If this "crazy and excited mode" doesn't become a new format I'm gonna be mad.
@johnclemennbugcat19153 жыл бұрын
This is just so beautiful. The way that you're trying to speed everything up makes it feel like this is a scientific discovery happening in front our eyes.
@anonymus32643 жыл бұрын
I love how the cassette-label says: should have used cycles X for this vol. I xD. Anyway this is a really great tutorial which i am sure will help many people (me included) a lot
@craftmasters74973 жыл бұрын
Oh my god i didn't even know cycles x existed until now soo cool.
@aaronrothwell76153 жыл бұрын
If you can't see the "Use nodes" on the light, make sure you have Cycles set as your renderer.
@drgz3D2 жыл бұрын
tyyyyyyyyyyyyy sooooo much
@8161chris2 жыл бұрын
@@drgz3D Thanks! Was looking everywhere for that!
@lasseoverath78582 жыл бұрын
thanks, but if i do this my pc is gonna go brrrrrrrr boooom
@vedaanshcairae2 жыл бұрын
the comment we need!
@으악-j7x2 жыл бұрын
Thx so much!!!!!!!! I was confused that stage!!!!!
@gurukn3 жыл бұрын
Is there anyone here that doesn't let their jaws drop while watching these videos? imo, a major part of the reason for that is the amazing way you explain this. You're just stunning, m'dude!
@textellerdude57683 жыл бұрын
Ikr. Looked like that movie scene where some professor fascinated of a breakthrough observation.
@millhim75233 жыл бұрын
I love tutorials like this. It just goes to show the creative spark can literally happen at anytime, even as soon as you’re about to get off. Also that effect is super clean, well done.
@paindavoine_design2 жыл бұрын
Thanks for sharing ! 4D Voronoi is very demanding for the computer, I used 3D Voronoi instead, the Z axis being used for the evolution instead of W. This way, I can use it directly on the mesh itself to make a swimming pool, and it's very fast (24 fps, real time). For a better effect, you can overlay two of your Voronoi modules with a slightly different mapping.
@guitoo19182 жыл бұрын
In some video games, it's done with 2 tillable voronois bitmap that are multiplied together and thresholded. Each one move in a different direction. I think it was in a GDC video but i couldn't find it.
@JordanMossy2 жыл бұрын
@@guitoo1918 you are correct, it's a technique that's been done for years in gamedev. Majority of effects in games are combinations and differences of noises with different panners, fire, lava, slime all can be done with that technique.
@Florianski2 жыл бұрын
This is such a lifesaver! It literally halfed my rendertime whilst looking just as good!
@arnavmaharshi92803 жыл бұрын
Oh man, I have wanted to create this effect for such a long time, thank you so much for making this!!
@somehowrl73073 жыл бұрын
This is nuts. Just found your channel recently and subscribed as soon as I saw the first few videos I clicked on. This has to be one of my favourite effect videos anyone has put out about blender so far! The excitement, the ingenuity and best of all the "I cant go to sleep without making this tutorial": perfect!
@Polyfjord3 жыл бұрын
Haha!! Thanks for watching, my friend!
@beses45303 жыл бұрын
I LOVED this format, your enthusiasm makes it much more interesting
@arturcorreia84652 жыл бұрын
I loved how casual the whole tutorial is.
@ParkerWinters3 жыл бұрын
I just discovered your content TODAY (thanks to Andrew Price), and I am blown away. For each video of yours that I've seen so far, I find myself wishing I could give it a thousand likes. Your production quality is amazing: the thought you put into the animations and textures, your sound design, your explanations of things, ugh. It's all so great. I sincerely hope I get to watch your content for years to come. Your passion for this art form shines through in every video, and I love it. Keep up the stellar work.
@krizalide12 жыл бұрын
I really like how you explain and teach how to do relatively basics things, but at the end show examples of what it can do if you push it further. It's sometimes hard as a beginner to visualize where it could go if we spent more time on something, so it's very helpful.
@TomWDW13 жыл бұрын
What - The - F ..... This is AMAZING! I've been doing Blender for a year now, watched so many hours of tutorials and have never seen anything like it. Thank you so much!!
@g_niac2 жыл бұрын
perpetually in awe of how talented 3D artists are. so cool being able to watch this and almost be able to keep up in real time lol. still have to go back but stoked i can be like excited when mapping and coordinate nodes make way into tutorials. def felt the mad scientist vibe on this one. dig it. thank you.
@currenluna3 жыл бұрын
The examples at the end are unreal! This effect looks great.
@julzius67963 жыл бұрын
"this is going to take a while to render" proceeds to render out 3 generous animations showcasing the effect
@AndrewConway Жыл бұрын
Over the Top!... In my four years of playing with Blender, this is in my Top-Ten Tutorials I've come across... A debt of gratitude is owed to you.
@fish31703 жыл бұрын
I was thinking about it since seeing Curtis Holt's Light Nodes video. Thanks for showing us!
@Polyfjord3 жыл бұрын
Cool!! Will check it out! Thanks!!
@Adem92Foster3 жыл бұрын
Wow, this looks amazing I feel like earlier versions of the node group could even be used to make environment spiderwebs with all the different contrast levels to fake the thickness
@Polyfjord3 жыл бұрын
Ooooh nice!! Yes! I love it!! Have you tried it?
@Adem92Foster3 жыл бұрын
@@Polyfjord Not yet unfortunately, I just watched this video on the way home from work ahah, I may try tomorrow Great content :)
@kyronking29753 жыл бұрын
i needed this so bad , thank you Jordi
@guns1inger3 жыл бұрын
"It renders so slowly" while producing 333 full HD frames in under 90 minutes. I used to wait 24 hours for a single 800x600 frame using the Ghost (later Brazil) renderer. This is practically real time in comparison. Nice work
@Polyfjord3 жыл бұрын
Hehe... That’s crazy to hear!! Maybe in 10 years, we’ll all be nostalgic about waiting for renders to be done, since everything is real time. Thanks for the perspective, my friend!
@BlenderVision3 жыл бұрын
@@Polyfjord I hope so xD
@garycartwright42692 жыл бұрын
Posted on September 1st, my birthday. Outstanding in both respects. Well done Polyfjord, you never cease to amaze me....
@HowieTung3 жыл бұрын
I am always fascinated by the reflection of the light from the water, it's just so beautiful.
@adnanerochdi69822 жыл бұрын
aside from everything, the touch of chromatic aberration on the caustics in the renders, was such a smart attention to detail that helped the effect tremendously! great tut
@samoulton83082 жыл бұрын
It’s infectious how quietly excited you get about new discoveries. Excellent presentation and pace.
@monotoshdey1903 жыл бұрын
you are able to make the most simplest things in blender so much more cinematic it blows my mind. my god bless you dude and thanks for the tutorial
@RSpudieD3 жыл бұрын
WOAH!!! Dude that's awesome! It looks so cool and I don't blame you for being so excited that you jus had to make a video at all! I wasn't sure where this was going but when it's animated it really looks amazing and underwater-like! Nicely done!
@jaredharper2053 жыл бұрын
The applications for under-water scenery and shorts is so clear, what a wonderful technique!
@yashs27563 жыл бұрын
Thankyou for showing the part where you get stuck, none shows it, we all know it ahppens to everyone, so you showing that part may help anyone understand how to think when you get stuck.. Your channel is fucking amazing
@ClintMoody2 жыл бұрын
This channel is in my top 3 favorite Blender channels. I say Top 3 because I couldn’t pick just one favorite. The render info in the bottom left of the renders is just… *chef’s kiss*
@ThemisadventuresofLu2 жыл бұрын
Stunning! So pleased that you shared this with us! Thank you so much, cant wait to try it out for myself
@syborg642 жыл бұрын
To increase performance you should definitely use a 3D version of the voronoi and animate it on the Z. The advantage of 4D with W is that your could also make it loop with a sine cosine pair. Alternative way to do it for eevee would be to use that procedual texture on the object's material with the lamp's coordinates, and multiply it with diffuse->ShaderToRGB.
@beautyislikeyeah2 жыл бұрын
Forgive me if this is a massively stupid question but I don't see a place to connect to the Z axis in the node editor in the same way that switching the Voronoi texture to 4d reveals a "W" value to change. Can you point me in the right direction of what you mean by "animate it on the Z"?
@syborg642 жыл бұрын
@@beautyislikeyeah There is a node "Combine XYZ" (Add->Converter->Combine XYZ" that lets you set independently each part of the vector. This gets you a purple socket you can connect into the voronoi input. You could then also add a "Seperate XYZ" on your original input coordinates and connect X and Y to the Combine, then set Z to your keyframed value. The reason 4D textures let you specify W independently is because blender's vectors are exclusively 3D. whereas actual mathematical vectors have arbitrary size
@beautyislikeyeah2 жыл бұрын
@@syborg64 Thank you so much for this. Hadn't run across that node before and it sounds super useful. Can't tell you how much I appreciate the reply. :)
@dukevera42162 жыл бұрын
man, I would love to do this! How do i make a sine cosine pair? please!
@syborg642 жыл бұрын
@@dukevera4216 the process is simple: bending spacetime curvature onto a 4d hypertorus all joking aside, start with an input node and animate it to linearly go from 0 to 1 in the time you want. (here, either match animation length to let it autoloop or actually keyframe it to any whole number and use a modulo by 1 (math node) to bring it down to the 0-1 range) Multiply your input by 2*pi, to get it to a range that loops with trig functions Connect it to 2 nodes (in parallel) : sine and cosine (math node) Seperate your input XYZ vector, keep only the XY, Combine inputX, inputY, sine into a vector (combineXYZ) feed the combineXYZ and second trig function node (as W) into your procedural texture. if you want to change the apparent speed of the animation, multiply the output of both Sine and Cosine by the same value Voila
@NeatWolf2 жыл бұрын
It's the first the video from your channel that I'm watching and I'm dropping a comment just to say I'm so fascinated by your enthusiasm. I really miss working with people so motivated and passionate. Keep up the great work, never lose the passion
@NeatWolf2 жыл бұрын
You know what you could have added? I haven't done a lot of research but the colours split at some point, so you may want to add a bit of something like chroma aberration to make it even more realistic. I guess :P
@7evYT2 жыл бұрын
I wish I could be this passionate and excited about something.
@Ajee022 жыл бұрын
Honestly the best part about this tutorial is the bit at the end where you set the background to a volume scatter
@axxl47507 ай бұрын
- - - 4.0 Fix - - - Connect the mappings vector to UV instead of normal in the texture cordinates (i set my mapping scale to 0.7) so i can see the caustics a bit better **I personally dont recommend linking scale and randomness but that is up to you*** for the RGB mix Shader Replace the Difference to Lighten (in the Rgb shader modes you can get different styles that go well with caustics too, i just chose lighten because it went well with the project im working on) play around with the color ramp that links the Lighten to the Light output (this only works on Cycles) Hope it helps! :)
@stuffystuff16613 жыл бұрын
you can also use a similar node set up but on the volume itself to control the emission input (put the density on 0), you might also want to set up the textures as 2Ds. this way you get godrays without sacrificing speed.
@stuffystuff16613 жыл бұрын
I just tested this idea and it works like a charm
@CapitalGearGaming2 жыл бұрын
5:22 is such a relatable moment, even the let's increase this number... Okay nothing? Let's increase that number by like 20 times.... Hmmm...
@Ritticle3 жыл бұрын
I will never make these things but It's so satisfying watching you create this image you have in your head and be so eager to share it with everyone else. Beautiful.
@tarmaccio3 жыл бұрын
Man so glad I found your channel. Not only your tutorials are great, but your examples and renders are actually not looking like garbage but instead highly artistic and contemporary like it’s actually usable on anything with a modern approach. Wow!
@whynotanyting2 жыл бұрын
Had a strange dream that I wanted to recreate and caustics were integral to the lighting. Much appreciated!
@aymanehammi3 жыл бұрын
You can create you own crazy textures or effects for your next project , tanks man , i love your tutorials , keep going
@runforitman2 жыл бұрын
it looks like light shining through water very pretty
@heckensteiner47136 ай бұрын
My grandpa always said, "If you want to fake caustics, use a Voronoi texture." Wise words. Rest in peace grandpa!
@leatherworkstation3 жыл бұрын
Wow! Didn't even think about using nodes on lights to project more interesting things. Heads full of ideas now.
@neelkaklotar27103 жыл бұрын
The example you show is another level render 🤯 love your videos
@unhelpful-harry2 жыл бұрын
it's hard to decide which is more impressive: the creative capabilities of 3d ray tracing software, or the community of folks like yourself sharing their research therein. this is so cool and helping a lot with an indoor scene im making that involves water. thanks mate, subscribed B)
@Polyfjord2 жыл бұрын
Thank you my friend!! Hope you’re excited for the next version of blender, where we get real caustics!!! Will be very cool!!
@peroxideman52922 жыл бұрын
I have absolutely no Idea why this was recommended or what is going on, that being said I watched every second as excited as you were making the video. Kinda like when dogs get super hype just cause everyone else is happy
@sIavoo2 жыл бұрын
Oh man Your excitement here is amazing. Absolutely love the video and results!
@sirchewtrain2 жыл бұрын
I love your “crazy” this is god tier content.
@xvirei3 жыл бұрын
Ah i just discovered your channel and I feel like crying, you are explaining everything very clearly but its also very fast? I really cane across a miracle thank you so much for tutorials! It really changes the quality when someone is passionate about the subject
@johnabruzzi51483 жыл бұрын
This tutorials are so satisfying because he is a pro. Thanks and keep doing this Videos.
@DerekElliott3 жыл бұрын
great technique -- I tried something similar in eevee but with the caustics being the actual texture on the object. Your method seems way easier, will have to try!
@Polyfjord3 жыл бұрын
Hey Derek, great to see you here!! Interesting. It would be really nice with an easy way to do this in eevee! Like the texture data is already there in the node, should be possible to just slap it on there somehow
@KonJonnorMusic3 жыл бұрын
The underwater Walkman was one of the most impressive things I've ever seen in animation. Learning so much from you, Polyfjord thanks so much !
@AzuriteBox2 жыл бұрын
Looks so much like water love it!
@neotower4202 жыл бұрын
whoah, this is thinking outside the box!
@aarrkkee3 жыл бұрын
I honestly don't care about 3D modelling at all, but seeing someone this enthusiastic and excited about something, really does make the video enjoyable anyway.
@marcfuchs69383 жыл бұрын
Watching this and solely working with Eevee, I was like "using this as a texture and adding transparency, this should be no problem in Eevee" - when the after-credits scene showed just that. =) Absolutely great stuff, I'll use this in the future and I am sure, the shadow issues can be sorted out at some point. Afterall, the shadow should exactly be, what the texture offers.
@TonjuwelenDeAgentur2 жыл бұрын
Out of control! Great work. Thanks so much for sharing.
@_us-studio3 жыл бұрын
You can get sharper shadows in eevee by bringing the size value of the light really low (Eevee calculates shadows of a light with a size > 0 by essentially wiggling the point source around which is why shadows aren't amazing), and bringing the plane closer to the scene rather than the light source. You can also turn off 'soft shadows' in the render section.
@svogunelis53 жыл бұрын
Not long ago I discovered that you can DISTORT textures by using a custom vector. You can make such coordinates by using a noise texture and pluging its color to your voronoi vector input. The RGB channels will be interpreted as XYZ and the results are quite stunning and feel more natural (rounds out the voronoi's straigthness) !
@Marcos-ee7nt Жыл бұрын
THIS, I dont know why he didnt use a reference for this. Caustics are not just straight lines!
@mayeulpezet44793 жыл бұрын
i imagine how the lighting would create beautiful reflection on the wall of a jungle cave
@notimportant76822 жыл бұрын
great effect, I found easing the mixRGB node to about 80% produced a more natural look, and not letting the dark areas be 100% shadow also helps sell the effect
@michael59853 жыл бұрын
So happy to see your new video!
@kurtdewittphoto2 жыл бұрын
So awesome. Caustics are one of my favorite things to look at.
@toddspeck94153 жыл бұрын
Wow! Watching you use Blender is wild. I have been studying and learning crazy cool things from your spider with glass legs tutorial. Thank you so much.
@samsrivastava64403 жыл бұрын
I am new to blender, Videos like this motivate me to do better. This was Lit. Thank You for making this..
@calumcooke11552 жыл бұрын
That sony walkman shot was awesome!
@tyler9613 жыл бұрын
Wow this was mind blowing to watch
@ifroxxx12262 жыл бұрын
7:40 holy cow that is incredible.
@markzaikov4563 жыл бұрын
Was about to go to sleep as well, but man I can't skip such discoveries
@JohnFranklin19823 жыл бұрын
Wow! That is terrific! Thank you for immediately tapping it to show us! Thanks very much! I can use this very well in my projects!
@Polyfjord3 жыл бұрын
Nice!! Looking forward to see what you’ll create! Feel free to use #polyfjord on instagram!
@Domzdream Жыл бұрын
It’s exactly what I need for my work I’m doing right now. Thank you x a 100000000
@DrBread-zr3fv3 жыл бұрын
I love the tutorials you're making, I'm new to Blender and they've been helping a lot
@aaronjohnson46042 жыл бұрын
Im as geeked as you are about discovering this! Thank you so much!!! Learned a couple tricks along the way to something really cool. Thanks
@bos3d2463 жыл бұрын
Best notification from youtube Trust me, your videos are amazing😍😍
@JokerLover1232 жыл бұрын
Finally someone who know when to get the facecam out of the way.
@Rossilaz582 жыл бұрын
This is actually insane - mind blowing!
@Cybolic2 жыл бұрын
Fun fact, this technique worked in Blender 15-20 years ago as well using the old spot light materials. Cool to see it still being usable with the node system and the new renderers!
@ximm2mhd.zakyrionaldy1873 жыл бұрын
I still confuse how you figure out the easy way of doing something, great work man 👍🏼
@3dpeterartmileo2962 жыл бұрын
Gladly I could make this exercice too and actually applying in my stuffs. tks
@TreeFrogOnATree2 жыл бұрын
pretty worth the wait
@c4x3873 жыл бұрын
What!?! That last render with the cassette is insane! Looks real!!! You have to do a tutorial on something like that! The debris in the water and the movement looks perfect!!!
@ahmetzeer3 жыл бұрын
One of the best original content makers !
@True-VFX3 жыл бұрын
If you use the shadow ray node and use that to drive a transparency shader mixed with glass (or a custom water shader) using an inverted normal value, the you can make your object cast caustics as it’s “shadow” too. Good for faking caustics in glass or water… happy to share our shader with you to reverse engineer and post a tutorial for others to learn how to do it.
@OAM13 жыл бұрын
great stuff! perhaps adding "dot product" for the differences of the textures may give even more "fluid" look
@Polyfjord3 жыл бұрын
Interesting!! Will try!
@Keyboard_Kid2 жыл бұрын
there are now real Caustics in Blender and they look very cool.
@Polyfjord2 жыл бұрын
Nice!! Can’t wait to try it!
@devnull27763 жыл бұрын
Wow that was the best camera angle in the beginning
@마인드셋이전부이-g1z3 жыл бұрын
Thank you. Will try it tomorrow
@theemeraldpickaxe23252 жыл бұрын
This is incredible, I look forward to using this!
@DaToTao3 жыл бұрын
I love this tutorial bro, so organic.
@hexasquid3 жыл бұрын
Dude! even at night time you're flying on the keyboard like a Blender superhero!
@Mark_Alloway3 жыл бұрын
Very nice discovery. Loved your enthusiasm
@Lermon34 Жыл бұрын
Thank you so much for your tutorial. I've been looking for how to do this all day
@tzurgvili99873 жыл бұрын
You really need to join the Coridor satisfying video competition
@Nekotico2 жыл бұрын
that could save me soo much time adding the caustic on after effects on a cg short a made moths ago, cant wait to the next time i shoot a under water scene to try this gem
@eand6112 жыл бұрын
Awesome info! Thank you for your time!
@panavcreative2 жыл бұрын
looks good., I would personally use a mix of 2 noises to break the shape up since now it just looks a bit like an animated grid. Since caustics from a wave are wave dependent and that has no uniformity really then another noise to break it up would make this more organic