Environment in PS1 style. (Blender Timelapse)

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Summer 85

Summer 85

Күн бұрын

Пікірлер: 358
@Magnum-qq5bz
@Magnum-qq5bz 10 ай бұрын
Thank you for making a time lapse where I can actually understand what you are doing good stuff
@Summmer85
@Summmer85 10 ай бұрын
Thank you for your feedback! It's really important for me and inspiring.
@evanlee93
@evanlee93 11 ай бұрын
this is very close to what I want for my own game
@Summmer85
@Summmer85 11 ай бұрын
This style is probably close to many who played PS1 or something like that as a child. Good luck in your project!
@dm6053
@dm6053 25 күн бұрын
I'm working on an indie game right now and it's so easy to get burnout while learning literally everything to make one, but seeing videos like this keep me motivated, thanks for sharing!
@Summmer85
@Summmer85 24 күн бұрын
Thanks for your feedback! I'm so glad to know that this inspires you.
@kineticfunk
@kineticfunk 10 ай бұрын
me and a friend of mine are making a game in this style, this is basically a silent master class in what to do lol thank you, this art looks amazing
@Summmer85
@Summmer85 10 ай бұрын
Thank you for your feedback! Glad you like it. Good luck in your game project!
@bora6915
@bora6915 Жыл бұрын
This is therapeutic.
@davoo1573
@davoo1573 Жыл бұрын
the way you went about this is very interesting, I never thought of using tilesets for an entire scene before! great job!!
@Summmer85
@Summmer85 Жыл бұрын
Thanks! In this case, it simplifies and speeds up the work process. Especially when the plane unit has an exact value such as a meter, and you can easily copied and moved it with using Сtrl button.
@dancrab_mops
@dancrab_mops Жыл бұрын
this is how gamedev works. Tilesheets.
@hazchickgames2840
@hazchickgames2840 Жыл бұрын
The "Official" name for it in 3D is created what's called a Texture Atlas. In old PS1 games, they would have have an Atlas either for the entire game or per themed area. So for instance, any "snow levels" or "Sewer levels" like you see in Crash Bandicoot would use the same atlas to texture the whole level. Interestingly, someone ripped every texture atlas from a emulated copy of Silent Hill 1 and all its models. I'm sure with some googling you'd be able to find it, just to see how they constructed it all.
@jynxx8954
@jynxx8954 9 ай бұрын
@@hazchickgames2840 that's pretty interesting, glad to know that! thank you
@BrokenToyAnimations
@BrokenToyAnimations Ай бұрын
Could you explain what you did to get the yellow window lights at the end?
4 ай бұрын
Beautiful work. The array modifier for the outter fence... genius. I would have done it way more complicated lol
@Summmer85
@Summmer85 4 ай бұрын
Thank you! Yes, Blender is great, with a lot of possibilities.
@Hannahfh
@Hannahfh Жыл бұрын
imma beginner in blender and the texture map idea is amazing THANK YOU
@Summmer85
@Summmer85 Жыл бұрын
Glad you like it! And good luck with this
@bpdhoplite
@bpdhoplite 11 ай бұрын
Cannot stress how much I love this lol I will be studying your work big dog amazing stuff
@Summmer85
@Summmer85 11 ай бұрын
Happy you like it! Hope I can continue to inspire you.
@Eternalight2036
@Eternalight2036 11 ай бұрын
this reminds me of lethal company so much@@Summmer85
@roselightmoon
@roselightmoon Жыл бұрын
this is really nice work, I didn't even think of making a single texture map for all these objects before, awesome!
@Summmer85
@Summmer85 Жыл бұрын
Thanks! I just wanted to make it as close as possible to how it was in PS1 games. And it's quite convenient when all the textures are in one place)
@roselightmoon
@roselightmoon Жыл бұрын
@@Summmer85 you did an amazing job at that, I'll give this method a try really soon, it's such a creative workflow I really like it.
@Summmer85
@Summmer85 Жыл бұрын
@@roselightmoon It's great that more and more people are joining this topic at the present time. Good luck on this way!
@roselightmoon
@roselightmoon Жыл бұрын
@@Summmer85 definitely agree! Thank you so much
@BF-Gator
@BF-Gator Жыл бұрын
why can't all videogames look this good, I'm not saying it's easy but you did all this by yourself and it looks better than 99% of videogames of the past 10 years
@Summmer85
@Summmer85 Жыл бұрын
Thank you very much for your comment, but I think you rated me too high. It's like a separate graphical genre that belongs to a bygone era, just a matter of taste. Modern games are another story.
@JensonTM
@JensonTM Жыл бұрын
well its blender, not a game engine
@linezgames3893
@linezgames3893 Жыл бұрын
People care about realism over art style People prefer laziness over Hours of Art Work People think Realism = immersion They think its better quality Fact is before required more work, more art direction, which created unique feels. People are stupid is all.
@oozly9291
@oozly9291 Жыл бұрын
Don’t kid yourself, that’s delusional
@BF-Gator
@BF-Gator Жыл бұрын
@@oozly9291 you'd rather play games with bad graphics? stop fooling around
@dougpdesign
@dougpdesign 5 күн бұрын
Creative, I love it. Good work ❤
@Summmer85
@Summmer85 5 күн бұрын
Thank you very much! Glad you like it
@X1BUU
@X1BUU Жыл бұрын
I love this so much... I have no idea why but I feel so relaxed watching it xD
@Summmer85
@Summmer85 Жыл бұрын
Thanks for your comment! I'm really glad it's gives you a positive feelings. It inspires me :)
@AmbientWalking
@AmbientWalking 7 ай бұрын
Really great! Thank you!
@dudnikowoleg
@dudnikowoleg Жыл бұрын
Все-таки PS1-стиль имеет какую-то просто фантастическую атмосферу.
@comachine
@comachine 2 ай бұрын
еееесть такое))
@optimus510cz8
@optimus510cz8 9 ай бұрын
Love this. I tried to emulate the ps1 lighting with vertex paint but now I´m reconsidering to just do it normally since it looks almost the same here but 100x easier.
@Summmer85
@Summmer85 9 ай бұрын
Yes, using direct lighting is much easier. But I want to try vertex lightning sometime to fully experience the original process of making PS1 graphic.
@ianworsley4052
@ianworsley4052 Жыл бұрын
Nice work well done! the scene has a real max payne kinda feel to me.
@Summmer85
@Summmer85 Жыл бұрын
Thank you! I never played Max Payne) But once watched fragments of the game.
@TheRegeu
@TheRegeu Жыл бұрын
me too MAXXXXXX
@кнем
@кнем 6 ай бұрын
Really nice work. I’ve almost finished my first project using the same method. Could you do a video showing your way of adding the snow animation at the end?
@Summmer85
@Summmer85 6 ай бұрын
Glad you like it, it's interesting to watch your result. What about snow animation, I just found a tutorial here on KZbin and followed its instructions. I'm currently working on a tutorial, but there won't be any snow there.
@aleksandrrush4076
@aleksandrrush4076 Жыл бұрын
Awesome!!!! Idk, but it looks much better and playable than "hyper realistic next gen" graphics... I can't say why actually, maybe because your mind gives you an imagination and continue building an image by your imagination, but anyway... Still looks great...
@Summmer85
@Summmer85 Жыл бұрын
Thanks! I think, it's situation like with painting, there are fans of realism, and there are fans of stylization. I believe that with the help of stylization, you can show an alternative reality, which is sometimes more interesting than realism, since we see the real world every day.
@aleksandrrush4076
@aleksandrrush4076 Жыл бұрын
@@Summmer85 Well, I need to say that is also about performance and features or playing… For example, this is the perfect way to play games on my laptop up to 3 hours, while electricity turned off in Ukraine) And even not about that, just remember the GTA SA, which people still playing and modifying nowadays… But as you know, there are a lot of troubles with technical part there, a lot of bugs etc. But! That’s what I’m talking about! You can add a lot of features and content, while your PS1 style game will weight 20gb for example, just imagine how a lot of content there would be… And also, new and not dumb physical engines, I don’t mean “realistic” physics, we are not in a simulator, but nice and soft physics without any bugs… Better graphics also, I know you said about all stuff should be simplified etc, but this is also possible to create beautiful but simplified graphics! And in conclusion, of course I am now talking about mostly PC, but also, main idea is multi platform game with reusable content, to weight not more than 5gb. I think, with style and complexity like this we can add in this game a lot…
@Summmer85
@Summmer85 Жыл бұрын
@@aleksandrrush4076 I still have little understanding of creating games and how they works, since I just set foot on this path. I want to learn how to create graphics, and later maybe I dare to go into gamedev. Hi to Ukraine from Ukraine)
@aleksandrrush4076
@aleksandrrush4076 Жыл бұрын
@@Summmer85 Ajajajajaja! Jup!
@lightfeather7948
@lightfeather7948 6 ай бұрын
Damn, I learn 2 new things, how to make pipes effectively and wireframe
@Summmer85
@Summmer85 6 ай бұрын
Glad it was useful for you
@bendreary
@bendreary Жыл бұрын
you inspired me
@Summmer85
@Summmer85 Жыл бұрын
Glad to hear/read) Thank you for writing, it motivates me to do more.
@RANPA_RANMARE
@RANPA_RANMARE 6 ай бұрын
im gonna have multiple styles in my game, so im really glad i stumbled upon this, hopefully i can make my game take up less storage using this method 😊
@Summmer85
@Summmer85 6 ай бұрын
Happy you found this useful. This was one of the first attempts to create something in a retro style. Now I'm trying to do almost the same work, only more meticulously.
@Old_Man_Jay
@Old_Man_Jay Ай бұрын
Very VERY nice! Though, I would say its more akin to a psp game or maybe late 90s/early 2000s pc game. Still, I love the low poly/low res texture look. I recently got into blender and hope to be able to finish projects that look like this. Very inspiring!
@Summmer85
@Summmer85 Ай бұрын
Thanks! Yeah, this is probably something looks like PS 1.5 :) Glad it's inspiring. Good luck with your project!
@Javiatinta
@Javiatinta Жыл бұрын
I don't deserve to be alive on the same planet as you lol, what an amazing job honestly
@Summmer85
@Summmer85 Жыл бұрын
Glad you like it! Thanks, but you're exaggerating, it's not as hard as you think.
@jasmyn1258
@jasmyn1258 9 ай бұрын
Super cool! =) Thanks for the upload! Hopefully you can make a full game in this style one day. =)
@Summmer85
@Summmer85 9 ай бұрын
Thanks! I really dreaming to dive in game development, even if not alone then in a team. I wish there were 48 hours in a day instead of 24 :)
@davidhardy5670
@davidhardy5670 Жыл бұрын
This is so cool.
@Summmer85
@Summmer85 Жыл бұрын
Thank you! Glad you like it
@mhp9868
@mhp9868 Жыл бұрын
Thanks for motivation. Nice work!
@Summmer85
@Summmer85 Жыл бұрын
Glad you like it! Thanks for comment
@devanmauch7843
@devanmauch7843 10 ай бұрын
Now this is sick
@acoryeah1698
@acoryeah1698 Жыл бұрын
This is so sick! Love being able to watch the workflow process, appreciate the upload :--)
@Summmer85
@Summmer85 Жыл бұрын
Thanks for your comment! Glad you like it
@saintsrown
@saintsrown 2 ай бұрын
you're very talented
@kirillmodlin8777
@kirillmodlin8777 6 ай бұрын
Good video. Very inspiring timelapse! Thank you!
@Summmer85
@Summmer85 6 ай бұрын
Thank you for your feedback!
@DarkParadice
@DarkParadice 8 ай бұрын
Wow, crafty man! Was fun to watch!
@Summmer85
@Summmer85 8 ай бұрын
Glad you like it!
@Parasiteve
@Parasiteve Жыл бұрын
you make it look so simple and easy lol omg. def using this vid when i make stuff in blender. once i figure out how to actually make 3d shapes...lol
@Summmer85
@Summmer85 Жыл бұрын
Glad it was helpful for you! Hope to make more like this
@GorblinRat
@GorblinRat Жыл бұрын
Amazing!
@Summmer85
@Summmer85 Жыл бұрын
Thank you!
@lucasbastosrodrigues140
@lucasbastosrodrigues140 Жыл бұрын
Very Cute and great to look at, Awesome Stuff dude
@TheOneAndOnlyThumper
@TheOneAndOnlyThumper Жыл бұрын
Now all it needs it the perspective calculation errors that caused jittering textures/models like what is seen on the PSX hardware.
@Summmer85
@Summmer85 Жыл бұрын
Yes! I’ve already figured out how to do this, I’ll try it in future projects.
@BkKaranja
@BkKaranja Жыл бұрын
Amazing. Good work!!
@Summmer85
@Summmer85 Жыл бұрын
Thank you!
@HunterBiden420
@HunterBiden420 8 ай бұрын
Andrey, thank you for the video. Although it isnt an outright tutorial, one can learn a lot from these timelapse videos. Thank you!
@Summmer85
@Summmer85 8 ай бұрын
Glad this was useful to you. Thanks for letting me know! I hope to make a full tutorial someday. In general, I have already started, but I have encountered certain difficulties.
@puutahra
@puutahra Жыл бұрын
this is so cool :) could you do a tutorial on how to make ps1 style environment and textures?
@Summmer85
@Summmer85 Жыл бұрын
Thank you! Maybe I'll try to do something in the future, but for now I'm still learning. I highly recommend a channel of Stark Crafts: www.youtube.com/@StarkCraftsYT You will find there a lot of interesting.
@ZackYouTube
@ZackYouTube Жыл бұрын
I would also love a short tutorial of how you did this! Amazing job.@@Summmer85
@fattkidgames1755
@fattkidgames1755 Жыл бұрын
Wow. It took me three hours today just to make a vending machine and a street. Good stuff.
@Summmer85
@Summmer85 Жыл бұрын
Yes, it all takes time, but the further, the faster. Good luck!
@ivanermakov5624
@ivanermakov5624 7 ай бұрын
amazing
@Summmer85
@Summmer85 7 ай бұрын
Thank you!
@Mr.Epsilion
@Mr.Epsilion Жыл бұрын
love it
@AndreasFogel
@AndreasFogel 11 ай бұрын
Самый лучший молчаливый туториал.
@ZestIsBusy
@ZestIsBusy Жыл бұрын
Looks very realistic. Good job 👍
@Summmer85
@Summmer85 Жыл бұрын
Thanks!
@dandiaz19934
@dandiaz19934 Жыл бұрын
That's so cool! This was my dream as a kid!
@Summmer85
@Summmer85 Жыл бұрын
Thanks!
@brun3tto
@brun3tto 6 ай бұрын
great video, thanks a lot for this!
@Summmer85
@Summmer85 6 ай бұрын
Thank you for your feedback! Glad you like it
@someoneontheweb4303
@someoneontheweb4303 Жыл бұрын
So cool! I was looking for this exact vibe :)
@Summmer85
@Summmer85 Жыл бұрын
Thanks! Glad you've find)
@theonefreeman7157
@theonefreeman7157 Жыл бұрын
Awesome stuff!! I loved that you utilized tile sets for texturing and the scene is absolutely gorgeous, looks like something I’d come across during the Max Payne or Silent Hill era. Are texture tiles something that’s useable for high quality, realistic environment? Or would it lose its pixels and not look as sharp?
@Summmer85
@Summmer85 Жыл бұрын
Thank you for review! Happy you like it. Yes, of course, you can use higher resolution textures, but we have a club here for those who are nostalgic for the graphics aesthetic of that time :) Well, yes, pixels will be lost in this case. At this stage I am only learning modelling, but as far as I know tiles are used in the development of different game styles.
@neogmz
@neogmz Жыл бұрын
I believe it's all about the image size. Many games nowadays use tilesets for high quality models, and still look good.
@BauMaker
@BauMaker Жыл бұрын
Very nice, it looks great 👏
@Melowave
@Melowave Жыл бұрын
it's amazing, it's inspiring !
@Summmer85
@Summmer85 Жыл бұрын
Thank you! Happy you like it
@projectangryman
@projectangryman Жыл бұрын
Perfection
@bhagavathkumar1705
@bhagavathkumar1705 Жыл бұрын
Please do complete tutorial with commentary, it will help many beginners like me 😇🙏
@Summmer85
@Summmer85 Жыл бұрын
Maybe once. Tried to record my voice for my new video and it turned out to be a real problem as my english is pretty weak at first and listening to my voice is very strange. But I will try :)
@pstuarts
@pstuarts Жыл бұрын
​@@Summmer85 in that case you should do it in you language, and add subs in english!
@Onyaneeze
@Onyaneeze Жыл бұрын
Love it!
@knl_m
@knl_m Жыл бұрын
Instant subscribe. No more to say.
@Summmer85
@Summmer85 Жыл бұрын
Glad you like it :) Thank you!
@StarkCraftsYT
@StarkCraftsYT 2 жыл бұрын
nice!!!
@Summmer85
@Summmer85 2 жыл бұрын
Thanks! Glad you like
@StarkCraftsYT
@StarkCraftsYT 2 жыл бұрын
@@Summmer85 please make more! :D
@nikstar3d
@nikstar3d Жыл бұрын
AWESOME
@Summmer85
@Summmer85 Жыл бұрын
Thanks!
@evanlegrand874
@evanlegrand874 Жыл бұрын
so awesome
@Summmer85
@Summmer85 Жыл бұрын
Thank you!
@EriGab99
@EriGab99 Жыл бұрын
Incredible work, can you please do a tutorial 3:14 how do you texture that way? I'm a beginner in 3D and Blender stuff
@Summmer85
@Summmer85 Жыл бұрын
Thank you! I have no experience in creating tutorials yet, but I'm planning on trying.
@5ld734
@5ld734 Жыл бұрын
To texture like this first you need a trim sheet (a collection of textures that are on the same image) and once u have that make sure to model out your scene, but basically in this style each polygonal face has a separate UV rather than the traditional method of putting uvs together as an island. So for this style don’t UV unwrap (I learned this the hard way and after UV unwrapping I found it challenging to align the shapes with the right texture) Instead go to the uv editing panel in blender, open up the trim sheet, and select the face u want to texture and drag it onto the texture you want. Ideally make all faces as simple squares for best looks. To see the change in real time assign a material to the object with the trim sheet as the base texture image. This is a great way to texture quick assets for games honestly much faster than handpainting and gives a beautiful style. This works for photorealistic Hi-Res games as well, if you’re trying to make assets in the style of half life 2 or silent hill this is the same method they use. I don’t know how experienced u are but if u have any questions feel free to ask I’m bored at work and love talking about this stuff ALSO another note is I recommend leaving space between the textures on the trim sheet so there isn’t overlapping, sometimes when exporting to a game engine you’ll find lines in between UV faces that only show up far away, this is due to texture scaling being wonky. You should give space between each texture and extrude the pixels out a lil bit about 6 pixels is a nice safe bet. You’ll see better results that way and not have ugly lines bleed into your uvs on low res settings
@tvorimeahrameslovenskehryv1821
@tvorimeahrameslovenskehryv1821 Жыл бұрын
wow amazing. great
@Summmer85
@Summmer85 Жыл бұрын
Thanks!
@KB_st
@KB_st Жыл бұрын
congratulations it looks great 🤩
@Summmer85
@Summmer85 Жыл бұрын
Thank you!
@Rare.99
@Rare.99 4 ай бұрын
imagine if blender could make games too. it would be an op program
@Summmer85
@Summmer85 4 ай бұрын
Yeah, or if Blender and Unreal (or Unity) were one program :)
@kastkv1380
@kastkv1380 2 жыл бұрын
Very cool! It would be great in the next lesson to see a detailed disassembly, with the display of keys in the blender.
@Summmer85
@Summmer85 2 жыл бұрын
Thank you for review! It's hard to call it a lesson :) but I will have your wish in mind for the future.
@kastkv1380
@kastkv1380 2 жыл бұрын
@@Summmer85 Thank you. If there is a will, of course. )))
@longjohn7992
@longjohn7992 5 ай бұрын
Cool as hell But! If you’d like a more authentic PS1 look Aside from texture warble and vertex snapping I’d suggest lowering the render resolution Quantising the texture colours NOT using regular lighting but instead using vertex colours to fake that And maybe using some dithering in composition
@Summmer85
@Summmer85 5 ай бұрын
Thanks! I agree, it is not 100% the original look of the PS1, but rather a style inspired by that era. To be honest, it’s hard for me to keep myself strictly within certain limits. I guess I'm too lazy to follow all the requirements that would give a completely original look. But from time to time I try to delve into this.
@vizdotlife
@vizdotlife Жыл бұрын
Very nice 💯
@Summmer85
@Summmer85 Жыл бұрын
Thank you!
@GrandeGio95
@GrandeGio95 10 ай бұрын
How did you light the windows in the foreground ? Amazing work !
@Summmer85
@Summmer85 10 ай бұрын
Hi, this is just emission
@mrsam2822
@mrsam2822 Жыл бұрын
Очень атмосферно 😊
@Summmer85
@Summmer85 Жыл бұрын
Спасибо!
@hiepcongnguyen
@hiepcongnguyen 8 ай бұрын
Great
@Summmer85
@Summmer85 8 ай бұрын
Thank you!
@DogeyboyThePieChow
@DogeyboyThePieChow 4 ай бұрын
should've used vertex colors (aka color attributes) for the lighting, it's more authentic.
@Summmer85
@Summmer85 4 ай бұрын
Yes, as an option, but I did not set the goal that way. Still, this is stylization, and not original graphics.
@antonsimkin
@antonsimkin 10 ай бұрын
watching this in x0.25 speed with sound on makes it interesting experience
@fernandera26
@fernandera26 Жыл бұрын
Hey man! Really great job! I'm starting to develop an indie horror game with PS1 graphics and would like to ask, do you know if it's possible to import an environment like this, made with blender, into unity? Thank you very much!! Loved your project!
@Summmer85
@Summmer85 Жыл бұрын
Hi, Thank you! As I know this import way you talking about is normal practice by many people. But I haven't done it yet, because I'm still learning blender only. But I would really like to explorer some kind of engine in the future. Good luck with your game!
@mysteriousstranger9496
@mysteriousstranger9496 Жыл бұрын
@@Summmer85 Hey, do you have any tutorials/videos you can recommend to learn your workflow in creating this kind of artwork? I'm ok in blender but I've only done more realistic works and my modelling is very beginner.
@Summmer85
@Summmer85 Жыл бұрын
@@mysteriousstranger9496 Hey, I can recommended this channel: www.youtube.com/@StarkCraftsYT
@Anaflexys
@Anaflexys 3 ай бұрын
Amazing tutorial, I want to learn to make assets like that for my game. Btw, where do you get your textures?
@Summmer85
@Summmer85 3 ай бұрын
Thanks! Mostly this is just a photo from google, modified in photoshop. But lately I've been trying to create textures myself.
@Anaflexys
@Anaflexys 3 ай бұрын
@@Summmer85 Oh thats cool! Yeah Ive thought of taking pictures of stuff to use as textures as well but I always forget..
@SneferuIacovissi
@SneferuIacovissi Жыл бұрын
omg this is so cool...i just have a question! Around minute 4-5, how ho you "flatten" the uv shells?
@SneferuIacovissi
@SneferuIacovissi Жыл бұрын
also... document resolution on photoshop?
@davoo1573
@davoo1573 Жыл бұрын
what I do is select the row of vertices I want to flatten, then figure out which axis I want to flatten it on. So, for example, if I want to flatten it on the Z axis I would select the vertices and then do press S + Z + 0 and it should do what was in the video!
@Summmer85
@Summmer85 Жыл бұрын
Thank you! It's simple, you need to select vertexes and Scale them by X or Y and then press 0 (zero). You can use hotkeys like S, X, 0
@itsrnav
@itsrnav Жыл бұрын
I'd want to play something like this, please suggest if you have any games in mind!
@Summmer85
@Summmer85 Жыл бұрын
I almost have not played games for the last 20 years I think. All the inspirations are from my childhood when I was playing PS1. Some people in the comments compare it to Metal Gear.
@Seedy32
@Seedy32 Ай бұрын
I'd be interested to see if scenes like this could actually be rendered on PS1 hardware/an emulator. The textures are low res, but the models aren't exactly small. The graphical limitations of the PS1 were WAY tighter than developers were given credit for being able to innovate with. I think what you've made here closer represents early PS2 graphics/models more-so than PS1.
@Summmer85
@Summmer85 Ай бұрын
Yes, I agree. Recently, I've been playing PS1 games again, and it’s becoming more and more clear to me that the graphics back then were even simpler-at least with an even lower resolution. On the other hand, if the PS1 era had lasted a few more years, I think we would have seen even more amazing examples of games. It seems to me that the PS1's potential wasn’t fully realized. Remember the manta and dinosaur models from the demo disc-that’s a completely different level compared to the graphics in most games.
@Seedy32
@Seedy32 Ай бұрын
@Summmer85 There's a really cool documentary on here where the developer of Crash Bandicoot 1 talks about what he had to do to squeeze every ounce of power he could out of the chips on the PS1. It's fascinating. He went right down to the assembly language level to "steal" power from parts of the system that weren't supposed to be accessible to the game ROM's.
@Summmer85
@Summmer85 Ай бұрын
@@Seedy32 Yeah, I watched this video, it's very interesting
@hazchickgames2840
@hazchickgames2840 Жыл бұрын
Let me first say that youre amazing for replying to everyone, shows real dedication to your channel. Second, unsure if its been asked, but was there any certain technique for making the snow on the ground? Is it planes with subdivisions and proportional editing?
@Summmer85
@Summmer85 Жыл бұрын
I am glad that so many people are involved in this direction and that we can share our experience each other. If you talking about fallen snow at the end of video, yes, it's just planes with subdivisions and after I moved the vertices a bit to create bumps and shade smooth after. The method is primitive, but it turned out quite realistic.
@mackastart5382
@mackastart5382 2 ай бұрын
Hey, thanks for such a helpful guide! I have one question that I can't find an answer to anywhere, it would be great if you could help Do you make sure that textures have the same number of pixels? If so, what do you focus on when changing the size of each texture when you put it in one texture pack? I've also seen some people make a separate UV for each item, but I don't think that's quite optimal if you assume that these textures will be used in the game.
@Summmer85
@Summmer85 2 ай бұрын
Hi, thank you for your feed back and question! In fact, I didn't really bother about this. In some cases, I changed the size of the texture as it looked on the model, jumping from blender to photoshop several times. Probably, first of all, you should take into account the size of a particular asset and allocate appropriate space for it on UV-map. Lately I've been mostly drawing a separate texture for each object (separate file). I'm currently working on detailed tutorial about this style of graphics. I thought I would finish it earlier, but it took so long.
@mackastart5382
@mackastart5382 2 ай бұрын
@@Summmer85 In general, as I understand it, you make an approximate texture size everywhere, focusing on other objects, textures and UV, right?
@Summmer85
@Summmer85 2 ай бұрын
​@@mackastart5382 Yeah! You can try working with different resolution options and try to reduce it over time, if you like it of course. For me it’s like an art, the ability to fit a whole model into a small space. But it takes time and some experience
@mackastart5382
@mackastart5382 2 ай бұрын
@@Summmer85 Now I understand, thank you so much!
@rxssdot
@rxssdot 9 ай бұрын
Amazing work! Did you use any post processing to obtain the "pixelated" effect?
@Summmer85
@Summmer85 9 ай бұрын
Thank you! No, it's original look with Eevee (Blender), and additionally I made some settings in the Compositing for this pixelation. And of course the textures themselves are low resolution.
@rxssdot
@rxssdot 9 ай бұрын
@@Summmer85 nice, so you only did scaling+pixelation on compositing?
@Summmer85
@Summmer85 9 ай бұрын
@@rxssdot You need necessarily to change Linear to Closest of your Image in Material settings. Also, if you want, change the Film parameter from 1.5 to 0. (Render Properties - Film)
@rxssdot
@rxssdot 9 ай бұрын
Thank for the tips!@@Summmer85
@kellah5432
@kellah5432 7 ай бұрын
thank you for this video, it's awesome ! do you think you will doing a tutorial one day ?
@Summmer85
@Summmer85 7 ай бұрын
Glad you like it and thank you for your feedback! Yes, I have already started to move a little in this direction, regarding the tutorial. Other people are asking about it too and now I can't turn it back :)
@KidLudens
@KidLudens Жыл бұрын
This looks great! Also the song choice was excellent, it helped capture the mood and feeling of some PS1 games. It felt vey Silent Hill-ish to me. Do you have the name of it by any chance? :)
@Summmer85
@Summmer85 Жыл бұрын
Thank you! I think that music in animation is very important, as in any movie, it creates the special mood. Here is two music tracks from Epidemic Sounds platform. 1. Ode - Silver Maple 2. Foreign Entity - Calm Shores
@KidLudens
@KidLudens Жыл бұрын
@@Summmer85 I completely agree! Thank you for the song names, you rock! :)
@whatistau
@whatistau Жыл бұрын
Great job! Just asking, why (how) is there that psx texture flickering here? Did you do it on purpose or what? I know nothing about it but it looks awesome!
@Summmer85
@Summmer85 Жыл бұрын
Thank you for your comment! Yes, pixelation was purpose as I wanted to make it look like PS1 style. To do this, you need to use low-res textures, and also make some adjustments in blender.
@lieutenantbl4ck
@lieutenantbl4ck Жыл бұрын
great job. may i ask what song this is?
@Summmer85
@Summmer85 Жыл бұрын
Thanks! This is Ode - Silver Maple
@tapikoBlends
@tapikoBlends Жыл бұрын
new location for CS1.6
@glebparshikov1351
@glebparshikov1351 8 ай бұрын
Очень круто, вдохновляет сделать аналогичную сценку) Сколько по времени заняло примерно от начала до конца?
@Summmer85
@Summmer85 8 ай бұрын
Спасибо, значит надо пробовать) Не смогу точно сказать сколько по времени заняло. Я делал это где-то в течении месяца понемногу. Четкой картины изначально не было, поэтому творческий процесс растянулся, что-то изучал параллельно. Для создания таймлапса пришлось всё сделать заново, как чистовик в школе.
@DannonDARKO
@DannonDARKO 2 ай бұрын
This is sooo dope. Do you remember the render settings for this project?
@Summmer85
@Summmer85 2 ай бұрын
Hi, there is nothing special. Just some nodes in Compositing for pixelated view.
@DannonDARKO
@DannonDARKO 2 ай бұрын
@@Summmer85 Well it's absolutely beautiful!
@JoseAntiono
@JoseAntiono 3 ай бұрын
Can there be another video where you show how the snow and snowing effect was made?
@Summmer85
@Summmer85 3 ай бұрын
Now It's easier for you to find the video on KZbin how to do it, since I haven't planned to make tutorial about this yet. I'm working now on tutorial, but about assets.
@ОбычныйЧеловек-д3ж
@ОбычныйЧеловек-д3ж Жыл бұрын
That's more than just ps1 style. If you check S.T.A.L.K.E.R. then you will see that this game has low object detalization too, but very photorealistic textures on it which gave them nice graphics in total. This is the best optimization ever made, and doesn't need DLSS, FSR or other useless things.
@Summmer85
@Summmer85 Жыл бұрын
Yes, perhaps so. A lot of people here have also said that it's more like PS2. PS1 graphics were even simpler. This project is rather inspired by the time when I played my PS1 and PC in the early 2000s. Now I'm learning how to create retro graphics and somehow save the number of polygons and pixels. This process fascinates me.
@kueyz5
@kueyz5 7 ай бұрын
Thanks for the vid. Where do you get your textures?
@Summmer85
@Summmer85 7 ай бұрын
Thank you for watching! What about the textures, anywhere (Google, Pinterest, etc), but usually I cut it out from the photo and edit it rather than take ready-made ones.
@PollyCot
@PollyCot Жыл бұрын
Did you do the music yourself? Sounds neat.
@Summmer85
@Summmer85 Жыл бұрын
No, it's from Epidemic Sound
@PollyCot
@PollyCot Жыл бұрын
@@Summmer85 Thanks dude loved the scene.
@Summmer85
@Summmer85 Жыл бұрын
@@PollyCot Glad you like it
@fitrapecio
@fitrapecio Жыл бұрын
Excellent video, I think it will serve me a lot as an example for the game that I am trying to develop (although for now there is only the story of the game), I never knew how to texture correctly so that it would have the same graphics as the PS1, although I One question remains, what is the necessary resolution of the texture image so that it remains just as pixelated? Thank you very much in advance and greetings from Spain.
@Summmer85
@Summmer85 Жыл бұрын
Thank you! In games for PS1 developers used resolution 128x128px and 256x256px. But of course, you can vary this value a little and see what will the best for you. In addition, textures on PS1 were also limited by the number of colours. You need to experiment in this way. Good luck with your project!
@timurcraft2018
@timurcraft2018 Жыл бұрын
Круто сделал! Давай еще)
@Summmer85
@Summmer85 Жыл бұрын
Спасибо! Буду стараться по возможности)
@TapirMask
@TapirMask Жыл бұрын
Great video, subscribed. What resolution do you have your texture files at?
@Summmer85
@Summmer85 Жыл бұрын
Thank you very much and welcome! Something new soon :) In this location I used 2 texture files: 512x512 and 256x256 px. I tried to make something like a texture atlas, but it’s far from classic view. Lately I've been making textures for each object separately, and this is sometimes more convenient. Usually I try not to exceed the value 256x256 px. In most cases it's 128x128 px.
@oyora
@oyora 11 ай бұрын
looks really cool 😊👍 I wonder if it's possible to emulate PS1 texture wobbles in blender 🤔
@Summmer85
@Summmer85 11 ай бұрын
Of course, somewhere there is already tutorial about
@cosmicrdt
@cosmicrdt 9 ай бұрын
You should have added texture warping like the og ps1 had.
@Summmer85
@Summmer85 9 ай бұрын
I'll try it somehow. Thanks!
@RiccardoBocci
@RiccardoBocci 2 ай бұрын
How did you project from view the plane/cube ? I select all , going front view and "uv project from view", the front face and down face is good, side ones are blurry
@Summmer85
@Summmer85 2 ай бұрын
Project from view assumes that the side faces will not be unwrapped properly - this is normal. In some cases I ignore unwrapping of some faces, if it is not important in the scene.
@Krombx66
@Krombx66 Жыл бұрын
Hey!I would like to ask, I really like the ps1 style, I create low poly models in a blender, but I still can't figure out how to save texture resolutions, if the object is larger, it needs more texture space, but how to maintain this balance between the same texture resolution between large and small objects?
@Summmer85
@Summmer85 Жыл бұрын
Hey! This is an interesting question. I thought about this myself, but usually I don’t bother too much and try to roughly match the texture resolution. If an object has a seamless texture (for example ground, grass or wall), then you can simply reduce or increase UV map. But if this is some kind of object like a TV, you can always change the resolution of the texture, for example, make it smaller and look at it. Sometimes I edit and resave the texture several times before it suits me. I try to create textures whose resolution does not exceed 256x256 px. But sometimes I neglect these restrictions :)
@Krombx66
@Krombx66 Жыл бұрын
@@Summmer85 thank you very much for answer, I want to try to do as you said and I will definitely answer if it helped me!
@pstuarts
@pstuarts Жыл бұрын
Is there any specific place where you get those PS1 textures? And also, hat movement on the lines when the camera is moving, it's because of the textures? Thanks for this simple and amazing tutorial, you're inspiring me to create something like this.
@Summmer85
@Summmer85 Жыл бұрын
Hi, glad it was interesting to you! I looked for textures on the Internet in different places. For example texture.com What about movement on the lines - this is due to the low resolution textures and some pixelation settings in Blender.
@marianovicencio9007
@marianovicencio9007 11 ай бұрын
How did you create the snow and shaders?
@Summmer85
@Summmer85 11 ай бұрын
I did snowfall via Particle Properties menu. There are tutorials about on KZbin, I recommend watching them. Snow on objects is just usual modelling from the planes. I didn't use any shaders. For pixelation I used Nodes of Compositing area.
@Krucek_v2
@Krucek_v2 2 ай бұрын
Anyone knows how he got the windows to emit light/stand out like that? 6:20
@Krucek_v2
@Krucek_v2 2 ай бұрын
Figured it out. You basically mix the Emission node with the texture and that's it. Then you just add point lights.
@Summmer85
@Summmer85 2 ай бұрын
@@Krucek_v2 need separate material with emission, which assigned to specific faces (window in this case)
@Mindyourownbsht
@Mindyourownbsht Жыл бұрын
yo nice video, but how did you add the snow?
@Summmer85
@Summmer85 Жыл бұрын
Thanks! I did it via Particle Properties at the right panel of Blender. I watched some tutorial on youtube and followed the instructions.
@SociopathDev
@SociopathDev Жыл бұрын
How do you record the screen so good? Do you use OBS and vegas? I can't record like that my ps1 syle game :(
@Summmer85
@Summmer85 Жыл бұрын
I record the screen simply via QuickTime. Working on Mac
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