My biggest issue with how mods work right now is that the content are "replacements" and not "in addition to". Things like skins shouldn't have to replace an existing skin and should be a brand new entry in the menu, and the same for new master levels and so on.
@SR-388Ай бұрын
That's just sort of how it works though and I don't think there's a way around it, even classic doom mapping replaces the vanilla maps
@Dark_JaguarАй бұрын
@@SR-388 I'm not talking about classic Doom, I'm talking about Eternal, and there's no reason they couldn't have set this up to allow expanding lists of costumes and levels. In fact, they can still do that. "That's just how it is" is kind of silly when the game can literally be designed to work any way they want, and plenty of games allow exactly that sort of thing. Bethesda games. Skyrim for example. You can add costumes to that game that don't overwrite existing inventory items but just add to a growing list of stuff in the game.
@WSilvermaneАй бұрын
@@SR-388 plenty of modding tools like this allow for both.
@IncognitoActivadoАй бұрын
@@Dark_Jaguar Bethesda games sucks in general.
@llamadelreyii3369Ай бұрын
@@Dark_Jaguar The tool its in beta right now and people are just figuring out how it works(and its also kinda jank). What i'm saying is, its too soon to make conclusions
@vinny-zebuАй бұрын
Letting a mod community be managed by Bethesda is the worst idea ever, we need external sources.
@darkzeroprojects4245Ай бұрын
I agree. Maybe some will fix up some .
@boner4098Ай бұрын
@@darkzeroprojects4245 I heard about this obscure website called "doomworld". It was created just recently, in 1998.
@rautamiekkaАй бұрын
Nowhere is that more apparent than being Window$-only.
@michaelprost6130Ай бұрын
worst part is having to make a bethesda account. so many things want you to make an account now that i actively look for ways to hack past the login wall. for example i learned that if you replace the "x" with "xcancel" on a twitter url you can get past the login wall
@arcticridgeАй бұрын
(you must log in to browse this free community)
@kyotraАй бұрын
I feel it better to wait a whole year if anything. Mod scenes have to build momentum - modders have to learn how to wrangle the game and mod tools, and then the process of iteration needs time to chain together improvements and expansions.
@Kobalt_Rax_the_oneАй бұрын
Yea it needs time, especially when it is more complex and the tools are still in their beta preview. I imagine the full thing will be even more robust. Imagine in Starfield as well with the creation tools in time, what the modders will do there.
@sunbleachedangelАй бұрын
also tools are in beta
@FahmiZFXАй бұрын
Not even 20 seconds in and I already laughed that someone made Stacked Super Shotgun from Too Many Super Shotguns, lol. Man, I love the Doom modding community, and nice job in sliding in these clips.
@KevTheGalaxybender26 күн бұрын
Shoshoshoshoshoshotgun
@Loopy1330Ай бұрын
We can now officially say it- "Welcome to Doom Eternal Mod Madness".
@ignacho1969Ай бұрын
I was there when the first ever Eternal mod came out. It was a single Taras Nabad arena and it was absolutely insane with no sense of balance whatsoever, but it set a standard, both for the difficulty mods would have and for the fact alone that mods like that were even possible for the game. A few months before official mod support was announced, there was a mapper that figured out how tu actually use game geometry to change the layout of a level to the point that it felt like a completely new experience. I can only dream what absolutely insane shit the modders will pull out once they learn and master the tools id gave them.
@jinshimizuАй бұрын
Hell Abyss is the goat
@ghfjfghjasdfasdfАй бұрын
Were you really there… W O W
@SerathDarklandsАй бұрын
I'm calling it now - 18 months tops until we get H-Doom Eternal.
@sdfkjghАй бұрын
@SerathDarklands: -months- *weeks Iftfy.
@legtendgav556Ай бұрын
Why do you speak such things?
@Hellseeker1Ай бұрын
I'm game, why not?
@magiccustoms5205Ай бұрын
I knew someone was gonna say that and I'll be waiting for if ha ha ha
@SerathDarklandsАй бұрын
@@magiccustoms5205 My Doom mod of choice is La Tailor Girl, which is less lewd than H-Doom, but way more fun.
@SerathDarklandsАй бұрын
Didn't take long for someone to make "Too Many Super Shotguns" in Doom Eternal. That giant SSG is right out of that mod.
@cassiusgaio9524Ай бұрын
For real. Also need that shell with the hammer too.
@SerathDarklandsАй бұрын
@@cassiusgaio9524 And Gabe Newell's head shooting Steam discounts. And the Force lightning. And ESPECIALLY the chain SSG.
@burnttoast26Ай бұрын
I just wish it had the silly animation of reloading every chamber too
@Sonichero151Ай бұрын
Can you really be a DOOM game without the mod for too many SSG
@strikemanpopАй бұрын
wasnt shotgunmania the name? aw 😔
@chuckingflemАй бұрын
The custom levels will only get more difficult and more complex. They are not created for the "1000 hour Ultra-Violence" player. They are created for 2000 hour Ultra-Nightmare enjoyer. As usual, there are balanced and unbalanced versions to customize your CBT experience. Sometimes, all you have to do to make a level playable is lower your difficulty to "I am too young to die." In DOOM Eternal, Combat is the only thing that matters.
@Amnu42Ай бұрын
facts
@quan_011Ай бұрын
facts
@RacingSnails64Ай бұрын
The custom levels are surprisingly good. My favorite is still Umbral Excavation, one of the first to be uploaded. Great encounters, great arenas. You start off with just the shotgun and collect the rest of the weapons as you go. I'm also having a ton of fun with the Battlemode Slaughter Tour, which takes every multiplayer map and turns it into an arena with a unique gimmick. Poison gas, walls that block off parts of the arenas, a deadly laser from the sky that chases you, etc.
@toiletwineconnoisseur6434Ай бұрын
ok the "too many SSGs" super shotgun, is that just a skin, cuz it looks like it does the regular SSG amount of damage. 14+ barrels needs to be shredding the MArauder in like one shot. still looks absolutely incredible XD
@antoniolewit7852Ай бұрын
thanks for playing my mods, a thing to also note is I have a suspicion that the downloaded mods don't automatically update. So if the ultrakill slayer mod still looks like he's looking for a fist bump whenever you pull up the heavy cannon you still have version 1.0.0 and you need to go to the mod page itself and click on the arrow next to the install button.
@eyesta1kerАй бұрын
A lot of people in the comments only know the top of the top Classic Doom mods, the pinnacle of 30 years of modding, and never heard about Terrywads and such.
@FORIAMAMАй бұрын
Or maybe they know of Terrywads but want to supress the memories...
@lordfriedrick7911Ай бұрын
I'm just gonna say this: H-Doom Eternal will be in the future
@lucasgartley9603Ай бұрын
Nuts: Doom Eternal edition. 0% completion: Everyone's pc crashed.
@NekroWareOfficialАй бұрын
Nut
@rush6687Ай бұрын
Okuplok doom eternal edition....
@LobocyferАй бұрын
that pissing at the end caught me off guard xD
@MrSpinaalАй бұрын
I love seeing a big company embracing what made the original game timeless, modding and player content.
@pessimisticnihilist7338Ай бұрын
Yeah, that's surprising to see them respecting their customers, again.
@zydian_Ай бұрын
And an open source engine and player hosted servers, oh wait
@SplozyАй бұрын
Is this sarcasm or ignorance 😂
@IncognitoActivadoАй бұрын
With Bethesda? Nice try, fanboy.
@IncognitoActivadoАй бұрын
@@pessimisticnihilist7338 No, not really.
@prodeusdoom1693Ай бұрын
Hey man - I'm from the modding community - thanks for the feedback - it's very helpful to hear how people are getting on with the mod portal and the mods uploaded.
@NinesIngАй бұрын
2:18 Shrekyobussy....
@fatacus42Ай бұрын
icarus: NOOOOOOO!!!!!!
@CryptonatАй бұрын
I had no idea they were releasing mod tools. I'm glad you featured it and rekindled my desire to return to Doom Eternal.
@wallyhackenslackerАй бұрын
Nuts 3 Eternal when Icarus?!
@Johan_the_MarshalАй бұрын
I am excited to see this stuff
@omcomphonetapes1315Ай бұрын
"patreon backers scrolling upstream" at the end was the perfect way to cap off the peepee joke
@XeranxiesАй бұрын
I absolutely agree with having comments in the mod browser. Constructive criticism helps a great deal what adding the final tweaks to a level. Asking Bethesda to fix something might be a bit a stretch though.
@sdfkjghАй бұрын
Now I wanna see MyHouseIsEternal.wad.
@EugenijusKrenisАй бұрын
Personally looking forward to mods offering entirely new weapon and ability loadouts and new enemy varieties
@spiderjerusalem100Ай бұрын
This is awesome, more reasons to play Doom Eternal the better! It seems to have the same problem that a lot of classic Doom WADS have which is levels with a stupid amount of hard enemies just dropped on your head like "lol it's hard because lol". I'd rather have cool and interesting level design over maps which are made just to kill you.
@bluerockcandy8344Ай бұрын
Amen, it's great to see modding is now a thing but what I'm really hoping to see in the future is some good new levels, preferably not designed by uber-masochists
@sweetsucculentcontentnectarАй бұрын
You just know Dario Casali is gonna have some REAL fun with these tools!
@ClassicFalloutToddHowardАй бұрын
Isn't that hl1 level designer? i didn't know he's into doom eternal
@marrvynswillames4975Ай бұрын
@@ClassicFalloutToddHowardDario casali made the plutonia experiment Expansion for Doon 2 with his brother milo
@CoracaoAcidental98Ай бұрын
He said something about it? Last time I checked he didn't had any interest in making new Doom content outside of some streams occasionally.
@kevgmeiАй бұрын
Love your take on this, and it's refreshing to see another average player in action! Some of the new maps are cool, some of them are nuts, some weird, and I actually love Eternal for the platforming because it totally rules and I want to see modders go hard at that! Go ahead and throw in a bunch of cacos and stuff too! I think the mod browser should get big improvements because we are the testers. Overall, this IdStudio thing is gonna be RAD! I wish I had time to contribute!
@RGENDWAАй бұрын
I love that we got the mod support for doom eternal but i also hope they fix the problems with the browser and we see some more mods from nexus make an appearance.
@Ash-WinchesterАй бұрын
Real gigachad move by Id software. And I don't normally throw that word around.
@korblborpАй бұрын
i see the Eternal version of Too Many Super Shotguns has begun. can't wait to see when people start doing custom items and monster models and stuff... hay, HDoomguy, get over here...
@KousaburoАй бұрын
There's gonna be a lot of Shreks and Skibidis before we see something truly awesome.
@darkzeroprojects4245Ай бұрын
Hope not the case. It's why I also hope they keep working on these tools, or have someone in the community secretly doing so.
@llamadelreyii3369Ай бұрын
Wait until someone like Shades or Kaiser get their hands(or get used to it in the case of shades).
@kennethdavidson6508Ай бұрын
One of the most underrated games in the history of the urf.
@KaedevirusАй бұрын
Can't wait for H-Doom Eternal
@AintPopularАй бұрын
I want doom slayer to be cj
@predabot__6778Ай бұрын
I want B.J Blazkowicz, personally. :D
@eyesta1kerАй бұрын
@@predabot__6778 Busta! Straight busta!
@Child_of_woe_1994Ай бұрын
I could see some pretty nice parkour maps but some big improvements definitely need to be made
@leonpeters-malone3054Ай бұрын
Don't give me ideas Ic, Mirror's Edge but in Eternal? That gives me ideas.
@kelleroidАй бұрын
back in 2016 one of Snapmap's biggest advertisements was a Mirror's Edge map someone put together really quickly to show there's way more to it than meets the eye
@MrTheMasterXАй бұрын
I want a platforming level so fucking bad. Platforming in Eternal is FUN and I won't pretend otherwise.
@manni8688Ай бұрын
For sure, but the ingame platforming sections suck. I wish the platforming sections were more epic and had more moving stuff and timed stuff
@ghfjfghjasdfasdfАй бұрын
B L E A C H
@MrTheMasterXАй бұрын
@@manni8688 I don't think the platforming sections were bad, just basic. Id should've gone full send if they were gonna add platforming because it's more than just functional, but maybe that's just me.
@manni8688Ай бұрын
@@MrTheMasterX Yeah for sure. I don’t neccessarily think they are bad on their own. It’s just that compared to the flashiness of the combat, the platforming sections were like you said ”basic”. They should have tried making it more cinematic than just a means of getting around, you know those cool platforming sections in games that require you to hurry up before the map collapses or smth chases you? smth like that. They could’ve made the platforming more intresting
@MrEvilbyteАй бұрын
Soon we'll have maps that are Hell Revealed and Sunlust, difficulty wise 🤪
@llamadelreyii3369Ай бұрын
A mod i really like its the classic doom eternal mod. Feels confortable to play. Its another pacing but its not bad and very good for some hard maps
@ArkVogelАй бұрын
I'm sorry, you REALLY want the Marauder to go "Sir, can I see your passport?" at every encounter?
@bingbongUfatАй бұрын
Yes
@vahlok1426Ай бұрын
Takes out his shield; "Yo, f*ck off bro!" Kill his dog; "Who killed this!? Who killed this!?" Kills you; *Maniacal laugh from jumping down the elevator*
@TheGrayMysteriousАй бұрын
You pull out the Ballista and he just says "looks a bit shit"
@AwesreekАй бұрын
Yee, as someone who enjoys Eternals platforming, would love to see platforming maps.
@fojisan2398Ай бұрын
Doom Eternal Surf Maps
@jackspenser22Ай бұрын
Gonna be waiting for a Nuts Eternal mod
@bahamutbbobАй бұрын
Icarus out here, really asking for Kaizo Eternal.
@pessimisticnihilist7338Ай бұрын
Can't wait for a skin randomizer to come out.
@BlueShadow-dark23Ай бұрын
Can’t wait for Complex Doom Eternal 🤪
@AeriaVelocityАй бұрын
I'm so proud of this community
@netmonmattАй бұрын
The plural of Chungus is Chungii, clearly.
@elPominatorАй бұрын
Well is the root for Chungus Greek or Latin? It could be argued that Chungus follows the Greek tradition, making it Chunguses
@untitled3431Ай бұрын
I can't imagine what ribbiks will do with it.
@guillermo9171Ай бұрын
They're ALREADY remaking "too many shotguns"? I love the Doom community.
@reaperzone007Ай бұрын
Here’s hoping for hdoom eternal
@MetalGames95Ай бұрын
I completely agree with how well paced maps are more interesting. Hopefully we get stuff like Doom Snapmap where there's a bunch of interesting concepts and story maps, etc.
@PIKL_Creep9 күн бұрын
Doom modding will never change I see lol. Right off the bat we got the goofy stuff already (and I'm all for it)
@tiaanbasson9092Ай бұрын
Still using Radiant after all these years....
@JackOfBlackPhoenixАй бұрын
That was the biggest surprise for me, you'd think they would have upgraded to 2020 standards by now instead of using the ancient software that predates the Sumerians
@Andriej69Ай бұрын
I am so fucking proud of the modding community
@madmanlive3553Ай бұрын
I can smell it, people are cooking. The one community that never disappoints, is the modding community. Give it time, we're gonna see some cool shit.
@TonyRampageАй бұрын
Eternal Mod Madness coming soon 🔥
@_Azen_Ай бұрын
....was that... TOO MANY SHOTGUN MODS???? question mark?????
@Nonexistentialism16 күн бұрын
“The scene needs time to cook.”
@PlayingGillyАй бұрын
Can't wait for Reelism 3 in Doom Eternal.
@BlueShadow-dark23Ай бұрын
Is there any mod yet that has friendly ai monsters? Similar to Summonfriend in GZDoom? Would like to see that.
@Roy_1Ай бұрын
Rekker and Unloved would be cool, someone will do Duke 3D and Build Shadow Warrior too.
@NeilForshawАй бұрын
Still only a month in. Not just people getting better at the tools but also people then starting to experiment more. See ya in 6 months time XD
@Run2SeeunАй бұрын
"Shrekybussy" got me dead 💀
@pbjandahighfiveАй бұрын
I honestly don't think that the content is, on average, going to get any better. There will definitely be releases that shine and shine brightly, but to find them you'll have to dig through insurmountable mountains of trash and I have my own theory as to why that is. Since it's a sort of upload-and-forget system with the browser as opposed to the traditional forum-based releases of the older titles, you are more like to get scrub kids who after spending maybe 15 minutes in the editor and with the bravado of (anonymous online) youth think their worthless creations a work of actual genius will shamelessly release burning trashpile after burning trashpile because there is no wall of judging humanity there to take them aside and tell them "hey, what you've made is actually complete garbage and is not worth anyone's time at all". People who don't put a lot of thoughts into things like to hate on the concept of "gatekeeping", but the reality is that gatekeeping is essential to keeping communities at a certain baseline level of quality and if you throw that community component away and just let anyone in with no sort of social checks and balances it will quickly turn to majority awful. It's happened before, it will happen again and it's happening with this.
@fojisan2398Ай бұрын
K
@pbjandahighfiveАй бұрын
@@fojisan2398 Never post anything ever again. Your input is valueless. This is me gatekeeping you from the Internet and yes, I do believe this is the correct thing to do.
@fojisan2398Ай бұрын
@@pbjandahighfive How do your own farts smell?
@byeetchАй бұрын
You can sort through it by creators on the website page lol, just bookmark the good ones and look at their page once in a while. Or even, just click on the modder's page in the mod launcher and you can see all the mods that they made. It's essentially the same thing. God forbid people want to try out a fully-fledged almost SDK-like mod tools and they might not be AAA quality within the first year lmfao, even the id devs had like what, 2 or 3 years? What an asshat. Maybe YOU should get off the Internet
@n0pe578Ай бұрын
@@fojisan2398 OP is right, you should stop posting.
@thedankpapyrus4779Ай бұрын
Now we wait for Russian overkill and to many super shotguns to be made in doom eternal
@steven.260217 күн бұрын
I patiently await doom eternal: hideous destructor
@MuertedeMuerte-cl7brАй бұрын
ROFL! Pissing on toilets mod?! Slay!
@jamesgillum9604Ай бұрын
apart from the browser, this stuff looks pretty promising, looking forward to seeing entire 'megawads' made for doom eternal with the level of polish you might find in some modern classic doom mods
@bird9188Ай бұрын
this is very good, still not going to make me play anymore eternal cuz I really don't like eternal but it's good for those who do
@LupusGr3yАй бұрын
Making Doom Eternal play like Doom 2016 was exactly what I was hoping for
@MarioTheLiopleurodonАй бұрын
Well I really love mods and mod accessibility. Valve has always been the #1 example when it comes to official mod support, but there are some others that stuck with me as well. In the late 2000s, Super Mario 64 machinimas were popular on KZbin, and often used mods to reskin the game. In addition to this, I used to watch a lot of Yoteslaya & Meatwagon22 play custom moded maps on the Zombies mode of Call of Duty: World at War for PC. When I finally got my own gaming PC in 2015, I was able to play these modded maps, along with the Black Ops 3 custom maps which were even easier. Lastly, Halo Combat Evolved had an abandoned multiplayer-only PC port that modders took & brought back to life, making Halo Custom Edition. I used to play a ton of Custom Edition as a kid too, and even had my friends over with their computers to pay it. It was a ton of fun, and I loved the crazy maps like Coldsnap, Extinction, Hugeass, Hyrule Field, etc. I *love* seeing mods in games, and the more accessible they are: the better. Be they simple gameplay tweaks, lighting/texture tweaks, model replacements for comedic value, or even entire campaign overhauls with custom weapons/animations/voiceover/etc, I'm always down to see what the fans have made. Additionally, mods keep games alive.
@Wobbothe3rdАй бұрын
Id Software invented all of this. Half Life is a glorified Quake TC. I'm sick of seeing Valve get credit for what Id software did. People were making incredible Doom TCs in 1995.
@restlessfragerАй бұрын
Icarus, if you're going to try and enjoy Doom Eternal custom maps, you're going to need to get used to using and abusing the meathook a lot.
@Garcian_Smith11 күн бұрын
What I got from this is 95% of mods right now are either meme trash or a hot mess of ultra sweaty arenas trying to dump every enemy on to your head. And the other 5% is at least somewhat thought out
@darkzeroprojects4245Ай бұрын
I would like to somepoint see custom playable and enemy characters, abilities, and more. If could i might try.
@vorlonesque1830Ай бұрын
I've thought about doing a traditional deathmatch mode with some neat little touches...maybe have low level enemies in the map acting as kind of roving health pickups and points to grapple on with the ssg...part of me wants to port my old Q3 mod (D2F) but to be honest I think a simple deathmatch mod would be more realistic
@jeeBisOkayАй бұрын
I hope that we can get weapon packs eventually
@SizifusАй бұрын
Definitely the best is yet to come with modding scene here, but there is still much for id to improve in regards of how the mods are implemented in the base game. They need to let modding community flourish outside Bethesda's ecosystem. Though, unfortunately, I doubt it, because this UI they've introduced will be a basis for paid mods, they won't let such an opportunity go to waste
@cassiusgaio9524Ай бұрын
We need Russian Overkill: Eternal Edition
@petrlazar5240Ай бұрын
Let's hope people are cooking and we get some new cool maps or even episodes!
@andreidone4086Ай бұрын
Imagine DOOM 2016 campaign but with the DOOM Eternal weapons and demons.
@Masterdog49Ай бұрын
So, H-DooM ETERNAL will be in a months for sure... i can`t wait. (pensamientos coitales)
@squishymusic9723Ай бұрын
I'll be interested in what balance changes modders dabble in. I remember my bugbear with the second dlc being a number of restrictive new enemy types. A more flexible approach to dealing with enemies could be cool.
@KuntaKinteTobyАй бұрын
The mods I most want to see are recreations of the classic games developers refuse to revisit. Like Quake or Unreal Tournament. The Doom Eternal engine would be perfect for Unreal
@sketchcomics4140Ай бұрын
I'm waiting for HDoom: Eternal Nut
@simplyhardАй бұрын
Brutal Doom Eternal
@activevertex4475Ай бұрын
Doom map makers attempting to not make E1M1 challenge; impossible
@ains_ogАй бұрын
I kid you not when I say there will be a team of mfs that would turn Eternal into a open world
@vhproductionsАй бұрын
Dinner. Blaster.
@Kawika.Ай бұрын
Yeah, I'm just waiting for them to add new enemies.
@zombieplasticclockАй бұрын
The mod browser for the Kex Engine Doom + II port is also kinda garbage. I bet it uses the same website thing Eternal does. I really hope they don't leave it as is, there's so much you can do to improve them
@agentvx8320Ай бұрын
Once there's a mod that makes marauders less stupidly obnoxious, that will be a huge improvement. Don't @ me with ways to kill them, I already know. The fact that you have to use a short list of specific techniques or they won't take any damage at all is the thing I take issue with in the first place. Once you can just BFG them or use the crucible, the game will be made 100x better.
@SapunManАй бұрын
100x easier*, not better. They're there for a reason, wether you agree with it or not.
@thatone452Ай бұрын
As funny as the others are that remake of the og map in Eternal is sick as fuck
@aidennwitzАй бұрын
shrekubusi is a word now
@Brunoki22Ай бұрын
Can’t want to see D Eternal slaughter maps!
@GuyFromNextDoorАй бұрын
'Shrekubussy' 🤣🤣🤣
@smashfam1Ай бұрын
nice mods but wheres my brutal doom eternal!??????
@MicrowavedBunnyАй бұрын
:) sorry I have a hard time balancing I just like hard levels. I want to make something a bit more chill sometime soon but right now im cooking something aweful, lmao. Also, Working on a movement map like csgo bhop/surf :)