6:23 to avoid this stretching just use shrink wrap modifier but instead Nearest Surface Point, use Project with Negative and Positive enabled.
@adiidiin2 жыл бұрын
I just tried it and worked like a charm! Makes it a lot easier and less tweaking. Thank you :D
@targetisstrong9180 Жыл бұрын
You beast. Thanks!
@rustv85984 ай бұрын
3:32 if for some reason the edge you did, each vertex is positioned at a different height and not in a smooth horizontal line across the skull, you can select all the vertices at once (with Shift pressed continuously select each vertex) then press "S" then "Z" then "0" and "Enter". Now the vertices should be smoothly horizontally
@jorrdan.6 ай бұрын
I've started making more complex models in blender recently for game dev and this helped me tremendously with making good topology, thank you!
@rustv85984 ай бұрын
2:10 If you extrude multiple vertices like this and the mesh goes all around the place (while a weird yellow line appears pointing to a random direction) go to the magnet button on the top of the screen (the one at 0:59) and in the options there will be a -> "Snap Individual Elements to" and select the -> "Face project" option to turn it on. The vertices should now extrude like shown in the original video instead of going to random places.
@sirrw2944 ай бұрын
What a gift of a brief and concise tutorial! Thank you so much!
@animatrix1490 Жыл бұрын
This is a great tutorial and I especially appreciate how good the subtitles are, thank you!
@FRAGGERYT3 ай бұрын
One of the most easiest explanation. Thanks a lot cause I was struggling to understand the principals of retopo. You made it clear as water for me
@Rin8Kin Жыл бұрын
Really nice topology solving.
@adiidiin Жыл бұрын
Thank you! :)
@AdamJensenReal Жыл бұрын
Thanks for this topo tutorial, your videos are great, short but all we need. I sometimes slow the speed of the video to see details :)
@adiidiin Жыл бұрын
Thank you! :)
@ClemenDK6 ай бұрын
Just what I needed, thank you for a good tut!!
@domin61682 жыл бұрын
Retopology, which is my Achilles' heel, but at least I understand something, thanks for showing you how you do it, at least I understood xD
@adiidiin2 жыл бұрын
Thank you! Hope it helps :D
@narayaninii4660 Жыл бұрын
AWESOME TUTORIAL, really appreciated
@yehonamgeker2 жыл бұрын
thank you for this tutorial, I needed it
@adiidiin2 жыл бұрын
Happy to help! c:
@MJ12GRAVITON11 ай бұрын
Dude thank your!
@Scale3DSculpt Жыл бұрын
This is excellent advice and tips
@adiidiin Жыл бұрын
Thank you! :)
@yashfi98142 жыл бұрын
please make a skin shader and skin detail tutorial🙏🙏🙏
@authordsf Жыл бұрын
Thanks!
@Sabastian1931 Жыл бұрын
THANK YOU!!! THANK YOU SOME MUCH YOU SAVE MY DAY :,D
@suleiman7625 Жыл бұрын
Much needed video ❤
@mikerusby Жыл бұрын
what I do not turn on 'in front', but instead in the material properties click on the viewport display and turn the alpha down to zero where it says viewport color. This way you are able to see a wireframe view for the retopo mesh and the shading of the source mesh underneath which is essential to match the forms properly
@응가뿡7 ай бұрын
이거 보고 연습해야겟다 개꿀팁
@ismaeldurancruz544 Жыл бұрын
very nice tutorial
@adiidiin Жыл бұрын
Thank you!
@YoUnfortunate_Event Жыл бұрын
Amazing video
@adiidiin Жыл бұрын
Thank you 😊
@mrcricket2752 жыл бұрын
VERY NICE
@adiidiin2 жыл бұрын
Thank you :D
@godsgiventalent8823 Жыл бұрын
Can u make a video on how to save a retopology file to your desktop and turn it into a thumbnail
@roberthintz40172 жыл бұрын
Can you do a fur tutorial with the geometry nodes?
@sunstorm4436 Жыл бұрын
Once you're done do you apply all the modifiers? I don't understand where you go from there...
@adiidiin Жыл бұрын
You mean the multires? No, just keep it on the modifiers. It'll allow you to sculpt on your subdivided mesh (like pores, wrinkles etc) and you can also adjust the subdivision levels - which is really handy for your viewport performance :)
@ZeeGan-i6e7 ай бұрын
When I retopo my snap is always behind the mesh and does not show clearly.would appreciate it if I can figure this out somehow
@________stephens82517 ай бұрын
While on the repo plain click object properties (orange square) and scroll down to viewport display and choose in front.
@natty_sun Жыл бұрын
Super ❤ дякую
@SivanandRavi90 Жыл бұрын
waiting for body retopology
@playbyan1453 Жыл бұрын
5:24 DON'T DO THIS, select all and merge by distance.
@cekconi17732 жыл бұрын
👍👍👍
@adiidiin2 жыл бұрын
@epicz90766 ай бұрын
That made absolutely NO sense. But hey. I’m absolutely impressed. All you have to do is extrude the verts with f2 to the vertex groups within the edge loop main but slice the vert to within the nose and extrude to the farthest vert and connect the verts to the first vertec group, attach the second vert to the edge on the second vert but make sure to extrude the second above the first first. Then you can attach the box for the top group and reattach to the 2nd retopo verts but the edge may not arrange with the first vert section. And DONE. Easy.