Doom II: Zeppelin Armada - MAP14: Silvermoon Wharf - Blind Ultra-Violence 100%

  Рет қаралды 1,095

Vytaan

Vytaan

10 күн бұрын

Wads: DBP_59_full.wad
Download link: doomer.boards.net/thread/3272...
Source port: DSDA-Doom 0.27.5 (comp level 02)
This map is played on Ultra-Violence with 100% kills and secrets, pistol start and no saves.
The full playlist of my Zeppelin Armada playthrough: • Doom II: Zeppelin Arma...
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#doom
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Пікірлер: 22
@sircubbles3442
@sircubbles3442 9 күн бұрын
Just as a matter of interest, the Demeter is the ship that Count Dracula takes to get to England in the original Dracula by Bram Stoker. Fun map!
@DinnerForkTongue
@DinnerForkTongue 8 күн бұрын
There are also the Icarus and Daedalus ships in the harbor. Maybe as a wink to TeamTNT? Maybe matador can tell us.
@asabovesobelow1362
@asabovesobelow1362 9 күн бұрын
Woah that megasphere secret opened for me via the secret shootable switch on the opposite side.
@bazboo1284
@bazboo1284 8 күн бұрын
This was another nice map, I enjoy the nighttime ascetic and good job on obtaining all of the items
@dreadwanderer
@dreadwanderer 9 күн бұрын
Very distinctive. Might not necessarily be the best map of the set but it's hard not to remember the nocturnal vibes.
@MancubianCandidate
@MancubianCandidate 9 күн бұрын
"What a Horrible Night to have a curse" is a song by The Black Dahlia Murder if anyone likes metal and is interested 😄
@bolaum5870
@bolaum5870 8 күн бұрын
It's also what Simon says in Castlevania 2 when it changes to night.
@DinnerForkTongue
@DinnerForkTongue 9 күн бұрын
There we go, nice. Another pleasant nighttime map, only a lot more open and scenic than Nightwatch. Barring that one Revenant ambush, it's pretty chill too. I'm just not a fan of perched Revenants at extreme ranges, the texture work is a little spotty at certain points like that second-to-last switch and the "walls with windows" textures on some of the buildings, and that exit section is... to put it politely, underwhelming. Solid B map. And it's the start of an upward slope in quality IMO too, the following maps are even better.
@Ennello
@Ennello 7 күн бұрын
Damn I love this map
@theoldschooldude5059
@theoldschooldude5059 8 күн бұрын
Pretty cool exploration focused map, it's a bit rough around the edges and may look unpolished in some places but I think the positives of this map outweigh the negatives by a large margin. I liked doomcute and the fact there's some interactive NPCs, combat is hit or miss (that revenant trap is significantly more dangerous than what came before), but still pretty fun and enjoyable imo.
@asabovesobelow1362
@asabovesobelow1362 9 күн бұрын
I had the same graphical bug but didn't know how to fix so just kept playing lol.
@dotcomgamingd5564
@dotcomgamingd5564 9 күн бұрын
good lord that chaingun sound! honestly kinda hurts my ears LOL
@BeheadedKamikaze
@BeheadedKamikaze 8 күн бұрын
Probably less than an actual chaingun would, haha. I think it's constrained to be made from multiple pistol shots in quick succession?
@BeheadedKamikaze
@BeheadedKamikaze 8 күн бұрын
I press 👍 and the number says 69. Nice!
@eliotcrooks3940
@eliotcrooks3940 3 күн бұрын
Meow knows heow🐈🐱✊🏼
@Nob1ej0n
@Nob1ej0n 4 күн бұрын
I can't wait until OpenGL reaches parity with Software. With that uptick in performance, it'd become the ideal way to play! Not gonna lie, the item hunting at the end was kinda painful. 😅 Don't get me wrong, I'm glad you did it. But your spacial awareness was surprisingly low. Maybe Capybara burned you out! Really cool looking map. I liked the bars blocking progression, and the bridges with barriers separated from the body of the bridge, and then the fights across the rooftops worked quite well! But then right at the end, the repeating switch texture got all '94 and the extra step of flipping another switch seemed unnecessary. Not sure what happened to the design at the end, but the rest of the map was nice!
@Vytaan
@Vytaan 4 күн бұрын
I think some maps just don't really click for me designwise - and I don't mean that I like them or not, but sometimes my brain just doesn't get it.😅
@DinnerForkTongue
@DinnerForkTongue Сағат бұрын
OpenGL? Eeeeh, maybe. What I really want is for DSDA-Doom to support Vulkan for a rendering API. GZDoom got huge boosts in performance from it, and in case you haven't seen VKDoom, it is a _spectacular_ port.
@southpakrules
@southpakrules 8 күн бұрын
82
@TreuloseTomate
@TreuloseTomate 9 күн бұрын
I thought the beginning of this map is damn cool. But progress is a bit weird, and the farther you get, the more unfinished it looks.
@DinnerForkTongue
@DinnerForkTongue 8 күн бұрын
Spot on assessment. And the combat is really not that well balanced either.
@UVFastUVFurious
@UVFastUVFurious 8 күн бұрын
Basically. This map came in late in the dev cycle and the idea was to sort of finish it post-release...but situations came up and the mapper hasn't had time to return to it since they are leading current projects. It will be finished someday tho.
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