Easiest way to create Hair in Blender 4.1 (2024)

  Рет қаралды 5,813

Virtual Lords

Virtual Lords

Күн бұрын

This is the easiest way to create stylized hair for animations, games, VRChat and 3D printing in Blender 4.1 with one click! You will save many hours of work and get better results by using this new tool.
Get the Behemox Hair Generator with 30% discount: behemox.gumroad.com/l/hairgen...
With this new update, you can create realistic hair cards procedurally generated, customized braids and any type of stylized hair. Remember to share this video to help other artists learn about this amazing new tool!
#blender #hairtutorial #vrchat #gamedevelopment #3dprinting #blender3d #animehair
Chapters:
00:00 Behemox Hair Generator
00:29 Getting the add-on
00:42 Installing the add-on
01:05 Creating the Base for the Hair
02:07 The "Create Hair" Button
02:35 Hair Curves Properties
03:34 Hair Tools Overview
05:20 Hair Style Properties
07:30 Creating an Example Hair
10:04 Creating Multiple Hair Groups
10:55 Hair Materials
11:25 Realistic Hair Cards
12:02 Braids
13:11 Exporting the Hair
13:54 3D Printing
14:15 Real-Life Example

Пікірлер: 32
@virtual-lords
@virtual-lords Ай бұрын
Get the Behemox Hair Generator with 30% discount here: behemox.gumroad.com/l/hairgenerator/LORD
@FuwuVR
@FuwuVR 16 күн бұрын
Thank you.
@FuwuVR
@FuwuVR 16 күн бұрын
If this thing could create bones and weight paint, this would be perfect.
@virtual-lords
@virtual-lords 16 күн бұрын
Bones are very specific to each use case, but a generic option would indeed be really cool!
@FuwuVR
@FuwuVR 16 күн бұрын
@@virtual-lords anyway, used your link.
@virtual-lords
@virtual-lords 16 күн бұрын
@@FuwuVR Thank you very much! This helps a lot! And I'm glad you liked the add-on and hopefully the video too 🥰🥰
@sansw.d5701
@sansw.d5701 Ай бұрын
So much better than trying and dying with Paths and curves to make hair 😩
@virtual-lords
@virtual-lords Ай бұрын
Exactly! It shouldn't be that hard 🤔
@virtual-lords
@virtual-lords Ай бұрын
What did you guys think about this add-on? Do you think it's that good?
@andrejtolotschin613
@andrejtolotschin613 Ай бұрын
Absolutely!!!
@saintelmo5590
@saintelmo5590 Ай бұрын
Liking it so far,
@nicholsonjay4724
@nicholsonjay4724 Ай бұрын
Well it probably is better than the old fashion way…but it still not just “one click”. The steps you need to go through just to get to the point if making hair…is a lot. It’ll be one click when I can simply select where I want the hair….”click”….and there’s hair in that spot.
@virtual-lords
@virtual-lords Ай бұрын
Hi, Nicholson. Well it is one click, and you could do that. This is how Rick did it on our last video. This one was more complete to explain a better way and the tools. You could just select the head and click create hair, like I said in the video. ☺️
@ScackSnackVT
@ScackSnackVT 7 күн бұрын
how come when i place the hairs theyre really small and dont look like yours?
@Shinpi-0
@Shinpi-0 Ай бұрын
good
@virtual-lords
@virtual-lords Ай бұрын
Thanks! 😊
@pixeldude8441
@pixeldude8441 10 күн бұрын
When you're using the hair generator, are you able to manually change the materials that it's using through the shader editor?
@virtual-lords
@virtual-lords 10 күн бұрын
Hi! Yes, you can. You can create whatever material you wish and set the Hair Material to 3, which is a custom material. From there you can do whatever you wish.
@heodoly
@heodoly 15 күн бұрын
Is it possible in the form of a plane mesh?
@virtual-lords
@virtual-lords 14 күн бұрын
Hi! Yes, you can create whatever format you desire. If you want a plane, you can just create a straight line in the profiles collection and select it in the Profile of the hair. Just be careful with the normals of the mesh, since that will not be water tight!
@saintelmo5590
@saintelmo5590 Ай бұрын
Follow up: Oh, the only real irk I have right now is that I cannot get the materials (for natural looking hair) to export with the hair .obj file. I don't really use nodes very well. I don't know if it is a nodes issue, or just a step I am skipping somewhere....but when I export my .obj files, I always have the Export Materials function checked. In this case though, the hair texture files did not export along with it. Helllllllllllllllp! :D
@virtual-lords
@virtual-lords Ай бұрын
Hello! This is not particular to the add-on, it's something that has to do with how Blender and even other 3D softwares generate custom material properties. Basicaly, the default material is generated "procedurally" in order to give the gradient effect and correct UV mappings, so you can't export them like you would a very simple material without any effect. If you try to export it like this with any 3D software you will have this problem. That's because they each use a different system for setting up dynamic properties like the colors if you use a more complex pattern. I believe the easiest way would be to bake the material as a texture and use that instead, or apply a new custom material after you convert your hair to mesh and go from there. You could try to replicate the behavior, but I believe it's easier to either bake the textures or create a new one after converting to mesh, if you are not very experienced with this like you said. I hope I could help!
@virtual-lords
@virtual-lords Ай бұрын
To export .obj files you have to use a material with all properties predefined, and then you have the baked textures and other info, like a baked rough map or normal map. Even if you just want to use vertex color you break obj compatibility, and you would have to use ply instead.
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