Great video, here are my notes for the setup in case they're useful for someone. Retopo Workflow: 1. Backup your model and hide it. 2. Decimate modifier to the model: Lower polycount for better performance (Apply) 3. Scale a plane down and move it to the position where you want to start. 4. Shrinkwrap modifier to the plane, activate On Cage to see the result in edit mode and apply the following settings: - Wrap Method: Nearest Surface - Snap Method: Above Surface - Target: Your duplicated model - Offset: 0.01m 5. Turn on Snap (magnet icon on the top), turn on the following: - Face Project - Align Rotation to Target - Project individual Elements 6. If the model is mirrored, add a mirror modifier to the plane with the following settings: - Mirror Object Target: Your duplicated model - Clipping: ON 7. For a better view, give a material to the plane and inside the material settings scroll down to "viewport display" (Properties > Material Properties > Viewport Display) and set another color so you can tell what is your duplicated model and what is your current retopology process.
@hpavil Жыл бұрын
literally the ONLY video i've seen that explains how to apply those patterns in a practical way. thank you so much, even the bonus smoothing walkthrough 😭😭🙏
@martiangod4002 Жыл бұрын
You just explained to me everything that was not explained to me in class about retopology. I finally get it. Thank you very much for explaining it in such a clear and concise way.
@brenogentil18 ай бұрын
Definitely... everything we need to know about retopology. I'm putting it into practice right now, and I finally managed to move forward with my project. Thank you for sharing!
@BabuMdbabu-pe9iq6 ай бұрын
6
@NickEnchev Жыл бұрын
One issue I struggle with as a beginner is, I'm always afraid to start doing retopo on a model because I'm unsure if I'll need to go back and make any changes to the sculpt. Another thing is how to approach clothing, armor, accessories etc. Do they go on top of the my retopo mesh, join with the retopo mesh? At this point I just look at things like, "Does this need to be part of the silhouette?" If yes, then I'll retopo it and add it as a mesh on top of the base model. Otherwise, its baked in the normal map. Just throwing out some more video ideas for you, seems like you can probably provide sound advice on in these situations.
@TheRealMonstaa Жыл бұрын
Wow, genuinely the best retopology tutorial on KZbin. Thank you so much!
@ohacuuus2 жыл бұрын
love the way you explain stuff
@Slipdash Жыл бұрын
Don’t think enough people acknowledge how cool or a thumbnail this video has.
@RinKaz-xh6yn9 күн бұрын
cool tutorial, I finally started to kinda understand retop. Thank you.
@sg_gaming786_springsilverfox Жыл бұрын
I found this video very helpful, This will go to my playlist with all the helpful stuff for me to learn more about blender. Been doing retopology for awhile and always found myself not liking how it looks, but now from this video I stumble upon. This is very useful and again, helpful
@pandorabox6561 Жыл бұрын
Thank you for an amazing explanation! Although this is about retopology but you help me understand the “why” and “when” question to use all the famous topology structures in a single video ❤️
@mat_btw Жыл бұрын
for a sec i tought i commented the video lol
@bydreaminc Жыл бұрын
@@mat_btw Lmao
@kamikaze122 жыл бұрын
9:00 Wow, it's the first time I see this technique being used. Very cool!
@proudsnail1417Ай бұрын
Finally a retopology video i find useful
@АнастасияЧабан-з7ч Жыл бұрын
wow... thank you soooo much! really halped me
@anish9376 Жыл бұрын
I really think you should use more words which will make your videos come first in the search bar... Because I have been searching the tutorials and seriously yours are the best... But after about a year.. Now I am finding your channel... This channel is the best.
@culsud9 ай бұрын
nice vid but maybe explain stuff a lil bit detailed, so we really dont need other tutos
@NickEnchev Жыл бұрын
3:36 I like your workflow here, I never extrude edges/verts like that in Blender but it seems like a super fast way to add loops. I normally just used Bsurfaces with the stroke tool but this looks great.
@in2vert Жыл бұрын
I just cannot get used to Bsurfaces, but I usually do not like stuff that automates too much and introduces too much uncontrolled magic.
@NickEnchev Жыл бұрын
@@in2vert agreed, that's why I've only used bsurfaces, it really doesn't hide anything, it's pretty clear with the mods and all that. Retopoflow on the other hand weirds me out.
@CIRAXY Жыл бұрын
@@in2vertWhat’s the key bind for that?
@krissosful Жыл бұрын
That will improve the quality of my animations! Thanks a lot!
@GoodFightGamingChannel Жыл бұрын
Working this for the first time. I didn't even know it was a thing until very recently when a random KZbin video popped up. I just so happened to be making a goblin which I have finished sculpting out at this point. This has been kind of a painful process but this video really is the only one you need! I don't know how to just seem to click and add verts though! seems like knowing how to do that would make this a little easier 😅
@in2vert Жыл бұрын
How wdid you make a goblin without knowing it 😬?
@GoodFightGamingChannel Жыл бұрын
@@in2vert oh just bubbled it out with subdivided cubes and shaped it. It turned out pretty good but I didn't know retopology was a thing when I started this particular model!
@JesseCotto Жыл бұрын
Solid video. As you said have watched many. This was correctly spaced in time. Forget I shall not.
@RenauDesign Жыл бұрын
appreciate the Shrink wrap tip !!
@valdolandar534 Жыл бұрын
Thank you very much to share your knowledge !!!
@cloudsyler4541 Жыл бұрын
This is really the best tutorial about retopology ive ever seen! Thank you for this
@abeelyn2 ай бұрын
Awesome video man! What's the hotkey that you use to quickly fill faces?
@julioperonerocholl9364 Жыл бұрын
Yes, these are the knowledge I was missing, thanks for this wonderful video!. So to connect the islands we need to reduce or increase the number of faces and we do that with the patterns, or by adding or removing edges, it would be that we look for the number of vertices to match the island we want to join! 😲
@in2vert Жыл бұрын
Exactly 😋
@InfiniteComboReviews Жыл бұрын
There are so many points in here where you are drawing vertexes. I'm assuming that you're still in the shrink wrap at that time. How are you drawing them?
@skeletonking4119 Жыл бұрын
That’s some awesome guide!! Easy to follow and do! Thank you king!!
@oskarlind9589 Жыл бұрын
Wow, thanks for quick accessible video!
@user-bi9ns7gb3v2 жыл бұрын
Wow ! that's a great explanation.
@aryamargax Жыл бұрын
So THATS why my models are so laggy when I try to animate them… Also, I just decimate the polygons and don’t bother with topology. 😂 I guess I will have to watch this video a couple more times because I haven’t really understood how to do it properly
@Cts_ville Жыл бұрын
Same here,been wondering why my sculpts lag when animating😩
@musicchannel6498 Жыл бұрын
Same here
@KNullHypothesis Жыл бұрын
Often times, the explanation isn't as simple as you'd think. Ram could be a factor. It's recommended that you have at least 64gb but 128-256gb are most optimal. Of course, cleaning up topology is good in any project
@TheTyroofToriyama Жыл бұрын
@@KNullHypothesisAt the same time some models just be butchered. When doing strips on strips we create tiny crevices and the cursor isn’t actually touching them because they’re hidden by the raised parts of the surface Have to smooth at an angle before I can sculpt sometimes and then do anything else
@bam_bino__ Жыл бұрын
@@KNullHypothesisdecimated topology will never animate well
@BoxPossum96 Жыл бұрын
Ah yes the basic forms, the building blocks of everything: Cube Cylinder Cone Torus M o n k e y
@in2vert Жыл бұрын
😂
@CaprineQueen Жыл бұрын
This got me started at least but, I guess im a bit confused about where you created new spots to work on? Are we just starting over from the begining with the plane and reapplying the modifiers again and working on each part separately? How do we connect them later? and then after ALLS said and done.. what then? Is there a 'finalize' button or....? I see theres plane 2 -5 -6 in the top right area.... I need a bit more info for my very very slow brain ahaha. I need it spoon fed when it comes to blender :')
@thebuniverse6739 Жыл бұрын
This is a lot of work, I bet they hires repo guys solely for this job!
@paleo_ferns2 жыл бұрын
sorry im very new at this, at 2:34 how did you extrude the vertices and automatically fill the faces? thanks!
@yooian Жыл бұрын
'F' is the default shortcut to add a face
@ZephG Жыл бұрын
instant sub! Thank you for this!!
@astrovicisАй бұрын
Following along currently but my model isn't exactly aligned perfectly for the mirror modifier despite being symmetrical. Any way I can create an offset?
@michael_howling Жыл бұрын
the master
@seanodonnell7169 Жыл бұрын
Ok, so have a question. So I always just start by modelling the model with decent topology, and then if I want to sculpt more detail I just copy my model, subdivide it, model my extra details and then bake the details back on to my low Polly torpologised model. It seems like that would be less work then starting from scratch like your doing. But I’ve seen people do it both ways. So what are the benefits of doing it this way over that way? Or is it just a preference thing?
@in2vert Жыл бұрын
It depends on the object. I model hard surface things, or cloth, belts, weapons, etc. and than use multiresolution to create more details without retopology. But organic models like animals, humans, etc. are too hard to model. It is always easier to sculpt them, so you need to retopologize it at some point.
@CamylCarT Жыл бұрын
very good tutorial !
@albertlert Жыл бұрын
Thank you so much!
@Maxboun32047 ай бұрын
Retopology is the only boring part of 3D art i wish we can bypass it in the future
@Seeandcook11 ай бұрын
Good job 👍
@blendragon28 Жыл бұрын
Great tutorial now how do I bake the high and low poly models?
@in2vert Жыл бұрын
I don't have a tutorial in that, because there are plenty on youtube already and the process is always the same :)
@flaminpieflame6661 Жыл бұрын
hey man i love this video and i have a question so im making a character scp universe and when im trying to do retopology on that character it will go inside of the model and wont like go on the surface on the model is there a way to fix it? Also ty for the tips and trick in this video it helps alot with this character but i still having trouble on.
@in2vert Жыл бұрын
Thank you :) make sure you have set "Above Surface" in the shrinkwrap modifier and play around with the offset of the modifier also.
@THEEGG2000 Жыл бұрын
Thank you very much 🙏🙏🙏
@anass155 Жыл бұрын
Pls do about rigging, its amazing, thank you 🥺
@in2vert Жыл бұрын
As much as i would like to do that, I habe different plans for the next few weeks. Until than, I think you are already a master in rigging :)
@ahmki52298Ай бұрын
Just gonna save this so I can watch it 500 times til I get it 🤣
@mr.j7899 Жыл бұрын
I wish Blender has a retopo tool like Quad Draw. I know Bsurfaces but Maya's still better. Great vid btw, subbed!
@Arjjacks5 ай бұрын
Blender's polybuild tool is the rough equivalent of Maya's quad draw.
@ゴリラゴリラ-q5f6 ай бұрын
#2:06 shrink wrap #2:13 snap
@HardCoil2 ай бұрын
Thank you!
@ameridraws23838 күн бұрын
my topo planes still lie under the surface. Do you know how to fix it?
@digitalart3452 Жыл бұрын
Amazing video
@KousseilaMd Жыл бұрын
that s a pretty great video thank u, but i have a question tho, when u retopologise you obviously will lose a lot of details, so when u wanna animate or export ur caracter u'll be working with a low poly version so that means all the details u worked hard for, are useless!??
@in2vert Жыл бұрын
No, the details will be bake onto the textures and simulated by the graphics card :)
@KousseilaMd Жыл бұрын
@@in2vert oh damn, that i didn't know !, thanks man
@Lenafab27735 ай бұрын
2:32 I didn't understood how I was supposed to extrude and move, now I can't do much more than look at my orange mirrored plane...
@miladhashemzadeh56262 жыл бұрын
Awesome Sir
@satyaprakashgandly463513 күн бұрын
I dont know why, after shading smooth my retopo model, some edges become sharp( highlited in cyan blue color in edit mode) and it is ruining my whole progress, if anyone knows the solution plz help
@sajjadabouei67212 ай бұрын
really helpful
@armandodulanto2764 Жыл бұрын
Now I just have to practice until know what the hell Im doing hh, thanks you are awesome >:D
@duwr2 Жыл бұрын
how do you create a group of vertices/fill planes far from the first planes? like in the 3min35sec of the vid?
@in2vert Жыл бұрын
I just do the outline with verts, than select one edge of a filled-out face and press F as many times until it is filled out.
@claystrips Жыл бұрын
hi amazing video. I have a question. In order to smooth the topolgy , first should i apply shrinkwrap modifier before applying Space (loop tools) and why ?, is it right? . I didnt understand that part. XD thanks for sharing handy tips XD .
@in2vert Жыл бұрын
Yes, you should apply the shrinkwrap, because the loop tools functions perform on the original mesh (before the shrinkwrap modifier). SO when youj apply it, you change the position of the original vertices. And when you add it again, the effect with loop tools is correct.
@thornz9500 Жыл бұрын
Awesome tutorial, just one thing: What the hell is up with that chicken song and more importantly what's it called?
@maxaltendorf30902 жыл бұрын
I'm learning blender to make monsters for my pathfinder sessions. Is topology changing important to 3d printing?
@ben.7317 Жыл бұрын
No
@lonecolamarine2 ай бұрын
3:53 A NEW HAND TOUCHES THE BEACON
@linglang85410 ай бұрын
killer video!! but whats up with the chickens?????????????????????????????????
@fraserdow7112 Жыл бұрын
For some reason 0.01 for the offset on the shrinkwrap was too blown out for me but 0.001 worked.
@in2vert Жыл бұрын
Die you apply scale?
@fraserdow7112 Жыл бұрын
@@in2vert yeah. I am starting to wonder that maybe our units are different? im still in metres (m) but I may be working with a larger scale value or something
@fraserdow7112 Жыл бұрын
@@in2vert My unit system is set to metric and my unit scale is set to 1. Is this the same as yours? (found in the scene properties tab)
@Mrtop114211 ай бұрын
Nice
@bruhnah4life Жыл бұрын
Brooo i just realized when modelling, why when im using mirror modifier it didnt clip, because i didnt check the clipping lmao 😂
@in2vert Жыл бұрын
Jeah. I feel you
@mzoseone5399 Жыл бұрын
At 2:27 that was the worst placement for the subscribe pop up, blocks what your doing bruh....
@in2vert Жыл бұрын
There is not much you can do there. Just select a color ;)
@niklasss Жыл бұрын
But you never explained how you feel the spaces in after extruding the vertices? Kinda impossible to follow along without knowing that part
@in2vert Жыл бұрын
Can you link the timestamp please ?
@CaprineQueen Жыл бұрын
I think right click and add faces from selected is what you're seeing maybe
@in2vert Жыл бұрын
Ok, now I know what you mean. When you are at a point where you retopologize something, you should know the basics of blender already, thus, know how to fill faces by pressing the button F on your keyboard. If not, I would advise you to first learn the basics :)
@hanses5 Жыл бұрын
This is not a clown😂
@in2vert Жыл бұрын
Kind of :P
@Polygonlin Жыл бұрын
I bought retopoflow, and it will NOT work for me, no matter how many times i try to fresh install it, on new pcs, anything. That add on flat out stole 86 bucks from me.
@in2vert Жыл бұрын
What version are you trying to install?
@ВиталийЛаптев-ъ7в Жыл бұрын
How make this in blender? kzbin.info/www/bejne/qJTSaYmCf5ihntE
@roscora614 Жыл бұрын
the mirror doesn't work, what do??
@in2vert Жыл бұрын
You have to explain exactly how it is not working. It is hard for the mirror modifier not to work, check your objects origin (e.g. check by moving vertices in edit mode)
@feraspielt Жыл бұрын
next vid which doesnt work. or more where some explanations are missing. the plate dont take the colours and there is no explanation about getting more of this plates after setting the colour
@in2vert Жыл бұрын
What do you mean with plates? What colors are you referring to? If you mean "faces" with plates, than you are probably missing some basics like extruding , since retopology is a kind of advanced topic.
@kuba8879 Жыл бұрын
"Simple as that"
@davidmiles1741 Жыл бұрын
"Your topology can be as ugly as your girlfriend" Ooof! Ouch! And I thought re-topology was painful.
@in2vert Жыл бұрын
🙃
@obtwon Жыл бұрын
Dont worry about smoothing, the topo can be as ugly as your girlfriend.