Displacement in Arnold 5 & Maya 2018.

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askNK

askNK

Күн бұрын

Пікірлер: 66
@InsertAwesomFaceHere
@InsertAwesomFaceHere 6 жыл бұрын
Oh my God bless you. I've always done displacement maps through a different way and I tried using that method with Arnold for the first time and it just looked insane and I couldn't figure out why because my usual method worked just fine with Maya standard materials. Tried to figure it out for ages...
@NJ-vk1dg
@NJ-vk1dg 7 жыл бұрын
At last, displacement started working as it should instead of giving some rather pathetic results in with Arnold. Very useful video, thank you.
@mikhailkonstantin9927
@mikhailkonstantin9927 6 жыл бұрын
It seems you had the same problem as mine :) haha i know how you was feeling :)
@vedantpawar7555
@vedantpawar7555 4 жыл бұрын
1:12 where did you drag import those files from??
@grindsman22
@grindsman22 7 жыл бұрын
Thank you, in less than five minutes you helped me get the effect I want, I spent hours of cursing trying to get a bump map to work - to no avail. It seems that bump maps are becoming a thing of the past.
@fyzo.zeline
@fyzo.zeline Жыл бұрын
simple method and great output! thanks a lot!
@EdRwoth
@EdRwoth 5 жыл бұрын
worked for me !!! I like how you got to the point. AWESOME!!!!
@aladenijiolumaiye8227
@aladenijiolumaiye8227 6 жыл бұрын
Thanks a lot. This has delivered me from weeks of turture
@henryonyejelem3301
@henryonyejelem3301 5 жыл бұрын
Aladeniji Olumaiye torture***
@GENIUSGT
@GENIUSGT 4 жыл бұрын
Does Arnold not do displacements when using the GPU or is it just me?
@barkhadighe8672
@barkhadighe8672 3 жыл бұрын
Your video is very helpful. Thanku
@HaruSuzukiHD
@HaruSuzukiHD 2 жыл бұрын
Me has salvado la vida muchas gracias 😄
@mwmingram
@mwmingram 6 жыл бұрын
Brilliant. Brilliantly quick.
@nimerbushnaq7850
@nimerbushnaq7850 5 жыл бұрын
thanks bro ! you just saved me time on doing some mash stuff xD, may god guide you and bless you with provision :D
@ВладимирПойлов-ь6и
@ВладимирПойлов-ь6и 4 жыл бұрын
u is my salvation, thank u
@danielrankin7766
@danielrankin7766 3 жыл бұрын
Fantastic Video, Thank you, Really easy to follow :)
@ZacharyAghaizu
@ZacharyAghaizu 6 жыл бұрын
Thank you brother!
@syncinterview7233
@syncinterview7233 4 жыл бұрын
Amazing tutorial!! keep at it
@alexross4062
@alexross4062 5 жыл бұрын
For some reason when I click arnold renderview, it still shows up as a flat, glossy surface in arnold?
@prasenjeetanand
@prasenjeetanand 5 жыл бұрын
Pretty straightforward, awesome
@genesys76heretia20
@genesys76heretia20 6 жыл бұрын
Arnold 5.1 et le displacement Hello in the version 3.0 something changed for the displacement because maintaining my meshs are inflated as ball(balloon) while with the version 2.1.0.3 I have no problem. I find nothing in doc concerning this change
@WladcyCrafta
@WladcyCrafta 6 жыл бұрын
You are saving my ass and my next project! Thank you so much and have nice day ☺️ 🙌🏻
@SshadowPL
@SshadowPL 6 жыл бұрын
Thank you, I searched for it a lot
@rjkroeplin9815
@rjkroeplin9815 6 жыл бұрын
This was great thank you! Exactly what I needed!
@operationsusfoods1354
@operationsusfoods1354 2 жыл бұрын
This is amazing, but, This is isn't going to help you generate this displacement on the actual mesh. Is there a way to do that?
@Siarven
@Siarven 7 жыл бұрын
This is exactly what I needed, thank you very much!
@michaelc3963
@michaelc3963 6 жыл бұрын
You are the Man! Keep up the good work!
@tomdemojo45
@tomdemojo45 2 жыл бұрын
Thanks man- really helpful. I cant understand why the displacement value is so extreme! On 0.1 its still waaaaaaaay too powerful for 99% of my use cases. Lol Maya
@pyrotechnick420
@pyrotechnick420 5 жыл бұрын
So with this method, the geometry actually gets displaced rather then being faked like how a heightmap does. Pretty dope
@리키파파
@리키파파 7 жыл бұрын
How do I create a depth channel with stand-in? please help me!
@inigoc
@inigoc 5 жыл бұрын
This was really useful to me! Thank you so much :)
@junaidameer5596
@junaidameer5596 6 жыл бұрын
This is amazing video, but when i Change the type of subdivision to catclark it deforms my shape. Eg it changes a block to a sphere.
@shenzellerey7268
@shenzellerey7268 5 жыл бұрын
where did you get the displacement?? nevermind, I solved it already, tnx
@2caolah803
@2caolah803 7 жыл бұрын
Thanks man, can You do a Tutorial about alpha in Arnold 5?
@mikhailkonstantin9927
@mikhailkonstantin9927 6 жыл бұрын
Gosh man !! This is super puper .. but i have a question .. lets say my plane is 10h 10w polys when the displacement map turned on or assigned how much the polys will be ? Too much ? Like it is scuplted this shape ? Or what ?
@askNK
@askNK 6 жыл бұрын
Hi. Kindly check out this video: kzbin.info/www/bejne/bZ_MhI2GqK6ihK8
@phoenixcreations94
@phoenixcreations94 6 жыл бұрын
thank you .. but not this what i'm talking about .. I said lets say I have a plane with 10 width x 10 height subdivisions that's mean the plane is 100 polys right ? so when I go to the Arnold tab like in the video and choose catclark then play with subdivisions there .. is it going to change the poly count for example from 100 to very high poly count ? like in zbrush for example like this one if I want to sculpt it it will be millions of polys .. this is my question .. so I found the answer : no it will change nothing the poly count will stay the same .. and thank to you man ! really !
@retroafro1
@retroafro1 6 жыл бұрын
anyway to make the displacement into a mesh i can export out?
@askNK
@askNK 6 жыл бұрын
Hi. Kindly check out this video! kzbin.info/www/bejne/bZ_MhI2GqK6ihK8
@mikhailkonstantin9927
@mikhailkonstantin9927 6 жыл бұрын
One more question please .. do you know the best software to make my own textures and displacement maps ?
@askNK
@askNK 6 жыл бұрын
Hi. You can make use of substance painter, mari and also substance designer to create textures and displacements.
@mikhailkonstantin9927
@mikhailkonstantin9927 6 жыл бұрын
@@askNK thanks
@randomstuff6094
@randomstuff6094 6 жыл бұрын
what about multi tile? when you connect two files are they gonne get plug in to default color or somewhere else
@askNK
@askNK 6 жыл бұрын
HI, you can simply use the layer node to fix that, If you would want me to make a video to address that, please inform me. : )
@lukakoprivica
@lukakoprivica 5 жыл бұрын
Thank you!
@salvadorjimenez9704
@salvadorjimenez9704 7 жыл бұрын
Thank you so much! You helped me a lot! Like!
@retroafro1
@retroafro1 6 жыл бұрын
do you know how to add multiple maps?
@askNK
@askNK 6 жыл бұрын
Hi. how do you mean ?
@retroafro1
@retroafro1 6 жыл бұрын
@@askNK is there away to add multiple displacement maps to one surface/object
@askNK
@askNK 6 жыл бұрын
Hi. As far as I know, you can use a blend or a layer node to attach multiple maps and then link them to the displacement node, with the layer or blend node you can mix and match multiple displacement maps. I hope this helps.
@leparce
@leparce 5 жыл бұрын
Thanks a lot
@amiruler
@amiruler 7 жыл бұрын
thanks for the tutorial! buy how about for the others? like spec, and everything else? any ideas?
@askNK
@askNK 7 жыл бұрын
Hi Amiruler , for the other material slots like you mentioned above, you can simply plug them into the channels in the hyper shade.
@amiruler
@amiruler 7 жыл бұрын
askNK it doesnt seem to be working though.. i just reverted back to 2017 for the time being. 😣
@askNK
@askNK 7 жыл бұрын
Hi. I will look at it and drop a video to address it. hope that helps.
@amiruler
@amiruler 7 жыл бұрын
Thanks for the reply. That would be very helpful! I am subscribing :D
@javiercarreno8917
@javiercarreno8917 6 жыл бұрын
Thanks!!!
@phoenixcreations94
@phoenixcreations94 6 жыл бұрын
so .. a displacement map can't be assigned only to a Plane !
@katerinaikalina
@katerinaikalina 4 жыл бұрын
Don`t know what i do wrong , if don`t work...
@dayjavu1995
@dayjavu1995 7 жыл бұрын
Thank you :D
@h-970
@h-970 6 жыл бұрын
oh goshhhh thank you so much..I have been worried if I use Xgen… ;;
@CorneliusBogfrollupFitzgerald
@CorneliusBogfrollupFitzgerald 5 жыл бұрын
ugh how tedious, you have to do cataclark and autobump for every freakin item in the scene
@maximgehricke3768
@maximgehricke3768 5 жыл бұрын
I think you can use the attribute spreadsheet :)
@zacharyhunter8340
@zacharyhunter8340 4 жыл бұрын
Maya has got to be the most unintuitive program ever created. good lord
@Xerake
@Xerake 3 жыл бұрын
Thank you :)
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