugThe 4gb he used is ridiculous tho seeing as how all the leaks say it'll be either 12gb or 16gb of ram
@Nobody-sp7ug9 ай бұрын
@joed5150 he didn't really have much of a choice though. That is the only ampere in existance where he could actually make a basically 1:1 match with simulating the t239, raster compute, rt compute, and tensor compute were all exact matches for the t239 @ 1ghz. No other ampere could actually get clocked low enough to reach that performance level with the number of sm's they had. Even bottlenecked to heck, this was an incredibly promising showing.
@renatoramos88348 ай бұрын
@@joed5150 for games, the switch 2 should have 10.5gb of ram available while the OS gets 1.5.
@RusticYT1239 ай бұрын
I cant wait to see what Nintendo is capable of with the new hardware. Especially whatever the new 3d mario is gonna be.
@thelonejedi5389 ай бұрын
I love Rich videos. Appreciate the details, explanation, and dedication to journalism. Why has he not been knighted yet?
@MrBurtbackerack9 ай бұрын
You can't knight a king
@Gehab9 ай бұрын
@@MrBurtbackerack Very true hahah
@PickeringSamuel9 ай бұрын
Richard is way above being a knight. Have you seen some of the scum they've knighted, it's more of a negative than a positive to most people lol
@fabrigarciacartoons9 ай бұрын
@@MrBurtbackerack best comment I have read this year. I did not see it coming
@aster76939 ай бұрын
I’m looking forward to the next switch, it could be in a strange position in that it probably will be significantly less powerful than xbsx and ps5 yet it could outperform them in ray tracing due to dedicated RT hardware
@MikeDerucki09 ай бұрын
I'm Tegra, I'm Bunny and we like the BOOM
@TomatePasFraiche9 ай бұрын
This is crazy Rich, you made life really hard for that approximated chip and it still performed crazy surprisingly good at 1080p! Now add native compilation with kernel and api optimization from Nintendo, the RT cores, low TDP tweaking (and also much higher clocks, I'm certain!) and freakin DLSS updated specific for Nintendo and you'll definitely get a 4k, maybe RT experience, on the go. I'm hopeful
@ConsistentlyAwkward7 ай бұрын
I guarantee you nvidia has made a port of t234/t239 to samsung 5nm at some point for R&D purposes, they could easily tweak that same design and offer it to nintendo
@xenuCS9 ай бұрын
T239 being the next-gen Switch SoC has been rumored since 2021. I still believe it's true.
@HShango9 ай бұрын
Nintendo is taking their sweet time with Nvidia I believe.
@boscotheman829 ай бұрын
It was supposed to be used in the OLED, it will be too weak for a Switch 2
@brandonleemoss9 ай бұрын
@@boscotheman82it depends if they use a smaller die size like the 4n it's supposed to the 8th nanometer then you're going to see a very nice jump in performance
@markcentral9 ай бұрын
Great video! Thanks the informative analysis Rich.
@mitchjames93509 ай бұрын
I reckon they should focus on memory bandwidth also storage speed as we have seen overclocked ram bandwidth on modded switch’s improves performance. Nintendo and NVIDA should look at AMD’s Infinity Cache set up to increase bandwidth without increasing cost or power draw.
@2intheampm5129 ай бұрын
Expectation is 100GB/s of memory bandwidth. Should be sufficient to keep the GPU and cores fed in handheld mode. In docked mode bandwidth may begin to become more of a bottleneck to performance, I'm hoping they've put 4MB of L2$ on the GPU to mitigate this somewhat
@mitchjames93509 ай бұрын
@@2intheampm512 Nintendo should take a page from the PS5 with its ssd and custom processors to remove bottlenecks. Also implement cache into memory like AMD’s Infinity Cache to increase bandwidth at a cheaper cost.
@leanlifter19 ай бұрын
@@2intheampm512It's going to be a set top streaming box Nintendo switch edition 150% fakeframes gen lol.
@OmnianMIU9 ай бұрын
@@mitchjames9350 bro, infinity cache is not only on AMD systems. Inform your self
@mitchjames93509 ай бұрын
@@OmnianMIUinfinity cache is AMD technology, where also than is infinity cache?
@JD-jx6gw9 ай бұрын
Always look forward to a tech deep dive from rich. Nobody does the details better! Notionally...
@si2k78019 ай бұрын
Giving devs direct access to the “metal”, goes a long way in helping to optimize games for the upcoming switch. I wouldn’t be surprised if we see series S levels of quality coming out of the next switch. -- that may be a boon for the series S in terms of dev support and dev priority if the next switch sells very well.
@justinmadison5139 ай бұрын
I don't see the Switch 2 getting anywhere near Series S levels of performance. The Switch 2 will like be $400 and a handheld. It's basically impossible to get Series S levels of graphics quality out of that reality at this time.
@gameboy88779 ай бұрын
@@justinmadison513 no DLSS on the S though, especially a factor if this Switch does indeed contain that machine learning processor
@justinmadison5139 ай бұрын
@@gameboy8877 The Switch won't have the latest iteration of DLSS though since it will most likely be Ampere-based. And given that DLSS does still have a performance cost, it's hard to say that it's gonna be able to make up the difference. It's just unreasonable to think a $400 handheld is going to be able to quite get to Series S levels of performance.
@timmy38229 ай бұрын
Excellent analysis given the limited hardware you can benchmark. I’m very much looking forward to Switch 2 (or the Super Switch as I like to call it). Nintendo first party devs have done wonders with the limited hardware available, so it fills me with hope we could be in store for some truly wonderful experiences with the next gen of Nintendo hardware.
@cyberrb259 ай бұрын
We're having both "Can it run Cyberpunk" and "Can it run Alan Wake 2" and the most recent versions of the "Can it run Crisis" meme
@steveco18009 ай бұрын
Wonder what power draw was being used with the downclock, and how this compare to the Deck and Ally for performance
@buenoblue19 ай бұрын
I wonder what power draw Rich uses while in content mode 🤣
@CrocoDylianVT9 ай бұрын
considering how well Nintendo know how to fully exploit their own hardware it wouldn't surprise me seeing a Ray Tracing Mario game running at perfect 60 FPS while perfectly looking like somthing that could've come from the PS5
@Subninja20128 ай бұрын
Maybe BOTW will run at 1080p/60fps on the new hardware. They might even have anti aliasing and cube maps! Wow!
@georged76279 ай бұрын
From the Pyramids to the Switch 2 oh man what a time to be alive 🙏🏽
@Teste-gp7bm9 ай бұрын
A good comparison to 8C Orin would be something like the Ryzen 2700 if downclocked 20% or so. The performance is not that different and the cores are also in a dual 4C cluster with not very fast caches. Though it is usual for Nvidia to provide some of the faster memory subsystems in ARM chips.
@tristanweide9 ай бұрын
Considering the 3700 is about PS5 territory getting that high on a handheld is dumbfounding!
@Teste-gp7bm9 ай бұрын
@@tristanweide The PS5 is a 2700 with half the FPU. The Switch 2 will be influenced by the clockspeeds they manage on a portable device but I think the CPU perf will be surprising to many.
@rodmunch699 ай бұрын
Screw the Switch - can we finally get a new Shield TV, keeping TrueHD audio support!?!?
@hueypautonoman9 ай бұрын
Dr. Richenstein has done it again with another console-mimicking monster. Well done, sir!
@DonaldHendleyBklynvexRecords9 ай бұрын
The way Nintendo optimizes for their hardware, I can see them having Mario games running @4k 60fps on damn near any chip
@paul1979uk20009 ай бұрын
It depends on what they are doing with it, it's one thing to do Mario at 720p, bumping that up to 4k would need a lot more horsepower, just at the same visuals settings, but gamers will be expecting much better visuals being its next gen hardware, so 4k is a bit of a pipe dream without some major upscaling. There's also the factor that Nintendo tends to be very conservative on performance per watt to get better battery life, so clock rates could be reduced quite a bit for battery life.
@s4shrish9 ай бұрын
Heck, Mario Kart 8 ran at 1080p 60 FPS on the Switch, on Switch 2 it could easily run at 4K 60 without using DLSS. Ofcourse, the logical thing to do would be to improve fidelity and target 1440p DLSS instead. But indies targeting low spec graphics and some Nintendo titles (like Mario vs Donkey Kong) would simply thrive.
@lacasadelvideojuego38809 ай бұрын
@@s4shrishLOOOOOL NO WAY the switch 2 can run Mario Kart 8 at 4k/60
@JustoneAssassin9 ай бұрын
@@s4shrish Mario odysseys was alot 60fps and looked amazing!
@JimmyGlover-kq9fq9 ай бұрын
@@lacasadelvideojuego3880it can run Mario Kart 8 on the current Switch on 1080p 60fps. Use DLSS on that game and voila.
@KuroiPK9 ай бұрын
If we get anything close to a PS4 performance in handheld with DLSS support in a similar Form-factor of the current Switch, I would be extremely happy or anything along Decks performance but lighter and quieter
@mikeslemonade9 ай бұрын
Far too weak.
@mikeslemonade9 ай бұрын
I will be asking for Switch 2 pro all Gen
@HunterTracks9 ай бұрын
Radeon 780M, the iGPU present in most handhelds (ROG Ally, Legion Go, Win GPD4, etc) already handily beats PS4 performance and is quite close to PS4 Pro GPU, at least in theory. The limiting factor is power consumption -- the GPU in the Steam Deck frequently beats out the Ally at lower power consumption, due to extensive modifications made to make it more efficient than AMD's "ready-made" 780M. Keep in mind, though, that even max-powered 780M is far from being enough for most new AA+ titles. The major question is, can Nvidia make something that performs similarly but consumes less power? I doubt it, personally. Nvidia's GPUs are more efficient than AMD's in the desktop space, but they have very little experience with comparable size constraints.
@alfo28049 ай бұрын
It needs to be _at least_ as powerful as the Steam Deck. Otherwise, it's too weak.
@paul1979uk20009 ай бұрын
We should remember that a Steam Deck 2 is likely around 2025, and there's already a much more powerful portable PC gaming machine on the market. I would actually consider a Switch 2 with Steam Deck 1 level of performance quite poor if I'm honest. As for PS4 level visuals with upscaling, that seems doable and in any event, it's going to be a massive upgrade over the Switch 1, which was old even on release but I don't expect it to compete with PC portable gaming devices that are released around that time.
@MarcelE809 ай бұрын
Wow, super promising stuff! I can't wait for Switch 2
@ejlennon23539 ай бұрын
Excited to see what devs will do. Death Stranding literally ran on hardware from 2013 and to see what that game was able to do is super impressive. Tight optimization and good design is what devs gotta focus on moving forward to make tighter games.
@KingVulpes9 ай бұрын
i don't know if i'll buy a switch 2 for anything but exclusives, after getting the steam deck, I don't see any point in buying games twice anymore
@JaimeIsJaime9 ай бұрын
It would be good if Nintendo waits a little longer for a SOC containing an Ada Lovelace solution instead, like a cut-down RTX 4050 which are used right now in laptops. I am one of those people that thinks Ampere is not a good solution for a handheld. While it had good generational improvements it was at the cost of high power consumption. That performance won't solidify in a power constricted device. Ada Lovelace on the other hand while its performance was kind of disappointing in the mid range it's power efficiency jump is one of the biggest there has been in probably decades. It can easily double performance in a handheld device against an Ampere solution, triple it if we count frame generation. Nintendo Switch has been selling quite well, even if it's showing its age, I think there should be no pressure to adopt this 4 years old chip which will be 5 years old when the new console releases. Hope Nintendo can work together with Nvidia to get a more suitable chip for their new console.
@skieth99999 ай бұрын
I'm most excited to see what Nintendo's own devs put forward on the next piece of hardware. Xenoblade, in particular, is a series I could see taking full advantage of DLSS to just let their current assets shine
@xtr.76629 ай бұрын
@@estwikphotoit wont come for the switch 2 if it even comes it will be for the current switch
@erenyeeagah2049 ай бұрын
monolithsoft needs to make a new engine tho imo. theyve been using the same since X and you can tell
@xtr.76629 ай бұрын
@@erenyeeagah204 its not the engine they use is for the switch xcx and xc2 clearly look different especially in the particles department
@Kiyuja9 ай бұрын
I appreciate the video a lot but it has to be said that I dont think it paints the full picture. Keep in mind the Switch 2 will use ASTC texture compression (unavailable natively on desktop, except for some older Intel iGPUs), maybe even gDeflate, shaders are bundled in, therefore less processing required, way more fine tuned custom software solutions compared to the general purpose PC software etc. But even in this kind of "worst case" scenario I think its pretty darn good for a handheld, not to mention the directly developed / optimized titles. Nintendo, Retro Studios and Monolith Soft are true wizards. Awesome Video!
@coryv56799 ай бұрын
So, even if the Switch 2 ever comes out it will be last gen still. Nice.
@Praxss8 ай бұрын
If Nvidia and Nintendo want to give 4k at 30 docked mode they can provide custom version of dlss along with custom hardware for dlss and rt.
@cian.horgan9 ай бұрын
I know, caveats up to your eyeballs, but man that looks so much better than I'd expected. And I quite liked my switch already, Doom is such an achievement I can't wait to see what the switch 2 version of Elden Ring or Baldur's Gate 3 or even Minecraft RT looks like on a handheld screen
@Gamelander9 ай бұрын
I am also interested to see how this new switch shakes out
@Judie-Nator9 ай бұрын
I'm personally fine with DLSS preformance mode at 1080p. Expecially with the more recent DLSS modes it gets pretty damn close to looking like native 1080p. Yeah it's a bit soft and there may be some artifacts here and there, but it looks pretty good for the most part
@quelquun18499 ай бұрын
If Nintendo can do a device who run title like 1080p 60fps and 1440p 30fps im fine with this.
@bananachild19369 ай бұрын
I'm very excited to see what Nintendo has planned for their part of "Next-Gen" next year.
@GameslordXY9 ай бұрын
@@tdog1445 That does not mean Switch 2 won't come sooner . Playstation 2 was 13 years on the market and is imo primary reason PS3 did not sell over 100mil . So unless Nintendo hopes to sell 170-200mil Switch 1 units , it will probably arrive in 2025 .
@KokoTheGorilla699 ай бұрын
@@tdog1445no they aren’t they never said that 😂 the releases are winding down and something new will be announced next year
@leonardo25gabriel9 ай бұрын
@@KokoTheGorilla69 Funny that people say this since 2020, lol, it will always be next year and next year, until it becomes reality (just like MGS3)
@Alegodix9 ай бұрын
@@leonardo25gabriel What you say is true, but the switch hardware is reeeeally old at this point and the probability that the newgen nintendo console will appear next year is really really high (demo at some video game conferences to devs rumors, verified leakers that said it will launch next year, drops on switch sales...), and they will only announce it, maybe it will launch in 2025 idk.
@jolejolevv9 ай бұрын
The new switch was presented for press in Germany. Google it it was at ganescom
@JasononaBike9 ай бұрын
If they included frame gen and DLSS, it could be incredible and help make up for Nintendo's hardware weakness and longevity
@leanlifter19 ай бұрын
Nvidia don't do anything to increase longevity. The Tegra X1 in the switch can't even run the UI without lagging right out to a crawl.
@boshi99 ай бұрын
@@leanlifter1It was Nintendo's choice to use an underclocked version of an old chip.
@breka34827 ай бұрын
@@leanlifter1that’s because dlss wasn’t as common back in the day
@EliGao9 ай бұрын
Did you check the VRAM cost for DLSS? The assets could be of higher quality as the target resolution rises, even if the input resolution stays the same. This can contribute to the giant overhead in your results, and is definitely more stressful for your 4GB VRAM, comparing to consoles where more RAM is available (even if shared with the CPU, PS4 pro can load assets for 4K targets into 8GB GDDR5)
@raineheartily45809 ай бұрын
A medium setting cyberpunk graphic level Pokemon game would be awesome,
@Quake28159 ай бұрын
GameFreak is incompetent.
@jaynelson17629 ай бұрын
Assuming Switch 2 sells as much as Switch 1, wouldn’t it make sense for Nvidia to make a completely custom chip for Nintendo? As I’m assuming The Tegra X1 must be one of their best selling cards ever so surely It would be worth the investment? Especially as they don’t seem to make an appropriate chip for Nintendo’s needs hence why they are customising a Car Chip?
@aol909 ай бұрын
interesting video, can't wait to see what Switch 2 is actually capable of in comparison to this video for better or worse!!!!
@brandonleemoss9 ай бұрын
Nintendo games will be capable of much better because they would fine tune the game specifically for the hardware😊
@teo_ww9 ай бұрын
The only journalist that can give credible, plausible, BESPOKE coverage on hardware rumors.
@perfectlyslicedegg33489 ай бұрын
If the Switch 2 can run every game at Native 720p locked 30fps in Handheld mode. That will be a HUGE W
@Knorrkator9 ай бұрын
I really hope they put it on a better node like samsung 5nm or tsmc 4nm to give it atleast somewhat decent power at 15 W.
@MegaLoquendo20009 ай бұрын
Considering that Nintendo released the OG Switch with a 20nm TSMC node when there was already wide availability of its 16nm production node, and the ridiculous price increase to produce chips on the newest litographies, I think we'll see TSMC's 6nm at the absolute best. That and the reports saying Nvidia sold tons of Samsung-8nm-made T239s to Nintendo for the first few million Switch 2 units makes it seem like the Switch 2 will have an underwhelming performance despite the relatively new technologies being used. The reason for this is the horrible performance/watt on Samsung made chips.
@Elchinodawn9 ай бұрын
@@MegaLoquendo2000those reports have 0 credibilty, its not a matter of a choice, Nintendo can't use 8nm samsung and expect it to last more than 2 horus
@dannonyogurt989 ай бұрын
Dlss on a handheld is a game changer, I always use it even on my 3090ti for higher frame rates. It's so much better than FSR.
@ash_14199 ай бұрын
Sad
@gellister9 ай бұрын
Heck FSR on steam deck is pretty great if you ask me so yes DLSS will be great.
@Skylancer7279 ай бұрын
To me DLSS really only looks good on the higher resolutions. As you go down you really do start to see the blurring it causes.
@Daigon959 ай бұрын
@@Skylancer727 True but it is a MUCH better alternative use as a "fake AA" solution compared to things say like TAA, where it absolutely DIES at any res below 1080p; With how smeared it looks.
@stevejambalaya30429 ай бұрын
@@Skylancer727not true,a wake 2 runs with all high set at 720p upscaled to 4k and it looks shockingly good,dlss is amazing
@AndyGilleand8 ай бұрын
Most likely what they'll do is use DLSS to 1440p, use traditional upscaling from that to 4K, and call that 4K output.
@PillsburyNinjaKneadingJustice9 ай бұрын
I just want Metroid Prime 4 to be the best it could possibly be. Hope we see something soon on the next console and prime 4
@dustarma9 ай бұрын
Regarding DLSS not being a free lunch and the lower framerates on Death Stranding, isn't that because, even if all of the modes presented are based on 720p native, the games are using higher resolution/quality buffers depending on the output resolution after DLSS?
@Alovon9 ай бұрын
NGL there's some major flaws in this video. 1. The Process Node/Clocks I struggle to believe that 12SMs, 8 CPU Cores, Cache, a custom FDE block, and all that would fit on Samsung 8N? Especially with how power leaky Samsung 8N is (There's only so much Lovelace's power saving features can grant when the node is super flawed) It's just more likely to be TSMC 4N due to the form factor of the device (Tablet). And also clock floors from Ampere/Samsung 8N are a thing to consider, so even if it's not too big die-size wise, it will likely be too power-hungry to be SEC 8N. Plus side, with TSMC 4N and the small size of the chip on that node due to the sheer density increase versus Samsung 8, you'd get enough T239s out of a wafer to overcome the cost difference of the process node, so better ROI both in Chip/Wafer, and Performance/Watt. (NVIDIA reported TSMC 4 cost 2.3x per wafer but had nearly 3x the density of Samsung 8, so even accounting for TSMC price hikes, that would result in TSMC 4 being the potentially cheaper process node on mass production versus Samsung 8. Unless NVIDIA manages to get a somehow even better deal than that deal, they cited when comparing Samsung 8 to TSMC 4N. Which in my personal opinion would be the equivalent of Process Node Highway Robbery if even possible, so probably best to assume the data we have) 2. The RTX 2050M is quite a flawed card for this test in my perfectly honest opinion. Sure, 3TFLOPs is a lower bound guess for the power of the SoC (There's a DLSS Tester in the NVN2 API that suggests a 1.38GHz max clock though so that'd put it at 4.2TFLOPs). But alongside that, 4GB of Framebuffer is pretty much impossible to really work with much as in most modern titles it's easy to overwhelm it and run out of memory, especially on a 64bit memory bus versus the 128-bit bus T239 would sport (Similar Bandwidth on a bigger bus would mean more even delivery and transfer of data to and from memory instead of shoving it into a single pipe). And a final major concern is the 2050 itself here displays some extremely odd behaviors versus it being clocked just a bit higher in tests like from Jerrod's Tech where it was pretty much in step with the 3050M which runs itself and DLSS way better at 1080p than displayed here, far out of proportion with the clock difference forced here. I mention this as rumors from NateTheHate and NecroLipe mention 12GB being the likely amount of memory on-system, more than Series S, which after accounting for CPU and OS, likely would leave around 6GB (2GB OS, 4GB CPU) or maybe 7GB for the GPU on average if Nintendo goes with a thin OS again like Horizon on Switch (or just re-uses Horizon as is) So considering DLSS outputs frames with the size of the resolution they are outputted to (a 4K frame is a 4K frame after DLSS even if the internal resolution is 720p for example), the 4GB of the 2050M is likely being heavily overwhelmed, thus incurring that 18ms cost observed, it's dumping out to system memory, which is likely limiting testing with higher graphical settings and output resolutions due to how even 1080p can overwhelm the 2050M by just going a hair above 4GB often. ---------------------------------------------------------------------- While the public-facing recap of the spec sheet is appreciated, there's just some major flaws here in the video, and that's before you get into how a console is a completely different environment than a Laptop and as the Original Swtich showed, can pull a lot more processing power out of the hardware than on PC. An example, Mixed Precision is used to great effect on Switch. Not so much on PC, and Ampere utilizes the Tensor Cores at a 1:1 rate with the GPU cores FP32 Rate to operate FP16 calculations. So instead of Tegra X1 where Mixed Precision reduces the FP32 available for the Double-Rate FP16 on the shaders using it, on T239 you can have all the Shaders running FP32 and the Tensor Cores running an equal amount of FP16 in theory "Doubling" The TFLOP value. Now this is purely theoretical and probably not practical, it'd be better to use some of your Tensor Resources to run things like DLSS Super Resolution and Ray Reconstruction. But considering how DLSS is a segmented part of the pipeline in the rendering process, you could probably have the Tensor cores mostly running FP16 then swtich to the Deep Learning Calculations for DLSS when the time comes in the pipeline (Much how the OFA engages at specific parts of the render pipeline when using DLSS-Frame Generation on Lovelace GPUs) 1:1 Mixed Precision probably isn't viable for shader code quality reasons, but there are a lot of tasks you could offload onto the Tensor cores due to having access to so many INT and FP functions at different speeds, not that I expect a developer to find a practical use for the 1:8 ratio the Tensor Cores operate Sparsity FP16 at versus the FP32 of the shader cores, especially as that function doesn't work for rendering shading to my knowledge. However it probably would make what would be a 3TFLOP GPU here, more like a 5TFLOP GPU when engaging mixed precision for speculation purposes. Another unique thing about consoles is how software can be optimized for it from the platform owner, NVIDIA and Nintendo are directly working together on the SDK for this platform, so it stands to reason that they probably are optimizing DLSS's cost for the platform, and like how UE5 can have branches merged into the main branch, we would see these optimizations come to the main DLSS branch given time.
@Alovon9 ай бұрын
To add an addendum to the VRAM/DLSS Cost thing, we don't really know how exactly DLSS's cost is calculated, even if you don't run out of memory. If it's mainly clock based, then T239 would probably mop the floor with the 2050M tested here in the frametime cost as the DLSS Tester mentioned has that maximum clock of 1.38GHz (~4.2TFLOPs). Running near double the clock. So not only is the 2050M likely running out of memory trying to fit 4K frames made by DLSS into the buffer, it's probably also suffering from rate limits due to the reduced clocks (something to worry about in Portable mode more than Docked based on the clocks mentioned in that DLSS Tester in the NVN2 API)
@evrythingis19 ай бұрын
Dude, this is just an Nvidia and Nintendo advertisement for tech illiterate people. No reason to write a book, people only read bot comments.
@Alovon9 ай бұрын
@@evrythingis1 I at least try to inform people
@evrythingis19 ай бұрын
@@Alovon I encourage you to make a youtube response video, and then pay for thousands of bots to give it enough traction in the algorithm so it actually gets seen.
@Hollowtriangles9 ай бұрын
I need this to come to a new NVIDIA shield
@stephkm36559 ай бұрын
I don't know if people realise that this hypothetical Switch 2 version of Cyberpunk runs almost on par with the Series S version. This is a huge boon. Switch 2 might significantly have more third party support than Switch 1.
@PrussianBlu39 ай бұрын
They accurately predicted the Series S for "reasons". I'll take this analysis as gospel.
@leonro9 ай бұрын
Regarding the Zelda "4K" demo, it is highly likely that it's not going to be upscaling from an internal 720p resolution, especially given that it already ran at 900p on the original Switch. Something in the 1080p - 1440p range would sound reasonable, and DLSS upscaling to 4K from those resolutions should have a lower associated cost.
@Noisy_Cricket9 ай бұрын
If you told anyone 25 years ago that we'd have graphics like this on mobile, they'd lose their mind. Honestly, the OG Switch is still impressive to me. These graphics on a Switch 2 are insane.
@AllTimeScary9 ай бұрын
It sounds like it’ll be the traditional Nintendo console. Third party games will be dated upon release and look worse and run worse than every other console but Nintendo first party games will look great. I’m always happy for a new Nintendo system but I wish they could have pushed this even further.
@rogerschutt36269 ай бұрын
Rich, did you look at Tensor Core Utilization per frametime with nsight? What I noticed with DLSS is actual utilization of TCs in ms of a frame is often very low. There seems to be computation outside of the TCs per frame which might utilize the Vector FPUs. I suspect not every piece if DLSS is ML. Potentially limited to Pixel Clamping and when it fails (fe at disocclusion) to „hallucinate“ a conclusive datapoint. Aside from that a very signicant portion of thr cost for DLSS is computation for Full Screen Effects. Those are rendered AFTER DLSS at outputresolution. So no wonder the poor rtx 2050 broke down as it had to render full screen effects to a 4K outputresolution (at 4k dlss ultra performance). There could be potential for the developer to reduce quality / resolution for full screen effects. Just some food for thought ;) I cam highly recommend using nsight to look into whats going on in a frame.