The multithreading explanation is INSANE. Nightdive's engineers are absolute mad geniuses.
@maxvegas54233 ай бұрын
I got my 1st girlfriend in 1995 at my friends house while he was busy playing Doom, It was his sister, he should have let me play too.
@generalcjg3 ай бұрын
At least you got something out of him leaving you to get bored out of your mind, lol.
@ebridgewater3 ай бұрын
That's metal.
@maxvegas54233 ай бұрын
@@generalcjgHis sister was better than Doom. It was hard times, back in those days, a PC good enough to run Doom costed about $3000, my parents were not well off and I couldn't afford to get one, so I was stuck at friends houses looking over their shoulders and they hardly ever let me play. I got my first console that year too, a Super Nintendo. I finally built my own PC few years later by merging 3 broken intel pentuim-2 PC''s I found in a council cleanup. Good old times.
@Conradlovesjoy3 ай бұрын
@@maxvegas5423council?
@maxvegas54233 ай бұрын
@@Conradlovesjoy In Australia, it's when people order a street pick up of trash at the front from the city, people throw out bigger items that don't fit in normal bins, like fridges and furniture, sometimes if you were lucky, easily reparable PC desktops in the rich areas in Sydney.
@wladimir.Quiroz3 ай бұрын
The new Benchmark is not "does it run Crysis?" , but "does it run Nuts?"
@originalbadboy323 ай бұрын
Surely the question should be 'does it eat nuts for breakfast'?
@sellingacoerwa83183 ай бұрын
that's what she said
@James-gj8rn3 ай бұрын
@@originalbadboy32 This reply thread had me rolling :'D
@detmer873 ай бұрын
These nuts
@lasborg3 ай бұрын
NUTS DOT WAD
@jjforcebreaker3 ай бұрын
It won't replace numerous GZDoom projects I have installed at any given time (fan-made and commercial), but it is a great gift and a super awesome package. Another one, after Quake updates. A lot of love for id Software classics going around lately.
@tnutz7773 ай бұрын
ah yes, quake. isnt there still like a million addons for quake that are awesome and have never come to the new version? its a mistake that they insist on curating the mod list, when they dont have the time to do it.
@tnutz7773 ай бұрын
at the end of the day, that is how they are prematurely killing their own product.
@EyeGodZA3 ай бұрын
Yeah, man. I’m ITCHING to boot up Doom 2 RTX. 😮
@Reprogrammed_By_SEGA3 ай бұрын
ZDoom should have been the minimum mod support. It is discontinued but has pretty much everything you need for a modern mod.
@TwoFacedGentleman3 ай бұрын
Hearing John say "NUTS DOT WAD" with real legitimacy is amazing.
@luckyvaun3 ай бұрын
Damnit I thought the DMX sound option was gonna play “X gon give it to ya” on repeat
@oo0ReaXioN0oo3 ай бұрын
WHUAAAT?!?
@iriidav3 ай бұрын
Only music request from this re-release is the PS1 soundtrack - say what you will about its fitment within Doom's original tone, but it helped craft it's own entire atmosphere for that version!
@undone143 ай бұрын
exactly what i was about to type! I wish we had the option to use the PS1 music. It was awesome and atmospheric, especially the Doom logo intro
@TheOldest3 ай бұрын
The mod was uploaded on the first day.
@ronaldozubieta27993 ай бұрын
What about 3DO?
@amnril3 ай бұрын
Exactly my thoughts, PS1 doom theme is my favorite by far.
@thelastofus28723 ай бұрын
And haptic feedback when picking up items.
@WH2503983 ай бұрын
It will never happen, but someone please get Nightdive to remaster 007 Nightfire.
@MiguelXisto13 ай бұрын
But first ..Hexen 1 and 2 Remake!!
@JustAnotherGamerUS3 ай бұрын
and base it on the gamecube version plz
@seedypr64793 ай бұрын
@@WH250398 Never Say Never again?
@WH2503983 ай бұрын
@@JustAnotherGamerUS Definitely the best performing version of the three. But if I recall correctly, the Xbox version has slightly improved texturework. But who am I kidding, the game is a licensing nightmare.
@BUKUDI3 ай бұрын
& Diablo 1 for console ! Haven't had it since PS1 on console. A Nightdive remaster incorporating pc + ps1 versions plus Belzebub mod etc would make my collection complete. To me it is far superior to Diablo II
@Crashpad143 ай бұрын
Im not one for kicking a dead horse but this rerelease is absolutely welcome, they didnt change a few things just to milk money out of consumers but instead gave us a whole new package with tons of new content and QOL features, im glad ID is still respecting their past and not completely spitting on it ahem (Rockstar)
@matthewnikitas89053 ай бұрын
Especially when it’s free on Game Pass. Doesn’t get better than that
@Chapmike3 ай бұрын
And they got rid of Unity, that's always a plus nowadays.👍
@Tarets3 ай бұрын
@@matthewnikitas8905 It's either free or on Game Pass. "Free on Game Pass" is an oxymoron.
@jaspelino19633 ай бұрын
@@matthewnikitas8905that’s not how free works.
@matthewnikitas89053 ай бұрын
@@jaspelino1963 Included with the subscription I meant
@SIXminWHISTLE3 ай бұрын
There is another mod issue. You can only delete one by unsubscribing. If the mod is no longer available for everyone, you can't unsub, so it can't be deleted.
@MGMan373 ай бұрын
The mod browser is absolute lowest effort crap that takes no lessons whatsoever from the last 30 years of software UI development. If you look at a WAD and then back out it always takes you to Page 1 even if you were on Page 35. There are no search or filtering options to narrow down the now 50+ pages of mods.
@VicH7573 ай бұрын
You can delete the local cache on console or on PC, this deletes all the downloaded mods and redownloads them when you start the game. If the mod is no longer available, it won't be redownloaded.
@bauul.3 ай бұрын
@@MGMan37 The devs have said they're very aware the mod browser is basic and apparently there are plans to improve it, so hopefully all those issues get sorted out eventually.
@xbotnpc4203 ай бұрын
Ohh boo hoo 🎻
@peabrain68723 ай бұрын
Wait whats the problem?
@MGMan373 ай бұрын
The mouse turning feels weird because the mouse sensitivity scales with current framerate. Oops. Other than that if you really want to see the weird interpolation in action then revisit Nightdive's Quake 1 release and play it on a 90 Hz monitor. Objects are not moving linearly across interpolated frames but speed up and then slow down in a cyclic pattern. This is where the judder is coming from. The cyclic pattern depends on the framerate. Essentially the further most nightdive games get from an integer multiple of the game's original framerate, the worse it gets. So Doom, originally 35 FPS would have no interpolation issues at 70 fps, 105 fps. or 140 fps, but at 120 it's a bit off. Quake remaster at 90 fps is the worst case since internally the remaster version sets its original framerate at 60. To best see it in Quake, turn off view bobbing, and record a clip of just strafing left and right, then play back the video frame by frame. Quake 2 remaster is an exception because it is relying on Quake 2's code to handle the framerate rather than Kex Engine's interpolation. I hope you can make a video diving deep into it, because then it might actually motivate Nightdive to fix it.
@Halauris3 ай бұрын
Yeah it's pretty unplayable for me because my aim jumps around completely the wrong direction at times Completely ruining experience with mouse.
@executable33 ай бұрын
Nightdive is supposed to be the king of remasters but the more I learn the more it seems like they're not as good as lead to believe.
@gvulture12773 ай бұрын
@@executable3 we are being gaslit into thinking they are the best
@henrynelson93013 ай бұрын
@@gvulture1277it’s one oversight dude, and the guy literally clarified it’s not in the quake 2 remaster
@Vict0rFrankenstein3 ай бұрын
Nightdive mentioned code generation as one of the reasons for the performance difference between Xbox series and PS5. I assume they mean the different C++ compilers between platforms. PS5 uses their own version of the LLVM-based Clang compiler, which is known to out-perform Microsoft's Visual C++ compiler in virtually every benchmark. In a game thats almost entirely CPU based, I wonder if that's what is making the difference in the NUTS.wad stress test shown.
@DoritosBurger3 ай бұрын
Mark Cerny is a genius.
@xtr.76623 ай бұрын
Damn but the performance difference is huge sometimes 3x in favor of ps5
@TheCrewExpendable3 ай бұрын
@@DoritosBurgerHe is, but LLVM is developed and supported by a large number of people and companies. Apple also uses LLVM, for example.
@djinnxx70503 ай бұрын
This comment requires an English translation.
@Artician3 ай бұрын
PS5 handles code better than Xbox
@justdracir81973 ай бұрын
Every time Nightdive is doing something i´m like: What is this magic!?
@amariofan643 ай бұрын
It's WitchCraft!
@vgjhlgjhfuyfjhfjkhgyghj3 ай бұрын
They R an absolute gem. Everything they do is A-mazing ❤
@shuboy053 ай бұрын
Now where is my Heretic/Hexen remaster Nightdive?
@psychedeliccarrie59213 ай бұрын
I wish they had done the Half-Life "remaster". I thought it was awesome but it was lacking in a few places, it definitely could've used a resolution scaler like Doom + Doom II has.
@lolcat3 ай бұрын
@@psychedeliccarrie5921Why? it's very solid
@FreakZoneGames3 ай бұрын
I only have one thing left on my DOOM port wishlist now, and that's the PS1 version. Or at least, its atmospheric lighting, animated fire skies and Aubrey Hodges' soundtrack.
@nickxcom3 ай бұрын
There IS a PS1 port! Psydoom 👍🏻🤙🏻
@FreakZoneGames3 ай бұрын
@@nickxcom On console I mean.
@nickxcom3 ай бұрын
@@FreakZoneGames haha I gotcha! There are WADs on there of the psx maps but I'm not actually sure what changes have been done with lighting OR music lol
@HarperMeows3 ай бұрын
An extremely important thing to note is that aiming sensitivity is affected by the frame rate! Playing at frame rates above 60fps, such as 120fps or 165fps will have significantly slower turning than playing at 60fps would. I'm not sure if this bug is on consoles, but it's very much a thing on PC. I'm hoping that this gets patched soon. It hinders what would otherwise be an amazing port!
@iceman787723 ай бұрын
What's weird is the Quake 2 remaster has the opposite bug, where higher framerates gives you a higher sensitivity, but only gyro aiming is affected
@purebaldness3 ай бұрын
Sounds pretty unplayable! Only issue in consoles is that the thumbstick deadzone slider is broken. You either have to tolerate a needlessly large deadzone (making a percentage of the degrees of motion unresponsive) *or* you can lower the deadzone to something more appropriate but for some reason the sensitivity curve flattens and you end up going from 0 to 100 the moment the stick detects movement. Frustrating when trying to tackle things like Eviternity!
@commandershepard99203 ай бұрын
Thanks for your comment, as I was wondering if this was just in my head. Anecdotally I also noticed my mouse movement being much more responsive at 60 fps vs 120 fps. I'm wondering now if I should even try 30 fps. Still happy for this version of the game as it made trying out mods super simple and convenient so I might actually try some now.
@systemofadown19863 ай бұрын
changing vulkan to dx11 seems to fix the aiming sensitivity. Although, I still prefer gzdoom over this version.
@HarperMeows3 ай бұрын
@@systemofadown1986 Sadly, that doesn't fix the issue for me. I've tested the game at various frame rates with both DX11 and Vulkan, and while switching to DX11 does get rid of the remaster's input delay, it does not fix the issue of mouse sensitivity being tied to frame rate.
@landogambino67273 ай бұрын
I’m playing on PlayStation 5 and the original midi music is so low that at times I can’t even hear it. It also doesn’t loop correctly. Also the pickup items sound effects are incredibly low. I haven’t seen anyone talk about these problems and was expecting digital foundry to mention them. Has no one else noticed these issues?
@landogambino67273 ай бұрын
@@Phreno_Xeno I’ve always had 3d audio off
@maynardburger3 ай бұрын
Lots of people have mentioned the audio volume/mixing issues, and yes, it's unfortunate John didn't mention it himself as the issues are not isolated.
@CMONCMON0073 ай бұрын
Dude I have been experiencing the same sorta thing with Quake 2 Remaster on PC since last year and hardly anyone talks about it...though I tried hard to find if there's a solution. Even in Quake 2...the music doesn't lop properly, to fix it I have to quit the game and reload my save. And cinematics are waaaay to soft. Must be a Nightdive thing. Come on Nightdive!
@tobyfranklin3 ай бұрын
1:05 the deadpan delivery of “what are they to say now” made me LOL
@Newgodofwar3 ай бұрын
That Halo 2 reference though.
@blackmetalbreadstick3 ай бұрын
the way you can hear him holding back laughter hahahaha
@myel85313 ай бұрын
This whole video was particularly well written and delivered. You can really tell John enjoys making stuff like this.
@alexsilva283 ай бұрын
@@myel8531No disrespect to the rest of the DF crew but if anyone needed to make this video was him. Also nice to have a small Alex cameo
@alexsilva283 ай бұрын
Idk if that's a line from somewhere else, like a common phrase or something but in my head that was 100% a H2 reference
@seekingsolutions70783 ай бұрын
Zero Master defeated nuts.wad via TAS years ago. It took him literally days to beat it. He said it was the worst experience of his life.
@QualityJeverage3 ай бұрын
Another issue with the mod system right now- which John sort of inadvertently demonstrates here- is that it's very easy to upload other people's work without attribution. Obviously, that's always going to be a potential problem, and there is a "report mod" function. I hope over time we see that there is at least *some* moderation being done. We see in the video though, John mentions downloading Sigil II with the digital soundtrack- something that is not actually meant to be available with the free version of Sigil II. The version of Sigil II that currently appears at the top of "Most Subscribed" (which I assume was uploaded by Romero Games themselves) also does not include the digital soundtrack. I don't mean to be overdramatic, this is hardly the end of the world or anything. But it demonstrates the potential for abuse with a system as wide open as this one- especially on console platforms.
@quaker26363 ай бұрын
Yeah it's mind boggling to me that they didn't even care to implement any moderation or approval system, with people uploading commercial wads like the Sigil soundtracks. It feels to me like it was done last minute and rushed out the door. I even saw users uploading whole other games like Heretic or Hexen which obviously don't work, but the fact that something like this is possible at all is a huge red flag. I wonder what Romero would have to say about this release.
@imeverywhereandnowhere563 ай бұрын
The full SIGIL soundtrack is only available in The Beast Box. Which I had. I kept the .wad for it that contains the music. Otherwise you just get the midi version.
@monkeyboy1403 ай бұрын
Some important things to know is that some Boom features aren't working as intended. Some Vanilla limitations and Vanilla behavior are being enforce when their not supposed to, which can ruin how a map is supposed to be experienced, or can even break them. This happens on PC, not sure about consoles.
@Guil_P3 ай бұрын
That intro got me LOCKED IN. Never change, John!
@jeremyf19013 ай бұрын
“The ghost of Perfect Dark laughs in the distance.” Lolol 😂
@thedkm-4894Ай бұрын
-Lolol-
@fabiomccaree92183 ай бұрын
glad that is free for old port owners
@Ganondorfdude113 ай бұрын
I love how a troll wad made in 2001 has become a benchmarker for the PS5.
@lovelorn88nick3 ай бұрын
The Original Music option is WAY to low. No matter what you can barely hear it..... why was there no mention of this?? All the rest sound perfectly fine...
@StudlyMcSexfire3 ай бұрын
I’ve been saying the same thing. It’s like 15 decibels lower than the ps4 version and pretty much any other game. It’s driving me a little crazy. lol.
@saltysteved38313 ай бұрын
Not only that but the remixed music is too loud. There’s no way to get satisfyingly loud sound effects unless you turn the music down to absurdity and it never sounds right.
@lovelorn88nick3 ай бұрын
@@StudlyMcSexfire yeah. I was looking forward to Digital foundrys video on this release, I guess they didn't really analyze this port
@ShadowMan645723 ай бұрын
So it's NOT just me and nobody has been pointing it out for some reason lol. At least it's fixable by adjusting the audio levels in the game settings.
@lovelorn88nick3 ай бұрын
@@ShadowMan64572 yeah but lower the other sound settings. It's annoying. Kinda blows my mind that digital foundry didn't notice it...
@retroreplay19803 ай бұрын
I'm so happy they added co-op back to these games, it's so much fun.
@SHGames973 ай бұрын
Fitting the “DMX” music goes WAAAY harder 🔥 RIP
@masturch33f663 ай бұрын
“To live, is to suffer. To survive, well… that’s to find meaning in the suffering.”
@antoniog82763 ай бұрын
I thought I was losing it when I got motion sickness in a few minutes playing this port after playing so much of other versions. Thank you, Alex, for confirming the mouse weirdness.
@lgquelhas3 ай бұрын
I got it watching this video. WTF?!
@rickysargulesh10533 ай бұрын
PS5 performance is NUTS
@gman35633 ай бұрын
Pretty typical that the Xbox as always suffers in the performance department... Honestly pretty sad..
@EarthboundX3 ай бұрын
@@gman3563 Wasn't it that the Xbox is pretty close to PC, so they don't have the optimize it as much? But the PS5 is different enough so they do have to focus on optimizing it better? Thankfully patches tend to come to Xbox versions of games later that fix them at least. Obviously it won't matter here with this game, it's Doom and a game from the early/mid 90s, and the NUTS mod was not meant to be a serious FPS check. All systems run it the same everywhere else in the game.
@adriantrusca12453 ай бұрын
The game is extremely old. Remaster or not. Doom runs even on a toaster now. Of course the damn ps5 will handle it.
@maynardburger3 ай бұрын
@@adriantrusca1245 Maybe watch the video first...
@The_MEMEphis3 ай бұрын
@@EarthboundXthey literally run on the exact same hardware at different clock speeds
@BeefJerky41043 ай бұрын
It was pretty much an automatic buy for me. I already love the Quake and Quake II remasters that Nightdive released. I understand that it's not a proper replacement for GZDoom, but if you want a super easy one stop shop with all your favorite Doom and Doom II content on a console, even just a one-click Steam install away, you've found your package. I can definitely confirm I noticed the odd mouse behavior when playing Doom II.
@BuggedGaming3 ай бұрын
Two things I found with the PC version: first was when you rotate the camera the skyboxes seem to bend out of shape. This was especially noticeable by standing on the armor pedestal at the start of E1M1 in the original Doom. Second, there seems to be more input lag than source ports. Firing the shotgun definitely feels delayed.
@MGMan373 ай бұрын
The sky rendering is how it was in the original, the intent seemed to be so that vertically everything stays aligned as you turn. As for the weapons most of doom's weapons have a firing delay built in. Try the chaingun, which has no firing delay, to see.
@quaker26363 ай бұрын
For the input lag, try turning off vsync and using the command cl_enginehz 60 and cl_enginefps 60. That fixed it for me, unfortunately Nigthdive seem to be pretending the issue doesn't exist so it's unlikely they'll be fixing it
@Epyo3 ай бұрын
I switched to software rendering and turned vsync off, fixed all my input lag
@davidtames60813 ай бұрын
@@Epyo I thought the Kex port only had software rendering. That's what was said in the video.
@btarg13 ай бұрын
I'm surprised to learn that this uses software rendering considering how GZDoom manages to look pretty faithful when configured right under openGL.
@mbsfaridi3 ай бұрын
Probably required more work and It has it's advantages like being able tp easily play it on future hardware cause you only have emulate the CPU.
@LonelySpaceDetective3 ай бұрын
Also, GZDoom even when configured properly isn't a perfect match, as any DOOM purist can tell you. You can probably go ask Marphy Black or something for more details, but for instance I'm pretty sure the well-known fuzz effect on Spectres and Partially Invisible things just cannot be emulated in GZDoom; you can only get something that sort of looks like it. It _is_ possible to do it with a shader like as seen in DSDA-Doom, but I don't know if anyone's done that for GZDoom. I imagine it's much easier to match the original renderer by, actually using it rather than trying to recreate it from scratch.
@MetalArcade3 ай бұрын
14:18 that is TOTALLY This Love by Pantera lol
@Boss_Fight_Index_muki3 ай бұрын
The separation of Romero and Carmack is one of the great tragedies of gaming history
@physbryan3 ай бұрын
I wasn't sure if it was something with frame interpolation, running in Proton under Linux, or just me being too used to playing Chocolate Doom or Vanilla Doom on my retro PC at 35 FPS that the movement felt wrong. I found myself taking a lot more damage in the first few levels of Doom II compared to what usually happens when I play at the original framerate, and wondered if I was just playing too sloppily. Glad to hear and read that others are having similar issues, and I'll look into the effect of changing the framerate when I get a chance; I've only had an hour or so to play at 1440p/120Hz and haven't tried 60 Hz yet.
@7thsaga6623 ай бұрын
I personally would liked Id/Nightdive to have added Aubrey Hodges music for DOOM 1 to give that PS1 DOOM vibe.
@detmer873 ай бұрын
This is why we love Digital Foundry! ❤
@juanignacioaschura94373 ай бұрын
For all the music settings that are available... still no Aubrey Hodges soundtrack?
@bombjack19843 ай бұрын
Aubrey 😄
@juanignacioaschura94373 ай бұрын
@@bombjack1984 Stupid autocorrect. Thanks for the heads-up.
@supraken1233 ай бұрын
Not gonna lie I at first had no idea where you were going with the Mount Everest thing but I will admit I was eager to find out haha.
@blatherskite30093 ай бұрын
Didn't even realise it was a new release when it appeared on the PS4 store. Assumed it was just a bundling-together of the existing Bethesda versions of Doom 1+2 ... especially when the price showed as "Free" implying I already owned both titles, which I do. Wouldn't even have bothered looking any closer at it, so thanks for for the heads-up :)
@thebaffman48983 ай бұрын
There is definitely something strange going on with the mouse in the PC version, I tried it yesterday and it just felt wrong.
@quaker26363 ай бұрын
I managed to fix it by disabling vsync and using the commands cl_engineHZ 60 and cl_engineFPS 60. See if it helps for you
@YouGotTheL3 ай бұрын
I heard that gsync interferes with it for some reason too
@TheBandoBandito3 ай бұрын
I live for John's passionate videos. Never change.
@NoExplosionsMcgee3 ай бұрын
Sucks that you can't play co-op on any downloaded mod on consoles. What also sucks is that the mod browser doesn't have a search function. Trying to find certain mods on it by slowly flipping through page after page is getting a little tedious.
@Saintspit3 ай бұрын
This port is absolutly nuts
@iam16bits3 ай бұрын
Nuts has always been the perfect PC benchmark tool.
@macleod15923 ай бұрын
Disappointed there is no option for PS1 sound effects and music. IMO the PS1's sounds and music were perfect for this game. It made the game more creepy and atmospheric as opposed to a faster paced action type.
@cruzmatt223 ай бұрын
I'm surprised to see no mention of any stutter issues. Myself, a friend, and some other people on twitter have had the game stutter a bunch not sure how to recreate the issue as it comes and goes though
@Metallizombie3 ай бұрын
I love this version. It’s a blast. I’m also glad it was a free upgrade since I owned the previous versions.
@mstewart2483 ай бұрын
I noticed the movement issue. It feels like you have more momentum than the original version.
@AngryChineseWoman3 ай бұрын
0:29 The sheer fact of watching this made my PC freeze
@soundspark3 ай бұрын
Perhaps the reason Nintendo doesn't allow mods is because they fear you could use them to softmod the Switch. Or maybe Nintendo found out that Doom had invented the .WAD extension a long time before the Wii.
@tyo1013 ай бұрын
If Linneman gives this his approval, then it's an instant buy!
@stephenelliott70713 ай бұрын
True! But it's free ;-)
@dstarr33 ай бұрын
I got it for free on Steam and GOG as a prior owner of Doom 1 and 2, and I suspect "prior owners of Doom 1 and 2" includes an awful lot of people, so most of the people that might want this already got given it for free.
@danielghosn65293 ай бұрын
Got it free on PS5
@rizzo-films3 ай бұрын
Yeah funny how that works. And he's not even a game reviewer exactly. I just trust his taste!
@tyo1013 ай бұрын
@@rizzo-films True! In the modern gaming era, trust is something that is more valuable than ever!
@michelmayhem3 ай бұрын
Great video! Have been playing (again) since the re-release and am loving it. The soundtrack is a-ma-zing. (my version does not have DMX himself as a menu option unfortunately, but the rest is all there, lol)
@khululyp3 ай бұрын
I only bought Doom II on switch, got the new release for free. So basicly the first game for free!!!
@Peer1653 ай бұрын
For me it was the other way around. Great success! 🙌
@halfling_barista3 ай бұрын
John made this far more entertaining than I expected, which I should have expected.
@purebaldness3 ай бұрын
11:07 - motion interpolation issues? These issues are present on the Xbox versions of the Unity port but unfortunately, only PS4 and Switch was covered by DF, so this was missed. (You'd think Xbox One and PS4 would have offered the same experience so it's understandable why one wasn't covered)
@219SilverChoc3 ай бұрын
Yeah, the issues in this port are way less noticable than the Unity one on my Series S.
@purebaldness3 ай бұрын
@@219SilverChoc That's true. It really isn't too bad on Xbox in this port. My only real gripe is the broken deadzone slider, that needlessly messes wifh your sensitivity when you lower it to something more appropriate. The default deadzone is needlessly huge, whilst lowering it robs you of a decent aiming curve for no good reason.
@Decenium3 ай бұрын
also once agian, thanks for the sound/music shout-out, such a vital part of the experience
@bluedragon2191233 ай бұрын
Doom running with multisampling makes the art look to "modern" at the OG Resolution. You would be better off playing at higher resolutions at this point but having more options is fine. Still Good Job on The Video! :)
@RhonteaBennett-xo3if3 ай бұрын
The zombies has been my favorite so far. The Simpsons mod is good too.
@lifeispuzzling3 ай бұрын
Haven't played the remastered Doom and Doom 2 yet, but Legacy of Rust is spectacular!
@JimBobJoeB0b3 ай бұрын
Note: At least for Doom 1 and 2's original episodes, for Preferred Soundtrack, "Original" (the SC-55 soundtrack) is seperate from MIDI Synth, and I dunno what the latter originates from.
@lilliputmoss3 ай бұрын
Not really, there's still issues that have been in multiple ports.
@gabrielcayton32613 ай бұрын
Awesome video!
@megan_alnico3 ай бұрын
And if you owned Doom on Steam already... You get this game for free. And! And! They don't take away the dos version. I can't complain about this. Not for one second. I mean I probably paid $0.99 for Doom in a steam sale..
@CalavErik3 ай бұрын
What worked for me about the mouse issues is ramping the smoothness setting. I read it on Twitter and it helped a lot, even if it isn't perfect
@alfaalex1013 ай бұрын
THANK YOU for pointing out the weird PC mouse movement!!
@DW_Korell3 ай бұрын
Try changing the renderer from Vulkan to D3D11.
@Carkoon3 ай бұрын
Perfect intro and first half of the video!
@paulanthony82143 ай бұрын
you forgot no 5.1 support
@paulanthony82142 ай бұрын
Holy Shit, they added 3d/5.1 sound with the last patch!!!
@Soddarkryder3 ай бұрын
16:20 sounds a bit like the Sega Genesis soundchip, which made me even more curious how the original soundtrack would sound.
@guspaz3 ай бұрын
They're all Yamaha sound chips from around the same era. PC soundcards used chips from the OPL series while the Genesis used a chip from the OPN family. To oversimplify it, the OPL/OPL2 were in many ways less capable than the OPN2 used in the Genesis, but the OPL3 was a lot more capable.
@electricindigoball12443 ай бұрын
I'm a bit puzzled why you represented PC with the Steam logo as the Doom + Doom II remaster is available on GOG as well (thankfully we didn't get the repeat of the Quake 1 remaster debacle where the remaster took months to release on GOG for an unknown reason).
@derpstick54673 ай бұрын
@@electricindigoball1244 because steam is more well known than GoG? At least to some normies who might see this, I’m puzzled why you’d bring that up.
@KilliK693 ай бұрын
@@derpstick5467because Steam is a digital store not a platform.
@electricindigoball12443 ай бұрын
@@derpstick5467 I brought it up because while Steam is the largest online PC game distribution platform it is by no means the entire PC platform. There exist platform and OS agnostic PC logos that could be used instead.
@etgripper3 ай бұрын
@@electricindigoball1244especially since DF seems to tout physical media, you would think they'd put gog front and center. While I don't think Steam is going anywhere soon, I want that stand alone drm free installer lol
@derpstick54673 ай бұрын
@@electricindigoball1244 pfft and this is why the word nitpick exists.
@Slytalion3 ай бұрын
So this port is awesome, thanks Nightdive! I do have 2 more issues concerning mods and that is sorting and searching for them. There is no search option where you can fill in a name and when using alternate sorting and selecting a mod and then returning to the sorting menu it results in the sorting filter being reset. For example you sort by amount of subs and then go to page 3 and click on a mod, when you go back the sorting is reset to default and you are back on the first page, if these issues can be fixed along with blocking incompatible mods from being uploaded or even better, making them compatible this would be a absolute slam dunk, still what is here is great so once again thank you Nightdive, Machinegames and of course ID!
@LeanneLeroy-ou7ob3 ай бұрын
The music slaps, good pick!
@Shrikster3 ай бұрын
What's the music track ?
@AlphaladZXA3 ай бұрын
Begone bot!
@Shrikster3 ай бұрын
@@AlphaladZXA But I ain't a bot I'm curious to the music used in the video that's all.
@AlphaladZXA3 ай бұрын
@Shrikster not you those template names having those numbers at the end in that way with the girl in a bikini is usually bots
@JustAnotherGamerUS3 ай бұрын
@@LeanneLeroy-ou7ob i love Legacy of Rust's soundtrack. check out The Shores of Heaven
@AKTANEARCADE3 ай бұрын
@5:00 your writing is so good lol - my only one criticism with the video is when you showcased the soundtrack, might have made some sense to lower the SFX to give us a little less noise but I get the idea of having them together to showcase the feel. awesome vid as usual!
@electricketchup3 ай бұрын
No comparison to the Unity port 5 years ago which includes split screen? That's what I was hoping for. It isn't even mentioned at all in this video. I hope there's a follow up video where you guys talk about it.
@MGMan373 ай бұрын
In short, -Unity version had 60FPS and 1080p max, this new version has 120FPS and 4K on console (depending what your console is capable of, Switch is still 1080p 60fps) and any resolution/Hz/Ultrawide on PC -This new version adds online multiplayer, it also still has splitscreen, and yes you can even play online while doing splitscreen -The new version combines Doom 1 and Doom 2 (plus Master Levels) into one single game install rather than 2 separate installs -The new version includes Final Doom, No Rest For The Living, and SIGIL from the getgo instead of offering them as a downloadable addons like the Unity version -This new version has 2 new official episodes added as well as a set of levels specifically designed for deathmatch -Both the unity port and this port have the same selection of featured ingame downloadable addon campaigns, but this port also adds a user uploaded mods section as well (except on Switch because Nintendo does not allow user uploaded mods). -Both the unity port and this version support motion aiming -This version has an optional remix soundtrack performed with real guitars
@electricketchup3 ай бұрын
@@MGMan37 Wow that's a lot of info! Thanks! I was also wondering about things like acceleration and clipping and other such game engine stuff. I've heard that the new kex engine isn't compatible with old game demos, where the unity engine is compatible with old demos.
@MGMan373 ай бұрын
@@electricketchup It's mostly compatible with old demos but there are a couple bugs that make demos desync in certain wads. Hopefully they fix in patches.
@tomkirbygreen3 ай бұрын
Legendary lads, thank you for the coverage and insights!
@Megaspartan233 ай бұрын
Instead of saying, "Can it run Crysis?", gamers should ask graphics card makers, "Can it run nuts.wad"
@sauceinmyface93023 ай бұрын
That'd be a weird question since og doom is supposed to be all cpu, like the video indicates.
@Movieandgamefan1003 ай бұрын
They need to bring doom builder to consoles or make a doom maker game allowing us to make classic and new maps and megawads.
@Z-Mikes003 ай бұрын
In the FAQ on the slayers club they confirmed only featured mods on switch are due to platform policies
@Bajso843 ай бұрын
Which is odd since Switch is the least censored platform apart from PC.
@Z-Mikes003 ай бұрын
@@Bajso84 regarding this game?
@Bajso843 ай бұрын
@@Z-Mikes00 In general, compared with PS and Xbox since last generation.
@Z-Mikes003 ай бұрын
@@Bajso84 ya Nintendo doesn't do censorship as much with 3rd party games
@Bajso843 ай бұрын
@@Z-Mikes00 Its probably an eshop policy thing, they want extra content to go through there.
@TheRealShedLife3 ай бұрын
So glad you extensively covered the sound options. Never mind that fancy graphics stuff, I was so excited to see all the thrilling soundscapes represented.
@blazenathan83753 ай бұрын
My only problem is that the og soundtrack is quiet compared to all the other sounds making it feel weird and quiet
@gregjones24723 ай бұрын
Exactly, what is up with that. Quite annoying
@blazenathan83753 ай бұрын
@@gregjones2472 yeah kinda strange that they wouldn’t fix it
@heathensaint52833 ай бұрын
The 'DMX' Option at 15:38 caught me off guard😂 Great stuff John!
@djayjp3 ай бұрын
Still waiting for the PSX version with its lighting and soundtrack... 😢
@JustAnotherGamerUS3 ай бұрын
was also thinking they should add the colored-lighting from the psx version
@Trashboat44443 ай бұрын
Theres a PC port of psx doom called psydoom
@matthewnikitas89053 ай бұрын
Best home version I’ve ever played, aside from the 32X of course
@matrix2553 ай бұрын
There are several WADs out there you could use with GZDoom to do that
@djayjp3 ай бұрын
@@matthewnikitas8905 😂
@Pruflas-Watts3 ай бұрын
Now I need Night Dive to remaster Unreal Tournament 99 with 4k 120hz + multiplayer support.
@EDaly_D543 ай бұрын
I wanted the PlayStation versions soundtrack
@anthonymorin4003 ай бұрын
Also, if you get it on PC, the game folders contains the WAD files needed for any port of doom. So you're not limited to this release and can play GZDoom or any other ports.
@LaCorbata3 ай бұрын
Great collection platinum already ❤
@baconloic3 ай бұрын
Next step "Wolfenstein 3d - collection" with level editor? I not said no for "Blood"
@rodondendron3 ай бұрын
9:10 The flickering when moving the camera is VERY noticeable and distracting on Nintendo Switch. Really made me remove and switch back to the previous release 😢
@Bajso843 ай бұрын
I dont find it that bad, and it is *way* worse in the previous release. I just did a comparison.
@PederLindbergMN3 ай бұрын
It is great that console players will now get to enjoy Doom with all these new features! However as a PC player trying to play the new episode, I found the controls unusable after coming from GZDoom. There is a noticeable latency with the mouse even after turning off VSync. Luckily you can just copy the WAD and play it in the source port of your choice. GZDoom runs on the GPU so that would mean it isn't faithful to the original engine, but after playing on it, it is hard to go back to software rendering.
@6ch6ris63 ай бұрын
i laughed way too hard at the DMX sound option :D
@Rick_Ibbott3 ай бұрын
The FM Synth: DMX gave me goosebumps.
@CaptainWaffles3 ай бұрын
1:07 Tried to sneak that Prophet of Truth quote from Halo 2 (and it was in the trailer leading up to the release) and thought we wouldn't notice? Well guess what Jon, we did! We did notice! Brilliant intro lol.
@masturch33f663 ай бұрын
I love that game so much
@TheJayson88993 ай бұрын
I thought of that too but I doubt it was intended
@CaptainWaffles3 ай бұрын
@@TheJayson8899 This is Jon we're talking about here, it was 100% intended and I love him for it.
@donowa56373 ай бұрын
14:42 this option is actually prerecorded, so it's not exactly a fallback option since wad uploaders would need to record their own tracks.
@guspaz3 ай бұрын
Couldn't really do it any other way. There are no available SC-55 emulators. All of Roland's emulators are discontinued, and they were extremely expensive and never accurately emulated the SC-55. EDIT: I take it back, the Nuked-SC55 project is working and available as of a few months ago, but using it would require relicensing the emulator (non-commercial license) and licensing the firmware from Roland (unlikely).
@lukedyde63843 ай бұрын
Anyone else hearing This Love by Pantera at around 14:05
@RandyShadows3 ай бұрын
I just posted the same without seeing your comment.
@MGMan373 ай бұрын
About 75% of Doom's soundtrack is directly lifted from popular metal song riffs of the time with a couple notes changed. Andrew clearly knew what the original song was going for!
@maynardburger3 ай бұрын
I mean, the original MIDI soundtrack for that level(I think M27 'Monster Condo') was even more directly ripping off This Love. Hulshult's remix actually kind of deviates more from it, making it a little less of a ripoff. But yes, this was quite literally where it came from to begin with. A lot of Doom 2's soundtrack especially was ripping off popular metal songs.
@R__T2 ай бұрын
The track is called "Waiting For Romero To Play" for anyone else looking and yeah it really does sound like Pantera.
@dangr39573 ай бұрын
I think I am to only one on this world how play this on a 32 inch HD CRT tv through HDMI on a Series X. It’s runs perfect, Doom never looked this good on consoles. I love the old school music options as well it’s a real nostalgic feeling. Back than in 1997-2000 I played it on a 15 inch CRT.
@gvulture12773 ай бұрын
PC version is pretty rough, I feel like if more time was dedicated to the PC version there'd be a lot less nice things to say, port on PC has a lot of random crashes and mouse speed is tied to framerate, you cannot change framerate unless you use a console command, directx11 has better input latency than Vulkan which it default starts with, sound on PC for Original sountrack is very quiet and Midi (GUS) is too loud to the point of audio cracking. Skyboxes are cut off where you can see the end point, sometimes you see lines in the level geometry on a few levels, the soundtrack restarts on every respawn/load where as DOS DOOM the music never stopped playing, movement on this port is inaccurate compared to DOS for strafing, playing on keyboard isn't viable as there is no Strafe key to bind, actually most keybinds are really limited in general. PC version is just trash right now, they can fix all these issues but with 4 current and 2 older gen consoles all by companies with their own TOS of update rules getting hotfixes could take longer than it should. If you love DOOM and you are a PC player this port has potential but really just stick with another way to experience DOOM.
@mattallred3 ай бұрын
Ah that last bit is great to hear. Bought the originals years ago, so I thought why rebuy? Apparently I don't have to!
@ElysaraCh3 ай бұрын
i feel like the point about aliasing and flicker/fizzle is kindof ... like... that's WHY we have strived for higher and higher resolutions. Multi-sampling essentially accomplishes the same goal, but instead of a nice clear picture you instead get a very blurry picture. The wall in your example is so fuzzy it barely even changes appearance as you turn, which is super weird. Playing the game in a high resolution like 1080p+ doesn't make the textures or enemies higher resolution, it just lets you see them without aliasing. That's the whole point. I feel like this entire point is missing the forest for the trees, making some weird argument for some kind of "purity" with the resolution but then literally making the case for why we DON'T play games at that resolution anymore... and on top of everything else, if your argument is ACTUALLY "I want this game to look like it did in 1993", they also didn't have anti-aliasing back then! So either way, multisampling or higher resolution, you're STILL significantly altering what the game would've looked like as expected by id software in the early 90s.
@blackmetalbreadstick3 ай бұрын
I can only imagine how much fun you guys had with that intro