If you would like the full procedural fish Blender file, it is up on my Gumroad page: bbbn19.gumroad.com/l/udlwo
@Logan_wlt Жыл бұрын
hey, the result is not the same for me. what is the BSDF connected to ? please.
@austintownsendmusic7666Ай бұрын
Nice job, thanks for posting! Im curious how you would feel about using a similar node setup on the light itself and the difference between the two methods?
@rovvxyoon3 ай бұрын
Hello! I Downloaded this project and I wanna change ehis color blue. How can I change it?
@KingKong191002 жыл бұрын
Dude you are absolutely KILLING it!
@Lo_vid8 ай бұрын
Node wizard strikes again
@metaverseplayer Жыл бұрын
PLEASE MAKE THE FISH TUTORIAL 😭😭😭
@benadler9193 Жыл бұрын
It would help if you showed how you set up the scene, as the cut, beveled cube (I'm assuming) you used as the background was stretched at the top for me and I couldn't work out how to stop this to make the sunlight-ripple effect look more natural and random. Other than that thanks for the great tutorial!
@maxdergai3273 ай бұрын
Is It possible to loop these caustics?
@Bezhodeft2 жыл бұрын
Bless you everyday, thankyou once again for the tutorials, your explanation on how the nodes works it's really good.
@dumpsky Жыл бұрын
supercool! an option would be to use '4D' Voronoi and animate 'W' value. setting it to 'F1 Smooth' gives you a 'Smoothness' parameter, which is nice for simulating deeper waters with less sharp caustics.
@AllAcacia2 жыл бұрын
Thanks for this helpful tutorial! Understanding ways to use nodes is forever going to be a thing I keep learning about.
@sharonrairai54799 ай бұрын
Awsome I did it wow
@21EC2 жыл бұрын
So fucking cool, this is like the best most realistic and awesome fake Cycles caustics I've seen so far, I wonder how come that your technique of achieving this effect did not become known and popular, this should have much more views, it's a cool effect many Blender artists probably don't know about.
@bosskerz77412 жыл бұрын
Show what keys your hitting next time
@coleorloff2 жыл бұрын
Hey dude. Your tutorials are amazing! Thank you for sharing your knowledge. If you use a Linear Light to mix in a 4D Noise Texture right before the Voronoi Texture and animate the W with the same driver as the Add Vector Math node, it adds some really nice, realistic distortion.
@CartesianCaramel2 жыл бұрын
That does work, but it is extremely expensive.
@coleorloff2 жыл бұрын
@@CartesianCaramel I definitely appreciate how you place a premium on efficiency. I also added in an AO node to remove the Voronoi from object close to the ground or each other. Looks great...assuming that's also super costly, computing-wise.
@LeumeisterVeritas Жыл бұрын
Is this color mixing the two, or are you sending it into the Voronoi texture itself, like in the vector input or something?
@coleorloff Жыл бұрын
I forget what I did exactly. But I was probably using the AO node to mask out the Voronoi caustics pattern. @@LeumeisterVeritas
@LeumeisterVeritas Жыл бұрын
@@coleorloff No, not the AO, I meant the noise. I'm trying to get a more "realistic" distortion to the Voronoi (which looks passably good on its own, but I wanna go the extra mile), so it looks a little _more_ like water caustics.
@Smooth_Shading2 жыл бұрын
This is awesome! Thanks for putting this together man. Really well explained. Keep up the great work!
@DanielPartzsch2 жыл бұрын
Cool! One question regarding your tutorials: you never seem to use the 4d noise and simply animate the w value for animating the texture. Is there any particular reason for that? Is it more expansive or does animating the position cause some better results? Thank you!
@CartesianCaramel2 жыл бұрын
I don't use 4D textures mainly because it is very expensive, and the stretching caused by this method is a tad more accurate to real caustics.
@8sat_2 жыл бұрын
Fast way you can add some of that nice continuous dispersion just to the caustics in the compositor by checking emission in the view layers and then using it as a mix mask between the image with a few lens distortion nodes with projector on & dispersion set to 1, mixed with the base image. helps to multiply the emission pass a little in the compositor too. They are a little dull though, if anyone has any ideas to improve them lmk!
@WW_Studios2 жыл бұрын
Another great video! I guess there isn't a "raycast" shader node for the shader editor... because if there was you could use that to make sure the caustics don't appear underneath the cube or fish. I guess AO could work for that maybe...
@CartesianCaramel2 жыл бұрын
Technically there is a way using the shader to RGB node as a mask, but it is very inconsistent.
@pzez27812 жыл бұрын
cool! I tried it
@francoestrada65863 ай бұрын
goat
@pzez27812 жыл бұрын
Awesome tut! and that custom falloff trick is GEM!
@TedBarnett1972 жыл бұрын
Any way to make this material transparent so that the effect can be applied, for example, to a rocky river bottom? I tried setting all color value alphas accordingly, but it never seemed to work.
@flofdev Жыл бұрын
You can use a vertex group to specify where the caustics should be
@WwAiRtRhIiOnR2 жыл бұрын
Did you know that you can add nodes to lights? (cycles, no clue if it works in eevee) You can use it to fake the caustics in the light so it handles the bottom itself and shadows from objects will also be correct. Seen this light nodes in several tutorials, here's one if you want to check. kzbin.info/www/bejne/jmq8nn1mr6yKftk
@davidmcsween2 жыл бұрын
No nodes for eevee sadly. You can't map textured to them but you can mask them with a flag made from geometry or texture set to Alpha hashed
@BlenderBrit Жыл бұрын
Great little tutorial! Easy to implement and super effective, thanks.
@ethanvampirehntr2 жыл бұрын
This is seriously awesome! Gonna try this out soon!
@hmhmhnhmhm Жыл бұрын
I wanna buy fish object, but there is some kind of page error issue! could u fix it?
@neilmarshall50872 жыл бұрын
Do memorize Ctrl-J as the 'J'oin selected nodes in a frame shortcut. Less effort. And its standard - not Node Wrangler. So no confusion for viewers....
@vstreet75832 жыл бұрын
Just BRILLIANT! Thank you! Dg
@SviatoslavPetrov Жыл бұрын
Today I passed your tutorial & after that, look result in VR. Awesome deep effect! Thanks so much for interesting tutorials!
@premiero2 жыл бұрын
I've been following you on twitter for a long time, very grateful that you finally made a youtube channel :D
@pineapplepizzasandwich19742 жыл бұрын
By far the best fake caustics i've seen. Thanks so much.
@tolgayldz18982 жыл бұрын
this is much cheaper than the light node setup, but still this will not give ray gods that can be created in that setup when we introduce the volumetrics. Great stuff for real time fake caustics!
@digital07852 жыл бұрын
Two things. How do you do it based off the light ? And would there be way to have some slight effect on the bottom to be faking reflective caustics too since it technically would have that and so it based off the distance from the floor
@totheknee2 жыл бұрын
+💯 for the logarithm trick on the Voronoi falloff. I tried lots of methods, but none worked as well as yours!
@olgwoodart49962 жыл бұрын
Thank you for the tutorial. Easy only thanks to your smarts.
@yannterrer2 жыл бұрын
Genius! Tks for sharing;)
@jjbchem2 жыл бұрын
bro i just looked at your gumroad and you are an amazing person, all those projects look so cool
@TheHauntedSockdrawer Жыл бұрын
amazing tutorial! works like a charm!
@nasuf83582 жыл бұрын
Where I'm i suppost to get the fish modell
@avistryfe453410 ай бұрын
Make one of course. It is blender after all.
@RomboutVersluijs2 жыл бұрын
I prefer using this sort same method on lights and also separate the RGB so we can soft color offset
@Spacedewelope Жыл бұрын
anyone know how to do it in clarisse?
@Abdula-f5n Жыл бұрын
This is awesome! great tutorials
@aranganr2 жыл бұрын
Great tutorial. Thanks for sharing.
@AArtfat11 ай бұрын
Nice work man ty
@tochezpab Жыл бұрын
Thats fish movement is beautiful
@GrandeGio952 жыл бұрын
Amazing results with ease. Thanks !
@BeatMax20232 жыл бұрын
Very nice! Thanks for sharing!
@lightmanleaf37612 жыл бұрын
That’s beautiful! I followed your tutorial and made the node. However , I made my shader (with many nodes including ambient occlusion, glossy etc) for my object with emission node before the material output. How can I apply your caustics nodes to my object? I tried to use mix shade to combine the my emission node and the principal bsdf (with emission strength linked to your caustic node). It work but my object Color changed. How can I retain my object Color while applying your caustics node? Thank you!
@aim__freakz84992 жыл бұрын
very smart done! :)
@Leukick2 жыл бұрын
You genius
@alansmitheeart2 жыл бұрын
Great trick! Adding an RGB input node in the group and connecting it to an output would save you from manually setting the color each time too.
@krishnasachanandani80362 жыл бұрын
Oh my gosh thank you! I've been trying to work out how to do this on stylised/ NPR project and I think I can totally apply this!
@joo2752 жыл бұрын
Beautiful 😍 nice job
@smythee78352 жыл бұрын
your tutorials are really great thank you. i just learned something super valuable!
@spitfiredrago2 жыл бұрын
Thanks this is great!
@devon.dulaney2 жыл бұрын
DO THE FISH
@sndosc2 жыл бұрын
nice
@valn3d Жыл бұрын
amazing
@gharibgamegg2 жыл бұрын
wow
@adarshraj6489 Жыл бұрын
#frame/12 isn't working in my blender
@victoriabillings881 Жыл бұрын
same. wondering if theres a new syntax now?
@victoriabillings881 Жыл бұрын
oh wait try deleting the hashtag!
@davidmcsween2 жыл бұрын
Hmmm, I wonder how you could get a shadow map from occlusions above the caustic surface? So that the cube or fish don't gather a caustic beneath them