Does Higher FPS = More Stutter? Framerate vs. Frame Pacing

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optimum

optimum

Күн бұрын

Пікірлер: 453
@spacecy
@spacecy 5 жыл бұрын
No matter how many fps you are getting, from 30 up to 240... if you get frametime spikes, it will ruin the gaming experience by causing stutter. It is extremely annoying. So frametime is equally (if not more) important than framerates.
@fwabble
@fwabble Жыл бұрын
100%
@luviechan
@luviechan Жыл бұрын
how much frame time fluctuation causes a noticeable stutter?
@spacecy
@spacecy Жыл бұрын
@@luviechan for example if you are steady 60 and suddenly it drops to 10, you will notice stutter. However if it gradually drops to 10, there will be no stutter. It is the sudden changes from highs to load that causes this.
@KevinSheppard
@KevinSheppard 11 ай бұрын
100% agreed. I saw this while playing Infamous Second Son with the unlocked frame rate setting. My FPS fluctuated between 45 and 60fps and was extremely annoying. I turned on the (cursed) 30fps cap and it felt so, so much better because of the consistent frame times. I left the setting on.
@hurnsuns
@hurnsuns 10 ай бұрын
I have a 120 hz Monitor and always cap my FPS at 240 because the framedrops with 120 capped are way too intense. Whereas on 240 FPS capped my frames drop to around 120 fps so I dont notice any stuttering.
@wilfredomartinez9974
@wilfredomartinez9974 5 жыл бұрын
Wow. A tech KZbinr who is actually good at games.
@g00glegoggle72
@g00glegoggle72 5 жыл бұрын
Very good explanation about frame time deviations being smaller at higher framerates despite larger swings (percentage wise).
@osgrov
@osgrov 5 жыл бұрын
Very good explanation. This is a video I'm going to link to everyone who asks me to help them out with stuttering.
@ItsZim0
@ItsZim0 5 жыл бұрын
B... b.. but, it'.. it's not h.. helping me!
@TheWunder
@TheWunder 5 жыл бұрын
@@ItsZim0 You are beyond help
@zaidyounas1602
@zaidyounas1602 3 жыл бұрын
@@ItsZim0 You are brain dead
@dominikjuhasz4212
@dominikjuhasz4212 3 жыл бұрын
Exactly, very good video indeed
@ToneRetroGaming
@ToneRetroGaming 5 жыл бұрын
Shame this channel showed up in my suggestions so late. Great content here.
@chrispena8186
@chrispena8186 3 жыл бұрын
Better late than never
@Grepes2
@Grepes2 3 жыл бұрын
And it shows up for me now ._.
@RepsUp100
@RepsUp100 5 жыл бұрын
Your videos are aesthetically pleasing
@shadbud9198
@shadbud9198 5 жыл бұрын
You are the guy that won a 1080ti
@byronfranek2706
@byronfranek2706 5 жыл бұрын
Very nice analysis! BTW, capping the fps below the max refresh rate of gsynch is required in order to remain within the gsync window and avoid tearing.
@amaurytoloza1511
@amaurytoloza1511 4 жыл бұрын
This topic is often misunderstood, by not capping your framerate, you can also go GPU bound, that clogs the render queue, and introduces a massive input lag penalty. This is a relatively recent discovery and the reason of Nvidia Reflex development. So for competitive gaming, going GPU bound is actually not good in terms of input lag. FPS capping avoids that.
@AaronWOfficial
@AaronWOfficial 2 ай бұрын
Absolutely, and this is why most videos telling you to turn on Low Latency Mode - Ultra in nvidia control panel should be ignored. A lot of these youtubers making nvidia cp guides have no clue what they are talking about. Nvidia Reflex overrides Low Latency Mode anyway, also it only works in dx11 games and isn't that great either. And all it does is dynamically limits your fps to reduce latency. It has been proven that you get more consistent latency from manually capping your framerate in RTSS, this is why Nvidia Reflex exists to replace Low Latency Mode because its a useless feature that doesn't work in dx12 and doesn't do a good job in dx11 (it is disabled by default in nvidia cp). Another common thing I see is them telling you to disable MFAA. This will make your AA look absolutely terrible if disabled, yes it frees up 30 fps but at what cost though? Not being able to see people in the distance and aim properly, because your AA looks like crap LMAO
@ryans3199
@ryans3199 5 жыл бұрын
I actually like videos like this in general, I want to see more videos dealing with what the actual differences between graphics settings are.
@t3chn0m0
@t3chn0m0 5 жыл бұрын
The Topic is even more complex. There are also differences in using certain APIs like DX11,DX12,Vulkan. Then there is also Vsync, Freesync, Adaptive Sync and GSync. You can disable Vsync in game, but enable vsync in the Driver itself to have a smooth Gsnyc experience. But still, some Monitors vary in refresh rates, so you Always get out of Gsync range, even though you have Vsync enabled in the Driver. So you have to cap you FPS in the games *.cfg 3 FPS below your refreshrate. Then there is FastSync… ; Blurbusters did an Epic Job on this Topic. It's so complex...I love it. You also have to Keep in mind what your RAM does, approaching the cpu Limit. Then we have the issue with SMT (like Hyper Threading). Threads vs Cores. Some games stutter; using HT enabled. Other People simply buy a midrange Computer and game on 60Hz ^^.
@kedavra
@kedavra 5 жыл бұрын
This channel has great quality content. Keep up the work.
@shzammpatapon9865
@shzammpatapon9865 5 жыл бұрын
Finally, I have been trying to explain this to my brother but he won't believe me. Thank you very much for the great content!
@earthling1984
@earthling1984 Жыл бұрын
I've gamed for decades on PC. I've always set vsync / frame cap. For the last 8 years I've used the same ViewSonic 27" 1080x60 monitor. I can run all games on ultra and with the cap at 60fps the card runs much smoother. It isn't trying to get as many fps as possible. And in tough areas where FPS would drop close to 60, there are no stutters because FPS is just staying consistent. I haven't seen any need to go up to 2k or especially 4k, or up to a higher hz monitor. Although I think my next monitor will be something like a 2k with 75hz. But I don't plan to upgrade anytime soon.
@surfer8438
@surfer8438 11 ай бұрын
I tried capping my 170Hz monitor to 60 FPS in a game, the difference in smoothness is crazy. Try high refresh rate and you will never go back.
@gianlucaangeli
@gianlucaangeli 5 жыл бұрын
Awesome video, i really like this kind of "in depth" video about gaming. that's a really underrated channel
@JJW410
@JJW410 5 жыл бұрын
Excellent video man, very well put together and thank you for the Riva Tuner recommendation. Gained a new subscriber!
@TheUltimateBlooper
@TheUltimateBlooper 5 жыл бұрын
I'd like to add that there are 3 types of stutter: 1) SLI microstutter 2) Split-second frame dips (what was discussed in the video) 3) Monitor sync stutter I own a 2080Ti SLI system (been a SLI user since 2013 with 5 SLI card pairs so far) and I currently game on a G-Sync screen. G-Sync sorts out the monitor sync stuttering (the stuff that happens when the framerate isn't the exact same as a normal non-vari-sync display's refresh rate) and it sorts out some of the SLI microstutter (and things have become better and better every time, especially with NV-Link), but the stuff that's discussed in the video can be a battle between the game, the hardware and whatever your PC may be running in the background. Small variations in framerate are normal and variable sync (G-Sync, Freesync) completely sorts that out, whereas if the game suddenly dips down a lot - well, nothing can really sort the perceived effect. Good hardware and a clean gaming environment (PC not loaded up with background crap) can help, but, ultimately, if the game engine is bad - there's nothing you can do about it...
@thenetpagan
@thenetpagan 5 жыл бұрын
Most underrated tech channel, period. For "Competitive FPS" there's nothing better than what he suggested BUT for single player experience there's nothing better than a good IPS 1440p Monitor + good DAC/Amp Combo + Good Headphones (not a gamer brand) heck you can enjoy a lot of games, in single player, with a RX 570 + Quad Core CPU (personally I have a i5-4690k @ 4.4 Ghz with a Dell 23" Ultrasharp Monitor 1080p), I enjoyed the shit out of Seuna's Sacrifice with that setup. In the Tech Community there's a lot of Anal Fixation with FPS and "Moar Powa" but if you guys pay attention and ask yourselves how many of these Tech Tubers (not including Optimus Tech here, but y'all know whom I'm talking about), none of them are TRULY GAMERS. Most AAA games are Shite and full of micro-transgressions, pushed to market in Beta states or worse. Are these AAA games worth the uber expensive Hardware setup? Hell no. You can get by with a modest setup and truly experience GOOD fucking GAMES. Who the fuck cares if can run {insert AAA game here} at 4K 60 FPS with RTX ON if the game sucks balls or it's exclusive to certain store or it's full of predatory practices? EDIT // Example: You can't even play best game of 2018 on PC. Just sayin'...
@TenkaichiMeister
@TenkaichiMeister 4 жыл бұрын
I personally don't mind spikes if they're consistent (like in the example where looking outside in Apex brought down the framerate but it stayed there). The annoying spikes are when the frame rate dips for only half a second and goes back to its normal value
@goldy12326
@goldy12326 5 жыл бұрын
nothing said in this video matters when the human eye can only perceive 5200RPM
@Bebolife12345
@Bebolife12345 5 жыл бұрын
Matija .Manislavić your mum
@zephyr7
@zephyr7 5 жыл бұрын
nope, they eye can only see up to 1.44mb
@WinterCharmVT
@WinterCharmVT 5 жыл бұрын
ಠ_ಠ
@impuls60
@impuls60 5 жыл бұрын
144Hz monitors is a lot better wheen looking quickly to either side. Its totally night and day difference.
@imaginarychip4916
@imaginarychip4916 5 жыл бұрын
@@impuls60 Whoooosh..
@max03tube
@max03tube 5 жыл бұрын
This was a very useful video, thank you for making it. I didn't understand the Delta thing, but I will do more research on it.
@TheAlternateAlex
@TheAlternateAlex 5 жыл бұрын
Delta is just being used as another word for "gap" here :-)
@max03tube
@max03tube 5 жыл бұрын
@@TheAlternateAlex Very interesting, thank you
@jge135
@jge135 5 жыл бұрын
wow, we finally have a conclusion, thank you for the vid~
@xenos1357
@xenos1357 5 жыл бұрын
One of the best explanation videos of gaming ive seen so far.
@superjuddy
@superjuddy 3 жыл бұрын
kinda crazy how your old videos are still such breathtaking quality. that shot of the 2080 was so beautiful bro idk how to describe
@foufoufun
@foufoufun 5 жыл бұрын
TBH, frame rate fluctuation over 100 fps isn't very noticeable unless it's literally skipping frames (random stutters).
@anthonyparish9361
@anthonyparish9361 5 жыл бұрын
Said it once, say it again I am astounded that you don’t have more subscribers, high quality content, keep it up, will always be a fan
@LootBoxyt
@LootBoxyt 5 жыл бұрын
there is way more entertaining you tubers out there but he is probably your fav imo I don’t like very scientific stuff but more personally in vids
@aiyu5477
@aiyu5477 5 жыл бұрын
Not just the processor, the RAM speed also have impact with frame pacing, specially having top of the line processor but still getting inconsistent frame pacing, try to get a faster memory, it might help with it.
@NovaDoll
@NovaDoll 5 жыл бұрын
AIYU So many people think ram is ram. When you look at test cheap ram will cost you 10 FPS in games. I’d rather buy better ram.
@itIsI988
@itIsI988 5 жыл бұрын
@@NovaDoll Except Intel are scumbags and force you to buy their top-of-the-line chipsets in order to use fast memory...
@NovaDoll
@NovaDoll 5 жыл бұрын
I Intel always charges more. Remover they are the best 😃 I hope they change but I don’t think they are.
@itIsI988
@itIsI988 5 жыл бұрын
@@NovaDoll My current Intel system will be the last if they don't change.
@joaodorjmanolo
@joaodorjmanolo 5 жыл бұрын
Better ram speed and lower timer. Also, if it's available quad channel memory, just use it.
@DawidDoesTechStuff
@DawidDoesTechStuff 5 жыл бұрын
Is all the gameplay footage in your videos you playing? You're such a beast.
@guildarius
@guildarius 5 жыл бұрын
Nice overview of the processing, keep up the good work.
@mioneii5231
@mioneii5231 5 жыл бұрын
omg thank you, i have been wondering so long about my stutters.
@TheThomasJoseph
@TheThomasJoseph 5 жыл бұрын
Excellent in-depth video Ali. This is a great way of illustrating the price to performance value proposition.
@branjo-kazooie1225
@branjo-kazooie1225 2 жыл бұрын
took me ages to find a video that explained this properly. liked and subbed bro!
@MyCarllee
@MyCarllee 5 жыл бұрын
As a game programmer, I would say whatever RTSS is doing, its exactly the same or worse than in game frame rate limiter. Theres no silver bullet to this problem. Vsync doesnt nessarily introduce lag. It only does so when Cpu and gpu are out of sync. Usually the cpu has to wait for the gpu. Also depending on the engine architecture, theres usually one frame difference between cpu and gpu. This is how game engines can leverage multi core s of cpu. That means gpu usually starts drawing one frame after user input is processed. As for high framerate gaming, yes you may gain a few miliseconds of reaction time on high fps than usual 60 fps. But that is insignificant compared to network lag and network tick rate. Most common tick rate is 30 to 60 ticks per second. That means even though you can probably react at most (depending on the timing of the inxident) 7ms sooner than your 60hz opponent. Your computer wont be able to report your reaction until at most 33ms plus network lag time(usually 50 to 100ms). Thats insignificant. What my personal experience with high framerate gaming tells me that the main advantage of high frame rate is that you are able to see more clearly what is happening. Also it reduces dizziness when you constantly turn your camera very fast. As for reaction time advantage, its not consistent in principle because its not garenteed that you see things sooner than your opponent because the timing of the incident, and network tick rate and lag flutuation have a much bigger impact. The 'reaction time' advantage is more or less just a placebo effect.
@sarudesu2883
@sarudesu2883 5 жыл бұрын
I actually wanted to know this, so thank you for that
@paskowitz
@paskowitz 5 жыл бұрын
Get an overkill GPU, fast CPU with OC, lower graphics settings, and then limit your framerate to your slowest 1% FPS. This with RTSS+gysnc is honestly not that bad in terms of input lag. Outside of something super fast twitch like Apex or CSGO, it's not going to impact your game. Even PUBG, it's honestly minimal (chances are you got killed by dsync or not rotating). For 99% of people/games, this is the best solution IMO.
@paskowitz
@paskowitz 5 жыл бұрын
@Jakie Jo Nah nah. Don't limit your FPS in game. Always through RTSS. You can find your lowest 1%/.1% FPS by logging your framerate (done through RTSS) from a ~30 minute gaming session, exporting to excel, sorting by lowest to highest and then look where the lowest fps is. Generally speaking, you want to target a bit above your lowest 1%. This is more relevant to higher FPS monitors (144hz+). In my case, I have an 100hz X34. I limit the refresh to 95hz and set my cap in RTSS to 95fps. Every FPS game I play keeps >90% of frames above at 95fps. So my frametimes stay consistent at ~10.4ms. If I had a 144hz monitor, I would probably have to limit to 120hz or there abouts.
@sears62
@sears62 5 жыл бұрын
All that, with Radeon chill set to the high and tight range has given me the best results.
@jgojiz
@jgojiz 2 жыл бұрын
This is so far the best explained video about stuttering I have come across
@TAG-GAMING
@TAG-GAMING 4 жыл бұрын
Thanks for the video. I get tired for explain this over and over to people.
@Joseph-xh9ir
@Joseph-xh9ir 5 жыл бұрын
This video was really interesting and informative, could you make a video explaining the differentiation between fps and refresh rate or at least incorporate it into a future video? Most people here probably already know but it could still be something worth while covering.
@dra6o0n
@dra6o0n 5 жыл бұрын
Dx12 requires a better CPU to keep up with the GPU, which is why you see a lot of stuttering from lower ended CPUs, but Dx11 puts all the heavy workloads on said GPU and not make full use of the CPU, resulting in lesser overall frame rate but possibly lower frametime (due to CPU not being overworked or fully utilized). The real key solution here is to take the API into consideration, and consider that Vulkan is the superior API to utilize to possibly get a clearer field of study, since Dx11 and Dx12 both does something the other API doesn't do... If you could get Vulkan to work on more games, it'd be easier to get better numbers.
@AaronWOfficial
@AaronWOfficial 2 ай бұрын
You had me until you mentioned Vulkan. Vulkan 9/10 times for me is worse than dx12\11. My friend has an rtx 3070, and he can't even run baldur's gate 3 with vulkan it crashes on launch. He can only play on dx11 XD. I can run vulkan on my 4070 super, but it is worse performance than DX. I have heard Vulkan is a lot better for AMD users, but I take that info with a pinch of salt because it is just hearsay.
@dra6o0n
@dra6o0n 2 ай бұрын
@@AaronWOfficial Some games just have really bad implementation of Vulkan, and there is a DXVK mod for DX11 games you can try which translates dx11 code to vulkan, but is the same efficiency as directx or better. The reasoning is that it may 'run' faster due to avoiding all the additional insane amount of draw calls that the devs may abuse for their games.
@AaronWOfficial
@AaronWOfficial 2 ай бұрын
@@dra6o0n You are correct that some vulkan implentation are better. I think r6 siege runs better on vulkan if I remember correctly. Most of the time its worse than dx tho
@dra6o0n
@dra6o0n 2 ай бұрын
@@AaronWOfficial Mainly because it's being used on Windows. Vulkan is mostly used for Proton for linux OS. You'd likely get better performance from using older drivers for old Nvidia GPUs.
@richardsamanthajones5476
@richardsamanthajones5476 5 жыл бұрын
Monitor is 75 hz so I lock frames to 75 Which my rx570 with freesync Handles well. Done!
@blurdood
@blurdood 5 жыл бұрын
You should cap frames according to the game youre playing, mainly single player. Since I know rx570 cant maintain tomb raider at 75fps consistently.
@JsGarage
@JsGarage 5 жыл бұрын
locking at 75 fps with a 75 hz panel and freesync isn't ideal you actually wan't to lock it a few frames under as you usually go in and out of adaptive sync when you cap at the limit. Battlenonsense covers this nicely. You might just want to try for yourself and see what you think.
@needausernamesoyeah
@needausernamesoyeah 5 жыл бұрын
I prefer to use Radeon Chill, set it from 100 to 140 fps. It usually fluctuates somewhere in the middle and freesync smooths it out. You can try 55-73 or 60-73. That's so that it doesn't go above your refresh rate.
@WinterCharmVT
@WinterCharmVT 5 жыл бұрын
@@JsGarage Yeah, 72 fps, for example, would be much better.
@user-un8tt5rg9y
@user-un8tt5rg9y 5 жыл бұрын
@@JsGarage can you provide the link for Battlenonsense's video?
@adoniskomplex91
@adoniskomplex91 3 жыл бұрын
Set your graphic settings so that you sufficiently get enough fps and then cap it slightly below. So in case your average fps are 65,then cap it at 60. Disable vsynch and check the frequency of your monitor. Ideally, the capped frame rate is identical with your monitor speed. I moved from a 60hz to a 144Hz monitor 2 years ago and recognized 'stutters' when fps dropped from 144 down to 'just' 120.
@k.r.99
@k.r.99 2 жыл бұрын
Yeah, probleme is, what are people supposed to do who not play only one single game? You'll need to switch settings so often, that you'll get absolutely frustrated.
@k.r.99
@k.r.99 2 жыл бұрын
Ps: how in the world do you even notice a difference between 144 and 120hz? What are you?
@adoniskomplex91
@adoniskomplex91 2 жыл бұрын
@@k.r.99 Not really, it takes you 5 minutes for each game.
@adoniskomplex91
@adoniskomplex91 2 жыл бұрын
@@k.r.99 You could have 144 fps within the first half of the second and 0 fps for the second half. You'd have 144 fps on average but a long time no visual updates. Frame rate is more important as it measures the time between frames.
@CommanderRedEXE
@CommanderRedEXE Жыл бұрын
​@@adoniskomplex91FPS(frameRATE) is frames per second. FramePACING(time) is the stability measure. If the pacing is off, you get stutter regardless of fps. Might wanna re-watch the video.
@rusandrey97
@rusandrey97 5 жыл бұрын
And don't forget to overclock your memory! Going from 3000MHz 16-18-18 36 to 3400MHz 15-16-16-34 on pretty average memory sticks gave me a solid 12% fps boost in PUBG and now I'm never going below 95-100fps even in highly cpu intensive places!
@TheMasterOfSafari
@TheMasterOfSafari 5 жыл бұрын
Andyys not really needed on most games unless u r on Ryzen which helps out a lot..
@rusandrey97
@rusandrey97 5 жыл бұрын
@@TheMasterOfSafari wrong, absolutely wrong.
@TheMasterOfSafari
@TheMasterOfSafari 5 жыл бұрын
Andyys well, go and watch some benchmarks lmao.. as I said, if you’re on Ryzen I can see it happening.. but if on Intel, definitely not.. And I’m not talking specifically PUBG.. there are definitely some that will like the extra bandwidth.. but most games just don’t..
@rusandrey97
@rusandrey97 5 жыл бұрын
@@TheMasterOfSafari please, stop writing about things that you don't know. You're probably very low educated about how computer works and why extra bandwidth is always useful for cpu cores. I don't blame you for this, but stop telling nonsense things. Watch this kzbin.info/www/bejne/eaWQn2Vur8p5m9k
@alessandrobiagiotti617
@alessandrobiagiotti617 5 жыл бұрын
damn! What a video, so interesting and helpful
@kissu_io
@kissu_io 5 жыл бұрын
Thanks for giving credit to Battlenonsense. 👍🏻
@xboxbenny
@xboxbenny 5 жыл бұрын
Dude this video explained so much I was wondering about. Thanks.
@II2old4thisII
@II2old4thisII 5 жыл бұрын
Best settings, I found for me: RTSS - FPS cap 3 FPS below monitor's refresh rate (72 FPS, in my case); Nvidia Control Panel - G-Sync ON (for my Freesync Display, works like a charm), V-sync ON; In-game - V-sync OFF. Buttery smooth!
@AllThatJazOfficial
@AllThatJazOfficial 5 жыл бұрын
Great video. Very informative and highly accurate. Also a tip for the less noligable, if you use freesync/gsync you always want your fps capped just under your monitors max refresh rate.
@bkosky9344
@bkosky9344 5 жыл бұрын
Why?
@AllThatJazOfficial
@AllThatJazOfficial 5 жыл бұрын
@@bkosky9344 if your fps goes over your monitors refresh you won't be in gsync and get screen tearing. If you use vsync it won't go over but will increase input lag. You should cap your fps 2-3 below your monitors max hz to avoid both
@Pabula
@Pabula 5 жыл бұрын
Impressive explanation, would love to see more videos like this.
@WhiteVaille
@WhiteVaille 5 жыл бұрын
Fantastic vid! Thanks for the research and demonstrations!
@WhiteVaille
@WhiteVaille 5 жыл бұрын
And ayy, that shoutout to Battle Nonsense!
@t4iga121
@t4iga121 5 жыл бұрын
The best method even according to Chris is an income limiter. RTSS leads to higher CPU usage compared to well implemented in game limiters.
@QuickshotGaming
@QuickshotGaming 5 жыл бұрын
Income limitations are the worst.
@nomatter_me
@nomatter_me 5 жыл бұрын
Thanks for this video, this is well explained I love it!
@gamingdragon1356
@gamingdragon1356 5 жыл бұрын
Simple answer , a constant 30 fps is always better than 30 to 50 fps as you feel the slowdowns and can't get acclimatisatised to the frame rate
@Paddydapro
@Paddydapro 5 жыл бұрын
actually really great and interesting content, thanks :)
@grizzly6699
@grizzly6699 5 жыл бұрын
Thanks for showing there's more to gaming performance/experience than just max FPS.
@jpmudkip1870
@jpmudkip1870 5 жыл бұрын
Impeccable explanation as always
@jedics1
@jedics1 5 жыл бұрын
Im going to try this, smoothness hasn't always been there even at high fps for me. Ive had a night and day better experience with 100 fps over 200+ fps and wondered why. 120fps will be the sweet spot for 99% of people especially at 1440p, not many games/hardware can keep it above that anyway.
@EpicGamer440
@EpicGamer440 4 жыл бұрын
Fantastic content. Really love these in depth explanations
@daoudkhalil4431
@daoudkhalil4431 5 жыл бұрын
ma boy on 118k subs ,, keep up champ !
@TechGuides
@TechGuides 5 жыл бұрын
Great video man!
@HexlGaming
@HexlGaming 2 жыл бұрын
8:38 that's crazy. I didnt expect this big of a role from a cpu but it's good to keep in mind!
@seibertron500
@seibertron500 2 жыл бұрын
this has always been the case for CPU bound games, especially for higher FPS targets
@TheHazelBlue
@TheHazelBlue 5 жыл бұрын
Disagree about Rivatuna. Holds frames in buffer. Always one frame behind. Worst case for input lag compared to in game FPS cap, vsync or adaptive sync. Micro stutters or frame time spikes are a thing, but capping your FPS to your 1% lows to hide them isn’t fixing the problem.
@michahojwa8132
@michahojwa8132 5 жыл бұрын
Good video. Bravo, now I can show it to friends. In the past I went from 144hz tn gsync to 60hz tv with dejudder - turns out I liked smoothness over the clarity - especially when doing fast mouse movements to the sides.
@FreddyBoyBoy
@FreddyBoyBoy 5 жыл бұрын
that alienware monitor with a Dell stand, perfect!
@DawidDoesTechStuff
@DawidDoesTechStuff 5 жыл бұрын
It looks awesome. :D
@sethwiegman8250
@sethwiegman8250 5 жыл бұрын
alienware is a divison of dell so i guess it makes sense to put one on there loll
@FatheredPuma81
@FatheredPuma81 5 жыл бұрын
For an extreme example look no further to TF2. It has FPS swings from 300 FPS to 50 FPS due to the lack of care from Valve.
@ColByte
@ColByte 5 жыл бұрын
Yes but it will be CPU reasons, it's from the game engine, not from physical loading all those hats.
@FatheredPuma81
@FatheredPuma81 5 жыл бұрын
@@ColByte So essentially lack of care from Valve as I said.
@TheJohdu
@TheJohdu 5 жыл бұрын
good video and very good explaination of the relation between frametimes and fps. people seem to get that very wrong all the time. when talking about frame pacing it usually is brought up in the context of a vsynced image where missing the target frametime will result in a doublicate frame (or easier to understand a doubling of the frametime). when frametimes fluctuate between full rate and half rate it becomes very jawing. there would be a lot of fluctuation if you constantly flip between a 5ms and 10ms frametime (for a hypothetical 200hz monitor which would miss 200fps a lot of times). but yeah that's not really a thing with variable refresh displays and non-vsync rendering. Frame capping via rivatuner is also forcing vsync (i think double instead of tripple buffered though). but a lot (i would go as far and say MOST) in game frame capping is brocken. but there are games where riva tuner also doesn't work properly like witcher 3.
@abushboy
@abushboy 5 жыл бұрын
Thanks for the detailed explanation! Can you possible do something similar but more on how the screen can effect the frame rate?
@SuperHperTube
@SuperHperTube 5 жыл бұрын
Actually the human eye can only perceive RGB lighting
@9and12wholepizzas
@9and12wholepizzas 5 жыл бұрын
@Vishnu Kalluri not tru it's definitely around 45-55 depending on your vision
@itIsI988
@itIsI988 5 жыл бұрын
Imma kill the joke. Monitors use RGB sub-pixels to make colours.
@TheOCDDoc
@TheOCDDoc 5 жыл бұрын
Vishnu Kalluri the human eye does not perceive FPS. The only reason TVs run at 24-30 FPS is that when delivered consistently, that rate allows for the illusion of motion to occur. With swings in FPS, the deviation can break the illusion of motion generated by the monitor. There is sufficient evidence that a well trained “eye” can distinguish higher FPS in the 100-200 range
@PhunkBustA
@PhunkBustA 5 жыл бұрын
@@TheOCDDoc the only reason they use 24/30fps is because its cheaper, you dont see fps in games but rather feel the difference through the mouse
@TheOCDDoc
@TheOCDDoc 5 жыл бұрын
PhunkBustA you’re alluding to latency, and yes that is impacted by FPS. The reason the movie industry was doing 24 or 30 FPS dates back to magnetic media like tapes and reels. The size of a reel or tape needed to store and play back 24/30 FPS was barely manageable while maintaining image quality. If they wanted to show more frames, those reels and tapes would’ve needed to travel at double the speed, and that would mean double the already massive amount of tape.
@EnnTomi1
@EnnTomi1 5 жыл бұрын
Excellent video, really well presented content and easy to understand.
@L0rd_0f_War
@L0rd_0f_War 5 жыл бұрын
Excellent analysis, specially at 5:05
@domdomdomme1203
@domdomdomme1203 3 жыл бұрын
Thank you for this video! I was worried because I was getting stutters and freezes in GTA V and csgo whenever my FPS dropped from e.g. 180 to 140. Enabling VSync actually helps out a lot!
@supernice_auto
@supernice_auto Жыл бұрын
vsync is garbage as it introduces input lagency aka not really viable for competitive games
@CommanderRedEXE
@CommanderRedEXE Жыл бұрын
​@supernice_auto Most "input delay" is such small milliseconds it's literally negligible and not even noticeable in the first place. It's been turned into a marketing ploy to get you to buy more expensive monitors and TVs for higher hz to "reduce" input lag. It really MAYBE only matters at the highest levels of play, but even that's debatable.
@KindOldRaven
@KindOldRaven 5 жыл бұрын
Before watching: that's why we use Gsync/Freesync capped @ 5frames blow the monitor's max refresh! Doesn't get more consistent than that. Now let's watch...
@TheMasterOfSafari
@TheMasterOfSafari 5 жыл бұрын
Kind Old Raven that’s what YOU use :P A lot of people probably won’t have access to those..
@erab9514
@erab9514 5 жыл бұрын
Excellent video & explanation. Thank you!!
@dellrizlonian
@dellrizlonian 5 жыл бұрын
Doing the lord's work, now slap an Accelero III on that 2080Ti.
@georgeindestructible
@georgeindestructible 5 жыл бұрын
Higher fps has nothing to do with stuttering, the communication between CPU and GPU while different loads apply and how their frequency mechanisms increase/decrease their functioning frequency, RAM and HDD/SSD are the things that matter and the things that you should care about. What you want is, other than the game being optimized is a good combination of parts, parts that can catch up with each other equally in terms of speed, and if you configure some stuff like max prerendered frames(for nvidia, there is something different for amd i can't remember) and cap the fps as mentioned in the video or/along with fast sync, and a free/g-sync monitor then you are good to go(+1ms latency monitor with high refresh rate especially for competitive gaming). By the way even when the fps is locked with a manual cap your pc literally doesn't sync frames exactly as it does with v-sync/fast-sync, so it still gives the impression of a more stuttery experience. Fast-sync needs at least double the fps of the maximum refresh rate of your monitor in order to give the best result so if you go for v-sync instead make sure you have triple buffering on.
@DoctorPepper4
@DoctorPepper4 5 жыл бұрын
Your channel is amazing you always find a way to prove me wrong lolol just for that thumbs up and sub, I just want to hit that sweet spot of 2560x1440p will a 1070ti be enough?
@Bill_Dipperly
@Bill_Dipperly 5 жыл бұрын
It really depends and what you play and you CPU. I have a ryzen 7 and a 1080ti and i'm having trouble with steady framerates in PUBG and BFV at 1440p. I know both games are not the best optimized games but if I let the framerate run free it's a stuttering nightmare. My guess with a 1070ti is capping at 90fps for something like PUBG and 110 for something like BFV. Every other competitive game you will do fine capping at 141 fps. Note: Not to mention both games are on their lowest settings. Also if you're just looking for 60hz a 1070ti is more than perfect.
@DoctorPepper4
@DoctorPepper4 5 жыл бұрын
That’s all I’m looking for 60fps At 2560x1440p high settings I have a 2700x and 1070ti thanks
@DjTinnio
@DjTinnio 3 жыл бұрын
9:13 Capping your frames at a high enough framerate, let's say 120 or 180, gives you the advantage of a better muscle memory, since the game always feels the exact same. Additionally it gives your system, headroom for other tasks than drawing frames. There are exclusions, for example in Rocket League, you can have stable 120 fps min and max, but the control input lag changes, depending on how much is happening on the screen. I can feel the input delay when flying with my mouse there, if a goal explosion is going on . Uncapped frames is like swimming with only your mouth being above the water surface, where sometimes a bit water drips in, and interrupts the breathing. You want to have your head above the water, so no water drips in , and you can breathe normally. You also don't full throttle your car all the time, and just regulate the speed with the clutch. Capped frames are much better for everything. Especially if you are recording and streaming. Also i am 100% sure that, at all times changing fps, are causing the micro stuttering. Since i capped my frames, i have never seen one micro stutter again. Also i don't need vsync to fight tearing anymore. Tearing is just , gone.
@bhageerathswaraj5689
@bhageerathswaraj5689 2 жыл бұрын
I have an omen 15 1660ti, ryzen 5 4600H, 60Hz. I have screen tearing in Valorent as fps is in range 120-170. should i cap to 60? which is the best way to cap it?
@DjTinnio
@DjTinnio 2 жыл бұрын
​@@bhageerathswaraj5689 Cap at 90 or 120 . I figured that keeping factors of 60 completely removes microstutters. And then i tried 90, which does the same, making me think, the factor 30 could also be the reason, why that works so well. You have a 60 hz monitor. If you cap at 120, that only adding a factor 2, so it is not confusing the calculating process at all, because it doesn't cause mathematical artefacts in the whole system, like a constantly changing fps would do, when it is uncapped. I think that is why vsync removes tearing, because it is also a factor of, of course, 60, and 30 too. And it doesn't change. It is like in a traffic jam. If all maintain a constant speed, the jam is less stressfull, than everybody constantly braking and accellerating like crazy. The system gets more room to breath, so your inputs are more precise and constant too, which is crucial for building muscle memory. The temperatures stay lower, so your equipment lasts longer. I recommend setting a temperature limit to the gpu of 70 degrees celsius. That's how i set it. High temps can cause the graphics card to lower its performance anyways, creating an own bottleneck, if you run it at max frames. It is like a dog running in circles, trying to catch his own tail, which is considered being psychologically ill, what i disagree on, but we can agree on, he will probably never catch it. If you cap at 60 now, you have input lag with your mouse. It is this smooth aiming feeling. This disappears at about 90, and is no difference above 180 anymore. Best would be 240, but some games don't like high framerates, so you still have to find out. Some games have the game speed bounded with the fps count, like some fighting games for example. If you somehow circumvent their fps cap at 60, they are rediculously fast, so you get kicked from the server, or it is just not fun to play. I hope this helped. Oh, capping at 90 or 120, removes your mouse input lag, no matter if your monitor only has 60 hz. Good loot.
@elinbarrage9638
@elinbarrage9638 Жыл бұрын
what software u use for frame capping?rivatuner introduces additional stutters while smoothing out frametimes.
@hopey1809
@hopey1809 5 жыл бұрын
Wow thanks for this flawless explanation
@adeeb12321
@adeeb12321 5 жыл бұрын
thanks, I learned a lot from this video.
@JsGarage
@JsGarage 5 жыл бұрын
Capping the framerate is the ticket. Consistent performance and input latency is key. Slightly lower overall isn't as much of an issue as variations in input latency. Just my thoughts I have messed with this alot over the years. I game on a 2080 Ti/9900K system with a 165hz monitor. I cap at 155 fps which keeps me nicely within G-sync and offers me the best overall experience. Some games require a slightly lower cap and I adjust accordingly. The advantages all but maybe the very top players may see from 144 fps to 240 is null. The other better part of capping at 144 fps ish is consistency from game to game. There are titles you just won't be holding consistent 240 fps performance in. Battle nonsense showed us how consistency is key as well.
@memecity6722
@memecity6722 2 жыл бұрын
why you capped to 155fps instead of 165 or even to a closer number like 166fps?
@Azor101
@Azor101 Жыл бұрын
@@memecity6722Like he said, "g-sync".
@jackgreen992
@jackgreen992 4 жыл бұрын
This was the most helpful video I’ve seen in a long time
@8lec_R
@8lec_R 5 жыл бұрын
Amazing video. Loved it
@shaolin95
@shaolin95 4 жыл бұрын
You got this wrong. You will get input lag using RTSS but more stable frametime. Doing the cap in game you won't have input lag but less stable frametime
@vindrue7194
@vindrue7194 5 жыл бұрын
Very good explanation and video!
@pronstorestiffi
@pronstorestiffi 5 жыл бұрын
God damn I'm so jealous of that Ghost. Really wan't one but finding one is like chasing a ghost for real.
@iShredStreets
@iShredStreets 4 жыл бұрын
pronstorestiffi Still want one?
@heh2k
@heh2k Жыл бұрын
This is about average fps (a rate) vs worst out liers' instantaneous rates (or averages of a much shorter sample time/size). Averaging throws out information; literally mathmatically smooths it.
@Kekeripo
@Kekeripo 5 жыл бұрын
Some games suffer stutters and frame pacing issues thanks to shit like razer synapse and razers chroma sdk. Uninstall chroma sdk from the module list and you'll have higher fps, higher minimum fps and stable pacing.
@DjChronokun
@DjChronokun 5 жыл бұрын
setting a (in engine) framecap like ~5-10% lower than monitor refresh rate with a gsync monitor should prevent the driver blocking on present calls as it would if it hits the monitor refresh rate and switches to vsync, so should have more consistent frame timing and latency since the game engine can then wait before drawing rather than after, so the time difference between 'start of draw' and 'image on screen' should be lower. if using immediate present (tearing) instead of gsync then the frame cap can be higher, but it should still be low enough that the frame rate remains constant, otherwise any spikes in GPU load (eg. other programs, or the driver tidying up data structures or whatever) could cause frames to be unexpectedly delayed, and if the CPU doesn't have idle time then the OS input handling might not even have accurate timestamps from delays in task scheduling which would make jitter even worse so you should always plan for
@kotik1981
@kotik1981 5 жыл бұрын
Hi bro...i want to tell u that i spent two weeks trying out every settings possible, n and what worked for me is like u said, good job 👍 but Im late into this review I wish I saw ur comment a bit earlier not to waste two weeks trying to figure out what coz stuttering
@EriksWorld14
@EriksWorld14 5 жыл бұрын
It all boils down to avoiding CPU saturation. Ideally, you want to avoid GPU and CPU saturation, but CPU saturation is what will introduce delays and noticeable input lag.
@NeetGuru007
@NeetGuru007 2 жыл бұрын
capping framerate in rtss has higher input delay than capping in game. the lag is about 11ms at 120fps. i personally prefer the butter smoth frametimes of rtss in most games
@nogoodcharlesgaming
@nogoodcharlesgaming 3 ай бұрын
speaking of frame time on apex legends... i cap my fps @ 120 cause its my 1% lows and it literally does not drop a single frame EVER when gaming and yet frame time fluctuates sometimes? i dont get it lol
@nogoodcharlesgaming
@nogoodcharlesgaming 3 ай бұрын
oh and yes it causes stuttering
@guyfawkes8873
@guyfawkes8873 5 жыл бұрын
There is a reason why every engineer talks about "milliseconds" allocated to effects or animations or postprocessing, and not about "framerates"
@raphaeldeco1213
@raphaeldeco1213 5 жыл бұрын
1). Find 1% low FPS in current game 2). Lock FPS on this target 3). Turn on adaptive sync 4). Enjoy Btw great video
@raphaeldeco1213
@raphaeldeco1213 5 жыл бұрын
uP-Andre if u get
@danyk7879
@danyk7879 5 жыл бұрын
This is so true.. people like me who has shit like pc will understand... I get around 120fps on internet cafe(very highend pcs for games) And 40-60fps on my own gaming laptop For example, when fps drops from 120 to 90, i notice it but doesn’t affect my gaming performance that much But if my own laptops fps drops from 60- 30, stutter is soooo bad that i actually misses my shots, miss targets, or die without me reacting to sudden fps drops, sudden enemy pop up
@JoeMama-yl1ow
@JoeMama-yl1ow 2 жыл бұрын
Sorry but i have found rivatuner and capping frame rate does increase frametime in ms, for sure.
@xXDarthBagginsXx
@xXDarthBagginsXx 5 жыл бұрын
Which AW panel is that, love it on the standard Dell stand vs the AW "Tri-pod" just looks cleaner how you have it. I have debated on picking up a 1080p 240hz panel for FPS and competitive games and keep my 1440p 144hz IPS (XF270HU) for casusal and productivity (since it's been a color accurate panel and great for work & play). Running a i7 6900k, 32GB DDR4 2400 c10, & GTX 1080Ti
@pumpingiron-5
@pumpingiron-5 5 жыл бұрын
I did the same thing with mine. Most modern Dell monitors support the same stand dimensions. I hope this helps.
@sojovejrez
@sojovejrez 5 жыл бұрын
riva tuner statistics work better for capping FPS...i dont know why but it delivers frames more consistent than ingame fps limiter.
@panh141298
@panh141298 5 жыл бұрын
Ingame fps limiters work on the engine level, so consistency and latency are determined by the developers. When you see Digital Foundry in their videos mention bad frame pacing in a lot of 30fps video games, that is often the result of a rather bad limiter implementation. Do note however that RTSS works to guarantee absolute consistency at the cost of latency, so it introduces up to 1 frame of latency, which could be a big deal at lower framerates. It's kind of like a buffer. Most engine level limiters ime allow for some wiggle room possibly to lower latency (less buffering=lower latency), but the really bad ones are the ones that allow the frame time to shoot to the maximum for a tick right before clamping down, or in other words, too much wiggle room. I'd use RTSS mostly in games where I know performance is going to be all over the place like battle royales and massive multiplayers i.e BF5, and others with asset streaming in and physics like R6S, preferring in-engine limiters for simpler games where stability is mostly guaranteed like CSGO, Overwatch and League. This is convenient since simpler games also tend to have really good limiter implementations.
@sojovejrez
@sojovejrez 5 жыл бұрын
@@panh141298 thanks for comprehensive reply. i really used rtss fps limiter only for 144hz gsync monitor to limit for 140fps and it delivered frames with less to none variation than ingame limiter which was smoother game experience for me.
@harriprashanthshanmugavel9771
@harriprashanthshanmugavel9771 5 жыл бұрын
@@sojovejrez Any idea why you capped it to 140fps instead of 144fps?
@harrysingh23116
@harrysingh23116 5 жыл бұрын
If 3 frames, all have 10ms, no stutter. If 3 frames, 1s t and 2nd have 2 ms and 2nd and 3rd have 18ms then fps remain same but still stutter. With. More frames may b bcus more no. Of frames so more no. Of probability frame time will get affected bcus of some reason either some component can't keep up or anything else.
@Kevinb1821
@Kevinb1821 3 жыл бұрын
I just cap the frame rate on my pc with vsync on some games. It just depends on the game though. Some games look great with uncapped frame rate while others look terrible and I need to cap it with v sync
@JSerrato289
@JSerrato289 4 жыл бұрын
watching this while the highest fps my pc can get is 40 fps, and thats looking at the sky
@zakouragus
@zakouragus 3 жыл бұрын
kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
@shawnpaulzuccarellorizzo
@shawnpaulzuccarellorizzo 3 жыл бұрын
I know from experience that gsync/freesync cannot even out inconsistent frame times caused by high framerates.....or rather cpu bottleneck. I always cap to something reasonable between the low and high fps. So, let's say Witcher 3. I'll run it on Ultra 1080p with my 144 Hz G-sync monitor, and it gets from between 72-150 fps. That's a huge difference and causes some little stutters. I like my titles buttery smooth, so I'll cap it at 90...and 99% of the microstutter is gone. I also have vsync enabled in NV Cp and at a cap of 90 to get the benefit of better frame pacing and no vsync lag because it never gets to that fps range. I like that Nvidia now has Max Frame Rate limit in the CP. Believe it or not, this topic had me angry for about six months. Here I am with all this fancy hardware and the games ran like shit. Now, I have framerate limiting.
@bespokekeyboards
@bespokekeyboards 5 жыл бұрын
Thoughts on G-Sync at 240Hz?
@OmarGee92
@OmarGee92 5 жыл бұрын
V sync on in nvidia settings.. Cap fps at 235 on RTSS..
@bespokekeyboards
@bespokekeyboards 5 жыл бұрын
OmarFPS that’s what I do, I’m simply wondering what his thoughts are on it
@ChiefKapui
@ChiefKapui 5 жыл бұрын
I see nothing wrong with gsync, if your monitor is 240hz then limit your frames to around 236-237, assuming you have a GPU that can run those frames steadily without performance issues (frame jumping), if not, you'll have to drop settings to the floor and limit to 100-200 depending on your gpu.
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