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@frostymug31232 жыл бұрын
Just wanted to say I appreciate your channel and the content you bring. Major props
@cjeff992 жыл бұрын
You’re the only KZbinr I’ve seen cover this package - exciting stuff
@ssojyeti211 ай бұрын
Thank you. I stumbled upon these repos awhile ago and didn't understand them at the time. Now I really need em to work for my project!
@anon_y_mousse2 жыл бұрын
That last one reminds me of the main villain from a show I watched 20-ish years ago. It's a pretty cool effect.
@SirFlickka2 жыл бұрын
I was thinking of making a texture mechanism to spin the surfaces of character today. Crazy
@ViRiXDreamcore2 жыл бұрын
That is freaking wicked!!
@macksnotcool11 ай бұрын
Nice! Does the SDF generator script run without HDRP?
@makanansari1442 жыл бұрын
I believe they all are inspired from the Made in Dreams game engine, good to see it's being used on more game engines, I once told about it to GDQuest to let the Godot developers inspire from Made in Dreams, I don't know why you never mention Made in Dreams but The most powerful SDF based game engine and modeler around is made in dreams, also Unbound game engine is another one that using SDF very nicely I can't wait for it too, but I never saw they use SDF for VFX and lighting, I usually saw it being used for modeling very interesting 😻 thanks for sharing.
@themerpheus2 жыл бұрын
Not really, SDF systems were around for a long time, Made in Dreams are inspired from SDF stuff though.
@brodriguez110002 жыл бұрын
@@themerpheus Seems to remember Nvidia with a mention of SDF in the graphics gems series of books. Same with their free GPU Gems 3 (chapter 34).
@MuhammadHosny02 жыл бұрын
that looks very useful for weapon vfx
@MuhammadHosny02 жыл бұрын
time to make my chinese mmorpg
@zdspider6778 Жыл бұрын
8:41 "Solid article, so I will have it linked in the linked article below." I don't see it.
@CyberWolf7552 жыл бұрын
What mesh is the runtime sdf generation based on, since the Adam mesh is way more than 5k triangles?
@gamefromscratch2 жыл бұрын
It is the one you define, keep in mind for the Adam mesh, it was using an LOD3 version.
@SP952 жыл бұрын
Cool realtime vfx
@julianarnold79922 жыл бұрын
One link in your blog is broken.
@gamefromscratch2 жыл бұрын
Fixed now.
@morejpeg2 жыл бұрын
Good stuff
@trachinusdraco2 жыл бұрын
Womp3d uses this aswell
@stylie473joker511 ай бұрын
Doesn't work with Urp
@devatsdb72 жыл бұрын
another incompatibility layer..
@IronKore2 жыл бұрын
Ha! Am so early
@BrutalStrike22 жыл бұрын
Atomic heart
@nickigna2 жыл бұрын
So did Unity devs rip this functionality from Godot's open source engine? Seems Godot engine had it programmed first. But then again, maybe a wrong conclusion from limited info... and who really cares lol
@fabioxperuggia10 ай бұрын
Thats like saying you can't use matrix math because someone used that first. Godot didn't invent the method and there are already tools that generate SDF. It's a method to do things, like rendering using triangles. Also godot just implemented a piece of technology that multiple renderers are implementing.
@watercat12482 жыл бұрын
If someone said to that unity add (dynamic signed distance field) what I will have in mind I will be something like lod (level of details) or some other system that has to do with distance In few words not what the hell this system is for what I understand this system has nothing to do with distance way the even call with that name ?
@brodriguez110002 жыл бұрын
"Signed distance functions, or SDFs for short, when passed the coordinates of a point in space, return the shortest distance between that point and some surface. The sign of the return value indicates whether the point is inside that surface or outside (hence signed distance function)." That's where the "distance" part figures in.
@watercat12482 жыл бұрын
@@brodriguez11000 okay but i still don't understand how this system works