One correction: a mage hand can only carry 10 pounds, not 20, so carrying your reduced self is something that only characters who weight less than 80 pounds can accomplish.
@cannastartover17205 жыл бұрын
Dungeon Dudes rule of cool though.
@1q34w5 жыл бұрын
use 2 hands
@a.k.78405 жыл бұрын
@@1q34w Wouldn't that require two casters?
@AdrianParsons5 жыл бұрын
So a Kobold caster is covered...And many Halflings.
@hamstsorkxxor5 жыл бұрын
@@a.k.7840 Maybe if they're African mage hands with a string tied between them :)
@petrirautiala30385 жыл бұрын
Request: could you please keep the spell you are talking about written on the bottom of the screen the whole time. Thanks, love your videos!
@MoneySpain11885 жыл бұрын
Petri Rautiala I second this! Or in the description with a time stamp would be dope too! Thanks for the hard work!
@Xel9635 жыл бұрын
I third this idea... Best to keep all spells on the screen while it still being chatted about & whatnot.
@teletrace5 жыл бұрын
I forth this idea... you "dudes" are great!!
@Adeademohobo5 жыл бұрын
yes please
@baitposter5 жыл бұрын
@@MoneySpain1188 So it is, in the description with a time-stamp now
@vilheim95085 жыл бұрын
Enlarge/Reduce story. Once upon a time, our party came across a band of orcs camped by a riverbank at the bottom of a fairly steep hill. We could have passed them by, but my Dwarf wizard character Khargak was so incensed by the mere sight of orcs that he demanded we go and bring battle to them. The rest of the party, having no love for orcs, agreed but soon our bard pointed out that there were far too many Orcs for us to handle. Khargak, stumped but unwilling to move on stood, looked about, and thought for some time. Then his eyes settled on a rather large rock nearby. Using a makeshift winch system, some leverage, and all the party's muscle, they barely managed to get the boulder to the side of the hill, in a position ready to roll. Lining it up for the orc camp, the party gave the rock a hard shove. Just as the boulder began to roll, Khargak cast Enlarge on it. Half the orcs were smashed under ten thousand pounds of rock. Their camp was sent into utter disarray, and the party swept in and "cleaned up" the survivors.
@krulen123 жыл бұрын
ok, that is actually a pretty genius and clever way to solve the issue. i'd definitively grant some bonus exp for that :D
@topsyturvy10973 жыл бұрын
@@krulen12 bonus... exp? What is that
@MaxwellAerialPhotography3 жыл бұрын
Reduce enlarge perfect for some ant-man style shenanigans. Especially when you have a mousefolk in your party. Dm ruled that two different casters could use the spell on the same target, so we made our mousefolk the size on an actual mouse for infiltration into a noble mansion we were heisting documents from. We also double enlarged the mousefolk for a fight against a Tabaxi just for the meme.
@junkjake86263 жыл бұрын
@@MaxwellAerialPhotography holy shit your dm let you make someone 8² heavier? Just sit on the BBEG you win.
@Tomyironmane2 жыл бұрын
ten thousand pounds of rock is about a cubic meter, you know?
@mqb3gofjzkko7nzx385 жыл бұрын
Magic Mouth is seriously underrated. You can enchant wearable objects to function as extra sets of eyes and ears. For example, you can have the trigger condition be, "another creature reaches into my pockets or bags." Now you have a necklace of pickpocket detection. Or make an earring that whispers whenever a creature is sneaking up behind you.
@toddlafrance45215 жыл бұрын
Excellent thinking outside the backpack!
@DrLipkin5 жыл бұрын
"Choose an object that you can see and that isn't being worn or carried by another creature." Vague language. Could mean it can't be cast on an object that is being carried. Could mean that a magic mouth object being carried won't trigger. Could mean the object can't be carried by anyone except you when you cast it. Subject to DM fiat, I'd say.
@toddlafrance45215 жыл бұрын
How about casting it on a small box marked with the word 'danger'. On impact the magic mouth starts shouting ' i am a bomb run or die'. Psychological warfare.
@mqb3gofjzkko7nzx385 жыл бұрын
@@DrLipkin It is pretty clear that the only restriction is you can't cast it on an object worn or carried by *another* creature. If the spell was intended to not affect objects the caster was carrying, it would say so. For example, Fireball says, "It ignites flammable Objects in the area that aren't being worn or carried."
@amosdevin5 жыл бұрын
@@mqb3gofjzkko7nzx38 or cast it while its laying on the table, then put the necklace on.
@CadePokeFan5 жыл бұрын
A creature in an otiluke's resilient sphere would easily be able to float on lava. Lava is molten rock, and as such is really really dense! In fact, most things don't really "sink" into lava as is often shown in media, because that lava is so dense. A death by lava would actually involve boiling alive while kind of floating on the surface. Not fun.
@DINNER-man5 жыл бұрын
Given the heat of lava, would it not melt the person alive? I always figured thats why people appeared to be sinking, cause they were actually melting.
@DougAdams5 жыл бұрын
@@DINNER-man Nah, there are lots of videos on KZbin of people putting things on lava. It's very, very hot, but it's not magic. There are videos of people cooking steak, or setting things in the path of lava flows. It's just very hot rock.
@dredgenrin29075 жыл бұрын
@@DougAdams I think that would depend on how long lava has been exposed to open air. If you're in the pit of an active volcano, I doubt you'd be floating over the surface.
@oOPPHOo5 жыл бұрын
Without personal experience on this, I decided to do a very rough calculation on this. First result on google says lava has a density of 3100kg/m³ and magma is about 2700kg/m³. Let's be conservative and pick the lower and, likely within the context of D&D, most common of the two. A Resilient Sphere can fit a large or smaller creature and is just large enough to fit said creature, let's again be super conservative and assume a medium sized player character occupying a 5ft cube and set the radius of the sphere to be half of that at 2.5ft or rougly 0.75m. That gives the sphere a volume of 22.45m³. The sphere itself is weightless, so we just need to know how heavy a creature needs to be inside the sphere in order for the density of the cube to equal 2700kg/m³. In short, divide 2700kg/m³ with 22.45m³ and you're left with about 120kg. Given a sphere with a radius equal to half the height of a 5ft creature, that sphere can carry up to 120kg or about 260 lbs. You would need a pretty sturdy dwarf to exceed that but full plate could bring your average 150lbs dwarf up to 215lbs leaving you at the absolute most only about 45lbs of free weight for weapons, gold, other gear and possibly extra dwarven sturdiness. So by conservative numbers it's a fairly close call. If we instead assume a 6ft tall, slender, high elf wizard of 145lbs floating on lava then it likely looks much more reasonable. After all this messy stuff above, I decided to just look up the density of regular human which is just below 1000 kg/m³ meaning, even without the added volume of a sphere, they should _easily_ float on magma. I might have screwed up earlier, but I'm too lazy to check where
@WraithMagus5 жыл бұрын
@@DINNER-man If you look at videos of people dealing with real lava, most things generally just catch fire, rather than melt. (For example, Hawaii, which has basaltic, slow-moving lava, will just be a slow mound of sludge spreading across a field with the trees all bursting into flames.) There's even people in Hawaii who have what basically amount to waffle irons with specific logos it presses into the substance put into it on the end of a pair of tongs that will scoop up lava with a shovel, toss it into the waffle iron, and then sell the basalt once it cools as a tourist souvenir. Also, keep in mind that in volcanic *calderas* the thing that kills most people would be the noxious gasses that are heavier than air.
@TreantmonksTemple5 жыл бұрын
I would add in regards to Sleet Storm that a spellcaster that makes a concentration save is usually looking at a 10 DC. Using your casting DC as the difficulty of the concentration save means that spellcasters are generally far more likely to lose concentration than if they take damage.
@ninthlevelcantrip7994 жыл бұрын
@everyone it's Treantmonk! And he's talking to Dungeon Dudes! The stars collide!!!!
@miniclip13sa5 жыл бұрын
We once used resilient sphere to DESTROY a trap. There was a spike wall closing in and using resilient sphere once the wall hit it all the gears started grinding up and exploded. What a fantastic spell to get around traps
@jeroen923 жыл бұрын
Wouldn't the gears just be stopped, continuing once the spell ends, rather than exploding?
@CorvusCorone683 жыл бұрын
@@jeroen92 depends how much force was being exerted, and how fast
@8ferarry85 жыл бұрын
Lava is much denser than flesh - unless you are made from rocks/high density metal you will always float on it. So the sphere could definitely be used to traverse it.
@jamesforgie65945 жыл бұрын
Although, it’s slightly questionable whether there’d be enough friction for rolling to move the sphere. You could probably get someone to punt you across.
@evannibbe93754 жыл бұрын
James Forgie The spell doesn’t require a minimum of friction.
@demi-femme48214 жыл бұрын
**sad warforged noises**
@adrianwilson75364 жыл бұрын
Osince the lava is just liquid rock even a heavy player would only displace the lava to a point, if it was flowing it might carry you down stream. Assuming movement was magical you could still monster truck it across. If the resistance magic negated the heat u might even have a would surface to traction aganst
@jlaw1319853 жыл бұрын
@@demi-femme4821 given the weight of a warforged, and general height, I don’t think they would sink much more than a person. In the sphere, they would definitely be fine, with the rules of the sphere.
@sirreginaldfishingtonxvii61494 жыл бұрын
Dm: "The door is indestructible, and locked shut. You'll need to travel to distant lands and do this long quest to find the ke-" Wizard: "I cast reduce. The door is now small and pops off its hinges. We can walk through now." Remember to make your doors magic proof fellas.
@Sheghostly4 жыл бұрын
Is the door considered to be "wearing" the doorframe? The walls it is attached too? 🤔 *Casts Reduce, major structural failure, rocks fall, everyone dies*
@Dakarn4 жыл бұрын
Bard: I cast Knock. The door is now unlocked.
@foxtoxic97223 жыл бұрын
@@Dakarn Barbarian: I cast fists! The door is now... broken.
@Treblaine3 жыл бұрын
Wouldn't it be stopped from shrinking as the space between the hinges contracts?
@CorvusCorone683 жыл бұрын
@@Treblaine maybe just cast Reduce on the pins holding the hinges in place? assuming they work like modern door hinges
@PrinceSilvermane5 жыл бұрын
Otiluke's Resilient Sphere? We just call it Hamster Ball at our table.
@Archimonde2595 жыл бұрын
I picked up Enlarge-Reduce on a STR-based Goliath Eldritch Knight. Because a Goliath counts as one size larger for purposes of pushing and pulling, post-Enlarge he becomes the equivalent of Huge.
@GreatBeanicus5 жыл бұрын
Archimonde259 Which means that they can carry 60x their strength score as a maximum, as well as lift, push, or pull 120x their strength score. A normal creature is 15x and 30x respectively, doubling for each size larger than medium. That’s a lot, but those are maximums.
@Archimonde2595 жыл бұрын
@@GreatBeanicus So at 20 STR I can lift a literal ton =D
@SirStanleytheStumbler5 жыл бұрын
I hope my party never fights you.
@Archimonde2595 жыл бұрын
@@SirStanleytheStumbler *enlarges* *grapples enemy* *throws them over the horizon* TEAM ROCKET'S BLASTING OFF AGAAAAAAAIN ...I can't believe I've never gotten around to trying that in the game itself, though I can't imagine the DM would let that happen =D
@GreatBeanicus5 жыл бұрын
Archimonde259 Keep in mind that you would be staggering to lift it, but yes you very well could.
@cheddarcheese41595 жыл бұрын
Aid 1:33 Enlarge/Reduce 5:25 Sleet Storm 11:28 Otiluke’s Resilient Sphere 15:37 Wind Walk 21:06
@electric_eclectic3 жыл бұрын
You’re doing the gods’ work.
@chinglioteca5 жыл бұрын
Just to be pedantic for a minute, a statue of solid gold that was 10 ft tall would be a tad shy of 50,000 pounds, assuming it had a 2 ft by 2 ft base. It would still weigh 3 tons after casting reduce on it.
@tinyphreak5 жыл бұрын
Just have a level 6 (Goliath, or any other race with Powerful Build) Totem Warrior Barbarian with Bear as Aspect, decked in Belt of Cloud Giant Strength and Gauntlets of Ogre Power while being attuned to and carrying Hammer of Thunderbolts, in your party... [Enlarge if it's not a Powerful Build race]. Presto 3 ton-o drag-o/push-o. Will only be able to move at 50 feet/minute... but... there you go. ^_^ Edited to clarify that I had already included Powerful Build in my original calculation but simply forgot to type out the race I had in my mind.
@DungeonDudes5 жыл бұрын
@@tinyphreak Thanks! Math brigade to the rescue! I suppose it's likely that most 10 foot tall gold statues are not made from solid gold, but either painting/ plated/ cast in some way.
@RDGoodner5 жыл бұрын
The other problem with this tactic as a way of moving heavy things is that Enlarge/Reduce only lasts a minute. You might get the statue out into the hall, but getting it out of the dungeon is going to take a lot of spell slots. It's great to remove barriers, though. If the giant statue was blocking a tunnel entrance, you could now easily get past. Or if someone was chasing you, you could buy yourself a minute head-start by making a piece of furniture so big it blocked the passage behind you. Careful application of Reduce is often a key component of the high-level "kick the asshole into an empty Demiplane and leave him there" maneuver.
@chinglioteca5 жыл бұрын
@@@tinyphreak Bonus if said barbarian is a gnome.
@Haschlatte425 жыл бұрын
@dungeon dudes you statet solid gold in your video i think that caused the confusion
@takdudung5 жыл бұрын
I just realized how cool it would be if my group actually cared about material components.
@fhuber75075 жыл бұрын
We used to carefully track all spell components, and as DM I gleefully ran the mage out of bat poo.
@CycloneSP5 жыл бұрын
well, generally speaking, the only material components that matter are the ones with gold costs attached, as everything else can be replaced with whatever spell casting focus the caster is using (wand, staff, holy symbol, etc) That being said, I think Liam O'Brian as Caleb is doing an excellent job with his component pouch instead of a spell casting focus as it really does add to the aesthetic of the world they are in
@DakkaBert5 жыл бұрын
I think a compromise might be effective, make them need to find the material component initially but then not need to track after that
@davidsmith77525 жыл бұрын
@@fhuber7507 Yeah, that's not how spell components are supposed to work. A spell specifically calls out which, if any, components are consumed by said spell. Fireball is amongst the many spells that doesn't consume its components.
@FoereaperGaming5 жыл бұрын
A pile of dried up poo will only last so long until it crumble s away. Let's not get into it being wet.
@typoko5 жыл бұрын
Aid is also the level 2 AoE heal that people don't remember to use when multiple people are down.
@fhuber75075 жыл бұрын
Aid does not bring someone up from 0. They have to have at least 1 hp. Use Aid early.
@typoko5 жыл бұрын
@@fhuber7507 Why they need to have 1 hp?
@TheFrozenite5 жыл бұрын
F Huber it has been confirmed by Jeremy Crawford on Twitter that it does restore up to three team mates who are down.
@FoereaperGaming5 жыл бұрын
People are bad at reading comprehension. It says it raises maximum and also current health. Anyone having to ask Jeremy Crawford for a clarification on this spell are quite sad.
@typoko5 жыл бұрын
@@FoereaperGaming No need to be rude. We all make mistakes.
@Nixoth5 жыл бұрын
As a dm i ruled that since windwalk says you take a gaseous form, to look at the gaseous form spell. It also allows you to squeeze between tiny gaps like in between bars, cracks etc
@Rg-fp2vg5 жыл бұрын
Nixoth how about high winds?
@elbruces4 жыл бұрын
I do believe they covered that, yeah.
@deadphoenixrising5 жыл бұрын
Zone of truth did a lot of heavy lifting in The Adventure Zone.
@cardboardtubeknight4 жыл бұрын
I cast ZONE OF TRUTH!
@maid_of_heart32613 жыл бұрын
Combine Zone of Truth with Command (cooperate/answer) for more effectiveness
@YamiYaiba5 жыл бұрын
Another use for Resilient Sphere: one of your team goes down and nobody can heal them. Prevent perma-death via doubletap by dropping them in a hamster ball.
@aaronhumphrey20092 жыл бұрын
Another tactic a Mage can use to save party members is Polymorph. The PC gains the HP of thier new form- bamf- and can now attack or flee in thier new form..
@jimmyredd Жыл бұрын
@@aaronhumphrey2009 Works if they're still up but I don't believe you can target a creature with 0hp with polymorph
@aaronhumphrey2009 Жыл бұрын
@@jimmyredd true..if healing word is cast to get a PC any HP by another party member, Then you can use Polymorph on them
@AM-hf9kk4 жыл бұрын
I feel Grease is massively underrated. It's extremely effective in a chase sequence and directing traffic in a battle and embarrassing rude NPCs. Imagine a group of irate townsfolk (that you don't want to kill) chasing the party, now imagine casting Grease under the feet of the leaders so they fall on their ass and the followers trip over them. Your party just gained a 60 foot lead and is beyond most weapons' effective range. Use it in an ambush in combination with terrain (a swamp or thick brush or a tree on the path) to direct targets into a flanked position or a trap. Use it in a panic situation to trip up the Giant or Golem that wants to crush your skull. Use it to cause the snooty noble to fall on his face and spill his drink on a rival. Definitely a spell where a little creativity goes a long way.
@brak6665 жыл бұрын
I once bypassed a lock by casting Reduce on the door.
@toddlafrance45215 жыл бұрын
Or ENLARGE to jam it shut or more likely explosively blow it off the hinges from the pressure.
@Draeckon5 жыл бұрын
Todd LaFrance Enlarge would jam it shut, not explode out. The spell stops making it grow as soon as it no longer has space to do so.
@toddlafrance45215 жыл бұрын
@@Draeckon Good point! But i did say that. It also really depends on how the door is constructed and whether it is closed at the time. Ask the question are the hinges extra or part of the door? Which answer is more fun?
@alanschaub1475 жыл бұрын
Genius!
@matc80855 жыл бұрын
holyshit forget about lockpick
@El-Rico3 жыл бұрын
Wind Walk originally (1st edition) was a cleric only spell (7th level), hence the Holy water material component; which they should've changes, as it makes no sense for druids to have. Purified water might be a better alternative, more in line with the class.
@gamester5125 жыл бұрын
Wind Walk was also used very effectively in Critical Role's first campaign by Keyleth. Such as while Vox Machina was trying to prepare and set up to fight the white dragon Vorugal, they were able to infiltrate Vorugal's own lair while the dragon was present (albeit while sleeping) completely undetected thanks to Keyleth casting Wind Walk.
@fufucuddlypoops204 жыл бұрын
Please do remember the first time she tried using wind walk when Chorma conclave first struck Emon and she almost TPK'ed the party hahahaha Wind Walk is a double edged sword that must be used tactically
@SendohJin4 жыл бұрын
@@fufucuddlypoops20 but that never should've happened because it's one minute casting time. it's a great travel and scouting spell.
@deaconnukem5 жыл бұрын
I like catapult as an under rated spell. You fling something 5 pounds 90 ft in a line until it hits something doing 3d8 to the object flung and what it hits. So if there are 3 huys standing in a row, if the first makes his save to dodge the object. The second guy now has to make the save, then possibly the third.. The true gem is flinging breakable bottles filled with liquids. Alchemical fire, acid, oil, holy water. Or reduce a log or boulder to a stick or rock, catapult and then drop concentration on the reduce.
@Subcinercius5 жыл бұрын
Taken straight from the spell description on D&D Beyond: "On a failed save, the object strikes the target and stops moving." This means you cannot hit three people with the same spell.
@deaconnukem5 жыл бұрын
@@Subcinercius no if the first guy maked his save then he dodged out of the way, so the catapulted object now moves to the second guys face and now he has to make the save. Lets say he is lucky too and it misses him. Well there is a third guy and now he has to make the save and it hits only him, not the first two causee they made there saves. The point is the object keeps going til it hits something, it might be the wall eventually.
@Nurk0m0rath5 жыл бұрын
@@deaconnukem The only issue I see with this spell is how many ways there are to affect all of those creatures together, instead of just whichever one wasn't lucky enough to make his save. At the same level, burning hands and thunderwave can hit all three; at higher levels, lightning bolt is the most obvious choice for this type of situation. While I like the concept of Catapult, mechanically I can't bring myself to love it. If it were a cantrip, with a cantrip's damage (1-4d8, most likely) then I'd use it all the time.
@deaconnukem5 жыл бұрын
@@Nurk0m0rath ok so Catalult is a first lvl spell that is a save or suck spell. If the target fails the save he takes 3d8 B damage and so does the object. A bottle or flask has about 2hp and it also takes 3d8 damage which means it too will break. If it was holy water and target is undead it will take 2d6 radiant damage. Compare this with Chromatic Orb amother first level that does 3d8 any elemental thpe of damage on a fail, or half on a success for the one target. This is guaranteed damage cause you will do a least half damage Average would be about 4 dmg on success. Now the trick aith catapult is knowing where and when to cast it. If you have a line of enemies, for each one it offers up another save. Its simple balistics and following the path of the object if someone succeeds on there save he takes no damage and then the oblect keeps moving to the next guy. Also burning hands and thundwrwave are good spells and worth taking, but aren't oberlooked or under utilized which is the point of the video
@Godoflegos5 жыл бұрын
You seem to be misunderstanding how the spell works. You it deals 3d8 at first level REGARDLESS of what it is. You don't get extra damage from it being an item that normally deals damage (fire, acid, whatever) and reducing/enlarging an object wouldn't increase the damage either (you COULD move larger objects quickly in this fashion which may be useful for other reasons, but not as an attack). You MIGHT have some wiggle room in regards to whether you could cover somebody in oil and you MAY be able to make an argument for sending a reduced object 90 feet UPWARD and DROPPING it on an enemy. The nice thing about the spell is that it only requires Somatic components, so you could use it while sneaking and make an attack on an enemy from a location that is 60 feet away, making them THINK that you're there. Its also nice to use in conjunction with a throwing weapon.
@Jacoblg935 жыл бұрын
Another use of Otiluke's Resilient Sphere: Your party is going up af agianst a powerful main bad guy with a whole bunch of less powerful sidekicks by his side, making the encounter a lot harder to handle. Use Otiluke's Resilient Sphere on the main bad guy, and use the 1 minute to take care of the sidekicks. When the 1 minute is up, and you have killed the sidekicks, maybe even with a round or 2 of healing up, focus all your powers on the main bad guy 😁
@CorvusCorone683 жыл бұрын
good call, the BBEG can't do anything while in the sphere, unless he has a Disintegrate spell handy, or w/e spell it was they mentioned in the video can shatter the sphere
@graemehutton24335 жыл бұрын
Running DND for a group of kids I teach at school cos they'd never played, nearly killed them all today 😥 stressful lol
@ashenwuss16515 жыл бұрын
That's good, yes... yes... most certainly. We're proud of you, fellow DM
@fhuber75075 жыл бұрын
Beginning players often make bad choices and their characters die. its called learning by the Darwinian method.
@graemehutton24335 жыл бұрын
@@fhuber7507 Haha brutal, I dropped three of them and they all rolled ones on their death saves, the others barely stabilised them. 10 year olds man, not idea how to tackle an orc 😋
@KikinCh1kin5 жыл бұрын
I love "class exclusive" spells because bards just get to pick any spell they want with magical secrets
@christiannieke36305 жыл бұрын
I think it is also worth noting that Aid is an easy way to pick up pretty much a whole unconscious party in one go, basically providing the value of 3 healing words in one. Especially at low levels this is pretty strong, and if you are a life cleric and heal 9HP on 3 party members, this is a lot of healing (27 total).
@isaac_marcus5 жыл бұрын
Unfortunately according to Crawford, a life cleric does not benefit the Aid spell in 5e (www.google.com/amp/s/www.sageadvice.eu/2016/05/02/does-a-life-clerics-disciple-of-life-affect-the-spell-aid/amp/)
@Sophia-vk5bq5 жыл бұрын
So, if I cast simulacrum on myself and use reduce person, I would then have a mini me!
@fuzzygreentiger5 жыл бұрын
Cast invisibility on the rogue before sphere in catapult.
@ingmaster55 жыл бұрын
Add some cushions or he's going to die when it hits the ground. The sphere is resilliant, the rogue is made of soft flesh and bones
@toddlafrance45215 жыл бұрын
Arcane trickster with feather fall?
@charlottewalnut31185 жыл бұрын
ingmaster5 No outside force affects it if he can’t transfer through it nor can any other form of energy which means blunt impact has no effect
@novaiscool15 жыл бұрын
True but you do still have a shimmery ball landing in the court yard, likely hitting something and making a ton of noise.
@evannibbe93754 жыл бұрын
I find Polymorph way better for infiltration since you can just turn the rogue into a small animal or insect to fly in and infiltrate for 1 hour.
@YMasterS5 жыл бұрын
Spike Growth. At low levels, so many enemies have high movement, and Spike Growth ends fights. Its radius also means it's perfect for escapes in narrow areas. It also doesn't block vision, so if you have ranged attackers, you can punish the enemy hard if you drop the zone centred on them.
@scottledger64525 жыл бұрын
Spike growth + sleet sounds like a nightmare
@YMasterS5 жыл бұрын
@@scottledger6452 I'd hate to DM for a party that hit on that as a frequent tactic.
@zaclittlejohn27015 жыл бұрын
Spike growth + grease= merilwin's meat grinder.
@iwakaski3285 жыл бұрын
Found this channel looking through DM tips a few months ago. Easily one of, if not THE best when it comes to being professional, funny, and super helpful all within a good time; no rambling is a big plus for me. Edit: Just thought of an underrated spell IN MY OPINION. The spell is blight. It may not be underrated as much as it is not as bad as it seems to be. I saw the "top 5 worst spells" and blight was in the honorable mentions. Yes it targets only one creature, yes it has short range, yes it uses constitution as its saving throw... But the damage if they fail is ridiculous. Throw in a critical and it can do 26d8 (208 damage). A short example: I play a warlock and used blight on an owlbear, it was on low hp and blight does so much damage that the owlbear gets drained of all its moisture and turns to jerky. Our party cuts up the jerky and our barbarian makes a jerky sword that he cherishes like his own child.
@FlailSnail2223 жыл бұрын
Maximillian’s Earthen Grasp is one of my personal favorite spells, because you can use it to just hold someone down, slowly crush them, and watch as the rest of the party destroys them with weapon attacks and spells.
@RobKinneySouthpaw5 жыл бұрын
Because only some creatures will make the save on sleet storm, you can snipe them off one at a time as they come out too.
@chrisblake41985 жыл бұрын
Even better, a Warlock with Repelling Blast can punt them back in on a hit (no save required)
@oOPPHOo5 жыл бұрын
THIS is actually the upside for sleet storm I didn't think about. It effectively separates a unit unless they are smart enough to move collectively. Otherwise, it doesn't really accomplish much other than buying you a few rounds to set things up. If you can separate an enemy unit, you can take it out in bite sized chunks or at least start to. The problem is of course that a unit _will_ likely be smart enough to just collectively move the speed of its slowest link. Aside from spells that can be cast blindly, they are pretty safe and they might not be in a hurry to take out whatever they are advancing against. Hell, my party once had to take out an archer encampment/tower located on a hill within a large open field. A good use of the spell might then have been to use the spell for a large area of cover against missile attacks. At the expense of time, you more or less protect your party from arrows for 190 ft. which is a good chunk of a longbow's 600ft long range or enough to completely avoid the short range if you're willing to risk moving 410 ft while taking attacks at disadvantage.
@RobKinneySouthpaw5 жыл бұрын
@@oOPPHOo whack a couple lightning bolts through there. That oughta prevent any coordinated movement.
@RobKinneySouthpaw5 жыл бұрын
@@oOPPHOo whack a couple lightning bolts through there. That oughta prevent any coordinated movement.
@oOPPHOo5 жыл бұрын
@@RobKinneySouthpaw Nah, people would likely move in a formation that's wider than it's long so you wouldn't get that many people if any. Fireball is probably the better choice if you wanna go that route. Just remember were they were, where they were heading and estimate the speed at which they are moving.
@Orestis_Pafiliaris_905 жыл бұрын
i like how kelly describes his own actions as sorcerer in third person, reducing himself to fit inside of the tabaxi's bag! still dizzy from Veo's carrying? hahaha
@kevinmorris1503 жыл бұрын
I'd like to suggest Blindness/Deafness for this as well, specifically for making a magic user's day miserable. It also is really good against anything else that needs LOS to do things.
@DurandalsFate2 жыл бұрын
One great factor people miss about Blindness/Deafness is that it doesn't require concentration, unlike so many disabling spells. That means enemies can't stop the spell by hitting you, and it opens up a lot of combo possibilities. You can keep concentration on another control spell while you blind anyone who escaped that first control spell. You can keep a buff, debuff, or summon spell running and add this control spell on top. Another bonus: Blindness/Deafness only requires verbal components, which is nice if you have Subtle Spell or you happen to not have hands free. The main downside is the automatically repeated CON saving throw. But since it doesn't require concentration, you can slap Bane on them and follow up with Blindness.
@joeyleidich76565 жыл бұрын
"Spell-casters, roll out!" under rated joke lmao
@volstad445 жыл бұрын
I am running my first game with a geoup of new players. That said you guys freaking rock! These videos help everyone so much. Keep them coming. LONG STAND THE KINGDOM OF DRAKENHEIM!!!
@animistchannel29835 жыл бұрын
Congratulations and good luck taking on the GM mantle. If I could give you any advice as a GM, maybe: Remember that your world is the anchor for the experience. It has to be the foundation that is solid enough for the players to jump around on and explore themselves. Then... Remember that, for the purposes of the game, your world is there specifically to allow the players to jump around and explore themselves on that anchor, and have FUN, even when it gets heavy and dark -- or wildly hysterical -- and no one expected it. And that's okay, as long as it's the part of themselves that's in that world. It will bleed over into their real lives, but that's entirely up to them, not you. Always remember you are the GM, not the psychologist. You just run a game, and they are working out whatever they are working out. You're just running a world where they get to do that. You are not their mommy, and they don't get to ask you to be their mommy. Period. The best part of RPG's as GM is when it turns into something no one expected; so when that happens, embrace it and see where you all go together. That's something that none of the game mechanics can give you, but it's what the mechanics are meant to enable. Likewise, develop your monsters and antagonists to be good at what they do, but don't get personally invested in them more than what it takes to run them well. The purpose of monsters is to be overcome, so even if you make it hard to overcome them, don't ever let it feel like the players overcame YOU. You made those challenges to inspire the players to reach more of themselves. If the players manage that, be pleased that they deserved to win. Then reset the bar a little higher next time, and hope they beat the challenge again! If you end up congratulating them 9 times and kicking their ass the 10th time and making them retreat and come back with a better strategy, a better them, then you have done it properly. You already have the advantage and the control, so it's always up to you to step up your game and learn to employ more subtleties and secrets and clues and etc, to help them hone their skills. Still, if they think of something weird and OP that rushes to the payoff that you didn't foresee, run down that rabbit hole with them and have fun finding it together. Sometimes, blow it up to epic proportions and let everyone laugh themselves into exhaustion. Monty is really good at this aspect of GM'ing, like in the episode "Killer Queen." Also like when they recruited the Rat Prince, yes Yes YES?! You can always turn a moment of combative victory into a moment of general empathy (also as in Killer Queen), and this will help the players see inside their own motivations. It's like King Kong. We were action heroes, and then we realized we had visited a sad tale of someone else's fate. What can we learn from that? What can we salvage from it? Did we defeat the lich king, only to realize that what we really needed was to find his rightful heir to restore the land? Redemption is a powerful motivator. In all of this, you are the GM. This means you also GM the dice. The dice are there to give you options to interpret. You don't work for the dice. The dice work for you. Make them work for you if you give them any work at all. You can run a whole session with no dice if you like. They are just little plastic shapes, but you are the artist. You decide what the dice mean, so don't ask the dice unless you want them to inspire your interpretation. What does that mean? It means you have a game with rules, and you have to follow the rules where they are at all useful and form the anchor, but what matters most is what you all discover about yourselves and your world together. Let yourself be serious, silly, extravagant, tragic, whatever you have to be to enable the journey, the highs and lows, of the people who travel with you. The players have to trust you, and you have to trust them. It is only that trust that makes the game work at all. Also, from my experience... always put an item or a few into the mix that have weird, mysterious, maybe irrelevant, indefinite possible powers and interpretations that the players can keep playing off of... the infamous "McGuffin"... and let them chase it around wherever it leads them if they will. Monty uses the Haze/Delirium of Drakkenheim in much this way. It lurks there, waiting for what it may do. It will inspire all of you in ways you never could have planned for. Let the damn thing interfere a bit wherever it happens to do so. Let it take on a life of its own, even if it never amounts to much but background play in the main plot. It will give the story a sense of its own life as well. Also, finally, remember that you are real people, exploring a world together. Let your players help you find out as much about it as you help them find out about it... all at the same time. In this synchronicity, you have a kind of oneness among you. I think, as GM's, we end up doing more daily grinding work to make that happen, but we also receive more personal reward when it does. It is said that everyone is the hero of their own tale, but as GM's we get to be a part of every tale that happens in our world, and we get to make it as much of whatever flavor as it should :)
@volstad445 жыл бұрын
@@animistchannel2983 Thank you very much for your advice and encouraging words. I have only just overcome the first "tense" moment with my players, where despite the worlds many warnings, one got quite mouthy with a boss like antagonist and his character was lost. Shook up the whole group. Luckly we overcame this, and after a short time a new hero joined the group and was poeticly the one who slew this foe. So we remain a happy group. Thank you again.
@kyubii9725 жыл бұрын
Hell yeah dude welcome to the hobby it's way easier to DM than most people think and with channels like this and web DM it becomes even easier to learn from your mistakes or from other people's mistakes preferably
@aldor93575 жыл бұрын
Our daddy taught us not to be ashamed of our spells Especially since they're so useful and all
@VintageBR2315 жыл бұрын
D A D D Y G A V E Y O U G O O D A D V I C E .
@aldor93575 жыл бұрын
They get stronger when I cast them at a higher level
@davidsmith77525 жыл бұрын
@@aldor9357 Yeah, but you get really tired when you cast them.
@aldor93575 жыл бұрын
Sometimes I cast them so much, I spend all my spell slots
@DracherRu5 жыл бұрын
enlarge/reduce powercombo: step one... redue 4ton boulder... step two: let barbarian throw it... step three: stop concentrating on reduce and cast enlarge... there you have it: you re-enacted majoras masks moondrop... XD
@Alresu4 жыл бұрын
Step four: Let another spellcaster enlarge the flying boulder with a readied spell.
@Maxxx20005 жыл бұрын
When it comes to underrated spells Dream is on my list. If you know a few days ahead that you will be meeting someone you can spend that time talking then into doing just about anything. You could also make them a great combination of scared of you and exhausted. What the exhaustion you could just off important people before your even get to a town or city.
@jacobhamilton24735 жыл бұрын
Otiluke's Resilient Sphere catapult infiltration. See soul society arc from Bleach to see how well that works.
@toddlafrance45215 жыл бұрын
On the other hand .. using Invulnerability spell and a catapult should work fine. You could even carry some bombs along with you.
@Quandry15 жыл бұрын
It would actually work better than bleach because the ball wouldn't break half way through the trip.
@evannibbe93754 жыл бұрын
That’s why Polymorph is way better.
@TheHandgunhero5 жыл бұрын
I have been following Dungeons of Drakkenheim and I was just randomly thinking about Enlarge/Reduce and its usefulness... You could totally use it on enemy mounts or vehicles or bridges to really mess up people's day. You could shrink an enemy mount and cause the enemy to basically crush it under their weight and come grinding to a halt, or cause the enemy to be too big to fit in a chasing vehicle. You could also use it on narrow rope bridges for example during a chase to reduce them, snapping the ropes and causing the enemy to plummet to their doom, or at least make it too small for them to cross. Making things change in shape and size is a BRUTAL show stopper if you have a bit of creative thought.
@talongreenlee77045 жыл бұрын
While in Otiluke’s resilient sphere, can you cast touch spells through a familiar?
@araccoonstolemyradiator4 жыл бұрын
I don't see why you couldn't technically you aren't passing the magic through the sphere, the spell itself is coming from the familiar.
@JonnoDavies15 жыл бұрын
Nice Gorillaz shirt Kelly, couldn't lose you in a crowd with colours that vibrant!
@jasonsilvernail14505 жыл бұрын
I often play as a necromancer, and I love using the Resilient Sphere while I have my undead army go to town on the enemy. You would be surprised about the amount of bosses me and my party have beaten this way.
@pencilbender4 жыл бұрын
But what is the rest of the table doing while you and your undead -party- army is reaping havoc?
@earthobserver10075 жыл бұрын
That's what's scarier than running into a beholder, is running into a petrified beholder. Because whatever was strong enough to petrify it could be close by.
@TheDungeon-Master5 жыл бұрын
A basilisk, medusa or cockatrice could petrify a beholder. It just has to fail its saving throws.
@evannibbe93754 жыл бұрын
Alternatively just a 13th level wizard with the Flesh to Stone spell.
@Gigadramon65 жыл бұрын
On the topic of enlarging siege equipment: yes, as long as you either keep the projectile the same size until after it hits the target, or make reduce the projectile after it's in motion. See, the whole idea of a barbarian launching a shrunken boulder wouldn't quite work as intended: the larger item would only have the same amount of force behind it rather than the force being magnified. A boulder being enlarged while in motion would cause it to basically fall straight down to the ground, which is still *quite* useful but not quite what you had in mind. The real dangerous thing is to do it the exact opposite way around. Take a trebuchet or catapult, and launch the full-sized projectile, and then reduce it while in motion. That now-much smaller projectile has all of the force that was put into it while it was much larger and much heavier, which will make that projectile able to do major damage.
@pencilbender4 жыл бұрын
Underrated.
@smilingindian9894 жыл бұрын
A boulder being enlarged mid-flight would not just fall immediately because that's not how gravity works. A larger object with the same velocity and arc will fly just as far as a smaller object not accounting for wind resistance, which doesn't affect boulders much anyway.
@lastmalkavian4 жыл бұрын
@@smilingindian989 In here the discussion is not about gravity, but momentum. If object gains mass it has to lose velocity to preserve the same momentum and therefore it would have different trajectory. So, if we expect that the spell stops messing with the laws of physics after it has ended, the thrown boulder would have different velocity and arch.
@smilingindian9894 жыл бұрын
@@lastmalkavian the law of momentum conservation exists because the law of mass conservation also exists. F = ma. No added force and a non- zero mass means acceleration is 0 so velocity is preserved. The spell breaks the conservative of mass. So it also means the conservation of momentum law doesn't really apply either. Since we have no new force in the x-direction and a constant acceleration due to gravity in the y-direction, the boulder keeps its trajectory.
@lastmalkavian4 жыл бұрын
@@smilingindian989 That depends how and when the spell keeps violating laws of physics after it has ended. Otherwise the object would behave like variable-mass system.
@hereticsteve54354 жыл бұрын
I’m just getting back into the game after a 20 year hiatus. Me and 5 friends are getting together once a month. Your videos have been incredibly helpful.
@TyranAmiros5 жыл бұрын
I love Sleet Storm. I was a Tempest Cleric and we had a Pact of the Old One Warlock, and together we had the "Freeze and Fork" with Sleet Storm and Evard's Black Tenticles cast in the same area. Great control combo.
@paulcoy90605 жыл бұрын
545.45 miles in 8 hours. I'm gonna need a bigger campaign map.
@patrickardagh-walter66095 жыл бұрын
And I would float 500 miles and I would float 500 more...
@Crestlinger25 жыл бұрын
Aid, enlarge reduce, sleet storm, otiluke's resilient sphere, wind walk for those curious. Have fun.
@Rubilon5 жыл бұрын
My group would use the resilient sphere offensively. Put enemy in a sphere, get the druid to shift into a giant eagle and lift the sphere up, then release the sphere right as the minute was up. As long as they don't have feather fall, enemy takes full falling damage
@nova9972 жыл бұрын
Take full damage while in the sphere you may aswell keep flying up and dropping it for a full minute. The fact someone can roll the ball while inside means it's affected by gravity. The sphere isn't made of pillows. You'll still take fall date while in the sphere
@chefboy17975 жыл бұрын
The video is awesome as per usual but I got to say Monty's shirt is amazing. Final we get to see him rick some Drakkenheim swag
@One_Eyed_Man_5 жыл бұрын
18:24 I'm pretty sure you'd take falling damage. You just cant be damaged by anything outside of the sphere. Colliding violently with the inside can still hurt you.
@toddlafrance45215 жыл бұрын
Agreed. That's why car crashes hurt, even if you are wearing a seatbelt. Your brain meets your skull in a rapid stop.
@chastethompson10865 жыл бұрын
Depending on how much weight was inside of it, it would function kinda like a parachute, because the ball itself weighs nothing, and has a lot more surface area than a person. I'd say they'd take less damage from falls, maybe reduce the height by 20 feet or something. Or if you were generous half the damage.
@evannibbe93754 жыл бұрын
The way the spell is written, the only damage you would take from inside the sphere would be it the sphere was put on you while you were grappling an opponent. The sphere, by design from “force” cannot harm you, much like how a Wall of Force just simply pushes someone from one side to the other.
@toddlafrance45215 жыл бұрын
Since Wind Walk spell does not need concentration. Lets stack it up with another Druidic favourite of mine Control Weather (which does need Concentration). Nice weather table there if you don't already have one like what Monty mentioned about the druids always asking for a weather report. Now you have a fairly large party flying at a good clip and if your DM allows it then with the wind at your backs pushing the gaseous forms even faster... only your imagination can limit your speed. I was also thinking that for flavour you might want to shape your cloud into a vaguely 'surfer on a surf board' shape and ride the wind!
@iancampbell49843 жыл бұрын
Also, for infiltration use this combo but create fog to hide your fog form in.
@JP-eo8zw4 жыл бұрын
1. Aid 1:30 2. Reduce/Enlarge 5:28 3. Sleet Storm 11:26 4. Otiluke's Resilient Sphere 15:36 5. Wind Walk 21:07
@Mugthraka5 жыл бұрын
9:40 i've heard a story of a Barbarian who used this spell cast on him and an Anvil he picked up to One shot a dragon... The thing happens in a Valley with a Watch tower above it, the Sorceror and Barbarian goes into the tower and the rest of the party act as bait. The Adult Dragon comes by and start engaging the group, when the Barbarian with the anvil give the signal to the Sorceror and jumps, he's enlarged, but so does the anvil. Dragon lift his head up when the Barbarian is halfway down, and open its jaws to use his breath attack on him, barbarian goes through the damage and the flames, becoming a flaming Ball of Stell and Death, goes straight into the maw of the Dragon...with the anvil. After some calculations, they estimated that the Dragon took 300+dmg, so basically the Barbarian and the Anvil went straigth through the Dragon's throat and got out of the other side... Off course the barbarian was unconcious, but was brought back to life.
@HappySquatch5 жыл бұрын
TACTICAL NUKE, INCOMING!
@44R0Ndin4 жыл бұрын
Look up "Rods from God" if you want to see this tactic's implementation in real life. We don't have Enlarge/Reduce, but we can get things going up to orbital velocity, which more than compensates. A telephone pole sized rod of tungsten dropped from orbital velocity (not just altitude, it's coming in mostly sideways) will have a kinetic energy that's roughly the same as a small nuclear weapon. EDIT: Most of the reason we haven't been able to do this yet is that we don't have rockets big enough or cheap enough to launch the munitions into orbit without spending the entire defense budget doing it.
@Zombiewithabowtie3 жыл бұрын
The best part of Enlarge/Reduce, is that the Fighter subclass Runic Knight can increase their size by one category as part of their ability. If your party's Wizard holds Enlarge until the moment a Medium sized RK becomes Large, their size is then immediately increased again, to Huge. At 18th Level, RK's can become Huge as an action - so a simple 2nd Level spell can give you an actual Titan to fight alongside.
@axeldornelles52925 жыл бұрын
10:20 And here you see the expression of horror of someone who just realized the power his players have in their hands.
@TheVikingDaddy5 жыл бұрын
I recently casted Enlarge on a ship to increase its size to increase its speed and out run a kraken. Had to pass a DC18 arcana to succeed cause of the size. Was fun!
@johnnyv90245 жыл бұрын
Windwalk is truly incredible. My party was chasing a villain and the DM basically said we wouldn't be able to catch up because they had 100 mile head start. Then this spell came up and he was speechless... Good times :)
@brianpatterson52585 жыл бұрын
I think these underrated spell videos are one of the best things you guys do. You should make a playlist just for them
@ajaafive13845 жыл бұрын
I wouldn't touch the Grinch with an enlarged 14.75 ft pole.
@berzerkbankie13425 жыл бұрын
I didn't realize until watching a different video of yours yesterday that aid was 8 hours. 13th level cleric using aid for basically the first time last night since I first picked it up at 2nd level or whenever you can get it.
@phredbookley1835 жыл бұрын
"Can I collect your tears?" And then it's actually for a good reason. Mind BLOWN. Haha.
@LoLCoronD4 жыл бұрын
Making holy water typically requires the ceremony spell with a metric crapton of powdered silver but I'm all for the DM leaning in to enable these cool moments.
@Loki0874 жыл бұрын
So refreshing that you guys don't have a 5 minute intro before getting to the point of the video. Thumbs up from me
@KisuKit5 жыл бұрын
I’d love to see a video of high-level spells you guys think are amazing. We did a level 20 one-shot and I was struggling to decide on those upper level spells.
@scook99995 жыл бұрын
This is a good point! I have in mind to make a 14th Sorc/6th Bard as I am mostly unimpressed with higher level spells on the Sorc list and feel level 3 to 6 are my money makers. It virtually comes down to Wish, or not to Wish. Doing 14/6 gives me options on an amazing scale compared to more Sorc levels. Please change my mind dungeon dudes, or agree, or do a not sure and I can extrapolate.
@rfjohnson695 жыл бұрын
Did a one shot with paired teams at level 20. I was a fighter, my teammate was a mage.4 teams enter an arena at cardinal points. He cast force cage 1st round to split on of the other groups. The 2nd round he cast prismatic wall on us. For the rest of the combat we just peeked out heads out every round to see the current status. Then we cleaned up afterward. I literally did not do anything except stand next to him to protect him from melee.
@matthewdykeman81495 жыл бұрын
The new Revised Artificer also has access to Otilukes Resilient Sphere, if your using that class in your games.
@KG-ql1tw5 жыл бұрын
Spellcasters...ROLL OUT XD
@BigBoi2375 жыл бұрын
I also love Heroism. The immunity to frighten is situational at best, but the constantly regenerating Temp hit points (at best 5) is such a massive boon for your teammate (or yourself if you're selfish). Especially at first level, this is strictly better than false life in my opinion.
@OrangeyChocolate5 жыл бұрын
I remember when I played Curse of Strahd for a time, and I took Heroism on my bard. It basically saved our asses when we were attacked by scarecrows. Immunity to being frightened = no paralysis.
@houndofculann17935 жыл бұрын
While that may be, it requires concentration so using it on yourself is pretty risky, and only ever gives the amount of your spell modifier since upcasting only lets you choose more targets. 5hp (or 6-7 if you get enchanted items for your spellcasting stat) is pretty meaningless after a pretty short while when enemies start to deal damage in double digits especially against many enemies or ones with Multiattack that don't let you regen the temp hp between hits. It's of course a nice buffer, and managing to keep it on for just 3-4 turns is a nice amount of HP to block, but at the same time it does nothing to make killing your enemies easier. Now this depends a lot on your party size, but a caster using their concentration on just a little damage buffer instead of making it easier to hit enemies, making them have a harder time hitting your allies, or taking some enemies out of the fight entirely might not be a very good use of your concentration. In my current campaign with a party of 4, 2 of them casters, I ended up switching out Heroism on my bard after just a couple of uses because it simply did not seem to have any impact. Faerie Fire on the other hand is almost always my first cast in any fight
@sciverzero81975 жыл бұрын
"would it float on lava" Absolutely. PEOPLE float on lava. In fact its very VERY difficult for ANYTHING short of dense solid metals to sink in lava. Lava is after all, far more dense than any living tissue, and the sphere, being effectively impenetrable to any damaging effect, means that it is also filled with air, which makes it less dense still, and also the harmful heat from the lava could not penetrate the sphere.
@jamescollette12965 жыл бұрын
Small notes to add to your spells that I've found when messing with a warlock build. Most people tend to forget you can stack spell effects if you have more than one caster. Here's what I've found: Aid: Add on top of Armor of Agathys. Now, you've got a character that can walk into combat and almost never take permanent damage at high levels. And if they do, well they just did damage to the attacker as well. Berserk mode anyone? Enlarge/Reduce: Polymorph Tank into big monstrous creature. Enlarge polymorphed tank. *Cue Godzilla Music* Sleet Storm: This is effectively a freezing Sickening Radiance. Still like my SR more due to the exhaustion damage. Combining the two? Can you say "dead dragon"? Otiluke's Sphere: I believe there is a homebrew spell one of the wizards were working on that was effectively a "Bubble of Breathing." Might have to see what level it was going to be to see if it would float similar to what you are suggesting.
@jasonstephens61095 жыл бұрын
Man, I really like your videos, you guys have a lot of synergy and your format is easy to listen to. Your probably my favorite D&D channel BUT (yes the dreaded "but"), the lists of 5 are starting to feel repetitive or redundant. I like them but maybe weave them in between other stuff. I would REALLY enjoy hearing you guys talk about more in depth and specific ways to roleplay classes and subclasses. I would love to hear you guys pick a God or two (perhaps a good and evil god) in a series of videos and tell about their story, lineage, characteristics and how they fit well with certain classes as well as unique way a player and a DM could work them in since 5e really doesnt use them heavily. How about making some homebrew magical items in a series and show is your process for creating them and ways they could be tweaked up and down to fit different levels of play. How about reflavoring spells? Pick a class each videonin a series and talk about ways to reflavor the spells to fit different kinds of class types. (Like reflavoring spells in the bard class to account for a painter bard, or a storyteller, a gladiator. Example, if a bard takes "Gentle Repose" from magical secrets reflavor the spell to instead of using 2 copper it enchants one of your instruments to play a gentle song binding the soul to the body for 10 days and rename it Oghma's Lament") I say this nit to be critical but because these are the kinds of things I would genuinely love to hear you guysbtslk about and your videos where you show how you flavor things are my favorite (likening the class guides) Maybe this is pure gold or maybe it's crap for content but that's my two coppers worth of input.
@thehalfa955 жыл бұрын
1) I agree with you that the top ___ format is getting a little old [not just their channel but just in general] 2) I disagree that they should talk about a couple of your suggested topics, because it just seems too disjointed from the rest of their videos [not that change is bad but it would be a bit strange to see these guys switch from spell mechanics to world lore] 3) specifically for class role play suggestions I know that web dm did a series on just that and for the godly lore videos jorphdan [the ph is silent] did videos for all the gods of the Faerunian pantheon [he even did 2 gods per video]. So in short I agree that they should consider moving away from the top 5 list format but I disagree with some of the suggested directions. Also I found the 2 copper joke funny. I done did chuckle at that one
@DungeonDudes5 жыл бұрын
We do have a bunch of more in depth episodes in the works, the spells have proven to be our most popular series, so we have continued it as long as the demand was there, we are working on some new series and ideas at the moment.
@jasonstephens61095 жыл бұрын
Awesome, I look forward to them. Yeah I know about "the p-h is silent" :p. I just like these guys better. I didnt mean focus on the lore but kinda include them in the way that they did things when they did their class guides. I guess I'm saying is that it would be cool to see some expansion on your class guides with some rp ideas and stuff the way you help us think outside the box with the spells. I like the way you guys think and wanna see your thought process on other aspects is all. Jorphdans stuff is good but his is primarily lore. Good comment though.
@jasonstephens61095 жыл бұрын
@@DungeonDudes you guys rock. You do you. I was just throwing some stuff out there. I look forward to seeing what you guys have coming. Thanks for answering so quickly.
@Nyrufa5 жыл бұрын
Mold Earth - A Cantrip level spell that lets you manipulate 5 cubic feet of soil and / or rock. It's only casting requirements are somantic. With it, you can do the following: 1 - Destabilize the building's structural integrity, effectively destroying entire complexes with minimal effort. 2 - Completely bypass most forms of non-magical security by just excavating a tunnel straight through walls and floors 3 - Dislodge a chunk of the ceiling, causing it to fall upon any unfortunate victims below. 4 - Block off escape routes by raising a pillar of rock and soil in the path of fleeing targets.
@telendar29494 жыл бұрын
You can only move *soft soil* or transform rocky/stony difficult terrain to normal and vice versa according to RAW. So basically you can't do 2 and 3 (unless the dungeon was carved in mud), 1 can be possible if you want to spend hours removing the ground under a building and 4 could slow people if you transform the terrain to difficult but not entirely block path...
@skavenlord83045 жыл бұрын
how would spells like "gust of wind" (that clear the air in an area and disperse smoke and mist. if i remember right) affect the wispy/cloudy party ? would it force them into their physical form in a prone condition or just push them with more power than what is usually applied or even make them take time to collect themselves back together ?
@OrangeyChocolate5 жыл бұрын
If I was DMing , I would rule that players in a gaseous form, as by Gaseous Form (obviously) or Wind Walk, would not be able to pass through the area of effect of spells like Gust of Wind or Warding Wind. Of course it would rely a lot on "rules as written", since Gust of Wind and Warding Wind explicitly state that they hedge out or disperse gas and vapours while a party flying with Wind Walk would likely ignore the effects of strong winds. It could be argued that since GoW and WW are magical effects, that would override any immunity to natural winds during Wind Walk.
@toddlafrance45215 жыл бұрын
I like this question. I have thought about this myself quite a few times. In the past I ruled that a Gust of Wind spell pushes the gaseous form of vampires, or players or the like but does not do any damage it simply impedes their progress. But with the very high movement speed of Wind Walk, don't you think that would give them advantage against the Gust of Wind spell?
@evangregory145 жыл бұрын
RAW i would argue it doesnt do anything extra. GoW disperses smoke and vapor specifically, and while under wind walk you assume a gaseous form that has the APPEARANCE of wisps of clouds. You are still a creature that looks like clouds, not a cloud.
@mrmaat5 жыл бұрын
The Enlarge/reduce spell is the ancestor of the 3.5 spell Enlarge Person, which specifies that thrown or shot items leaving the enlarged person immediately revert to their normal size. I would rule that applies to enlarged rocks or siege engines throwing boulders.
@houndofculann17935 жыл бұрын
Then you could just enlarge the boulder the moment it leaves the catapult for the same desired effect
@jeroen923 жыл бұрын
One correction: if you catapult someone in the resilient sphere they would still take fall damage as they are not encased in soft jello but a hard ball. Fall damage is not damage originating from the outside, it is damage caused by gravity, the sphere does not say it blocks gravity affecting the person inside. In fact it says the person inside can roll it thus clearly affected by gravity.
@honahamomoru1512 жыл бұрын
I don’t think so. Gravity is a pulling force that the planet exert on you, originated from the core of the planet - outside the sphere. Then the sphere hit the ground, which the ground clearly originated outside the sphere.
@jeroen922 жыл бұрын
@@honahamomoru151 you must be one of those special people who think if you jump just before an elevator hits the ground you are fine.
@honahamomoru1512 жыл бұрын
@@jeroen92 Does the elevator “weightless”, “immune to all damage” and “you can’t take damage from attacks and effect originating outside the elevator”? If not, my point still stand
@jeroen922 жыл бұрын
@@honahamomoru151 gravity is an effect that is inside the bubble. The bubble is not described as zero gravity. Your point never stood to begin with.
@honahamomoru1512 жыл бұрын
@@jeroen92 Read the description of the spell carefully first, then come back here to argue
@robinwang63995 жыл бұрын
Please note, that if you trigger resilient sphere under water acid or lava or what ever thing that’s not earth, it stays in the sphere with you, and you may suffocate burn or melt to death.
@animistchannel29835 жыл бұрын
...but it's also an easy way to move your pet fish to their new tank! :)
@hieronymusnervig87125 жыл бұрын
So you could use it for an instant kill with a DEX save?
@robinwang63995 жыл бұрын
Hieronmus Nervig not instant. Chocking and melting takes multiple turns. But if you do manage to trap someone in a ball of acid and there’s nothing destroying your concentration, the they are as good as dead. The trick is to not trap your self in acid after triggering a contingency for protection, and killing your self instead.
@TheFrozenite5 жыл бұрын
Yes enlarge reduce. I remember leaving a message about this in a previous video. Glad to see it mentioned here
@Haschlatte425 жыл бұрын
Caleb and Yasha/Beau are the proof the spell is awesome xD
@TheBlackZodiacGhost5 жыл бұрын
*Silent Image* (1st level Illusion spell, available to Bard, Sorcerer, Wizard and some archetypes of other spellcasters) I love this spell! This is so versatile that it's almost criminal. Besides the obvious uses of making a wall, creature, etc. You can make it look like a black cloud that you can hide in during combat, heavily obscurring you, so you gain advantage on attacks, and giving enemies disadvantage on hitting you, until they can discern it is an illusion. Warlocks can choose this as an Invocation that allows them to cast it at will, without spending any spell slots... AT... WILL... Infinite versatility!
@j2dragon1095 жыл бұрын
Kasper Nielsen It’s hardly underrated tough.
@berzerkbankie13425 жыл бұрын
My Dwarf barbarian was recently enlarged to large, then enlarged to huge (or whatever comes after large) I picked up my group and ran away with them when the combat got out of hand
@BigBoi2375 жыл бұрын
I'm guessing you're a dark dwarf (duergar? Something like that) and cast enlarge? Also that canonically makes you as large and strong as a Fire Giant xD
@dragonson725 жыл бұрын
Had a wizard cast this on a log we were hiding behind, we were being fired upon by gnoll archers, two of the players were flat on the ground behind the log pinned down, two others were hiding behind some trees, the enlarged log gave the pinned players time to run and the others time to better prepare a counter attack
@Nic_S.5 жыл бұрын
I don't think Wind Walk is underrated. Because many players have watched Critical Role most of them know what it can do.
@TheStonege5 жыл бұрын
Until you cast it on the whole party mid combat and now no one can attack. Thanks Marisha!
@EtzEchad3 жыл бұрын
Wind Walk is an amazing spell. I was in a DDAL game recently and we used it to infiltrate an enemy camp and then escape. Easy-peasy.
@Talenel5 жыл бұрын
Lava is more than three times as dense as water. Even without the added buoyancy from the extra volume of air in Otiluke's resilient sphere, you would have no trouble floating across it. Since it's a sphere, most of the volume inside will be air, so the average density is low enough that you could float over any liquid. Even for someone in full plate, the sphere would be about 1/5 as dense as water, and about 1/3 as dense as liquid hydrogen, the least dense liquid.
@pewbinstaris87865 жыл бұрын
Where the heck are ya'll pulling sphere dimensions from? Nothing in 5e PHB gives a radius, so your calculations are pointless. We DO know that it shrinks to the smallest size needed to contain the creature - so a) it isn't constant and you should state your assumed radius; b) it allows for very different % of empty space based on the creature's shape - if you encase a creature that is spheroidal, you would have much less wasted space than a tall, thin elf; c) we know that the sphere is weightless per PHB. It is NOT filled with air and the ability to breath is bestowed by the spell via magic. The sphere (a solid object) is made of shimmering force - it is not a thin, hollow shell of shimmering force encapsulating the creature and its atmosphere. Much like if I were to describe you being enclosed in a "sphere of water" you would assume the water is all around you, touching you (drowning you), not just on the very outer surface of the sphere with void/empty space from the outer spherical shell to you in the middle. So that's 3 ways your calculation is wrong. Though the most important is obviously the shape of the creature, determining the % of empty/weightless volume the sphere has. A dense enough creature of round-enough shape could easily still sink in water - though lava is MUCH more likely to float whatever is in it.
@nelsondittman61545 жыл бұрын
The wind walk bit gave me a perfect idea to tie in a new story line for the campaign I'm running tonight on here looking for inspirations for, big thank dungeon dudes :)
@jozcofoz85605 жыл бұрын
Seriously I was watching the overrated spell video they made yesterday and I thought to my self " they should have and underrated spell video " so I went and watched esper the bard's video and today they posted this. 🤣🤣🤣🤣 amazing coincident thanks for the content guys
@MrFahqup4 жыл бұрын
To help new players with Phandelver, I often add a downed dwarf at the cart, and a healer trying to stabilize him. The healer casts Aid on the party once the ambush is dealt with, and they agree to proceed to cragmaw cavern. That little HP bump is huge.
@Jonhainey5 жыл бұрын
Haha I love that you guys reference the gauntlet from the dungeon of doom episode for enlarge/reduce. Kelly made it sound like it went a lot smoother than it actually did...
@darklightstudio5 жыл бұрын
I caught that too.. :) nice
@DungeonDudes5 жыл бұрын
Guys! It went so smooth, they call me the master of plans going smoothly... ... okay, I call myself that..... and then get upset because I lied. Okay you win this round. - Kelly
@kyubii9725 жыл бұрын
I've always heard aid was actually a good spell. Mostly because people hate how weak healing seems to be in 5th edition. Unless you are life or grave cleric of course. It's always better to be proactive anyway. so hype to play an order domain cleric who uses aid and just massive buff spells.
@DonHusum5 жыл бұрын
You might at first think it is pronounced Otiluke, but it is actually pronounced Otiluke
@DungeonDudes5 жыл бұрын
I thought it was Otiluke
@osmium68325 жыл бұрын
@@DungeonDudes It must be your accents because here we say Otiluke.
@artzanator5 жыл бұрын
Weponized resilience Resilience + enlarge/shrink You do the role play
@sabliath91485 жыл бұрын
Mage Hand has a carrying capacity of 10 pounds, so the character in question would have to weight 80 lbs. or less for the Mage Hand/Reduce combo. I made sure to confirm this for my most recent character: Verrax, the Pseudodragon Wizard. He, being a Pseudodragon weighs only 18 lbs., and I'd still need to have him cast reduce on himself to carry himself with Mage Hand.
@toddlafrance45215 жыл бұрын
Has anyone considered that the Mage Hand can lift 10 lbs, so could it reduce your weight by 10lbs? This might be enough to extended a Reduced Dwarf or Gnome Toss. Never toss Halflings. That's just bad form.
@pencilbender4 жыл бұрын
@@toddlafrance4521 using it as a supplement to reduce your weight further is a nice addition!
@toddlafrance45215 жыл бұрын
Another thing to consider about the ENLARGE/REDUCE spell. You cannot ENLARGE something in order to cause it damage directly because it stops growing if it runs out of space to do so. But there is nothing against REDUCE'ing something that is too large to fit in a space then dropping concentration on the victim when it moves into or gets put into a space that is too small for its normal size. (Adult Dragon HUGE-> LARGE shrunk to fit into Otiluke's Sphere or a Chain around its neck?) As always, if the DM deems this spell is not meant to do damage they can just break the chain or shunt the dragon out of the sphere when it returns to normal size.... but what fun is that :-)
@Stupisms5 жыл бұрын
In a multiple floor dunfeon and about to fight the big bad? reduce the ceiling and watch as EVERYTHING on the upper room drops on his head.
@sylvaincousineau50735 жыл бұрын
8:24 Ummm magical sorcerer turret that you carry on the very mobile rogue's back , i like this .
@dhiltbruner5 жыл бұрын
That Rat Prince shirt is priceless
@JeffreyKramer5 жыл бұрын
Is there a place that shirt can be purchased??
@alanschaub1475 жыл бұрын
I want a Rat Prince T-shirt! 👑 🐀
@jennabradford2824 жыл бұрын
Finding this video kind of late. Great video, but I have one use you didn't think of: Aid - This is more applicable at lower levels, but you can use this as a group "Revive" in combat. Since the spell grants 5 HP upon cast, you can use it to quickly stabilize and revive downed allies in combat. Yes, it puts them into critically low HP, but they're still able to participate in the fight. In this sense, you can almost treat this as a lesser version of Mass Healing Word. While not ideal to be using in the heat of the moment, this alternative use is actually pretty brilliant since it would be the lowest level instance of AoE healing you would have access to.
@melkiorwiseman52344 жыл бұрын
"You're basically an invisible, flying car" _pauses so viewers can notice the Harry Potter reference_ :)
@ray_the_red80475 жыл бұрын
One key point to mention about Aid is that it also works as a kind of counter to spells like power word stun and power word kill, giving characters with a max hp lower than 100 a chance