Not trying to nitpick, but I've been getting similar results to your posterization setup by simply plugging any RGB results into a Map Range vector node. All you need to do is set the Interpolation Type to "Stepped Linear," and then just set the numbers of steps as high/low as you need. Loved the tip with using a Voronoi texture for pixellating UV data though, I can already tell I'm going to get use out of that!
@quackers9692 ай бұрын
At 3:00, the Vector Math node also has a Snap operation, which works on colors. So splitting and recombining the color to use multiple Math nodes isn't really necessary.
@Eugene_Brick2 ай бұрын
Also, in "Part 1" you should switch image texture interpolation from Linear to Closest, to remove borders between pixels
@DiThi2 ай бұрын
6:20 instead of an add node you can use a reroute, and instead of adding the node manually you can bundle multiple links into one reroute with shift + drag RMB through the wires you want to bundle.
@davidbiggs11092 ай бұрын
Today I learned that you can "mute" shader nodes...
@therealmattbixler2 ай бұрын
This is why I spend so much time watching tutorials, even if it's for things I ostensibly already know how to do. Watching other people's work flows keeps showing me little functions and tools I never would have known to even look for.
@OUTTHEMUDVISUAL2 ай бұрын
@@therealmattbixler💯💯💯
@GinoZump2 ай бұрын
And if you hold alt when you drag a node, it disconnects :)
@gabsydoesstuff2 ай бұрын
I learnt there's a separate colour node?!?! I have been using xyx
@therealmattbixler2 ай бұрын
@@gabsydoesstuff I haven't been able to figure out the difference between the two! They seem completely identical in every functional way.
@doaob56462 ай бұрын
Instead of using Decimate, I recommend to use Multiresolution and click unsubdivide. It preserves UV map.
@KevinMerinoCreations2 ай бұрын
Great content as usual! Very helpful! 👏👏👏
@CastawayleafАй бұрын
Thanks a lot! I’ve been wanting to make retro style stuff for a while but all the characters I really like are always ultra hd with the textures, but the high poly problem is fixed in two easy ways, either delete every subdivision surface or if it doesn’t have any decimate it, but I would have to remake every texture if it weren’t for this video! Thanks a lot
@CastawayleafАй бұрын
Then I watched the rest of the video and got a free retopoligizer
@GarickP.Palacio-gn9sy2 ай бұрын
solid tuts as always! when will feather tutorial come? 🤩
@Clases3d2 ай бұрын
is amazing, thank you so much for sharing, I will try it as soon as I can