This video explains to modders how to replace hkx files from elden ring or dark souls games.
Пікірлер: 29
@DJProfessorKash Жыл бұрын
Thanks for the tutorial mate! Do you know anything about the current state of cross-game animation replacing? For instance, is it at all possible to port animations from DS3 to ER at this current time?
@DrSmoke2104 Жыл бұрын
I don't know how to exactly do that, but I've come across some tutorials that explain it
@DJProfessorKash Жыл бұрын
@@DrSmoke2104 That's great to hear - so long as you've come across it, that means it's out there. I've only done a shallow degree of research up to this point but I'll dig further to learn. Thanks for the help mate!
@ByperchoiАй бұрын
I'm studying your videos as a textbook. I want to change a specific movement of a weapon to another movement. For example, I try to change the guard-counter movement of 'Meteoric Ore Blade' to the strong attack movement of 'Meteoric Ore Blade'. Which of your videos should I refer to?
@DrSmoke2104Ай бұрын
@@Byperchoi there's a way to override animations in the program. Hit F3 at the animation you want to change and override it with another animation. You probably need a debug tool or a cheat table to know which animation you need to change/replace.
@ByperchoiАй бұрын
@@DrSmoke2104 Thanks for the advice.😄
@ByperchoiАй бұрын
@@DrSmoke2104 I downloaded and used the latest versions of both Debug Tool and Cheat Table, but I don't know which function to use. It's like looking for a needle in a haystack.
@kagex6116 Жыл бұрын
Thank you for this!
@별빛에소원을 Жыл бұрын
Is there a way to apply an elden ring texture to an elden ring model and make it an fbx?
@yusuftugrulyigit15442 ай бұрын
why my yabber doesnt open .hkx ; it says it should be only .dcx files
@Vox_Essentia3 ай бұрын
I did this and the animation broke because .hkn files are hooks that need .tae files. We need a way to export and impor .tae files.
@yoursirl Жыл бұрын
where did you explain how to set the right click thing?
@nikolay9746 Жыл бұрын
I need to do this with c0000.anibnd.dcx but Yabber dont extract .hkx from .tae files in Yabber 1.3.1\c0000-anibnd-dcx\GR\data\INTERROOT_win64\chr\c0000\tae. and i have to merge some .hkx files inside a00.tae Some ways?
@DrSmoke2104 Жыл бұрын
Not sure I understand your problem. But you can extract the files using Yabber.
@nikolay9746 Жыл бұрын
But yabber cant extract .hkx files inside .tae It give me a00.tae and others, but i need all .hkx inside a00.tae for replacing some of that
@diosdadojrlubiano76749 ай бұрын
@@nikolay9746 a00 animations are inside a00_hi.anibnd.dcx not in the a00.tae itself
@brucemohamed53162 ай бұрын
@@diosdadojrlubiano7674 so how can i get the hkx files wiyj yapper from the file ? i downloaded a mod and it only have c0000.anibnd when i use yabber it doesnt have hkx files on it i only can see them with dsanimstudio
@DonSeto33 Жыл бұрын
How can I use enemy moves on the player because I changed the skeleton, the animations and replaced an armor with the enemy model but still the animation looks very strange and Broken. If you could help me fix it, I would really appreciate it since I'm new to elden ring modding
@unclebard39162 ай бұрын
Can u make a guide where we can parry with crossbow in DS3?
@DrSmoke210422 күн бұрын
@@unclebard3916 You just have to override an animation. But there should be an animation to be overridden, which means that you have to replace an animation related to the crossbow
@AbigailKrites-j6zАй бұрын
Gertrude Shoals
@xaidiaxrin49867 ай бұрын
when i export the files is in xml not hks?
@EdwardLopez-o2m23 күн бұрын
Morar Causeway
@biteuu29402 жыл бұрын
Hi, could you make a longer tutorial how for example swap roll animation to bloodhound step?
@DrSmoke21042 жыл бұрын
It's called retargeting. I've some tutorials about it in the discord group ?servername?
@Syyyke Жыл бұрын
@@DrSmoke2104 I can't find any lol
@DrSmoke2104 Жыл бұрын
@@Syyyke I've seen one or two videos talking about it on youtube.
@Syyyke Жыл бұрын
@@DrSmoke2104 I see how to do it now, you have to force hdx and you can force the bloodhound animation instead of the roll. Just have to find what hdx file it is.