Step 1: marinate the home overnight. Step 2: put the house in a big pot to boil with plumbing (and roof shingles to flavor). Step 3: after boiling for 5 days, put it on simmer and stir every half day or so for another 2 days. Add wiring. Step 4: cool on an open field, serve on a parking lot with sides such as: RV's, shacks and possibly a fence, if you're feeling fancy. Enjoy!
@Subcomandante735 жыл бұрын
When do I add the yeast?
@LegendStormcrow5 жыл бұрын
It just got soggy
@eruditecaptain31175 жыл бұрын
Speaking of homebrewed magic items, I invented a magic sword that was cursed to cause the wielder to become nosioucly sick during combat. However, the player that was wielding it discovered that the vomit was acidic, and that his body had become resistant to acid damage as a result of it, so he opted to ask a powerful wizard npc to alter it so he could control it better. Enjoying the idea, I allowed it and for the rest of that campaign, there was a kobold fighter swinging a longsword and belching acid at his foes.
@fakjbf31295 жыл бұрын
I originally made a homebrew cantrip that allowed a player to teleport behind someone they are within melee range of and then they gain advantage on any attacks they make that turn. After presenting it to a couple of people online I realized that by making it an action to cast it would almost never be used because most characters wouldn't be able to make an attack. But making it a bonus action means that if the player can't use their bonus action to attack then they would use it every single round of combat, and if they can use their bonus action to attack then once again it would never be used. Then I thought about turning it from a cantrip to a first level spell, but now the cost was too high for just advantage for one round when any player using swords and spells would have very limited spell slots. Finally I decided to turn them into a magic item, which have three charges per long rest and take a bonus action to activate and require attunement. I called them the Boots of the Kestrel, which is a little nod to the character from X-Men.
@acdc_warrior2903 Жыл бұрын
Thats great thanks for shareing !
@gitroni5 жыл бұрын
The lighting is really good on this video!
@StackingLimit5 жыл бұрын
This is the best D&D channel on KZbin. Thanks for all the work you put in.
@oglungbusta35875 жыл бұрын
The number one rule to home brewing magic items: it’s not overpowered if they forget about it
@oniminikui5 жыл бұрын
And in my case, they regularly forget about them.
@TimberwolfJ15 жыл бұрын
Party:*in a desert suffering from dehydration* please help us! *has decanter of endless water*
@noahtackett62644 жыл бұрын
See the tricky part is making them memorable and balanced
@richardhealy5 жыл бұрын
Had a lot of fun reskinnning a few spells for my rock gnome transmutation wizard. e.g ice knife. Water = rock/stone; ice damage = fire damage. And I had spell that matched the image in my head of a wizard with red hot fingertips melting sand into glass into a roughly hewn, still glowing, obsidian shard. Next challenge is following Matt Colvilles take on action oriented boss monsters. Giving monsters more positioning/ minion reinforcement or singular abilities on specific turns to keep combat dynamic.
@nestorllopis93365 жыл бұрын
Im just starting playing and DMing with a whole homebrew setting, rules races and creatures and classes and items. It would have been impossible without you guys. Keep it up
@teffsly5 жыл бұрын
Hey guys. Glad to see the channel is doing good!
@leodouskyron56715 жыл бұрын
A couple small points that may help if you want to home brew for your friends (if anyone reads these long post it may help) First if you have an idea you need for your campaign check on line to see if someone else has done it. There has been generations of D&D and yeah maybe it is done already. Maybe they did not get it perfect but you can save yourself a lot of work checking and seeing on if others did it or if they did how did it go. Sometimes tweaking works better. Second, if you want to make make something be conservative when you give it to your players. Consider how many times a character will use the ability and if it is a big satisfying thing if it happens all the time it will get old. It is always easy to say add a use or a +1 but over doing will make it less fun both in use and when you have to restrict things. Third, use online resources. In the DM guild Inhabe found great even free or pay what you want resources. Things like the “create-a” series are excellent start. Also, if you are home brewing for your friends there is a couple of podcasts and one channel I k ow of (homebrew crew)that bring up fresh new brew you can use. And get the System reference document for 5e as a PDF. A few searches will give you a LOT of the core things that makes 5e work. If you want to make something for the DM guild there are people that will help you test your home brews. They like you are creating homebrew and if you work with them they can work with you. Takes a little work to find these groups but google is your friend (or you can ask others that have published there). Hope this helps for those that read all this stuff this old dm had to say around the topic :)
@shade0415 жыл бұрын
You guys always have such informative and helpful videos. Thanks again for sharing your D&D wisdom with the world!
@eruditecaptain31175 жыл бұрын
What an on-the-nose topic to listen to while I work on a homebrew class that's been a pet project of mine. Maybe one day I'll be able to get a player to actually play it!
@siemslouise5 жыл бұрын
I'll play it
@Battleguild5 жыл бұрын
I'm in the same boat, been on an off making a class over 2 years.
@Spiceodog5 жыл бұрын
tell me what you call it
@Lowilru5 жыл бұрын
My favorite homebrews are twists on familiar monsters that make them more of a tactical challenge. I have a variant of the skeleton that have a burning rune etched into their skulls. The only change is that they can cast Create Bonfire. Their potential damage isn't really any higher than skeletons with bows, but they create terrain hazards as the party tries to move to them. I don't consider it enough to up the CR, but it prepares them for the kind of tactical combat I prefer to deploy against my party later. I also tend to run them as directly targeting the party when alone, but using the spells as an impediment for the players trying to enter melee when protecting an npc. If the npc is too low level to control skeletons, I give them an uncommon magic item that allows them to be loaned mindless undead by someone else who has created said mindless undead. Which then becomes a plot point. Someone is making these magic items, and passing control of minions to these lowbie necromancers! So now they have to find the source of the bodies being used, and the creator of the items.
@Zedrinbot5 жыл бұрын
Another thing to watch out for: abuseable resources, or "the bag of rats." The "bag of rats" scenario for the Fiend warlock: carry around a bag of rats, kill one right before going into battle, get your temp HP buff at no cost. A more potent example: imagine a caster that can use their own life in place of spell slots. Say you roll 1d6 per spell slot level, and take that much damage. Then you decide to learn cure wounds. You keep damaging yourself to cast cure wounds, healing a little bit more than the damage you take each time, til you're at full health without ever using a spell slot. The last thing for classes/subclasses: try to limit features to 1 to 3 per level, and if it's 3, at least one of those should be mostly fluff or simple proficiencies. For classes, don't be afraid to have lighter levels (especially for spellcasters, getting a new level spell slot is equivalent to getting a powerful new class feature). I remember seeing some really dumb Jojo homebrew on DandDwiki (the PREMIERE source for 'balanced' homebrew) and it had like 4 class features at every single level. Each feature you have, the player needs to memorize. Prioritize what's important.
@noahtackett62644 жыл бұрын
Tbh I hadn't heard of the bag of rats thing, but paying your own HP to cast certain spells without a spell slot can be very risky and could potentially kill you. I mean I've played some stuff out of the Dark Arts Companion, and the Bloodknight is fairly strong, like Bloodburn is such a good spell(2d6 + hp you paid on a failed save, half as much on a passed save) that I forgot about the class features(it had blood dice that were d6s that I could expend to deal more damage or heal myself a bit) and tbh it was still turning my fairly bulky fallen aasimar bloodknight fighter into a bit of a glass cannon when I used it, but he's arguably the strongest character I ever played and had 18 str and 18 con(con was the spellcasting mod). Tbh it was fun and a bit op but also not gamebreaking. It can be done right but it requires caution. Sorry for long response just informing from experience
@Zedrinbot4 жыл бұрын
@@noahtackett6264 Blood casting is a bit iffy, and needs to be restricted, cause as soon as you have the option to get healing spells, you can end with infinite HP. (E.g. multiclassing, etc.) If it costs say 1d4 HP for one level 1 slot, you can keep casting cure wounds for 1d8+wis healing, and never run out of slots or health. Features like that generally shouldn't be spells, or they should only be specific spells where you offer HP in addition to the slot.
@nosavepoints2 жыл бұрын
@@Zedrinbot I'd just rule that with blood magic you can not use healing effects on yourself, that would include anything like regeneration as well
@jaredjohnston12595 жыл бұрын
I really love that you guys time stamp your videos. I wish all creators did this.
@michaelball25295 жыл бұрын
I know you probably want see this, and I understand if you don't respond but here is one of my homebrew sub classes that I would appreciate your insight on. Blood Wizard Blood Savant Starting when you choose this subclass at 2nd level your blood strengthens your body. Your hit point maximum increases by two and increases by one every time you gain a level in this class. Arcane Blood At 2nd level you have learned to channel magic throw your blood. You can use your blood as an arcane focus. You can also use Constitution instead of Intelligence for your spell casting ability modifier. Blood Magic At 6th level you have learned how to use your own vitality to power your spells. When ever you roll damage for a spell you can choose to decrease your hit point maximum by an amount equal to or less than your wizard level, and add that total to the damage of the spell. Also when you force a creature to make a saving throw against a spell you cast you can choose to decrease your hit point maximum by an amount equal to or less than your wizard level, and add 1/5 that total (rounded down) to your spell save DC against that creature. If your hit point maximum is reduced to zero by this feature you fall unconscious, but you are stable.Your hit point maximum is restored to normal when you finish a long rest. Invigorated Vitality At 10th level your blood protects and strengthens your immune system. You gain proficiency in Constitution saving throws. You have advantage on saving throws against poison, and you have resistance to poison damage. Life's Blood At 14th level your body has become better at recovering from the strain of your blood magic. When you spend hit dice to recover hit points and your hit point maximum is reduced you increase your hit point maximum by an amount equal to the amount of hit points you regain. This increase in your hit point maximum can't take you above your original hit point maximum. When ever you finish a short or long rest you gain temporary hit points equal to your
@michaelball25295 жыл бұрын
Sorry the last part got clipped you gain temporary hit points equal to your wizard level.
@ichifish5 жыл бұрын
I've been playing D&D and various other RPGs (just PBtA now) since 1982 and in hundreds of sessions I have never used an off-the shelf product. Sometimes I find a good map, but usually I find the settings and adventures more limiting than liberating. Great vid, guys.
@pevendesu77505 жыл бұрын
Hello guys! This is one of my favorite type of videos you make. They are great to inspire people to try on new things, and I love it. I have my own homebrew campaing and I want to introduce a new legendary item that is yet to be found. It's a Staff that has an inscription for every type of magic school, and it will have a good variety of effects, but to activate it the players need a spell caster specialized in that one, for example, they will need a Necromancer to inscribe a Necromancy Inscription on the Staff to activate that effect. It will start as a normal Quarterstaff until they get the 1st inscription. I'm really excited to try it out.
@rainyeevee40475 жыл бұрын
I am addicted to Himebrewing things and this video is great and helpful, and making class is the hardest thing for dnd, as I made several classes and they didn't passed the playtests XD On the other side homebrewing magic items is really fun but its hard then to determine their rarity. Like I make once a cursed mask of Wild magic: players can cast additional 1lv spell per day, but they need to make cha save DC 11 or trigger wild surge from sorcerer, as the power is hard to control.
@oniminikui5 жыл бұрын
Not my invention, but I wanted to share it: I was in one of my D&D FB groups, and there was a member asking about a rabbitfolk race. Someone else suggested reskinning the tabaxi race, where instead of claw attack it became kick attack, but everything else is the same.
@_bats_5 жыл бұрын
Nice seeing you guys getting sponsored by World Anvil. I'm building out my campaign world there myself and it's been immensely helpful to keep everything organized. Definitely one of the more useful DM tools out there!
@worldanvilteam22235 жыл бұрын
Thank you! We're so happy it's helping you! :)
@_bats_5 жыл бұрын
@@worldanvilteam2223 For sure! Actually I'm about 95% sure I heard about World Anvil from a KZbin video sponsorship so you guys are on the right track when it comes to advertising.
@hanbeihood32025 жыл бұрын
I'm currently working on a Homebrew system of play for creatures that have had the Awaken spell cast on them, so dealing with how Tiny and Huge player characters would work with 5e is a big part of it. The rules I've settled on at the moment are to merely scale down/ up the dice/ bonuses/ stat caps dependent on STR, DEX, & CON as well as halving/ increasing the ranges of thrown/ ranged weapons.
@noahtackett62644 жыл бұрын
Tbh I just let one on my players who wanted to play a mouse GOOlock/sorc. Basically I let him take reflavor any race he wanted to and be tiny. And let him take a 1 in str for an ASI without a feat option basically. He's mostly riding on half orc barbarian princess's shoulder anyway so it's not a big deal for him to have 30ft movement speed. Can't wait to throw a str check at him
@TheCyberGoblin5 жыл бұрын
Since I'm making a space fantasy setting (still, although we have done a "one"-shot) where one of the main enemy factions uses a lot of robots, something I've been considering is having them go up against prototypes of the robotic units the faction put out, then tweak as desired since lorewise the faction could use the data from the fieldtest to improve it (or if its overtuned, have to scale back for budget reasons)
@locke40495 жыл бұрын
Kelly looks like a sharp but fair cowboy with that movember mustache. 😀
@maxx83625 жыл бұрын
Another thing that people new to homebrewing content overlook about classes is that with the exception of extra attack classes do not gain a new features when they gain new spell levels.
@JonathanMandrake4 жыл бұрын
I think one example where an attunement item would be interesting is a bracelet or collar that allows you to not have to concentrate on hunters mark if you cast it once per short rest. This would be one such item that would allow rangers that little bit more power without being too much.
@dCash1174 жыл бұрын
I just started using world anvil last night. It is awesome for keeping track of everything. I wish it had it's own map maker though
@rconnor20065 жыл бұрын
Could we potentially get a tutorial for the steps to publish on DM's Guild and tips you have for going about doing it?
@rconnor20065 жыл бұрын
Something I’m particularly interested in trying :)
@xthebumpx4 жыл бұрын
Or with OGL
@RIVERSRPGChannel5 жыл бұрын
I’ve homebrewed a lot of things but in older editions such as 1AD&D and 3.5. Good points and ideas
@Toaster_Weevil Жыл бұрын
A nice way for new DMs to homebrew monsters is to reskin existing ones and make small tweaks to their attacks and abilities. With some small tweaks, a Mind Flayer became Davy Jones in one of my campaigns!
@darklightstudio5 жыл бұрын
Thanks Dudes :) One of my favorite parts of RPGs is the mechanics, and home brewing things! Please make as many of these videos as possible, with inspirational ideas and such. BTW, I just came up with a cool system for attack rolls using an extra d4. Players can now roll a Natural 21 or 22(Wild/Massive/Critical Hit) or a Natural -1 or -2(Wild/Massive/Critical Fail). (Basically: a 1-2 on the d4 subtracts from the d20, and a 3-4 adds to it(a nat 20 negates 1-2 on d4 and a nat 1 negates 3-4)). Very fun so far, and is way less complicated than it sounds :)
@darklightstudio5 жыл бұрын
If anyone is interested, I have more specific details available, such as what exactly happens on both crits. Either way, I believe it's fairly balanced so far! :) Please let me know what you think?
@itsflyde5 жыл бұрын
I just found this channel and all of your videos are crazy helpful and informative. Love them! :-)
@OrangeyChocolate5 жыл бұрын
My best attempt at homebrewing was giving a ghost ice-based magic to create a "snow maiden" boss fight. The fight was just challenging enough that the group had to take a long rest afterwards, which is good enough for me.
@fishcakes7554 жыл бұрын
Ive had the idea of a sentiant staff that has the ability to concetrate on a spell from its own spell list. It can only be from the staff spell list and you must use an action to cast and break the concentration of the staff. while it is concentrating you can use any of the other staff spell and must use your own. The staff also stands in the same spot from where you cast that concentration spell. I havent thought of what spells but the concentration ones would probable lv 3 or lower (not really looked at what would work yet) just asking for thoughts on this.
@ElizabethAlleman2 жыл бұрын
Y'know, in the original Tal'Dorei Campaign Setting, Mercer et al had a feat called Dual-Focused. Its only prerequisite was "the ability to cast at least one spell". As the name implies, it allowed concentration on two spells simultaneously, but required: 1) separate concentration checks for each spell when a check would be called for (i.e. on taking damage), giving multiple opportunities to fail said checks, 2) a CON save, DC (8 + the total of both spells' levels), at the end of every turn of dual concentration, success allowing continued concentration and failure resulting in the loss of both spells. The feat, alone of those from the book, wasn't retained for the Reborn version recently released. Personally, I'd probably allow it, but with some tweaks: 1) I'm not entirely satisfied with the prerequisites, so I might require more spells, or specific levels of spells, or something like that, and would probably lock it as "secret" lore for the PCs to discover information about, then train. 2) I'd probably change the CON save DC to (10 + the total of both spells'levels); not much of a change, but the slight increase in difficulty just feels right.
@davidlanglois80555 жыл бұрын
Here is a very good magic item I home brewed (it may exist elsewhere) the ring of two minds, it allows a caster to concentrate on 2 spells at once as long as they of different levels i.e one level 2 spell and one level 3 spells it can only be used once every other day also if you need to make a concentration check you must make one for both spells individually
@KevinMack825 жыл бұрын
Generally, I don't homebrew spells for that exact reason, it's really hard to do. I've done races, classes, and a treasure hoard of magic items. Classes I find are hard because the biggest mistake I see characters make is that they don't see the versatility of the classes that exist. They just don't see how they connect. I find 99 / 100 times, the existing classes can meet the needs of the player without having to homebrew a class. Here's a recent example, had a player say "I want to play a witcher, can we create a witcher class?" I voted no, and instead took the existing ranger class, and created a new "Favored enemy" called "Unnatural" and classified the right kinds of enemies as unnatural, and then gave them a magic item for the two swords, and the amulet, and took the human race and took a few items from the tiefling (including 2 cantrips for the witcher spells, no hellish rebuke). Done. No new class needed, and I don't have to manage a new class and the risks. Use the tools you have before you homebrew. Much more manageable.
@MythicMachina5 жыл бұрын
Yeah, i can see that. I really like taking things into my own hands are homebrewing things from scratch. Typically Archetypes and magic items. I want to do more spells, and fix spells that suck, like Witch Bolt.
@noahtackett62644 жыл бұрын
@@MythicMachina witch bolt is alright but it costs a spell slot for a slightly better damaging eldrtich blast so yeah it should be a cantrip for how mediocre it is. Even magic missile on 1 target is better
@iericlopez83545 жыл бұрын
What map making cite do you use? I didn’t see a map making feature on world anvil and yours looks really good so I’m curious!
@anthonynorman75455 жыл бұрын
+
@pallasproserpina41185 жыл бұрын
Anthony Norman I was curious too. It might be available with a higher level subscription.
@genostellar5 жыл бұрын
I recently thought of a new damage type. Spirit Damage. The way this works is that it basically explains what your hit points are when not inside your body (spirit points?), but also states that it takes special kinds of attacks to damage you when you're just a spirit, such as magic attacks. It creates spirit weapons, too, which can hit you more easily than a normal magic weapon. When inside your body, however, spirit weapons only have additional effects on a critical hit and it adds a level of exhaustion to the target character since the body partially protects the spirit inside of it. I also decided that ghosts can bypass physical armor, but not magical armor, and cannot be hit by non-magical weapons. I'm still working on this, but I think it adds a fun spiritual element to the game that I feel like it's been lacking.
@Logan_Baron4 жыл бұрын
Thanks for these homebrew rule vidoes. I've homebrewed lots of stuff from every edition of D&D, clear back to the basic/expert sets. I've been amazed at some people being totally against homebrewing rules. Not just not liking a particular homebrew rule for whatever reason, whether they feel it's broken or unnecessary, but just against Homebrewed rules full stop. There was a forum I was a part of a long time ago, that I had to leave because at least 90% of the people railed against any type of homebrewing. I mean if you are against homebrewing anything, fine, but just pass by those posts asking for advice on homebrewing something specific. The question obviously wasn't for them. "How should I handle/make/homebrew a rule for ......." A: "Don't" The question wasn't should I. Therefore that's not an answer and if you don't have an answer move on. At one point I was trying to homebrew some chase rules. D&D didn't have any such thing at the time. I'd seen, and played other games that had some great ones, but no easy direct translation. I wanted an Indiana Jones style chase. I phrased it as chase or race rules. Almost all the answers I got were "Humans can move at 30'" or "Movement is listed for each race". I pointed out what I wanted to do, and used an example of "So if 2 humans run a race, it will always be a tie?". The answer I got was "Humans can move at 30'". So they went with races are always the same. I did get one person that was able to point me to some variant rules that included chase mechanics that worked really well, and I was able to adapt some stuff from other games to them. But that was one person out of dozens. I even belong to a group on facebook ABOUT homebrewing for 5th edition and you still see some members who reply to homebrew questions with "Don't do it" or "Stick to RAW". Why would people against homebrewing and only using RAW join a homebrewing group? Heck Critical Hits weren't in the original rules. That started off as homebrews that a lot of people came up with on their own that became actual rules. And there are other rules in later editions that came about from homebrew ideas. Sorry for the rant.
@noahtackett62644 жыл бұрын
You really seem experienced with homebrewing and I want to ask, I'm a new DM with access to few of the books at the moment and am mostly using wikidot, what do you suggest as far as homebrewing and making sure my players have fun?
@Logan_Baron3 жыл бұрын
@@noahtackett6264 Sorry, know this was over a year ago, but just now saw it. Pretty much I would just look up homebrew rules, and watch videos like this one and decide which ones make sense to you, and which ones bring what you want to the game. Then discuss them with your players to see if they want them. For more specific examples, I always do critical hits as max damage plus a roll. For example if they attack with a sword that does 1d8 damage and score a critical hit, they do 1d8+8 damage. This way you never have a critical hit score 2 points of damage. It ALWAYS does more damage than a standard hit does. This also works well because I like to have players roll their to hit and damage dice at the same time to speed up combat. With this they don't need to reroll if they happen to get a crit. Just add the max weapon damage to whatever they already rolled for damage.
@kelb765 жыл бұрын
I keep wanting to try a tinker gnome. Homebrewing it's contraptions could be so much fun.
@ericgrochowski84005 жыл бұрын
Handsome lads giving us the sweet d&d advice! I've been working on making the hunting horn from monster Hunter into a class, lots of testing!
@miguelguerreirolourenco53405 жыл бұрын
Little sidenote: You guys are looking great! Love how that moustache's growing, Kelly!
@josephteller97155 жыл бұрын
One important thing that you missed in regards to the game (and this also applies to many other games) is the elimination, unavailability or removal of specific parts of the system. For example, many GMs remove spells of Resurrection or Wish from the spell lists from use by PCs or NPCs in order to make the game run a little grittier (this would include rods of Resurrection and other devices or plot effects that such would be based on).
@DungeonDudes5 жыл бұрын
We discussed exactly this in our house rules for a gritty game video :)
@joemazzola6765 жыл бұрын
I decided to Homebrew each of my PC's one particular item/ability to make it feel more personalized - was a lot of work to do but ultimately I think it got pretty good feedback. The best thing for me was reflavoring existing abilities rather than make up new ones myself. For example the guy playing a cleric likes being a melee character and also is like 4 ft tall and weighs 300lbs, so I gave him a limited version of the battle master's feat but he can only do pushing/tripping attack and he needs to weigh more than the opponent 😁
@squishgod90945 жыл бұрын
One of my big homebrews is my patch for True Strike. Make it a level 1 spell that gives one party member advantage on their next attack as a bonus action
@anthonynorman75455 жыл бұрын
Is that worth it?
@squishgod90945 жыл бұрын
@@anthonynorman7545 alot of my players take it and are happy with it. That's all that matters to me
@anthonynorman75455 жыл бұрын
@@squishgod9094 fair
@Anutaku5 жыл бұрын
I'm working on a homebrew character based off of Todd Mcfarlane's Spawn with a custom race and class. The race was super easy to write up but the class has been a larger task for sure. At the end of the day it is just a merging of Hexblade Warlock and Sorcerer spell lists with select spells from each class that fit the new class. The pact weapon of the Hexblade being the suit's shroud and chains. But besides that not much really (at least planned to be) gamebreaking. (Edit: the race is basically just a re-skinned Teifling)
@briang35983 жыл бұрын
On the spell concentration issue- would it be unbalanced for there to be a feat or a class/subclass feature that enables someone to concentrate on multiple spells at once, so long as either: -the spell levels are less than or equal to half (rounded up or down 🤷) the player's caster level -the total levels of the spells don't exceed the caster level or -the level of the second concentration spell is less than or equal to half the proficiency bonus (rounded up) Picture: a level 5 paladin casting both bless and shield of faith- potent, but not game-breaking, and still requires the spell slots to be burned
@majorfokker6585 жыл бұрын
My first ever homebrew changes was a simple magic item that could only be used once a day and by god good job I made once a day. Now the players really have to think about when they want to use it. Broach that allows the character to cast the spell *Commune with the dead* provided they feed it blood and take hp damage. Yes its seems helpful, but it also injures you too. They really do consider if and when they want or need to use the item, which I feel is a decent balance.
@fletcherclausen43495 жыл бұрын
My biggest tip would be if your looking to make a unique monster ability take a spell make it ability and change something(damage, damage type, AOE) I recently made a monster called the Gnoll high priest of destruction it main ability Yeenoghu Demonic Aura is closely based on Holy Aura
@mal2ksc5 жыл бұрын
If any player wants to introduce a homebrewed class, I attempt to steer them into accepting a homebrewed archetype for a standard class instead. It still allows for a lot of personalization, but restricts the opportunities for balance to go off the rails because archetype features are fairly easy to compare-and-contrast with other archetypes. I say this after hassling with a fun but OP homebrewed class (Arcane Warrior) for well over a year before deciding we weren't ever going to solve the balance problem and forced a retcon to a custom wizard archetype. Homebrewed races are usually pretty easy to compare for balance and playability, and I'm generally open to them if they can be made to work with the setting.
@Mustached_Crusader5 жыл бұрын
I vote that Kelly shaves everything but leaves a handle bar mustache.
@alyxburton32455 жыл бұрын
I vote that he shaves everything but a toothbrush mustache
@VeganStories5 жыл бұрын
I vote that his middle name becomes machine gun permanently
@Randomizer4115 жыл бұрын
22:10 Haste allows extra bonus actions? "Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on dexterity saving throws and it gains an additional action on each of its turns. That action can be used only to take the attack (one weapon attack only), dash, disengage, hide, or use an object action. When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it."
@Zedrinbot5 жыл бұрын
There's exceptions to each of the guidelines, but they exist because they need to be met with a LOT of scrutiny. Any rule can be broken, but you gotta know that you're breaking it and the impact of doing so.
@Torvik405 жыл бұрын
You forgot to mention backgrounds, which I'd rate as easier to homebrew than even races, due to being so standardized: two skills, two languages and/or tool proficiencies, and a mechanics-free social benefit for flavor.
@mikegould65905 жыл бұрын
Having written something with 11 player races, 10 spells, 25 monsters, and ten magic items... some of which already appear in “Out of the Box Encounters”...this has very unique timing. Why? Because my view of fantasy and magic is ...different. I believe perspectives and assumptions should be twisted sometimes. I read the fine print on existing monsters, and I can see where player races might spawn. Creation of something new is often compared to existing content. I know my players will take any extra advantage and jam that cherry red button like it owes them money. Balance is very important. Also... Two channels already have discussed home brews just within 24 hours, so y’all must’ve had a meeting earlier ;)
@noahtackett62644 жыл бұрын
Tbh I kinda want to homebrew a phoenix race but for a phoenix sorcerer I made recently I just reflavored a scourge aasimar to be very distantly related to Altzmyr(like the guy getting his memories scanned in assassin's creed is related to Altair) and the DM let the radiant consumption look like a transformation a humanoid phoenix might take on so that works quite well for my sorc
@isaackarr65765 жыл бұрын
21:12 I wonder if anyone has made turn value tables. How much damage you can prevent,soak or evade vs deal out per turn.
@mattdahm42895 жыл бұрын
Thank you both - love your videos!
@lionclan45755 жыл бұрын
speaking of homebrew rules, i have a quick question- what if someone went into an archtype and wants to go into another one in their own class/wants to switch over? theres multiclassing, yeah, but theres no way to get your class's other archtypes and i wonder how you would deal with such a situation
@davidlanglois80555 жыл бұрын
Another great video you guys could do is how to make random encounters
@josephcohen7345 жыл бұрын
Easiest way to make monsters is to not worry about exact numbers till your at the table. I get a clear understanding in my head of what the monster is and what makes them cool, but save DCs, AC, hit bonuses and stuff are decided about 2 seconds before I need them.
@dustinmaasberg42495 жыл бұрын
Question, for Monty and Kelly a campaign I'm about to be in I will be an Aasimar(protector) paladin. DM, said it would be cool to have switch weapons like bloodborne has and we think that using a bonus action to have the switch forms is enough of a cost. Do you guys think that would be fair? Also for my weapon design, I'm thinking charge blade from MH. So I think like longsword/shield and have 2 different "switches" 1.being "sheathed" into the shield and have it dipped in holy water. 2. Locking the sword into the shield making it two handed and reach for 1d10(slash) 1d4(bludge). In your opinion would this be relatively balanced? Thanks! 😃😃
@danthunderfist21993 жыл бұрын
I homebrew ac to mean agility class (11 + dex mod) and then armor is a number that gets subtracted from damage
@jaysea6825 жыл бұрын
I home brew that clerics of the dead replace the cantrip thing they get and tune undead to fallow turn undead but you gain control for 1d10 turns
@adonissued73945 жыл бұрын
Guys I have a question will you put the new unethed arcana in your game
@DungeonDudes5 жыл бұрын
We like it, but we do not implement unearthed arcana in our games until they are published, except for one shots.
@blockprime30065 жыл бұрын
Hey, im a new DM, I need a way for both my level one characters to go from meeting in a forest, to finding themselves in a wizards hut, I considered a high level encounter with a black out but now I'm not so sure, I am planning for the wizard to be living on the outskirts of a swamp village where the village has been taken over by a warlock who needs to kill other magic users for his other worldly patron.so the players feel like they need to help the wizard, any tips for the transition, from deep forest/swamp to a wizards hut?
@dm-entores31195 жыл бұрын
For the module i created a class that till now seems balanced and also a creature called TURBO DRAGON, who is a legendary guy who doesnt fly but its a cyborg dragon and amazing anti aereal weapon
@connorfast3885 жыл бұрын
I know its UA, but any chance ya'll could do a Mystic class breakdown? It's a complicated class, and I'd love to see what you have to say about it's balance and use. Love y'all! Keep it up!
@nofacekyoya67055 жыл бұрын
Did you guys use World anvil for drakenheim?
@daltondoestheirbest5 жыл бұрын
What do you think about each character having an ability that focuses on a single concept similar to that of quirks in My Hero Academia or semblances in RWBY that has limited uses that grows with the characters gaining more options than uses?
@Hazel-xl8in4 жыл бұрын
...so like the battle master maneuvers?
@daltondoestheirbest4 жыл бұрын
@@Hazel-xl8in no these would be things like a focus on speed, electricity, magnetism, emotion control, or inpact absorption to be reflected later. These would be more spell-like abilities.
@twilightgardenspresentatio63845 жыл бұрын
Fantastic... literally.
@codexfordianus2 жыл бұрын
Hey guys! This is my first attempt at homebrew. Tell me what you think! Prismatic Bow - Legendary The limbs of this longbow shimmer with the ethereal light of the rainbow. You gain a +3 bonus to attack and damage rolls made with this magic weapon. The Prismatic Bow has 7 charges and regains 1+1d6 charges every day at dawn. If you see a rainbow in the sky while holding the Prismatic Bow, all charges are replenished automatically; this feature can be used once per day. Before firing an arrow, you can announce a non-martial type of damage (Fire, Acid, Lightning, Poison, Cold, Thunder, Psychic, Force, Necrotic, or Radiant), causing your arrow to be imbued with this kind of damage instead of piercing. Any bonus damage is also converted to the chosen type. You gain the following effects: Prismatic Arrow For 1 charge, your arrow causes 2d8 (plus any bonus damage) of the kind of non-martial damage announced on a successful hit or half as much damage on a miss. Prismatic Blast For 2 charges, your arrow causes 2d8 (plus any bonus damage) of the kind of non-martial damage announced on a successful hit or half as much damage on a miss. Additionally, enemies within five feet of the target each receive half of the same damage regardless of whether the arrow hits its target. Prismatic Beam For 4 charges, your arrow causes 2d8 (plus any bonus damage) of the kind of non-martial damage announced on a successful hit or half as much damage on a miss. Additionally, enemies within five feet of the arrow’s flight each receive half of the same damage regardless of whether the arrow hits its target.
@robertarrington83235 жыл бұрын
New Player Race: Leprechaun. Leprechauns are a Tiny race steeped in magic, both genetically and culturally. They band together in small communities deep in woods and other natural areas far from population centers of bigger races. They have a deep connection to nature, and receive Shillelaugh and Thaumaturgy as free racial cantrips, cast based on Wisdom. Shillelaugh gives them the ability to deal combat damage comparable to a small or medium size creature despite their small stature, and Thaumaturgy is usually used to amplify and deepen their voices when they interact with larger races. Leprechauns start with the Magic Initiate Feat for any valid class for this feat. In addition, at third level they gain the ability to use Expeditious Retreat once per day, and they gain one use of Misty Step per day at 5th level. Leprechauns get a +1 bonus to one attribute of the player's choice, but their stature imposes a -1 penalty to their Strength. Notoriously hard to catch, leprechauns are fast for their size; their speed is 30.
@robertarrington83235 жыл бұрын
Forgot to add: They are 10 - 18 inches high, and weigh between 6 and 12 pounds.
@HecthorDoomhammer9 ай бұрын
I am currently playing around with the idea to create a "Beginners Anxiety" rule for a 1 sgot that I have in mind. This demands that the Characters all should be 16 - 18 years old ingame and are Spell Casters, as well as the idea, that this campaign, will be the first time they have to use their spells and abilities in actual combat. So, for spells that just require Vocal, they'd have to "persuade" the Weave that they know the spell, by making a Persuasion check. Also Somatic components? Dexterety Check Also Material components? Sleight of Hand check please. Anything 10 or below fails, with a Nat 1 resulting in either also losing the Spell slot, or something else if it was a Cantrip, and a Nat 20 resuling it not just doing Crit damage, but also, incase a Saving throw would be needed, no saving throw is needed After defeatng the BBEG: congratulations. You Graduated! this was your graduation exam :P This'll be my first time DM'ing as someone that only played either a full Barb, or 1x a Barb / Druid, so I would ask the players to read out everything in description of the spell
@MythicMachina5 жыл бұрын
I know it's important to balance spells, but it's pretty difficult to get a read beacuse like, half the spells are unbalanced already. Guiding Bolt and Fireball on the OP side, and Witch bolt, Crown of Madness, and Mordenkainen's sword on the underpowered side for examples.
@MM-lv7iy5 жыл бұрын
I turned a necklace into a fish... because it flavored better with the setting
@jacobnavarro36755 жыл бұрын
I'm homebrewing a player (pregnant wife)
@M0ebius5 жыл бұрын
Too much information.
@FreezingToad5 жыл бұрын
I have a question to toss at you guys: I'm running a game and one of my players is a sorcerer and picked the draconic origin for his powers. He said he wants it to be a mystery to him. I know what dragon he's linked to, but I have no idea how to reveal it in game smoothly. Any suggestions?
@mattkennedy93085 жыл бұрын
Divination wizard seeking him out for vengeance or assistance from the dragon? Help or harm based on the colour ancestor of course but an NPC looking for descendants for positive / negative reason would make sense in most cases.
@FreezingToad5 жыл бұрын
@@mattkennedy9308 I really like that second suggestion. Considering his backstory: he's an orphan that never knew his family, it would add an extra layer he doesn't even know about. Thanks a ton! It is greatly appreciated. :)
@mattkennedy93085 жыл бұрын
No problem. Don't know if metallic but a wizard that can identify the player as a descendant of a protector dragon and ask him to help find it could work.
@adonissued73945 жыл бұрын
And also love your content love you all
@wesleyrussell83865 жыл бұрын
Am I dumb? I don't see the link to their homebrew magic items
@DungeonDudes5 жыл бұрын
Added it! Sorry about that. Thanks for pointing it out.
@kidetohellfire97042 жыл бұрын
one thing about DnD I find lazy is the lack of benefits and drawbacks to different kinds of armor. All we get is heavy armor has disadvantage on stealth checks and your proficiency in armor is dependent on class. I feel something like leather armor should give an advantage in speed and maybe a resistance to something like real life leather armor. For Example being elven armors, they act the same as other armor. I feel armor should be given a bit more love and attention in DnD.
@Scalesthelizardwizard5 жыл бұрын
I like homebrew transformations for characters because I'm a fan of anime and I try to find a balance
@ghostomato31225 жыл бұрын
Video starts at 1:16
@tommiskey5 жыл бұрын
You said we should share our Homebrews, so here is mine: drive.google.com/file/d/1yiYF4ZH7K8vKbNvpM_iNrUGNhWtoQhtW/view?usp=sharing I created it not long after 5e first came out, and it has grown ever since. It features several new race options, a new archetype for each class in the PHB, new backgrounds, and some spell and rules changes too.
@Ty-yy7zr3 жыл бұрын
For player options, I see the story more important than balance, but not by much. Balance can come later.
@kelph15 жыл бұрын
Ok, here’s a Homebrew rule for a more realistic and limited magic system. I call it the Leviosa Effect. As a gifted young witch once displayed, magic is an art of precision and understanding. To simply pick up a wand or staff and expect to cast powerful spells with textbook accuracy is laughable. Instead, it takes time and practice to perfect this mysterious and dangerous art form. As such, when attempting to cast a spell for the first time there is a potential that either the verbal incantation may be misspoke, or the somatic hand gesture is slightly off. When this happens, the spell may still take effect but with limited effectiveness, or in extreme cases, not at all. When you attempt to cast a spell or cantrip for the first time, you must make an Arcana check with your spellcasting modifier. The DC for the check equals 10 + the spells level (cantrips equal 0). If you succeed the check, the spell is cast as intended and you no longer need to make this check for that particular spell again. If you fail the check the spell is cast but with limited effect. On a failure, damage is halved, durations are halved (or reduced to 24 hours if permanent), attack rolls have disadvantage, and enemies have advantage against your spell save. In cases of a critical failure, the spell fizzles out with no effect what so ever. To decrease the DC of the check, you can spend time outside of combat practicing spells. After spending 2 hours dedicated to practicing, you can make an Arcana check with your spellcasting modifier. The DC equals 10 + your highest spell level available. After 4 successes, the DC of the "Leviosa Effect" is reduced by 1.
@jakeholmes92965 жыл бұрын
Kelly that Moustache looks great!
@DaleyKreations2 ай бұрын
"Start simple". I have ADHD that is SO much easier said that done *casually slides **_extensively_** homebrewed, first campaign quietly out of the way*
@BlackShadow19912 жыл бұрын
I am fine with using homebrewed stuff, but I assume other people are smarter than me, so I am not much into creating my own stuff :P Still, good guide!
@MythicMachina5 жыл бұрын
Homebrewing a world, aka: writing.
@anthonynorman75455 жыл бұрын
Kelly, your facial hair is looking badass!
@andrewthemaroon86085 жыл бұрын
We homebrew spells where the player can change the element of am attacking spell once when they learn the spell. So my Wizard Arlen knows Ice ball instead of Fire ball and his lightening bolt is ice damage instead..... Yes you can try to abuse this to make it force damage but then ita obvious you're just power gaming and not fun. We think this helps all wizard be even more different. I can have my fire specialist or my water specialist and so on
@mikeobliss44955 жыл бұрын
Thats a nice semi beard dude!
@HowtoRPG5 жыл бұрын
Homebrew beer is safer than homebrew d&d rules in my experience. That's not going to stop the dnd tinker gnomes ;)
@deanfletcher49625 жыл бұрын
Let's start thinking about 6e. And reintroduce the idea of pc death after 3rd level. ☠️
@zachmdful5 жыл бұрын
There are rules systems for Resurrection spells not being guaranteed success.
@MrOfTheSea5 жыл бұрын
PC death is still very much on the table all the way up to 7th or 8th level. The gemstone requirements for revivify and raise dead are no small feat
@RubrDuky15 жыл бұрын
Y'all talk about "everything Dungeons and Dragons"? When do I get my Book of Vile Darkness video? LOL. But seriously, when?
@WylliamJudd5 жыл бұрын
1:17
@Centaur2555 жыл бұрын
FIRST!
@JacobOphir2 жыл бұрын
Just got to say that the CR system is broken in a bad way
@fhuber75075 жыл бұрын
Most homebrew = NO 45 years of D&D and very little homebrew has been balanced.
@Scott_Burton5 жыл бұрын
Step 1 of making a Dungeon Dudes video: spend almost 2 minutes licking your sponsor's boots.
@anthonynorman75455 жыл бұрын
Perhaps you should sponsor them and request no endorsements.