Thanks for going over this tab of the database in detail. Especially for those values that don't have any hover over help text. Which seems sort of odd or perhaps an oversight. It would seem like all of the values should have hover over text for explanation. It might have been helpful to go over things like level limiting (classes that don't go to 99) or setting starting stat values lower than the base starting value and how that might change your parameter curve increases. But again, thanks for your level of detail in these tutorials!
@SongoftheLute4 жыл бұрын
This was really good! I thought double item drop just meant you got 2 Hi Potions not 1. I didn't know it meant a greater chance to get a rarer item. Thanks again
@skepsys_d4 жыл бұрын
Class Traits can be a very valuable and powerful tool, good looking out for the community on these tools.
@virvno61304 жыл бұрын
Can "Recovery Effect" go into the negatives? Like in Final Fantasy games, healing/revive spells and items damaged undead enemies? Could be an idea for a Lich or Undead party character
@eligonzales1863 жыл бұрын
For those confused: 100% = 0 / Neutral less than 100% = Has more resistance / more chance of getting targeted more than 100% = Has less resistance / less chance of getting targeted
@iqueda14204 жыл бұрын
Is there a way I can make a W-Item type skill for a class?
@anuki36124 жыл бұрын
Subclasses tutorial please!!! or a class that can transfer to another at "X" lvl!!
@OldGodking_Games2 жыл бұрын
Where's attributes reflection like I'm MV does MZ not have it.
@LeagueScience4 жыл бұрын
the hit rates and other, do they have to always be a Percentage, can it be a set number like +5 hit vs dodge or resisting 20 fire? instead of +5% and 20%
@DriftyG4 жыл бұрын
You can be more specific but you might have to use plugins like Buff States Core in MV or the Visustella version in MZ.
@silverlight26774 жыл бұрын
tutorial that lets me use HP instead of MP to perform an ability pls. thanks
@HyperDiver4 жыл бұрын
Maybe you can make it take no MP but deal damage to the user for the “cost”
@SciFiSpaceExplorer3 жыл бұрын
Good stuff!
@Skiggles Жыл бұрын
Is there any way to prevent a character from using physical attacks? For example, I want a mage class that can only cast spells and cannot physically attack.
@Shakur-ko3ti4 жыл бұрын
The pig is watching...
@yanik54804 жыл бұрын
Can you make it so a class can ONLY equip a CERTAIN TYPE of weapon or gear? Also, can you have multiple special flags?
@DriftyG4 жыл бұрын
Yes, and yes.
@yanik54804 жыл бұрын
@@DriftyG Is that in one of your tutorials?
@mikefieweger88253 жыл бұрын
Since traits are present for multiple things (Actors, Classes, etc.) is there an order of precedence? Does one override another when there is a conflict?
@poodlestyle334 жыл бұрын
Very helpful!
@dezzdinn4 жыл бұрын
For me these can’t be too long as I’m trying to learn it all
@DriftyG4 жыл бұрын
I'm trying to make them 10 minutes, but it's hard to stuff 20 minutes of information in a 10 minute video. :)
@dezzdinn4 жыл бұрын
Driftwood Gaming ohh sorry I meant can’t as in make them as long as you need. I’m just re-watching then over and over lol
@DriftyG4 жыл бұрын
@@dezzdinn Oh right! Awesome! I'll keep that in mind and add an extra minute for you! :)