thanks for such a detailed tut, hope your development for Portabellows goes great, keep the spirit and the willpower going and much support to your endeavours
@nancedevdiaries16 күн бұрын
Thank you!
@timlaukai2 ай бұрын
This channel is a must for unreal fans
@kierankane28572 ай бұрын
Another great viudeo! Please keep making them, there aren't enough highly competent Unreal devs making videos.
@sekker2k4462 ай бұрын
As always you tuts are pure gold! Thanks a lot. I’m a fan of your content
@pacnavo14502 ай бұрын
That's pretty cool and useful! Thanks for the tutorial 🥳
@omasoreunice59082 ай бұрын
I always love watching your videos, good job🎉
@hotsauce712418 күн бұрын
Is there a way to add a Pickup/Toss/Throw animation into Lyra player? Thank you for this tutorial!!!
@FabricadeBoloGloriaАй бұрын
Veryy cool
@Cpt.Tripps2 ай бұрын
Love your Lyra content.
@thugwool2 ай бұрын
Very helpful, thank you 😊
@sisqobmx2 ай бұрын
good stuff✌
@JumpCatStudio1022 ай бұрын
Hi, I want to ask if there is a way to use Control rig to remove bone from animation? I want to remove weapon bone out of Paragon character's skeleton to make the weapon separated.
@nancedevdiaries2 ай бұрын
As far as I know, not with the control rig, but if you find a way please share! You can seperate the weapon in Blender like this video: kzbin.info/www/bejne/qXSai5KHrb9kf5o. Or I'm looking into the skeleton editor that comes with 5.3, it's experimental, in 5.4 it's in Beta. dev.epicgames.com/community/learning/tutorials/0lpO/unreal-engine-skeletal-editor-usage-guide. Solutions online range from having the weapon material be not visible or changing the weapon bone to transform 0,0,0 😅. It was possible to delete the Paragon Wukong weapon bones, but very hard to just delete the staff in the skeletal mesh editor, that tool seems super promising, just not there yet. Making the weapon separated makes sense, I wonder why these paragon characters come out with weapons skinned to them, it's awesome to have access to them still
@nancedevdiaries2 ай бұрын
I found a 'hacky' way to remove the weapon mesh by making the staff into clothing then deleting it. You can: - Open the skeletal mesh - Select the staff or weapon - right click on it and "Create Clothing Data from Section" - Check on the "Remove from mesh", give it some name - Click "Create" - Open up the clothing window, find your clothing name you just made - Right click and "delete" So far making the staff mesh section into a cloth and removing it seems to do the trick. You'll probably need to update the physics asset to also remove collisions on the staff/weapon etc.
@JumpCatStudio1022 ай бұрын
@@nancedevdiaries thanks a lot for this trick. It saves a lot of time because with eternal 3d software, i also need to figure out the import settings back into UE.
@laggyluk2 ай бұрын
did I imagine it or at some point you drag dropped numbers between transform edit boxes?