An Immorpher video running at 60 FPS would be unbelievable to me many times ago. Either way, it's nice seeing the Dreamcast port still get updated!
@Immorpher9 күн бұрын
Haha, ya I normally dont set my capture to 60, but now its kinda mandatory for these updates!
@mankrip-8 күн бұрын
This engine is begging for someone to make an original Dreamcast game using it. Best Dreamcast homebrew I've seen so far. Only needs splitscreen co-op.
@jnmartin848 күн бұрын
@@mankrip- is that an offer to help implement it 😎
@mankrip-8 күн бұрын
@jnmartin84 Unfortunately, I know nothing about Doom engine architecture.
@bluethunder83839 күн бұрын
This looks really nice at 60fps, may have to break out the Dreamcast, what resolution is it running at?
@jnmartin849 күн бұрын
640×480
@bluethunder83839 күн бұрын
@@jnmartin84nice work 👍
@Immorpher9 күн бұрын
@@bluethunder8383 Double the size of the original N64 version!
@jnmartin847 күн бұрын
@@Immorpher 4x the pixels 🔥
@mankrip-8 күн бұрын
Does texture filtering impact the framerate?
@Immorpher8 күн бұрын
We aren't quite sure! I personally haven't seen a very consistent change in frame rate. But perhaps if I did some over time averaging, it might show itself! I will ask around too!
@jnmartin848 күн бұрын
@@mankrip- My understanding is that twiddled/swizzled textures make filtering basically free on the pvr
@jnmartin848 күн бұрын
I haven't noticed much of a difference on or off. Something that does kill performance is when a textured quad with holes takes up most of the screen and every pixel behind it has to be tested for blending. Makes 60 fps scenes drop to 30
@jnmartin847 күн бұрын
@@mankrip- turns out it can have a large impact on fill rate/frame rate. I noticed before when grates were stretched over large polys covering screen the fps halved. I just observed that this does not happen when running with filtering off
@rintron1868 күн бұрын
Holy fuck, THAT'S SMOOTH AS FUUUUUCK! Also, Forte 6.6.6. here. Subscribing to you cuz I forgor to do it.