If you have questions, please ask at www.doomworld.com - YT often doesn't notify me of comments! 0:34 Downloading necessary programs 0:52 Starting WhackEd4, creating new file 1:43 Basic WhackEd4 menu overview 1:58 Editing THING properties (health of enemies, height and width, etc) 3:13 Editing STATES (animation frames and their actions) 4:34 Editing STRINGS (story text, item pickup messages, etc) 5:45 Editing WEAPON properties (*weapons other than fist/chainsaw should NOT use "infinite" ammo type!*) 6:05 Editing AMMO (how much ammo you pick up and max capacity) 6:46 Editing CHEAT codes 7:08 Editing MISC properties (BFG ammo usage, etc) 7:42 Examples of messing with STATES and THING properties 9:05 (Big mistake by me, anything *that fires bullets or projectiles* should NEVER use infinite ammo, even the fist or saw!) 12:42 Making an enemy walk at different speed & fire different projectiles 17:07 Loading our DEH file in Vanilla Doom (OPTIONAL! DosBox not needed if you use a port!) 19:34 (Example of why "infinite ammo" is bad - firing the customized fist weapon causes my SHELL capacity to go down, glitching the game) 21:07 Setting custom SPRITES for your modified weapons/enemies 24:31 Re-naming sprites in Slade 26:31 Re-naming custom sprites in WhackEd4 (MUST match name set in Slade!) 29:00 Setting up your WAD so that it will run in ALL source ports (GZDoom, PrBoom etc)
@doomdoomerson65243 жыл бұрын
trying my best at this for prboom3DS... I may be doing it wrong but...i dunno
@DoomKid3 жыл бұрын
@@doomdoomerson6524 Is there anything in particular giving you trouble?
@idontknowwhattouseasanusername3 жыл бұрын
man you seem pretty nice
@i.nakanon3 жыл бұрын
In my pc it shows fatal error
@DoomKid3 жыл бұрын
@@i.nakanon If you try asking at Doomworld, exl (author of whacker) May be able to help you out
@naizamabao46814 жыл бұрын
How does this feel 2000-2010 ish? When its posted in 2019?
@DoomKid4 жыл бұрын
My guess is - Windows 7, plus a low resolution, plus speaking off the cuff rather than having a perfect script
@siema63443 жыл бұрын
@@DoomKid and thats the best in you! :)
@noir661463 жыл бұрын
DosBox lmao
@highestsettings3 жыл бұрын
@@DoomKid I have to ask, why is your resolution so low?
@Joe_Spier3 жыл бұрын
@@DoomKid Keep it that way, youll get more views
@DoomKid5 жыл бұрын
I have a correction for things I said at 3:47 and 8:56 - The Fist and Chainsaw SHOULD NOT ever shoot bullets or plasma, as it causes a glitch where your Shotgun is no longer able to hold ammo.. If you look at 19:34, you'll notice when the fist is shooting pistol shots, that the SHELL capacity is going down! In the bottom right, it should say 0 / 50, but it goes down to 49, 48, etc. This causes the shotgun to be useless and is generally buggy. So, DO NOT attempt to give anything but melee weapons (fists and chainsaws) infinite ammo. Sorry about the mix up!
@reinhold16165 жыл бұрын
Is it because of the program? Or the DooM version? I replaced my chainsaw with a pistol, it works fine, i use Slade.
@DoomKid5 жыл бұрын
@@reinhold1616 It only causes problems in Vanilla/Chocolate. If you make such a mod for ZDoom, GZDoom, it will work fine!
@reinhold16165 жыл бұрын
Doomkid oh okay.
@reinhold16165 жыл бұрын
Doomkid but it glitches when i replace pistol or fist.
@finalizer04 жыл бұрын
so it actually gets a bit goofier if you start playing around with the ammo type in the bex file by hand. 0 - 3 correspond to regular ammo values, 4-7 are the *total* ammo values - so if you use the "unknown" ammo type, it'll use the max bullets value; if you set ammo type to 6 or 7 you'll use max plasma or rockets. the most bizarre one is setting the ammo type to 8. you'll end up with a weapon that normally has 0 ammo until you fire it, where it will immediately be set to 1 until it reaches a frame where it actually fires something and return to 0. if you set this weapon to only use physical attacks (punch or saw), it will stay at 1 ammo until you switch weapons where it will return to 0 when re-equipped. if you have multiple firing frames, it'll dip into a negative ammo counter and switch out, though again it'll reset to 0 after re-equipping. i'm assuming it's not really a proper ammo type so much as some internal ammo counter handler that's normally not supposed to be accessible, but is potentially useful for infinite ammo weapons. the only issue then is how some source ports handle this a bit differently. prboom+ works pretty much perfectly, where you can just keep shooting your infinite ammo weapon repeatedly without issue. crispy doom wants to switch to a different weapon after every shot, but the weapon can be immediately re-equipped and fired again. might be worth playing around with this some more to see if that can be worked around in some way (or just give an alternate bex file for crispy players) setting the ammo type to 9 or higher just gives you a 0 ammo weapon, unable to fire. also keep in mind leaving ammo type at anything higher than 5 will cause whacked to crash on load. thanks for coming to my ted talk
@kinetic033 жыл бұрын
dude this is huge. This is an absolutely vital video for me, as I plan to construct some boom maps with a few custom enemies sprinkled in to make more interesting gameplay scenarios. I had previously known how to work decorate for custom stuff, but now I prefer to make boom maps. Awesome video, always wanted to learn dehacked stuff
@DoomKid3 жыл бұрын
Glad it’s useful for you! If you ever need help, there’s myself and others on DW who have done a lot of DeHacking.
@fsedwuncleriii41905 жыл бұрын
These are gonna be pretty fun to play around with and the best part is its so simple. Great tutorial!
@DoomKid5 жыл бұрын
Cheers Ed, have fun with it! ZDaemon compatibility allows a whole lot more flexibility too.
@SylkaChan Жыл бұрын
@@DoomKid For Doom1 : Burning Barrel can be used as frame to replace re-used sprites such as gibbed marine 2, SMT2 is an unused sprite in iwad
@VaterOrlaag5 жыл бұрын
Editing text strings to say "poop" was pretty much the extend of my knowledge with dehacked, so thank you for this. Great tutorial. Could you make one on advanced vanilla mapping tricks, like the fake 3D structures? I found Mordeth's old pages on Doomworld, but I'm having a hard time following the text instructions with 320x200 pictures...
@DoomKid5 жыл бұрын
That's a great idea - more tutorials on classic mapping/engine tricks will definitely come.
@naizamabao46814 жыл бұрын
like this? POOPPOOPOOPOOPOOPOOPOOPOOPOOP? lucky dude, you had dehackex
@Gaia745 жыл бұрын
A dehacked tutorial!!!! AMAZING! :D
@SylkaChan10 ай бұрын
He knows how to replace the cacodemon fireball.
@thedoominator5 жыл бұрын
Finally! Some Dehacked tutorial. Thank you very much!
@DoomKid5 жыл бұрын
No problem!
@nameless_outlander5 жыл бұрын
Thanks, just what I wanted!
@pingas64294 ай бұрын
I Love How The Intro Song Is Literally Slightly Modified Early E2M1.
@WrldMach Жыл бұрын
This was serves as a great introduction to DeHackED modding, It helped me out tremendously when making my mod.
@DoomKid Жыл бұрын
I'm glad to hear that!
@thaironecampos13804 жыл бұрын
OMG. And I knowing about that just in 2020? I played since 1995. Wow. Amazing man!!!
@alonfertig21715 жыл бұрын
Wow Excellent I would do it 15 years ago. You made an amazing video. There is also a software called dck22 dck32 That you can build wads For Doom
@spwkdnddjwbwbshdj4072 жыл бұрын
I have a question bro, can u modify amount of game of God Hand PS2? I will pay u if u can do it?
@sereceius2703 жыл бұрын
Your desktop is so clean, I love it
@DoomKid3 жыл бұрын
You're the first one to mention it!
@johnsimon84574 жыл бұрын
I learned about dehacked in 1996 from "tricks of the doom programming gurus" book and I can't say I don't feel old right now looking at that tiny font text interface in dos. Then again, it's not as if vanilla doom ever changes
@shreviews6969 Жыл бұрын
Great tutorial! I just started to make a doom mods myself (after a years of playing doom mods and asking myself, how people doing this?), and this tutorial really helped me! And your other tutorials, like add custom music or textures, really helped me too! :)
@DoomKid Жыл бұрын
Glad I could help!
@matilizm4 жыл бұрын
Your voice comes like khan academy teacher of math!
@sverr0r9 ай бұрын
Finally took the plunge with DEH/BEX, this was really useful - got me right out of a rut, thanks!
@DoomKid4 ай бұрын
Glad it helped!
@DuoArtist373 жыл бұрын
Excellent video, I feel like I've learned so much. Thank you for cutting it down and getting straight to your point with helpful examples. You really made this easier to understand, thank you!!
@DoomKid3 жыл бұрын
Glad it helped!
@clasichumbervaldez56964 жыл бұрын
I want to make the woman screaming at the cat version
@thebroleo Жыл бұрын
Hey. Thanks for the tutorial, im gonna use this for future cases. You deserve a subscriber
@tj715204 жыл бұрын
Sprite monsters are good for old vanilla dooming. I remember having fun just messing around randomly in dehacked for msdos back in the day. Back then I had nothing but dehacked and edmap.
@durhamrockerzarchive70345 жыл бұрын
Need a tutorial on how to add custom sound effects and music
@durhamrockerzarchive70345 жыл бұрын
Everything on slade gives me an error code
@DoomKid4 жыл бұрын
I know I'm almost a year late, but I did add a custom music tutorial a month ago (same method works for custom SFX too)
@JandJsStudioOfficial2 ай бұрын
@@DoomKid where's this tutorial on your channel? can't find it
@noir661463 жыл бұрын
i use GZDoom and ZDLauncher... but this video was of great help to me..... especially pointing out which inputs will glitch out the game.. that was boss.
@1987nightrap5 ай бұрын
Ironic, a stormtrooper that never misses
@DoomKid4 ай бұрын
lmao this never even occurred to me!
@presauced3 жыл бұрын
This video makes me happy.
@glenn_danzig3 жыл бұрын
Thanks doomkid, im going to make a fast paced doom mod for the wad im making
@PartyCrasher045 жыл бұрын
Thank you! Hopefully me and my friend will be able to beat map 16 of chillax if I can make some balanced op weapons! :)
@SneezyMcGlassface2 ай бұрын
super important thing - the section with sprites must be at the beginning of the wad in slade. the very first thing need to be ss_start, your sprites, then s_end and then the rest after that. just spent half a day figuring that out
@DoomKid23 күн бұрын
26:00, man I gave a easy-to-miss passing mention of something that needed OVER emphasizing, if anything.. D'oh!!
@professorskippy2 жыл бұрын
frank zappas name being the command for god mode is very fitting
@Chaingun4 жыл бұрын
blast from past, i remember my DeH days!
@tgsgresh113 жыл бұрын
love the detail. Thanks man
@DoomKid3 жыл бұрын
Glad to hear it!
@mgm-jt8nd4 жыл бұрын
l actually liked your video,but l really want to add new guns with my own custom animations,how l can do it ?
@DoomKid4 жыл бұрын
For that I would suggest learning DECORATE, there's more information on the ZDoom wiki
@AnnCatsanndra2 ай бұрын
Thanks! I want custom enemy behavior for a mod for the new Doom 1+2 release and I think ID24 only really supports the DeHacked lumps for doing that kind of thing.
@galacticgaming0292 жыл бұрын
Hey I duplicated the doom 2 wad i wanted to edit but i can't see any sprites on Slade can you help me please
@Ahmadsyar2 жыл бұрын
How about tutorial on how to edit pre-made WAD. For example, when I try to open a wad file, it always says something about no dehacked header.
@rubyterpball38172 жыл бұрын
thank you so much for this dude
@JustAthel5 жыл бұрын
Loving the tutorial and screen res 😅
@DoomKid5 жыл бұрын
LOL don't worry, im not crazy enough to use a screen that small, I just wanted the text to be nice and big for the video 😅
@heitordau1089 ай бұрын
Here’s a hint to everyone who’s making a resprite you can change the colors to vanilla compatible trough slade by making a empty entry at the start of the files named SS_START and one at the end named SS_END and select all of them and change to the colors that are in the vanilla palette
@HexenStar Жыл бұрын
Very informative. I've certainly learned a few things in this one even beyond the original aim of the tutorial. Thank you! Now, as i develop interest in building a custom arsenal for a Doom project, i do want to learn all this stuff. However, some questions still remain, as a few subjects have been overlooked: 1) Can you use the WhackED/DEHacked editors with Hexen and Heretic as opposed to just Doom? 2) You have never said anything about changing the damage of the player's hitscan weapons, or the enemy hitscan weapon for that matter. How would that work? 3) What about changing melee damage or range? Chainsaw range, for example. 4) How about the weapons like Railgun, - the kind that are not based on the derivatives of vanilla. How do they make this happen? 5) Last but not least: ALT Fire?
@Annokh4 жыл бұрын
DeHackEd. Now that's a word I haven't heard for... 23 years? Wow.
@CozyBanana5 жыл бұрын
This helped me A LOT! Thanks man. :D
@DoomKid5 жыл бұрын
Glad it helped you :)
@cornman82525 жыл бұрын
This is really helpful, thank you!
@DoomKid5 жыл бұрын
No problem!
@Doctor_Idiot10 ай бұрын
Opening music : I sawed the demons early version
@ToyBonBoy3 жыл бұрын
so anytime I try to replace any sprite weapon enemy or object (and yes I am converting them to doom gfx) it just crashes the game. It says "Invalid Sprite Frame". You know a way to fix this?
@vagledip5190 Жыл бұрын
lovely tutorial btw i tried something similar with DEHEXTRA but the strings table seems really different, and idk how to use the texture replacements, and unfortunately there arent dehextra tutorials out there
@MondySpartan4 жыл бұрын
Thanks for the tutorial! As a test, just made my Chaingun faster, which I prefer to call it... *the turbo-charged chaingun.*
@emanu16743 жыл бұрын
Hell yeah i'm adding Skulltag's BFG 10000 to my custom vanilla map
@ditditlord51535 жыл бұрын
Thanks man really helpful stuff
@maxmanium20325 жыл бұрын
I was wondering how you got custom sprites in rudy2v1.wad without having to use the merge parameter -- good info! Does anyone know why loading custom sprites is so funky with vanilla?
@DoomKid5 жыл бұрын
Apparently, id actually wanted people to be able to add custom sprites, but they messed up the line of code that was supposed to allow it! www.doomworld.com/forum/topic/70755-vanilla-custom-sprites-oddities/
@H3llKeeper12 жыл бұрын
kinda dumb question but how did you select multiple files as seen here 21:52 ? Im also on windows 7
@DoomKid2 жыл бұрын
Click a file, then while holding shift, click another file. Everything in between the two will also be selected. Really helpful in Slade!
@ichimiustin83902 жыл бұрын
I have this entierly custom monster. I want to make it spawn naturally in any wad with a given chance of replacing a pinky. Is there an easier way of pulling this off, without a custom actor for random spawns?
@DoomKid2 жыл бұрын
I’m sorry to say, but that’s beyond my skill set. I do know that the easiest way to do what you want is to use DECORATE though, and I’m sure some people on Doomworld or ZDoom forums would be willing to help
@charlibiris4 жыл бұрын
Zappa? And Doom? Subscribed!
@AHorseThatIsARadish4 жыл бұрын
Thanks for helping! Now im gonna make the worst wad ever.
@Shan0a2 жыл бұрын
This has been handy, thanks! Do you think an extra video covering Dehextra could be a good idea? Informations about seem fairly limited beside "more stuff, states, things, etc can be added". Like, i'm not certain how I could use it.
@DoomKid2 жыл бұрын
Excellent suggestion, although I need to learn more about dehextra myself..
@dylanbraamse836516 күн бұрын
Doomkid what was the first doom clone and also what is the last doom clone?
@SunLightPVPS4 жыл бұрын
thank you i now know how to make anything i want in doom
@mArt1And00m3r11339 Жыл бұрын
I've been trying to include a Slaughterfest and Tarachillax dehacked patches in my wad and when loading my infinite BFG, it crashes the program and I get an error message. I've been wanting to include cybers that fire 14 rockets instead of just one in addition to the infinite BFG but I've been having some problems with it.
@elsnocc65724 жыл бұрын
does this also work on ports like zandronum?
@DoomKid4 жыл бұрын
It does! just use slade to embed the .deh file in your wad with the name "DEHACKED" (instructions near end of vid)
@Ion992 жыл бұрын
Hey man when I look at this (27:13) it says "bad image." How do I fix this? I did this for custom shotgun sprites btw
@Doomer66994 жыл бұрын
Uare a god bro, thanks!
@Contmotore Жыл бұрын
Excellent tutorial! There's not many of them, so I'm glad you're making them! The only thing that didn't work for me was the S_END lump. Doom hangs and doesn't load any further. I had to change S_END to SS_END to make it work. Also, it seems like the order doesn't really matter. Is it because I'm using Ultimate Doom instead of Doom2? Anyway, keep up the good work!
@Contmotore Жыл бұрын
I found the problem! I was replacing the sprites with the original sprite names, which messes things up. It looks like I have to use custom sprite names, and then the S_END lump works fine too. Which also means I can't just change sprites without using a DeHackEd file.
@DoomKid10 ай бұрын
I'm late, but thank you!
@dragonknightkx2 жыл бұрын
Is it possible to edit Commander Keen to be a moving, attacking enemy rather than a stationary enemy?
@DoomKid2 жыл бұрын
It is, but he has to have “look” and “chase” frames just like other enemies, and he hardly has enough frames. What I’ve done before to free up some frames I’d borrow some from the SS nazi!
@dragonknightkx2 жыл бұрын
@@DoomKid cool. Is it possible to add frames the base game doesn't have using dehacked to vanilla Doom?
@Savagem85 жыл бұрын
Can you do a tutorial for creating a custom status bar face? or some tips on getting started?
@DoomKid5 жыл бұрын
The easiest way would be to use Slade to export all the mugshot graphics, edit them using whatever image editing program you like, then re-import them into your own wad, being sure to convert them back to 'doom image format'. Hopefully this helps you get started.
@Savagem85 жыл бұрын
@@DoomKid I appreciate it, it is definitely a start
@Godhunter1X34 жыл бұрын
Theres a photo of a pinguin sitting down with like some sort of blaster gun and like a pilot hat can sumone help me find it?
@benrichardson57982 жыл бұрын
Could this method be used to create totally new enemies without replacing the existing ones? Like, I want to create a custom zombieman enemy that can coexist with the default Zombieman and the Shotgun Zombie?
@DoomKid2 жыл бұрын
Sadly it's not possible, the best option is to replace Keen or SS. However if you want to target ZDoom-based ports, Decorate allows you to add plenty of custom stuff, without having to replace anything.
@benrichardson57982 жыл бұрын
@@DoomKid Ok, so you can only change existing enemies stats and sprites. With decorate you can create new enemies from scratch. Got it. Thank you, DoomKid. Ps: btw, while I was writing this comment, I was watching the Spawn "Making of" and when I was about to write "decorate" I heard Michael J. White saying "decorated" lol
@beautifulmeeses3 жыл бұрын
Wait how was this not posted fifteen years ago
@lydda93532 жыл бұрын
Hey Doomkid, I already stuck with the path. It always says: "The WAD is not an IWAD". I used the BFG Edition doom2.wad. I downloaded customs wads. In Slade Editor I exported a Wad to an IWAD. Everytime the same message. Can you help please :(
@DoomKid2 жыл бұрын
It sounds like either DeHacked or WhackEd doesn’t recognise that version of the iwad specifically.. Here’s a temporary link with the “regular” iwad - doomshack.org/~doomkid/iwads.zip
@lydda93532 жыл бұрын
@@DoomKid now, I can continue the tutorial. Thank you!
@UnchainedEruption2 жыл бұрын
Is there a way to add new enemies to the game WITHOUT simply modifying/replacing one of the existing ones?
@DoomKid2 жыл бұрын
For that, you have to use DECORATE (for ZDoom-family ports like GZDoom).
@pockalock47647 ай бұрын
at 21:53 how did you highlight all of those and do that because it won't let me
@DoomKid4 ай бұрын
click then top, then holding Shift, click the bottom
@pockalock47644 ай бұрын
@@DoomKid Ah thanks i finally know how
@Agomya Жыл бұрын
yo, i want to change the text that appears when u get killed by a monster, i couldnt find them in the strings tab. I want to make it vanilla compatible
@Manofthefourthdimension Жыл бұрын
Спасибо большое, видео очень помогло разобраться. Ждём туториалы по трюкам в Ванильном DOOM.
@bloxydude23133 жыл бұрын
I tried the bfg trick but it only hits as a normal imp attack and not a bfg spray?
@synoxsis243 жыл бұрын
I've noticed in my WhackEd the action selection box is grayed out for states that don't have an action already. Is there anyway to add actions to states that don't have one?
@DoomKid3 жыл бұрын
Unfortunately, it's not possible.. the best you can do - and something I've done several times - is use the WolfSS guy's "chase" and "death" frames and such, which will allow you to add new frames with an action to any weapon or other enemy. When using this, under "Things", you can just change the actual WolfSS actor to be a copy of, say, the zombieman. Hope this helps!
@captainblackheart9996 күн бұрын
Can i switch out the gun as the standard weapon to supershotgun? i have a wad that has Super shotgun in ultimate doom but i dont know how to alter the wad
@flameonoodle11724 жыл бұрын
I made a Super Imp plus some custom string text in WhackEd 4. I imported them into Doom Builder 2 but it's not working. Im extremely new to Doom modding. Do I need to use linedefs to trigger the script? Does DeHackEd scripts not work with DB2? I really don't know, and I apologize if im just stupid and doing the whole thing wrong lol.
@UnchainedEruption4 жыл бұрын
Thanks a ton for this great tutorial! Can't wait to play God in my own Doom world. (bad pun) P.S. Are you the same Doomkid on Doomworld?
@DoomKid4 жыл бұрын
Yep, same one!
@leonardorosadossantos9876 Жыл бұрын
ok so tried to replace some sprites but all it says is bad image when i select view/patch settings, what did i do wrong?
@SpunkMayo4 жыл бұрын
I hate how Dehacked is stylized "DeHackEd", like I cannot say it in my head any way other than "Dee Hack Ed".
@BeckoningSage4 ай бұрын
bro that remixed song at the beginning is awesome! do you know where I can find the full version? I would appreciate it very much. 😊
@DoomKid4 ай бұрын
That's an Alpha Doom unused midi! it's based on Big Gun, if you find the full Doom soundtrack on my channel its there too :)
@thomasangelo65573 жыл бұрын
Is it possible to modify actions in vanilla or boom? I mean: let say I want to change SpidRefire to work like PainAttack creating monster or thing I want without interfering Lost Soul.
@DoomKid3 жыл бұрын
In weird ways - You'd have to re-define the Lost Soul actor itself, since PainAttack is hard-coded to summon that specific actor. Unfortunately, a lot of the hard-coded stuff can't be undone in DEH/BEX..
@kyrieeleison19052 жыл бұрын
i want to know how to efit the graphics of the sprites .. .i want to remove the blood or change the blood to green.. i havent been able to find any tutorials that show this part
@NightmareBuzzBR Жыл бұрын
which button selects the files to export the sprites is that I press any mouse button and it does not select the sprites 21:42
@DoomKid Жыл бұрын
Sorry for my late response, but hold "Shift" before clicking to select multiple
@BigPashPlays9 ай бұрын
Bit late to this one Doomkid but thanks for the terrific tutorial! Just curious, is it possible to use WackEd4 to increase player movement speed for a custom WAD? I noticed that the speed of “Player” is set to speed 0 under Things.
@DoomKid4 ай бұрын
I think you have to use Decorate to change player speed, but don't quote me on that! Vanilla doom also has a "turbo" option, however I don't think it can be set by a wad/deh..
@brucew.2805 Жыл бұрын
Notice Realm667 implementing more PK3/ZScripts instead of Decorates (Actors) and WADS. This makes it more difficult to use custom monsters. I'm not familiar with complicated ZScripts. I had to pass on using some of the newer Realm667 monsters and weapons. Difficult to convert ZScript to Decorate/Actor.
@MondySpartan3 жыл бұрын
I wonder how I can create new weapon state frames, you know, similar to how Doom 4 Vanilla have extra Chaingun frame slots that are not in the original chaingun, which is used for its wheel despinning…do such video tutorial exist here or not?
@DoomKid3 жыл бұрын
Basically, it re-uses frames from enemies like Commander Keen. So you'd set one of the Chaingun's frames to have a "next" frame of one of Keen's, but you'd also modify that Keen frame to use one of the Chaingun sprites instead. It's not exactly straightforward - but that's how it's done!
@MondySpartan3 жыл бұрын
@@DoomKid Have discovered it the same yesterday I posted this comment; was able to replace the pistol with a submachine gun by myself. But still, thanks for the answer!
@laurazysk31414 жыл бұрын
QUESTION: is it possible to add custom ammo types with dehacked?
@DoomKid4 жыл бұрын
For that you'll need Decorate
@SuperMatical4 жыл бұрын
Thanks for this, very helpful.
@NoiGS4 жыл бұрын
Hey dude, I have a little problem, when I try to start DEHACKED in the DOSBOX it says that "Cannot find a necessary Doom file!" (It have the Doom2 exe and wad in the same folder, and it says the only resource that it don't found is the doombak.exe) I even modified the Dehacked.ini as the program says to put the sources of the directory where I have the Doom2.exe, but it still giving me the same answer. What can I do?!
@DoomKid4 жыл бұрын
Try simply deleting DEHACKED.INI, the program actually works better without it I find, so long as doom2.exe and doom2.wad are also in the dir, it should work fine after deleting the INI.
@NoiGS4 жыл бұрын
@@DoomKid Ohh, ok. Btw, I have an additional XD, I'm trying to put a "Teleport to map" Teleport in my map, but I don't know how to set the destination in the other map, do you know da wae? lmao
@NoiGS4 жыл бұрын
@@DoomKid Nevermind, I just found the solution, It's pretty simple actually.
@NostalgikGamez3 жыл бұрын
Definitely want to make my own doom game. But will I have copyright issues if I were to use this just for a few things, but everything else made on my own??? Dont want it to be completely copy and paste
@DoomKid3 жыл бұрын
As long as all the maps, music, sounds, sprites and textures and other resources are yours, you won't have any copyright issues with using editors like WhackEd and such. All the engine related/programming related stuff is "free" since the source is availible. Hope that clears it up!
@NostalgikGamez3 жыл бұрын
@@DoomKid ok thank you!!! I'm learning c# and unity right now. Do you think I'd be able to recreate sprites in this program and then import it into unity??? That's what I'm mainly concerned about.
@DoomKid3 жыл бұрын
Nostalgik Gamez Well WhackEd/Slade doesn’t really allow creation of sprites, just importing them for use in a Doom wad. You could definitely extract sprites from a wad and import those into unity though
@danielmiller2044 жыл бұрын
im stuck at the dosbox part because i dont know how to mount it to the doom 2 directory or where that is. please help
@DoomKid4 жыл бұрын
You have to make a Doom2 directory and mouth that. You don't need to do the DosBox parts if you're using a port though, you can just load your .deh into your .wad (check out from 29:00 onward)
@rhy45bianchi3110 ай бұрын
Hey i wanted to ask if I wanna modify my wad how to I put it into whacked but when I try put it it says he wants a iwad not wad also how do I set up dehacked?
@lunareclipse24014 жыл бұрын
honestly my first intro do DeHackEd was Plutonia 2 changing menus and stuff :P
@reopri-lz7yw4 жыл бұрын
but the question is.....how do you make your custom attacks for the monsters? and not just one but like 5
@DoomKid4 жыл бұрын
For that, you should look into DECORATE tutorials
@reopri-lz7yw4 жыл бұрын
@@DoomKid oo could i have a link?
@reopri-lz7yw4 жыл бұрын
@@DoomKid or any guides that can help
@DoomKid4 жыл бұрын
@@reopri-lz7yw Sorry for the late response, it never notified me that you replied! zdoom.org/wiki/DECORATE
@reopri-lz7yw4 жыл бұрын
@@DoomKid thanks!
@asafzabary4622 Жыл бұрын
Whacked4 not working, says there's a fatal error... it happened to someone else ? and maybe someone know how to fix it ?
@UnchainedEruption2 жыл бұрын
Is the intro midi for the real BIG GUN by AC/DC?
@DoomKid2 жыл бұрын
It is, specifically the unused version from Alpha Doom, that became E2M1.
@drajp6987 Жыл бұрын
I have an issue with deh files i cant see them in the folder after saving someone help pls
@awsomebot12 жыл бұрын
So when Scythe 2's Afrits attach actions to otherwise actionless states, is that done through DEHEXTRA? Or is it just something all limit-removing ports can do, regardless of DEHEXTRA?
@DoomKid2 жыл бұрын
That's possible through BEX (boom extended dehacked) and above only, a frame can never have an action added to it in vanilla, however clever re-use of frames that already had actions is what Scythe 2 does, iirc. DehExtra allows that (I think) but only came into being a few years ago, after Scythe 2's time
@3O9XT3 жыл бұрын
finally, i can make weird shit, thank you
@mlagamer86982 жыл бұрын
I have a problem, after i imported the sprites and launch the game, it won't start but pop up this message instead : your sprite is missing rotation. How can i fix it?? Thank you.
@DoomKid2 жыл бұрын
I suggest asking at Doomworld.com and posting your work in progress, it will be much easier to diagnose the problem that way