Doom on a Toshiba T3200 286

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DookNookim

DookNookim

Күн бұрын

This is Doom8088 running on a Toshiba T3200. It has a 286 processor running at 12 MHz. The game is running in text mode 40x25.
github.com/Fre...

Пікірлер: 16
@viti95
@viti95 4 күн бұрын
Really good performance for a 12MHz 286! Screen tearing can be avoided using two or three screen pages, this works fine on CGA cards
@DookNookim
@DookNookim 4 күн бұрын
It is using three screen pages. It's just hard to get a good picture with my phone.
@hellf.o
@hellf.o Күн бұрын
Great!
@raitshots
@raitshots Күн бұрын
👍😎🙃🤣👍👍👍
@JohnWick-qw6ec
@JohnWick-qw6ec 2 күн бұрын
I am blind after watching this.
@MasterMadLad
@MasterMadLad 4 күн бұрын
Maybe try making the sprites and gun a higher resolution while keeping the environment the same. the reason because its very hard to tell whats going on. this project is epic though
@DookNookim
@DookNookim 4 күн бұрын
Actually, the walls already are half as detailed as the sprites.
@MasterMadLad
@MasterMadLad 3 күн бұрын
@@DookNookim oh
@MostlyPennyCat
@MostlyPennyCat Күн бұрын
That's a graphical output?!? I assumed it was a text only display and this was basically ASCII art doom 😂 That's amazing and horrifying.
@DookNookim
@DookNookim Күн бұрын
@@MostlyPennyCat The screen can display EGA graphics, but this video shows only text mode. So it is basically ASCII art Doom.
@MostlyPennyCat
@MostlyPennyCat Күн бұрын
@@DookNookim OK, not losing my mind then 😂 😙🤌
@8-bitcentral31
@8-bitcentral31 3 күн бұрын
Awsome!
@unnamedlucario
@unnamedlucario Күн бұрын
would it be possible to make the map textures 1x1 pixels blank images? so the sprites would be more recognizable (and may reduce load times)
@DookNookim
@DookNookim Күн бұрын
Maybe, but doors and switches still need to be recognizable.
@MasterMadLad
@MasterMadLad 4 күн бұрын
69 views NICE
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