Wooooow, I have been getting frustrated over the damage formula side to things, and nearly given up twice, but the way you put it has taught me it really isn't as complicated as I thought haha. Thanks.
@dealerhealer3673 Жыл бұрын
Wow man GREAT explanation. Best tutorial of anything ive ever watched
@zombiekidzrule2 жыл бұрын
A lot of nice information here. I liked the info about referencing the icon in different places. Thanks!
@patrizzull4 жыл бұрын
Forgot I had 1.5x play set and I started thinking Drifty was SUPER caffeinated. LoL
@lincr.19884 жыл бұрын
I don't know if you guys ever played the TTRPG Pathfinder 2e, but there's an interesting class there, the Alchemist which has a very unique way to use its skills: First - They have a batch of infused alchemical items equal to (to make it easier to understand, let's say they start with 5), that are renewed every morning. They have only 2 skills: Advanced Alchemy and Quick Alchemy Advanced Alchemy: uses 1 batch of infused items to prepare 2 elixirs/bombs/poisons/mutagens (these items only last for a the day) and can only be made in the preparations of the day. Quick Alchemy: uses 1 batch of infused items to create 1 of the items I mentioned before (they only last for 1 turn though) and can be made at any moment of the day. Now - I imagine making it work on RPG Maker like Advanced Alchemy could only be used out of battle and the items made will last till next time the player sleeps (at an Inn for instance). Quick Alchemy could only be used in battle but the items made by it would disappear after the battle ends. How hard would that be to make on RPG Maker?
@xarnic2912 жыл бұрын
Do you have any idea on how one would code say.. a passive skill? namely a poison resist skill of 1st tier that will reduce incoming poison tick damage by 40%?
@HiitaKamui Жыл бұрын
So i know this is over 3 years old, but ive made a skill that raises evasion rate by 10%, but because its not a "buff" skill that has an automatic end command, how would i go about resetting the normal Evasion rating after a set number of turns?
@theactualrealpikachufans20183 жыл бұрын
@Driftwood Gaming How do I make a skill that can check a enemy’s weakness (like Libra or Scan of Final Fantasy 5 “with Bartzs”)?
@playwithfyre16384 жыл бұрын
Hello! I hope you can help me. Kinda encountered a wall here on my project. I made some custom skills on my own, but I can't seem to make the weapon that they are using to appear during the animation. I'm currently using VisuStella's Core engine + Battle core plugin. Thank you!
@MrMyreus Жыл бұрын
Hello, I have the same problem. If you solved the issue could you tell me how you did it please ?
@Iavasechui4 жыл бұрын
Asking here because visustella vids don't allow comments. If I bought the paid wave two plugin pack and those plugins are later updated do I have to buy them again to get the update? I need clarification on this please. Sorry if you are unable to answer this.
@DriftyG4 жыл бұрын
If you have purchased them, then you can re-download them as many times as you need, even if they get updates, you can still re-download without paying, because you already have.
@Iavasechui4 жыл бұрын
@@DriftyG Thank you ^_^ I just needed to know that.
@haunted27813 жыл бұрын
Is there a way to create a delayed heal skill? like i want my character to use a skill, have a specific amount of turns happen, then when those turns have happened, the heal goes off on its target. And if possible, can it be a skill to be used, but not lock my character from using other skills during the countdown of the turns.
@digplayz574010 ай бұрын
you can definetly make that through a state
@finnisdead21883 жыл бұрын
How do I make the enemy HP bar appear?
@scurrey84894 жыл бұрын
How do we make enemies harder to hit instead of using the class and skills to hit? A way to allow the players to choose skills?
@gdunknown25594 жыл бұрын
How do the animations look like that
@king-cy7nn3 жыл бұрын
Trying to make a skill to summon minions any advice