This is just like the UK! So you all get a look at my life on a daily basis! :P 🔥UNITY SAVINGS: bit.ly/UnitySalesHub 🔥SpeedTutor Unity Store: bit.ly/STUnityStorePuzzlePacks 🔥HUMBLE SAVINGS: bit.ly/HumbleBundleDeals
@fogcomign Жыл бұрын
Thanks! If anyone is having issues with the particles floating in the air just go to the rainfall particle system and in the collision tab change the radius scale to 0.01
@SpeedTutor Жыл бұрын
Thanks for the suggestion! :) I really appreciate you taking the time to comment.
@racrity3 ай бұрын
You are the man, each time i need something for my game i love finding a video from your channel up there! Thanks for sharing so much stuff bro!
@SpeedTutor3 ай бұрын
I appreciate that, my friend! :) Glad I could help you out.
@bezzo33282 жыл бұрын
If you like to have your rain attached to your player and follow him then you should change "Simulation Space" from local to world. With this change your spawned rain particles do not rotate with ur player and look not so unrealistic.
@SpeedTutor2 жыл бұрын
Beautiful idea! Thanks for sharing! :)
@vaguelyjake5698 Жыл бұрын
Great tutorial. Been watching your videos for a while now. Your tutorials are easy to follow, concise, and you present them very well. Thanks so much for your contribution to the community. You rock!
@SpeedTutor Жыл бұрын
I really appreciate the comment! :D Thanks for taking the time. I hope I've made your life that slight bit easier. :)
@entropyanonymous3385 Жыл бұрын
This is the type of content I need, fast, efficient, and works perfectly, thanks, instant sub!
@SpeedTutor Жыл бұрын
You're very welcome, my dude! Thanks for watching! :D
@blinkachu5275 Жыл бұрын
For anyone that had the issue where the sub-emitter would float in the air: In front of the Sub-Emitter on the RainFall particle system there's an option called Birth. Change this to Collision.
@SpeedTutor Жыл бұрын
Thanks for your advice, I hope others will find it helpful! :)
@7azDingo10 ай бұрын
Thanks!
@trevor.mccauley10 ай бұрын
Mine is set to collision but the sub-emitters are still floating above the surface..
@zanagi2 ай бұрын
@@trevor.mccauley same here but floating just a little bit above
@adrianvasile4818 Жыл бұрын
Thank you!!! Keep up the good work!
@SpeedTutor Жыл бұрын
You're very welcome, thanks for checking this out! :)
@SeanT009 Жыл бұрын
ive been sent here by my programming teacher and let me just say great tutorial very straightforward and very good
@SpeedTutor Жыл бұрын
Haha, I'm glad you found these useful! Where are you studying? :)
@SeanT009 Жыл бұрын
@@SpeedTutor kodland gaming. Not sure if you heard about it but its a UK brand and its quite small and uknown company
@cgimadesimple Жыл бұрын
amazing and useful again! straight to the point
@SpeedTutor Жыл бұрын
I appreciate the comment, I'm glad you found it useful! :)
@TheGamersite1239 ай бұрын
I am the 1000st like and it is worth watching! Thanks for this amazing video!
@SpeedTutor9 ай бұрын
Haha, amazing! Thanks for coming to watch! What will you be using it for?
@TheGamersite1239 ай бұрын
I used it for a VR project for school :D @@SpeedTutor
@SpeedTutor9 ай бұрын
Best of luck with it! :D
@theterminator47932 жыл бұрын
Great tutorial! Thank you!
@SpeedTutor2 жыл бұрын
I'm glad you liked it, my friend! Thanks for watching.
@moon911x2 жыл бұрын
Rain in unity 😍
@SpeedTutor2 жыл бұрын
Lets it rain! :P
@moon911x2 жыл бұрын
@@SpeedTutor You help me lot brother 💕 Your explanation is Over Power 🔥
@SpeedTutor2 жыл бұрын
I appreciate you saying so, my friend! Thanks for coming to watch!
@hristiyanaleksandrov1982 жыл бұрын
Thank you for this tutorial!
@SpeedTutor2 жыл бұрын
You are so welcome!
@jacobkamen92652 жыл бұрын
awesome tutorial. Thanks!
@SpeedTutor2 жыл бұрын
I'm glad you think so! :D
@leaked62974 ай бұрын
It Really helps, thx for sharing! Though the splash often occur to spawn a little above the ground somehow...
@SpeedTutor4 ай бұрын
You can adjust the height of those I think :)
@leaked62973 ай бұрын
@@SpeedTutor May I ask which property of the particle system you refering as "heights"? (when I show its bounds, the splash bounds appears to be a box on the ground, not a plane, and that cause the splashes appear above the ground)
@CosmicDish Жыл бұрын
Thanks! Very useful.
@SpeedTutor Жыл бұрын
You're very welcome, thanks for watching! :D
@yifanqi2566 Жыл бұрын
Nice tutorial! Very helpful for me.
@SpeedTutor Жыл бұрын
I'm glad you found it helpful! Thanks for watching! :D
@eylonemuskson41772 жыл бұрын
Absolute _LEGEND_
@SpeedTutor2 жыл бұрын
Thanks man! :)
@PlaneMusic46294 Жыл бұрын
how to randomise it where the longer you wait the more chance of it to rain?
@KyleWithAnM69 Жыл бұрын
How performant is this, and is it just one of many ways you can get an effect of rain? If I were to do an open world style terrain, is this best practice? Very to the point and well illustrated video none the less, thank you!
@SpeedTutor Жыл бұрын
Thanks for checking this out, my friend. As for performance, it's fine in most cases as long as you don't have lots of emission but of course everything eats up performance. I'd probably recommend having the rain only following the player, meaning it won't be a massive overhead (No pun intended) in other areas.
@user-em9su3dd9y4 ай бұрын
Thanks for this!
@SpeedTutor4 ай бұрын
You're very welcome! Are you working on something cool?
@user-em9su3dd9y4 ай бұрын
@@SpeedTutor I hope so! haha
@SpeedTutor4 ай бұрын
Give me a sneaky clue :P
@user-em9su3dd9y4 ай бұрын
@@SpeedTutor Working on a new biome for my game called Core Lords, this is really going to help!
@CRUMVIII2 жыл бұрын
The splash particles seem to be sorta floating and not really hitting the ground for me. Did I miss a step somewhere?
@SpeedTutor2 жыл бұрын
You might want to tweak the collision settings, with the damping and others. :)
@CRUMVIII2 жыл бұрын
@@SpeedTutor Ah thanks. Fixed it. :)
@SpeedTutor2 жыл бұрын
What did you do, just so others can bask in YOUR GLORY!? :D
@Harry-dh2pm2 жыл бұрын
FIX: Go into the ground splash particle system and uncheck 'shape'.
@BlackIce4202 жыл бұрын
@@Harry-dh2pm that did not fix it for me :(
@Occultastic8 ай бұрын
For anyone using the terrain package thinking why the sub emitters do not work all the time despite their probability being set to 1 (if you haven't do that first) 1. turn off Collision in the rain particles 2. turn on Triggers 3. set Inside to Ignore 4. set Enter to Kill 5. drag the terrain to the component box 6. set Sub Emitter from Collision to Trigger I don't know why, but I had to change it from a Collision based system to a Trigger based system. The rain particles will still disappear as soon as it hits the terrain.
@vinhill14563 ай бұрын
Good tutorial, but the 4K capture is hard to see
@SpeedTutor3 ай бұрын
Thanks very much, I don't record in 4K but it might be because I record in 1080p but the resolution is 2K. :)
@ShadowTM62 жыл бұрын
Nice tutorial :)
@SpeedTutor2 жыл бұрын
Glad you think so! :D
@ShadowTM62 жыл бұрын
@@SpeedTutor Yes :D
@tuchevera2 жыл бұрын
Awesome and better than GTA trilogy, lol
@SpeedTutor2 жыл бұрын
Haha, I'll teach them what to do! :)
@mariusst092 жыл бұрын
Thanks ❤
@SpeedTutor2 жыл бұрын
You're very welcome! :D
@余唯聖 Жыл бұрын
Hello I have a question, Collision's type I choice world then i will have two problem. 1. when the shape scale too big ,rain will through my floor and house 2.when so many object in the Particle System range that will have the same problem. Someone can tell me why it happened.
@Marcoyt1111 Жыл бұрын
Great tutorial! i edited some things to make an Acid rain and it's very good! i have just one question, on average all the splash are nice, but sometimes they seems to grow too much , even if the max size is 0.4 , is thare a way i can fix it? Thank you agaiiin!
@SpeedTutor Жыл бұрын
You could decrease the size of the particle using it's transforms? :)
@Marcoyt1111 Жыл бұрын
@@SpeedTutor the problem is that all the splash generated are correct, but sometimes 1 here and 2 there seems not to consider the max size of 0.4 and go over. Trying the game for other things i noticed that it happens only while playing in the editor when i focus the game screen or maybe alt+tab from other windows... So maybe it's not an issue at all, just a glitch due to editor operations... Anyway i like very much the result! Thank you so much for this very easy tutorial 😁😁
@senalweerasekara5 ай бұрын
Good video but scaling of your apps are way too small. Hard to see the text on smaller screens.
@stormshadowoffire Жыл бұрын
Could you maybe post the splash png in a pinned comment?
@yograjnimgaonkar1508 Жыл бұрын
its not accepting the material for the ripple in the sub emitter. can someone help
@SpeedTutor Жыл бұрын
That's strange, did you convert the texture to a 2D sprite?
@cxd12 жыл бұрын
Could you add lightning to this ?
@SpeedTutor2 жыл бұрын
You could do exactly that! :)
@nebbetta597 Жыл бұрын
7:00, most likely a box collider around house -> change to mesh.
@AverageArtz2 жыл бұрын
Had a ton of issues with creation of the "rim shader". Friendly suggestion: Please include a tutorial how to do everything in your tutorial videos. To many tutorial videos out there where people only show 80% of what is included in the video, or god forbid says "buy this" or "buy that" to see the full tutorial..
@SpeedTutor2 жыл бұрын
I did mention in the video that this texture is a circle with no fill, so lets say a circle with just an outline or stroke. Then add an outer glow to the image. It's as simple as that. Then apply that to your standard particle material :)
@eunsoolee4855 Жыл бұрын
Make 512x512 circle image from Photoshop or illustrate and import it to Unity. Drag the image into Rim Shader- Albedo, drop it on the little gray box right next to Albedo.
@themaskedcondom29712 жыл бұрын
can't select the Particle Standard Unlit shader on the splash material for some reason. I'm in an HDRI Unity project. Is that why? how do I get around that?
@SpeedTutor2 жыл бұрын
You might need to create your own material in HDRP?