Dynamic Signed Distance Fields (SDF) -- Now In Unity -- What They Are And Why You Should Care!

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Gamefromscratch

Gamefromscratch

Күн бұрын

Пікірлер: 31
@gamefromscratch
@gamefromscratch 2 жыл бұрын
Links gamefromscratch.com/dynamic-signed-distance-fields-in-unity/ ----------------------------------------------------------------------------------------------------------- *Support GFS on Patreon* : www.patreon.com/gamefromscratch *GameDev News* : gamefromscratch.com *GameDev Tutorials* : devga.me *Join us On Discord* : discord.com/invite/R7tUVbD *Twitter* : twitter.com/gamefromscratch
@frostymug3123
@frostymug3123 2 жыл бұрын
Just wanted to say I appreciate your channel and the content you bring. Major props
@cjeff99
@cjeff99 2 жыл бұрын
You’re the only KZbinr I’ve seen cover this package - exciting stuff
@ssojyeti2
@ssojyeti2 11 ай бұрын
Thank you. I stumbled upon these repos awhile ago and didn't understand them at the time. Now I really need em to work for my project!
@anon_y_mousse
@anon_y_mousse 2 жыл бұрын
That last one reminds me of the main villain from a show I watched 20-ish years ago. It's a pretty cool effect.
@SirFlickka
@SirFlickka 2 жыл бұрын
I was thinking of making a texture mechanism to spin the surfaces of character today. Crazy
@ViRiXDreamcore
@ViRiXDreamcore 2 жыл бұрын
That is freaking wicked!!
@macksnotcool
@macksnotcool 11 ай бұрын
Nice! Does the SDF generator script run without HDRP?
@makanansari144
@makanansari144 2 жыл бұрын
I believe they all are inspired from the Made in Dreams game engine, good to see it's being used on more game engines, I once told about it to GDQuest to let the Godot developers inspire from Made in Dreams, I don't know why you never mention Made in Dreams but The most powerful SDF based game engine and modeler around is made in dreams, also Unbound game engine is another one that using SDF very nicely I can't wait for it too, but I never saw they use SDF for VFX and lighting, I usually saw it being used for modeling very interesting 😻 thanks for sharing.
@themerpheus
@themerpheus 2 жыл бұрын
Not really, SDF systems were around for a long time, Made in Dreams are inspired from SDF stuff though.
@brodriguez11000
@brodriguez11000 2 жыл бұрын
@@themerpheus Seems to remember Nvidia with a mention of SDF in the graphics gems series of books. Same with their free GPU Gems 3 (chapter 34).
@MuhammadHosny0
@MuhammadHosny0 2 жыл бұрын
that looks very useful for weapon vfx
@MuhammadHosny0
@MuhammadHosny0 2 жыл бұрын
time to make my chinese mmorpg
@zdspider6778
@zdspider6778 Жыл бұрын
8:41 "Solid article, so I will have it linked in the linked article below." I don't see it.
@CyberWolf755
@CyberWolf755 2 жыл бұрын
What mesh is the runtime sdf generation based on, since the Adam mesh is way more than 5k triangles?
@gamefromscratch
@gamefromscratch 2 жыл бұрын
It is the one you define, keep in mind for the Adam mesh, it was using an LOD3 version.
@SP95
@SP95 2 жыл бұрын
Cool realtime vfx
@julianarnold7992
@julianarnold7992 2 жыл бұрын
One link in your blog is broken.
@gamefromscratch
@gamefromscratch 2 жыл бұрын
Fixed now.
@morejpeg
@morejpeg 2 жыл бұрын
Good stuff
@trachinusdraco
@trachinusdraco 2 жыл бұрын
Womp3d uses this aswell
@stylie473joker5
@stylie473joker5 11 ай бұрын
Doesn't work with Urp
@devatsdb7
@devatsdb7 2 жыл бұрын
another incompatibility layer..
@IronKore
@IronKore 2 жыл бұрын
Ha! Am so early
@BrutalStrike2
@BrutalStrike2 2 жыл бұрын
Atomic heart
@nickigna
@nickigna 2 жыл бұрын
So did Unity devs rip this functionality from Godot's open source engine? Seems Godot engine had it programmed first. But then again, maybe a wrong conclusion from limited info... and who really cares lol
@fabioxperuggia
@fabioxperuggia 10 ай бұрын
Thats like saying you can't use matrix math because someone used that first. Godot didn't invent the method and there are already tools that generate SDF. It's a method to do things, like rendering using triangles. Also godot just implemented a piece of technology that multiple renderers are implementing.
@watercat1248
@watercat1248 2 жыл бұрын
If someone said to that unity add (dynamic signed distance field) what I will have in mind I will be something like lod (level of details) or some other system that has to do with distance In few words not what the hell this system is for what I understand this system has nothing to do with distance way the even call with that name ?
@brodriguez11000
@brodriguez11000 2 жыл бұрын
"Signed distance functions, or SDFs for short, when passed the coordinates of a point in space, return the shortest distance between that point and some surface. The sign of the return value indicates whether the point is inside that surface or outside (hence signed distance function)." That's where the "distance" part figures in.
@watercat1248
@watercat1248 2 жыл бұрын
@@brodriguez11000 okay but i still don't understand how this system works
@yadav-r
@yadav-r 2 жыл бұрын
100
Glyphs, shapes, fonts, signed distance fields.
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