I just hope CDPR's efforts in CPU multithreading actually gets properly added to UE5, UE5 cannot continue with it's pathetic CPU usage.
@WiseRiley9 ай бұрын
I bet you they wish they never moved, RED engine is a good scalable technology
@xtr.76629 ай бұрын
Also lumen and nanite together are very cpu intensive
@LN.22339 ай бұрын
They've already started development on the next Witcher game with close to half of the staff on it. They haven't complained yet.@@WiseRiley
@TheSquidThatCould9 ай бұрын
UE5 is going to get some performance improvements regarding cpu usage in the next version. Which will hopefully fix lots of the problems
@ryanschindler9239 ай бұрын
Right, after seeing the incredible work they did with REDengine (rip) i can only hope that same level transfers to UE5. I mean what they did with Cyberpunk is insane.
@richardtucker59389 ай бұрын
Man i just love seeing the railroad and stone in Robocop, all the shadow and geo detail. Before ray tracing was a thing when i was younger this was the kind of graphics advancement visually i really thought about, just that pure detail
@vandammage17479 ай бұрын
Sure that is cool but the low resolution is not worth it.
@EpochFitness9 ай бұрын
@@vandammage1747you observed it on a console?
@vandammage17479 ай бұрын
@@EpochFitness yes and for 98% of pc gamers it will be even worse than console.
@allansolano55879 ай бұрын
@@EpochFitness that statement is stupid if 90% of pc players cant even play it on low like most UE5 titles i guess you habe a 4090 using it with heavy upscallers and frame gen to get over 60 fps because with out those the card cant get you 60 fps because this engine is just extremely early to be out in the AAA industry
@EpochFitness9 ай бұрын
@@allansolano5587 assume that’s not to me.
@PXAbstraction9 ай бұрын
I don't understand why shader pre-compilation is not just a built-in feature on Unreal at this point. The plague of shader stutter on that engine is widespread and it's infuriating that it's up to the devs to implement their own pre-compilation system, which most just don't bother with.
@BurritoKingdom9 ай бұрын
It is a built in feature of UE5. It's just not enabled by default. It's the other stutter issue that unreal always had issues with, even on consoles, loading stutters that is still messed up. Unreal has loading issues since 3, maybe even before, they're either not using the CPU correctly, or never implemented read speeds faster than HDDs.
@ZacDonald9 ай бұрын
There's a $15 plugin on the marketplace for it ;)
@SimonBuchanNz9 ай бұрын
Sigh. It's not a damn checkbox, its because it doesn't actually know what shaders (as the GPU sees them, not the engine) you will use because they are dynamically driven. Precaching is basically telling the engine everything you're going to do in the game, which obviously depends on the game. Could they fix it so that it can just figure it out? Maybe: but that both breaks all the existing work people have done, makes them use a new workflow, and makes it less flexible. Instead you should be complaining to GPU developers about *still* not providing a shader module/linking system and bytecode targets which would massively reduce or eliminate the CPU time needed to get shaders into the GPU.
@MechAdv9 ай бұрын
Lies of P makes me wait 30-45 seconds before it loads the opening titles to compile shaders, and that game has never stuttered once that I’ve been able to notice. I feel like most DEVs are simply ignorant of proper optimization of Unreal. Atomic Heart runs great too.
@YuriMomoiro9 ай бұрын
@@SimonBuchanNz Other engines already do it: detecting and compiling all relevant variants of the shaders. And I am pretty sure it can be done without breaking any workflow. While adding some extra precise controls would be great as well. GPUs come with their own shader compilers, GPU specific optimizations done to the shader bytecodes is the reason they can get extra fast, I do not see any reason to sacrifice that when it would be relatively simple to compile a spir-v representation of all the shader variants present in the project(and being used). Then letting the gpu drivers taking care of it on first launch. Also this keeps graphics API inter-compatibility as well.
@Lucky_97059 ай бұрын
The biggest problem with UE5 games now are how they lean heavily on hyper-realism instead of better performance and frame rate
@90lancaster9 ай бұрын
Resolution is suffering too.
@fireaza9 ай бұрын
Not all games *need* a high framerate. A slow-paced, story-heavy game doesn't exactly require sharp reflexes from the player, and so, aren't really improved with a high framerate. Nicer visuals is a better use of GPU cycles for these games. Unless you're on PC, then you can have both.
@vandammage17479 ай бұрын
Depends what you think is high framerate. 60fps should be the absolute minimum in all games
@somnia34239 ай бұрын
@@fireazayup 60 fps is good "enough" most of the times but atleast 120 would be nice and should be the standart target
@alexandrebelair43609 ай бұрын
A shit ton of UE5 games doesn't lean heavily in hyper-realism.
@mayen679 ай бұрын
I think time and budget will continue to be a big factor in visual quality. Its going to be interesting to see how AAA UE5 games fair.
@BurritoKingdom9 ай бұрын
Pretty much. I expect FF7Rebirth to be the first game AAA game to show what UE5 can do. It would be interesting to see how it compares to a bespoke engine like with FF16, hopefully Jon or Oli do that when FF7Rebirth is released.
@TheMrGiannisgr9 ай бұрын
@@BurritoKingdomFF7 Rebirth is not UE5. It’s still a very late version of UE4.
@kylixion_63599 ай бұрын
@@TheMrGiannisgrAnd the 3rd part will most likely stick with UE4 imo
@flyingplantwhale5459 ай бұрын
Tell that to Immortals of Aveum devs. Triple A publisher, UE 5. Game looks like dogsh*t compared to early Xbox One titles from nearly 10 years ago
@eyetipe83629 ай бұрын
@@flyingplantwhale545cause the game sucks on a basis any engine wouldnt save it
@Who-Uhm-Cares9 ай бұрын
The fact Cyberpunk looks better than any of these games and runs 10x better. Same goes for TLOU2 and RDR2, both which looked incredible running on a freaking PS4 Pro. Still two of the best looking games on the market to this day:
@gavinderulo129 ай бұрын
The last of us part 2 is a bad comparison because everything is baked. And Rdr2 had just a plain ridiculous budget, dev team size and dev time. Cyberpunk on ps5 definitely does not look as good. I had many moments when playing on ps5 where it was very noticeable that the game is rooted in the last generation. Now on pc with path tracing it's a different story. But lumen gets pretty close to PT.
@tvguy3169 ай бұрын
What's ridiculous is that both tlou2 and rdr2 run at 1440p on PS4 pro. Tlou2 especially has amazing image quality while these UE5 games run at 720p internally like cmon... Even on base PS4 both games run at 1080p and tlou2 is completely locked to 30fps. Meanwhile rdr2 has like 0 traversal stutter while being huge and filled with interactivity....Unlike these UE5 games
@gavinderulo129 ай бұрын
@@tvguy316 you are comparing apples to oranges. Tlous 2 is completely static. All the lighting and shadows are baked and their engine was made for that type of game and the ps4 hardware. Rdr2 has had one of the largest budgets in gaming history with thousands of devs, 8 years of development and and engine specifically tailor made for that type of game. Ue5 is a general purpose engine. That alone already makes it way more difficult.
@lazydgsf74299 ай бұрын
CP absolutely does not look better than RoboCop. I put on CP after finishing Robo and CP even looked a little dated in comparison.
@YuriMomoiro9 ай бұрын
@@gavinderulo12 Do not think the engine being general purpose is an excuse. If it wants to push great realtime lighting it needs be as optimized as rage, it is also backed by just as big of an company. Also it should still have great baked lighting because it's stupid use realtime lighting on games with static scenes and sacrificing half the playerbase. I am not saying the devs making games with UE to implement this, but the employees of Epic. I know they are talented enough and have the budget.
@jubei201119 ай бұрын
UE5 so far has been a pretty big letdown.
@MidnightOver9 ай бұрын
How
@Novskyy6219 ай бұрын
@@MidnightOverStuttering, worse Visuals with worse performance, artifacts, 720p upscaling. Should i continue?
@PlasmaCS29 ай бұрын
@@Novskyy621yes continue
@ArchieBunker119 ай бұрын
It seems like the performance tier the consoles and similarly spec PC’s aren’t quite up to snuff. Granted most PC’s in that tier at least have a much better upscaling tech
@paulojamesminimoisaac78589 ай бұрын
@@Novskyy621 worst visuals because most UE5 titles aren't really big budget developers, look at triple A games from Sony like Forbidden West, it got a big budget thats why the game looks good. The thing that stands out with UE5 is reflections , LOD and lighting which is very expensive to run.
@evo78369 ай бұрын
I love these videos where we come back to games some time down the road.
@ninovosstek9 ай бұрын
Can’t wait to see what the Coalition does with UE5!
@SOTVT9 ай бұрын
Wake me up when the next X Box comes out😅
@TheMrGiannisgr9 ай бұрын
Basically the same game they make every few years.
@atomickaiser19349 ай бұрын
Nothing. Surprised that company is still afloat. Guess that's thanks to microsoft.
@amanpradhan029 ай бұрын
@@atomickaiser1934They are making Gears of war 6 now. You are just uneducated about Xbox's development pipeline. Not your fault tho, Microsoft is very bad at communicating first hand , similar to PlayStation now .
@vandammage17479 ай бұрын
Don't get your hopes up. UE5 will ruin Gears 6. They made a tech demo that was running 1080p40
@TrevKen9 ай бұрын
Even though Immortals of Aveum uses the latest UE5 tech, when all of the colourful specular effect representing magic is on-screen it just reminds me of an artificial looking early 2000's arena shooter. Or is it just me?
@mcintyre05919 ай бұрын
I mean, Unreal had a great year. Their competitor Unity shot themselves in the foot 😂
@floppa94159 ай бұрын
Well, UE is becomming Unity
@existentialselkath12649 ай бұрын
UE5 was clearly designed for 30fps on console, but the cross gen period made it a very unpopular target so they've been rushing to cut back ever since
@Demmrir9 ай бұрын
Yes, this, entirely. 30fps was the standard on last gen but current gen was last gen games running at 60fps for years and it became the expectation. Now people throw noisy fits if any game doesn't have 60fps or even if the 60fps mode is very low res, no matter how slow paced they are.
@Demmrir9 ай бұрын
I also blame the existence of the Series S, which is more of a last-gen console than current gen, but Microsoft is selling it as a current gen console.
@antarcticanman9 ай бұрын
@@Demmrirshouldnt existence of a weak console mean better optimisations for stronger ones?
@existentialselkath12649 ай бұрын
@@Demmrir graphically it's a last gen console, but everything else is firmly next gen. Graphics are easy to scale per device, and we see that already. Worst case scenario you just disable heavy effects entirely on the S. The only time the S ever limits the higher end consoles is arguably when it comes to splitscreen, because of the modes abnormal memory requirements. It doesn't hold back visuals at all.
@lum1notryc8289 ай бұрын
@@Demmrirexplain to me HOW series s somehow makes UE5 worse foe series x and ps5. I'll wait, you can't
@Remix9169 ай бұрын
I honestly think Gears Of War 6 will fully utilize everything UE5 and I can not wait to see what it will look like
@Shieftain9 ай бұрын
Indeed. Coalition Games were one of the very few developers to utilize UE4 very well back when it was still iffy to work with. They're probably taking their sweet time with it because they want to once again show everyone else how to make the most out of the latest UE.
@Rene-jv7rf9 ай бұрын
Not on the xbox series s ore x...on PC perhaps
@sean73329 ай бұрын
The last of us 2 looks significantly better then hive busters for things like foliage, hope that's improved alot on gears 6
@gavinderulo129 ай бұрын
Also witcher 4
@jubei201119 ай бұрын
Gears has always been the technical showcase for what UE is capable of.
@berserkguts62129 ай бұрын
What is more baffling is that games like Ghost of tsushima or God of War ragnarok run and look better than some of these U5 games.
@davidandrew68559 ай бұрын
They also are not doing nearly anything as complex, in regard to lighting or geometry computation. While I agree with you and believe Ghost of Tsushima is subjectively a better-looking game, it is realistically a much less technically demanding game in many aspects.
@vandammage17479 ай бұрын
@@davidandrew6855 yet those older last gen titles are lot more complex in scope than these small UE5 games and looking better even on much weaker hardware. The next gen features in UE5 is simply not worth the tradeoffs. I mean you could easily make a volumetric cloud at 320p that would make an rtx4090 melt even at 5fps...and make the same argument that the volumetric cloud is more demanding than a great looking well optimized openworld game running on much weaker hardware. UE5 at this point in time is a huge letdown.
@davidandrew68559 ай бұрын
@@vandammage1747 Demanding in scope, just because some are an open world? Some of the UE5 games have super dense geometry and lighting on a totally different level. I'm not saying UE 5 at this point isn't a disappointment, but you are comparing apples and oranges, I think. Especially any UE4 title running on Jaguar cores on 8th generation consoles.
@vandammage17479 ай бұрын
@@davidandrew6855 open world has a big impact on a game graphics, performance basically everything. It's much harder to do. Take a look at UE5 Ark2 on XSX/PS5 it looks like dogshit compared to most openworld games on ps4 pro/X1X. It's the final product that matters and these UE5 games have been big disappointments.
@davidandrew68559 ай бұрын
@@vandammage1747 Not necessarily, a big open world will leverage LOD insanely, and at times it can be easier to render an open world with a bunch of open space and sky box/texture than dense geometry in a smaller environment especially with object deformation and GI. Now you are arguing what looks better vs what is more taxing. I'm not arguing that current UE5 games are not well optimized and lack something in the visuals department, but that is more subjective to be fair. Also, Ark has never run particularly well even when it was on UE 4.x on 8th gen consoles.
@pipgoesthepossum9 ай бұрын
Really wish more Unreal 5 games would use TSR. Jedi Survivor for instance would look wildly better without all of FSR2's artifacting.
@thorocomments9 ай бұрын
Isn’t Jedi survivor UE4?
@pipgoesthepossum9 ай бұрын
@@thorocomments Ah that's true. I believe there's been some titles that have backported TSR though.
@FSAPOJake9 ай бұрын
You realize TSR and FSR 2 are the exact same, right? You can go turn them both on in Ghostwire Tokyo. Same motion artifacting, same detail level, same performance gain. The issue with FSR 2 is that game devs are trying to use it way past what it was designed for. If you ran a game at 720p and upscaled to 4K (like Jedi Survivor...) with TSR it would look just as bad.
@iurigrang9 ай бұрын
@@FSAPOJake What? they're not? have you watched the video?
@simonrockstream9 ай бұрын
Why are you like this?@@FSAPOJake
@shodanargie15749 ай бұрын
Anyone else feel like UE5 is too early given the power of current consoles and the average pc according to the Valve Hardware Survey? I mean, remember how Rocksteady made magic with UE 3 in AK? Maybe ue4 deserved a few more yers before a switch.
@ItsAkile9 ай бұрын
I'm surely taking that Upscaling comparison as gospel. Its been exercised that Devs should use TSR, why is FSR even an option. they can look similar in some scenarios but I'm betting on TSR in these challenging 720p moments everytime.
@Lord_Deimos9 ай бұрын
I was surprised at how good the environment looks on Robocop. Good destruction too.
@HaruVibes_9 ай бұрын
Jusant was a magical game and deserves more exposure
@WetWater109 ай бұрын
Agreed 1000%. It's a very unique game with my favorite climbing mechanic of all time. It's a neat blend of Sable and a Miyazaki movie. It's on Game Pass everyone. Give it a try
@RDK3339 ай бұрын
Why are you ignoring texture streaming problem on Robocop PS5?? Its everywhere, everytime when you turn around or switch between cutscenes textures popup in low res.. and very aggressive culling in cutscenes where for split of a second are missing huge parts of body for example of robocop and other protagonist .. its in bad technical shape and you are calling this the best UE5 game for consoles ... really??!!
@JFinns9 ай бұрын
The Talos Principle 2 is a great use of UE5. On top of having an awesome story and gameplay it runs at 1440p 90-120fps range with ray traced global illumination (software lumen) and nanite both in use. DLSS quality mode of course. 5800X/4070. Loving it so far.
@bryanstone57459 ай бұрын
I love the game but we're talking about console performance here. Once you leave the initial tutorial area, the frame rate plummets on Quality mode and switching to Performance mode is basically necessary - which loses lumen GI.
@MetalDeathHead9 ай бұрын
that game is lame without VR
@QWERTYCommander9 ай бұрын
I really do hope Croteam adds hardware Lumen in an update (or it can be enabled in a config file like most UE titles) because the denoising artifacts are pretty distracting at times. But I agree that the game just looks stellar, and combined with the art direction it's honestly one of the most beautiful games I've ever played.
@sMooVe19829 ай бұрын
@@bryanstone5745 That's what you get when you buy a console that has midrange hardware at the time it releases which becomes low-end hardware 4 years later. Just can't keep up with modern technology.
@svh019 ай бұрын
I'm totally confused about UE5. I'm a casual geek, but I thought the whole point was to provide advanced features at a lower cost. If that's the case, then why is UE5 so expensive on the hardware?
@YuriMomoiro9 ай бұрын
It provides shortcuts to the devs, which reduces their costs, but increases the hardware resources needed. It's kind of a reverse optimization. We have brought semi-AAA into this due to years of false expectations.
@svh019 ай бұрын
@@YuriMomoiro that makes sense. The way it was explained or I understood it, was that it was easier access AND less intensive because a lot of the functions would be baked into the software/engine so the hardware resources would be freed up for other functions (ie: lumen freeing up resources that would've been used for RT).
@lilgohan9 ай бұрын
TSR looked quite good, all things considered. Could be good to start to get the word out for the AMD GPU users out there.
@FSAPOJake9 ай бұрын
It's literally the exact same technique as FSR 2. Go try them both in Ghostwire Tokyo.
@ArchieBunker119 ай бұрын
@@FSAPOJakesame technique with worse quality, generally speaking.
@lilgohan9 ай бұрын
@FSAPOJake they are not literally the same, as evidenced by the clearly different output visuals that can be seen in this video. Please refrain from further misinformation.
@branchprediction99239 ай бұрын
As a 4090 owner, i feel like TSR beats even DLSS in UE5 games and tech demos that I have tried (many). As in it generally has a sharper image, DLSS does generally have a little bit less artifacting though but the image is too soft and blurry for me. FSR on the other hand, while not as soft looking as DLSS, has noticably more artifacting than both TSR and DLSS. Btw TSR has 3 quality levels, sg.AntiAliasingQuality 1 to 3, with 3 being the best looking mode by far. But this increases TSR's computation cost by a lot, which is why I think consoles probably use level 1 or 2 and or a custom mode (there are many more variables for tweaking).
@FSAPOJake9 ай бұрын
@@branchprediction9923 FSR 2 and TSR both have a sharpening pass built-in while DLSS does not anymore. If you add CAS into your DLSS games it'll help with the softness.
@rhdbenchmarks9 ай бұрын
Unreal Engine + the focus on graphics is the biggest plague of this consoles' generation. PC Gaming is suffering too because of this which makes it less accessible than ever before. Push the graphics, says Digital Foundry, then complain when DLSS/FSR, heck even Frame Generation, is a necessity for playable framerates.
@Phelaidar9 ай бұрын
Can you break walls? Interact with the scenery? Can you pick objects? Can you bend vegetation? Can enemies make surprising and complex decisions to attack you, or to defend themselves? No? Then I think it's just silly to waste cpu resources on single-threaded visuals to make old tired gameplay look shiny.
@gabor-toth9 ай бұрын
The biggest problem with UE5 titles on consoles is the extremely low resolution. You can literally see image breakup, noisy lighting and all kinds of artifacts on screen, no matter the display. Console games struggling to hit anything higher than 1080p in 2023 is a bit of joke territory, and even so performance is unstable as well. It's great that we have 60 fps targets but it can't be achieved without sacrificing image quality or stability, or both. Restricting these games to 30 fps would be even worse. I'm curious if UE 5.4 will help this, as it will offer meaningful CPU multithreading improvements.
@allansolano55879 ай бұрын
The problem is this stupid engine i have a friend with a 3080 and he plays at 4k and with ue5 he needs to use dlss performance (1080p internal) so he can get more than 50 fps most of the time but he can only hit stable 60 fps with 1440p dlss blanced (wich is a mid point between 720 and 900p) so this shit is everywhere i hate this engine
@sMooVe19829 ай бұрын
@@allansolano5587I have a 3080 and a 5900X and I can tell you that it's not the engine's fault. It's the technologies which demand a LOT of hardware power. Without stuff like lumen or nanites, you have games like fortnite which run at 300 fps upwards.
@gavinderulo129 ай бұрын
@@allansolano5587you have no idea what you're talking about. There will already be a ton of performance improvement across the board in 5.4 early next year.
What Oliver really wanted to say at the start. It has been years but UE5 is finally here, and it has been a shit show.
@SOTVT9 ай бұрын
At least on consoles, yes.
@yc_0309 ай бұрын
Can't wait for a full console generation of 480p games upscaled to 4k
@Ford-wt8rn9 ай бұрын
Any time I hear Unreal 5 on console I think crappy image quality and performance. Graphics have gotten so good at this point I'd take better image quality and rock solid performance over new graphical techniques you can't even appreciate cause the trade off isn't there yet. I wish developers would just wait for the Pro versions or just next Gen all together for these new graphical techniques that don't pay off.
@carlosmagnomacieira82109 ай бұрын
the sad thing is that the games are not a "generational leap" that justify how heavy they are... there are games from 2015 ( arkham knights, the witcher 3 base, etc) that look similar or ever way better than any unreal 5 games and are not demanding even half the hardware they do
@Killerboyh9 ай бұрын
Re engine seems miles better
@xperience-evolution9 ай бұрын
Isn't every Unreal Engine iteration a letdown in the first few years and then kinda settles at average+
@WT839 ай бұрын
It's wild how bad FSR is compared to basically any other option.
@BigCheeseEvie9 ай бұрын
Stutter engine 5 43 fps engine 5 720p engine 5
@Nintenboy019 ай бұрын
Reminds me of the state of Unreal Engine 3 on the 360 and PS3. Those consoles were just too underpowered to do it justice in many games, for example Enslaved with its terrible framerate on PS3
@thegantz879 ай бұрын
To be fair the moment that matrix demo dropped I knew these consoles wouldn’t be enough
@SOTVT9 ай бұрын
Exactly my thoughts. Nonetheless, this demo still looks better than most recent UE5 games on consoles.
@vandammage17479 ай бұрын
True...and 98% of gaming pc's too.
@SPG89897 ай бұрын
Your point? @@vandammage1747
@astreakaito56259 ай бұрын
Those traversal stutters need to be gone. TAAU need works. It need to be as good as DLSS. Shader precompilation need to just work. HDR need to just work as well, with every games releasing with peak brightness, perfect blacks and paper white luminance settings exposed.
@gavinderulo129 ай бұрын
TAAU? What are you talking about. UE5 has TRS which looks better than fsr2. Also, they are already working on significant cpu performance improvements which should start to go live in version 5.4.
@RobinPM1009 ай бұрын
Playing Robocop in performance mode on Series X and it is really really bad and inconsistent, some mission was like 35 fps the whole time 😂
@troymuni61209 ай бұрын
lol bro go look at some of the videos I recorded from my PC on my channel of Robocop. Fully moded with photo realistic reshade effects and getting around 100fps.
@RobinPM1009 ай бұрын
@@troymuni6120 Lol bro, but I play on Series X and I talk about Series X, I dont care about your PC 🤣🤣
@troymuni61209 ай бұрын
@@RobinPM100 well, if you're married to that outdated series meh, why are you bitching? You can't get PC performance without a PC. It doesn't even have a single exclusive game.
@sweetswing19 ай бұрын
I think Gears 6 will be well optimized. So three years from now we'll really see what it can do 😅
@troymuni61209 ай бұрын
Yeah I'm sure it'll be great, especially when MS pulls "creator's intent" out of their corn hole again to justify why it runs @30fps....and then they pressure or pay off their favorite DF potato head to shill for them and give it a great review.
@walter2749 ай бұрын
I have no idea if this is something that possible, but i think it would be cool if there was some way that hardware RT could be use to supplement software lumen instead of replace it. I think this would be a huge win for AMD, and lower end Nvidia cards. The lower end or older Nvidia cards are in a tough spot because their raster performance is a bit weak, and they don't have enough RT cores to make running hardware RT practical. For AMD, their cards excel in raster, but don't have much dedicated RT hardware. Depending on the card and the games if the RT workload could be variable distributed between software and hardware, there are probably situations where you could increase performance and quality.
@Who-Uhm-Cares9 ай бұрын
The problem is the console version of all these UE5 games, look so low resolution and blurry that it’s hard to even tell they’re using UE5.
@SOTVT9 ай бұрын
Right. Take a look at Ark Survival Ascended, for example .The difference between PC (I'm talking of medium settings) and SX is staggering.
@JFinns9 ай бұрын
Consoles are using older gen RNDA hardware, even current AMD Radeon cards with RDNA2 can't keep up. Hardware lumen with DLSS runs great on RTX cards though. Consoles are really showing their age from a CPU/GPU performance standpoint already.
@atom31b9 ай бұрын
I think the biggest problem is the unmanaged shader compilation and other issues that cause issues even on high end hardware.
@gavinderulo129 ай бұрын
This will be a non issue in 5.4
@lordanonimmo76999 ай бұрын
@@gavinderulo12everything was going to be a non issue at the next UE version and it never lives up to the hype.
@gavinderulo129 ай бұрын
@@lordanonimmo7699 please explain? When has anyone said that? All of the UE5 releases are still built with early versions. Also, Alex has already shown that games that did update to newer versions no longer have shader comp stutters.
@originalityisdead.95139 ай бұрын
@@lordanonimmo7699 I agree. DF done a video and showed the new version of UE5 still has stuttering.
@originalityisdead.95139 ай бұрын
@@gavinderulo12 You mean the video Alex done in which he showed that even with direct storage stuttering was still present.
@millrrs9 ай бұрын
Why visual matters if optimization don't take place?
@90lancaster9 ай бұрын
POINT : Movie's and TV shows cheat with their lighting all the time they use reflector and refractors and defusers to move light to places it shouldn't be so actor's faces are visible and the like or they place lights to make dramatic pools of darkness. So I think the things like overly dark shadows under plants really doesn't bother me in the slightest and in some cases looks way better than when it is rendered accurately when can make something look a bit plastic. Its like shiny wet tarmac it might actually look like a shiny surface in reality too but in a game it looks fake AF and is actually more real feeling if slick tarmac isn't rendered accurate as the lack of something is always much less noticeable that something being implemented poorly is. I have said this before ; but I massively prefer the look of the baked shadows in Hogwarts Legacy over the appearance of the RT as the RT sucks out all the shadows from a scene and often makes a game look like a doll's house. I'd rather have some artistic shadows over to much bounce light and the end result looking sterile and boring by being over lit. You can see this in Metro Exudus when the shadows removed from door ways are artistically less impressive as there is way to much light in the scene near door ways and so the transition to the bright exterior looses all artistic vision. Metro Exodus is to me the thing to NOT DO that is the boring plan looking way to eat up all your system resources and end up with something that looks barely any better in some places and actually worse in others. If the videogame industry is still so deluded as to want to be Hollywood then they can at least take that one good lesson from them when it comes to faking your lighting for artistic effect. Art design and design in general should include your lighting. The dullest thing in the world in videogame terms is the look of a game with dynamic weather / day night cycle that is done poorly & RT & related technologies is like the lazy developers way of automating something to the degree they don't have to even HAVE an artistic vision for their games anymore. That would be a shame.
@jonathanng70539 ай бұрын
the thing is RT are meant save development time and cost. To me this is biggest advantage when there are more hardware available capable for raytracing. The rest of the graphic detail as you say is subjective but RT is very helpful to save time and budget cost rather than relying on all the rasterized technique
@xikaryo67359 ай бұрын
Haven’t really been impressed so far honestly. They always put out those great tech demos and then the games themselves look nothing like that. Dreams vs reality.
@GoldSrc_9 ай бұрын
RoboCop is such a good game, pretty much every texture and material looks so good.
@samiboy13689 ай бұрын
RE engine is the king, nice looking graphics, scalable and 60 fps
@MaxIronsThird9 ай бұрын
what about those awful SSR/SSS and high VRAM usage? Red Engine looks and performs the best, imo.
@troymuni61209 ай бұрын
@@MaxIronsThird maybe in Haiti
@jesseshaver22629 ай бұрын
Talos principle 2 looks insane. Immortals looks like garbage. Looking forward to more UE5 games next year
@BowserSmb-t2k9 ай бұрын
Maybe those ones will have been optimized for longer in development and we will be more impressed.
@samiboy13689 ай бұрын
I playing immortals right now, it's very annoying how underperform is
@Canadian_Gamer9 ай бұрын
Talking about Immortals of Aveum again eh?’ You guys really love this game over at DF. 😂
@YuriMomoiro9 ай бұрын
They love anything that uses UE5 lmao
@alextargaryen78869 ай бұрын
UE5 is not for this gen. Clear as day
@sMooVe19829 ай бұрын
This gen should be over in 1-2 years if you ask me and get replaced with newer hardware. PS2 lasted from 2000 to 2006, PS3 way too long already and PS4 was just as bad if not worse. UE5 is a new technology and it's not made for midrange hardware from 2019.
@BowserSmb-t2k9 ай бұрын
Ghostrunner 2 runs well on a 1660 its UE5. Althought im not sure if that game uses nanite or lumen.
@sMooVe19829 ай бұрын
@@BowserSmb-t2k Yeah but Ghostrunner has like 5 enemies in one level and absolutely no detail of any kind plus it's a lightweight, low polygon game without an open world. So of course games like those will be easy to run on a toaster (especially if you can lower the settings). And no, it uses neither nanite nor lumen on high settings afaik.
@TheMrGiannisgr9 ай бұрын
@@sMooVe1982A PS5 Pro is coming late-2024.
@sMooVe19829 ай бұрын
@@TheMrGiannisgrBut why would I or anyone buy a console, especially one that's gotta be backwards compatible with a 4 year old platform which will be replaced in just a couple of years? Just to play the games coming out in the next 2-3 years with a little bit more fps and a little bit higher resolution? We would need a PS6 for properly upgraded hardware.
@emilioestevezz9 ай бұрын
You didn't mention the insane shimmer and ghosting in most of these titles. Especially in Talos Principle?
@allansolano55879 ай бұрын
Thats the terrible implementations of the FSR upscaller... devs are using ue5 because you can save time use every upscaller with one click and forget about deep optimization
@crestofhonor23499 ай бұрын
@@allansolano5587 Upscaling doesn't fix the underlying issues at all. These games were broken before upscaling techniques
@sean73329 ай бұрын
The best looking unreal engine game wasnt even on 5, it was on 4 and that was the Callisto Protocol
@RyuTheDragon899 ай бұрын
Dont forget Batman Arkham Knight. That game was using UE3 and looks like it was made this year
@sean73329 ай бұрын
@@RyuTheDragon89I meant for this console generation so far, Arkham Knight looks good but not on console as much, it's 900p has a lot of flickering due to no anti aliasing needs a patch then it would look alot cleaner
@RyuTheDragon899 ай бұрын
@@sean7332 Arkham knight was 1080p on ps4
@sean73329 ай бұрын
@@RyuTheDragon89 yeah I have Xbox mainly, but it looks the same as I've played on both
@RyuTheDragon899 ай бұрын
@@sean7332 plays Amazing on PC an Steam deck.
@frankynakamoto23089 ай бұрын
I think they only need to update the games to FSR3, that way it would solve all of the stutter issues and or frame drops, enhancing the games to FSR3 is the best option for all UE5 games.
@Caswagna939 ай бұрын
In house engines will reign supreme for some time. Just look at what Sony Santa Monica and Insomniac can do with the PS5. Just seems like UE5 needs more polish and the consoles need more grunt than what’s available
@crestofhonor23499 ай бұрын
Those in house engines are backed by great teams. UE5 is great but to get the most out of it you need an equally great team behind it. It's like with Guerilla and how they've always been on top for visuals, dating back to Killzone. Their use of Decima goes way beyond what even Kojima did with the engine with Death Stranding. Same goes for Insomniac, if they used UE5 expect best in class visuals as their artists are some of the best in the whole industry
@jorge696969 ай бұрын
Neither of them are using RT GI. Otherwise they would likely encounter the same issues.
@TheMrGiannisgr9 ай бұрын
@@jorge69696bullshit. Their focus is consoles and they nail it. You can’t go by just assuming. They are 10/10 for what they are supposed to do and do it perfectly.
@TheMrGiannisgr9 ай бұрын
@@crestofhonor2349I hope CD Projekt Red manages to harness the UE5 for the Next Witcher. Their tech developers are pretty amazing but I’m anxious ngl. Who knows what gonna happen.
@MaxIronsThird9 ай бұрын
Spider-Man 2 is impressive, Ragnarok not so much.
@novannurjaman52329 ай бұрын
Robocop Rogue City is the best showcase of UE5 for me this year, graphics, gameplay, heck even the look and feel of , its capture all the eyecandy and atmosphere of the Original 80's cinema masterpiece. Teyon did superb job utilizing UE5 capability, hopefully next year more AAA games will properly follow suit(not just half a$$$edly putting UE5 template like certain Triple A publisher)
@vandammage17479 ай бұрын
1080p at very unstable 60fps in a small game. Terminator made by the same studio looks better
@troymuni61209 ай бұрын
If you want to see something cool, threw up a couple vids on my channel of Robocop running at true 4k at 100fps and modded with reshade to make it look photo realistic.
@борисрябушкин-з9н8 ай бұрын
@@vandammage1747 Bullshit. Its 1440p upsampling.
@vandammage17478 ай бұрын
@@борисрябушкин-з9н native resolution is 1080p and it looks nothing like 1440p
@edwin2609 ай бұрын
Someone needs to give Digital foundry a Talos Principles 2 save file further into the game. So far both videos covering the game never got past the tutorial intro, which is the least visually interesting level.
@YuriMomoiro9 ай бұрын
I think they are avoiding spoilers.
@Beany2007FTW9 ай бұрын
@@YuriMomoiro You can show off the larger, more detailed areas (IE with volumetric fog that has shadows cast through it, etc) without spoiling anything. Pretty much all the environments have featured in the trailers in some way shape or form. Some of the environments are bloody jaw dropping. Made my GPU drop it's jaw, and it's guts, too :D
@simzzoker1239 ай бұрын
RT may be quiet taxing on console hardware, but for me, right now, its more taxing on the wallet
@cube2fox9 ай бұрын
It seems the feature that has the worst performance impact is Lumen. But what about Nanite? And virtual shadow maps? It would be nice to see which feature is the main cause of bad UE5 performance.
@Pandemonium0889 ай бұрын
Its so sad to see the massive amount of stuttering even on console, UE engine be like that has never changed.
@2Beasty9 ай бұрын
How does Remnant 2 keep getting forgotten about and overlooked?
@speedracer2please9 ай бұрын
It should have been mentioned at least, but I don't think it's actually using most ue5-specific features like Lumen and Nanite, so there's not as much to analyze in this context
@2Beasty9 ай бұрын
@@speedracer2please maybe. Not but it actually runs well
@speedracer2please9 ай бұрын
@@2Beasty that might be why lol the new features seem terrible for performance
@AJ-xv7oh9 ай бұрын
Because it's runs like garbage.
@R.B.909 ай бұрын
I remember when we first heard of the current gen consoles almost 4 years ago now. They were claiming 4k, 120, RT technology... what they didn't tell us was that's not 4k and 120hz with RT.... it's 4k or 120hz (sometimes) or RT at 30hz 1440p lol
@aleks78279 ай бұрын
They are even advertising 8K on the box lol. These current gen consoles are already too weak. They can barely handle any next-gen game. I’m going to keep using my One X until a Pro (or X^2, or whatever MS plans to call it) version of the Series X comes out.
@Gravy12559 ай бұрын
@@aleks7827why even get an Xbox. Just build a PC
@davidandrew68559 ай бұрын
We remember things differently then. Also, considering when consoles were released, very few PCs could do a reliable 4K/120fps let alone with RT, I don't know why you would think these cheaper consoles would be able to do that. I fully expected 4K/60fps on some, 1440p/120fps for some, and of course with RT enabled, as all enthusiasts knew, performance cratered in 2020 with it on, 60/30fps at whatever resolution they could muster. I don't remember them ever saying it will certainly be 4K/120fps with RT, even PCs 5x the cost in 2020 would have found that a nearly insurmountable challenge.
@R.B.909 ай бұрын
@@davidandrew6855 nothing I said was what I thought. That is what was said at the time. Don't think you understood my comment. As someone else stated. It literally claims those things on the box so....
@davidandrew68559 ай бұрын
@@R.B.90 NO that was not said at the time, please show me where either Sony or Microsoft stated that they could do 120fps at 4K with RT. So, the box claims RT and 120fps and even 8K, well for certain PS5 has done all those things, but not at the same time. They never claimed they could to what no PC could do in game. I remember the marketing as well.
@devonmarr98729 ай бұрын
Why doesnt the series s version of some of these games use lumen tech to bake the gi into lightmaps than use ao and ssr to clean them up?
@MaxIronsThird9 ай бұрын
maybe memory, plus SSR should be banned from games, use RT Reflection or Planar Reflection.
@devonmarr98729 ай бұрын
@@MaxIronsThird ssr can be used to assist with ao and light gi so cutting it out doesn't work. Maybe for reflections
@MaxIronsThird9 ай бұрын
@@devonmarr9872 No it can't, SSR stands for Screen Space Reflection, it only does reflections, there are other types of Screen Space effects though, like Shadows(SSS) and Ambient Occlusion(SSAO).
@devonmarr98729 ай бұрын
@MaxIronsThird sorry I misread. The screen space pass should still be used but I agree that ssr should go bye bye. Use a more primitive version if performance is an issue
@AlejandroChannel9923 ай бұрын
RedEngine > UE5 Havok > UE5 Rage 9> UE5 Naughty Dog Engine > UE5 RE Engine > UE5 Fox Engine > UE5 Decima > UE5 Snowdrop > UE5 Dunia > UE5 Frostbite > UE5 etc...
@GordonGordon9 ай бұрын
Arkham Knight was UE3. Nuff said... Actually no. I bet the artists aged tremendously getting the game to look the way it does. UE5 *should* reduce time artists spend time creating assets and finnessing LODs. But i think by enabling that, it's picked up performance compromises. UE5 is so far from the metal that even with ridiculous modern hardware the bloat kills performance.
9 ай бұрын
The performance compromises are insane to be fair. Sure UE5 is great tech but it's all real time spectacle and sometimes they were able to create visuals not much worse on older engines running on much, much weaker hardware. Art direction is important.
@JO-hs1ue9 ай бұрын
Played Arkham Knight for the first time this year on a 4k HDR OLED display at a mostly locked 120fps on max settings, and it easily trumps the majority of games I played this year visually and performance wise. I did hear it was an unoptimized mess of a PC port on release, but when isn't that that case. I can't believe we are still struggling with PC games having shoddy ports. I only have faith in one studio that's working with UE5, and that's CDPR. I hope using UE5 isn't too hard on them, and that they don't regret their decision.
@ericbaker87819 ай бұрын
Arkham knight could barely run when it came out
@YuriMomoiro9 ай бұрын
@@JO-hs1ue Arkham Knight was way ahead of it's time. It trades blows with current gen games while actually providing playable performance on vast array of hardware of the recent handful of years. It's just sheer beauty of manual optimization. As they say optimization is an art, art get can close but wont hold up as well when it's automated. Though I get most people do not want to spend time doing that.
@TheSymbiot3Venom9 ай бұрын
@@ericbaker8781yeah on PC 😅 ran fine on consoles
@TheOldest9 ай бұрын
UE5 still needs more time to cook. Reminds me of UE3 when it launched, visuals and performance were inconsistent from title to title but engine updates made a significant difference over time.
@Ajstyle489 ай бұрын
I love great graphics in games but it doesn't mean gameplay and story doesn't matter . just graphic cant sell your game.
@cosmosofinfinity9 ай бұрын
Which is why I hate when they push graphics so hard at the expense of performance. Who cares about a photorealistic game that feels laggy and barely held together in execution?
@GunFeverr9 ай бұрын
Tim Engine 5 Console Health Check: It’s Terminal
@SOTVT9 ай бұрын
True😂
@polski8bit9 ай бұрын
The problem with UE5 is that it doesn't "gurantee" better visuals, but when you tick the most marketed features on (Lumen and Nanite) you guarantee a performance drop. A big one too. Something like Remnant 2 doesn't look nearly good enough to justify having to enable DLSS even at 1080p to run "properly" (and there are still drops) and if I remember correctly, it uses only Nanite. I feel like both Lumen and Nanite make developing games FASTER but not easier and many publishers (and some developers) will take advantage of that, without putting the extra work to make sure the game runs properly. It's why I don't see the industry switching more often to UE5 as a good thing.
@sMooVe19829 ай бұрын
Lumen and nanite do guarantee better visuals 100% but if you're horrible at implementing stuff, even ray tracing can look crap. That means that it would look even worse if you used the same "skills" without those technologies.
@gavinderulo129 ай бұрын
But Jusant runs great.
@tyrus12359 ай бұрын
I'm enjoying Remnant II on PC, but I do feel like the visuals could be better... The lack of proper global illumination via lumen (or whatever other method) hurts the game a bit, as it looks only marginally better than the first game. I'd know, since I beat the first game right before starting the second one. It doesn't look bad, and it actually runs quite well on my middling PC (RTX 3060 + Ryzen 5 3600X)... It's just that when I boot up Control or Robocop both games blow me out of the water with their graphics and Remnant II is just... Okay.
@TheMrGiannisgr9 ай бұрын
Well they should so that we go forward faster. The more feedback by high profile developers, the better.
@sMooVe19829 ай бұрын
@@gavinderulo12Yeah but look at the graphics of Jusant. It has probably less polygons in the entire game than Crysis 1 had in one level back in 2007. That kind of stuff can run on almost anything.
@cht4739 ай бұрын
Jusant and Talos Principle 2 can have some significant frame drops on my RTX 3080 though (they usually take ~80% GPU usage running at a stable 60 FPS at 1440p maximum settings + DLSS). For Jusant it's in the Chapter 5 and it drops to ~40fps, and for Talos Principle 2 it is whenever I run into a lot of trees that can pull slow the game to as low as ~35 FPS.
@cube2fox9 ай бұрын
Nanite foliage needs significantly more triangles to render because of occlusion.
@MaxIronsThird9 ай бұрын
How is the GPU usage when you get framedrops?
@TheMrNukeman9 ай бұрын
I think we're seeing a period of time in game development where independent in-house game engines start to become the preferred method rather than third-party premier ones like Unreal.
@WiseRiley9 ай бұрын
Totally agree, that’s why i was shocked about the CDPR move (from good scaling in-studio engine to UE5)!
@Alcatraz7609 ай бұрын
Considering CD Projekt Red, Crystal Dynamics, RGG (Developers of Like a Dragon), and more are switching from their in house engines to Unreal, this could not be further from the truth.
@xavisiguero9 ай бұрын
@@Alcatraz760 RRG it's not switching engines, sure Ishin (a remaster) was made with Unreal, but their latest release, Gaiden, is made with the Dragon Engine and Infinite Wealth is also developed in that engine.
@Alcatraz7609 ай бұрын
@@xavisiguero That's good to know, hopefully they do stick with it and that isn't a fluke.
@TheMrNukeman9 ай бұрын
@@Alcatraz760 Woah! Three developers you say! Two of which are trash and one is tarnished... Wow!
@MINUANOGAMING9 ай бұрын
Suggesting to further lower resolution is insane when games like Immortals of Aveum already run at 720p on premium consoles and look awful on a big 4K TV. If what it takes to run this engine is bringing the internal resolution to sub 720p, then it's better not to use it at all. Any visual fidelity gained by using these features is lost and worsened three-fold by butchering image quality.
@kupokinzyt9 ай бұрын
I remember when I upgraded to a 3080 and felt such a huge difference in performance in games. This year I've upgraded to a i9, 4090 and yay, I get like 10 more FPS in games than before. This is insanely a bad example of moving forward, we are no longer caring about performance anymore. Games running at 30FPS on consoles is beyond what I would have expected years ago. Games requiring my 1200 dollar GPU just to have to upscale them.. wow.
@troymuni61209 ай бұрын
You have to do more than just change the card. Take a look at some of the vids I uploaded of RoboCop and other AAA UE5 games running at max settings and modded for photo realism. I'm getting around 100fps from Robocop in 4k with reshade.
@sneakkyz36969 ай бұрын
These consoles just came out about 3 years too early. Yes I’ve enjoyed my series x since day 1 but damn I wish they would of just waited a few years and released consoles that are actually powerful more compared to the 40 series graphics cards instead of the extremely old 2080 card. I mean “next gen” games aren’t even really out yet expect a very few of them so yeah they came out way way too early.
@dan-fk4rv9 ай бұрын
Not really sold on a lot of the future graphics tech tbh, like in some of the gi examples yeah it definitely looks more aesthetically pleasing, but when im playing games i prefer to actually be able to see things and a lot of indoor/nighttime examples are just too dark for me
@ardasevmis75839 ай бұрын
UE5 doesn’t really shine because its very demanding nature ends up with consoles using low base resolutions and the graphical fidelity takes a huge hit Note: Immortals of aveum used to run mostly 60 fps but with blurry picture before. They increased the resolution of the game on series x and ps5 and the game is a lot sharper now, but the performance suffers. Thats probably why series s runs the game better
@Crimsongz9 ай бұрын
Wait for the pro
@sMooVe19829 ай бұрын
@@CrimsongzOr just not buy consoles since they're all on lower end hardware...
@johnconnorpliskin71849 ай бұрын
You saw this phenomenon occur with Matrix Awakens too. The Series S version had a much more stable framerate compared to the X and PS5. This is most likely due to the lower resolution.
@solid_justice58559 ай бұрын
@@johnconnorpliskin7184 what i saw was that Coalition optemised the demo for series S and X yet it ran the same on ps5 as series X. And it wasn't optemised for PS5
@Crimsongz9 ай бұрын
@@sMooVe1982 yep. I don’t think I will even bother getting a console this gen tbh
@mareksinister5 ай бұрын
This console gen went from *Damn, these consoles are powerful* Then to *These devs aren't using their full power* And now *These consoles are not powerful enough* Wtf 😂
@bigbgames24119 ай бұрын
The Callisto Protocol has been the best looking Unreal Engine game ever made in my opinion and that was just Unreal Engine 4.
@-Medoc-9 ай бұрын
Oh boy, in The Talos Principle 2, you only tested the tutorial area. Once you get out of this area, the game become a technical disaster. Constant stutters, *hardcore* TSR ghosting, glitches reflection on water. I bought the game on PC, and I stopped after few hours because it was just not possible. I bought it on PS5 and it's even more catastrophic with the forced TSR and the hardcore ghosting. You should definitely talk much about this game. 😢
@evostu78149 ай бұрын
So basically a 4k screen is a waste of time for current gen consoles
@allansolano55879 ай бұрын
To be fair i have lords of the fallen and robocop on my ps5 and even tho the internal res are low on those at a 2 meters distance from the tv i cant see the image being that blurry or looking bad at all of course a 4K game or 1800p or even 1620p game will look sharper on the distant objects i asume if you play really cloae to your tv or on monitor it will be a waste
@formulaic789 ай бұрын
When I had the 2080ti I think I played everything in 4K. Same at first with the 3080. Now 1440p and even lower on things like cyberpunk and Alan wake.
@Crimsongz9 ай бұрын
Just like 1080p was a waste during the ps3 era
@sMooVe19829 ай бұрын
I mean, consoles always lagged behind massively when it comes to PC technologies. Try running Crysis on an XB360 xD People have gotten 4k screens because of movies being released on blu-rays and then they wanted for consoles to be able to play 4k resolution games as well - which still is impossible unless you upscale like crazy or have a super stylized and non-realistic looking game with only 50 polygons to render.
@DuckAlertBeats9 ай бұрын
@@sMooVe1982No, not always. There were several times when consoles outdid almost all pc graphics tech, historically.
@adareyu9 ай бұрын
Really feels like a trainwreck happening in slowmo atm thinking about cp77-2 on this engine
@crobblack9 ай бұрын
Why doesn't Oliver get a new mic/audio setup I love his videos but the audio is always such a turn off it can make it a slog to sit through.
@BusStopWilly9 ай бұрын
Have you guys played Snowrunner? It's a beautiful engine with some of the best god rays I've ever seen.
@Dragonfury30009 ай бұрын
The new mudrunner game that's coming next year looks promising
@StreetPreacherr9 ай бұрын
The current consoles can just FINALLY handle UE4 at native 4k/60fps, so of course now they're being pushed, and poorly running UE5 games...
@jubei201119 ай бұрын
Xbox One X had Gears 5, which was built on UE5, running 4k 60 almost 100% of the time. I feel like that engine is better than what we've gotten so far with UE5.
@RyuTheDragon899 ай бұрын
@@jubei20111wrong gears 5 uses UE4
@sMooVe19829 ай бұрын
@@jubei20111Yeah but you gotta remember, as a PC gamer, 60 fps is NOTHING when it comes to playing games in a fluid way. Console gamers make 60 fps to be the end all/be all when clearly more FPS is much better and you shouldn't be content with only 60 fps. Anything below 80-90 fps starts to feel really non-responsive in shooter games for me so I'd take 1440p with 120 fps over 4k 60 any time, especially since that "4k 60" on consoles more often than not means very simple levels without much around or to interact with and lower graphical fidelity.
@gavinderulo129 ай бұрын
@@sMooVe1982this is just personal preference. I don't play competitive games, so I definitely prefer 4k 60 with things like raytracing over 1440p 120 with less eye candy.
@sMooVe19829 ай бұрын
@@gavinderulo12 I do as well with games like Cyberpunk. But ideally, I wanna have the 120 fps + path tracing experience which is only available on the 4090 atm (with frame generation). Certainly this won't happen on any console for at least 10+ years.
@TheProphegy9 ай бұрын
I had no idea Talos Principle 2 used UE5. I’m buying it! Loved the first one.
@prototypeb34809 ай бұрын
UE3 Arkham Knight looks better than UE5 games The only games I can think to be good is Jusant and Robocop aside from Epic's in house games.
@jrizz439 ай бұрын
"look how the lights give off a subtle illumination once the lights turn on" as the game drops to 12fps. I think this console generation isn't made for these graphically enhanced games. Next generation with this tech will be amazing
@matjakobs86129 ай бұрын
I dont want better graphics i want a solid 60 fps.
@alberto45099 ай бұрын
You need PC for that
@modermonkula9 ай бұрын
But prety grafix sells games, doesn't matter if it runs at 26fps with 100ms frame spikes.
@TheMrGiannisgr9 ай бұрын
You should get a PC then and pay $3000 because for consoles, graphics matter to sell the games.
@SamCableguy9 ай бұрын
We need higher performance. I don’t care about about slightly sharper shadows. We want game to push +144fps this should be the future. Not 30fps with better lighting and shadows..
@Boss_Fight_Index_muki9 ай бұрын
it feel like a lot of UE5 games touts it's using UE5 as a selling point. RoboCop, Jusant, Lords of the Fallen all could've been done on UE4, with negligible differences, and have way lower spec requirements
@troymuni61209 ай бұрын
Yeah, well, if you're using mickey mouse console hardware. Just because Sony and MS sold everyone a false bag of goods with this "next-gen' doesn't mean we should continue languishing in the past. The only way to get them to even offer us higher end versions of their consoles is to show how pathetically outdated they already are. Take a look at some of the vids I just uploaded of RoboCop and other AAA games running at max settings and modded for photo realism. I'm getting around 100fps from Robocop. That's where we should be headed.
@Neoxon6199 ай бұрын
There’s also Tekken 8 coming this January.
@yp53879 ай бұрын
In my opinion, UE5 has been in a weird space where we have seen excellent demos but those features never made into real games. It could be that the adoption is difficult, or game development has lost its motivation in general. We are seeing so many repetitive game concepts, and devs don’t have enough time to adopt UE5. They have to push things ASAP. or run out of money.
@EnglishMike9 ай бұрын
The first UE5 games have only started hitting the market within the last two or three months. It's still very early days yet, and developers are still learning how best to use the engine and the UE5 developers are still working on optimizations based on feedback from those early titles.
@J0rdan9129 ай бұрын
Tech demos are not games. Tech demos are designed to show all capabilities of a new technology with a great attention to details. UE5 will be used by lazy and low level developers mostly as an editor, not powerful cutting edge engine, so get ready to see more UE4 looking games (at best) with twice performance hit, if not worse.
@SimonBuchanNz9 ай бұрын
@@J0rdan912uh, yeah, tech demos are not games, they don't have 40 hours of content and 30 different gameplay systems. Games are harder, they are doing more things, they end up not looking as good (though the gap has narrowed quite a bit since the days of the PS2 subsurface scattering demo)
@garyb71939 ай бұрын
@EnglishMike Yeah, people are comparing UE5 first iteration of games 18-months into the engine's release to UE4 10+ yrs (3 or 4 gpu/cpu gen later) into its lifecycle. Talk about shortsightedness 😂.
@yp53879 ай бұрын
@@garyb7193 Give another 5 more years and I bet we would be still waiting for games that would look like demos that we have seen a year ago. It’s because current gen consoles. No game publisher would take a risk of making high fidelity game that doesn’t run on current gen consoles.
@tarragoneames87159 ай бұрын
I'm quite confused by some of the footage of Talos Principle 2. In one shot you can see Elohim talking, and in another you can see a floating Tetronimo. I've played through Talos Principle 1 several times and I am actively playing and have almost completed Talos Principle 2, and TL2 does not feature Elohim in any significant way, and there is no collection of Tetronimoes in the way shown in the footage. It's almost as if the footage is from the original Talos Principle.
@asmodeusml9 ай бұрын
I just don't see how all those advanced graphical features will get properly utilised for as long as a GPU alone to render them at decent quality will set you back a $1000+.
@sMooVe19829 ай бұрын
That's the issue, the high cost. So currently, you have the option of shit graphics but low prices or great graphics but very high prices.
@roklaca31389 ай бұрын
Selling games to 0.26% of top end hardware pc gamers that can run ue5 really is a sustainable business
@YuriMomoiro9 ай бұрын
@@sMooVe1982 Or how about both? Will need some more work from the devs and some creativity from tech art and art direction. Spiderman 1/2, Hi-fi rush, RDR2, Batman Arkham knight, Sunset overdrive. So many games that looks better than any of these games while being faster to run.
@sMooVe19829 ай бұрын
@@YuriMomoiro More work by devs = higher production cost. More creativity = longer development time = higher production cost = more expensive games. RDR2 is 6 years old by now, Batman Arkham Knight is almost 9 years old by now. If you compare both with games like Cyberpunk, they look nowhere near as good, especially not with the new path tracing update. Also don't forget that especially Arkham Knight was notorious for running like absolute ass on PC and for being a horrible port, even a GTX 980 struggled to maintain 60 fps in indoor scenes.
@sMooVe19829 ай бұрын
@@roklaca3138 The RTX 4090 currently has almost 1% on the recent Steam hardware survey so apparently more and more people are upgrading /shrug
@GFSCN699 ай бұрын
Robocop on PC made me really distrust UE5. The game is so freaking blurry, and DLAA doesn't fix it. The only good looking UE5 experience so far is Fortnite when you set the AA to "TSR EPIC" at native resolution. Then you're actually allowed to see the game world without the simulation of bad eye sight.
@giannis_tar9 ай бұрын
I heard that was some kind of bug. Maybe they fixed it now?
@flowerthencrranger38549 ай бұрын
DLSS quality looks really good on Fortnite, specially in 4K
@dromendus9 ай бұрын
god i hope upscaling on consoles improves soon. i'm genuinely considering switching to PC this gen because FSR looks egregiously bad and is never an optional feature
@MrAden13079 ай бұрын
Get a PC. It won't solve all of your problems, but my god, you'll have access to both platforms games library, to an extent. And the amount of PC games with mods... I made the switch 2yrs ago. Don't regret it. Right now you can get a mid-range PC that wipes the floor with current consoles. Decent FPS in games and exceptional in most. Image quality is great when you know how to tweek it for each game Make the switch. You'll realise how much you're limiting yourself and how consoles are missing so many standard things PC's do by default.. Oh and upscaling is way way way better. You can do magical things on PC 😆😆
@jayg3399 ай бұрын
If you are thinking about it, just do it. I sold my Series X and used that towards building a pc. I still have a PS5 and Switch, but for third party games or stuff that would run better on pc that's where I do my gaming. Not to push you in any certain direction, but I really think DLSS is worth the sometimes lesser performance per dollar vs an AMD card(and Nvidia cards this Gen are pretty efficient for electricity so maybe you save some on the backend vs AMD). I think up scaling is going to be a part of gaming for the foreseeable future and DLSS is definitely the best option right now. Although credit where it is due, XESS has improved a lot and FSR is... always an option😅
@dromendus9 ай бұрын
i switched from pc to console back in 2017 and i do miss the extra modding / customization capability in some games, but i rly appreciate how much my Xbox just works lmao. but even midrange pcs are a major leap ahead of consoles wrt upscaling and ray tracing and i'm getting tired of missing out i'm definitely willing to embrace upscaling given it's actually of good quality. DLSS looks great, as does XESS when properly implemented. FSR looks good enough in still shots, but as soon as anything moves there's so much ghosting and image breakup it's genuinely distracting
@troymuni61209 ай бұрын
Well, let's call a spade a spade: Sony and MS sold everyone a false bag of goods with this "next-gen', but it doesn't mean we should continue languishing in the past. I had enough of it too and got myself the most powerful gaming PC money could buy and connected it to my big screen tv like a console...it's been amazing. Take a look at some of the vids I uploaded of RoboCop and other AAA games running at max settings and modded for photo realism. I'm getting around 100fps from Robocop in 4k with reshade.
@борисрябушкин-з9н8 ай бұрын
@@MrAden1307 And why majority of gamers play on consoles?
@a09ndy759 ай бұрын
Is Digital Foundry going to look at Ark Survival Ascended? Not necessarily on console.
@SOTVT9 ай бұрын
The console version is an insult, tbh. 😂
@ThorStoneGaming9 ай бұрын
They need to patch Robocop, FSR looks garbage on PS5 and Xbox
@Shieftain9 ай бұрын
Eyy fancy seeing you here buddy! Personally I hope for more adoption of XeSS, even though I'm far from what you would call an intel fanboy. It's GPU vendor agnostic so it should be possible even on consoles.
@ThorStoneGaming9 ай бұрын
@@Shieftain I just don't get it, at 12:34 the TSR technique is clearly superior and faster framerate, but they just didnt use it. Makes no sense.
@Shieftain9 ай бұрын
@@ThorStoneGaming I know that crappy immortals of aveum game uses FSR mainly due to it being a heavily AMD sponsored title. Don't know what other UE5 games uses FSR2 on consoles though. AMD really needs to update FSR to address the awful shimmering issues because it's getting kind of embarrassing that they're being outdone by multiple AA techniques, including UE's own temporal AA.
@ThorStoneGaming9 ай бұрын
@@Shieftain They added FSR 2 to Dying Light 2 and it improved the image quality in performance mode quite a bit I remember. But for some reason it doesn't play well with the UE5 Lumens.
@TheSkruds8 ай бұрын
This makes me raise the question on whether the series s holds back on the development of current gen games making them not reach their full potential on series x and ps5
@JeepBully9 ай бұрын
UE5 is brutal on console. You need a beefy gpu/cpu to run effectively. I mean UE4 was and still is a buggy mess most times
@Phoenix-gz9xb9 ай бұрын
I wouldnt say brutal. It seems to take advantage over many other engines still offering better look with virtually same frames or better. Notice the main talk of video was lighting. It actually does well on consoles. I use the engine, myself coming from ue4
@vinyminotaur26949 ай бұрын
@MyPie9042- 🙄
@originalityisdead.95139 ай бұрын
@MyPie9042- The Series S has nothing to do with the PS5 or Series X and how they perform in UE5. The fact of the matter is, non of the 9th gen consoles are powerful enough.
@vinyminotaur26949 ай бұрын
@@originalityisdead.9513 The Series X and PS5 are powerful enough. The problem is the developers being lazy in terms of optimising their games and relying on upscaling techniques to improve performance and they are leaving a lot on the table. UE5 itself is also a problem, it still needs more work to then better utilise CPUs and GPUs.
@Phoenix-gz9xb9 ай бұрын
@originalityisdead.9513 well wait. Powerful enough for what? Because if you mean to use the engine thats wrong because clearly these games run on console at 60 fps.
@frankmacs93799 ай бұрын
Jousant shows me how amazing RIME could've been, had it been coded by a more talented team