I honestly always thought it was super cool how the developers of the N64 version used 2d textures to make up for the limitations of the N64. Super creative and I honestly never thought it looked too out of place
@ideadlift20kg832 жыл бұрын
They actually underestimated the N64s power during development. It wasn't until the final stages they realized that the N64 was more powerful than they thought. So we could've actually gotten more from OoT but it was too late. You can see some graphical improvements and animations in Majora but they too had very limited time to experiment.
@fishfish21282 жыл бұрын
It looked cheap and tacky
@KeybladeMasterAndy2 жыл бұрын
@@fishfish2128 Maybe nowadays, but on an old CRT? Such a tactic was actually common in 3D games at the time, and still produces some damn good visuals in newer games.
@sixstanger002 ай бұрын
It's a technique carried over from the SNES. All of the "3D objects" in _Super Mario Kart_ are 2D textures (pipes, piranha plants, etc), and just like the trees in _Super Mario 64,_ they will always face you no matter your relation to them spatially. There were other games that took advantage of SNES' Mode 7 used 2D textures to simulate 3D objects, like the _Super Star Wars_ games, _Indiana Jones' Greatest Adventures,_ and _F-Zero._ The only SNES games to truly be 3D were _StarFox_ and _StuntRacerFX,_ both using the SuperFX chip to handle polygon rendering. But contrary to what someone has replied on this thread, N64 developers used this technique all the way up to the end of the N64's life, and BTW, it was further utilized on GameCube (all of the foot soldiers like Stormtroopers, Rebels, etc in _Rogue Leader)_ are 2D animated textures. Like all cases, it was always a matter of using memory efficiently. No point in committing tons of RAM to rendering full-3D objects that are going to be viewed from afar or barely noticed during gameplay.
@immaswellboi82745 жыл бұрын
4:54 you've heard of swordless link now get ready for linkless sword
@Frydchickn30004 жыл бұрын
Lol
@Mommavery4 жыл бұрын
This is underrated
@va1nnless8683 жыл бұрын
lmaoooo
@jerodzimmer17815 жыл бұрын
"Pulsating sac of meat" might just be the nastiest conglomeration of words I've ever heard
@Dargonhuman5 жыл бұрын
"Pulsating Sack of Meat" is my Insane Clown Posse cover band.
@General12th5 жыл бұрын
only if it squirts something moist and juicy
@soopershpee58425 жыл бұрын
Looks like somebody has never watched vinesauce
@Cole-ek7fh5 жыл бұрын
Dargonhuman that is the most useless thing i've ever heard of.
@stevenmills65025 жыл бұрын
A "DOG" IS A MAN'S BEST FRIEND.
@Kafei013 жыл бұрын
1:34 All caves are in the same map, amazing, I would never have expected such a thing !
@Namewastaaken5 жыл бұрын
All the grottos look like a bunch of shoes lmao
@royalrick15 жыл бұрын
Was what I was thinking, lel
@naranciaisbestboi1255 жыл бұрын
Dammit, beat me to it.
@elmariohuwu36245 жыл бұрын
I thought of that.
@ucitymetalhead5 жыл бұрын
I was just about to say that.
@BruceShankle5 жыл бұрын
I can't unsee that wow.
@Roonifer5 жыл бұрын
Ah yes, "Long Long" Ranch has always been one of my favorite locations in Ocarina of Time.
@justanotherperson-_-81325 жыл бұрын
Lmao
@matthewredding27345 жыл бұрын
why doesnt this have more likes
@ACG8954 жыл бұрын
It’s Lon Lon ranch
@command_blockling_400mc94 жыл бұрын
auto generated captions be like
@JustaSimplefact4 жыл бұрын
@zeldamaster Luke You win at being the worst.
@zebdawson36875 жыл бұрын
I might just be looking too far into the whole subject, but I’ve been thinking about it for a while now, so I’ll voice my opinion: Shesez, I know you do these as entertainment, and damn are these videos entertaining, but I also feel like you’re doing a MASSIVE service to the gaming industry as a whole. By showing the “other side” of gaming, from the developer’s perspective, you allow us to see things we as gamers would never be able to see. You bring awareness to things like resource allocation and common, clever ways to get around limited hardware or software. It’s like the “behind the scenes” featurettes you find on DVD’s and Blu-rays. Just seeing what the devs do gives us a lot more appreciation for the games we all know and love, the amount of time and effort they put into something that we might otherwise have not given a second thought to. I really appreciate what you do, man. Whether you realize it or not, you’re providing a great service for an aspect of the industry that for the most part just goes unnoticed. I’ve said it before, but I’ll say it again: you’re awesome, man! Thanks for such great content! Edit: I’ll be watching every video on your playlist. Don’t you worry about that.
@BoundaryBreak5 жыл бұрын
Very Very kind of you Zeb. Thank you so much
@TheGunFreak945 жыл бұрын
Lol no one cares loser
@eternal40745 жыл бұрын
@@TheGunFreak94 >mlg kid pfp
@scotchtapeworm37555 жыл бұрын
For reals. I'm trying to make indie games, and watching this was really inspiring, and helpful in that aspect
@4717-b7j5 жыл бұрын
@@TheGunFreak94 so far 191 people care why are you so vitriolic? Need to talk?
@HoopyFroodood5 жыл бұрын
3:00 Irises/pupils. Retinas are the thin layer of light-processing cells inside and on the back wall of the eye. It's where the "rods" and "cones" are. Just being "that guy." Love your work, thanks for doing what you do!
@Ob_GynKenobi5 жыл бұрын
The retina comment really bothered me also.
@dusting15935 жыл бұрын
I just ctrl+f'd "retina" to see if anyone else mentioned this. Also really bothered me lol. I'll hear people often mix up iris/pupil/cornea, but never retina.
@the7th4945 жыл бұрын
I cmd+f'd too!
@KelsomaticPDX4 жыл бұрын
Cornea would be technically correct, but there's no reason why "eyeball" doesn't make 100x more sense in every way. Other than wanting to sound smart (but failing to).
@KelsomaticPDX4 жыл бұрын
@Nintendough I know... I'm saying he should've just said eyeball or eye. No need to be pointlessly specific.
@fullplaygames5665 жыл бұрын
Do boundary break of The Legend of Zelda Majora's Mask 3D
@NatsumiTakanawa5 жыл бұрын
THIS
@rosesapling725 жыл бұрын
pls
@GeniusGoblin5 жыл бұрын
I was just thinking that yes
@waluigioverlord29415 жыл бұрын
Indeed
@einootspork5 жыл бұрын
Since that game added support for player camera control, I wouldn't be surprised if there was actually more there than in the original game.
@JustJory5 жыл бұрын
9:49 the lost woods looks like a yoshi
@NewSoupWiiHii3 жыл бұрын
It DOES!
@astrochiken5 жыл бұрын
"I HAVE NO MOUTH AND I MUST SCREAM" -Those random townspeople, probably.
@jchorsky32595 жыл бұрын
And then you realise it's a book that sacrred me as a kid
@germanikolaas5 жыл бұрын
That's actually a really creepy game
@Jester_Jean5 жыл бұрын
@@germanikolaas where in the german version an entire character was CUT making the game unfinishable stil haven't played it to this day v.
@galaxystar34505 жыл бұрын
You my friend have good taste in creepy games
@oslfreeport79884 жыл бұрын
So true so very true
@SquintStint5 жыл бұрын
That zoom out shot of the lost woods gave me goosebumps.
@xJC4Rx5 жыл бұрын
This feels way more in depth than some of your other episodes. Like you left no stone unturned. Insanely good job.
@BoundaryBreak5 жыл бұрын
thank you so much man!
@steviewonder86565 жыл бұрын
@@BoundaryBreak she's a woman.
@4717-b7j5 жыл бұрын
@@steviewonder8656 man = mankind not men/women
@steviewonder86565 жыл бұрын
@@4717-b7j no one likes a smart ass
@BigHailFan5 жыл бұрын
A gossip stone?~
@AzureRoxe5 жыл бұрын
15:18 EXCUSE ME? Are we gonna just brush away the fact Dampe has a SHEIKAH book in his home?
@benshapiroeatscrack88655 жыл бұрын
Wait what
@benshapiroeatscrack88655 жыл бұрын
Damn so they're linking all the Zelda games together? Like they knew of breath of the wild back then? That's insane. Miyamoto is a genius
@ForumcoldiArchon5 жыл бұрын
Only in the 3ds version.. and botw has been in development for years.. it was supposed to be a wiiu exclusive and the sales made them wait and launch it with the switch (probably change a lot aswell). The 3ds versions were a sideproject
@1Thunderfire5 жыл бұрын
Not sure how much Miyamoto is involved with the later Zelda games. Maybe Aonuma was responsible for that one.
@Jester_Jean5 жыл бұрын
@@benshapiroeatscrack8865 what does a sheikah book have to do with BotW?
@edwardrichards89475 жыл бұрын
Man this takes me back! When this game came out, I really wanted to play it, but I couldn’t afford it- when my friend found out and knew I would potentially be moving soon for work, he bought it for me on my birthday. That man is my best friend, and this is one of my favorite games!
@champgreen99855 жыл бұрын
You’re old
@mya55555 жыл бұрын
Keith Tutor 😂😂
@edwardrichards89475 жыл бұрын
Keith Tutor thanks
@champgreen99855 жыл бұрын
Edward Richards I’m just playin but you did date yourself. I was a you going when ocarina came out
@JakeIGuess5 жыл бұрын
So, I confess to having never actually completed (or even played) a Zelda game before. However, I recently decided to change that and start playing OOT so I could try out the randomizer. I'm actually amazed at how enjoyable the game is given it's almost the same age as me. I really have been missing out.
@ZealKingdom5 жыл бұрын
Spectacular episode. I can not get enough of Ocarina of Time.
@AzureGreatheart5 жыл бұрын
15:43 “I have to go, my people need me.”
@legendaryzelda9455 жыл бұрын
I've played this many times on my N64 but not on the 3DS. I love how most of the bosses are just stored underneath the ground, just waiting..lol
@eduardoosuna19955 жыл бұрын
Can I get your insta? 🥰
@kingawkward65085 жыл бұрын
@@eduardoosuna1995 15:42
@PorkSnorkle5 жыл бұрын
@stranger things 3 HAHAHAHA
@legendaryzelda9455 жыл бұрын
@@kingawkward6508 Hmm? I have NO clue what any of you are on about.. 😆
@FR099Y5 жыл бұрын
@@legendaryzelda945 If you missed that. Eduardo was being creepy. and stranger things' reaction was what the character model did in the time stamp link :)
@SCMabridged5 жыл бұрын
14:35 "Eyes up here, pal!" One suggestion I have is when covering effects like 12:09: it would be better if you first showed how it looks from the intended perspective before the "magic-revealed angle" to give people a better sense of how effective the trick is in practice. Other than that, thanks for the great video.
@Weneedaplague2 жыл бұрын
The dungeon map layout reminds of me of the NES dungeon layout, they had to pack the maps to fit into a single sheet so it would only call one bit per room in every dungeon
@tr_shi005 жыл бұрын
As a fledgling game developer, this was a pretty satisfying watch. It's really cool to see all the creative solutions that developers take in order to create a certain effect. My favorite one was the Phantom Ganon size shifting trick. Great job on the video!
@agirlinsearchof90575 жыл бұрын
Probably the reason Link’s head isn’t culled out with the slingshot view is because, when you hold down the R button (I think), you get a view behind Link’s head. Doesn’t explain why Link’s face isn’t culled out, though.
@lpfan44915 жыл бұрын
another reason could be that there was a first person mode planned for oot n64,but it got scrapped and has to be enabled by glitches. it was obviously never finished,so they never uncalled the face in first person segments(in first person mode,the face flips into the camera somewhat)
@KawaiiKlau5 жыл бұрын
I love your channel so much !!
@xwasp05 жыл бұрын
Jasper’s a cool dude y’all. His tool helped me discover some interesting things about the unused galleries in Luigi’s Mansion. Speaking of which, I need to get back to making that video sometime. Anyway, great video as always, Shesez!
@zeldadungeon5 жыл бұрын
Absolutely fascinating! Great video
@aleaiactaest65033 жыл бұрын
Yo zeldadungeon, you were the only reason I ever beat oot, much thank
@kirishimamemelord69475 жыл бұрын
3:03 what I look like when I open up my camera and it's on selfie
@Mr.Knightman9123 жыл бұрын
Big noose.
@master_matthew4 жыл бұрын
15:21 Thats because the same logo asset is used in the 3ds main menu screen, where you can blow on the mic and cause it to spin around revealing the backside iirc.
@mayflowwy4 жыл бұрын
11:34 You, uh, lef the camera there for a bit there, buddy
@stormthegates5 жыл бұрын
Dude please dont stop making these videos. I look forward to seeing you take us all on a tour through the areas of our favorite videogames that we were never able to see
@nojachi_68295 жыл бұрын
The grottos, i knew that before, because you could hear a golden skulltula from 3 other grottos. Realy cool to see the shoes from above.
@marquismoody75842 жыл бұрын
Omg, you just solved a literal two decades longe mystery.
@sagebell66295 жыл бұрын
More than anything, I just want a SUPER HD remake of Ocarina of Time for the switch. I mean, how COOL would it be to have a Breath of the Wild level graphics Ocarina of Time?? I would pee my pants
@Subliminal-b5s4 жыл бұрын
I'd probably die
@Mr.Weeast4 жыл бұрын
And they kept all the original secrets and tricks from the original game.
@SupaDanteX4 жыл бұрын
kzbin.info/www/bejne/l2iqfnh9aNmXjdU
@Viktoria_Selene4 жыл бұрын
YES!
@chaotickreg70243 жыл бұрын
We'll be saying this every 5 years
@MasterSwordRemix5 жыл бұрын
OoT 3D looks so good outside of the 3DS resolution. We need a Switch port stat! (Great video too)
@assholian32255 жыл бұрын
It only looks this good because citrus emulates the textures to be upscaled and look better, the game dosent look very good just upscaling the normal game
@youwillpayforyoursins93725 жыл бұрын
@@assholian3225 that's what he said, *outside* of the 3ds resolution
@assholian32255 жыл бұрын
@@youwillpayforyoursins9372 If it is outside the 3DS resolution it would not look good, this is no longer the actual ocarina of time 3D. It is not on actual hardware and is using that as advantage to redo textures and the look in all.
@youwillpayforyoursins93725 жыл бұрын
@@assholian3225 it's upscaling the textures. It doesn't mean that there are completely new textures, it's just that they are at an higher resolution
@assholian32255 жыл бұрын
@@youwillpayforyoursins9372 Let me give you an example dude, games in the 3DS era used very small ratios "like 800-600" which is almost as much as 480p, this follows for DS games too, when they are all made the textures are made small, they cant upscale, and if they do its a blurry mess, a emulator like Citra takes a 3DS game cartridge file "3DS ROM" and makes it upscaled on its on data base of textures and what have yous, just for the sole purpose of entertainment on like a tv or better quality for youtubers, and overall people who cant afford the system or game. So everything in this is falsely upscaled, it would not look this good in rerelease, unless on scratch, cause Nintendo hates emulaters.
@Yourname9425 жыл бұрын
9:59 I used to always think that those other platforms were other Hero's and their respective guardians from other dimensions unrelated to Link.
@BlackBeard955 жыл бұрын
I think Final Fantasy 10 and 12 would have some interesting stuff to see. Take awhile to make the videos on those games though
@Litronom5 жыл бұрын
Here are two more little discoveries I made: 1: They added waving blue flags to the Hyrule Castle roof in the remake 2: The crown of Lord Jabu-Jabu got a makeover. In the N64 version, its emblem resembles the Zora Sapphire, whereas in the 3DS version they added a forth blue jewel at the bottom, so it is now more difficult to figure out that connection. Not really anything outside of bounds, but those small details can be overlooked quite easily.
@kyrios27735 жыл бұрын
I couldn’t be more happy to see a Zelda boundary break, thank you for the great content
@hannhenson92945 жыл бұрын
Hey man, keep making these, love them. It's not only interesting, but as someone who's trying to learn game design, they're also a really valuable resource.
@Xilefian5 жыл бұрын
2:20 I wrote about this on another video of yours, guess you never saw it. They have the 3D geometry there to populate the depth-buffer, so Link can move behind objects in the 2D scene without having to split the 2D scene into separate layers for foreground/background. It's a very, very clever trick and one that's not possible on the PlayStation due to its lack of a depth buffer, so it's a major optimisation benefit of the N64 if you were to use pre-rendered backgrounds (which take up so much cartridge space that almost no games did).
@tucannYT5 жыл бұрын
8:10 New Super Mario Bros. DS. The Mario game I grew up with. Simply amazing.
@PS4sos215 жыл бұрын
This is one of the greatest games of all time in my opinion. So thank you for making an upload for this. The more that experience this amazing adventure, then all the better. The more that enjoyed what I enjoyed many times over makes me happy!.. Thank you for making Zelda great again!
@remote-kid_link_dragmire2 ай бұрын
You know the haunted wasteland is never revisited in other games for you enter the desert in different angles of the Gerudo desert, this must mean that the Desert Colossus is so sacred that it's protected to the point that no one goes to see it ever again until breath of the wild and tears of the kingdom when you can just explore the whole desert and the Desert colossus is probably burried under sand or its seen as something else that is forgotten by the Gerudo. 😅
@choroka5 жыл бұрын
feels weird seeing certain parts of the map despite playing that oot3d map on tf2
@baccarah70105 жыл бұрын
8:17 this is the thing I was itching to see the most
@pianoboy54485 жыл бұрын
Half the length, 2x better overall Great job
@fuffidageld21205 жыл бұрын
You can see the back of the logo, because it is also used in the home menu, where you can turn the logo by blowing in the mic :)
@3DSage5 жыл бұрын
I'm programming a simple 3D version of this for the Game Boy Advance! I just posted a 3D Minecraft on the GBA on my channel so I want to make Zelda next :)
@EvlutnTrnrDaisy5 жыл бұрын
Fantastic episode!!!! I love the zoom-outs! The Lost Woods look so small when you see it like that! The desert was so neat to see! Weird but cool to how they handle FPP mode and the bits about Sheik and the Iron Knuckles are neat since I saw your original vid. ^_^
@elviswjr5 жыл бұрын
The N64 version of OoT was one of the first games I ever owned and as a child I often wondered what the out of bounds areas would look like if they were fully modeled. My imagination ran wild back then and I wondered things like what it was like beyond Hyrule and the rumors of an obtainable Triforce kept me searching and playing well beyond the end of the game. Good times.
@DaMaLoJo5 жыл бұрын
the zoom-out of the Lost Woods + that music choice = actual magical childhood tears in my grown adult eyes
@dekkuboboo84865 жыл бұрын
i like it when you play as Zelda, trying to save Link from Bowser while fighting of the covenant and Mother Brain
@Jtiger9875 жыл бұрын
17:18 Ah yes, A Link to the Playlist, my favorite Zelda game of all time
@kickassninja8315 жыл бұрын
Sorry to hear KZbin's screwing you, too, man. I've been subbed since the old days and really enjoy your videos. Keep them coming!
@Zeusifer5 жыл бұрын
If you asked me he is screwing us by constantly trying to change boundary break.
@desertwhaler5 жыл бұрын
Are you a conservative by chance? I know that have been censoring and screwing them a lot lately.
@brennanboone18793 жыл бұрын
Looking back, this is one of the most impressive remakes nintendo has ever done.
@flyingfish11385 жыл бұрын
I was wondering if you were gonna continue sequence break sometime? I actually liked it a lot. Edit: Alright so it got some popularity and a heart from Shesez(thanks!!!) so I’ll add some games I believe could suit sequence break. It was tough coming up with a list of games, but hopefully this helps! 1. Majora’s Mask I always thought about what would happen if you had a certain mask way earlier than intended. This could lead to skips and odd glitches as well, and was the first to come to mind. 2. Luigi’s mansion This would be kind of the opposite of getting items early; what if you were able to skip the scene where you Rt the Poultergust? Could you still function, and how? Probably wouldn’t lead too far, but still interesting. 3. Basically every main series Metroid in existence: Metroid generally depends on you gathering items throughout your adventure, so that can be heavily thrown off by having items early or skipping them. Metroid could be covered in one semi-long video as well, and might be my most realistic suggestion. That’s all for now, I’ll try to think of more! Thanks everyone! Dang, the edit removed Shesez’s heart! Hopefully he’ll see it again 😢
@KezVanBeck5 жыл бұрын
Johnthefish 39 super metroid is one of the most covered sequence breakable games I've ever come across, the possibilities are endless. He wouldn't be able to bring anything new with that one
@Varunic2195 жыл бұрын
Here's a heart from Shesez ❤
@flyingfish11385 жыл бұрын
Vincent L Lol thanks :)
@amh79125 жыл бұрын
Pretty sure he won't see edits, but new comments maybe.
@BruceShankle5 жыл бұрын
MM wouldn't be that interesting, there's not a lot of things that would result from sequence breaks and if something cool did result it was probably already known from speedruning and glitches.
@olivia77825 ай бұрын
Man I really love the visual style of the OoT and MM remakes-- great fit for an episode despite how much is still unmodeled, the scenery has so much detail and appeal
@matriarchofazure76075 жыл бұрын
This remake warmed my heart, but at the same time it reminded me that I'm getting old. A handheld remake that far outclasses a console original that came out when you were a smol kid.
@aaronchaska5 жыл бұрын
Pro tip: save the playlist so you always have direct access to new uploads no matter what. It's basically a backup sub feed for individual creators (who make playlists of their uploads, that is).
@Chihiro_Fujisaki5 жыл бұрын
I love Ocarina of time so much! Old zelda games where bomb!
@tifawockhardt5 жыл бұрын
were*
@killerbee56055 жыл бұрын
CosmicPinkk grammar nazi
@eeveekiller27925 жыл бұрын
Zelda FTW
@MetricZero5 жыл бұрын
As an aspiring game environment artist, your videos and the noclip website are a huge massive help for learning. Thank you so much.
@noodlenat2935 жыл бұрын
This makes the game look extremely modern that it has aged amazingly well. Some serious technology and design was used to make this game. This stuff blows my even today, can't imagine being in the 90's and seeing this game
@Evdafawth5 жыл бұрын
It is impressive, but this is the 3ds remake you're looking at!
@riseoftheflutes17395 жыл бұрын
Oh My Gosh!!! The speedrunning grotto trick with bomb hovering makes sense now!!
@megamariofan40095 жыл бұрын
9:50 Just look in the OOT 64 guide for the full view
@goldsaint26585 жыл бұрын
*I'm happy people still play/check ocarina of time still*
@iggnifyre63335 жыл бұрын
"If you saw the original version of the N64 version, you're gonna see a lot of similarities here." There are people who have claimed that, while Nintendo says they built the 3DS version from the ground up, there is a lot of unused content left from the N64 version that wouldn't exist if they really did make it from the ground up, including a lot of speedrunning glitches.
@SSDARKPIT5 жыл бұрын
They said, they recreated those "glitches" so as not eliminate the old "feeling" of the original N64 version... basically they added in those glitches on purpose.
@housinengi95125 жыл бұрын
@@SSDARKPITits not hard to keep gliches in code. so i dont see why anyone says that nintendo didnt really build the 3ds version from the ground yet art and such were all redone and the code was easy to remake since they have the master key
@lpfan44915 жыл бұрын
well,there is unused data from the n64 game left in the oot3d files. while they may have built the game itself from the ground up,they used a lot of old data as referencepoints and they remastered some of the old assets
@lpfan44915 жыл бұрын
(btw,i am not really against it. it just means that there is almost no thing that is worse than on n64 and manx things are even better because they recreated it with more modern possibilitys and knowledge about games)
@PinkAndTheKeytarCat Жыл бұрын
1:50: "Keep that in the back of your mind--" Everyone who knows why February 21st is significant: *violently activates mental notepad*
@ClevelandRock5 жыл бұрын
Nicely done! How about Kid Icarus: Uprising next?
@4dojo2 жыл бұрын
I love these out of bounds videos. It's like the vanilla game is the blue pill and these videos show you how far the rabbit hole really goes.
@blueberrygumball20345 жыл бұрын
Shesez did you know that the top of the roof of the castle is the smash stage we've had since N64?
@ramgladore4 жыл бұрын
This is really neat. Taking the camera to positions where it normally would not be able to go reveals much of the geometry in the rooms that was never created because the player would never see them. This is done so that the game runs as fast as it possibly can since the 3ds has limited resources to work with. Its just a shame that many people who create content for VRChat don't understand this when creating rooms or avatars with 200k+ triangles. You get 30 people with unnecessarily complex avatars in the same room and even people with decent gaming computers will slow down to a few frames a second.
@thebariobro76645 жыл бұрын
You alright dude? You seem a little less energetic then usual but not saying it made the video worst just pointing it out. Keep up the good work!
@shrom93365 жыл бұрын
He's probably suuuuper tired
@thebariobro76645 жыл бұрын
@@shrom9336 yeah I guess that could be it
@johtrio5 жыл бұрын
that's what i thought so too ... :< but that's probably the case. boundary breakin must take a lot out of ya
@chutneybe5 жыл бұрын
Your so cool, you go over every little detail, and you've got me back into the Zelda franchise! You rock Shesez! Keep it up!!!
@SideEffectsmusic5 жыл бұрын
I remember when I first played The Lost woods I didn't realize the music would tell you which way to go. So I just did try and error with pencil and paper
@ZeldaLover65 жыл бұрын
Same
@vap17774 жыл бұрын
Side Effects I looked at the tunnel shapes the first time.
@ZeldaLover64 жыл бұрын
I eventually learned that that darkest tunnels were the ones you can actually go through, the ones with light at the ends led back to Kokiri Forest so then I didn’t need a map, especially once I memorized how to navigate the place by heart. Took a long time though.
@vap17774 жыл бұрын
ZeldaLover6 yeah and the cone shaped ones take you to kokiri, the ones that end in a square do not.
@Acorn_Anomaly4 жыл бұрын
@@vap1777 Can you see the cone shape in-game?
@Danosauruscrecks5 жыл бұрын
I love that the moon is just chilling at the bottom until it's needed
@aarongreenfield90385 жыл бұрын
I don't think they culled all of link out behind the camera, because In the land of Zelda, it's not just about being armed.
@BelleAim5 жыл бұрын
This was so cool! Thanks for finding and sharing all these cool "behind-the-scenes" shots. I'm going to check out the N64 one next!
@ErickMcNerney5 жыл бұрын
9:45 lies! all lies! When you actually play the lost woods and get lost, it seems at least 10 times that big. Crap, I suck at games.
@KGSOLOMANBumbleBeetuna5 жыл бұрын
Dude this was the first video game I ever played when I was only five years old twenty years later it’s still my favorite game it’s so weird to see how it was put together great video
@Velnerea5 жыл бұрын
Can you do a Majora's mask 3D episode?
@eddieanderson93994 жыл бұрын
12:55 Volvagia coiling up like a snake and seeing how long his body goes on forever is a trip lol
@AdrianBigyes5 жыл бұрын
"Thanks for clicking on the video." You're very welcome.
@ebkroze19995 жыл бұрын
"This is Jerry Jerry has 'blah blah blah' Jerry forgot some 'streaming services' *cogh wink cogh* This is Wells Fargo" *outtro*
@TwilightRO15 жыл бұрын
Anyone know the neat soundfont remix of LostWoods theme @9:44 ? I need it in my life.
@johtrio5 жыл бұрын
i think that's OoT's ed credits lol
@Ech0Chamber5 жыл бұрын
@@johtrio FINALLY! THANK YOU!
@johtrio5 жыл бұрын
@@Ech0Chamber no prob !! ^^
@soullessSiIence5 жыл бұрын
It's kind of creepy realizing how actually small and limited the world of OoT really is. That's supposed to be a legendary forest of hundreds of square miles, but it's a damn box of like 500m by 200m. I've always ended up having these weird thoughts for no reason. It's such a tiny world, I can't believe this actually was immersive back in 1998.
@marquismoody75842 жыл бұрын
There was nothing like it then.
@villager98745 жыл бұрын
In the water temple if you roll and go first person (veiw 👀) towards the door of the water temple you will see the boss hiding behind the door
@ssj4gogeta130 Жыл бұрын
4:55 and 12:38 I can’t stop laughing! 😂😂💀💀💀
@WitheredFreddo5 жыл бұрын
Im hyped to see the revisit of Majora's mask. ;3
@Individuo805 жыл бұрын
Being chased by a floating logo with a huge shield and sword. The daily life at Hyrule Field.
@Squogly5 жыл бұрын
Any plans on doing a Boundary Break of the Metro Series?
@cheekybum15135 жыл бұрын
Plovatro Bardengal ooh. That sounds good. Although the engine those games use are infamous for being difficult to mod so it may be a challenge doing a boundary break
@wtfox82065 жыл бұрын
I don’t necessarily know what I’m talking about but I have to ask: is each room in a video game in its own separate void? If so, how does the game load each in sequence?If not, how far does each room’s void go? Would it be possible to put the entire game in one of those voids just really far away?
@DwLMayhem5 жыл бұрын
"Shadow Link" irrationally triggered me
@saraross83965 жыл бұрын
If I had to guess (knowing nothing about game development) I'd say that the reason part of him is left in when using a long range weapon is so that there is a trigger/something to load if you decide to target lock. When you target lock it shifts to the third person perspective.
@neonwaves64495 жыл бұрын
If you were to do a 3ds majoras mask episode, the lobby of the mayor's residence there is a 3D model of clock town that I had a hard time looking at it, if you could at least go above that, that would be pretty neat and it shows all of clock town. 😁😁
@Some_Random_Guy5 жыл бұрын
if you go to the website he mentions at the end of the video you can check it out yourself right now
@RubbiDuckiLuci4 жыл бұрын
*_Thank you_* for not zooming in on Dead Hand's face/body.... For _20 years_ that thing has haunted me... I always had to have my brother fight it for me, because it gave me the chills.
@javierbenez74385 жыл бұрын
6:15 What's that yellow thing underneath?
@Majoranator5 жыл бұрын
The moon.
@NateIsCorrupt5 жыл бұрын
Ocarina is my favorite game! I loved your video on the awesome 3DS remaster. Keep up the good work!
@AmasuOfficial5 жыл бұрын
One of the best game of my life. The first 3DS game I bought.
@jesselindsey97604 жыл бұрын
13:13 "it reveals to you how massive its length really is" *wriggles eyebrows*
@wawatooki5 жыл бұрын
14:35 me like
@percyblakeney52835 жыл бұрын
fun fact: while I haven't used or explored the toolset he's using, you can actually get somewhat 3d views of rooms you're only supposed to see at certain angles in a vanilla copy of ocarina of time 3D by teleporting into the room via farore's wind. You are only supposed to be able to use farore's wind in certain dungeon rooms, but theres a glitch that allows you to create a farore's wind save point in any room in the game exclusive to OOT 3D. To activate it you have to switch farore's wind with any usable item, and then activate it the frame directly after dropping the menu. I usually got it to work by repeatedly swapping it in and out and then button mashing the activation key, it has to be the very next frame. if you activate it it will warp you into the area of the game you chose but will unlock the camera.