Houdini Tutorial: Bending Time With Attributes

  Рет қаралды 11,398

Entagma

Entagma

Күн бұрын

Пікірлер: 26
@patrickl9930
@patrickl9930 4 ай бұрын
This is also a great way to remove jittering from things like particle sims. You can smooth the Trail output to reduce jitter :)
@oleit3
@oleit3 7 ай бұрын
Using the trail output as a way to timeshift by attribute is an amazing idea!! 🤯
@frigbychilwether
@frigbychilwether 7 ай бұрын
Hi, really nice effect. Never heard of the camera coordinate space before. Thanks for this tutorial.
@olexp9017
@olexp9017 7 ай бұрын
It is called Normalised Device Coordinates, not a camera space. Camera space is quite a bit different thing. 😂
@niczoom
@niczoom 7 ай бұрын
Always great tips and tricks and ideas.
@henrythejeditube
@henrythejeditube 7 ай бұрын
Thank you Entagma
@vanity_ibex
@vanity_ibex 7 ай бұрын
Thanks Chris, really cool!
@vfxskull6208
@vfxskull6208 5 ай бұрын
Genius!!
@nedschi
@nedschi Ай бұрын
I'm new to Houdini. And wonder what an attribute W is, at 2:40. On the help page it says spline weight. But what does that mean?
@mukundkm7129
@mukundkm7129 Ай бұрын
w vec3 Angular speed of the particle. This can be thought of as a vector giving the rotation axis with its magnitude being the spin rate. Spin rate is in radians per second
@nedschi
@nedschi 28 күн бұрын
@@mukundkm7129 Thank you.
@wewantmoreparty
@wewantmoreparty 7 ай бұрын
great idea
@gabrielbeniciobh
@gabrielbeniciobh 7 ай бұрын
Super cool! :O
@vertxxyz
@vertxxyz 7 ай бұрын
An interesting and awesome technique! Sadly it's limited by the original geometry's indices/layout. In real rolling shutter a point could be captured multiple times on a single frame, which I don't think can occur here
@davidramis-us
@davidramis-us 7 ай бұрын
do you think there might be as solution in animating something in 60 frames then re-rendering in 30 fps?
@martinmenso6671
@martinmenso6671 7 ай бұрын
Tried with a more complex mesh from Megascans but it becomes a mess. Is this only for simple geometry? Thx
@sebastianbaalbaki1704
@sebastianbaalbaki1704 6 ай бұрын
you could maybe remesh it before timestretch and then pointdeform the hires to remove some ugly deformations
@septuleptum
@septuleptum 6 ай бұрын
This is insane
@mukundkm7129
@mukundkm7129 Ай бұрын
😋😍
@yonlaycabrera4431
@yonlaycabrera4431 7 ай бұрын
It looks awesome and I am very grateful for having such a knowledge for free. However, there are plenty of ways of resolving that same effect with some little Kinefx effort. Why not just making a procedural rig of those cubes? By the way, I haven't tried yet but I think of with a more complex mesh it will not look so nice, just guessing.
@arnoldtim3628
@arnoldtim3628 7 ай бұрын
Is this channel being run by someone else?
@orientaxis
@orientaxis 7 ай бұрын
No
@6alvez148
@6alvez148 7 ай бұрын
@@orientaxis That no sounded suspiciously like you are the one running the channel
@orientaxis
@orientaxis 7 ай бұрын
@@6alvez148 no
@orientaxis
@orientaxis 7 ай бұрын
@@6alvez148 no
@orientaxis
@orientaxis 7 ай бұрын
@@6alvez148 no
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