[Doom II] Antaresian Reliquary MAP31 - The Eclipse of Betelgeuse UV-Max in

  Рет қаралды 585

Archvile Hunter

Archvile Hunter

Күн бұрын

Пікірлер: 11
@jacderida
@jacderida 4 жыл бұрын
Amazing run! Much respect!
@Bytefyre
@Bytefyre 2 жыл бұрын
Jeez, the playback looks absolutely smooth! What kind of specs does your machine have to run this map so efficiently?
@robowisanveithasung6022
@robowisanveithasung6022 2 жыл бұрын
he uses a sourceport called GLBoom+, which is a opengl version of PRBoom+. let's just say that this source port can slaughter maps incredibly well and without a single sweat at all. retrodoom and crispy doom also reportedly can do this as well
@Reachland02
@Reachland02 9 ай бұрын
Play it on GLBoom+. You can’t play it on regular ZDL gzdoom even with RTX 4090 as it’s very laggy.
@Bytefyre
@Bytefyre 9 ай бұрын
@@Reachland02I think I must have made this comment before I started using DSDA-Doom, lol. The smooth playback is clearly because this output was produced using the -viddump command, because capturing regular demo playback would have shown an extreme amount of lag during the final fight.
@juand.g.2602
@juand.g.2602 4 жыл бұрын
The hardest part of this map is the lag and FPS drop
@mezrik100
@mezrik100 4 жыл бұрын
nice how do you get to this map i have just beat map06 and it put me on druidia borealis and i have no idea what to do.
@ArchvileHunter
@ArchvileHunter 4 жыл бұрын
MAP07 has no exit. To play MAP31, start a new game and type 'idclev31'
@mezrik100
@mezrik100 4 жыл бұрын
@@ArchvileHunter Cheers mate been looking for ages how to get there.
@TheWolfgangGrimmer
@TheWolfgangGrimmer 4 жыл бұрын
Almost under PAR, but not quite. Regardless, well done. How legitimately challenging would you say this was?
@ArchvileHunter
@ArchvileHunter 4 жыл бұрын
42000 monsters might seem intimidating, but the difficulty isn't actually that high. There's an abundance of health and ammo to keep you stacked, especially during the final wave. This run was only my second attempt. The most challenging parts are the beginning of each wave. After a while all the monsters will gather in the center, and you can just run rings around them. Hardest encounter is the blur sphere area. It's on the smaller side, and there are so many hit-scanners, you need those blur spheres to survive. I was a bit disappointed that I didn't make par, and all because of that one stuck imp. Things like this happening is why I don't really like maxing slaughter maps.
[Doom II] Abandon MAP06: "Rathcroghan" by Bemused (UV w/ saves)
56:57
Archvile Hunter
Рет қаралды 1,7 М.
UFC 310 : Рахмонов VS Мачадо Гэрри
05:00
Setanta Sports UFC
Рет қаралды 1,2 МЛН
Understanding Eviternity Monsters (Doom II)
30:41
EduardoAndFriends
Рет қаралды 6 М.
[Doom II] Abandon MAP10: "The Gripping Hand" by Benjogami (UV w/ saves)
25:57
My Favourite Top 10 Amiga games
13:13
Stew's Retro Reviews
Рет қаралды 56 М.
[Doom II] Abandon MAP11: "Decayed Valhalla" by Bemused (UV w/ saves)
43:51
[Doom II] Abandon MAP12: "Iron Colossus" by Bemused (UV w/ saves)
22:04
An Engineering Fairy Tale: Cascade Failure at the Super Kamiokande
22:21
Alexander the ok
Рет қаралды 675 М.
The Real Reason Why Analog Recording Is Better
12:19
Freaking Out With Billy Hume
Рет қаралды 663 М.
Inside the V3 Nazi Super Gun
19:52
Blue Paw Print
Рет қаралды 2,6 МЛН
[Doom II] Abandon MAP08: "Pestilence" by Bemused (UV w/ saves)
47:12