The multithreading explanation is INSANE. Nightdive's engineers are absolute mad geniuses.
@maxvegas54235 ай бұрын
I got my 1st girlfriend in 1995 at my friends house while he was busy playing Doom, It was his sister, he should have let me play too.
@generalcjg5 ай бұрын
At least you got something out of him leaving you to get bored out of your mind, lol.
@ebridgewater5 ай бұрын
That's metal.
@maxvegas54235 ай бұрын
@@generalcjgHis sister was better than Doom. It was hard times, back in those days, a PC good enough to run Doom costed about $3000, my parents were not well off and I couldn't afford to get one, so I was stuck at friends houses looking over their shoulders and they hardly ever let me play. I got my first console that year too, a Super Nintendo. I finally built my own PC few years later by merging 3 broken intel pentuim-2 PC''s I found in a council cleanup. Good old times.
@Conradlovesjoy5 ай бұрын
@@maxvegas5423council?
@maxvegas54235 ай бұрын
@@Conradlovesjoy In Australia, it's when people order a street pick up of trash at the front from the city, people throw out bigger items that don't fit in normal bins, like fridges and furniture, sometimes if you were lucky, easily reparable PC desktops in the rich areas in Sydney.
@wladimir.Quiroz5 ай бұрын
The new Benchmark is not "does it run Crysis?" , but "does it run Nuts?"
@originalbadboy325 ай бұрын
Surely the question should be 'does it eat nuts for breakfast'?
@sellingacoerwa83185 ай бұрын
that's what she said
@James-gj8rn5 ай бұрын
@@originalbadboy32 This reply thread had me rolling :'D
@detmer875 ай бұрын
These nuts
@lasborg5 ай бұрын
NUTS DOT WAD
@TwoFacedGentleman5 ай бұрын
Hearing John say "NUTS DOT WAD" with real legitimacy is amazing.
@luckyvaun5 ай бұрын
Damnit I thought the DMX sound option was gonna play “X gon give it to ya” on repeat
@oo0ReaXioN0oo5 ай бұрын
WHUAAAT?!?
@jjforcebreaker5 ай бұрын
It won't replace numerous GZDoom projects I have installed at any given time (fan-made and commercial), but it is a great gift and a super awesome package. Another one, after Quake updates. A lot of love for id Software classics going around lately.
@tnutz7775 ай бұрын
ah yes, quake. isnt there still like a million addons for quake that are awesome and have never come to the new version? its a mistake that they insist on curating the mod list, when they dont have the time to do it.
@tnutz7775 ай бұрын
at the end of the day, that is how they are prematurely killing their own product.
@EyeGodZA5 ай бұрын
Yeah, man. I’m ITCHING to boot up Doom 2 RTX. 😮
@Reprogrammed_By_SEGA5 ай бұрын
ZDoom should have been the minimum mod support. It is discontinued but has pretty much everything you need for a modern mod.
@WH2503985 ай бұрын
It will never happen, but someone please get Nightdive to remaster 007 Nightfire.
@MiguelXisto15 ай бұрын
But first ..Hexen 1 and 2 Remake!!
@JustAnotherGamerUS5 ай бұрын
and base it on the gamecube version plz
@seedypr64795 ай бұрын
@@WH250398 Never Say Never again?
@WH2503985 ай бұрын
@@JustAnotherGamerUS Definitely the best performing version of the three. But if I recall correctly, the Xbox version has slightly improved texturework. But who am I kidding, the game is a licensing nightmare.
@BUKUDI5 ай бұрын
& Diablo 1 for console ! Haven't had it since PS1 on console. A Nightdive remaster incorporating pc + ps1 versions plus Belzebub mod etc would make my collection complete. To me it is far superior to Diablo II
@SIXminWHISTLE5 ай бұрын
There is another mod issue. You can only delete one by unsubscribing. If the mod is no longer available for everyone, you can't unsub, so it can't be deleted.
@MGMan375 ай бұрын
The mod browser is absolute lowest effort crap that takes no lessons whatsoever from the last 30 years of software UI development. If you look at a WAD and then back out it always takes you to Page 1 even if you were on Page 35. There are no search or filtering options to narrow down the now 50+ pages of mods.
@VicH7575 ай бұрын
You can delete the local cache on console or on PC, this deletes all the downloaded mods and redownloads them when you start the game. If the mod is no longer available, it won't be redownloaded.
@bauul.5 ай бұрын
@@MGMan37 The devs have said they're very aware the mod browser is basic and apparently there are plans to improve it, so hopefully all those issues get sorted out eventually.
@xbotnpc4205 ай бұрын
Ohh boo hoo 🎻
@peabrain68725 ай бұрын
Wait whats the problem?
@iriidav5 ай бұрын
Only music request from this re-release is the PS1 soundtrack - say what you will about its fitment within Doom's original tone, but it helped craft it's own entire atmosphere for that version!
@undone145 ай бұрын
exactly what i was about to type! I wish we had the option to use the PS1 music. It was awesome and atmospheric, especially the Doom logo intro
@TheOldest5 ай бұрын
The mod was uploaded on the first day.
@ronaldozubieta27995 ай бұрын
What about 3DO?
@amnril5 ай бұрын
Exactly my thoughts, PS1 doom theme is my favorite by far.
@thelastofus28725 ай бұрын
And haptic feedback when picking up items.
@Vict0rFrankenstein5 ай бұрын
Nightdive mentioned code generation as one of the reasons for the performance difference between Xbox series and PS5. I assume they mean the different C++ compilers between platforms. PS5 uses their own version of the LLVM-based Clang compiler, which is known to out-perform Microsoft's Visual C++ compiler in virtually every benchmark. In a game thats almost entirely CPU based, I wonder if that's what is making the difference in the NUTS.wad stress test shown.
@DoritosBurger5 ай бұрын
Mark Cerny is a genius.
@xtr.76625 ай бұрын
Damn but the performance difference is huge sometimes 3x in favor of ps5
@TheCrewExpendable5 ай бұрын
@@DoritosBurgerHe is, but LLVM is developed and supported by a large number of people and companies. Apple also uses LLVM, for example.
@djinnxx70505 ай бұрын
This comment requires an English translation.
@Artician5 ай бұрын
PS5 handles code better than Xbox
@MGMan375 ай бұрын
The mouse turning feels weird because the mouse sensitivity scales with current framerate. Oops. Other than that if you really want to see the weird interpolation in action then revisit Nightdive's Quake 1 release and play it on a 90 Hz monitor. Objects are not moving linearly across interpolated frames but speed up and then slow down in a cyclic pattern. This is where the judder is coming from. The cyclic pattern depends on the framerate. Essentially the further most nightdive games get from an integer multiple of the game's original framerate, the worse it gets. So Doom, originally 35 FPS would have no interpolation issues at 70 fps, 105 fps. or 140 fps, but at 120 it's a bit off. Quake remaster at 90 fps is the worst case since internally the remaster version sets its original framerate at 60. To best see it in Quake, turn off view bobbing, and record a clip of just strafing left and right, then play back the video frame by frame. Quake 2 remaster is an exception because it is relying on Quake 2's code to handle the framerate rather than Kex Engine's interpolation. I hope you can make a video diving deep into it, because then it might actually motivate Nightdive to fix it.
@Halauris5 ай бұрын
Yeah it's pretty unplayable for me because my aim jumps around completely the wrong direction at times Completely ruining experience with mouse.
@executable35 ай бұрын
Nightdive is supposed to be the king of remasters but the more I learn the more it seems like they're not as good as lead to believe.
@gvulture12775 ай бұрын
@@executable3 we are being gaslit into thinking they are the best
@henrynelson93015 ай бұрын
@@gvulture1277it’s one oversight dude, and the guy literally clarified it’s not in the quake 2 remaster
@Crashpad145 ай бұрын
Im not one for kicking a dead horse but this rerelease is absolutely welcome, they didnt change a few things just to milk money out of consumers but instead gave us a whole new package with tons of new content and QOL features, im glad ID is still respecting their past and not completely spitting on it ahem (Rockstar)
@matthewnikitas89055 ай бұрын
Especially when it’s free on Game Pass. Doesn’t get better than that
@Chapmike5 ай бұрын
And they got rid of Unity, that's always a plus nowadays.👍
@Tarets5 ай бұрын
@@matthewnikitas8905 It's either free or on Game Pass. "Free on Game Pass" is an oxymoron.
@jaspelino19635 ай бұрын
@@matthewnikitas8905that’s not how free works.
@matthewnikitas89055 ай бұрын
@@jaspelino1963 Included with the subscription I meant
@justdracir81975 ай бұрын
Every time Nightdive is doing something i´m like: What is this magic!?
@amariofan645 ай бұрын
It's WitchCraft!
@vgjhlgjhfuyfjhfjkhgyghj5 ай бұрын
They R an absolute gem. Everything they do is A-mazing ❤
@shuboy055 ай бұрын
Now where is my Heretic/Hexen remaster Nightdive?
@psychedeliccarrie59215 ай бұрын
I wish they had done the Half-Life "remaster". I thought it was awesome but it was lacking in a few places, it definitely could've used a resolution scaler like Doom + Doom II has.
@lolcat5 ай бұрын
@@psychedeliccarrie5921Why? it's very solid
@HarperMeows5 ай бұрын
An extremely important thing to note is that aiming sensitivity is affected by the frame rate! Playing at frame rates above 60fps, such as 120fps or 165fps will have significantly slower turning than playing at 60fps would. I'm not sure if this bug is on consoles, but it's very much a thing on PC. I'm hoping that this gets patched soon. It hinders what would otherwise be an amazing port!
@iceman787725 ай бұрын
What's weird is the Quake 2 remaster has the opposite bug, where higher framerates gives you a higher sensitivity, but only gyro aiming is affected
@purebaldness5 ай бұрын
Sounds pretty unplayable! Only issue in consoles is that the thumbstick deadzone slider is broken. You either have to tolerate a needlessly large deadzone (making a percentage of the degrees of motion unresponsive) *or* you can lower the deadzone to something more appropriate but for some reason the sensitivity curve flattens and you end up going from 0 to 100 the moment the stick detects movement. Frustrating when trying to tackle things like Eviternity!
@commandershepard99205 ай бұрын
Thanks for your comment, as I was wondering if this was just in my head. Anecdotally I also noticed my mouse movement being much more responsive at 60 fps vs 120 fps. I'm wondering now if I should even try 30 fps. Still happy for this version of the game as it made trying out mods super simple and convenient so I might actually try some now.
@systemofadown19865 ай бұрын
changing vulkan to dx11 seems to fix the aiming sensitivity. Although, I still prefer gzdoom over this version.
@HarperMeows5 ай бұрын
@@systemofadown1986 Sadly, that doesn't fix the issue for me. I've tested the game at various frame rates with both DX11 and Vulkan, and while switching to DX11 does get rid of the remaster's input delay, it does not fix the issue of mouse sensitivity being tied to frame rate.
@FreakZoneGames5 ай бұрын
I only have one thing left on my DOOM port wishlist now, and that's the PS1 version. Or at least, its atmospheric lighting, animated fire skies and Aubrey Hodges' soundtrack.
@nickxcom5 ай бұрын
There IS a PS1 port! Psydoom 👍🏻🤙🏻
@FreakZoneGames5 ай бұрын
@@nickxcom On console I mean.
@nickxcom5 ай бұрын
@@FreakZoneGames haha I gotcha! There are WADs on there of the psx maps but I'm not actually sure what changes have been done with lighting OR music lol
@QualityJeverage5 ай бұрын
Another issue with the mod system right now- which John sort of inadvertently demonstrates here- is that it's very easy to upload other people's work without attribution. Obviously, that's always going to be a potential problem, and there is a "report mod" function. I hope over time we see that there is at least *some* moderation being done. We see in the video though, John mentions downloading Sigil II with the digital soundtrack- something that is not actually meant to be available with the free version of Sigil II. The version of Sigil II that currently appears at the top of "Most Subscribed" (which I assume was uploaded by Romero Games themselves) also does not include the digital soundtrack. I don't mean to be overdramatic, this is hardly the end of the world or anything. But it demonstrates the potential for abuse with a system as wide open as this one- especially on console platforms.
@quaker26365 ай бұрын
Yeah it's mind boggling to me that they didn't even care to implement any moderation or approval system, with people uploading commercial wads like the Sigil soundtracks. It feels to me like it was done last minute and rushed out the door. I even saw users uploading whole other games like Heretic or Hexen which obviously don't work, but the fact that something like this is possible at all is a huge red flag. I wonder what Romero would have to say about this release.
@landogambino67275 ай бұрын
I’m playing on PlayStation 5 and the original midi music is so low that at times I can’t even hear it. It also doesn’t loop correctly. Also the pickup items sound effects are incredibly low. I haven’t seen anyone talk about these problems and was expecting digital foundry to mention them. Has no one else noticed these issues?
@landogambino67275 ай бұрын
@@Phreno_Xeno I’ve always had 3d audio off
@maynardburger5 ай бұрын
Lots of people have mentioned the audio volume/mixing issues, and yes, it's unfortunate John didn't mention it himself as the issues are not isolated.
@CMONCMON0075 ай бұрын
Dude I have been experiencing the same sorta thing with Quake 2 Remaster on PC since last year and hardly anyone talks about it...though I tried hard to find if there's a solution. Even in Quake 2...the music doesn't lop properly, to fix it I have to quit the game and reload my save. And cinematics are waaaay to soft. Must be a Nightdive thing. Come on Nightdive!
@tobyfranklin5 ай бұрын
1:05 the deadpan delivery of “what are they to say now” made me LOL
@Newgodofwar5 ай бұрын
That Halo 2 reference though.
@blackmetalbreadstick5 ай бұрын
the way you can hear him holding back laughter hahahaha
@myel85315 ай бұрын
This whole video was particularly well written and delivered. You can really tell John enjoys making stuff like this.
@alexsilva285 ай бұрын
@@myel8531No disrespect to the rest of the DF crew but if anyone needed to make this video was him. Also nice to have a small Alex cameo
@alexsilva285 ай бұрын
Idk if that's a line from somewhere else, like a common phrase or something but in my head that was 100% a H2 reference
@jeremyf19015 ай бұрын
“The ghost of Perfect Dark laughs in the distance.” Lolol 😂
@thedkm-48943 ай бұрын
-Lolol-
@monkeyboy1405 ай бұрын
Some important things to know is that some Boom features aren't working as intended. Some Vanilla limitations and Vanilla behavior are being enforce when their not supposed to, which can ruin how a map is supposed to be experienced, or can even break them. This happens on PC, not sure about consoles.
@Ganondorfdude115 ай бұрын
I love how a troll wad made in 2001 has become a benchmarker for the PS5.
@lovelorn88nick5 ай бұрын
The Original Music option is WAY to low. No matter what you can barely hear it..... why was there no mention of this?? All the rest sound perfectly fine...
@StudlyMcSexfire5 ай бұрын
I’ve been saying the same thing. It’s like 15 decibels lower than the ps4 version and pretty much any other game. It’s driving me a little crazy. lol.
@saltysteved38315 ай бұрын
Not only that but the remixed music is too loud. There’s no way to get satisfyingly loud sound effects unless you turn the music down to absurdity and it never sounds right.
@lovelorn88nick5 ай бұрын
@@StudlyMcSexfire yeah. I was looking forward to Digital foundrys video on this release, I guess they didn't really analyze this port
@ShadowMan645725 ай бұрын
So it's NOT just me and nobody has been pointing it out for some reason lol. At least it's fixable by adjusting the audio levels in the game settings.
@lovelorn88nick5 ай бұрын
@@ShadowMan64572 yeah but lower the other sound settings. It's annoying. Kinda blows my mind that digital foundry didn't notice it...
@Guil_P5 ай бұрын
That intro got me LOCKED IN. Never change, John!
@SHGames975 ай бұрын
Fitting the “DMX” music goes WAAAY harder 🔥 RIP
@masturch33f665 ай бұрын
“To live, is to suffer. To survive, well… that’s to find meaning in the suffering.”
@seekingsolutions70785 ай бұрын
Zero Master defeated nuts.wad via TAS years ago. It took him literally days to beat it. He said it was the worst experience of his life.
@BuggedGaming5 ай бұрын
Two things I found with the PC version: first was when you rotate the camera the skyboxes seem to bend out of shape. This was especially noticeable by standing on the armor pedestal at the start of E1M1 in the original Doom. Second, there seems to be more input lag than source ports. Firing the shotgun definitely feels delayed.
@MGMan375 ай бұрын
The sky rendering is how it was in the original, the intent seemed to be so that vertically everything stays aligned as you turn. As for the weapons most of doom's weapons have a firing delay built in. Try the chaingun, which has no firing delay, to see.
@quaker26365 ай бұрын
For the input lag, try turning off vsync and using the command cl_enginehz 60 and cl_enginefps 60. That fixed it for me, unfortunately Nigthdive seem to be pretending the issue doesn't exist so it's unlikely they'll be fixing it
@Epyo5 ай бұрын
I switched to software rendering and turned vsync off, fixed all my input lag
@davidtames60815 ай бұрын
@@Epyo I thought the Kex port only had software rendering. That's what was said in the video.
@retroreplay19805 ай бұрын
I'm so happy they added co-op back to these games, it's so much fun.
@rickysargulesh10535 ай бұрын
PS5 performance is NUTS
@gman35635 ай бұрын
Pretty typical that the Xbox as always suffers in the performance department... Honestly pretty sad..
@EarthboundX5 ай бұрын
@@gman3563 Wasn't it that the Xbox is pretty close to PC, so they don't have the optimize it as much? But the PS5 is different enough so they do have to focus on optimizing it better? Thankfully patches tend to come to Xbox versions of games later that fix them at least. Obviously it won't matter here with this game, it's Doom and a game from the early/mid 90s, and the NUTS mod was not meant to be a serious FPS check. All systems run it the same everywhere else in the game.
@adriantrusca12455 ай бұрын
The game is extremely old. Remaster or not. Doom runs even on a toaster now. Of course the damn ps5 will handle it.
@maynardburger5 ай бұрын
@@adriantrusca1245 Maybe watch the video first...
@The_MEMEphis5 ай бұрын
@@EarthboundXthey literally run on the exact same hardware at different clock speeds
@fabiomccaree92185 ай бұрын
glad that is free for old port owners
@btarg15 ай бұрын
I'm surprised to learn that this uses software rendering considering how GZDoom manages to look pretty faithful when configured right under openGL.
@mbsfaridi5 ай бұрын
Probably required more work and It has it's advantages like being able tp easily play it on future hardware cause you only have emulate the CPU.
@LonelySpaceDetective5 ай бұрын
Also, GZDoom even when configured properly isn't a perfect match, as any DOOM purist can tell you. You can probably go ask Marphy Black or something for more details, but for instance I'm pretty sure the well-known fuzz effect on Spectres and Partially Invisible things just cannot be emulated in GZDoom; you can only get something that sort of looks like it. It _is_ possible to do it with a shader like as seen in DSDA-Doom, but I don't know if anyone's done that for GZDoom. I imagine it's much easier to match the original renderer by, actually using it rather than trying to recreate it from scratch.
@detmer875 ай бұрын
This is why we love Digital Foundry! ❤
@physbryan5 ай бұрын
I wasn't sure if it was something with frame interpolation, running in Proton under Linux, or just me being too used to playing Chocolate Doom or Vanilla Doom on my retro PC at 35 FPS that the movement felt wrong. I found myself taking a lot more damage in the first few levels of Doom II compared to what usually happens when I play at the original framerate, and wondered if I was just playing too sloppily. Glad to hear and read that others are having similar issues, and I'll look into the effect of changing the framerate when I get a chance; I've only had an hour or so to play at 1440p/120Hz and haven't tried 60 Hz yet.
@NoExplosionsMcgee5 ай бұрын
Sucks that you can't play co-op on any downloaded mod on consoles. What also sucks is that the mod browser doesn't have a search function. Trying to find certain mods on it by slowly flipping through page after page is getting a little tedious.
@cryptocatmeowАй бұрын
4:25 Tha Music 😮😮😮
@AllyStar877Ай бұрын
What is the song?
@juanignacioaschura94375 ай бұрын
For all the music settings that are available... still no Aubrey Hodges soundtrack?
@bombjack19845 ай бұрын
Aubrey 😄
@juanignacioaschura94375 ай бұрын
@@bombjack1984 Stupid autocorrect. Thanks for the heads-up.
@MetalArcade5 ай бұрын
14:18 that is TOTALLY This Love by Pantera lol
@thebaffman48985 ай бұрын
There is definitely something strange going on with the mouse in the PC version, I tried it yesterday and it just felt wrong.
@quaker26365 ай бұрын
I managed to fix it by disabling vsync and using the commands cl_engineHZ 60 and cl_engineFPS 60. See if it helps for you
@TMDTND5 ай бұрын
I heard that gsync interferes with it for some reason too
@BeefJerky41045 ай бұрын
It was pretty much an automatic buy for me. I already love the Quake and Quake II remasters that Nightdive released. I understand that it's not a proper replacement for GZDoom, but if you want a super easy one stop shop with all your favorite Doom and Doom II content on a console, even just a one-click Steam install away, you've found your package. I can definitely confirm I noticed the odd mouse behavior when playing Doom II.
@cruzmatt225 ай бұрын
I'm surprised to see no mention of any stutter issues. Myself, a friend, and some other people on twitter have had the game stutter a bunch not sure how to recreate the issue as it comes and goes though
@AKTANEARCADE5 ай бұрын
@5:00 your writing is so good lol - my only one criticism with the video is when you showcased the soundtrack, might have made some sense to lower the SFX to give us a little less noise but I get the idea of having them together to showcase the feel. awesome vid as usual!
@7thsaga6625 ай бұрын
I personally would liked Id/Nightdive to have added Aubrey Hodges music for DOOM 1 to give that PS1 DOOM vibe.
@michelmayhem5 ай бұрын
Great video! Have been playing (again) since the re-release and am loving it. The soundtrack is a-ma-zing. (my version does not have DMX himself as a menu option unfortunately, but the rest is all there, lol)
@mstewart2485 ай бұрын
I noticed the movement issue. It feels like you have more momentum than the original version.
@Decenium5 ай бұрын
also once agian, thanks for the sound/music shout-out, such a vital part of the experience
@tyo1015 ай бұрын
If Linneman gives this his approval, then it's an instant buy!
@stephenelliott70715 ай бұрын
True! But it's free ;-)
@dstarr35 ай бұрын
I got it for free on Steam and GOG as a prior owner of Doom 1 and 2, and I suspect "prior owners of Doom 1 and 2" includes an awful lot of people, so most of the people that might want this already got given it for free.
@danielghosn65295 ай бұрын
Got it free on PS5
@rizzo-films5 ай бұрын
Yeah funny how that works. And he's not even a game reviewer exactly. I just trust his taste!
@tyo1015 ай бұрын
@@rizzo-films True! In the modern gaming era, trust is something that is more valuable than ever!
@JimBobJoeB0b5 ай бұрын
Note: At least for Doom 1 and 2's original episodes, for Preferred Soundtrack, "Original" (the SC-55 soundtrack) is seperate from MIDI Synth, and I dunno what the latter originates from.
@CaptainWaffles5 ай бұрын
1:07 Tried to sneak that Prophet of Truth quote from Halo 2 (and it was in the trailer leading up to the release) and thought we wouldn't notice? Well guess what Jon, we did! We did notice! Brilliant intro lol.
@masturch33f665 ай бұрын
I love that game so much
@TheJayson88995 ай бұрын
I thought of that too but I doubt it was intended
@CaptainWaffles5 ай бұрын
@@TheJayson8899 This is Jon we're talking about here, it was 100% intended and I love him for it.
@blatherskite30095 ай бұрын
Didn't even realise it was a new release when it appeared on the PS4 store. Assumed it was just a bundling-together of the existing Bethesda versions of Doom 1+2 ... especially when the price showed as "Free" implying I already owned both titles, which I do. Wouldn't even have bothered looking any closer at it, so thanks for for the heads-up :)
@supraken1235 ай бұрын
Not gonna lie I at first had no idea where you were going with the Mount Everest thing but I will admit I was eager to find out haha.
@anthonymorin4005 ай бұрын
Also, if you get it on PC, the game folders contains the WAD files needed for any port of doom. So you're not limited to this release and can play GZDoom or any other ports.
@electricketchup5 ай бұрын
No comparison to the Unity port 5 years ago which includes split screen? That's what I was hoping for. It isn't even mentioned at all in this video. I hope there's a follow up video where you guys talk about it.
@MGMan375 ай бұрын
In short, -Unity version had 60FPS and 1080p max, this new version has 120FPS and 4K on console (depending what your console is capable of, Switch is still 1080p 60fps) and any resolution/Hz/Ultrawide on PC -This new version adds online multiplayer, it also still has splitscreen, and yes you can even play online while doing splitscreen -The new version combines Doom 1 and Doom 2 (plus Master Levels) into one single game install rather than 2 separate installs -The new version includes Final Doom, No Rest For The Living, and SIGIL from the getgo instead of offering them as a downloadable addons like the Unity version -This new version has 2 new official episodes added as well as a set of levels specifically designed for deathmatch -Both the unity port and this port have the same selection of featured ingame downloadable addon campaigns, but this port also adds a user uploaded mods section as well (except on Switch because Nintendo does not allow user uploaded mods). -Both the unity port and this version support motion aiming -This version has an optional remix soundtrack performed with real guitars
@electricketchup5 ай бұрын
@@MGMan37 Wow that's a lot of info! Thanks! I was also wondering about things like acceleration and clipping and other such game engine stuff. I've heard that the new kex engine isn't compatible with old game demos, where the unity engine is compatible with old demos.
@MGMan375 ай бұрын
@@electricketchup It's mostly compatible with old demos but there are a couple bugs that make demos desync in certain wads. Hopefully they fix in patches.
@heathensaint52835 ай бұрын
The 'DMX' Option at 15:38 caught me off guard😂 Great stuff John!
@phinori5 ай бұрын
The PC version isn't the game we used to play before because it lacks the possibility to actually play the game with keyboard only, the main and only way everyone I know played the game back in the 90s. Why can't this version be played with keyboard only? Because for some reason this version doesn't have keybindings for turning with keyboard. You can only move and strafe, but can never turn which is pretty crucial in a first person shooter.
@geo52955 ай бұрын
i swear i used an analog ball mouse as a kid for this game although it didn't control like a modern game
@spo0nofficial5 ай бұрын
cant believe we are in big 2024 and we still have people believing in the keyboard only myth. sure it does kinda suck you can't play keyboard only but keyboard only was never the intended way to play doom
@phinori5 ай бұрын
I wasn't trying indicate that it was originally a keyboard only game, I just said it was the only method any one of us ever used in Doom, Doom 2 or any of the other variants and expansions. We even played it in LAN at our school and all the random people joining were always keyboard only players. I've only learned later on that people used other control methods for the game because of the (keyboard) bubble we lived in. Heck, we even played Quake only with keyboard for a good while.
@geo52955 ай бұрын
@@phinori ohh i got you i just thought my memory was bad
@embracerodusk25375 ай бұрын
Loved the shout out to Perfect Dark's amazing framerate.
@iam16bits5 ай бұрын
Nuts has always been the perfect PC benchmark tool.
@CalavErik5 ай бұрын
What worked for me about the mouse issues is ramping the smoothness setting. I read it on Twitter and it helped a lot, even if it isn't perfect
@blazenathan83755 ай бұрын
My only problem is that the og soundtrack is quiet compared to all the other sounds making it feel weird and quiet
@gregjones24725 ай бұрын
Exactly, what is up with that. Quite annoying
@blazenathan83755 ай бұрын
@@gregjones2472 yeah kinda strange that they wouldn’t fix it
@bloomerb41625 ай бұрын
The sound isn't right either, the 2019 port had the Roland soundcard audio. This original sound is thin, no weight behind it.
@lovelorn88nick5 ай бұрын
Yup. The original music options volume is WAY to low. I'm kinda blown away DF completely avoided talking about this issue
@Z-Mikes005 ай бұрын
In the FAQ on the slayers club they confirmed only featured mods on switch are due to platform policies
@Bajso845 ай бұрын
Which is odd since Switch is the least censored platform apart from PC.
@Z-Mikes005 ай бұрын
@@Bajso84 regarding this game?
@Bajso845 ай бұрын
@@Z-Mikes00 In general, compared with PS and Xbox since last generation.
@Z-Mikes005 ай бұрын
@@Bajso84 ya Nintendo doesn't do censorship as much with 3rd party games
@Bajso845 ай бұрын
@@Z-Mikes00 Its probably an eshop policy thing, they want extra content to go through there.
@TheBandoBandito5 ай бұрын
I live for John's passionate videos. Never change.
@Soddarkryder5 ай бұрын
16:20 sounds a bit like the Sega Genesis soundchip, which made me even more curious how the original soundtrack would sound.
@guspaz5 ай бұрын
They're all Yamaha sound chips from around the same era. PC soundcards used chips from the OPL series while the Genesis used a chip from the OPN family. To oversimplify it, the OPL/OPL2 were in many ways less capable than the OPN2 used in the Genesis, but the OPL3 was a lot more capable.
@Metallizombie5 ай бұрын
I love this version. It’s a blast. I’m also glad it was a free upgrade since I owned the previous versions.
@djayjp5 ай бұрын
Still waiting for the PSX version with its lighting and soundtrack... 😢
@JustAnotherGamerUS5 ай бұрын
was also thinking they should add the colored-lighting from the psx version
@Trashboat44445 ай бұрын
Theres a PC port of psx doom called psydoom
@matthewnikitas89055 ай бұрын
Best home version I’ve ever played, aside from the 32X of course
@matrix2555 ай бұрын
There are several WADs out there you could use with GZDoom to do that
@djayjp5 ай бұрын
@@matthewnikitas8905 😂
@Carkoon5 ай бұрын
Perfect intro and first half of the video!
@lilliputmoss5 ай бұрын
Not really, there's still issues that have been in multiple ports.
@seybsnilksz5 ай бұрын
The other music option not mentioned here, based on the Gravis Ultrasound (same as was on the Xbox 360 port) is one of my main reasons to play this one, but it currently has some terrible crackling and distortion in varying degrees.
@lovelorn88nick5 ай бұрын
Yeah. There's alota issues with the music and for some reason Digital foundry ignored it
@damianminds5 ай бұрын
16:45 - saw John Romero making this map live on twitch. He was streaming like half a year ago (or maybe more) - now I know what there levels were for :)
@macleod15925 ай бұрын
Disappointed there is no option for PS1 sound effects and music. IMO the PS1's sounds and music were perfect for this game. It made the game more creepy and atmospheric as opposed to a faster paced action type.
@Ash22Ashes5 ай бұрын
Going into the graphics settings and changing the rendering mode from Vulkan to D3D11 seems to have fixed the weird "stutter" while rotating, at least for me anyway (or unless I'm misattributing this to a patch/hotfix). Disabling controller acceleration also helps!
@lukedyde63845 ай бұрын
Anyone else hearing This Love by Pantera at around 14:05
@RandyShadows5 ай бұрын
I just posted the same without seeing your comment.
@MGMan375 ай бұрын
About 75% of Doom's soundtrack is directly lifted from popular metal song riffs of the time with a couple notes changed. Andrew clearly knew what the original song was going for!
@maynardburger5 ай бұрын
I mean, the original MIDI soundtrack for that level(I think M27 'Monster Condo') was even more directly ripping off This Love. Hulshult's remix actually kind of deviates more from it, making it a little less of a ripoff. But yes, this was quite literally where it came from to begin with. A lot of Doom 2's soundtrack especially was ripping off popular metal songs.
@R__T4 ай бұрын
The track is called "Waiting For Romero To Play" for anyone else looking and yeah it really does sound like Pantera.
@madmax20695 ай бұрын
8:52 looking at the different resolutions side by side and seeing the number of lights on the ceiling, the OG resolution the lights are obviously pixelated, 2x resolution has 12 lights on the ceiling, 3x has 9, 4x has what looks to be 21 lights, and max resolution basically turns them into 3 light bars.
@Saintspit5 ай бұрын
This port is absolutly nuts
@tomkirbygreen5 ай бұрын
Legendary lads, thank you for the coverage and insights!
@Boss_Fight_Index_muki5 ай бұрын
The separation of Romero and Carmack is one of the great tragedies of gaming history
@tinfoilgloves5 ай бұрын
Sound options are kind of vague for MIDI. For “preferred soundtrack” there’s remix, original (with fallback to MIDI synth), FM synth, MIDI synth, and off. What’s the difference between original vs the standalone MIDI synth option?
@usul5735 ай бұрын
Original is probably closer to Doom95 quality with a newer soundcard. It depends on what kind of sound chip you would have had back in the 1990s on Dos or Windows.
@lovelorn88nick5 ай бұрын
@usul573 it's unfortunate that the Original Music volume is WAY to low. That's the one I actually prefer. It's actually a issue with this port and for some reason Digital foundry didn't knowledge it
@lifeispuzzling5 ай бұрын
Haven't played the remastered Doom and Doom 2 yet, but Legacy of Rust is spectacular!
@halfling_barista5 ай бұрын
John made this far more entertaining than I expected, which I should have expected.
@AngryChineseWoman5 ай бұрын
0:29 The sheer fact of watching this made my PC freeze
@Slytalion5 ай бұрын
So this port is awesome, thanks Nightdive! I do have 2 more issues concerning mods and that is sorting and searching for them. There is no search option where you can fill in a name and when using alternate sorting and selecting a mod and then returning to the sorting menu it results in the sorting filter being reset. For example you sort by amount of subs and then go to page 3 and click on a mod, when you go back the sorting is reset to default and you are back on the first page, if these issues can be fixed along with blocking incompatible mods from being uploaded or even better, making them compatible this would be a absolute slam dunk, still what is here is great so once again thank you Nightdive, Machinegames and of course ID!
@youp1tralala5 ай бұрын
Another Nightdive release with framepacing and input handling issues making movement feel weird... And a huge amount of bugs for which you can find a detailed list on Doomworld forums. I really hope this will be fixed in patches and not just abandoned in this state. On PC, GZDoom (or other source ports) is a better choice, with proper input handling and more features (freelook, higher res rendering, custom soundfonts, cusomizable HUD, much better automap and more).
@MGMan375 ай бұрын
The bug thread is mind boggling. You can't help but hear the star wars theme as you scroll through the post and see all the text fly up your screen. I hope nightdive looks at it sooner than later because they have a history of putting out only 1 or 2 patches and then bailing to work on their next game.
@papayer5 ай бұрын
Controller feel on GZDOOM is atrocious. The acceleration is horrid and no smoothing whatsoever.
@youp1tralala5 ай бұрын
@@papayer Who plays with a controller on PC though ? Not the majority for sure
@quaker26365 ай бұрын
That, and the mod browser being an absolute shitshow with no options for filtering, searching or any hint of moderation. Not to mention it's filled with low effort crap and most uploaders don't even bother to credit the original wad authors. They really could have done it better if they cared to implement any sort of approval system.
@JustAnotherGamerUS5 ай бұрын
@@youp1tralala i don't either i must say but still that's no excuse
@dangr39575 ай бұрын
I think I am to only one on this world how play this on a 32 inch HD CRT tv through HDMI on a Series X. It’s runs perfect, Doom never looked this good on consoles. I love the old school music options as well it’s a real nostalgic feeling. Back than in 1997-2000 I played it on a 15 inch CRT.
@ElysaraCh5 ай бұрын
i feel like the point about aliasing and flicker/fizzle is kindof ... like... that's WHY we have strived for higher and higher resolutions. Multi-sampling essentially accomplishes the same goal, but instead of a nice clear picture you instead get a very blurry picture. The wall in your example is so fuzzy it barely even changes appearance as you turn, which is super weird. Playing the game in a high resolution like 1080p+ doesn't make the textures or enemies higher resolution, it just lets you see them without aliasing. That's the whole point. I feel like this entire point is missing the forest for the trees, making some weird argument for some kind of "purity" with the resolution but then literally making the case for why we DON'T play games at that resolution anymore... and on top of everything else, if your argument is ACTUALLY "I want this game to look like it did in 1993", they also didn't have anti-aliasing back then! So either way, multisampling or higher resolution, you're STILL significantly altering what the game would've looked like as expected by id software in the early 90s.
@Bajso845 ай бұрын
I've been going through Doom 2 of this pack (on Switch) for the last couple of days and for me the high point is certainly the remixed OST. So good. That, and the overall packaging. The mods are cool, but I never delved into that much, and I seem to recall the last release also had that. A drawback I noted is that the FM synth option on Switch is not fully featured, and broken. And the midi synth has static crackle in it.
@paulanthony82145 ай бұрын
you forgot no 5.1 support
@paulanthony82143 ай бұрын
Holy Shit, they added 3d/5.1 sound with the last patch!!!
@blackmetalbreadstick5 ай бұрын
I can only imagine how much fun you guys had with that intro
@purebaldness5 ай бұрын
11:07 - motion interpolation issues? These issues are present on the Xbox versions of the Unity port but unfortunately, only PS4 and Switch was covered by DF, so this was missed. (You'd think Xbox One and PS4 would have offered the same experience so it's understandable why one wasn't covered)
@219SilverChoc5 ай бұрын
Yeah, the issues in this port are way less noticable than the Unity one on my Series S.
@purebaldness5 ай бұрын
@@219SilverChoc That's true. It really isn't too bad on Xbox in this port. My only real gripe is the broken deadzone slider, that needlessly messes wifh your sensitivity when you lower it to something more appropriate. The default deadzone is needlessly huge, whilst lowering it robs you of a decent aiming curve for no good reason.
@JopieHaargel5 ай бұрын
Just played it on PS5, what is up with that skybox?? It morphs and stretches as you turn, to the point of inducing nausea, and often the bottom is visible, as there is nothing but white underneath. Kex Engine quirks maybe...?
@lovelorn88nick5 ай бұрын
Yea that's annoying. I read some other comments that apparently DF & NightDive are kinda close. So maybe they ignored the flaws. The original music volume is WAY to low. Kinda ridiculous a tech channel didn't dive into the issues
@khululyp5 ай бұрын
I only bought Doom II on switch, got the new release for free. So basicly the first game for free!!!
@Peer1655 ай бұрын
For me it was the other way around. Great success! 🙌
@soundspark5 ай бұрын
Perhaps the reason Nintendo doesn't allow mods is because they fear you could use them to softmod the Switch. Or maybe Nintendo found out that Doom had invented the .WAD extension a long time before the Wii.
@alfaalex1015 ай бұрын
THANK YOU for pointing out the weird PC mouse movement!!
@DW_Korell5 ай бұрын
Try changing the renderer from Vulkan to D3D11.
@Movieandgamefan1005 ай бұрын
They need to bring doom builder to consoles or make a doom maker game allowing us to make classic and new maps and megawads.
@bluedragon2191235 ай бұрын
Doom running with multisampling makes the art look to "modern" at the OG Resolution. You would be better off playing at higher resolutions at this point but having more options is fine. Still Good Job on The Video! :)
@tsmith47195 ай бұрын
There was a problem retrieving mod details. Does anyone else get this message while trying to subscribe to a mod on Xbox x?
@rodondendron5 ай бұрын
9:10 The flickering when moving the camera is VERY noticeable and distracting on Nintendo Switch. Really made me remove and switch back to the previous release 😢
@Bajso845 ай бұрын
I dont find it that bad, and it is *way* worse in the previous release. I just did a comparison.
@gabrielcayton32615 ай бұрын
Awesome video!
@xxsemb5 ай бұрын
the devs seem to be resistant to trying to fix the interp / pacing issues. they almost dont seem to be able to understand it. They also have issues with sensitivity above certain fps. You need to be more critical on ND releases just like you would for any other release, stop treating them softly.
@gvulture12775 ай бұрын
Digital Foundry is a Nightdive simp, they just think they are the holy grail of port teams, it's really going to suck as in some cases I feel like we are being gaslit of this teams talent.
@Wobbothe3rd5 ай бұрын
@@gvulture1277actually this issue was raised in Digital Foundry Direct. It will probably be patched.
@MGMan375 ай бұрын
Agreed, their Quake 1 remaster on a 90Hz Steam Deck is truly awful and seeing one of their developers on Discord constantly stick his fingers in his ears and pretend nothing is wrong anytime someone mentions it is very frustrating.
@David-ln8qh5 ай бұрын
@@gvulture1277 There's room for criticism but there's also projecting.
@quaker26365 ай бұрын
Yeah the devs seem to pretend that the issue just doesn't exist. While even on their own gameplay vids you can see the input delay and interpolation issues (check their interview videos for example). Every answer from the devs is just along the lines of "well it's all fine on OUR end". Seriously I like ND releases but this sort of arrogance is just pissing me off.
@PedroSilvahf5 ай бұрын
One thing i noticed is how happens more often the thing about the enemies fighting each other. It just sucks that i cant get it for free for owning the bfg edition versions.
@megan_alnico5 ай бұрын
And if you owned Doom on Steam already... You get this game for free. And! And! They don't take away the dos version. I can't complain about this. Not for one second. I mean I probably paid $0.99 for Doom in a steam sale..
@TheRealShedLife5 ай бұрын
So glad you extensively covered the sound options. Never mind that fancy graphics stuff, I was so excited to see all the thrilling soundscapes represented.