Easy TEXTURING in Blender (Eevee + Cycles Materials System & Trim Sheets)

  Рет қаралды 12,213

Josh Gambrell

Josh Gambrell

Жыл бұрын

In this video, I'd like to show you my texturing workflow in Blender using Trim Sheets and the Eevee + Cycles Materials System.
►► Our Blender courses & resources - www.blenderbros.com
Our Trim Sheet Pack - www.blenderbros.com/offers/Ca...
Eevee + Cycles Materials System - gumroad.com/a/779940979
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MY FAVORITE BLENDER ADDONS:
⚙️ Hard Ops/Boxcutter: gumroad.com/a/811037811
🔳 UV PackMaster 2 Pro: gumroad.com/a/1027609715
🔨 Decal/Mesh Machine/Machin3 Tools: www.blendermarket.com/creator...
🧘‍♂️ Zen UV - gumroad.com/a/997463155
⛮ Kit Ops 2 Pro: gumroad.com/a/779940979
💾 PowerSave: gumroad.com/a/442037363
🔌 Cablerator: gumroad.com/a/341111923
SOCIALS:
💻 Website - www.blenderbros.com/
🏪 Gumroad - gumroad.com/theblenderbros
☎️ Discord - / discord
🖼️ Instagram - / blenderbros3d
🎨 Artstation - www.artstation.com/blenderbros
CONTACT:
📱 Inquiries/questions - info@blenderbros.com
**Some addons listed above may contain affiliate links, giving me a small commission from any sales made. I only promote addons that I use personally.

Пікірлер: 13
@darnassiannightsaber7835
@darnassiannightsaber7835 4 ай бұрын
Epic approach. Love it, planning to combine it with the flashbang from the other blenderbro :)
@hasihasi7163
@hasihasi7163 Жыл бұрын
Thanks for the video . Super helpful as always !!!
@jayrangani
@jayrangani Жыл бұрын
Helpful helpful
@darrenberkey7017
@darrenberkey7017 5 ай бұрын
How do you add more trim sheets to the panel display?? I have several trim sheet packs installed, and they DO show up in the Decal Machine library list in the preferences, but even with them made visible and the "panel" checkbox enabled, none of them appear when I press the D key. :(
@Aceofspades088
@Aceofspades088 Жыл бұрын
Great Video. My question is, is there a way to bake multiple trim sheets and textures on an abject down to one UV map using simple bake perhaps. This would be most ideal when exporting out to Unreal Engine so that I only have to deal with one texture instead of multiple. Thank You 💯
@cekconi1773
@cekconi1773 Жыл бұрын
👍👍👍
@akib2161
@akib2161 Жыл бұрын
sir is it important to combine different part of same object if we are making a game asset ??
@danielawesome3362
@danielawesome3362 Жыл бұрын
How would you change the material of a non texture trim Thank you
@danielawesome3362
@danielawesome3362 Жыл бұрын
@@adrianilabej317 yeah all good the v match didn't work but fixed it with nodes thank you anyway pal 👍
@lockpickingmen
@lockpickingmen Жыл бұрын
I don't know if it's just me but I see the development of Hard Ops/Boxcutter stuck with no major developments in a long time. Is Masterxeon1001 ok? Are in vacation?
@keebler6001
@keebler6001 Жыл бұрын
I take it this has almost nothing to do with vanilla Blender. I have no idea what a trim sheet is....
@btn237
@btn237 Жыл бұрын
See this guy’s other video for a detailed explanation of what a trim sheet is: kzbin.info/www/bejne/qZ_caaKqbpx8rsU Nothing to do with add ons, nothing to do with Blender, it’s a concept from the games industry.
@Norman_Peterson
@Norman_Peterson Жыл бұрын
The "trouble" and the constraint in 3d, is that texturing is always or almost always dependent on proper UV mapping, and thus on proper model topology. This destroys me, :D because I am not free to model "artistically" but am always constrained by thinking about correct topology for a easy UV. Not taking away the time BUTTED to make a valid UV MAP, and all that. Unfortunately, these are constraints that turn the working pipeline into a pain in the ass, damn UV. But didn't it used to be fashionable to paint directly on the model as was done in ZBrush? polypaint if I remember the name? that didn't need UV.
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