EASY Rain Particle in Unity (Particle System Tutorial)

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SpeedTutor

SpeedTutor

Күн бұрын

Пікірлер: 100
@SpeedTutor
@SpeedTutor 2 жыл бұрын
This is just like the UK! So you all get a look at my life on a daily basis! :P 🔥UNITY SAVINGS: bit.ly/UnitySalesHub 🔥SpeedTutor Unity Store: bit.ly/STUnityStorePuzzlePacks 🔥HUMBLE SAVINGS: bit.ly/HumbleBundleDeals
@fogcomign
@fogcomign Жыл бұрын
Thanks! If anyone is having issues with the particles floating in the air just go to the rainfall particle system and in the collision tab change the radius scale to 0.01
@SpeedTutor
@SpeedTutor Жыл бұрын
Thanks for the suggestion! :) I really appreciate you taking the time to comment.
@racrity
@racrity 3 ай бұрын
You are the man, each time i need something for my game i love finding a video from your channel up there! Thanks for sharing so much stuff bro!
@SpeedTutor
@SpeedTutor 3 ай бұрын
I appreciate that, my friend! :) Glad I could help you out.
@bezzo3328
@bezzo3328 2 жыл бұрын
If you like to have your rain attached to your player and follow him then you should change "Simulation Space" from local to world. With this change your spawned rain particles do not rotate with ur player and look not so unrealistic.
@SpeedTutor
@SpeedTutor 2 жыл бұрын
Beautiful idea! Thanks for sharing! :)
@vaguelyjake5698
@vaguelyjake5698 Жыл бұрын
Great tutorial. Been watching your videos for a while now. Your tutorials are easy to follow, concise, and you present them very well. Thanks so much for your contribution to the community. You rock!
@SpeedTutor
@SpeedTutor Жыл бұрын
I really appreciate the comment! :D Thanks for taking the time. I hope I've made your life that slight bit easier. :)
@entropyanonymous3385
@entropyanonymous3385 Жыл бұрын
This is the type of content I need, fast, efficient, and works perfectly, thanks, instant sub!
@SpeedTutor
@SpeedTutor Жыл бұрын
You're very welcome, my dude! Thanks for watching! :D
@blinkachu5275
@blinkachu5275 Жыл бұрын
For anyone that had the issue where the sub-emitter would float in the air: In front of the Sub-Emitter on the RainFall particle system there's an option called Birth. Change this to Collision.
@SpeedTutor
@SpeedTutor Жыл бұрын
Thanks for your advice, I hope others will find it helpful! :)
@7azDingo
@7azDingo 10 ай бұрын
Thanks!
@trevor.mccauley
@trevor.mccauley 10 ай бұрын
Mine is set to collision but the sub-emitters are still floating above the surface..
@zanagi
@zanagi 2 ай бұрын
@@trevor.mccauley same here but floating just a little bit above
@adrianvasile4818
@adrianvasile4818 Жыл бұрын
Thank you!!! Keep up the good work!
@SpeedTutor
@SpeedTutor Жыл бұрын
You're very welcome, thanks for checking this out! :)
@SeanT009
@SeanT009 Жыл бұрын
ive been sent here by my programming teacher and let me just say great tutorial very straightforward and very good
@SpeedTutor
@SpeedTutor Жыл бұрын
Haha, I'm glad you found these useful! Where are you studying? :)
@SeanT009
@SeanT009 Жыл бұрын
@@SpeedTutor kodland gaming. Not sure if you heard about it but its a UK brand and its quite small and uknown company
@cgimadesimple
@cgimadesimple Жыл бұрын
amazing and useful again! straight to the point
@SpeedTutor
@SpeedTutor Жыл бұрын
I appreciate the comment, I'm glad you found it useful! :)
@TheGamersite123
@TheGamersite123 9 ай бұрын
I am the 1000st like and it is worth watching! Thanks for this amazing video!
@SpeedTutor
@SpeedTutor 9 ай бұрын
Haha, amazing! Thanks for coming to watch! What will you be using it for?
@TheGamersite123
@TheGamersite123 9 ай бұрын
I used it for a VR project for school :D @@SpeedTutor
@SpeedTutor
@SpeedTutor 9 ай бұрын
Best of luck with it! :D
@theterminator4793
@theterminator4793 2 жыл бұрын
Great tutorial! Thank you!
@SpeedTutor
@SpeedTutor 2 жыл бұрын
I'm glad you liked it, my friend! Thanks for watching.
@moon911x
@moon911x 2 жыл бұрын
Rain in unity 😍
@SpeedTutor
@SpeedTutor 2 жыл бұрын
Lets it rain! :P
@moon911x
@moon911x 2 жыл бұрын
@@SpeedTutor You help me lot brother 💕 Your explanation is Over Power 🔥
@SpeedTutor
@SpeedTutor 2 жыл бұрын
I appreciate you saying so, my friend! Thanks for coming to watch!
@hristiyanaleksandrov198
@hristiyanaleksandrov198 2 жыл бұрын
Thank you for this tutorial!
@SpeedTutor
@SpeedTutor 2 жыл бұрын
You are so welcome!
@jacobkamen9265
@jacobkamen9265 2 жыл бұрын
awesome tutorial. Thanks!
@SpeedTutor
@SpeedTutor 2 жыл бұрын
I'm glad you think so! :D
@leaked6297
@leaked6297 4 ай бұрын
It Really helps, thx for sharing! Though the splash often occur to spawn a little above the ground somehow...
@SpeedTutor
@SpeedTutor 4 ай бұрын
You can adjust the height of those I think :)
@leaked6297
@leaked6297 3 ай бұрын
@@SpeedTutor May I ask which property of the particle system you refering as "heights"? (when I show its bounds, the splash bounds appears to be a box on the ground, not a plane, and that cause the splashes appear above the ground)
@CosmicDish
@CosmicDish Жыл бұрын
Thanks! Very useful.
@SpeedTutor
@SpeedTutor Жыл бұрын
You're very welcome, thanks for watching! :D
@yifanqi2566
@yifanqi2566 Жыл бұрын
Nice tutorial! Very helpful for me.
@SpeedTutor
@SpeedTutor Жыл бұрын
I'm glad you found it helpful! Thanks for watching! :D
@eylonemuskson4177
@eylonemuskson4177 2 жыл бұрын
Absolute _LEGEND_
@SpeedTutor
@SpeedTutor 2 жыл бұрын
Thanks man! :)
@PlaneMusic46294
@PlaneMusic46294 Жыл бұрын
how to randomise it where the longer you wait the more chance of it to rain?
@KyleWithAnM69
@KyleWithAnM69 Жыл бұрын
How performant is this, and is it just one of many ways you can get an effect of rain? If I were to do an open world style terrain, is this best practice? Very to the point and well illustrated video none the less, thank you!
@SpeedTutor
@SpeedTutor Жыл бұрын
Thanks for checking this out, my friend. As for performance, it's fine in most cases as long as you don't have lots of emission but of course everything eats up performance. I'd probably recommend having the rain only following the player, meaning it won't be a massive overhead (No pun intended) in other areas.
@user-em9su3dd9y
@user-em9su3dd9y 4 ай бұрын
Thanks for this!
@SpeedTutor
@SpeedTutor 4 ай бұрын
You're very welcome! Are you working on something cool?
@user-em9su3dd9y
@user-em9su3dd9y 4 ай бұрын
@@SpeedTutor I hope so! haha
@SpeedTutor
@SpeedTutor 4 ай бұрын
Give me a sneaky clue :P
@user-em9su3dd9y
@user-em9su3dd9y 4 ай бұрын
@@SpeedTutor Working on a new biome for my game called Core Lords, this is really going to help!
@CRUMVIII
@CRUMVIII 2 жыл бұрын
The splash particles seem to be sorta floating and not really hitting the ground for me. Did I miss a step somewhere?
@SpeedTutor
@SpeedTutor 2 жыл бұрын
You might want to tweak the collision settings, with the damping and others. :)
@CRUMVIII
@CRUMVIII 2 жыл бұрын
@@SpeedTutor Ah thanks. Fixed it. :)
@SpeedTutor
@SpeedTutor 2 жыл бұрын
What did you do, just so others can bask in YOUR GLORY!? :D
@Harry-dh2pm
@Harry-dh2pm 2 жыл бұрын
FIX: Go into the ground splash particle system and uncheck 'shape'.
@BlackIce420
@BlackIce420 2 жыл бұрын
@@Harry-dh2pm that did not fix it for me :(
@Occultastic
@Occultastic 8 ай бұрын
For anyone using the terrain package thinking why the sub emitters do not work all the time despite their probability being set to 1 (if you haven't do that first) 1. turn off Collision in the rain particles 2. turn on Triggers 3. set Inside to Ignore 4. set Enter to Kill 5. drag the terrain to the component box 6. set Sub Emitter from Collision to Trigger I don't know why, but I had to change it from a Collision based system to a Trigger based system. The rain particles will still disappear as soon as it hits the terrain.
@vinhill1456
@vinhill1456 3 ай бұрын
Good tutorial, but the 4K capture is hard to see
@SpeedTutor
@SpeedTutor 3 ай бұрын
Thanks very much, I don't record in 4K but it might be because I record in 1080p but the resolution is 2K. :)
@ShadowTM6
@ShadowTM6 2 жыл бұрын
Nice tutorial :)
@SpeedTutor
@SpeedTutor 2 жыл бұрын
Glad you think so! :D
@ShadowTM6
@ShadowTM6 2 жыл бұрын
@@SpeedTutor Yes :D
@tuchevera
@tuchevera 2 жыл бұрын
Awesome and better than GTA trilogy, lol
@SpeedTutor
@SpeedTutor 2 жыл бұрын
Haha, I'll teach them what to do! :)
@mariusst09
@mariusst09 2 жыл бұрын
Thanks ❤
@SpeedTutor
@SpeedTutor 2 жыл бұрын
You're very welcome! :D
@余唯聖
@余唯聖 Жыл бұрын
Hello I have a question, Collision's type I choice world then i will have two problem. 1. when the shape scale too big ,rain will through my floor and house 2.when so many object in the Particle System range that will have the same problem. Someone can tell me why it happened.
@Marcoyt1111
@Marcoyt1111 Жыл бұрын
Great tutorial! i edited some things to make an Acid rain and it's very good! i have just one question, on average all the splash are nice, but sometimes they seems to grow too much , even if the max size is 0.4 , is thare a way i can fix it? Thank you agaiiin!
@SpeedTutor
@SpeedTutor Жыл бұрын
You could decrease the size of the particle using it's transforms? :)
@Marcoyt1111
@Marcoyt1111 Жыл бұрын
@@SpeedTutor the problem is that all the splash generated are correct, but sometimes 1 here and 2 there seems not to consider the max size of 0.4 and go over. Trying the game for other things i noticed that it happens only while playing in the editor when i focus the game screen or maybe alt+tab from other windows... So maybe it's not an issue at all, just a glitch due to editor operations... Anyway i like very much the result! Thank you so much for this very easy tutorial 😁😁
@senalweerasekara
@senalweerasekara 5 ай бұрын
Good video but scaling of your apps are way too small. Hard to see the text on smaller screens.
@stormshadowoffire
@stormshadowoffire Жыл бұрын
Could you maybe post the splash png in a pinned comment?
@yograjnimgaonkar1508
@yograjnimgaonkar1508 Жыл бұрын
its not accepting the material for the ripple in the sub emitter. can someone help
@SpeedTutor
@SpeedTutor Жыл бұрын
That's strange, did you convert the texture to a 2D sprite?
@cxd1
@cxd1 2 жыл бұрын
Could you add lightning to this ?
@SpeedTutor
@SpeedTutor 2 жыл бұрын
You could do exactly that! :)
@nebbetta597
@nebbetta597 Жыл бұрын
7:00, most likely a box collider around house -> change to mesh.
@AverageArtz
@AverageArtz 2 жыл бұрын
Had a ton of issues with creation of the "rim shader". Friendly suggestion: Please include a tutorial how to do everything in your tutorial videos. To many tutorial videos out there where people only show 80% of what is included in the video, or god forbid says "buy this" or "buy that" to see the full tutorial..
@SpeedTutor
@SpeedTutor 2 жыл бұрын
I did mention in the video that this texture is a circle with no fill, so lets say a circle with just an outline or stroke. Then add an outer glow to the image. It's as simple as that. Then apply that to your standard particle material :)
@eunsoolee4855
@eunsoolee4855 Жыл бұрын
Make 512x512 circle image from Photoshop or illustrate and import it to Unity. Drag the image into Rim Shader- Albedo, drop it on the little gray box right next to Albedo.
@themaskedcondom2971
@themaskedcondom2971 2 жыл бұрын
can't select the Particle Standard Unlit shader on the splash material for some reason. I'm in an HDRI Unity project. Is that why? how do I get around that?
@SpeedTutor
@SpeedTutor 2 жыл бұрын
You might need to create your own material in HDRP?
@devtherapy4624
@devtherapy4624 2 жыл бұрын
First again
@SpeedTutor
@SpeedTutor 2 жыл бұрын
Insane SPEED!
@devtherapy4624
@devtherapy4624 2 жыл бұрын
Yep 😁😁
@TheLegendsOfTynedale
@TheLegendsOfTynedale 2 жыл бұрын
Excellent tutorial! Thank you.
@SpeedTutor
@SpeedTutor 2 жыл бұрын
I'm glad you liked it! :D
@jonathangreene4055
@jonathangreene4055 2 жыл бұрын
Great tutorial thank you!
@SpeedTutor
@SpeedTutor 2 жыл бұрын
You're very welcome!
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