Thank you. What do you think of the shader quality?
@7_of_111 ай бұрын
@@ArghanionsPuzzlebox it’s very good. Very versatile for art direction
@evenskiped613511 ай бұрын
Beautiful
@ArghanionsPuzzlebox11 ай бұрын
Thank you!
@李智-g7u10 ай бұрын
HI, I buy your excellent asset, but I do not know how to set the translucent sorting priority, now you can see the transparent material object behind, but the setting does not work, can you help me solve it?
@ArghanionsPuzzlebox10 ай бұрын
The transparent object behind it is another cloud or something else?
@gracielabaldini16538 ай бұрын
Están buenísimas !!! Tengo ganas de comprarlo, se pueden usar abaja altura, cerca del suelo????
@gracielabaldini16538 ай бұрын
I already found the answer in the questions you answered in the unreal MarketPlace, thank you
@ArghanionsPuzzlebox8 ай бұрын
Oh, sorry. The question you asked I didn't understand...
@gracielabaldini16538 ай бұрын
I was asking if : can I put clouds at ground level ? (sory my english)...gracias!!!!
@StrikerTVFang10 ай бұрын
Sorry if this is a silly question, but can this work with UEFN? Basically can it work without Blueprints?
@ArghanionsPuzzlebox10 ай бұрын
Yes. You can just drop the heterogenous volume instead and load up the vdb texture you want
@pierobejarano97497 ай бұрын
Hello, does it consume too many resources to add them to virtual reality?
@ArghanionsPuzzlebox7 ай бұрын
I definitely wouldn't recommend these for VR use unless they are running through a Desktop device and not on a native device like Oculus 3.
@AndyWalsh6 ай бұрын
Hey man, will this work in 5.3.2? as in, if I opened it in 5.2 and migrated it over? need it for a project I'm working on so would appreciate a quick response! thanks! Bonus question! I've used VDBs before and they don't respond to lighting very well i.e. they don't cast shadows and don't quite appear to receive self shadowing. Same with these?
@ArghanionsPuzzlebox6 ай бұрын
You won't be able to migrate them backwards. These are already svts converted in 5.3
@T1mothyTee11 ай бұрын
Any chance it'll work with Ultra Dynamic Sky? realize in vid you said maybe not..
@ArghanionsPuzzlebox11 ай бұрын
So basically these clouds will always be in view so of they are underneath uds then they will be visible and if they are above uds cloud layer they will still be visible.
@bossman700911 ай бұрын
First
@ArghanionsPuzzlebox11 ай бұрын
Always!
@richardchipstick23511 ай бұрын
Hi, not used theses VDB things before, but they look fantastic so I just purchased your Vol 3, now here's the silly bit, to get a nice VDB Cloud in your scene do you just select, say the...BP_Cloud_Forge_Single_Cloud and drag and drop it into your scene and you instantly have a Very Nice, Highly Detailed VDB Cloud in your scene, because that is what I am doing, BUT I can't see a Sasuage, am I doing something wrong. You help would be very much appreciated. Thank you.
@ArghanionsPuzzlebox11 ай бұрын
Please watch the video called tutorial from the description. But effectively on the blueprint just enable the 2 tick boxes for indirect lighting and tracing
@ArghanionsPuzzlebox11 ай бұрын
There is an update incoming as there is a bug stopping these from rendering in play mode. Join discord if you need support.