DOOM DeHackEd Tutorial: Custom Weapons, Enemies, Sprites in ALL Ports! (WhackEd 4)

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Doomkid

Doomkid

Күн бұрын

Пікірлер: 438
@DoomKid
@DoomKid 3 жыл бұрын
If you have questions, please ask at www.doomworld.com - YT often doesn't notify me of comments! 0:34 Downloading necessary programs 0:52 Starting WhackEd4, creating new file 1:43 Basic WhackEd4 menu overview 1:58 Editing THING properties (health of enemies, height and width, etc) 3:13 Editing STATES (animation frames and their actions) 4:34 Editing STRINGS (story text, item pickup messages, etc) 5:45 Editing WEAPON properties (*weapons other than fist/chainsaw should NOT use "infinite" ammo type!*) 6:05 Editing AMMO (how much ammo you pick up and max capacity) 6:46 Editing CHEAT codes 7:08 Editing MISC properties (BFG ammo usage, etc) 7:42 Examples of messing with STATES and THING properties 9:05 (Big mistake by me, anything *that fires bullets or projectiles* should NEVER use infinite ammo, even the fist or saw!) 12:42 Making an enemy walk at different speed & fire different projectiles 17:07 Loading our DEH file in Vanilla Doom (OPTIONAL! DosBox not needed if you use a port!) 19:34 (Example of why "infinite ammo" is bad - firing the customized fist weapon causes my SHELL capacity to go down, glitching the game) 21:07 Setting custom SPRITES for your modified weapons/enemies 24:31 Re-naming sprites in Slade 26:31 Re-naming custom sprites in WhackEd4 (MUST match name set in Slade!) 29:00 Setting up your WAD so that it will run in ALL source ports (GZDoom, PrBoom etc)
@doomdoomerson6524
@doomdoomerson6524 3 жыл бұрын
trying my best at this for prboom3DS... I may be doing it wrong but...i dunno
@DoomKid
@DoomKid 3 жыл бұрын
@@doomdoomerson6524 Is there anything in particular giving you trouble?
@idontknowwhattouseasanusername
@idontknowwhattouseasanusername 3 жыл бұрын
man you seem pretty nice
@i.nakanon
@i.nakanon 3 жыл бұрын
In my pc it shows fatal error
@DoomKid
@DoomKid 3 жыл бұрын
@@i.nakanon If you try asking at Doomworld, exl (author of whacker) May be able to help you out
@naizamabao4681
@naizamabao4681 4 жыл бұрын
How does this feel 2000-2010 ish? When its posted in 2019?
@DoomKid
@DoomKid 4 жыл бұрын
My guess is - Windows 7, plus a low resolution, plus speaking off the cuff rather than having a perfect script
@siema6344
@siema6344 3 жыл бұрын
@@DoomKid and thats the best in you! :)
@noir66146
@noir66146 3 жыл бұрын
DosBox lmao
@highestsettings
@highestsettings 3 жыл бұрын
@@DoomKid I have to ask, why is your resolution so low?
@Joe_Spier
@Joe_Spier 2 жыл бұрын
@@DoomKid Keep it that way, youll get more views
@VaterOrlaag
@VaterOrlaag 5 жыл бұрын
Editing text strings to say "poop" was pretty much the extend of my knowledge with dehacked, so thank you for this. Great tutorial. Could you make one on advanced vanilla mapping tricks, like the fake 3D structures? I found Mordeth's old pages on Doomworld, but I'm having a hard time following the text instructions with 320x200 pictures...
@DoomKid
@DoomKid 5 жыл бұрын
That's a great idea - more tutorials on classic mapping/engine tricks will definitely come.
@naizamabao4681
@naizamabao4681 4 жыл бұрын
like this? POOPPOOPOOPOOPOOPOOPOOPOOPOOP? lucky dude, you had dehackex
@fsedwuncleriii4190
@fsedwuncleriii4190 5 жыл бұрын
These are gonna be pretty fun to play around with and the best part is its so simple. Great tutorial!
@DoomKid
@DoomKid 5 жыл бұрын
Cheers Ed, have fun with it! ZDaemon compatibility allows a whole lot more flexibility too.
@SylkaChan
@SylkaChan Жыл бұрын
@@DoomKid For Doom1 : Burning Barrel can be used as frame to replace re-used sprites such as gibbed marine 2, SMT2 is an unused sprite in iwad
@DoomKid
@DoomKid 5 жыл бұрын
I have a correction for things I said at 3:47 and 8:56 - The Fist and Chainsaw SHOULD NOT ever shoot bullets or plasma, as it causes a glitch where your Shotgun is no longer able to hold ammo.. If you look at 19:34, you'll notice when the fist is shooting pistol shots, that the SHELL capacity is going down! In the bottom right, it should say 0 / 50, but it goes down to 49, 48, etc. This causes the shotgun to be useless and is generally buggy. So, DO NOT attempt to give anything but melee weapons (fists and chainsaws) infinite ammo. Sorry about the mix up!
@reinhold1616
@reinhold1616 4 жыл бұрын
Is it because of the program? Or the DooM version? I replaced my chainsaw with a pistol, it works fine, i use Slade.
@DoomKid
@DoomKid 4 жыл бұрын
@@reinhold1616 It only causes problems in Vanilla/Chocolate. If you make such a mod for ZDoom, GZDoom, it will work fine!
@reinhold1616
@reinhold1616 4 жыл бұрын
Doomkid oh okay.
@reinhold1616
@reinhold1616 4 жыл бұрын
Doomkid but it glitches when i replace pistol or fist.
@finalizer0
@finalizer0 4 жыл бұрын
so it actually gets a bit goofier if you start playing around with the ammo type in the bex file by hand. 0 - 3 correspond to regular ammo values, 4-7 are the *total* ammo values - so if you use the "unknown" ammo type, it'll use the max bullets value; if you set ammo type to 6 or 7 you'll use max plasma or rockets. the most bizarre one is setting the ammo type to 8. you'll end up with a weapon that normally has 0 ammo until you fire it, where it will immediately be set to 1 until it reaches a frame where it actually fires something and return to 0. if you set this weapon to only use physical attacks (punch or saw), it will stay at 1 ammo until you switch weapons where it will return to 0 when re-equipped. if you have multiple firing frames, it'll dip into a negative ammo counter and switch out, though again it'll reset to 0 after re-equipping. i'm assuming it's not really a proper ammo type so much as some internal ammo counter handler that's normally not supposed to be accessible, but is potentially useful for infinite ammo weapons. the only issue then is how some source ports handle this a bit differently. prboom+ works pretty much perfectly, where you can just keep shooting your infinite ammo weapon repeatedly without issue. crispy doom wants to switch to a different weapon after every shot, but the weapon can be immediately re-equipped and fired again. might be worth playing around with this some more to see if that can be worked around in some way (or just give an alternate bex file for crispy players) setting the ammo type to 9 or higher just gives you a 0 ammo weapon, unable to fire. also keep in mind leaving ammo type at anything higher than 5 will cause whacked to crash on load. thanks for coming to my ted talk
@kinetic03
@kinetic03 3 жыл бұрын
dude this is huge. This is an absolutely vital video for me, as I plan to construct some boom maps with a few custom enemies sprinkled in to make more interesting gameplay scenarios. I had previously known how to work decorate for custom stuff, but now I prefer to make boom maps. Awesome video, always wanted to learn dehacked stuff
@DoomKid
@DoomKid 3 жыл бұрын
Glad it’s useful for you! If you ever need help, there’s myself and others on DW who have done a lot of DeHacking.
@pingas6429
@pingas6429 Ай бұрын
I Love How The Intro Song Is Literally Slightly Modified Early E2M1.
@Gaia74
@Gaia74 5 жыл бұрын
A dehacked tutorial!!!! AMAZING! :D
@SylkaChan
@SylkaChan 7 ай бұрын
He knows how to replace the cacodemon fireball.
@alonfertig2171
@alonfertig2171 5 жыл бұрын
Wow Excellent I would do it 15 years ago. You made an amazing video. There is also a software called dck22 dck32 That you can build wads For Doom
@spwkdnddjwbwbshdj407
@spwkdnddjwbwbshdj407 2 жыл бұрын
I have a question bro, can u modify amount of game of God Hand PS2? I will pay u if u can do it?
@thedoominator
@thedoominator 5 жыл бұрын
Finally! Some Dehacked tutorial. Thank you very much!
@DoomKid
@DoomKid 5 жыл бұрын
No problem!
@kubyon_theoutlander
@kubyon_theoutlander 5 жыл бұрын
Thanks, just what I wanted!
@johnsimon8457
@johnsimon8457 4 жыл бұрын
I learned about dehacked in 1996 from "tricks of the doom programming gurus" book and I can't say I don't feel old right now looking at that tiny font text interface in dos. Then again, it's not as if vanilla doom ever changes
@thaironecampos1380
@thaironecampos1380 4 жыл бұрын
OMG. And I knowing about that just in 2020? I played since 1995. Wow. Amazing man!!!
@WrldMach
@WrldMach Жыл бұрын
This was serves as a great introduction to DeHackED modding, It helped me out tremendously when making my mod.
@DoomKid
@DoomKid Жыл бұрын
I'm glad to hear that!
@matilizm
@matilizm 4 жыл бұрын
Your voice comes like khan academy teacher of math!
@shreviews6969
@shreviews6969 Жыл бұрын
Great tutorial! I just started to make a doom mods myself (after a years of playing doom mods and asking myself, how people doing this?), and this tutorial really helped me! And your other tutorials, like add custom music or textures, really helped me too! :)
@DoomKid
@DoomKid Жыл бұрын
Glad I could help!
@durhamrockerzarchive7034
@durhamrockerzarchive7034 4 жыл бұрын
Need a tutorial on how to add custom sound effects and music
@durhamrockerzarchive7034
@durhamrockerzarchive7034 4 жыл бұрын
Everything on slade gives me an error code
@DoomKid
@DoomKid 4 жыл бұрын
I know I'm almost a year late, but I did add a custom music tutorial a month ago (same method works for custom SFX too)
@heitordau108
@heitordau108 6 ай бұрын
Here’s a hint to everyone who’s making a resprite you can change the colors to vanilla compatible trough slade by making a empty entry at the start of the files named SS_START and one at the end named SS_END and select all of them and change to the colors that are in the vanilla palette
@sverr0r
@sverr0r 6 ай бұрын
Finally took the plunge with DEH/BEX, this was really useful - got me right out of a rut, thanks!
@DoomKid
@DoomKid Ай бұрын
Glad it helped!
@tj71520
@tj71520 3 жыл бұрын
Sprite monsters are good for old vanilla dooming. I remember having fun just messing around randomly in dehacked for msdos back in the day. Back then I had nothing but dehacked and edmap.
@Trist_Trash
@Trist_Trash 3 жыл бұрын
Excellent video, I feel like I've learned so much. Thank you for cutting it down and getting straight to your point with helpful examples. You really made this easier to understand, thank you!!
@DoomKid
@DoomKid 3 жыл бұрын
Glad it helped!
@sereceius270
@sereceius270 3 жыл бұрын
Your desktop is so clean, I love it
@DoomKid
@DoomKid 3 жыл бұрын
You're the first one to mention it!
@clasichumbervaldez5696
@clasichumbervaldez5696 4 жыл бұрын
I want to make the woman screaming at the cat version
@PartyCrasher04
@PartyCrasher04 4 жыл бұрын
Thank you! Hopefully me and my friend will be able to beat map 16 of chillax if I can make some balanced op weapons! :)
@noir66146
@noir66146 3 жыл бұрын
i use GZDoom and ZDLauncher... but this video was of great help to me..... especially pointing out which inputs will glitch out the game.. that was boss.
@horomin
@horomin 4 жыл бұрын
Thank you for that tutorial. Amazing and interesting!
@thebroleo
@thebroleo Жыл бұрын
Hey. Thanks for the tutorial, im gonna use this for future cases. You deserve a subscriber
@HexenStar
@HexenStar Жыл бұрын
Very informative. I've certainly learned a few things in this one even beyond the original aim of the tutorial. Thank you! Now, as i develop interest in building a custom arsenal for a Doom project, i do want to learn all this stuff. However, some questions still remain, as a few subjects have been overlooked: 1) Can you use the WhackED/DEHacked editors with Hexen and Heretic as opposed to just Doom? 2) You have never said anything about changing the damage of the player's hitscan weapons, or the enemy hitscan weapon for that matter. How would that work? 3) What about changing melee damage or range? Chainsaw range, for example. 4) How about the weapons like Railgun, - the kind that are not based on the derivatives of vanilla. How do they make this happen? 5) Last but not least: ALT Fire?
@1987nightrap
@1987nightrap 2 ай бұрын
Ironic, a stormtrooper that never misses
@DoomKid
@DoomKid Ай бұрын
lmao this never even occurred to me!
@mgm-jt8nd
@mgm-jt8nd 4 жыл бұрын
l actually liked your video,but l really want to add new guns with my own custom animations,how l can do it ?
@DoomKid
@DoomKid 4 жыл бұрын
For that I would suggest learning DECORATE, there's more information on the ZDoom wiki
@UnchainedEruption
@UnchainedEruption 4 жыл бұрын
Thanks a ton for this great tutorial! Can't wait to play God in my own Doom world. (bad pun) P.S. Are you the same Doomkid on Doomworld?
@DoomKid
@DoomKid 4 жыл бұрын
Yep, same one!
@glenn_danzig
@glenn_danzig 2 жыл бұрын
Thanks doomkid, im going to make a fast paced doom mod for the wad im making
@presauced
@presauced 3 жыл бұрын
This video makes me happy.
@handlessuck589
@handlessuck589 3 жыл бұрын
Do the zombiemen have BFG tracers spawn from them too? Is Doom's programming really THAT good to warrant player-only functions to work on npcs?
@DoomKid
@DoomKid 3 жыл бұрын
Thankfully, the BFG ball doesn’t really care which object spawned it - no matter what object did, it will create tracers between the impact point and that object, taking the direction the object was facing into account. The game really was programmed in a way to be friendly to alterations and expansions!
@professorskippy
@professorskippy Жыл бұрын
frank zappas name being the command for god mode is very fitting
@galacticgaming029
@galacticgaming029 2 жыл бұрын
Hey I duplicated the doom 2 wad i wanted to edit but i can't see any sprites on Slade can you help me please
@Chaingun
@Chaingun 3 жыл бұрын
blast from past, i remember my DeH days!
@JustAthel
@JustAthel 5 жыл бұрын
Loving the tutorial and screen res 😅
@DoomKid
@DoomKid 5 жыл бұрын
LOL don't worry, im not crazy enough to use a screen that small, I just wanted the text to be nice and big for the video 😅
@Contmotore
@Contmotore 11 ай бұрын
Excellent tutorial! There's not many of them, so I'm glad you're making them! The only thing that didn't work for me was the S_END lump. Doom hangs and doesn't load any further. I had to change S_END to SS_END to make it work. Also, it seems like the order doesn't really matter. Is it because I'm using Ultimate Doom instead of Doom2? Anyway, keep up the good work!
@Contmotore
@Contmotore 11 ай бұрын
I found the problem! I was replacing the sprites with the original sprite names, which messes things up. It looks like I have to use custom sprite names, and then the S_END lump works fine too. Which also means I can't just change sprites without using a DeHackEd file.
@DoomKid
@DoomKid 7 ай бұрын
I'm late, but thank you!
@Ahmadsyar
@Ahmadsyar 2 жыл бұрын
How about tutorial on how to edit pre-made WAD. For example, when I try to open a wad file, it always says something about no dehacked header.
@tgsgresh11
@tgsgresh11 2 жыл бұрын
love the detail. Thanks man
@DoomKid
@DoomKid 2 жыл бұрын
Glad to hear it!
@Doomer6699
@Doomer6699 4 жыл бұрын
Uare a god bro, thanks!
@mArt1And00m3r11339
@mArt1And00m3r11339 Жыл бұрын
I've been trying to include a Slaughterfest and Tarachillax dehacked patches in my wad and when loading my infinite BFG, it crashes the program and I get an error message. I've been wanting to include cybers that fire 14 rockets instead of just one in addition to the infinite BFG but I've been having some problems with it.
@rubyterpball3817
@rubyterpball3817 2 жыл бұрын
thank you so much for this dude
@CozyBanana
@CozyBanana 4 жыл бұрын
This helped me A LOT! Thanks man. :D
@DoomKid
@DoomKid 4 жыл бұрын
Glad it helped you :)
@emanu1674
@emanu1674 3 жыл бұрын
Hell yeah i'm adding Skulltag's BFG 10000 to my custom vanilla map
@MondySpartan
@MondySpartan 3 жыл бұрын
Thanks for the tutorial! As a test, just made my Chaingun faster, which I prefer to call it... *the turbo-charged chaingun.*
@cornman8252
@cornman8252 4 жыл бұрын
This is really helpful, thank you!
@DoomKid
@DoomKid 4 жыл бұрын
No problem!
@slinkyfpv
@slinkyfpv 4 жыл бұрын
It's weird seeing Dehacked in a modern app window rather than ASCII DOS Char.
@maxmanium2032
@maxmanium2032 5 жыл бұрын
I was wondering how you got custom sprites in rudy2v1.wad without having to use the merge parameter -- good info! Does anyone know why loading custom sprites is so funky with vanilla?
@DoomKid
@DoomKid 5 жыл бұрын
Apparently, id actually wanted people to be able to add custom sprites, but they messed up the line of code that was supposed to allow it! www.doomworld.com/forum/topic/70755-vanilla-custom-sprites-oddities/
@Annokh
@Annokh 3 жыл бұрын
DeHackEd. Now that's a word I haven't heard for... 23 years? Wow.
@H3llKeeper1
@H3llKeeper1 2 жыл бұрын
kinda dumb question but how did you select multiple files as seen here 21:52 ? Im also on windows 7
@DoomKid
@DoomKid 2 жыл бұрын
Click a file, then while holding shift, click another file. Everything in between the two will also be selected. Really helpful in Slade!
@ToyBonBoy
@ToyBonBoy 3 жыл бұрын
so anytime I try to replace any sprite weapon enemy or object (and yes I am converting them to doom gfx) it just crashes the game. It says "Invalid Sprite Frame". You know a way to fix this?
@beautifulmeeses
@beautifulmeeses 3 жыл бұрын
Wait how was this not posted fifteen years ago
@ichimiustin8390
@ichimiustin8390 2 жыл бұрын
I have this entierly custom monster. I want to make it spawn naturally in any wad with a given chance of replacing a pinky. Is there an easier way of pulling this off, without a custom actor for random spawns?
@DoomKid
@DoomKid 2 жыл бұрын
I’m sorry to say, but that’s beyond my skill set. I do know that the easiest way to do what you want is to use DECORATE though, and I’m sure some people on Doomworld or ZDoom forums would be willing to help
@flameonoodle1172
@flameonoodle1172 3 жыл бұрын
I made a Super Imp plus some custom string text in WhackEd 4. I imported them into Doom Builder 2 but it's not working. Im extremely new to Doom modding. Do I need to use linedefs to trigger the script? Does DeHackEd scripts not work with DB2? I really don't know, and I apologize if im just stupid and doing the whole thing wrong lol.
@ditditlord5153
@ditditlord5153 5 жыл бұрын
Thanks man really helpful stuff
@SunLightPVPS
@SunLightPVPS 3 жыл бұрын
thank you i now know how to make anything i want in doom
@elsnocc6572
@elsnocc6572 4 жыл бұрын
does this also work on ports like zandronum?
@DoomKid
@DoomKid 4 жыл бұрын
It does! just use slade to embed the .deh file in your wad with the name "DEHACKED" (instructions near end of vid)
@wilsterwonkels7384
@wilsterwonkels7384 Жыл бұрын
8:15 ya we're so fucking lit fam
@DoomKid
@DoomKid Жыл бұрын
So true
@Manofthefourthdimension
@Manofthefourthdimension Жыл бұрын
Спасибо большое, видео очень помогло разобраться. Ждём туториалы по трюкам в Ванильном DOOM.
@Doctor_Idiot
@Doctor_Idiot 7 ай бұрын
Opening music : I sawed the demons early version
@Agomya
@Agomya 11 ай бұрын
yo, i want to change the text that appears when u get killed by a monster, i couldnt find them in the strings tab. I want to make it vanilla compatible
@AHorseThatIsARadish
@AHorseThatIsARadish 4 жыл бұрын
Thanks for helping! Now im gonna make the worst wad ever.
@charlibiris
@charlibiris 4 жыл бұрын
Zappa? And Doom? Subscribed!
@leonardorosadossantos9876
@leonardorosadossantos9876 Жыл бұрын
ok so tried to replace some sprites but all it says is bad image when i select view/patch settings, what did i do wrong?
@kyrieeleison1905
@kyrieeleison1905 2 жыл бұрын
i want to know how to efit the graphics of the sprites .. .i want to remove the blood or change the blood to green.. i havent been able to find any tutorials that show this part
@Shan0a
@Shan0a Жыл бұрын
This has been handy, thanks! Do you think an extra video covering Dehextra could be a good idea? Informations about seem fairly limited beside "more stuff, states, things, etc can be added". Like, i'm not certain how I could use it.
@DoomKid
@DoomKid Жыл бұрын
Excellent suggestion, although I need to learn more about dehextra myself..
@rhy45bianchi31
@rhy45bianchi31 7 ай бұрын
Hey i wanted to ask if I wanna modify my wad how to I put it into whacked but when I try put it it says he wants a iwad not wad also how do I set up dehacked?
@Godhunter1X3
@Godhunter1X3 3 жыл бұрын
Theres a photo of a pinguin sitting down with like some sort of blaster gun and like a pilot hat can sumone help me find it?
@Ion99
@Ion99 Жыл бұрын
Hey man when I look at this (27:13) it says "bad image." How do I fix this? I did this for custom shotgun sprites btw
@synoxsis24
@synoxsis24 3 жыл бұрын
I've noticed in my WhackEd the action selection box is grayed out for states that don't have an action already. Is there anyway to add actions to states that don't have one?
@DoomKid
@DoomKid 3 жыл бұрын
Unfortunately, it's not possible.. the best you can do - and something I've done several times - is use the WolfSS guy's "chase" and "death" frames and such, which will allow you to add new frames with an action to any weapon or other enemy. When using this, under "Things", you can just change the actual WolfSS actor to be a copy of, say, the zombieman. Hope this helps!
@benrichardson5798
@benrichardson5798 2 жыл бұрын
Could this method be used to create totally new enemies without replacing the existing ones? Like, I want to create a custom zombieman enemy that can coexist with the default Zombieman and the Shotgun Zombie?
@DoomKid
@DoomKid 2 жыл бұрын
Sadly it's not possible, the best option is to replace Keen or SS. However if you want to target ZDoom-based ports, Decorate allows you to add plenty of custom stuff, without having to replace anything.
@benrichardson5798
@benrichardson5798 2 жыл бұрын
@@DoomKid Ok, so you can only change existing enemies stats and sprites. With decorate you can create new enemies from scratch. Got it. Thank you, DoomKid. Ps: btw, while I was writing this comment, I was watching the Spawn "Making of" and when I was about to write "decorate" I heard Michael J. White saying "decorated" lol
@lydda9353
@lydda9353 2 жыл бұрын
Hey Doomkid, I already stuck with the path. It always says: "The WAD is not an IWAD". I used the BFG Edition doom2.wad. I downloaded customs wads. In Slade Editor I exported a Wad to an IWAD. Everytime the same message. Can you help please :(
@DoomKid
@DoomKid 2 жыл бұрын
It sounds like either DeHacked or WhackEd doesn’t recognise that version of the iwad specifically.. Here’s a temporary link with the “regular” iwad - doomshack.org/~doomkid/iwads.zip
@lydda9353
@lydda9353 2 жыл бұрын
@@DoomKid now, I can continue the tutorial. Thank you!
@vagledip5190
@vagledip5190 Жыл бұрын
lovely tutorial btw i tried something similar with DEHEXTRA but the strings table seems really different, and idk how to use the texture replacements, and unfortunately there arent dehextra tutorials out there
@OmeedNOuhadi
@OmeedNOuhadi 2 жыл бұрын
Awesome!
@BigPashPlays
@BigPashPlays 6 ай бұрын
Bit late to this one Doomkid but thanks for the terrific tutorial! Just curious, is it possible to use WackEd4 to increase player movement speed for a custom WAD? I noticed that the speed of “Player” is set to speed 0 under Things.
@DoomKid
@DoomKid Ай бұрын
I think you have to use Decorate to change player speed, but don't quote me on that! Vanilla doom also has a "turbo" option, however I don't think it can be set by a wad/deh..
@bloxydude2313
@bloxydude2313 3 жыл бұрын
I tried the bfg trick but it only hits as a normal imp attack and not a bfg spray?
@tannera.3359
@tannera.3359 4 жыл бұрын
25:22 ohhh my God yes!
@grubykot3920
@grubykot3920 4 жыл бұрын
thanks alot for this guide i
@SGTMajorMikeGodBlessAmerica
@SGTMajorMikeGodBlessAmerica Жыл бұрын
thank you so much
@DoomKid
@DoomKid Жыл бұрын
You are most welcome, sorry for my late reply
@lunareclipse2401
@lunareclipse2401 3 жыл бұрын
honestly my first intro do DeHackEd was Plutonia 2 changing menus and stuff :P
@dragonknightkx
@dragonknightkx 2 жыл бұрын
Is it possible to edit Commander Keen to be a moving, attacking enemy rather than a stationary enemy?
@DoomKid
@DoomKid 2 жыл бұрын
It is, but he has to have “look” and “chase” frames just like other enemies, and he hardly has enough frames. What I’ve done before to free up some frames I’d borrow some from the SS nazi!
@dragonknightkx
@dragonknightkx 2 жыл бұрын
@@DoomKid cool. Is it possible to add frames the base game doesn't have using dehacked to vanilla Doom?
@SpunkMayo
@SpunkMayo 3 жыл бұрын
I hate how Dehacked is stylized "DeHackEd", like I cannot say it in my head any way other than "Dee Hack Ed".
@kamitehpally
@kamitehpally 3 жыл бұрын
the punch lowers your max shells by 1 each time too
@-.-.-.-.-.-.-.-.-.12512
@-.-.-.-.-.-.-.-.-.12512 Жыл бұрын
Yo! thanks for this
@DoomKid
@DoomKid Жыл бұрын
NP at all!
@brucew.2805
@brucew.2805 Жыл бұрын
Notice Realm667 implementing more PK3/ZScripts instead of Decorates (Actors) and WADS. This makes it more difficult to use custom monsters. I'm not familiar with complicated ZScripts. I had to pass on using some of the newer Realm667 monsters and weapons. Difficult to convert ZScript to Decorate/Actor.
@thomasangelo6557
@thomasangelo6557 3 жыл бұрын
Is it possible to modify actions in vanilla or boom? I mean: let say I want to change SpidRefire to work like PainAttack creating monster or thing I want without interfering Lost Soul.
@DoomKid
@DoomKid 3 жыл бұрын
In weird ways - You'd have to re-define the Lost Soul actor itself, since PainAttack is hard-coded to summon that specific actor. Unfortunately, a lot of the hard-coded stuff can't be undone in DEH/BEX..
@SunLightPVPS
@SunLightPVPS 3 жыл бұрын
you should make time stamps for the different things you talk about
@DoomKid
@DoomKid 3 жыл бұрын
Good idea, I’ll do this today
@DoomKid
@DoomKid 3 жыл бұрын
Sorry I took so long: 0:34 Downloading necessary programs 0:52 Starting WhackEd4, creating new file 1:43 Basic WhackEd4 menu overview 1:58 Editing THING properties (health of enemies, height and width, etc) 3:13 Editing STATES (animation frames and their actions) 4:34 Editing STRINGS (story text, item pickup messages, etc) 5:45 Editing WEAPON properties (*weapons other than fist/chainsaw should NOT use "infinite" ammo type!*) 6:05 Editing AMMO (how much ammo you pick up and max capacity) 6:46 Editing CHEAT codes 7:08 Editing MISC properties (BFG ammo usage, etc) 7:42 Examples of messing with STATES and THING properties 9:05 (Big mistake by me, anything that fires bullets or projectiles should NEVER use infinite ammo, even the fist or saw!) 12:42 Making an enemy walk at different speed & fire different projectiles 17:07 Loading our DEH modifications in Vanilla Doom 19:34 (Example of why "infinite ammo" is bad - firing the customized fist weapon causes my SHELL capacity to go down, glitching the game) 21:07 Setting custom SPRITES for your modified weapons/enemies 24:31 Re-naming sprites in Slade 26:31 Re-naming custom sprites in WhackEd4 (MUST match name set in Slade!) 29:00 Setting up your WAD so that it will run in ALL source ports (GZDoom, PrBoom etc)
@SunLightPVPS
@SunLightPVPS 3 жыл бұрын
@@DoomKid Thanks this will certainly help future doom modders navigate your video
@SuperMatical
@SuperMatical 4 жыл бұрын
Thanks for this, very helpful.
@asafzabary4622
@asafzabary4622 11 ай бұрын
Whacked4 not working, says there's a fatal error... it happened to someone else ? and maybe someone know how to fix it ?
@NostalgikGamez
@NostalgikGamez 3 жыл бұрын
Definitely want to make my own doom game. But will I have copyright issues if I were to use this just for a few things, but everything else made on my own??? Dont want it to be completely copy and paste
@DoomKid
@DoomKid 3 жыл бұрын
As long as all the maps, music, sounds, sprites and textures and other resources are yours, you won't have any copyright issues with using editors like WhackEd and such. All the engine related/programming related stuff is "free" since the source is availible. Hope that clears it up!
@NostalgikGamez
@NostalgikGamez 3 жыл бұрын
@@DoomKid ok thank you!!! I'm learning c# and unity right now. Do you think I'd be able to recreate sprites in this program and then import it into unity??? That's what I'm mainly concerned about.
@DoomKid
@DoomKid 3 жыл бұрын
Nostalgik Gamez Well WhackEd/Slade doesn’t really allow creation of sprites, just importing them for use in a Doom wad. You could definitely extract sprites from a wad and import those into unity though
@UltimatePerfection
@UltimatePerfection 3 жыл бұрын
Is that really necessary in the advent of (G)ZDoom and its ability to code enemies/weapons/sprites in a simple programming language? IMO GZDoom is the only sourceport that matters thanks to the fact that it has the most features and has the widest WAD compatibility (and those few unsupported WADs are usually quickly made supported, to the point that I very rarely have to resort to the different port as usually flipping few compatibility switches is all it takes to run "stuborn" WADs in it).
@xX_Lol6_Xx
@xX_Lol6_Xx 3 жыл бұрын
There are other kind of players that want a more vanilla gameplay or don't want a very complicated source port. Anyone can play in their sources port of their choice, not ONLY Gzdoom
@UnchainedEruption
@UnchainedEruption 2 жыл бұрын
Is there a way to add new enemies to the game WITHOUT simply modifying/replacing one of the existing ones?
@DoomKid
@DoomKid 2 жыл бұрын
For that, you have to use DECORATE (for ZDoom-family ports like GZDoom).
@MondySpartan
@MondySpartan 2 жыл бұрын
I wonder how I can create new weapon state frames, you know, similar to how Doom 4 Vanilla have extra Chaingun frame slots that are not in the original chaingun, which is used for its wheel despinning…do such video tutorial exist here or not?
@DoomKid
@DoomKid 2 жыл бұрын
Basically, it re-uses frames from enemies like Commander Keen. So you'd set one of the Chaingun's frames to have a "next" frame of one of Keen's, but you'd also modify that Keen frame to use one of the Chaingun sprites instead. It's not exactly straightforward - but that's how it's done!
@MondySpartan
@MondySpartan 2 жыл бұрын
@@DoomKid Have discovered it the same yesterday I posted this comment; was able to replace the pistol with a submachine gun by myself. But still, thanks for the answer!
@amaruqlonewolf3350
@amaruqlonewolf3350 4 ай бұрын
Playing through Rowdy Rudy 2, I'd love to have a tutorial on how to edit weapons and free up states. I tried but turns out, I've got no clue what I'm doing exactly xD
@DoomKid
@DoomKid Ай бұрын
I really need to get back to it..
@drajp6987
@drajp6987 Жыл бұрын
I have an issue with deh files i cant see them in the folder after saving someone help pls
@awsomebot1
@awsomebot1 Жыл бұрын
So when Scythe 2's Afrits attach actions to otherwise actionless states, is that done through DEHEXTRA? Or is it just something all limit-removing ports can do, regardless of DEHEXTRA?
@DoomKid
@DoomKid Жыл бұрын
That's possible through BEX (boom extended dehacked) and above only, a frame can never have an action added to it in vanilla, however clever re-use of frames that already had actions is what Scythe 2 does, iirc. DehExtra allows that (I think) but only came into being a few years ago, after Scythe 2's time
@Matzu-Music
@Matzu-Music 4 жыл бұрын
I was looking for sprites as in decorations, but still useful to know, I guess.
@BeckoningSage
@BeckoningSage Ай бұрын
bro that remixed song at the beginning is awesome! do you know where I can find the full version? I would appreciate it very much. 😊
@DoomKid
@DoomKid Ай бұрын
That's an Alpha Doom unused midi! it's based on Big Gun, if you find the full Doom soundtrack on my channel its there too :)
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