I've been testing out a Cutter myself in the beta, particularly with regards to shielding. The Bi-Weaves will give you about 8-900 less MJ of shields with over double the regeneration. Yours have 2.3/sec which is still more than the Bi-Weaves used to be pre-2.2.03, making them definitely useful. The Bi-Weaves on a class 8 generator have a standard regen of 5.5/sec which is... a lot, lol. With boosters being what they are now, the drop in shield strength between regular and bi-weaves isn't as much as it would be in live. Making it more of a choice. There is a point to adding more shield boosters. Resistances haven't been affected. The thermal resistance on that build is very low. You could swap out those 2 A Class resistance augmented boosters for 2 E Class Thermal Resistance boosters, and then drop the chaff and point defense and put in another 2 E Class Resistance Augmented. That will put your thermal resistance way up with no appreciable drop in strength and a couple of Mw less power use. Since your shields have very high explosive resistance, point defense is entirely unnecessary. Missiles will do nothing to your shields. If you were making a hybrid build then maybe but with all the SCB's it's kind of obvious this loadout is geared for shield tanking, so you're just wasting a Utility slot that could be used to add more resistance and make your shields sturdier.
@Kaethena7 жыл бұрын
From the patch notes: New blueprints added to: Bill Turner: DSS to grade 1, and sensor/scanner to grade 5 Juri Ishmaak: Sensor/scanner to grade 4, and DSS to grade 2 Lei Chung: Sensor/scanner to grade 2, and DSS to grade 2 Lori Jameson: Sensor/scanner to grade 5, and DSS to grade 5 Tiana Fortune: DSS to grade 5, and sensor/scanner 5
@ShadowTracer7 жыл бұрын
Thanks!
@xman20087 жыл бұрын
You should really bring down the grade of your power plant mod. Having so much extra bloat as far as power output will wreck your thermal load, and those dirty drives will cook you especially if you're fuel scooping or flying down on a planet surface. I'd also switch out those hull reinforcements to both rating of module reinforcement. Mods tend to lower module integrity, and on big, tanky ships people will tend to target your modules so it's faster to incapacitate you.
@Pstephen97 жыл бұрын
lol the cliff hanger is real...... cant wait for test run ...gl and thanks for the vid,
@ShadowTracer7 жыл бұрын
The wait is over!
@buzzardbrother19117 жыл бұрын
I have a feeling more Commanders will be doing Powerplay to get Prismatic Shields so they can put some Power back into their shields. I won't mind so much if the NPC shields are also needed.
@adamewankeachie60917 жыл бұрын
Yes but maybe stealth builds will be strong? I already have a diamond back with heat-sinks and rapid fire pulse lasers with the upgrade that allows them to damage ships even if their shields are up.
@Kaethena7 жыл бұрын
Lol, I have a feeling you're right. It's kind of funny really how you can't change the nature of gamers. Change the game to say "you shouldn't just opt for the highest amount of raw shielding you can dump onto your ship" and the answer of gamers is "uhhhh... I still want to get the highest amount of raw shielding I can dump onto my ship!" I guess you can't teach old dogs new tricks after all, lol.
@chriswoo11677 жыл бұрын
well bi-weaves shield aren't good with huge ship such as cutter but prismatic is the most viable option for it as cutter hull aren't as good as corvette.
@Kaethena7 жыл бұрын
Actually the Cutter's hull is better than the Corvette, and second only to the Anaconda. In terms of base armor, anyway. I'm really not sure why Bi-Weaves aren't good with a huge ship. I've just spent 90 minutes in the beta in a Haz-Res with a Bi-Weave fitted Cutter, shield strength 2018MJ, and nothing even came close to bringing them down. Even ramming Anacondas didn't take more than maybe 1/4 of a ring off. A wing of a Deadly Anaconda, Dangerous Python and Deadly Federal Gunship didn't take her below half strength. Which had regenerated by the time I'd found my next target. It's a choice, I guess. But unless you fly like an idiot, right into the middle of a group of 5-6 ships in a High Intensity Conflict Zone, without any support, then for PvE at least, you don't absolutely NEED Prismatic shielding in order to function. You really don't. I get the whole mentality of higher numbers = better but... yeah. It's absolutely not necessary to fit Prismatic shielding unless A) You don't know how to fly your ship, and think those big rock looking things in an asteroid belt are collectibles you have to fly into... B) you're CMDR John Rambo and think that taking on 12 ships in a CZ by yourself, while the other ships on your own side cheer for you is a good idea, or C) You want to engage in PvP. Most viable is entirely subjective.
@ShadowTracer7 жыл бұрын
You could be right. We'll be finding that out in another video or two.
@chriswoo11677 жыл бұрын
well for RES,CZ and PVP are 3 difference aspect. As NPC are limited in testing the threshold effectiveness base on situation because your weapon shoot them die faster before they can hit you. However I am a specialize high tier fine tuning on combat cutter in live and also beta so far no one able to pop my cutter shield before in all PVP that i encounter. All rounder more efficient for CZ and REZ keep going on combat without wait for shield regen or pop SCB is prismatic or A rate shield due to high MJ and resistance that make less downtime waiting. For bi-weaves shield mostly design for small or maneuver ship as it highly less chance to get hit and those regen have the advantage. But never ever use bi-weaves on corvette or cutter for PVP unless you asking for rebuy screen that is for sure.
@Kaethena7 жыл бұрын
What happens when you run out of shield cells? Or heat sinks for those shield cells? It's been my experience that a large portion of the time you take less fire in a Conflict Zone than you do in a Haz-Res, because most of the ships are focused on each other. I agree with you that Prismatics are probably better for PvP, for one off encounters. You don't have to worry about endurance, just surviving that encounter to be able to get to where you're going. They definitely aren't more efficient for CZ and Res areas though. They last as long as your shield cells last. And keep in mind that in the 2.3 beta the difference in strength you get from prismatics vs regular vs bi-weaves is much, MUCH less than it is in Live because the cap on boost strength makes it that way. But the regeneration rates are still relatively large in difference. And you don't need to wait around for the shields to regenerate. You just do your thing and they come back naturally. Bi-Weaves used to be better on smaller ships, pre-2.2.03, when the regeneration rate was constant at 1.8/sec, no matter the size of the shields. But it isn't like that now. The bigger shield you fit, the faster they regenerate. So it makes sense to have the biggest ones on the biggest ships regenerating the fastest. I think they knew they were going to cap the boost strength so that's why they did it. Also... um, yeah that's kind of the point of effectiveness. It's not just about shield strength, but how little damage you can take. Not having all your power taken up with Prismatic shields + the most amount of shield boosters you can fit before DR becomes too severe means you can fit more powerful weaponry and kill things faster. There's no better way to tank than not take damage in the first place. It doesn't make you the most effective tank if you can soak up the most damage, if you HAVE to soak up that damage because you don't have the offense. It's a balance. If you have to fit efficient weapons rather than overcharged because you don't have the power to do anything else, then you're basically making yourself a bigger target. I don't think we're going to agree on this, and that's fine. I'm just not comfortable with assertions that there's only one way to do things and anything else isn't worth doing. Because that just isn't true. It depends on the player, and their playstyle. I do everything I need to do, very well, with Bi-Weave shields and a low power use setup. It works for me. So it's viable for me. Other people play differently and use different setup. Whatever works for you.
@chriswoo11677 жыл бұрын
Hey relax dude i know and fully understand your statement as i did test your method build and fully agree base on heal regen vs scb on patch 2.3. However just only base on my testing experience concept efficient way is spending less time in game and get quick result especially like farming on massacre mission with 108 kill without spending back and forth reload and repair that only base on my 2 cent and Specialised Shield Cell Bank do not require heat sink much and high MJ doesn't need you to use SCB much too. maybe due to i more on PVP experience in competitive that make me build that way however as you said each person has it own style play and build as elite is unrestricted play style as long as you in your own phase game. o7 cmdr
@Zhantesuken7 жыл бұрын
thanks for making this guide :)
@ShadowTracer7 жыл бұрын
You're welcome!
@JHsillypantsMcGee7 жыл бұрын
Conflict zone with a capital ship :)
@markpaterson60247 жыл бұрын
Josh Human - seconded
@adamewankeachie60917 жыл бұрын
That would be a good test.
@charlesclavijo92535 жыл бұрын
Could you make the build on corlis
@k2k47 жыл бұрын
eagerly awaiting part 2. i would reccomend doing a conflict zone bc you can't dodge asteroids too well in a cutter. this build you use isn't too far off what i use in live. my build uses all the large and med hardpoints as turretted long range pulse lazers and a huge overcharged thermal multi cannon for hulls, but it has a bit of a dps issue for hulls so I'm looking at alternatives. i do still need to change the mc to an extended mag corrosive one but I'm curiois how well the rapidfire will work out for yours
@k2k47 жыл бұрын
update: i just finished the extended mag corrosive multicannon upgrade and i can assure you that it is amazing. every time the debuff applies my target loses 10-15% of its hull bc of all the turrets focusing them.
@JohnEGOGaming7 жыл бұрын
Conflict Zone!
@ShadowTracer7 жыл бұрын
Your wish is granted :D
@adamewankeachie60917 жыл бұрын
Never fly without A-class life-support because if your cockpit goes while in combat you only have 4 minutes to find a station and dock before it runs out. I've lost three keel-backs, four type 6's and two FDL's because of that.
@Stahlwollvieh7 жыл бұрын
5 minutes actually, on the E grade. But A is a waste of money and power imo. D is the lightest and gives you 7:30, which should be absolutely sufficient to get to safety. Used to fly my Vulture a lot, and that think just loves to get its canopy broken. So yeah, I'm speaking from a lot of experience.
@markpaterson60247 жыл бұрын
Live build cost for this would be close to or just over 1 billion, is that close enough? Did this in ship builder, no allowance for module discounts, only ship,discount at Li Yong controlled space.
@ShadowTracer7 жыл бұрын
That sounds about right.
@markpaterson60247 жыл бұрын
ShadowTracer - 😱 guess I'll just keep grinding then....... Shuffles off to the hangar for another run...
@werre27 жыл бұрын
about 1.2 billion I think Unless you buy a discount cutter
@markpaterson60247 жыл бұрын
Cmon Shadow! Where is Pt 2 already? 😜
@ShadowTracer7 жыл бұрын
I'm just uploading it now! :D
@marianandnorbert6 жыл бұрын
10:23 I’M AN ACE PILOT WITH FIGHTERS
@PaleBlueDotCitizen6 жыл бұрын
You used the word "guys" 247 times in 123 seconds.
@ShadowTracer6 жыл бұрын
I know, I'm amazing. Pfft lol.
@PaleBlueDotCitizen6 жыл бұрын
Well stop!
@thescrew89277 жыл бұрын
How do you earn your money
@nickke3637 жыл бұрын
How much does a combat cutter cost? C/A rated! I have 500 million credits :)
@Kaethena7 жыл бұрын
Mine in the live game is almost 900 million, and that's with a 17.5% discount on everything. You could probably fit one for less but yeah.
@nickke3637 жыл бұрын
Ok, that´s a lot haha
@ShadowTracer7 жыл бұрын
More than that XD
@werre27 жыл бұрын
1.2 billion
@thesleeplessone69715 жыл бұрын
Void Opals!
@argolej86574 жыл бұрын
Show how it works, you just talk for 12 minutes, and you didn't show us how it works.