Epic Clouds for Unreal Engine 5.3 || VDB Cloud Showcase

  Рет қаралды 3,339

Arghanion's Puzzlebox

Arghanion's Puzzlebox

Күн бұрын

Пікірлер: 24
@7_of_1
@7_of_1 11 ай бұрын
Excellent mate, well done.
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 11 ай бұрын
Thank you. What do you think of the shader quality?
@7_of_1
@7_of_1 11 ай бұрын
@@ArghanionsPuzzlebox it’s very good. Very versatile for art direction
@evenskiped6135
@evenskiped6135 11 ай бұрын
Beautiful
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 11 ай бұрын
Thank you!
@李智-g7u
@李智-g7u 10 ай бұрын
HI, I buy your excellent asset, but I do not know how to set the translucent sorting priority, now you can see the transparent material object behind, but the setting does not work, can you help me solve it?
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 10 ай бұрын
The transparent object behind it is another cloud or something else?
@gracielabaldini1653
@gracielabaldini1653 8 ай бұрын
Están buenísimas !!! Tengo ganas de comprarlo, se pueden usar abaja altura, cerca del suelo????
@gracielabaldini1653
@gracielabaldini1653 8 ай бұрын
I already found the answer in the questions you answered in the unreal MarketPlace, thank you
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 8 ай бұрын
Oh, sorry. The question you asked I didn't understand...
@gracielabaldini1653
@gracielabaldini1653 8 ай бұрын
I was asking if : can I put clouds at ground level ? (sory my english)...gracias!!!!
@StrikerTVFang
@StrikerTVFang 10 ай бұрын
Sorry if this is a silly question, but can this work with UEFN? Basically can it work without Blueprints?
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 10 ай бұрын
Yes. You can just drop the heterogenous volume instead and load up the vdb texture you want
@pierobejarano9749
@pierobejarano9749 7 ай бұрын
Hello, does it consume too many resources to add them to virtual reality?
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 7 ай бұрын
I definitely wouldn't recommend these for VR use unless they are running through a Desktop device and not on a native device like Oculus 3.
@AndyWalsh
@AndyWalsh 6 ай бұрын
Hey man, will this work in 5.3.2? as in, if I opened it in 5.2 and migrated it over? need it for a project I'm working on so would appreciate a quick response! thanks! Bonus question! I've used VDBs before and they don't respond to lighting very well i.e. they don't cast shadows and don't quite appear to receive self shadowing. Same with these?
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 6 ай бұрын
You won't be able to migrate them backwards. These are already svts converted in 5.3
@T1mothyTee
@T1mothyTee 11 ай бұрын
Any chance it'll work with Ultra Dynamic Sky? realize in vid you said maybe not..
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 11 ай бұрын
So basically these clouds will always be in view so of they are underneath uds then they will be visible and if they are above uds cloud layer they will still be visible.
@bossman7009
@bossman7009 11 ай бұрын
First
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 11 ай бұрын
Always!
@richardchipstick235
@richardchipstick235 11 ай бұрын
Hi, not used theses VDB things before, but they look fantastic so I just purchased your Vol 3, now here's the silly bit, to get a nice VDB Cloud in your scene do you just select, say the...BP_Cloud_Forge_Single_Cloud and drag and drop it into your scene and you instantly have a Very Nice, Highly Detailed VDB Cloud in your scene, because that is what I am doing, BUT I can't see a Sasuage, am I doing something wrong. You help would be very much appreciated. Thank you.
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 11 ай бұрын
Please watch the video called tutorial from the description. But effectively on the blueprint just enable the 2 tick boxes for indirect lighting and tracing
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 11 ай бұрын
There is an update incoming as there is a bug stopping these from rendering in play mode. Join discord if you need support.
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