[DOOM II] SlaughterMAX MAP28: The Eclipse of Betelgeuse - HMP-max in

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Shepardus

Shepardus

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Map: The Eclipse of Betelgeuse (smax.wad MAP28)
Category: HMP-max (Hurt Me Plenty, 100% kills and secrets)
Time: 26:55
Source Port: PrBoom+ 2.5.1.5 -complevel 9 (demo recorded in GlBoom+ for performance, but played back in PrBoom+)
SlaughterMAX is a community project for Doom II meant to, in the words of project leader Benjogami, "spread the joy of making and playing slaughter maps." The wad recently saw a final release on the /idgames archive.
(I actually recorded this demo on the RC2 version since I didn't realize the final version had been released until I was writing this video description. This map didn't change between the releases, though, and I verified that the demo doesn't desync on the final version.)
Map 28, "The Eclipse of Betelgeuse," is by antares031, who also made "Struggle - Antaresian Legacy," a Cacoward-winning megawad I recommend checking out. The sky texture is by Mechadon, and the midi is "The Day of Defeat" by Psychedelic Eyeball (which antares031 also featured in Map 28 of Struggle).
I would describe this map as something of a power fantasy. It boasts a massive 32,398 monsters on Ultraviolence and a more "modest" 9,115 monsters on Hurt Me Plenty, but tilts the balance far more in favor of the player compared to notorious maps with similar monster counts, i.e. Holy Hell and the Okuplok slaughter map. I still consider Ultraviolence to be a challenge (the opening room still kills me almost every attempt), but Hurt Me Plenty is quite approachable. The monsters are more than happy to kill each other for you and carpet the ground with their corpses, and the map provides a ton of resources, so as long as you're proactive about claiming those resources then it's not too much trouble. The biggest danger is in trying to maximize the efficiency of your pickups and running out of ammo/health/armor before reaching the next batch. Don't worry about wasting some pickups, and don't forget to use those invulnerability spheres! The other danger is stray cyberdemon rockets - I had some close calls with that in this demo.
If you appreciate straightforward slaughter with cool aesthetics, you should have fun with this map. It plays well with vanilla Doom gameplay, but I imagine it would also go well with one of those overpowered weapon mods. Unfortunately I can't get GZDoom to run this map at a playable framerate on my computer.
You can find SlaughterMAX on the Doomworld forums here: www.doomworld....

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