Maya or Blender which is Better

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InspirationTuts

InspirationTuts

Күн бұрын

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@csmemarketing
@csmemarketing 4 жыл бұрын
Very fair and balanced video. Blender is good if you run your own studio, but Maya is what you should learn when you have to work for other studios. I'd say learn both.
@genma986
@genma986 4 жыл бұрын
Some studios have started adopting blender I think.
@chokerzin
@chokerzin 4 жыл бұрын
In truth you really only need to learn one. What's important for most studios is the quality of your work. What matters is the result, not how you get there. Concepts and skills you learn in one program can be transferred to others. It might take some time but not that much time. Studios care about the abilities you have and what you can do, not what program you use and that's why they don't mind training someone for a few weeks in a program they don't know if they can deliver high quality products.
@daniel-zt6im
@daniel-zt6im 4 жыл бұрын
@@chokerzin i agree it's like programing , the skills that you learn and the basic concepts from one programing language can be transfered to another after a little time for you to get femiliar with the new enviroment .
@tom_paul_3d
@tom_paul_3d 4 жыл бұрын
I agree with this, the most important skill is your personal skill, and software literacy is very important too, never constrict yourself to only one.
@alexas8787
@alexas8787 4 жыл бұрын
Do we want or not, Blender will be industry standard by it's nature..
@Ottom8
@Ottom8 4 жыл бұрын
The fact that Blender can even compete with Maya is awesome to me. Especially considering the price difference
@fitzhugh7463
@fitzhugh7463 4 жыл бұрын
I don’t see it as a competition.
@tom_paul_3d
@tom_paul_3d 4 жыл бұрын
Competition, as much as people like to say it's positive to a software's development... doesn't matter, Blender never tries to compete against Maya, because it simply doesn't have to, I find that fantastic
@fitzhugh7463
@fitzhugh7463 4 жыл бұрын
Thomas Paul true, they’re both great programs and can both be used to accomplish many things!
@rayfighter
@rayfighter 2 жыл бұрын
not really compete, Maya seems to follow the Softimage destiny under Autodesk, and 3ds max developers are also in small numbers, judging by the diet updates every year (maybe 2023 seen acceleration). Blender is also not any "we give you our software for free because we love artists you guys!" miracle, I hope that nobody is stupid enough to fall for that bullshit. The budget of these programs is in fact quite similar lately, and where the Blender is getting the money from is very different from Autodesk marketing policies. Time will show if it is the better and more viable model or not. So far I would predict it might be. But not yet. IN the future. (5+ years)
@Sans274
@Sans274 Жыл бұрын
Ofc not, Maya is way more advance
@yagz7820
@yagz7820 4 жыл бұрын
dark times has passed guys now blender is rock
@KasunHerath
@KasunHerath 4 жыл бұрын
agree ❤
@MohammedAbbasPLUS
@MohammedAbbasPLUS 4 жыл бұрын
Hi, I thinking to start designing so I am looking to choose an app. Can you please share your thoughts and tell me more what was blender and how its now? Thanks
@sammonereau2645
@sammonereau2645 4 жыл бұрын
Yağız Hello ! Can you tell me what were these dark time and how there is no dark time anymore, please? :-) Im trying to pick a software ! ;-)
@manojlogulic4234
@manojlogulic4234 4 жыл бұрын
Blender use to be specific software, let say not easily adopted with right click select, no undo, terrible UI and UX etc but over time thanks to many people all over the world blender keep developing and become better and better month by month, big improvement where blender atrack many artist, big company and other was by releasing 2.8 version in that version blender finally imrpove so many things that is like million times better then beffore, all new interface, evee real time render engine etc. It become more easy to try it amd work with then ever before. About which one you should pick i'd say start with one and if you are seriouse soon or later you will learn it both. Maya is still amazing software and industry standard specialy in film industry but blender is powerful as well and id say way more supperior then maya in some field. Also, Blender is developing insainly fast and developer are listen to artist. Hope i help you understand better what was "dark time" for blender :)
@MohammedAbbasPLUS
@MohammedAbbasPLUS 4 жыл бұрын
@@manojlogulic4234 thanks alot. It makes sense. Does Maya has 2D animation option? Because basically I am looking for that and I heard once that blender does so thats why I want to go with blender but maybe if maya has too I will go with it because its rigging is faster than blender they claim. What are your thought on this thing? Best wishes.
@SlayerDUDE1993
@SlayerDUDE1993 4 жыл бұрын
Blender is the ultimate software that gives you one thing that no other 3d software give. The ability to make A COMPLETE product in it. Entire short film can be made in it. But still as a blender user I know about tools blender lack and there are a lot of features still missing in it, but still, in most cases you can find workarounds. Yes, you will loose time dealing with missing features searching for solutions, and this is what you pay for free software - time. You can decide to lose time or lose money for commercial alternatives and that's how the world works.
@RyoMassaki
@RyoMassaki 4 жыл бұрын
The ability to make a complete product in it is worth nothing if the tools are abysmal. Following that concept is what held Blender back for years, a generalist software that tries to do anything is always much worse than a bunch of specialized tools. Jack of all trades, master of none. And if you talk a bout time - people always underestimate what its worth. Time is money and if you follow that thought to it's logic conclusion you realize that wasting time is much worse than wasting money - you can always make money, you can never get lost time back.
@downo
@downo 4 жыл бұрын
@@RyoMassaki I love Blender, it's dope
@RyoMassaki
@RyoMassaki 4 жыл бұрын
@@downo I love most if not all of the available tools for doing Art with 3D. That includes Blender which i almost always use for modelling. But i also don't say no to Maya or Houdini.
@SlayerDUDE1993
@SlayerDUDE1993 4 жыл бұрын
RyoMassaki blender is an awesome tool for hobbyists. No one tells that it can be a direct competitor to Houdini or Zbrush, it just gives you ability to make something for nothing. You can make a living using only blender and that definitely worth something.
@vincemendoza9731
@vincemendoza9731 4 жыл бұрын
@@SlayerDUDE1993 Make a living out using only Blender--well yeah, but I bet those who uses Maya (and are good at it) definitely earn much higher working for an established studio. They don't even have to buy Maya... I have a coworker before who very good at using Blender but cgi using Maya is his bread and butter software.
@zackakai5173
@zackakai5173 3 жыл бұрын
My main issue with Blender isn't the software itself, it's the fact that most tutorials for it - which are almost all geared toward absolute beginner modelers - teach newbies to be over-reliant on modifiers like the subsurf. To be clear, those are incredibly powerful tools, but they're not a substitute for having good hard surface topology in place. I started with Blender (back in like the 2.4 days) and I struggled for years to figure out why my meshes all looked so blobby and poorly-defined. Wasn't until I switched to Maya for school that I figured out the reason was because I was modeling WAY too low-poly and trying to rely on the subsurf modifier to create far too much of my geometry, because that's how I had been taught to work. Once I actually had to start defining where my polys went, my models started looking infinitely better.
@tom_paul_3d
@tom_paul_3d 3 жыл бұрын
I think thats less of a software issue and more of a finding the right tutorial issue.
@theredbaron999
@theredbaron999 4 жыл бұрын
Blender is FREE and guess what we have a guru 😏... . . . . . and yes I also made a Donut 😋
@weltschmerz4606
@weltschmerz4606 4 жыл бұрын
😂😂😂😂😂
@ligma_blskarnoym6949
@ligma_blskarnoym6949 4 жыл бұрын
😂😂😂 i am making the donut right now
@malgamerz
@malgamerz 4 жыл бұрын
I've just finished my donut and yeah I'm proud of it even though it's not that good😂
@youtubesurfing7034
@youtubesurfing7034 4 жыл бұрын
Can u plz tell me the name of that instructor i have been looking to this donut thing for a long time and gets confused
@malgamerz
@malgamerz 4 жыл бұрын
@@youtubesurfing7034 Just search blender guru donut toturial and you will find it
@ThatElfNerd
@ThatElfNerd 4 жыл бұрын
Maya currently has the advantage of their paid license, which means that the income from monthly subscriptions can pay for more coders and programmers to continuously improve. On the other hand, Blender's catching up. The 2.8 release has attracted a lot of new 3D modelers, as well as veterans. Epic Games and Ubisoft took notice, giving the Blender team huge grants, and the Japanese anime studio Khara has made the switch to Blender. With the sudden influx of users, the big community of tutorial channels for beginners and intermediates, and being noticed by game and animation companies means that not only is Blender catching up, more and more studios are likely to make the switch. What will that mean for Maya? Who knows.
@tom_paul_3d
@tom_paul_3d 4 жыл бұрын
Actually, Blender has more devs working on the software than maya
@Azraiel.Bridger
@Azraiel.Bridger 2 жыл бұрын
lies and bullshit ..no actual grants have been made as blender is entirely opensource at any given time it is totally susceptible to corruption and neverious actors acting in bad faith there is quite literally no way conceivable to pay every set of fingers that has dabbled at the monstrosity and NO real developer will use it ever entirely because of it being totally unreliable and iys not caught up as mya is already out for 2023vv with massive improvements to its entire productivity line stop drinking the george town koolaid ...
@ThatElfNerd
@ThatElfNerd 2 жыл бұрын
@@Azraiel.Bridger "No grants have been made." Literally go to the Blender Development fund website. Their top corporate patrons who pay them are listed. Right up in the list of Patrons are Nvidia, Intel, Amazon, Epic Games, Meta (Facebook), Unity and AMD. Ubisoft, Adobe and Microsoft are Corporate Gold donors, and Activision and Google are Corporate Silver. Next time you claim that nobody gives money to Blender, maybe put your money where your mouth is. Literally multimillion dollar companies are paying the checks of Blender developers to make it the best thing it can be. As for "nefarious actors" who'd mess with the code, maybe don't download Blender from anywhere except the Official Website/Steam Page? The code is open source so that other people can create their own specialized version of Blender. It doesn't mean that just anyone can contribute to the official release. The official release is only coded by the official team, not some shady internet randos.
@AngelPerez-dw8ou
@AngelPerez-dw8ou 4 жыл бұрын
Once I "master" Blender, im definitely going to learn as much as I can with Maya. Both are amazing softwares with unique features. Great comparison video, very unbiased. Love your channel btw, especially your profile picture, are you excited for Halo Infinite?
@InspirationTuts
@InspirationTuts 4 жыл бұрын
thanks for the feedback, yes i am waiting for Halo infinite.
@ichingls
@ichingls 4 жыл бұрын
both are good, so I chose Houdini :)
@DamianYamamoto
@DamianYamamoto 3 жыл бұрын
But middling is really tough in houdini
@wokk9543
@wokk9543 3 жыл бұрын
houdini is hard
@jakerafil3982
@jakerafil3982 4 жыл бұрын
I explored Blender yesterday and i saw how versatile it is. It is also user friendly. Maya user here.
@AkimboFennec
@AkimboFennec 3 жыл бұрын
Exactly, and once you start modeling in blender, you will see just how pleasant it is to model stuff in blender. Maya UI is so unintuitive.
@mardiverse
@mardiverse 2 жыл бұрын
Are you still playing with Blender? If yes, how do you compare the latest versions of Maya and Blender?
@nicolasguiem7369
@nicolasguiem7369 2 жыл бұрын
@@mardiverse my uni don’t want update
@jasminecarriker7047
@jasminecarriker7047 2 жыл бұрын
I just used Maya for the first time today and found it extremely intuitive
@chiragkumar6158
@chiragkumar6158 4 жыл бұрын
Your voice is so amazing!! You sound like Jason from The Good Place!
@mridulsarmah5974
@mridulsarmah5974 3 жыл бұрын
If you don't have skills, you can't make a beautiful render in any of the two. It's not the software that matters, it's always down to the skills and expertise that you have.
@jimmy-k6770
@jimmy-k6770 3 жыл бұрын
Yes right
@christianlee1423
@christianlee1423 2 жыл бұрын
Yes but u don't use a small hammer to destroy a building. Mayas modeling tools is the weakest of all software. Everything else in Maya is good.
@Sans274
@Sans274 Жыл бұрын
​@@christianlee1423No they aren't
@fadijawhar8206
@fadijawhar8206 4 жыл бұрын
there are not enough tutorials for maya, because i'm guessing how much it costs. but for blender its free and anyone can use it without money.
@BrotherShield
@BrotherShield 4 жыл бұрын
Both software's are amazing and ive used both but am still going to go for blender, it just has a lot more to offer them Maya, not saying that Maya is bad, but slowly Blender is becoming industry stranded
@yobooboy5591
@yobooboy5591 4 жыл бұрын
It always crack me up when I hear Blender is becoming a standard while through my whole career working with VFX Studios and production houses not a single one had Blender in the pipeline. It's a Great, dynamically developed software but please wake up, nobody is using it on the professional market.
@picklechin2716
@picklechin2716 4 жыл бұрын
@@yobooboy5591 it is *BECOMING* not is
@yobooboy5591
@yobooboy5591 4 жыл бұрын
@@picklechin2716 No it is not.
@picklechin2716
@picklechin2716 4 жыл бұрын
@@yobooboy5591 where is your proof. You can clearly see that blender isnt the childrens playground of 3d software like it used to be. It can be used for feature legth animated movies, 3d modelling, 3d sculpting, simulation and way more. You cant just say no.
@deuswulf6193
@deuswulf6193 4 жыл бұрын
@@yobooboy5591 I won't say Blender is becoming a standard yet, more like its trying to match the existing standards... however you are probably not understanding Blender completely either. I know a handful of vfx artist working on everything from Marvel films to various other big time TV shows that use Blender in their pipeline. In fact one of the VFX houses I am close to here in Los Angeles even had the Blender team pay them a visit to go over some stuff with their CG team. Another studio working on some popular shows is almost entirely a Blender house, with nuke being used for compositing. One of the Captain America films used Blender for the look dev. I am finding more and more artist in big studios adopting Blender over the alternatives, especially when the studio either allows it or has a copy of blender installed on every workstation. Ubisoft's animation department also switch over, but that's more on the game (cutscene/trailer) side of things. This points towards some significant level of industry adoption, not nearly as great as some of the fanboys want us to think but its certainly happening.
@theloveofmusicofficial
@theloveofmusicofficial 4 жыл бұрын
I think blender is a really good software. You can't compare it with the others. I also think that it can change the industry if the developers make their job good. Alone with that facts blender is better than any other software. And it doesn't matter which software you use. It's about the result. And I think you can do almost everything with blender. And when we wait a few years. You can do everything in blender
@hannesreindl5714
@hannesreindl5714 4 жыл бұрын
i wanna point out that the mentioned sculpting and boolean features are very likley to not be used in big productions. Every 3D software has sculpting features now a days but that does not mean they are better than ZBrush / Mudbox / 3DCoat those tool are highly optimized only for sculpting and therefor will be used in production because of that. Also Booleans are usually a big no no, as for movie productions everything needs to be subdivided and using booleans usually costs you more time in cleaning up your mesh afterwards than modeling it by hand in the first place. Also the renderengine, for studios it is mostly interesting how customizeable it is. for example how easy is it to create custom aov's or custom shaders. So far in every single production i worked on i needed to generate custom aov's and arnold or renderman or mantra provide you amazing toolsets to set them up for example. I don't say cycles does not, i never worked with cycles, i just wanna again point out that studios care a lot about the efficiency of a tool. On some productions we needed to write our own hair shader or did setup a prodcution wide default shader for most surfaces, this is the important part for studio productions, how flexible is the tool to be able to fit it into the pipeline. I also kinda disagree on the animation part, i think every tool has the rigging and animation capabilities that maya have, the only reason is as you mentioned that people are used to it and it is the software which get's teached in schools. about a Year ago we wanted to try to switch to blender because honestly maya overall is a pretty shitty tool actually because is has more bugs and poorly implemented features than any other software. But we were not able to find enough artists for blender so we are still forced to stick with maya. Overall for our studio the reason why blender is so attractive is because of its API and the fact that you can customize everything. Because besides maya and houdini no other software on the market really allows you to go into it very deep and access or manipulate core mechanics as you need it.
@chokerzin
@chokerzin 4 жыл бұрын
From experience. Mudbox is not a good tool.
@TheLumberjack1987
@TheLumberjack1987 4 жыл бұрын
absolutely agree, I work for a company which uses Blender instead of Maya for 6 months now. blender can't handle basic things, world space transforms are broken, undo takes forever on big scenes, the knife tool creates extra vertices randomly, visibility in the viewport is a general pain on big sets. Python scripts from 2.79 don't work in 2.8, which had our TDs rework all the pipeline scripts and the list goes on and on and on. In my experience the only people who think Blender is generally better than other packages are those who haven't worked with other packages long enough, those who don't have to work on complex scenes or those who have just started learning 3D. I'm using the best tool for a certain job and that is not always Maya, but Blender fanboys seem to have this need to prove to the world that Blender is better in everything no matter what.
@christiansandrini96
@christiansandrini96 4 жыл бұрын
I agree on everything but I want to point out something about rigging since it is the thing that I love the most as a freelancer. Blender has a lot of capabilities but so many times you are forced to make extremely complicated systems compared to Maya. I always found blender's way of organizing things a bit confusing. Like the constraints stack that is disjointed from your scene outline and things like that. So many times things that are made easy in Maya, things like stretches or ribbons for example, are just not worth the time to do it in blender. Just export the obj and do it in another software
@TheLumberjack1987
@TheLumberjack1987 4 жыл бұрын
@@christiansandrini96 not to mention that said rigs have an abysmal performance compared to maya rigs because of the way blender is coded.
@durvids474
@durvids474 2 жыл бұрын
@@TheLumberjack1987 That's just it, most of the people championing Blender and saying how it's so much better are usually people who either haven't really worked with other programs, and I mean worked in-depth with other 3d programs, or/and people who have never really worked on a studio setting on a real world production. Everything in blender is shinier but once you look past the surface, it's pretty inefficient and straight up unusable in a big production setting. Animating in blender is a giant pain in the ass, and rigging is terrible, thus people gravitate towards add on's that solve issues, but are not really sustainable on a big scale. And people complaint about Maya's stability as if it's crashing all the time. I work with Maya everyday all day, and have been for the last 15+ years, and it's nowhere as unstable as people are making it up to be. Does it crash? yes, of course. But I might get a crash every couple of weeks, sometimes none in months. Does blender crash? Yes. It's crashed on me multiple times following tutorials. Most of these blender fanboys are young guys who are going into 3d for the first time and benefit from blender allowing them to do contained scenes with a renderer that gives them decent looking output without much effort, but they end up doing things and having workflows that would get you laughed out of any studio. Blender is pretty great, specially for a free software, but this constant need to be shitting on other software to prop up theirs is super tiring and just cultish.
@christofarium
@christofarium 4 жыл бұрын
Blender is free opensource, that´s gonna be a game changer, compared to any other software
@m0rph3u5.
@m0rph3u5. 4 жыл бұрын
If you are a game developers, the main areas that matter the most and where Maya still beats blender are: retopologizing (with Quad draw tool), UV unwrapping (since 2018 when autodesk introduced the unfold3d technology), and rigging. I was thinking of switching to Blender since its free and more affordable for an indie developer; however, switching to Blender would mean relying on other external software for retopologizing (like Topogun |which costs |$100) and UV unwrapping (like RizomUV which costs~$150), the combination of which would be more expensive than a MayaLT license (let alone giving away Maya's powerful rigging and animation tools). All other stuff don't really matter e.g. particles, physics, materials, rendering..etc since I use UE4 P.S. I already have Zbrush & substance painter perpetual licenses (however, I am relying now more on Quixel Megascans within UE4 which are superb and FREE)
@11RIHAM
@11RIHAM Жыл бұрын
I'm a 2D artist and I just emerged into the 3D world since I want to work in the gaming industry, you said many valid points, I just want to know your opinion on when does 2D artist come handy in the 3D workflow?
@julius7506
@julius7506 Жыл бұрын
Blender has improved much recently. An experienced modeler can perform retopolization, rigging and UV unwrapping within blender. Also there are certain free and paid addons for more efficient workflow. Retopolization is the only case where Maya would be better because it's a time consuming process.
@julius7506
@julius7506 Жыл бұрын
@@11RIHAM In all professional works, 3D graphics are made based on the concept and references made by 2D artist. And this is true for all 3D modeling fields such as games, machinery, 3D printing, automobiles designing, architecture, even jewelry designing. In games graphics, 2D art is also required for texturing models, both PBR and NPR. Although a lot of it is procedural nowadays. 2D graphics are also used in post processing of 3D graphics for quality images. And lastly, 2D graphics make for most of game UI and HUD.
@11RIHAM
@11RIHAM Жыл бұрын
@@julius7506 Thank you for answering, the reason I'm asking is because I was offered an internship in a gaming company few months ago, but I got declined in the last minute for lacking 3d experience, they knew I was 2d artist but they wanted me to wear more hats and to learn a bit of 3d, but once I started learning(zbrush/blender) I got overwhelmed by how many steps and stages 3d art goes through? I got confused on what stage did they want me to participate in.
@julius7506
@julius7506 Жыл бұрын
@@11RIHAM Yes, unlike 2D art, 3D art goes through many stages. A good 2D artist should have some understanding of how their art is going to be used, hence some experience with 3D art is required. Blender and Zbrush are easy. If you dedicate like 3 months, you will have a very good understanding of them.
@099-z6z
@099-z6z 3 жыл бұрын
MASTER any software , the base remiains the same , but the mastery is in your understanding of 3D functionality and visualization , seriously speaking, i myself started with Blender when i was very new, was practising through the basic procedural functionality, no geometry node, no basic fuctionality of houdini, still it was enough for my visualization as a newbie, that 1 years in blender really paced my learning curve for 3d understanding, and houdini was not very hard for me, it took me just 2 years to be able to use it for my visualization to reality. So just do in which ever you do, the box will be a cube, planes will be grids. BTW Blender will not always remain the same, the way the developers are building upgrades and feautures, in next 5 years Blender can be a very good may be not the best , but at least an acceptable industry standard.
@lostcrusader8053
@lostcrusader8053 4 жыл бұрын
I would’ve chose Maya if not for the subscription-based model. I’m having more fun with Blender so far when it comes to modeling
@MohammedAbbasPLUS
@MohammedAbbasPLUS 4 жыл бұрын
Hi, I thinking to start designing so I am looking to choose an app. Can you please share your thoughts and tell me more what was blender and how it is catching with industry soon as many claim? Thanks
@alexas8787
@alexas8787 4 жыл бұрын
​@@MohammedAbbasPLUS In short Blender is professional 3D software it's used in film and game industry, back in his day of development and they using it now..Blender was start creating in 1988 by Ton Roosendaal (it's creator), in time were Maya was not existed...Well, catching with industry - professional studios like Tangent Animation was moved since 2016 from Maya to Blender (look NextGen movie created full in Blender), UbiSoft are moved to Blender, Khara Studio (half studio use Blender, other half will use after license expiration with 3DS max) will soon completely be under Blender.... Some pro artist already moved from Maya and 3DS MAX to Blender, soon will be more plus it's free software. Like you see, want we or not Blender will be soon an industry standard by it's nature.
@ale-pg3xb
@ale-pg3xb 4 жыл бұрын
@@alexas8787 I don't think it will be an industry standard soon, but it will probably soon be use by a big chunk of the VFX, Game and animation industry.
@feloneouscat1
@feloneouscat1 2 жыл бұрын
Not very balanced. Too many, “But Blender is better” - as someone who has worked as a dev for over four decades, companies LIKE cheap tools. That doesn’t mean the tools are better or, in fact, are easily used. Being stuck with hobbyist tools as a professional is painful - especially when you are attempting to produce quality work. Companies are quick to give their people low quality tools and crow about the money they save. I have used Blender and Maya and frankly, Maya wins hands down. Blender is stuck in this “memorize keyboard commands because the mouse is not your friend” - this is the type of mentality that has kept Blender as a hobbyists tool for years. MEL is a trivial language to learn. I noticed the reviewer skipped over it, but it is extremely powerful. One thing they didn’t point out is that the problem with GPL programs is it is nigh impossible to write anything that integrates into it without it becoming GPL’ed as well. That’s great for the hobbyist, not so great for a company who likes it’s IP. Again, this is another point for Maya. If you love Blender, by all means, use Blender. I wouldn’t argue that you made the wrong choice. If you love Maya, by all means, use Maya. I wouldn’t argue that you made the wrong choice. But, please, do not tell me that it’s a “great choice because XYZ studio uses it” - that is the Appeal to Authority Fallacy and doesn’t bear out.
@labandazozor
@labandazozor 4 жыл бұрын
I think Blender's the best. Not because it's the best, but because it's free "for everyone" (anyone can use it and learn how to do 3d); and it works well on Windons, linux and even on the Mac, so if you change pc you can still use it.
@something5208
@something5208 4 жыл бұрын
And on old tech. I tried opening the newest version of unreal to start learning it and my old baby (computer) crashed trying to make a new file. But blender works like a charm. Even the newest version.
@deuswulf6193
@deuswulf6193 4 жыл бұрын
Forget free, its good because its disruptive and the industry needs a lot of that these days.
@yarugatyger1603
@yarugatyger1603 3 жыл бұрын
Watched out of pure curiosity. I study vfx and we use Maya and Houdini but among us are some blender supporters. I guess the main Maya support point it's industry standard and if you're looking for a free hobby software blender also does the job.
@infiltradooo
@infiltradooo 4 жыл бұрын
I am a generalist in 3d, I have used both but I have to say that maya is a more powerful software, starting with its render engine, Arnold, Arnold is used for cinematographic films like gravity, the avengers, to give examples, Blender is free and at Being free does not have a good technical support so if something serious happens to you with the program you have to find them, instead Autodeskt has a technical support that responds in 24 hours, if you have any problem with the software and that is very important. But saying this does not mean that blender is bad, blender is an evolving software, and it has powerful tools such as digital sculpting that despite not having the power of zbrush can achieve the same result if you are a good artist. The conclusion is: If you have a study of vfx, videogames etc ... you have to have the support of these companies since it is money that is lost when something is not resolved quickly, but if you are a freelance the choice is yours and it gives Just like software you use, because any 3d software exports in fbx or obj.
@alekofficial1st
@alekofficial1st 2 жыл бұрын
This is the best free software Ive seen. Respect.
@squishybluecat
@squishybluecat 4 жыл бұрын
Blenders hotkey based workflow makes modeling much faster for me, which is why I chose it as my main software.
@MohammedAbbasPLUS
@MohammedAbbasPLUS 4 жыл бұрын
Hi, I thinking to start designing so I am looking to choose an app. Can you please share your thoughts and tell me more what was blender and how it is catching with industry soon as many claim? Which one do you suggest and why? Thanks
@squishybluecat
@squishybluecat 4 жыл бұрын
@@MohammedAbbasPLUS I would suggest using blender because It is both free, is viable for commercial use, and has a very efficient modeling workflow. Blender also can do many other things that you may need, such as texture-work and PBR materials, Animation, rigging, UV's, rendering, and shaders. Maya is a very capable and awesome software as well, but personally I think Blender is the better software.
@zed5449
@zed5449 4 жыл бұрын
lol Maya also be can turned into hotkeys based you should see ILM modelers than can beat your ass any day hahah, and it's actually better that Maya doesn't have too much clutter with the defaults unlike Blender if you change one thing it breaks the others ;)
@durvids474
@durvids474 2 жыл бұрын
You realize pretty much every 3d app out there has hotkeys right? It's not like blender invented hotkeys. It's like this for pretty much every feature blender adds, their fans go and proclaim blender invented them!
@squishybluecat
@squishybluecat 2 жыл бұрын
@@durvids474 I am not a blender fanboy, it's just something I've noticed when comparing blender to other modeling programs. Out of the box blender has a hotkey for pretty much every action, as opposed to some other programs which rely more on toolbars and the like. I am just saying what works for me, not saying that blender is "the best software." I use many different softwares for my projects, blender is just the main one I use. Also please don't @ me In a year old comment thread, lol.
@Lutojar1
@Lutojar1 4 жыл бұрын
Bifrost weren't used for Avatar. It was Naiad. Yes they both made by -the same people (and reuse some parts of the solver) but Naiad was a different software with completely different workflow.
@mayorwest12
@mayorwest12 4 жыл бұрын
Really appreciate all the work and effort you put into this video man. As someone who worked in Maya for a while and now not being able to afford it, I was really unsure if Blender was worth trying but I can definitely see now that there's waaay more to it than I thought. I'm genuinely excited to learn it now lol. And of course it being free is the biggest plus, especially since I'm not losing much in terms of necessities.
@postmodernerkindergartner960
@postmodernerkindergartner960 3 жыл бұрын
It's not only free, it's way more fun to me to model than in 3dsmax. Also it feels good because theoretically you could do everything in blender without any 3rd party software.
@yesyes-om1po
@yesyes-om1po Жыл бұрын
0:43 me when I wake up and remember my existence
@JacobKinsley
@JacobKinsley 4 жыл бұрын
Reasons not to use maya: Autodesk. A company that's too big to fail, will shit on a plate, call it a new feature and empty the wallets of small studios who think the only way to "stand out" is to use maya. Regardless of how good the software is the company is so fucking dubious it's honestly mind boggling that people would want to give them money. But yeah, to answer the question of which is better, using the cracked version of maya to model and rig and then importing into blender to make it look like you didn't use maya in the first place is by far the best workflow :-).
@ThiagoR7767
@ThiagoR7767 4 жыл бұрын
What do you mean with "to make it look like you didn't use Maya"? Can they detect if someone used their software?
@tom_paul_3d
@tom_paul_3d 4 жыл бұрын
@@ThiagoR7767 absolutely, it's in their terms and conditions, they are fully allowed to check your computer for a proper license.
@kylechen2767
@kylechen2767 4 жыл бұрын
@503 Workshop That's not true. Arnold has been recently integrated into Maya. There are some features, like batch rendering, that are not available without purchasing it. Otherwise, it is fully functional and can be used as a regular renderer. Remember, you're dealing with commercial software. The software and pricing are not designed with "consumers" in mind. You're essentially paying for stable software and actual support. Many studios would probably use a different renderer anyway.
@donut2022
@donut2022 2 жыл бұрын
Hey! Thanks so much for this video!
@InspirationTuts
@InspirationTuts 2 жыл бұрын
Glad it was helpful!
@bowiebowie8610
@bowiebowie8610 4 жыл бұрын
i am Maya user for me Maya is the best 3d program just because I learned Maya first.That doesn t mean Blender is bad but for me blender controls are a nightmare
@creativepinoydesign
@creativepinoydesign 4 жыл бұрын
bowie bowie in blender you need plenty of patience then you will achieve any in blender for me im newbie in blender but i have no choice at the first when I’ve started to learn about blender and since its free 3dcad software i used it then I joined in blender fb groups and learn here in KZbin via my blender group
@brandongonzales3785
@brandongonzales3785 4 жыл бұрын
For me, Maya's UI is a nightmare
@davey1817
@davey1817 4 жыл бұрын
@@creativepinoydesign you're right bro!
@AkimboFennec
@AkimboFennec 3 жыл бұрын
Blender UI since version 2.8 is fantastic. Maya and 3Ds max UI is from 1990’s : trash and unintuitive.
@rushitanpure
@rushitanpure 4 жыл бұрын
I just create iron man mask on blender easily, i cant even imagine i can make it when i was maya user, sorry maya but blender will catch the industry very soon
@bloom4774
@bloom4774 4 жыл бұрын
Rushi Tanpure If you weren’t able to do that in maya you seriously did something wrong lol
@kwakyekrieger2903
@kwakyekrieger2903 4 жыл бұрын
@@bloom4774 lol true
@akshanshkanojia9634
@akshanshkanojia9634 4 жыл бұрын
I myself am a blender user for years and not really like maya that much but Blender is no where near soon to catch industry standard it's simple truth it'll take years for Blender to be there while Autodesk isn't sitting around silently so it's still a long way for Blender to catch up.
@rushitanpure
@rushitanpure 4 жыл бұрын
@@akshanshkanojia9634 it is not totally right , i am maac institute student and one student went to interview for 3d modelling and rigging ( actually he was maya student) but interviewer said that we do work in blender, but he was best maya rigging student soo they gave him blender training and hired him , this prove that some studios turning towards blender
@TheLumberjack1987
@TheLumberjack1987 4 жыл бұрын
@@rushitanpure No studio "turns" to Blender, some new studios build their pipeline around it, but those who already have an existing pipeline do not switch, way too expensive. And the companies which use blender as their backbone still use Houdini, ZBrush and other software to make up for all the things Blender is horrible at.
@nancyvallieres4039
@nancyvallieres4039 4 жыл бұрын
Blender and maya community is having beef so lets have peace between the two in this comment section
@tjseries3057
@tjseries3057 4 жыл бұрын
So true
@droidandroid174
@droidandroid174 4 жыл бұрын
XD
@dvine3488
@dvine3488 2 жыл бұрын
In my college,they teach Maya as it is widely used,but I have both Maya and blender,i learn blender by myself how much ever i can
@frederickkessie5445
@frederickkessie5445 2 жыл бұрын
same here bro, our HOD force us to learn maya because it's industry standard but i learn Blender. Blender is the best
@Nickerino617
@Nickerino617 4 жыл бұрын
as a game developer/programmer student, my experiences so far with maya: -crashes constantly -bad UI, there is too many things at once -is relatively easy to use my experiences so far with blender: -never crashed -clean UI -also easy to use my college implies on using maya, but honestly, I think blender is better in some aspects. would not be surprised if the industry changes over to blender within the next decade. use the software you like more, I'm not telling that you MUST use a specific software. at least give the others a try
@RetroSteve0
@RetroSteve0 4 жыл бұрын
Maya has never crashed on me... Blender on the other hand, heh...
@maik9022
@maik9022 4 жыл бұрын
@@RetroSteve0 Maya is well known all around the industry to crash when objects start become more complex, unless you take precautions.
@durvids474
@durvids474 2 жыл бұрын
@@maik9022 I know im a year late to this, but wanted to chime in because I keep hearing this about maya being well known for crashing. Been working professionally with maya for over 15 years. No, maya doesn't crash constantly. Does it crash? yes. But not any more than blender. I've been learning blender out of curiousity for the last few months and it's crashed more than maya in the same time, don't know what to tell you..
@marcos_c_m
@marcos_c_m 11 ай бұрын
I think I never had a single day with blender without crashes.
@OskarBravo
@OskarBravo 4 жыл бұрын
I use Blender, Maya and Zbrush... They're all great in different areas.
@vgmaster9
@vgmaster9 3 жыл бұрын
What you use them for?
@vgmaster9
@vgmaster9 2 жыл бұрын
@Spread&Share Well I mean for what specific areas.
@vgmaster9
@vgmaster9 2 жыл бұрын
@Spread&Share Ah nice.
@ndawulaumar9882
@ndawulaumar9882 4 жыл бұрын
Am using Both software
@MohammedAbbasPLUS
@MohammedAbbasPLUS 4 жыл бұрын
Hi, I thinking to start designing so I am looking to choose an app. Can you please share your thoughts and tell me more what was blender and how it is catching with industry soon as many claim? Which one do you suggest and why? Thanks
@jamesdraken8456
@jamesdraken8456 4 жыл бұрын
@@MohammedAbbasPLUS Blender is free open source software and most of the skills you will learn from it are transferable. There is no downside in starting out with Blender even if it isn't ever the standard or if you eventually decide to use another app. Blender does also have the advantage of being an all-in-one suite for modeling, 3D animation, 2D animation and compositing.
@MohammedAbbasPLUS
@MohammedAbbasPLUS 4 жыл бұрын
@@jamesdraken8456 thanks for your thoughts. I have started with Blender.
@thefoxpackyt5926
@thefoxpackyt5926 4 ай бұрын
What 3D software should I use as a beginner? And what 3D software should I use once im a professional at animating 3D?
@uglynerd9436
@uglynerd9436 4 жыл бұрын
Modelling and rendering:blender Animation and vfx:Maya See guys each software has their own pros and cons
@MohammedAbbasPLUS
@MohammedAbbasPLUS 4 жыл бұрын
@@BizlaC Hi, I thinking to start designing so I am looking to choose an app. Can you please share your thoughts and tell me more what was blender and how it is catching with industry soon as many claim? Which one do you suggest and why? Thanks
@creeper20ps
@creeper20ps 4 жыл бұрын
@@MohammedAbbasPLUS what do you want to design? Design is so broad. Be more specific.
@creeper20ps
@creeper20ps 4 жыл бұрын
I agree. But you know how it is.. KZbin comments are mostly blender fanboys.
@MohammedAbbasPLUS
@MohammedAbbasPLUS 4 жыл бұрын
@@creeper20ps Hi, I like to be a 2D animation designer.
@creeper20ps
@creeper20ps 4 жыл бұрын
@@MohammedAbbasPLUS You are in the wrong channel. This place is geared for 3d things. Do a youtube search for "2D animation designer". I have little knowledge on 2d design. And blender is a 3D app.
@yoshiegg6537
@yoshiegg6537 4 жыл бұрын
I tried both extensively and chose Maya.
@chlbrn
@chlbrn 4 жыл бұрын
Recently, I am doing character hair styling. Blender's hair system is pretty easy to get hands on. But I still think it lacks many features like full control of particle strands like editing tools.
@sanjios
@sanjios 4 жыл бұрын
First of, when using so many other peoples videos, most probably without permission, at least give them a text credit, so that know where every clip is coming from. Secondly, many of this shots are not made with only one software, they are done in complex pipelines, with plugins and programs you have no idea about. Thirdly, you should give a it a tittle "Maya or Blender comparison" As if you were making video about tennis, "Which is better Djokovics tennis recket or Nadals tennis recket ?"
@ItzMads
@ItzMads 4 жыл бұрын
chill out
@sanjios
@sanjios 4 жыл бұрын
@@ItzMads Fof
@morphtek
@morphtek 4 жыл бұрын
true i hate these kind of channels they keep popping into my youtube list with clickbaity titles ,and horrible tutorials (basic maya/blender/3dsmax/houdini for noobs etc) teaching worst practices ive ever seen and guys like this youtuber who literaly never worked in the industry making claims or regurgitating same stuff from other videos they have watched
@leonardodutra8787
@leonardodutra8787 3 жыл бұрын
In the very beginning of the video (0:15) you showed Laika stop-motion animation as Maya CGI (Kubo and Two Strings). So, you don't know what you talking about.
@divyansh1139
@divyansh1139 3 жыл бұрын
Used both. Working in blender is much more easier and faster than maya. Maya also crashes all the time,. Blender haven't crashed on me yet.
@MrMedoarts
@MrMedoarts 4 жыл бұрын
90% of the studios around the world use Maya for must for the animations movies and can’t compare it to Blender at all!! Modeling tools in Maya it’s the best in the market I use 3Ds Max for 10 years now when I start learn Maya there is huge deference C4D is good also but must for motion graphics.
@Great.Milenko
@Great.Milenko 4 жыл бұрын
seems like this video was made by a blender fanboy video tbh, not really even taking a serious look at Maya. I'm a long time blender user with a little bit of maya knowledge. and despite considering myself a blender fan, I would have to say they're two different tools altogether. Maya is like a machinists workshop filled with 3d printers lathes and CNC machines.... Blender is a swiss army knife, lots of functionality and every tool you could need but it would struggle to do a lot of normally menial tasks easily.
@philmehrart
@philmehrart 3 жыл бұрын
I love both, I've used Maya for years but have recently picked up Blender and am enjoying it more from a modelling perspective, some of the addons are amazing. However, the Maya uv editor is solid, kinda wish it had that or something similar.
@neokuribo
@neokuribo 2 жыл бұрын
Yes it can - don't despair!
@analogsynthmuseum784
@analogsynthmuseum784 4 жыл бұрын
Maya of course !!!
@tom_paul_3d
@tom_paul_3d 4 жыл бұрын
Blender forever!
@carlosandrescastilloc575
@carlosandrescastilloc575 2 жыл бұрын
The video was so helpful!Thanks a lot!
@SnakeTheCowboy
@SnakeTheCowboy 3 жыл бұрын
Another question here. That is almost about scene optimization, especially in games. I may be wrong in some cases but as I figured it out by myself there is a difference methods of creating different shapes of objects which using different algorithms resulting in different number of polygons. And as far as I know Maya in this case is more superior comparing to Blender. So my question here: - Is this correct?
@julius7506
@julius7506 Жыл бұрын
Well both softwares have complex algorithms working in the back to create stuffs, while user only see the ui, tools and windows. Same as how OS works. But when creating shapes and complex scenes, all modeling softwares give you full control over number of polygons you need. So you can create, let's say a ball, using 20 polygons to 200 million polygons, in both softwares. It's all upto you. Therefore, one can't compare based on number of polygons used. Though you can compare based on tools and features, ease of use, efficiency, workflow, ability to handle large scenes, rendering speed and quality. And pricing.
@babyflukk6363
@babyflukk6363 2 жыл бұрын
It was the sa for , In the GMS I switched the "Program" to "Analog app 1 TE"
@night2501
@night2501 4 жыл бұрын
you forgot a very important point, PRICE, as you noted blender is pretty much on the same level now, so why would you pay for a much more expensive option, when what it brings to the table is minimal, and in some cases even worse...
@night2501
@night2501 4 жыл бұрын
@Transistor Jump sure, if you are a student or using it for training... not for actual production or work, doing so would be a breach of the license, is like saying a software is free because you can pirate it...
@bloom4774
@bloom4774 4 жыл бұрын
night2501 if you can afford to be self employed cg artist and not get your software provided by a studio you surely can afford the license
@night2501
@night2501 4 жыл бұрын
the problem is the limits on the software use, if you do any production with it you are breaching the student licence
@night2501
@night2501 4 жыл бұрын
@@bloom4774 sure, but tell me, if I have 2 options, 2 do the job well and offer me more or less the same, why would I choose the more expensive
@bloom4774
@bloom4774 4 жыл бұрын
@@night2501 because its better, and the output is what counts, not that you saved some cash getting your result
@grey_box
@grey_box 4 жыл бұрын
Im working in gamedev as environment artist/prop artist, im using maya and learning blender. What i can tell is: bad UV editor in blender, compare to maya its just bad. Mastering pie menu’s in maya will make you flash in modeling, blender will be slower just because it’s control scheme. But blenders interface so nice, i just feel good working in blenders viewport, it’s comfortable. Maya’s viewport and interface is slow and ugly. For now maya still leader in game industry, but im learning blender, cuz in future it will be the leader. Can be sure about that.
@tom_paul_3d
@tom_paul_3d 4 жыл бұрын
Most of the games industry is indie, and are using Blender, you're talking about the triple A industry, and youd be impressed by how many people use Blender in that
@ajaysupahiya3299
@ajaysupahiya3299 4 жыл бұрын
Most important difference between them is learning material. Maya has very few tutorials atleast at advanced stage. Blender has great asset and leaning library.
@cr1tikz675
@cr1tikz675 4 жыл бұрын
If you mean look dev i would say not really. Creating shaders is the same on every software if you are an advanced user already. Nodes have almost the same names, the only difference is that some rendering softwares add more or less nodes to work with.
@xox8717
@xox8717 4 жыл бұрын
LMAO it's the way around, Maya has professional made tutorials while Blender mostly made by amatures and non-professionals because the quality speaks for itself .
@JacobKinsley
@JacobKinsley 4 жыл бұрын
@@xox8717 nah maya tutorials are the exact same quality as blender tutorials it's just that if you're stupid enough to buy maya, you're also stupid enough to spend money on a tutorial because you're convinced money=better
@wesley5729
@wesley5729 4 жыл бұрын
Jacob Rendall maya doesn’t have tutorials, there are classes at universities for animation that use maya and 3d max
@omgjennyfer9571
@omgjennyfer9571 Жыл бұрын
I'm trying to learn blender in my spare time, but I still prefer MAYA.
@davey1817
@davey1817 4 жыл бұрын
Who's always using blender? like here... Blender is the best!!!
@AllGoodJoey
@AllGoodJoey 3 жыл бұрын
What is the name of the clip on 8:24. It’s like straight packed with a bunch of action but I can’t remember the name of the clip on KZbin
@Villager_U
@Villager_U 4 жыл бұрын
eevee rendering is a game changer
@leonardobotelho189
@leonardobotelho189 2 жыл бұрын
TNice tutorials is the best tutorial. Simply explained to a newbie, great job man.
@williampachev4944
@williampachev4944 2 жыл бұрын
In my opinion maya may he slightly better but Blender is free and open source
@iamron_TV
@iamron_TV 2 жыл бұрын
Thank you very much man, seriously you helped a lot i started from 0 to 10.
@InspirationTuts
@InspirationTuts 2 жыл бұрын
Glad we could help!
@thevfxmancolorizationvfxex4051
@thevfxmancolorizationvfxex4051 4 жыл бұрын
Blender easily. It's much more diverse
@tolebaybaglan4330
@tolebaybaglan4330 4 жыл бұрын
No, Blender is baby near on Maya
@spiritofmax
@spiritofmax 4 жыл бұрын
@@tolebaybaglan4330 why fight, he already told us that which part of the software is better than other. it does not matter which software you use, he have to get things done.
@not_herobrine3752
@not_herobrine3752 4 жыл бұрын
its free
@stephencurah1059
@stephencurah1059 4 жыл бұрын
@@spiritofmax the sad part about these type of videos, ppl might miss the main point. I'm sure professionals care more about getting the job done and not this app is better than the other. I appreciate all the videos from inspirational I just ppl understand the message.
@stephencurah1059
@stephencurah1059 4 жыл бұрын
@@spiritofmax I used maya during my yrs at school and in my job. No I'm not a pro 3d artist however it's a tool that filled a need where I worked. Currently dabbling with blender and its come a long way. The latest build is pretty amazing. Houdini is a beast of a tool that I'm also toying with. Love all the simulations that are done with Houdini. All these applications are tools to help us achieve whatever we can imagine. Unreal engine is the giant gorilla in the room 😁
@YubisSmileStudio
@YubisSmileStudio 4 жыл бұрын
Good input Bro thx and One Big Like😜👍
@creativepinoydesign
@creativepinoydesign 4 жыл бұрын
Soon blender will be use on industry like now blender can be used on 3d prints
@severussnape5944
@severussnape5944 3 жыл бұрын
So easier way will be: if u wanna make models and have fun or make small projects use blender but if u want to be in the gaming industry and make good models and animations then use maya.
@watnoudan
@watnoudan 2 жыл бұрын
i've been using both now for quiet a while. However both awesome and the end results can be the same depending on the artist, i sometimes get annoyed by Blender's UN-intuitive interface. Maya is harder to learn, but i end up getting there faster because of its interface. Specially on the modelling side of things. I am so much faster with modelling in Maya because i don't have to go in and out of edit mode and dont have to choose modifiers for everything i do. Still, it's ridiculous how much you have to pay for Maya. It's just stupid. And for that reason only, Blender wins anyway. But i love Maya
@habeebalrahman515
@habeebalrahman515 2 жыл бұрын
Hi, I am new Maya user, I want to connect two vertices as we do in blender by just clicking the 'J' key. How do I do it in Maya? The Multi cut tool is not what I am looking for since it makes edge based on camara angle.
@watnoudan
@watnoudan 2 жыл бұрын
@@habeebalrahman515 try the "welding" tool, its in the orange buttons. You can also select both vertz and choose edit mesh>merge
@habeebalrahman515
@habeebalrahman515 2 жыл бұрын
@@watnoudanthat is not it, when you. Click 'J' in Blender it creates a edge on the surface between the vertices. It is called connect vertex path in blender.
@jeetalpeshpatel3582
@jeetalpeshpatel3582 2 жыл бұрын
Thanks for the video, very helpful and well explained. Off to make so soft
@Maystro_eg
@Maystro_eg 4 жыл бұрын
Blender needs 1- 2D Shapes Modeling 2- Parametric Arrays as in C4d 3- More Camera handling improvements 💥🌟💥 and will be the best
@Blueoyster440
@Blueoyster440 4 жыл бұрын
Check blender 2.9
@billkage4279
@billkage4279 4 жыл бұрын
I tried using Blender sometime last 2019. It has a weird interface and workflow: it’s like using Lightwave3d. I primarily use Maya and 3ds max although I know how to use Softimage|XSI and Cinema4D. I’m not an expert in Blender but here are the things I find weird in Blender3d: 1. You started with a box on the viewport that you’d delete 99% anyways. Any tutorial on YT starts with deleteing the box at the center. 2. The camera. There is no dedicated camera view. You can’t animate a camera while viewing at it. There’s no camera target. You have to make one through constraint. You look through the camera and then when you move the mouse, you’re out of the camera! 3. Primitive objects: You have one shot at dialing the parameters for a primitive then after that it’s gone. 4. Weird/poor spline tools. Blender spine created looks like a centipede. 5. Poor text tool/logo creation toolset. Importing SGV files and extruding them is too painful: all polygons become triangles! If Blender developers will improve this aspect of modeling, then it could be very useful in motion graphics. Right now it’s not there yet. For me Blender’s interface looks like Cinema 4D but behaves like Lighwave 3D. Blender tries to be ‘different’ which I find counter intuitive. What I like about it is that it’s FREE. Kudos to the developers who voluntarity work on this software. They just have to listen to users and make it easier to use. Comparing it to Maya? Haha! Can’t compare them. Maya is a very matured software. Right now, I think Blender is good 3d software for hobbyists.
@DeathDealer-DD
@DeathDealer-DD 4 жыл бұрын
third observation is accurate, am using maya daily and compared to blender, for sure maya is way ahead than blender, easier and streight forward workflow
@muneebkhaki
@muneebkhaki 4 жыл бұрын
Let me help you here buddy, 1. Delete the default cube and safe the startup file, boom no default cube from next time 2. Press N and lock the camera to view, boom done, now ur camera moves along the view 3. If u press something else and ur primitive settings r gone, select ur primitive object press f9, boom primitive settings r back 4. Ur personal opinion, cant help it 5. Blender z actually weak in motion graphics, hope devs update the tools over time Treat blender like maya, and not like a free software which u opened up the first time, got frustrated with it and left it, every software needs time to learn it properly
@PushpakJain
@PushpakJain 4 жыл бұрын
@@muneebkhaki can u show me how pviot can be changed
@muneebkhaki
@muneebkhaki 4 жыл бұрын
The pivot options are in a menu located in top centre of bar present on the top of the interface
@squishybluecat
@squishybluecat 4 жыл бұрын
I feel like some people judge blender because it's free, and therefore the have a thought in the back of their mind that it's bad. Blender is an extremely powerful tool, and while it does this differently than other softwares, you should still give it a chance and learn it.
@sanjios
@sanjios 4 жыл бұрын
Modeling... 1. You can model in Maya with NURBS, which are still best among 3D animation software, fully integrated into the pipeline. 2. You have paint effects, which are unique modeling/animation tool you have nowhere else. 3. Subdivision surfaces, which you don't have in blender. No, the subds modifier is not the same as modeling with fully supported modeling in Subds. 4. MASH. 5. Fluids, including 3D fractals. 6. Bifrost. 7. Various plugins over the years, free and commercial ones, hardmash for example, mainframe sets and boolean tools, etc. Main point with scupting is number of polygons. If you have a lot of polygons and you want to sculpt, there is a separate tools like mudbox (which usually you got with maya subscriptions), Zbrush, 3D Coat, Sculptris. There is no coincidence that Zbrush is standard for sculpting due to it's superb performance and range of tools. BTW you also have plugins for sculpting for maya, some of which work nicely with animation as well. So which one is better at sculpting ? Zbrush.
@asier7400
@asier7400 4 жыл бұрын
*LIGHTWAVE* 💪 the return of the beast...
@nancyvallieres4039
@nancyvallieres4039 4 жыл бұрын
What is this
@josephstalin4788
@josephstalin4788 4 жыл бұрын
"blender can do what ever we in our studio can do,and people who now use blender in there garage,will become the next pixar" -PIXAR STUDIOS
@sanjios
@sanjios 4 жыл бұрын
In 20 years from now.
@vanhuyduong5264
@vanhuyduong5264 2 жыл бұрын
It’s totally worth learning new skills cause then you get excited and confident to create
@HestoySeghuro
@HestoySeghuro 4 жыл бұрын
As a Blender user and former Maya/cinema 4D user: Maya "wins". Anyone who has worked in the industry will tell that: Maya-Max for 3D Model along with Zbrush (maybe), For your projects whatever you want. Blender is great and I think in some years will be main stage for sculpting and modeling-hard surface modeling but for now I don't think it comes closer to Maya/Max in terms of production and that's why when you have a problem working on a film for ex, Max/Maya will instantly solve the issue cause they have more room to do that and Blender still is a child. Should we have to talk about the crashes in a production? It happens more than often in Blender and we all know it. It's like when you want to compare Houdini with X-Particles. The last is great but can't win in a competition versus SideFX, simple as that. I'm talking in a production professional scheme planning. My case, Blender everytime I can, in love with procedural and Eevee, in love with the tons of plugins you have for Blender and I think it will become a beast as more people start doing big things like Ian's is doing. Just my two cents.
@torontovo
@torontovo 2 жыл бұрын
What kind of set up would I need to cater to either software ? Apple as a preference but open to suggestions.
@shamaiahellis8810
@shamaiahellis8810 4 жыл бұрын
Your art is only as good as your skills whether your using maya or blender
@RottenSkull
@RottenSkull Жыл бұрын
If you don't mind the tedious workflow, bad UI and overcomplicated material notes + low on cash = Blender. If you got the money, plan to take a step up in the industry, or get INTO the industry = maya. Simple as that.
@kzlejder5481
@kzlejder5481 4 жыл бұрын
Year: 9988552 Industry standards: let's use blender now.🤣
@mr.awesome5109
@mr.awesome5109 3 жыл бұрын
That's pretty true though
@kzlejder5481
@kzlejder5481 3 жыл бұрын
@@mr.awesome5109 Yes bro
@Cookedfrfrfr
@Cookedfrfrfr 3 жыл бұрын
The year is 2022: Industry standard - Blender
@junimeme5626
@junimeme5626 3 жыл бұрын
Maya may be "industry standard" but "industry standard" based on one single paid software is the corporate shit we should never have to deal with. One software should never hold a monopoly on a profession as wide as 3D graphics. Blender and every other alternative should be promoted to fill the gap wherever studios decide to go with new, performant, flexible, open source / free routes. Not saying Maya is bad, but having no alternative when entering an industry is never EVER healthy for said industry. There's tons of examples of this from other industries as well such as web dev, ui design, game dev etc.
@secrierurobert6502
@secrierurobert6502 4 жыл бұрын
Imo the simple fact that blender is open source means that blender WILL catch up to the other systems and perhaps even outperform them. And also you can make a complete project in it, without needing other software.
@osmanershn
@osmanershn 2 жыл бұрын
This is great, thank you!
@jascrandom9855
@jascrandom9855 4 жыл бұрын
Simulation is where Blender is the weakest. That requires much more R&D to perfect, which BF can't afford to invest in.
@joshpage4547
@joshpage4547 4 жыл бұрын
simulation is still in its early stages of growth everywhere (except houdini), my hope is that is 5-10 years time simulation will be faster and uses less memory. you can alraedy get exceptional simulation renders in Blender's current state, however depending on your ram it may take a while to bake
@jascrandom9855
@jascrandom9855 4 жыл бұрын
@@joshpage4547 I think the future will be AI-powered Procedural Simulations.
@joshpage4547
@joshpage4547 4 жыл бұрын
@@jascrandom9855 that would be amazing! just set a couple of parameters and rules for the simulation and bobs your uncle. also AI would be great at auto-rigging and walk cycles
@jascrandom9855
@jascrandom9855 4 жыл бұрын
@@joshpage4547 AI is the future.
@stephencurah1059
@stephencurah1059 4 жыл бұрын
@@jascrandom9855 yeah AI is the make art button lots of ppl have been seeking 😁
@eliuddegracia1656
@eliuddegracia1656 4 жыл бұрын
I understand alot of people love maya will defend it to the upmost but the cold reality is that blender is has caught up to maya in so many many aspects. Its just a matter of time if Autodesk let's their guard down blender will surpass them. That's how business goes.
@DeathDealer-DD
@DeathDealer-DD 4 жыл бұрын
if we compare lightwave to maya, both are powerful, but when it comes to the ability to approach things easely and streight forward, maya wins and LW stays weird. same applies to blender.
@creeper20ps
@creeper20ps 4 жыл бұрын
Defend? ppl hate on maya. Surpassing or not surpassing, should not be the goal. The goal of blender is..... to try to get artists/companies in the working industries to start using blender.
@vincemendoza9731
@vincemendoza9731 4 жыл бұрын
Gosh, Blender users like you are strangely delusional.
@xox8717
@xox8717 4 жыл бұрын
Blender is weak can't handle complex characters of today's standard, also the facial rigging part lacks so much add on top of that no motion capture tools & the workflow for animation is horrible, Maya became the king in the hollywood world while Blender is trying to be everything but at the same time not good at anything hahah it won't reach Maya or Max level if it keeps going that route ;)
@DeathRow1985
@DeathRow1985 4 жыл бұрын
Using blender pretty successfully on modeling for my 3D printer. Where I would need zbrush for detailed organic models and Cad for hardsurface models... I can do both for free in blender. Buuuuuut... for game assets it's a nightmare. Complex materials created in blender are not easily portable into unity/ unreal. So most of the time you have to recreate them all over again.
@kruz3d573
@kruz3d573 3 жыл бұрын
10 months late, but you could literally bake the texture/materials as an image inside of blender bruv
@jameszhao7464
@jameszhao7464 2 жыл бұрын
I need a 3D software which allows me to design something like an antique arm chair or helmet. The light and shadow will change while I change the dimeson. What kind of software do you recommend? Thank you!
@angryozziebogan3046
@angryozziebogan3046 4 жыл бұрын
It's not the modelling software that makes the difference it's the rendering software. Use Maya, Max, Blender etc, if you use V-ray to render they will all look the same.
@পাখিপালন
@পাখিপালন 4 жыл бұрын
Which is better for making a donut?
@Quick5Picks
@Quick5Picks 4 жыл бұрын
From 2.8 blender became industry level 3D software
@Wakka9000
@Wakka9000 4 жыл бұрын
2.8 didn't add anything new to core blender,apart from ui. No modeling tools, sculpting was botched and performance nose dived. it's now 2.82, it's still in a sad place.
@GuilhermeMaia100
@GuilhermeMaia100 4 жыл бұрын
@@Wakka9000 don't forget workbench and eevee. About the performance they already working on it. When the update arrives Blender will be fast as ever
@ritikdixit6758
@ritikdixit6758 2 жыл бұрын
my laptop speakers. Any suggestions on what to do to get my soft back? I recently updated. Any help would be greatly appreciated.
@soranin9017
@soranin9017 4 жыл бұрын
Ohhhh boy here we go
@Blue-Scorpion
@Blue-Scorpion 4 жыл бұрын
Blender is a way to go. Free opensource and powerful.
@fitzhugh7463
@fitzhugh7463 4 жыл бұрын
But right now it isn’t what is taught in schools
@abedd370
@abedd370 3 жыл бұрын
I've been happily using Blender for animation and pretty much everything else. Had to use Maya since it's a pre-requisite for my animation school and ultimately my animation career. I can confidently say, when it comes to animation, Blender has more and better native tools. And it is 10x more stable than Maya. Maya crashes for the lamest reasons. But Maya has that awesome - and pricey - addon, Animbot. It's really badass. But nothing more to brag about. Maya is based off codes in the 90s, no fixes for bugs, no improvements at the modeling workflow front, lacks a powerful stacking system like that of Blender. Well, basically when it comes to modeling in general Maya is a lame joke. The only area i could deem Maya superior over Blender is rigging only. Blender has a long way to go with rigging i believe. Cycles X is coming up to kick Arnold's ass pretty soon btw.. Installing plug-ins in Maya is often cumbersome, and sometimes it's downright daunting. You also need to restart after installing plugins, and the may and may not work. Wheres in Blender, it is literally two clicks, you do not need to restart for 99% of the addons I've used so far. You can also enable and disable them real time in Blender's viewport. The Blender system saves your preferences in a much efficient way. I like however how Maya sets up projects creating folders for your source images and required files. All in all, I would say that what keeps Maya in the market is the huge risk of switching. And this is not to say that Blender is the immediate replacement. Houdini is the VFX boss for now. C4D and Modo are powerful too. Zbrush shall remain the sculpting king for years to come. But the upcoming Blender 3.0 with its anticipated enhanced geometry node (and entire Everything Node project) is gonna be crazy. Yes we need Maya to survive in the industry, not to enjoy the industry.
@luizfellipe1206
@luizfellipe1206 3 жыл бұрын
Great text my friend!
@sqwert654
@sqwert654 2 жыл бұрын
Remaped my Razor Tartrus to optimize Blender hot keys now. Along with my 3d mouse and 3 button Wacom pen it's made my workflow "Fast and Furious". Especially when it comes to rigging and animation. Need to try Maya again just to see if I came be just as fast.
@kevinfisher47
@kevinfisher47 4 жыл бұрын
Which is better MAYA or BLENDER? ..the right answer is the ARTIST.
@wesley5729
@wesley5729 4 жыл бұрын
I started with blender, really prepared me for maya
@samashakti
@samashakti 4 жыл бұрын
Could you elaborate as to how? I would love to hear about it because I'm thinking about which to do first.
@wesley5729
@wesley5729 4 жыл бұрын
@@samashakti in 3d animation most programs use the same workflow, that being posing a character using joints and controllers. so once I learned how blender worked maya wasn't so difficult to jump into
@samashakti
@samashakti 4 жыл бұрын
Thanks!
@TinyWhisperWonders
@TinyWhisperWonders 4 жыл бұрын
both have pros and cons, since industry pipeline are maya/max heavy for the past 10 years +, it's unlikely they will switch to blender anytime soon, blender are growing very fast and it's great, it's hard for company to drop their 10+ years of pipeline and switch to blender, for small company blender are great.
@ruok-l5t
@ruok-l5t 4 жыл бұрын
Hui L Thats because Maya and Max dominated over the last decade. And changing the pipeline is a actually not that hard. Like Houdini completely replaced Maya as the main FX tool not too long ago. Its only been about few years now that Blender and others like Substance and Quixel have been very innovative and included in many pipelines. If Maya and Max don’t step up, with just tiny improvements every year, they will slowly get phased out when the older senior artists retire
@TinyWhisperWonders
@TinyWhisperWonders 4 жыл бұрын
@@ruok-l5t agree, it depends how blender rapid growth in the coming years, blender is not going to replace a power house houdini fx or zbrush for sculpting, i love blender, by the end of the day it all depends each individual their own workflow and what they are comfortable with and gets the job done. vice versa what maya can do blender can do it also or max.
@xox8717
@xox8717 4 жыл бұрын
Blender is weak can't handle complex characters of today's standard, also the facial rigging part lacks so much add on top of that no motion capture tools & the workflow for animation is horrible, both Max & Maya are way better but Maya became the king in the hollywood world while 3ds Max was pushed for Archviz & Design......Blender is like trying to be everything but at the same not good at anything hahah it won't reach Maya or Max level if it keeps going that route ;)
@gzarari
@gzarari 4 жыл бұрын
@@ruok-l5t Houdini replaced Maya as a FX tool because they are very different. Meanwhile Maya and Blender are kidna the same. Thats why it will never change as an industry standard
@diptarkadas5193
@diptarkadas5193 4 жыл бұрын
Why would studios need to make their code public because Blender is open source as stated at 8:56? That is completely incorrect. There are bunch of paid add-ons for Blender which don't have their code public. And if you are working on the core part written in C, you can just clone the Blender repo, and work on it privately. There was interview of Ton by Andrew Price where he talked about this rumor and how it is completely false.
@samijehad2500
@samijehad2500 4 жыл бұрын
There's no bad 3d design application But everything have its specialty
@NymezWoW
@NymezWoW 4 жыл бұрын
Trust me, there are pretty horrible ones. There are more 3D applications out there in the wild than the big 4-5 names. Let's just say there is a reason you probably haven't heard about them.
@JacobKinsley
@JacobKinsley 4 жыл бұрын
@@NymezWoW I one talked to an undergrad (well I mean, I'm an undergrad now but I was 15 when I was talking to this person) and they said their main modeling software was sketchup. They were studying computer game modeling and animation btw.
@jatinoham
@jatinoham 3 жыл бұрын
Blender is open source and free to use when compared to other softwares
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