Mod errors telling you exactly which mod is causing the problem is a HALLELUJAH MOMENT ❤❤ Excellent patch, can't wait to play.
@FlockyFlock173 ай бұрын
I keep getting an error message after loading a save, but it never mentioned what mod was causing it.
@Sean_Lightning_OBrien3 ай бұрын
I feel like the tile upkeep should really depend on what is built on the tile. A single road should cost almost nothing, agriculture would be something, low density urban a bit more, and high density city center be the most expensive. That way as you grow, upkeep or 'maintenance' costs would grow as well.
@RedSailor17013 ай бұрын
Agreed
@ubahni3 ай бұрын
@@yugimotobutjacked3231 they just released a 9 page patch and youre calling them lazy? get a fucking job man you're miserable
@snowyyoda3 ай бұрын
Agreed, maybe the upkeep can change depending on the average land value in the tile
@moe456733 ай бұрын
Maybe that'd be too buggy or cause mass slowdown? I'm a programmer, and there are essentially two ways to calculate tile upkeep if the cost is dynamic. The worst case of both are listed in my first sentence. In a complex simulation, not over complicating things (especially with the context of this game's release) puts this idea on the "nice-to-have" pile. The problems with existing saves is a one-time problem....... I'd say the risk/reward on this current calculation (of tile upkeep as a one-time calculation that works well for all new builds) is well chosen.
@flourescentplatypus3 ай бұрын
There already is a maintenance fee for roads, so they could just increase that and decrease the tile fee to make it respond to what is actually built better
@SgtGuarnereDD3 ай бұрын
Tile upkeep just sounds like the opposite to government subsidies. Instead of helping you on your way, it just makes the game harder without giving you a solid reason for it. In my opinion they should've just added these costs to the city services. In real life, most of a city's budget goes to keeping the city running in the form of subsidies for schools, universities, fire brigades, police offices etc.
@kml91663 ай бұрын
Exactly. Land does not costs anything or nearly anything if it's incorporated in the city's area. But running a city is very complex. And costs a lot of money. Cities receive subsidies from the state or nation. It's a lame move. 😢
@Distress.3 ай бұрын
I think they're just way too high. I can imagine land management has some cost but not as much as all city services combined.
@dapo_3 ай бұрын
@@Distress. right, but also we’re already paying for the land, it makes no sense that in this case Magnolia County is paying 10m for upkeep, for no reason 💀, if it went as fees into services or infrastructure, I would have preferred that. Water costs nothing to own
@BiffaPlaysCitiesSkylines3 ай бұрын
Great look at the patch, thanks Phil 🙂
@zainiftekhar3 ай бұрын
Thank you too! You both guys are great! Love watching you!!!
@jfhjish3 ай бұрын
@biffa - tell us your name!
@Astrothehunter3 ай бұрын
@@jfhjishhis name is Lamar
@KiaTallon23 ай бұрын
After finishing this video, I do like all the updates they have applied. However, I'm torn on the Tile Upkeep. A challenge is always nice, but I would like to see Paradox add a difficulty to the game so you wouldn't need to download a mod to change the price of the Tile Upkeep.
@tommeakin17323 ай бұрын
It still stuns me to this day that game devs so often don't give their players *optional* fine-grain difficulty settings for single player games. From playing games like Rimworld and Project Zomboid, it's just amazing to be able to fine-tune your game. By all means, most players are likely happy with basic difficulty settings, but it's game changing when, say, you hate a mechanic, but no you can just outright turn it off, if you want. That also means you can compensate by turning difficulty up elsewhere. The problem here for a game in dev is likely that it makes it harder to get a sense of how the "baseline" balance is, but as a end-of-dev goal, it should be standard in games
@Ascaron13373 ай бұрын
If it was an low upkeep per tile, I'd liked the mechanic. But since it is based on resources and build able land, it makes no sense. If you add fertile ground or forest resources to the tile, upkeep goes through the roof and it will cost you more upkeep than a fully developed city district on the neighbouring tile. That's ridiculous.
@OpinionatedHuman3 ай бұрын
Tile upkeep sounds like a solution for a still not correctly working economy. Just an emergency money sink they use.
@Eikenhorst3 ай бұрын
Exactly my thought. What would an empty useless tile cost? Nothing really. Why not just increase the service cost for roads and services, things that do actually cost money instead of inventing a stupid money sink that limits you from unlocking tiles you don't use yet.
@JimmiG843 ай бұрын
Fully agree. Like -Look we made the game harder. Do you like it now? Why not make infrastructure more expensive to maintain instead, especially tunnels and bridges?
@anthonydoyle723 ай бұрын
It makes sense tho, a city has to maintain grass and flood plains and other costs that come with owning land, and Consiering the game works as the city renting most houses ect this upkeep falling on the city makes sense to me
@OpinionatedHuman3 ай бұрын
@@anthonydoyle72 To me it doesn't. It just feels like a forced cost to balance something that needs more balancing. Hopefully a temporary patch or I think it will be such a feature that everyone will mod out in the end. But opinions differ and that's OK. :)
@kml91663 ай бұрын
I was thinking the exact same. CO are lazy and want holidays. So making money was to easy in CS2. So, what are we doing? Just add some new costs based on something easy like tiles. Instead of calibrating well all incomes and spendings of a city. It's a lame way...
@SunnyScunny3 ай бұрын
I play on the Vanilla map, Windy Fjords, with 200 tiles unlocked and my monthly upkeep is now $5,650,000. This is not much more than your 130 tiles at $5.1M. Devs mentioned upkeep cost is based on buildable land and resources. I guess that Magnolia County, which has widespread arable land, is causing the tile fee to be inflated because of the abundance of natural resources available. Whereas Vanilla maps, natural resources are more scarce
@RedSailor17013 ай бұрын
Should be based on the actual utilisation Example, if you have several fields with nothing in them, your only upkeep is cutting the hedges and grass every now and then Whereas if you have a city centre your upkeep will be road, drainage, footpath, building, electrics repairs, waste disposal etc etc. Seems more logical to be on a scale of how much the tile is being used/built upon rather than just its potential usage
@Speedster___3 ай бұрын
Honestly think they should consider changing upkeep to be on per cell basis
@CityPlannerPlays3 ай бұрын
Hmm. I missed that bit and, tbh, that completely changes how I feel about the mechanic. I have two major issue with the vanilla maps - crazy slopes and non-sensical resource distribution. This would appear to lock that in, which is a real shame. It would also put the onus of balancing a players budget on map makers (crazy) and make many of the best maps on workshop "hardmode" maps, because they dared to place resources in a way that makes sense. I have other thoughts and will discuss on stream in 30.
@automation72953 ай бұрын
Many people find Tile Upkeep controversial, I think they should just remove the stupid Tile Upkeep. Cities Skylines 1 never had Tile Upkeep. Actually I think they should make an option to disable upkeep for everything.
@SunnyScunny3 ай бұрын
@@CityPlannerPlays I’m looking forward to the stream! I’ve managed to come out the other side of the death wave with a budget surplus. My city survived!
@DavidFerguson683 ай бұрын
Loaded mine immediately. Played with it but yeah the tile upkeep is insurmountable because I've reconfigured every sea, train, highway and power route by unlocking the tiles and deleting. Going to try the algernon mod to relock and just unlock my actual city and keep it vanillaish. Everything else, death wave etc was resolved quickly. Love that my high school is actually being used now. Overall I'm about the changes it's game fixing
@SaucyAlfredo3 ай бұрын
Tile upkeep ruins it for me. It discourages buikding a realistic city. Going from small toen with rural elements, to those rural elements becoming towns, those towns coming together to become one giant sprawling metropolis. This upkeep makes it so you have to build a giant city in a small area, making it look very strange and unnatural
@Bpblayney3 ай бұрын
This is absolutely the wrong kind of challenge. I already didnt like that I was artificially building tall because I didnt know for sure which tiles I would want, but now we're forced to build in a massively more cramped way. I like having interconnected little villages across the map that grow naturally. It also feels so artifical, its not realistic. What does it represent? The majority of local authority government outgoings come from a land lease per sq ft from the govt? It just makes the urban/rural balance so wonky. The challenge should come from how well you engage with the core mechanics of the game and add efficiencies to your city. Low traffic, appropriate education, sensible production chains, higher taxes possible through happier citizens because you have parks and healthcare etc.
@rivox10093 ай бұрын
Yeah, it doesn't make much sense. I'd rather have seen massively higher maintenance costs for roads, much higher costs for raised segments, bridges, tunnels. Maybe cost that scales with the length of the bridge/tunnel and higher maintenance cost as well. Also increase all service costs if needed. This way there would still be a challenge, but a more realistic one (roads and public transport are expensive indeed)
@mrtom-a-hawk67323 ай бұрын
Yes!!!
@automation72953 ай бұрын
@@rivox1009 Everything in Cities Skylines II never made sense, even lot things in Cities Skyline 1 didn't made sense.
@Xiyng3 ай бұрын
@@automation7295 This, at least to me, feels like the thing that makes the least sense in either game. The only sensible explanation I can find is they found their other changes didn't increase difficulty enough in all cases, so they decided they had to shoehorn in a cheap solution (for now and not the long term, I hope). When most of your expenses come from owning land, I don't think that makes sense under any reasonable conditions.
@jfhjish3 ай бұрын
I updated my Vanilla Save to Economy 2.0. Here are some stats. - the death wave is real. It took < 2 months to heal. I made a fleet of Incinerators and hearses to keep up, and it didn't matter. - During this transition, the game runs the simulation at top speed very slowly even on good rigs (i7, 3090, 64 RAM, etc). Those 2 months took 3 hours or so to adjust, but then it's back to normal. I spent that detailing the city with trees and paths. - population bulged from 90k to 115k! - unemployment bulged from 5% to 15% due to so many new residents. - traffic flared up during that 2 months. Destinations changed for many vehicles en-route, and many new residents filled the roads to move in. Traffic situations I had previously solved all came back in force during the shift to 2.0, but calmed down afterwards. We'll see how the city handles the first stable rush hour though. - Income dropped from 100k / month to 20k/ month on a 8/10/10/10 tax splits. Very manageable, but not a concern. - tile tax was not as weighty as I was worried about (maybe 10-15% of my budget). Service buildings cost more though, and the bulge in population had me importing water/sewage for the first time since early game, which explains the budget changes. - High Schools are actually filling up! Overall, the switch wasn't too bad! I look forward to stabilizing the city, and continuing to grow!
@howard4943 ай бұрын
Well, I am unable to make it past 1800 people in my new start. The cost of services is astronomical. I put all services down to 50%, deleted the coal power plant i built, have no fire house or police...-$4500/month. For me, it is unplayable. I have 1 clinic no upgrades, 1 landfil and 1 water pump. I have no demand in any column and simply cannot progress. I had better luck the first time I ever played CS1 8 years ago.
@Mimonsi3 ай бұрын
Hi Phil, great Video. The reason for your tile upkeep being so high is the fertility you put everywhere. The value of the tile gets calulated with fertility, ores, etc. in mind, so that's why your tiles might be way too expensive.
@mollago3 ай бұрын
9 page patch notes means this is when they should have made the initial release. Can't wait to play in a few weeks ☠️
@fenus6093 ай бұрын
sadly only one of many things to still fix. It's certainly going to make it better though! I'm excited to start from scratch.
@gladitsnotme3 ай бұрын
Cry more
@MonkeyBurrito3 ай бұрын
People will complain about anything 🙄 Just be happy instead
@anthonydoyle723 ай бұрын
What they should have done was said at the beginning they were behind where they wanted to be but didn't want to delay access to a game 90% complete that people had paid for so release it as a beta that would last about a year and take player feedback aswell as internal feedback to get it to where they wanted it. I feel like this would have gathered alot more forgiveness within the community compared to saying it was fully released with much broken and unbalanced with delays left and right
@Charles_Anthony3 ай бұрын
People saying to "be happy" or "cry more" are blindly consuming instead of respecting themselves by asking for a better product.
@TripleEye_Josh3 ай бұрын
The tile upkeep thing seems so strange to me. They announced a ton of stuff that made everyone happy and it seemed like CO were about to finally turn things around. Then they sneak this "feature" in that nobody likes and makes no sense as some kind of artificial difficulty spike that's broken everybody's game all over again and its like we're back to square one. Its like they're terrified of success and had to figure out a way to shoot themselves in the foot.
@LightAi3 ай бұрын
I'm really not sure about the tile upkeep. Shouldn't the upkeep values of the stuff you build on those tiles ideally be enough to correctly determine the upkeep? This really discourages purchasing tiles to a seperated settlement, instead pushing you to buy as little tiles as possible which in turn motivates you to just build everything close together. Which kind of defeats the point of the smaller tiles for me.
@DuelScreen3 ай бұрын
Tiles having a cost seems wrong. This really does seem to be a way for the developers to balance the budget but I don't think it is the correct solution. They should have implemented a "buyback" or "relock" tile option to help people transition to the new update.
@sammy7093 ай бұрын
I havent looked into the update too much yet, but i think tile upkeep should be based on land value. I think this would be a nice way to integrate these, making sure that land you've done nothing with, wont cost much. But the more you build on it, the more upkeep you pay
@Mark-qj5kp3 ай бұрын
I hope it's good. I feel like I should be happy and rushing to play CS2 now, but honestly I just feel so jaded by the whole experience that I think I'm going to wait a little more.
@LeverActionLarry3 ай бұрын
I knew I could count on Phil for the 2.0 info breakdown. Thanks! Looking forward to starting a new city this fall/winter.
@NoDecaf73 ай бұрын
Heck yeah patch time! Just in time for my Monday Morning work shift 😅 Thank you for putting this video together!
@NoDecaf73 ай бұрын
Hmm. Tile upkeep sounds fine I guess. I understand their logic. Thank you for showing how to use mods for this, I'll be referencing that later. I'm glad I am not committed to my existing saves and I'm looking forward to seeing how these updates play out in a fresh save!
@SupaKrupa3 ай бұрын
This was their solution to making the game more challenging? So I'm paying a bunch of upkeep on a dirt road that doesn't need maintenance because I'm linking rural towns together? Terrible idea. Or they could patch THIS change and make it so it's not simply based on tiles, but on how many assets have been plopped in it. The more you've built in it, the more you have to pay. Would make much more sense.
@AleksiJoensuu3 ай бұрын
I dunno why trees and bushes have collision with each other at all. I mean, IRL trees can sometimes grow basically inside eachother (or one tree split into two, however you'd describe it).
@SaucyAlfredo3 ай бұрын
Yeah I look into yhe woods near me and trees are growing right next to each other, bushes grow into each other and create that blanket over the forest floor. The way they have made it makes the woods feel anemic
@gladitsnotme3 ай бұрын
Because computers aren't QUANTUM POWERED, BECKY. Prop limits are a thing, Jesus Christ lmfao
@Franimus3 ай бұрын
@@gladitsnotmeBut this game doesn't have prop limits, it's just whatever your hardware can handle
@AaronL09053 ай бұрын
I mean I do give it a bit of credit Trees that grow right next to another tree often don't grow and die soon/have a very slowed down growth as a product of competing with the older tree for sun and sometimes nutrients (mostly sun since the nutrients tend to be more abundant) Still the separation this game needs is WAY too large
@EndoScorpion3 ай бұрын
Tile upkeep feels contrived. I get that they're trying to add money sinks so the game isn't so easy, but they could do a better job if they took away other gamification systems: Like earning XP just for existing or clicking things; leveling up and being given free money when a certain xp is reached; and spending milestone points to unlock new stuff. Why not just spend money on unlocking techs? Cutting out about three middlemen, adds a money sink, and removes one of the biggest and easiest ways to "earn" money. Basically; add more simulation, and less RPG elements into the simulation game.
@bitmanagent673 ай бұрын
The Tiles foolery is convoluted. Not sure I would have the attention span to perform all of the spells needed just to have reasonable gameplay.
@thegreenguy55553 ай бұрын
Honestly tile upkeep should be based on land value
@spaceboyxyz3 ай бұрын
Yes...or maybe on HOW MUCH you actually build on it? Dense city Centers are more expensive than a rural farm
@davidcampbell21433 ай бұрын
I'm a bit confused om the tile upkeep. Having maintenance cost be a factor of how large the goverend part of your city is makes a lot of sence. Even if you have some natural untamed areas within your city limits, it would require some form of service, like police or fire coverage. But why not make it so that the actual setvices in the game get used in all these tiles, so that their maintenance cost increase? That way, you could for onstance tune down garbage collection in undeveloped areas and see them slowly get poluted.
@stefanandersson75193 ай бұрын
Would love to see you do a video on the current state of the game - ie how many of the issues you raised to CO have been fixed and what's left before you feel that the game is in a good state?
@TheLegendLee12 ай бұрын
Had a similar situation. The idea that worked for me is 'Turn off' all services to the city, minimise all expenses as much as possible, create a load of industrial farms etc and wait it out. I did add some parking fees within the district whilst enabling myself to earn over 250k in the industrial and keeping residential taxes low as possible but creating some profit. On top of that, the game automatically funds from other cities to help which works. I've gone from -400k to breaking even again. This is without any form of mods to entice the idea of automatically having tiles or unlimited monies.
@WestCoastBuilder3 ай бұрын
Glad I watched this before recording my next episode of Portson. That city is plagued with high rents and tons of things that'll drag the city down probably lol.
@hanniaedithmartinezadame7942 ай бұрын
Im having a lot of fun building my new city with this new economy. I actually have to think and plan my city, not just for it to look good, but be functional too. Nice.
@rayoung653 ай бұрын
I will be interested in what your first build from scratch looks like. Mine Failed.
@mikal44523 ай бұрын
Understand the additional difficulty with the tile upkeep, but that seems really punishing for people that want to play a rural build.
@T_M___3 ай бұрын
my current build is spread out across a huge river so ive unlocked a lot of tiles. there should be an option to turn off tile upkeep but still get achievements. i think they made the game too hard now but we'll see
@mateo_sid3 ай бұрын
the workaround for something like this would may be make 2 modes of tile purchasing. one, where you don't pay upkeep for it, but you're only able to build road/railway infrastructure, so you can connect stuff, and the other is the standard tile purchase.
@gavin31883 ай бұрын
That tile upkeep is ridiculous! So your basically saying I can’t make a beautiful city, I have to make every tile “productive” I just don’t get it
@gunnarragnarsson95633 ай бұрын
I am usually not a fan of 'lazy content' where people just read patch notes. But this is very insightful and helpful summarizing the most important things out of a long list of information that has been released lately. Thank you!
@Jakeurb8ty823 ай бұрын
From a game sense more expensive map tile upkeep are understandable a difficulty curve that ramps up as you progress. - from a city planning /simulation standpoint feels a bit arbitrary.
@SagPegasus3 ай бұрын
I have two main cities I slowly have been playing with, both smaller (around 50k population). One was destroyed by the patch due to buying tiles for later (I'll have to try that tiles mod), the other shrugged things off. That said the businesses fired a TON of workers, and for some reason I had a slew of people move into a city that couldn't afford them causing homelessness to go through the roof. At the same time fire/police/healthcare went absolutely bonkers as they seem to have all been buffed. I also nw have to look at adding new high schools because they work now. The weirdest effect was with tourism. That jumped from ~8k a month to ~16k, while tourism income bombed out from ~$300K a month to ~$30k.
@AspiralingAtom3 ай бұрын
Tiles with nothing to keep up should not cost a lot to keep up
@Swarm5093 ай бұрын
Loaded up my 8k population city I was playing before and ran it through the save update process. Immediately noticed that my unemployment rate went from 20% to 60%, and my high school actually started to be used. It seems like suddenly everyone wants to be educated and this smashes your city. Also had the death wave about a month into the game but no real issues. My population also jumped way up to 11k, with a lot of my medium/high density buildings getting filled up and starting to upgrade. Unfortunately it all went wrong about 2 1/2 or 3 months into the game as I ended up 1million credits negative earning, and all of my demand meters dropped to zero. I think this is because of how I had built my city, I had zero issues making a huge amount of money with a ton of services, parks, etc. since I was basically just painting a city with no real concerns about money. Made the game super easy, and it seems like they have fixed that making progression a lot harder and slower. Either way I think my next step is to start a city nice an slow, like the CS1 days, and do what I can to keep the budget balanced. I think a lot of people are going to run into the same thing. I'll also have to start digging into the industries in the city, and focusing on making them profitable. I think City Skyline youtubers are going to have a lot of interesting videos to make on starting new cites and balancing budgets soon!
@alvexman3 ай бұрын
holy crap, they made it a lot harder to get started... economy is crushing me
@spaceboyxyz3 ай бұрын
Yeahs.... so they managed to push away the more casual players even more!😢
@mdhazeldine3 ай бұрын
I agree with almost everyone here (it seems). Tile upkeep is a bit of a silly, blunt instrument. If you're going to have it, the cost should be a lot lower and based on how much of the tile is built on, but really I think it should be replaced with a higher upkeep cost of the infrastructure, like roads, water pipes, power lines etc. At least we have a mod to "fix" it, but it really needs an economy patch 2.1 to readjust this for the vanilla game.
@Silentwisher3 ай бұрын
Been playing Vanilla for a couple hours now with the new update and it feels like an entirely new game. Very promising.
@dftp3 ай бұрын
Looks like this update is what's gonna bring me back to this game. This was sorely needed, perhaps they'll save this game yet.
@raytbrown22 ай бұрын
Great explanation! TY! My POV -- I don't think TILES ever belonged in the game. They're ugly to look at. Dashes across the map just takes me out of any sense of realism. And tiles make little sense to building a city of your dreams. They should just ditch them, IMHO. Thankfully, the game gave me that option in a few methods. And as such, I disable it. So much better looking. 🙂
@bigtony773 ай бұрын
my issues were there was an employment collapse across industries, a population collapse and offices were glitched to have only 5 employees. what a mess
@Biyobi.3 ай бұрын
The economy of my 450k city came through fine after the patch. The death wave I'm in the middle of is depressing. Crematoriums are at capacity and the cemeteries can't collect fast enough.
@RottingDolll3 ай бұрын
I don’t even play this game but I can’t stop watching I love it here
@MichelleGianni2 ай бұрын
The first thing I noticed after the patch was that I had zero demand for residential, commercial and industrial. I had some demand for office space sporadically. I played in 3x speed for over an hour and my population went from 134K down to 130K then cycle between those numbers and never get any higher or lower so I came to conclusion the game is broken for me. Now I have not enough workers through out all industry. I know there must be a demand for citizens but it does not show in the demand bar nor new homes are being built. I am giving up in my city and starting a new one this is a bummer for me after so much time went into building it. Oh yeah I have an ungodly number of homeless people so I tried the addon bye bye homeless. Could this be the death waves you talked about in your video? Should I let it run by itself overnight and see if it fixes itself?
@markrobbie7093 ай бұрын
I've jumped back in today to check out the new economy after playing about 25 hours at launch. Service upkeeps are insane. 3 cities I've started and all have ended up with no money. Cant attract the growth without the services and the services are so expensive it prevents growth.
@whisperingoak71712 ай бұрын
Dude! I've been watching you for a looonnng time, nice to put a face with the voice!
@alexdevcamp3 ай бұрын
I've been waiting to play CS2 until they did some major patching, finally seems like it might be worth it now.
@Hubbubb22-citiesskylines3 ай бұрын
@11:30 -- When the tile upkeep cost was first announced, I was not 100% sold because it seemed like an artificial way to, "make the game more challenging," without necessarily adjusting anything in the game simulation. Now as I watch your video, I can't help thinking about how it forces us to be aware of externalities and unintended costs. Many municipalities maintain open space and land that simply never gets used for any discernible purpose. Boulder County, for example, back in the 1970s (I think, maybe earlier) purchased lots of land in order to provide open space and maintain a greener community. Ironically, all that land has now become a donut around the island of affluence known as the People's Republic of Boulder--but this makes me think about the degree to which this is a realistic mechanic. Affluent and/or larger communities maintain empty space for a number of reasons, and they account for the cost. If they can't, they don't purchase the land or they open it to developers. You used the phrase, "unproductive tiles." But are those tiles really unproductive? You provided a rational reason for purchasing those tiles. You were using them to provide corridors for rail infrastructure. There was a perceived benefit, but no real cost in the game. Now that choice carries a cost. Smaller communities might not purchase open space, unless they have already figured out how to pay for them. The in-game incentive this produces (with which I'm not sure I entirely agree) is to develop sufficiently to achieve an economy of scale that allows you to afford carrying the cost of those tiles. Develop those tiles so that you can accrue revenue to pay for them OR build more densely on the land you have already developed in order to increase land value and tax bases in order to afford the open tiles you've already purchased. It seems to me, now, that this is a mechanic that models real-life economic decision-making. The question in my mind is to what extent the cost of maintaining those tiles actually approximates the cost of maintaining undeveloped land or open space in real life. That question for me is unanswered.
@Someone-lolxd2 ай бұрын
I'm having trouble with my new city, where I'm losing money at a rapid rate and I don't know how to fix it. Any tips on how I can solve this issue?
@goblinkoma3 ай бұрын
I'm not sure if I'm alone with this take, but I think all this difficulty increase is stupid. I don't want my city builder to be challenging, I want a chill,layed back experience. I want to build a reasonably realistic, efficient and nice looking city, and they are just not addressing that. I know I can disable the difficulty by playing in sandbox etc and I do, but I wish they spent more time making other stuff like house models, especially for service buildings. Currently every city looks grey and sort of the same as everyone needs to use the same buildings. As long as this does not change, the game is lost to me..
@mrtom-a-hawk67323 ай бұрын
That's why it's important to have options for both types of players
@CactusBravo423 ай бұрын
I’m 100 percent on the same page as you. I play Cities Skylines as a way to unwind and relax, mostly focusing on watching my small city grow. It amazes me how they force these difficulty changes on everyone. There are several ways they could have improved the economy without making these unnecessary money pits. Or maybe at least make the changes optional…
@trickydicksfavorites3 ай бұрын
Thank you for the quick check in on the new update.
@tonyschillinger22043 ай бұрын
Thanks for mentioning the 528 MOD option
@nucleardrifting38643 ай бұрын
I think a sell tiles feature would be good but only if the tile registers that it doesn’t have any player added items
@RailroadsPlusOG3 ай бұрын
My city of 9,200 saw about 120 new residents of the cemetery, but my population is up by over 1k total. The death wave was interesting, but tolerable.
@EasyGG13 ай бұрын
The game should allow to build highways and rail tracks without the neccesity of buy any tile
@Xiyng3 ай бұрын
Sounds like a neat mod idea, since that's probably not happening (although you never know). I guess you'd need terraforming outside owned tiles too, but doesn't sound like a problem to me.
@jdrobertson423 ай бұрын
I don’t understand the point of tile upkeep. Why give us huge maps we can’t build on? I don’t think I’m going to bother going back to the game until there’s an option to turn that off without unlocking everything.
@jdrobertson423 ай бұрын
I guess I overreacted here. I decided to load my existing cities just to see the damage. None had a tile upkeep larger than $3.5 million despite lots of relatively sparse tiles. Can’t say I love this mechanic (where does this money go?), but it’s not impacting my games in a major way. More significant was a noticeable performance drag with the patch. My PC was ok even back at the initial release, but it’s dragging now. Lots of glitches too. Transit doesn’t route correctly through the international airport anymore, and general traffic routing weirdness was creating traffic jams that didn’t exist before.
@serenasharma3 ай бұрын
What is the mod manager being used in the video?
@michelpratini7123 ай бұрын
I don't know if anyone else is going through the same problem as me, but in the game, the demand for stores simply disappeared and never came back. The unemployment rate in the city is very high. I don't know what to do, but since I don't see anyone else complaining about this, I don't know if it's just in my game or if this is supposed to be normal, for a city with 3000 inhabitants to only have 5 stores.
@tiborsipos11743 ай бұрын
Tile Upkeep: This idea I mentioned even at the official Dev Diary relevant video as a "proposal/question" While you can buy tiles that arent connected and build around it, without connection its pointless and force you to use up tile limits. Seems they "balanced" this in a way that the game generously gives you plenty of tile purchases with milestones. My idea is: Certain road types should be allowed to be built at tiles that you don't own yet. The rules would be roads, that doesn't have zoning next to them since I assume those are the highway/freeway roads. If we want to go microbalancing, there could be extra upkeep cost for building them outside your city limits. I would do the same thing with connections paths: electric pylons, water/sewege, ship paths I personally did not like the idea that dirt roads have electric and water system. I still think they should be just dirtroads. And add septic tank to game. (isolated mini farm communities)
@sunalwaysshinesonTVs3 ай бұрын
Vote from me to see a new benchmark video, test out all the performance improvements. Dunno if there's a way to plan out roads without buiding em. The cheap roads/refund when demolished is great for players like me that want to draw out road network plans before building. Thanks for update. CS2 is starting to sound like it's playable without resorting to rose-tinted glasses.
@kunalgupta90432 ай бұрын
I don't like the tile upkeep It's like they're giving us incentives to make a crammed city Actually it's worse Coz we're getting punished for wanting to buy tiles Eg. To unlock railway lines, to trade water, for wanting to extract resources, etc Other than that I love this update
@stevecox27033 ай бұрын
It seems Tile Upkeep should not be a static amount. When we tax property (NY) we tax vacant property at a far lower rate then developed property. Tile Upkeep should work like that, not charging full price until a tile is somewhat developed.
@bobbyc56843 ай бұрын
Downoaded the patch and now my game just keeps crashing as it boots. So sad :(
@TheInfiniteAmo3 ай бұрын
Please turn the streamed new city speedrun into a quick tutorial for players just jumping in or coming back from the shaky launch of CS2! I want to get into the game properly now but I have no idea how anything new works since I fell off playing and watching around the original launch.
@spectersmusic3 ай бұрын
Was planning on just starting a new city but now interested to see how busted my old city is with the new economy.
@FluffyTheGryphon3 ай бұрын
Two steps forward, one step back. The tile upkeep is annoying and a bit of a sledgehammer type solution. They should have tuned the city services like highway maintenance to be higher instead. Undeveloped land doesn't need "upkeep".
@mmh7083 ай бұрын
This update broke the game for me. It always just crashes with no error message. I've tried everything but erasing and reinstalling windows :(
@AlysiaElizabeth3 ай бұрын
I don’t even own this game but I love your videos.
@AsherCharles3 ай бұрын
My city had no problem so far I spent an hour in death way it’s still going hard, I am in positive cash flow I’m running mods but none to do with tiles - so far so good I’ll check back in when the death wave is complete… man I got hearses blocking all my roads lol 🎉
@amshermansen3 ай бұрын
It's nice to see large updates such as these - I just wish the game was playable to begin with. Still not able to hit 40fps somewhat stable at low settings.
@lukasz888888883 ай бұрын
Time for new tutorials?
@raynadoucet3 ай бұрын
me watching this even thought i don’t have cs2
@MegaLokopo3 ай бұрын
How much has performance improved since launch? Can I play with only a 3070?
@laurakruithof9193 ай бұрын
Great video, thanks!
@Xenon00000000000013 ай бұрын
My issue with sorting my city out after the patch is that the populatiuon is now over 200,000 and doesn't go much faster than 1x speed. At this rate, I'll need a hearse before the deathwave settles down.
@keelandietrich45483 ай бұрын
where's that 1 track train station they said they were adding? (Am I blind?)
@semmicolon3 ай бұрын
i bought up all the tiles i could for an achievement... now my save file is useless
@spaceboyxyz3 ай бұрын
Great video, but half of the time you are giving tips for us, how we can fix a problem the devs created for us... thats sadly not the way how i wanna. Play the game... :( once again the modders come to our rescue! Thanks so much to them, as they really make the game halfway decent and playable!
@rykmak24323 ай бұрын
Timestamps: 0:56-- Taxes and Specialized Industries 1:50-- Balance Improvements 2:30-- Bugs that make you feel like you're going crazy 3:35-- Quality of Life improvement 4:34-- Performance
@SirMouse0033 ай бұрын
I think there is a fine balance between a game being so easy you can do anything with no consequences and falsely introducing issues. Like Tile upkeep is a surface level fix to a deeper problem, and if our goal is to have an actual simulation then the idea that governments are spending millions on uninhabited areas other than just a bit on maybe some park rangers and a few service vehicles etc. is not accurate at all. Your long stretch of nothing would not put you in the minus. Owning land is not associated with an upkeep cost until there is something there to keep. Poor solution to a deeper simulation problem if you ask me. Edit: Also I think we as a community gotta be careful with our expressed desire for "difficulty" - We dont need CS2 to be difficult, we need the simulation to be accurate and believable. I dont think this game will benefit from "added difficulty" if it is nothing that makes sense for the simulation in the long run.
@CactusBravo423 ай бұрын
Spot on
@ForesterSOF3 ай бұрын
I did the Tax and unlock all tiles before the save loaded and only went from 24.4k to 32.5k. I did not have much of a death wave it seems. I slso deleted my train and some recycling. Thankyou for the tips. PS I have to many MODs so I may not have been hit as hard as others.
@nickbellomo33623 ай бұрын
Anarchic mod is going to be needed to have separate towns it looks like and the massive city builds will probably be restarts for a lot of creators.
@justdude72223 ай бұрын
My cities go broke after starting a new one after the update 😢
@TankPlaysGames3 ай бұрын
I still can't get the game to stop crashing... I'm glad some of you have been able to use what you SPENT MONEY ON!
@andrewd22123 ай бұрын
Same with me, crashes after loading save games.
@Nibbor3 ай бұрын
"This is a BIG update", looks at the steam download "45mb patch" haha Im sure they made a lot of adjustments and thanks for your video. I will just start fresh with a new city, lets see where this one ends.
@Xiyng3 ай бұрын
To be fair, this is how things should be... I don't understand why other games have updates measured in gigabytes even for what's probably mostly code changes. There's probably a good technical reason for that, but it's not at all intuitive to me.
@EinherjarLucian3 ай бұрын
Don't forget to leave an emoji for the sake of "engagement"! 😎
@pkrager53 ай бұрын
Love your videos, but why did you have to shut down a fire station? It could have just as easily been a police station. Why are you trying to lay me off? 😂
@BABarracus63 ай бұрын
upkeep for tiles should be based on land value and not whatever they are currently doing
@luvsangel81033 ай бұрын
If only my game didn't crashed when loading saves or starting a new game! 😭
@ahoyadam3 ай бұрын
Did everyone miss the part where you can turn off Tile Upkeep in the vanilla game? I think tile upkeep seems too expensive but I have the option to turn it off. So no problem.
@Qualiall13 ай бұрын
I know Mio road asset pack is broke, so my beautiful city is broken too-so on to a new city I guess
@Enigma34113 ай бұрын
Tile upkeep makes no sense. Purchasing - yes, maintaining -no
@Assassine06063 ай бұрын
Is the game now more worth buying/playing with the new patch? I loved Cities: Skylines, but held of the second part for a while due to the "mixed" reception it got
@Hey1234Hey3 ай бұрын
I have been mixing the NA and EU style. Now the city doesn't look too monotonous