Stut…ter

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RandomGaminginHD

RandomGaminginHD

Күн бұрын

I've been using this method to fix frame times, stutters and FPS dips in games for years, so today I wanted to bring you a video on how to do it yourself. This method has been around for years, but it's still very much applicable and relevant today!
MSI Afterburner (And Rivatuner): www.msi.com/La...
My Original Setup Guide: • How To Monitor Frame R...
Thanks for watching :)

Пікірлер: 2 000
@TheHappyKamper
@TheHappyKamper 2 жыл бұрын
I've been using this method for a few years now and it works great. Capping game FPS with RivaTuner feels way smoother than in game capping. It also means you don't need to turn on VSYNC, which also helps make games feel smoother. I typically got for 3 to 5 FPS below my screens refresh rate. One great tip I have is, with the game already running, open RivaTuner and hold SHIFT when you click the Add button. Instead of opening a file explorer window, and having to manually find the right game exe file, you'll get a window showing all current running apps, and can select the game from there.
@HappyBeezerStudios
@HappyBeezerStudios 2 жыл бұрын
Yup, a classic one is to enable Vsync and set the framelimiter to 2-3 frames below refreshrate. (So 58 fps on 60 Hz, 142 fps on 144 Hz, etc) That way the input lag from vsync is gone, but you still avoid the wild framepacing.
@TheHappyKamper
@TheHappyKamper 2 жыл бұрын
@@HappyBeezerStudios Nice tip as well!
@shaheertabish8849
@shaheertabish8849 Жыл бұрын
Thanks for the great tip. it helped me find Cod.exe instead of the cod launcher.exe.
@miketherager
@miketherager 11 ай бұрын
would this void warrenty
@TheExplodingCore
@TheExplodingCore 11 ай бұрын
iirc holding *shift* creates an exclusion profile. Holding *ctrl* creates a standard profile for that executable
@TigerChamp99
@TigerChamp99 2 жыл бұрын
10/10 video title
@gamerthebadofthethe3083
@gamerthebadofthethe3083 2 жыл бұрын
True
@ilscreamil9478
@ilscreamil9478 Жыл бұрын
Fuckin trueeeee
@Zaytehs
@Zaytehs Жыл бұрын
That’s why I clicked on it lmao
@Iz4kiTiago
@Iz4kiTiago 11 ай бұрын
🥸
@distorteduzi
@distorteduzi 11 ай бұрын
10/10 vi......deo title
@Arya_S1
@Arya_S1 2 жыл бұрын
This is way better than improving fps. Sometimes, Smoothness overpowers Fps. Nice Video!
@Thesavagesouls
@Thesavagesouls 2 жыл бұрын
Both are important. You want to max out the FPS your screen can handle while being stable.
@dahteddybear328
@dahteddybear328 2 жыл бұрын
Always better, smoothness is king
@flycosis
@flycosis 2 жыл бұрын
or just use g-sync
@ThySimon
@ThySimon 2 жыл бұрын
Always*
@Bruno_Laion
@Bruno_Laion 2 жыл бұрын
​@@flycosis sometimes only vsync isn't enough!!!
@Reed_Peer
@Reed_Peer 2 ай бұрын
Game: *lags randomly Gamer: What happened? Game: Did I stutter?
@Victious911
@Victious911 2 ай бұрын
Lmao, I see what you did there
@anakingamers60
@anakingamers60 19 күн бұрын
lemme copy this joke
@WickedRibbon
@WickedRibbon 2 жыл бұрын
Great advice 👌 To summarise this video into an analogy: Leaving your frame-rate uncapped is like trying to win a 10,000m race by sprinting. You'll hit top speed, but then quickly run out of stamina as the body slowly recovers. Repeating this over and over again means you'll have an awkward stop-and-start run and eventually finish last, with a terrible overall time. Pacing yourself correctly is the key to winning a long-distance race, just like pacing your frames correctly is key to a smooth and stutter-free gaming experience. You want to avoid constantly sprinting your GPU into max performance, because it won't be able to maintain 99% usage. 84 FPS dropping back to 52 FPS feels noticeably worse than just fixing a frame rate limit of say, 60 FPS. Consistent frame delivery is everything.
@blesspitblue5494
@blesspitblue5494 2 жыл бұрын
Actually a genius way to explain it i hope to god your a teacher
@fastbutsafe5461
@fastbutsafe5461 2 жыл бұрын
best explanation I've ever heard. crystal clear
@NordicGuy97
@NordicGuy97 11 ай бұрын
Very nice analogy.
@ClarkPotter
@ClarkPotter 11 ай бұрын
Not necessary.
@huntervegas4548
@huntervegas4548 10 ай бұрын
For multiplayer games I don't know if I can agree... 84 FPS feels MUCH better than 60 fps. My game of choice currently is Squad. In some maps or just scenarios where I get drops, I'd much rather prefer to get that 84 fps whenever possible, and take the FPS drops at times. I think this is really good advice for singleplayer/coop games though.
@armando1is1great
@armando1is1great 2 жыл бұрын
MSI Afterburner combined with Riva Statistics Tuner are must have pieces of software for any PC in my eyes. I always install them on any build I put together
@stepbro1305
@stepbro1305 2 жыл бұрын
If you go Intel and Nvidia parts yeah, AMD has it's own tuner....we're not gonna talk about the fps counter though LMAO
@armando1is1great
@armando1is1great 2 жыл бұрын
@@stepbro1305 lol i've never really used AMD's monitoring stuff but nvidia has Geforce experience but still; all AMD, Intel, and Nvidia based pc's I build get Afterburner and Riva
@vinvinudu77
@vinvinudu77 2 жыл бұрын
@@stepbro1305 yeah the famous AMD software for tweaking your card 😂😂 I'm literally an AMD fanboy, but bro wattman sucks real bad, for me it just keep resetting every 10min, so I go with afterburner + rivatuner and everything works fine 🙃 AMD not able to develop a correct program in 2 years, and I remember back in the day I had a Vega 56 with the latest drivers I was unable to even launch a game, it was catastrophic I even sold the card because it was too much
@dalinbr
@dalinbr 2 жыл бұрын
i dont want to burn my laptop its even 80 90 degrees while idle
@ApolloMcrib
@ApolloMcrib 2 жыл бұрын
@@stepbro1305 lol no it's not. The only thing I like better is multiple monitor setup. I have a 6600 xt and wattman (which is still apart of adrenaline, genius) crashes all the time on me too.
@itsTyrion
@itsTyrion 2 жыл бұрын
you can also use the "scaline sync" feature to avoid tearing with capped, static framerate. TL;DR it allows you to move the tearline up and down so you can move it to the top 5 pixels of your screen for example
@theoldpcgamer77
@theoldpcgamer77 2 жыл бұрын
Any cheap AF monitor has sync tech. V sync issues are a thing as old as the PS3.
@Jwellsuhhuh
@Jwellsuhhuh 2 жыл бұрын
It’s pretty bad imo and is more noticeable than just not having it in the first place
@Jwellsuhhuh
@Jwellsuhhuh 2 жыл бұрын
@@theoldpcgamer77 vsync is definitely and option considering I heard that rtss scan line sync also adds an extra frame buffer, but not sure if that adds more input lag than vsync
@itsTyrion
@itsTyrion 2 жыл бұрын
@@theoldpcgamer77 that's the thing: it's NOT V-Sync^^ It's an alternative that doesn't have the delay of vsync, which can be very noticable in some games
@itsTyrion
@itsTyrion 2 жыл бұрын
@@Jwellsuhhuh less
@Ninja_Reborn
@Ninja_Reborn 2 жыл бұрын
I totally forgot that RTSS had a global fps cap, thanks for reminding me, it's quite handy.
@snowpuddle9622
@snowpuddle9622 2 жыл бұрын
so does nvidia control panel
@DeathStriker88
@DeathStriker88 2 жыл бұрын
@@snowpuddle9622 and so does amd
@snowpuddle9622
@snowpuddle9622 2 жыл бұрын
@@DeathStriker88 you used nvidia gpu and riva tuner for no reason, that's why I said nvidia control panel
@Annyumi_
@Annyumi_ 2 жыл бұрын
@@DeathStriker88 and so does warzone
@Annyumi_
@Annyumi_ 2 жыл бұрын
and so does Tim Cook
@Alex-nk8bw
@Alex-nk8bw 2 жыл бұрын
RivaTuner is an insanely useful tool. Although it has been around for many years, RTSS received a signifcant popularity boost right after the release of Elden Ring. It's basically the only method to run the game at consistent frametimes.
@Blinkch
@Blinkch 3 ай бұрын
after the 20th guy that told me to check drivers for update, this one comes with a real solution. thank you kind stranger!
@andystech101
@andystech101 2 жыл бұрын
A brilliant and often overlooked option for lower end users 😎
@penumbrum3135
@penumbrum3135 2 жыл бұрын
It's handy even for high end systems. A lot of games stutter even on the best hardware available.
@steel5897
@steel5897 2 жыл бұрын
It's for absolutely everyone. It's tragic how people want as much FPS as possible but often get a worse experience and they don't know why... frame pacing is more important than frame count, and is something that very few people talk about. You can literally get a smoother experience locking a game to 48 FPS at 48hz than letting it run at 60+ frames uncapped, the former will be smoother to your eyes and better to play. This is especially useful for freesync monitors, at a minimum you should always cap every game to 3-4 frames below your monitor's max refresh rate. This ensures the game's framerate will never exceed the max refresh rate of the monitor. On my 144hz monitor I lock everything to 140 fps on the global profile.
@steel5897
@steel5897 2 жыл бұрын
And for very demanding games where you can't get for example 140 FPS on a 144hz monitor, then you should get the settings looking how you want and then cap at a framerate where your GPU won't exceed 85-90% usage during general gameplay. This will ensure that when a spike in GPU usage occurs, you have some headroom to avoid stuttering, as opposed to using 100% of the GPU to deliver inconsistent frame pacing all the time.
@liamness
@liamness 2 жыл бұрын
Basically essential for laptop and handheld users who don't want 1 hour battery life and fans that sound like a hoover.
@liamness
@liamness 2 жыл бұрын
@@penumbrum3135 Yeah I wasn't surprised to hear GTA V mentioned in this video. If you just let it push as many frames as it wants to, it seems to do a poor job of thread prioritisation and you end up with stutters. Basically bottlenecks the rest of the game logic by just trying to render as many frames as possible.
@Cake989
@Cake989 2 жыл бұрын
Great video. I think some people also fail to realize that some games are just poorly optimized. Too many times have I’ve seen someone with an amazing system still get stutter because the game is just a mess optimization wise.
@robthegobbler
@robthegobbler 2 жыл бұрын
ARK SURVIVAL
@BenchARTVideos
@BenchARTVideos 2 жыл бұрын
Most Unreal Engine 4 titles suffer from this!
@Texshy
@Texshy 2 жыл бұрын
This. A lot of UE4 games are plagued by this.
@mttrashcan-bg1ro
@mttrashcan-bg1ro Жыл бұрын
RDR2 really isn't well optimized, it runs fairly smooth on a 4090 and 5900X for me, but it's definitely not where you'd want it to be. It has a lot of random bugs and quirks that you wouldn't expect on a well optimized game like Doom Eternal for example. I'm also not sure where the Unreal 4 stutter myth came from, I hear it all the time but I've used 3 GPUs and 3 CPUs from mid to high-end in the last 5 years and games like ARK, Conan, Days Gone, Gears 5, Sea of Thieves, Hellblade and Fortnite are smooth. The only Unreal 4 games that are bad in terms of stutters that I can remember are are Borderlands 3, PUBG and State of Decay 2.
@Aiden-hd8hw
@Aiden-hd8hw Жыл бұрын
Unreal engine games be like
@BladeTrain3r
@BladeTrain3r 2 жыл бұрын
You can set a framerate limit in the nVidia control panel these days. Mine's capped at 90 for a smoother input response and most games that I can hit 90 on will stay at 90. Those I can only get get a consistent 60 on I'll use vsync. Those I can't get a consistent 60 on... I'll live with lower framerates until I can replace the 1060.
@DukeDudeston
@DukeDudeston 2 жыл бұрын
Ahhh that will explain why my games been running better. I enabled this a while back while tinkering around. I have a TV as my monitor so 60Hz is where it's at for me (and does the trick) noticed games people have "stutters" on where I dont... Always assumed it's coz although I got a 4k monitor I still tend to play in 1080p so not really pushing my 3070ti to the max.
@snake2106
@snake2106 2 жыл бұрын
On games in which u can't reach 60fps you can lock the fps to 45 in nvidia cp & turn off vsync. Consistent 45fps is much better then variable
@steel5897
@steel5897 2 жыл бұрын
@@mikeycrackson kind of. It's as good as Rivatuner if you want to use whole numbers, but Rivatuner is the only limiter that can do for example 59.97. This can be useful to avoid input latency, especially in non-freesync/gsync displays. Capping below your refresh rate is always a good idea, but unless you have freesync you need to do numbers like the above (59.97 on 60hz), because if you do 59 on nvidia then every second you'll get a double frame, which is annoying as hell. EDIT: The "Ultra" low latency mode in Nvidia is supposed to do this for you automatically, but I still use rivatuner because I'm old.
@steel5897
@steel5897 2 жыл бұрын
@@snake2106 only if your display can freesync/gsync down to 45 FPS (either at 45hz or 90hz). If you use normal vsync on a 60hz display then 45 FPS will have extremely uneven frame pacing.
@snake2106
@snake2106 2 жыл бұрын
@@steel5897 read again what i said in the comment, that's why i said "lock the fps to 45 & turn off Vsync"
@wolfelite8252
@wolfelite8252 Жыл бұрын
You are a phenomenon, thank you very much! The only video out there where he explains the perfect way to solve this problem. I looked for the solution in all possible sites and videos, but I never solved anything. I've tried everything. I've been having Stutter issues since I switched GPUs and installed a 3070ti, but my processor is an I7 8700k. I realized through MSI Afterburner that the frametime in some moments from 8ms splashed for half a second up and then back down and this caused me a very annoying microlag especially in multiplayer. And frankly, I really didn't want to change the motherboard and CPU.
@Yoshi92
@Yoshi92 Жыл бұрын
In which games did that happen?
@thomasbrammer6228
@thomasbrammer6228 2 жыл бұрын
make sure you cap at the lowest fps you can consistantly keep. if u set it at like 144 and u drop lower. it will stutter
@Weiskk
@Weiskk 8 ай бұрын
i was playing rdr2 last night. i have a 7900xtx and 7800x3d. i was trying to play on recommended settings for 1440p ultra. i capped it at 162 since my monitor is 165 and i was reaching that at times. but it was getting low in some spots. are you saying i should just cap it lower?
@Emoziga
@Emoziga 2 жыл бұрын
4:12 I like it when you said "combat some of those pesky stutters' and started to beat the shit out of the passerby.
@Nassyy
@Nassyy 2 жыл бұрын
Thanks so much for this! RivaTuner really helps for most games, especially older games where the game acts crazy on modern hardware. For my PC, 60fps cap does it.
@koltergt7469
@koltergt7469 7 ай бұрын
You're right Far Cry 2 on my rtx 3060 can't maintain even 60 fps, sometimes drops occur :D
@TR1PLE_6
@TR1PLE_6 2 жыл бұрын
If you hold down CTRL and click Add, you'll get a box showing the list of active programs instead of having to browse for the exe file. EDIT: OMG, this comment is blowing up! Thanks for the compliments everyone 🤗
@SummonerArthur
@SummonerArthur 2 жыл бұрын
THIS is extremely useful. Thanks random stranger
@itsTyrion
@itsTyrion 2 жыл бұрын
WHY IS THIS NOT EXPLAINED OR IN A DROPDOWN
@Rachit0904
@Rachit0904 2 жыл бұрын
Thanks for the tip!
@buddybleeyes
@buddybleeyes 2 жыл бұрын
Not all hero's wear capes, thanks for this tip dude
@miki_v8429
@miki_v8429 2 жыл бұрын
Omg! Thank you so much for this!
@LolmenTV
@LolmenTV 2 ай бұрын
You can cap your FPS in the NVidia and AMD Control Panel for now. Its really useful.
@shock6228
@shock6228 9 ай бұрын
For anyone using AMD cards that may read this, the adrenaline software has a built-in RTSS that's called Radeon Chill and which can also be set differently for each game. I found it works pretty great so no need for MSI Afterburner!
@wjbrooks19
@wjbrooks19 8 ай бұрын
Thanks for the tip. I just bought a RX 6800 to replace my GTX 1080. I see stutter everywhere, almost to the point of putting the 1080 back into my system. I hope the chill settings help.
@shock6228
@shock6228 8 ай бұрын
@@wjbrooks19 Lemme know how it works for you if you wish! I found it quite effective on my 6750 XT, I hope you’ll have the same experience
@danibot3000
@danibot3000 8 ай бұрын
This is not true
@isonef
@isonef 8 ай бұрын
@@wjbrooks19did it help
@29C1C
@29C1C 8 ай бұрын
I have amd gpu and yeah I agree the chill setting is great for limiting the fps on the gpu driver side, which can be arguably better than in game fps limiter or rivatuner
@1theprince1
@1theprince1 2 жыл бұрын
Yeah, been doin this ever since i got into pc gaming. Consistent frametime is important.
@1theprince1
@1theprince1 2 жыл бұрын
@The Crazy Slav Ok. Guess to some people it doesn't matter as long as they are getting high fps. All the power to you my friend. But those who struggle with stuttering, consistent fps and frametime helps.
@mrbobgamingmemes9558
@mrbobgamingmemes9558 2 жыл бұрын
@The Crazy Slav its kinda understandable in esport shooter games . But in most of the singleplayer games if i dont lock the fps ro certain number i will get frametime issues
@shadyb834
@shadyb834 2 жыл бұрын
@The Crazy Slav You did hear him mention "Aging PC parts" right? pretty sure your rich boi set up wont matter here
@ibrahimssen
@ibrahimssen 2 жыл бұрын
@The Crazy Slav Not everyone has a monitor with Freesync feature.
@sword0948
@sword0948 2 жыл бұрын
@The Crazy Slav Actually, it depends a lot on the monitor, its Freesync range, how far you are from your "max Hz", etc.. A more expensive monitor makes the experience a LOT better than when playing on a cheaper one, trust me I've played on a cheap VA panel with more pixels with ghosting than actual visible pixels of the image and a ridiculously bad range (I believe it was 120Hz-165Hz) for 2 years and had an horrible experience, switching to a way better monitor really helped.
@bulutcagdas1071
@bulutcagdas1071 2 жыл бұрын
Sometimes the ingame limiter is better, sometimes the riva-tuner limiter is better and sometimes the graphics driver limiter is better. It's really a case by case basis as to what works and what does not so just try all options and see what works best for you. For example Condemned on the PC does not obey the graphics driver limit so I had to use riva-tuner, but Insurgency Sandstorm hated riva-tuner limit and halved my framerate for no damn reason and the graphics driver limiter introduced extra stutter, thus I used the ingame limiter.
@RandomGaminginHD
@RandomGaminginHD 2 жыл бұрын
Yeah it’s all about trying everything and seeing what’s best :)
@KaptainCnucklz
@KaptainCnucklz 2 жыл бұрын
Yeah. As another example; If you mod Skyrim and use Mod Organizer, you gotta set up RTSS to ignore your mod manager. It messes with the virtual file sharing system.
@MitcherSM
@MitcherSM 2 жыл бұрын
@@KaptainCnucklz Interesting, I saw the error message in MO2 about rtss multiple times but I always ignored it. Never had problems too.
@HappyBeezerStudios
@HappyBeezerStudios 2 жыл бұрын
Yup, that's what I'm also saying. It really depends on the game which limiter is the most consistent and which gives the lowest input lag. But hey, that is the big benefit to PC gaming, we have so many option. It can be overwhelming at times, but part of it is to tinker and figure out what works best on your system.
@poison7512
@poison7512 9 ай бұрын
Always set the graphic driver limiter. Then when a game has one set it there too. Boom problem solved.
@projectx5154
@projectx5154 2 жыл бұрын
This simple trick helped me more than hours of researching about power management, cooling, game settings, fiddling with files etc. I mean, I always limited fps from in game or in some settings file but those usually work like shit. RivaTuner is just so efficient. And the ironic part is that I've been using msi afterburner with riva all along, I just thought its frame limiter will suck like the rest of them
@unforgiven717
@unforgiven717 6 ай бұрын
same.
@kingwalz
@kingwalz 5 ай бұрын
Why not use Nvidia control panel?
@KabuteGaming
@KabuteGaming 4 ай бұрын
I hope you check comments from previous videos because my god, a simple thank you is not enough to suffice the type of knowledge you have bestowed upon me, good sir. I have been wanting to record Fort Solis without all the dips and stutters and this method definitely fixed it. Keep in mind Fort Solis is a newly released game made with Unreal Engine 5. I have been seeing your videos pop up here and there but this one definitely earned a sub. Again, I understand this video is over a year old, but still very much relevant to this date!
@jackfoot1257
@jackfoot1257 2 жыл бұрын
Just want to say my rig runs a 6900xt and a 5800x and this game still stutters. So this is a example where throwing money at it is not going to fix it
@Dzemal505
@Dzemal505 2 жыл бұрын
Your channel is a god send for budget gamers. I appreciate these extremely helpful tips.
@shobitts1127
@shobitts1127 2 жыл бұрын
I used it mostly for older games where Vsync or Frame rate limiter was non existent and it does help a lot but can break certain games depending on the age of the game
@HappyBeezerStudios
@HappyBeezerStudios 2 жыл бұрын
Like games that run too fast if your framerate is too fast.
@Yoshi92
@Yoshi92 Жыл бұрын
@@HappyBeezerStudios Like GTA5 above 180fps. It was the first game I tried on new PC and I thought I had fcked up the build lol.
@mttrashcan-bg1ro
@mttrashcan-bg1ro Жыл бұрын
I've never had a problem with it capped to 140fps, the occasional game like Skyrim or Fallout 4 will have physics issues above 90fps or so (75fps is fine), but most it's like 150-200 or more
@A_Lazy_Mutt
@A_Lazy_Mutt 2 жыл бұрын
This is very useful for games that just can't handle variable FPS very well, which I would say is the majority of them, especially in more graphically demanding games with RT on. Ghostwire for example suffers from awfully inconsistent frametimes that makes the game feel like it's jittering from excess caffeine. Capping that to something like 75 fps greatly improved the experience (though it doesn't get rid of shader compilation stutter). How effective this is depends on the game, and some games like Doom Eternal handle variable framerates very well, but in most cases, even with a VRR monitor, it's better to just cap the framerate for a more consistent experience. Also, the good thing about rivatuner is that you can assign a hotkey to the framerate cap so that you can turn it or on off at any point while you're in game, which is great if you're in a part of the game where you can push higher fps and need faster reaction times.
@esatd34
@esatd34 2 жыл бұрын
i will never understand how people are just playing without this gem. fine tuning makes things a huge lot better.
@thenomad4123
@thenomad4123 7 ай бұрын
A lot of people don't realize the stutters I think. But if you do they are very unpleasant, and yes this program is a treasure.
@aolson1111
@aolson1111 7 ай бұрын
Because most people have a VRR monitor, which is much better than this.
@panagiotisgalinos1335
@panagiotisgalinos1335 2 жыл бұрын
I always use fps cap at all games. I have an MSI RX 6700 XT 12GB OC but my monitor is 1080p@60Hz so there is no point going more. Also helps with gpu power consumption(1)--> lower electricity bills and lower fan spin(2)--> fans on the cooler will last longer
@mearetom
@mearetom 2 жыл бұрын
benefits
@explosivx43
@explosivx43 2 жыл бұрын
there is a point going above 60hz, a big one, both input lag and perceived smoothness drastically rise. Just try to play a game where you can push 120-200 fps (pretty easy with that GPU) and then limit it to around 60 fps. Not only does it look less smooth, screen tearing is also horrible
@FIREDAN075
@FIREDAN075 Жыл бұрын
​@@explosivx43literally no
@Bunta1987qwerty
@Bunta1987qwerty 9 ай бұрын
You can enable enhanced sync in the driver to avoid tearing while still getting the reduced input lag from higher fps. Some games really do benefit from a higher frame rate, especially in terms of input latency. My son has the same gpu, and I set the limit to 180fps in Minecraft for him, since it’s an integer multiple of 60. It feels much more responsive and does look smoother than capping at 60. Give it a try and see if you like it.
@panagiotisgalinos1335
@panagiotisgalinos1335 9 ай бұрын
@@Bunta1987qwerty I tryed this. Doesnt always work right
@BlindBison
@BlindBison 2 жыл бұрын
Unwinder’s RTSS limiter is the best overall external limiter I’ve tried - going off RodroG’s test it’s usually even a bit more accurate than Nvidia’s own internal driver limiter and many in-engine ones (though in-engine ones sometimes play nicer with specific titles and/or “may” have 1 frame lower input latency depending). For traditional Vsync panels, the BlurBusters Low Lag Vsync guide makes use of RTSS’s extreme accuracy to provide a smooth low lag experience and it also helps a lot if you want to play at 30 fps on an old rig via driver level half refresh rate Vsync for example. Such a great tool and to boot at this point in the latest beta you can setup a custom overlay without needing MSI Afterburner anymore. It’s pretty awesome. Even on adaptive sync (Gsync / freesync panels) some games benefit tremendously to having their framerates capped to consistently achievable values - really smooths them out discernibly.
@katakouzinos
@katakouzinos 2 жыл бұрын
Since you know quite a lot lol does it make sense to cap at 60 for example using rivatuner ( for lower gpu usage heatt) if you have a fresync monitor or I should cap at lower than screens refresh rate?
@notalostnumber8660
@notalostnumber8660 2 жыл бұрын
@@katakouzinos ; You are supposed to cap lower than the monitor's highest refreshrate for variable ones You can't display more frames than what the monitor can switch to anyways, and it helps with avoiding stutters
@katakouzinos
@katakouzinos 2 жыл бұрын
@@notalostnumber8660 so if a monitor is 120 hz you can cap at 118 ? Sounds weird
@notalostnumber8660
@notalostnumber8660 2 жыл бұрын
@@katakouzinos ; yes, although I wouldn't say 118 but maybe 115 so there is a bit more wiggle room The monitor will automatically change the refresh rate to avoid tearing, so you don't have to worry about not being frametime aligned
@katakouzinos
@katakouzinos 2 жыл бұрын
@@notalostnumber8660 can you explain it to me i cant wrap my hear around it :D for example why could you just simple at lock at 120 remove vsync and let freesync do the job
@ultragtman1563
@ultragtman1563 2 жыл бұрын
Lawd have mercy ive been doing this for 30 fps in cyberpunk and im so glad you made this video. How i use hardware around 4k gaming feels so flawless on the pc platform!
@MrSaravananSMKKB
@MrSaravananSMKKB 2 жыл бұрын
Well even if it's a revisited topic, this is extremely new to me. I only knew the simple monitoring fps(in afterburner) but not rivatuner's effect on frametimes. Amazing!!!
@MLWJ1993
@MLWJ1993 2 жыл бұрын
You no longer actually need RTSS, framerate capping options in AMD & Nvidia drivers now have the same/similar overhead like RTSS has (I.E. 1 frame). The only thing that can do better is an in-game option. That said RTSS+Afterburner is still a valid option if you want to go that route.
@raresmacovei8382
@raresmacovei8382 2 жыл бұрын
RTSS for AMD is still useful though. FRTC sometimes doesn't work, I don't know why, and using Chill will disable Anti-Lag or Boost. So RTSS Limit + Anti-Lag is a great combo for me.
@wtfskilz
@wtfskilz 2 жыл бұрын
I mean the driver is for the games that don't have that option. Many games have an option to cap frame rate without having to use V Sync.
@BogdanTheGeek
@BogdanTheGeek 2 жыл бұрын
You can also do something similar in Linux (Steam Deck) with libstrangle and control it though steam.
@mttrashcan-bg1ro
@mttrashcan-bg1ro Жыл бұрын
It's glorious to see on well optimized games, and with a good enough PC, you can set the framerate on Rivatuner and have a completely flat line on the graph. But there is no way to completely avoid any dips, even with it limited with G-Sync and the best PC specs possible, something will always cause a hitch somewhere.
@QuiteLunacy
@QuiteLunacy 2 жыл бұрын
I can't even remember the last time I didn't use Rivatuner. One of my must have pieces of software.
@CameraObscure
@CameraObscure 2 жыл бұрын
I Use Chill to limit FPS to within my freesync spec also keeps temps low and you also get to set minimums for when I am not moving on screen. Of course only avaliable if your using a Radeon gpu.
@ghawke1494
@ghawke1494 2 жыл бұрын
True! I use it with my integrated vega 7 to play witcher 3 at locked 30 fps. The frame times are near perfect!
@Krakkmania
@Krakkmania 2 жыл бұрын
limiting fps is helpful in the games who are optimized well, but in games not well optimized the stutter appear even if you cap framerate
@SGTADMAN
@SGTADMAN 2 жыл бұрын
Are you going to make a video about the Vulkan-DirectX wrapper? You mentioned it recently and I'd like to know more.
@LensenMessias
@LensenMessias 2 жыл бұрын
I feel like this gent knows a thing or two about stutter. He, for one, knows that it'll only make us cry. And apparently, it will walk the streets beside us, but when it wants, it'll pass us by.
@ElveruhMMD
@ElveruhMMD 2 ай бұрын
Came here to let ppl know, some games have issues with rivia ane casua fps drops and additional stutters
@sword0948
@sword0948 2 жыл бұрын
Works great in singleplayer games and I don't really feel a difference when playing with a controller although there is some input delay. If you have a good GSync/Freesync range (mine is 48Hz-144Hz for example) and you reach about 120FPS max on a game for example, using RTSS to lock the framerate at 120FPS while using Gsync/Freesync feels a lot better than without, and should reduce stuff like ghosting too (caused by the framerate inconsistency in game). Im actually surprised I don't see that much of a difference between a consistent 144Hz and when Im dropping a few frames off of my custom FPS cap (Locked at 120FPS and dropping at 100-110FPS for example).
@ItsPansy
@ItsPansy 2 жыл бұрын
I've been using those tools for years now but I recently discovered what the "stealth" options does. For some reason, with OBS I had an issue where my games didn't show up properly. Turns out, it was RivaTuner overlay creating the issue and the stealth option fixed the issue. Also, it seems to make the software more compatible with older games or with bad anti cheats
@Yoshi92
@Yoshi92 Жыл бұрын
Thank you for this tip! 🏆
@sakurora7930
@sakurora7930 2 жыл бұрын
my games usually stutters, But it incredibly became alot more smoother, no tearing, no stutters. Totally a life saver! thanks sm
@KC-bg1th
@KC-bg1th 2 жыл бұрын
Wish Afterburner didn’t fuck with so many programs. I can’t stream on discord, and some games just downright crash immediately. I love RivaTuner/Afterburner, though.
@TechWithSean
@TechWithSean 2 жыл бұрын
Great vid. FF7R on PC is another game where setting an arbitrary limit in RTSS is much smoother than the in-game FPS limit.
@wessonliam7423
@wessonliam7423 Жыл бұрын
If you have NVIDIA you don't need to download anything else. NVIDIA Control Panel - 3D Settings - Manage 3D Settings - Program Settings Is where you go to cap your frame rate.
@Guarrow
@Guarrow 2 жыл бұрын
I had pretty big stutters and TW3, Rivatuner seem to have eased those a bit. It's been a long time so now I'll try again, I think the last time I've played TW3 felt pretty smooth (without changing my hardware, just installed W11 a while back and reinstalled the whole PC so idk maybe something else caused this because it definitely was worse than what was shown) Anyway, when it comes to timeframe and stuff, RivaTuner definitely helps
@YTnamesAreBS
@YTnamesAreBS 6 ай бұрын
You can also set a fps limit in the nvidia control panel (if you have a nvidia gpu). You can either choose a global one OR EVEN choose one for each game
@razvanalecu1851
@razvanalecu1851 8 ай бұрын
thank you so much for this, i finally managed to get Need for Speed Undercover to run smoothly. i thought having better hardware to run it on would improve the experience a lot, but this game was still a stuttery mess, until i capped it using rivatuner.
@doltBmB
@doltBmB 2 жыл бұрын
Let's clear up some terminology here. "Stuttering" is larger framerate drops, which will appear as the game briefly pausing, giving a "stuttery" appearance, like verbal stuttering. There is no stuttering in this video. Micro-stuttering is a specific effect that occurs only in SLI or Crossfire setups, where the alternated frames are not rendered exactly synchronously, making each frame slightly mismatched in time, it's a distinctive effect that can't be easily described, also not in this video. The effect of an unstable framerate not being quite as smooth looking as a stable one can be best described with the term "juddering", where the motion seems to fluctuate in its smoothness a bit, but without the appearance of pausing or microstuttering. This is the same word used to describe 3:2 pulldown, where each frame does not last the same amount of time on screen, so it's basically the same effect visually as a game with a variable framerate.
@Lovely_Toast
@Lovely_Toast 2 жыл бұрын
Alright suzi dent
@FIREDAN075
@FIREDAN075 Жыл бұрын
So basically same shit. Micro stutters that presented here, by fucked up graph line, which can fix Afterburner got it
@doltBmB
@doltBmB Жыл бұрын
@@FIREDAN075 not the same, stutters is frames not being delivered at the right time, microstutters is frames being delivered at the right time but containing the wrong animation due to syncing issues between the two cards.
@unamed_666
@unamed_666 9 ай бұрын
Is it different than limit it from nvidia control panel
@LegacyIvyTerascale
@LegacyIvyTerascale 2 жыл бұрын
i use 60 FPS limiter in Riva for NFS Most Wanted ( 2005 ) , GTA III , GTA SA and especially Soldier of Fortune but NFS Hot Pursuit 2 , NFS Carbon , CS Condition Zero and Cabela's 4x4 Off Road Adventure dont like the 60 FPS limit
@mhp1005
@mhp1005 2 жыл бұрын
Thanks so much. I had rivatuner but I had slept on it only using it to see my frames. I tried this and it made my game buttery smooth, which was surprising cause usually tips like this arent very effective. I dunno why yt persistently recommended this video to me for weeks, but I'm glad it did.
@iamSkiidd
@iamSkiidd 8 ай бұрын
Super goated advice wish I knew sooner didn't know that capping fps via RivaTuner would be any improvement over in-game settings looks like I won't be retiring my cpu just yet
@evergaolbird
@evergaolbird 2 жыл бұрын
It depends per game but its better if you have these tools installed your computer to know which works best. I believe Battle(non)sense did a deep dive in this years ago as well so use that to give more context on the matter. Some games loves to be locked onto weird frame caps like 58 FPS (Elden Ring is like that it you want a smooth FPS even with the EAC disabled), or some loves to be locked at 59 or even 59.99FPS to get that solid flat line.
@theofebro6195
@theofebro6195 2 жыл бұрын
Believe it or not, i got a stutter in the beginning of the video.
@0badboy0
@0badboy0 2 жыл бұрын
You really are the best. These videos have no impact on me at all. But they’re brilliant.
@dominiceh9702
@dominiceh9702 7 ай бұрын
This is what I tell my friends all the time, I'd rather have frame consistancies than omega high uncapped fps
@pokealong
@pokealong 11 ай бұрын
As an enthusiast it's sometimes easy for me to forget that things like this aren't common sense, they have to be learned and therefore have to be taught. Thanks for sharing these techniques for people who don't already know.
@EyeofValor
@EyeofValor 11 ай бұрын
Nope. This isn't needed info unless you budget and blow over what you can handle.
@CommandoBlack123
@CommandoBlack123 8 ай бұрын
@@EyeofValor Its needed info if the games you play are poorly optimized regardless of hardware.
@Wrizzla
@Wrizzla 11 ай бұрын
I use the Radeon Software to find out what the average fps is in any game i play and then cap it there with Radeon chill. I know some people dont like the Software from amd gpus but i havent had any Problems so far using this Method. When i was still rocking my 3060 i used Rivatuner as well to cap fps. I honestly thought that everybody was doing it like this 😅 Great Video ❤
@dmer-zy3rb
@dmer-zy3rb 11 ай бұрын
chill = shit atleast it was around 2 years ago didnt try since then.
@Wrizzla
@Wrizzla 11 ай бұрын
@@dmer-zy3rb yeah maybe it was back then, idk :D But you know, it does what its supossed to do nowadays, caps fps
@Mcmeider
@Mcmeider 8 ай бұрын
fps caps at 60 or 72 fps does help alot, also in terms of energy savings - the game has also more potencial for improvent in graphic settings or for situations where more things happen (like raids in wow).
@stephenmeinhold5452
@stephenmeinhold5452 2 жыл бұрын
i have been useing frame capping from the start nothing puts me off more than stuttering. its the kiss of death for any game in my book.
@g0siewilZ
@g0siewilZ 2 жыл бұрын
i can't believe such a simple solution fixed my long lasting problem
@Aysentaro
@Aysentaro 2 жыл бұрын
except you forgot to mention that doing this will also give you insane amount of input lag, a very good example of this is Demons Souls remake and Elden Ring, there is a reason why the frametime is all over the place there
@HappyBeezerStudios
@HappyBeezerStudios 2 жыл бұрын
And then you have the exact opposite in source engine games. The input lag with vsync is so high, that I notice it without looking at the settings or framerate and without any comparison to another system.
@Aysentaro
@Aysentaro 2 жыл бұрын
@@HappyBeezerStudios not sure what you mean, but limiting your framerate like this is really no different from the games vsync, both will give you input lag no matter what
@northwestrepair
@northwestrepair 8 ай бұрын
No two frames can render equally fast unless you render exact same frame with nothing changed. When you game, changes occur in real time. That's why time to render each frame is different for every frame.
@ReLo_FZR
@ReLo_FZR 2 жыл бұрын
Please note that even riva tunner recomends you to disable other sync options like VSync to prevent increase in frame delay
@AdrianMuslim
@AdrianMuslim 2 жыл бұрын
What if I use FreeSync?
@Euronius
@Euronius 2 жыл бұрын
@@AdrianMuslim if you have a G-sync or Freesync monitor, ALWAYS disable V-sync in any game you play.
@AdrianMuslim
@AdrianMuslim 2 жыл бұрын
@@Euronius Which vsync you’re telling me to disable with FreeSync? In game or in driver control panel?
@Euronius
@Euronius 2 жыл бұрын
@@AdrianMuslim Both. Freesync should take care of syncing your frames without limiting your framerates.
@HapPawhere
@HapPawhere 11 ай бұрын
This video told that it need to limit your framerates, not uncap it LOL@@Euronius
@aleksandarcvisic269
@aleksandarcvisic269 4 ай бұрын
Actually guys just disable resizable bar in bios. Its improves high fps but 1% low is even worst and that problem provides large stutters. No need to thanks... ;)
@darkslaerdark
@darkslaerdark 2 ай бұрын
yes you are right,today i turned it on. And in overwatch even at 360 hz crazy sttuffer. Turned it back to off now even at 60 fps smooth and 0 issues.
@beadlesastout
@beadlesastout 2 жыл бұрын
Many people have stutter that happens even with an FPS cap. This happens across multiple builds with both intel and Amd. Nvidia and amd graphics. Something causes it to start randomly and you simply can't get rid of it even with re-installs or tweaks. I get individual frametime spikes that have a stutter randomly. No usb headers plugged in, no RGB software installed. Makes games pointless to play.
@jarnobot
@jarnobot 2 жыл бұрын
For Linux users: you can lock your framerate with Mangohud, optionally with Goverlay for easy of use.
@forgettd
@forgettd 2 жыл бұрын
You don't actually need afterburner if you have nvidia gpu, you can use nvidia control panel to limit fps instead. I'm usually limiting my fps to 180 which leads to great 144p experience.
@zsrghosty7204
@zsrghosty7204 6 ай бұрын
I love how for me money does grows on trees yet constant stutter
@MigsUdon
@MigsUdon 6 ай бұрын
I literally just upgraded from an rtx 2080 to an rx 7800 xt, and even went to 32gb of ram, and I'm experiencing even more stutter now than I used to. I don't think throwing money helped me in this case
@stealthhunter6998
@stealthhunter6998 10 ай бұрын
The problem is shader and traversal load stutters UE4/5 is especially bad as well as frostbite on dead space remake.
@arvindraghavan403
@arvindraghavan403 8 ай бұрын
I am 1 year late to this video but wow man. Witcher 3 is indeed notorious for these frame stuttering. And I'll definitely try this. Thanks man!
@TorQueMoD
@TorQueMoD 6 ай бұрын
This is an awesome video! It's funny how with FPS everyone assumes more is better, but this is totally not the case. There's a reason why game devs have said for years that 60fps isn't the be all and end all.
@gilptbo6952
@gilptbo6952 2 жыл бұрын
wait this is huge, I found out that my pc stuttered a lot, tried this and it worked perfectly. I've been getting a LOT of BSOD's and random game crashes, could this finally fix my 1 year long headache ? Is it possible for stutter to cause crashes ? Because if so, my pc is fixed thanks to you man
@katakouzinos
@katakouzinos 2 жыл бұрын
My lenovo laptop was crushing cause of a bad usb port once i stoped using it and they swapped the motherboard for free i have no problems but maybe its your hardware
@bartholomeo2075
@bartholomeo2075 9 ай бұрын
on my system somehow riva tuner takes up to 8-10% cpu usage. so i decided just to framelimit with nvivida panel. works perfect and takes no ressources from gpu or cpu
@haidar_ezo
@haidar_ezo 2 жыл бұрын
Hi,I bought 3060ti but I have fps drops in all games to 0-20 fps with lagging (freez) like the image stops moving then it come back to normal and then after some minutes it do same thing, my CPU Ryzen 5 2600, 32gb ram 3000,any solution😢? It's running on SSD and my psu is 620w please help me why I'm getting these stuttering
@lukainteressado.3202
@lukainteressado.3202 3 ай бұрын
bruh hat cpu is shit for your graphics card. sort that out for a more recent one
@giussepemitchell
@giussepemitchell 4 ай бұрын
Hey! Man, you save my life I just recently bought a laptop (always wanted try pc gaming for a while) but never heard of frametime and stuff I tough it was just installing a game and that should do it but as I'm writing here, I was playing Bioshock Infinite, and I noticed there was some stuttering and looking for solutions I only found something about steam overlay but my game copy is from Epic games, so after playing a little bit with RTSS I found the solution to all my problems, Thanks for the guide.
@kumbaj1612
@kumbaj1612 2 жыл бұрын
limited to 144 by vsync in nvidia experience, limited in game...nothing worked well like this.Thank u so much and i hope i can learn some more at 37 years from u :) .greetings from serbia.
@Megalomaniakaal
@Megalomaniakaal 2 жыл бұрын
Yes, I used to do this before we got radeon chill. Recently moved over to linux tho, so while freesync works, even over hdmi, sadly I have no radeon chill equivalent here anymore. But it was time to move on from windows 7.
@hotsytotsy80s
@hotsytotsy80s 2 жыл бұрын
I noticed the milliseconds go up and down in some of my games and the game felt sluggish sometimes even tho it maintained stable framerate and even tho i limited the frame rate through Nvidia setting i'll try your method and figure the proper frame as you mentioned but i just wanted to say thank you a lot for mentioning this.
@joaocarlosza
@joaocarlosza 2 жыл бұрын
This advice is PURE GOLD. Thank you, sir!
@lycaeo
@lycaeo 6 ай бұрын
I would rather play at consistent 60 frames with no stutter than play at 144-100 frames with frequent stuttering
@gaker19sc
@gaker19sc 8 ай бұрын
I enabled this globally and capped everything to 75fps years ago since it's the maximum my monitor can display. I thought everyone did that but yeah definitely enable it if you haven't done so yet
@andreiguzovski7774
@andreiguzovski7774 Ай бұрын
Is this still the same setup? Heard at some point that MSI Afterburner was not developed anymore or something.
@kristianity77
@kristianity77 2 жыл бұрын
I use Rivatuner and just set a 60fps lock on literally everythng and Ive never had to mess with it again. I go from my PC out to a 65 inch 4k TV which only supports 60hz anyway. Literally every time I get a new gane the process is the same. Tunr off Vsync in game, turn it on in Nvidia Control Panel, and have Rivatuner running at all times in the background at 60hz. It works for basically all games.
@dmer-zy3rb
@dmer-zy3rb 2 жыл бұрын
why vsync and 60 fps limit together?
@kristianity77
@kristianity77 2 жыл бұрын
@@dmer-zy3rb I just find that having both on irons out the smaller stutters that can still occur when just using rivatuner. With both on, in any game I've tested (including high end emulators where proper frame pacing is difficult to get) gives perfect results every time
@dmer-zy3rb
@dmer-zy3rb 2 жыл бұрын
@@kristianity77 well only using rivatuner would produce alot of tearing with 60 fps and 60 hz.
@beetheimmortal
@beetheimmortal 2 жыл бұрын
I like how he says "leave a dislike if you didn't". I honestly can't believe people actually don't enjoy this and leave a dislike, as long as they aren't trolls or bots of course.
@DerRusher
@DerRusher Жыл бұрын
Bruh... why do you need MSI afterburner to limit the fps? Riva tuner especially messes up so many things, there are tons of incompatibilities with that software. Just use the Nvidia clntrol panel settings, you can also set seperate options for each game and limit the frames there which will be even more stable since it's limiting the fps directly in the driver
@LuffyDaGoat
@LuffyDaGoat 2 жыл бұрын
I'm absolutely mindblown by this. Thanks for sharing
@riichobamin7612
@riichobamin7612 9 ай бұрын
How on Earth is Witcher 3's graphics still holding on in 2023 ? LEGENDARY !!!!
@infatuated9970
@infatuated9970 9 ай бұрын
I've been doing this for a while. The idea is to take either your average fps or minimum fps and cap the game to that through Rivatuner. It only makes logical sense that framerate drastically increases and decreases depending on the resource demands of different scenes in games. Example: looking at Minecraft from a room or from a mountain. Depending on your render settings, your framerate will drop in open areas and rise in closed areas. If your average fps is 120, and your 1% lows are 80, capping the framerate to 100 fps will reduce the fluctuations in framerate, thereby stabilizing the frame times. You'll still get those dips to 80 and lower with your .1% lows, but it will be far less frequent and the experience will be a lot more consistent. Doing this will feel less smooth at first when you're used to higher framerate areas but the transition to lower framerate areas is much smoother. General rule of thumb using this method is to just set it, and forget it.
@Kelzarquence
@Kelzarquence 2 жыл бұрын
How does RivaTuner compare to NVIDIA’s framerate cap?
@repeat_v2
@repeat_v2 4 ай бұрын
I tried both and tbh, I had a much better time using RTSS over Nvidias. With nvidias, you have force close the game each time you make a change for it reflects. RTSS is real time which to me is a huge plus
@ClellBiggs
@ClellBiggs 2 жыл бұрын
Had a feeling this was going to be about RivaTuner when I clicked the video. It's great at smoothing out frame times.
@Naruku2121
@Naruku2121 7 ай бұрын
I know it may sound overly dramatic to call this a Miracle Fix, but honestly not sure what to call it other than that. After countless videos and browsing trying to solve this micro stuttering or even just stuttering at least in one of the games I tried so far using this vid. It completely solved my stuttering I had in a heavily modded Skyrim SE. To put it in perspective, MSI after burner notes my CPU and GPU were not being stressed even under the loads of the stuttering so hardware wise I am well above the means needed for my playthrough, can get 60 FPS regularly unless something weird happens. But what I didn't know or understood my frametimes and that they were constantly all over the place constantly fluctuating even with a mostly constant 60 fps. I didn't know the whole connection between my inconsistent frametimes where one in the same. Though running the game through what the vid showcased actually stabilized my frame times, now panning the camera and generally moving about in the world doesn't feel so janky and is smoother than maybe I ever experienced from that game atleast. Don't know why my frame times are so outta wack in games but it seems this was the only thing that made a tangible difference.
@armedhyde1448
@armedhyde1448 2 жыл бұрын
RivaTunner is a fantastic tool but I've noticed certain games deny access to the program. Alternatively, Nvidia global setting should be sufficient at establishing frame rate limiters and others. Might be less overhead as well.
@MrLidning
@MrLidning 5 ай бұрын
I have an RX 7800 XT and I installed GTA V. I started playing and had brutal Stuttering so I did what you have said in this video. I limited the FPS 120 although my Machine was capable of running the game on 189 FPS, now my Stuttering issue has gone, thank you mate 🙂
@jimrustler
@jimrustler 2 жыл бұрын
Everybody says it's lookin' good And the gamer knows it's understood Stutter
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