I absolutely love how you read that John Romero Quake quote. Very "nerd full of exciting ideas who hasn't yet had to actually try and squeeze them into a video game."
@InnuendoStudios3 жыл бұрын
And when finally he did, Daikatana happened
@marreco63473 жыл бұрын
@@InnuendoStudios Anachronox, Rise of the triad, Daikatana... John Carmack gets credit for being the tech guy, but he really was holding the reins of the team, streamlining crazy ideas so their games would actually be popular.
@maximummatt733 жыл бұрын
All hail John Romero.
@daishoryujin952 жыл бұрын
This is called “pulling a Peter molyneux”
@charlesteames54013 жыл бұрын
I feel like every fps developer of the PS3/360 era looked to Quake for influence but the only lesson they took from it was: "ah yes, B R O W N"
@Cythil3 жыл бұрын
Know what you mean. Felt that way on PC to at a time. It seems like Quake was seen as so influential at the time, so photo realistic compared to other games, that brown became the colour for making high quality, gritty games. Naturally now we will all scoff at that. But at least for me that seemed to be the vide for a while. Personally I started to hate that but I guess it help me question the whole notion of gritty realism to. And quake did not try to be realistic like many other later games will dull pallet. And Quake actually did throw in a bit of colour just because they knew they were going a bit to far with the brown. Others did not learn this...
@MadMac53 жыл бұрын
I'll also partially blame Half-Life 2: Lost Coast for that, since its "HDR" rendering used excessive bloom to show intense lighting and, when used irresponsibly, led to a very beige world. And that kind of lighting meant "HD Generation." Part of it could also be that Gears of War was very Grey and Brown since that was the game's aesthetic (for good and for bad), and since everyone knew that it was easy to make Unreal Engine 3 look good in that colour palette that's what everyone used.
@Volvagia19273 жыл бұрын
@@MadMac5 The dirt spectrum era is...I'd mostly put it to 2006-2011. When even BAYONETTA is doing it, it's a trend, and a regrettable one at that. Now? There are still games that do it, but I wouldn't call it an "era" in the same way.
@ileutur68633 жыл бұрын
@@Volvagia1927 Bruh even racing games were brown and grey back then
@Robert3993 жыл бұрын
Actually I think it was more the success of Call of Duty 4 (which doesn't draw from Quake at all), which led publishers to think all shooters need to be gritty and "realistic", no matter the setting. I think it's more convergent evolution (so to speak) than direct inspiration.
@pissqueendanniella46883 жыл бұрын
My first ever journal entry, January 1997, opens with "Today is Sunday and I'm bored. I'm watching dad play duke nukem, he just accidentally killed a stripper.."
@Fractal_blip3 жыл бұрын
My first journal got me kicked out lol
@planescaped2 жыл бұрын
My sisters first journal was mostly Xena fanfiction. XD
@aksen3033 жыл бұрын
i think one important aspect that you overlooked when talking about these 2 games is good old +mlook. i remember when i first started playing quake, which was deathmatch in a computer lab at uni (well before trying the single player campaign). we were all wolf3d and doom veterans, so we all just played with keyboard. after a couple of months one of the others heard about mlook, and switched over to it. we all laughed at him as he struggled to adjust to this new, weird way of playing...for about a week, at which point his ability to circle strafe us forced all of us to give up on playing purely with keys. from that moment on, anything that DIDN'T have mouselook felt antiquated (which, obviously at the time, was basically EVERYTHING). that ability to view a 3d world as a true 3d space, to look up and down, over edges, behind you as fast as you could move your hand, that was why quake matters, at least to me. i know it didn't invent it, i know other games did it first, but quake was the one that popularised it. all of which is to say that duke 3d felt old to me at the time, at least mechanically. coupled with hating the character of duke, i did not like duke nukem 3d. which makes your observations about it being the first FPS to model real places interesting because i never thought of it like that. did my dislike of the mechanics and hatred of the character make me ignore that? i certainly didn't think of it way back then. it's not going to change my opinion of it as a game, but i think i will be a little more...open to its importance in FPS history.
@matthewrease23763 жыл бұрын
Doom has mlook though
@nepu473 жыл бұрын
I am a modern gamer, I felt reversely. when I got into DOOM 1,2 and Duke nukem, I was shocked. The fact that I can play FPS without mouse, and even using mouse is a bit janky because you can not see up but move forward, was so fresh to me. I sometimes want to play an action game just with keyboard, those old FPS serves me well.
@Medytacjusz3 жыл бұрын
@@matthewrease2376 " i know it didn't invent it, i know other games did it first, but quake was the one that popularised it."
@RannekoPlays3 жыл бұрын
@@matthewrease2376 as I recall the mouse in doom didn't let you look up or down, it instead moved you forwards and backwards. Source ports have long fixed this but it was a pretty painful control scheme
@bensdecoy78713 жыл бұрын
This is almost my exact experience though I’m younger than you being 10 in 1996. For some reason I think that was just the right age for Quake to dig it’s teeth into my developing brain. I never quite “got” Doom but Quake clicked instantly because it was a true 3D experience. Mods like Rocket Arena, low gravity maps, and that really basic airplane mod (AirQuake?) all emphasized verticality in an actual tangible way other games with rendering tricks couldn’t. My brother and I came to Duke and Shadow Warrior afterwards so even with all of its interactivity it felt like a step backward.
@TehNoobiness3 жыл бұрын
Honestly, the aesthetic of Quake 1 is my favorite thing about it, even though it's ultimately a product of a team being told to redo the whole thing because they couldn't finish the original version.
@huesos_azules3 жыл бұрын
shut up
@casanovafunkenstein50903 жыл бұрын
Yeah, I agree. It has a similar vibe to Warhammer 40,000 and Doom in that it's a bunch of disparate elements and influences that don't always fit together comfortably but ultimately create a totally unique and captivating aesthetic.
@TehNoobiness3 жыл бұрын
It makes me wish there were more "shotgun gothic" games with this sort of ancient-evils-meet-big-guns setting. DUSK exists, and is excellent, and WRATH: Aeon of Ruin feels like an evolution of this aesthetic, but I want moar, dammit!
@Jewpacca3 жыл бұрын
Strongly agree with this. Don't be hating on my knights+cybermarine aesthetic! It's the best part of the game.
@trinidad173 жыл бұрын
No way man, and I think that it was partially because Quake looked so damn awful that Build Engine games were so popular at the time despite having a less advanced engine.
@GameDevYal3 жыл бұрын
**cheerful music** **giant explosion** MISSION STATUS: FAILURE Doesn't quite top the "you are dead" song from Total Distortion, but that's definitely making it to my top 5 favorite game over screens.
@AFnord3 жыл бұрын
One nice thing about Terranova is how it sometimes throws you a curveball during missions. Things don't go as planned and the mission you're sent out to do fail for story reasons, and now you're given new objectives that you need to achieve. And those failed objectives will still show up as failed ones in the mission log.
@BoswerLK3 жыл бұрын
it is, without a doubt, the most victorious failure theme I've ever heard in my life
@kalevtait74423 жыл бұрын
Glad to see you are continuing the tradition of comforting distraction for Innuendo Studios.
@aLev-s3n3ctus3 жыл бұрын
That sounds like a diss and a compliment at the same time lol
@InnuendoStudios3 жыл бұрын
Yes, we appreciate this service
@argonaut9993 жыл бұрын
errant signal: come for the thoughtful comparisons between Quake and Duke Nukem 3D, stay for "oh so THAT'S why system shock 1 looks like that"
@allmight98403 жыл бұрын
When you are such a boomer you played SS1 on release....
@danielg38573 жыл бұрын
not a boomer, but with modern mouselook it was pretty kickass, the mood was good and the lofi graphics really added to the vibe; I still remember going to the first floor elevator or computer room and Shodan just haranguing the player, really spooky in combination with the low fidelity that added a cursed old video game kind of feel to it
@Breaknoon03 жыл бұрын
Quake had rollback netcode in '96 and fighting games are JUST NOW really starting to utilize it.
@AlyxxTheRat3 жыл бұрын
Watching someone trying to kill a shambler with a grenade launcher is the definition of pain.
@ErrantSignal3 жыл бұрын
In my defense, that was pickup footage of me trying to get the shambler to attack so I could hide behind cover as referenced in the dialog there; it wasn't my actual run at beating the game. But yeah, watching me play in general is nauseating; I flick the mouse too much.
@ShjadeNexayre3 жыл бұрын
Why is this bad? Do they take reduced damage from grenades or something?
@fearless10003 жыл бұрын
@@ShjadeNexayre You are correct.
@trogdo3 жыл бұрын
i was like use the nailgun
@ShjadeNexayre3 жыл бұрын
@@fearless1000 Huh. I had no idea enemies had different defense types in Quake.
@Ellohir3 жыл бұрын
The period between 95 and 2000 was an incredible technical revolution, I love this deep dive into the era 🥰
@tsartomato3 жыл бұрын
up until 2008 was golden age of gaming it's all downhill from there now your only choice is aaa copypaste garbage or pixelart rng indie garbage, both with not a single new mechanic midcore was the only thing pushing the medium forward both best years in gaming 1998 and 2006 fall on that period
@daishoryujin952 жыл бұрын
I love the feedback loop of Ian saying he loves these videos and then he’s referenced in these videos.
@jabberw0k8123 жыл бұрын
Serious feels when you brought up Marathon Infinity. That was also when they released mapping tools for the engine. As a kid confined to the Mac, Infinity was my Duke Nukem
@sergiobuzetti3 жыл бұрын
I'll give my highest praise that is watching this as I have lunch
@Enterim3 жыл бұрын
Great video. Your part on Quake's influence made me think of an under-examined part: it was the first id game with an in-game console, which was used not only in later games but even in *earlier* games: the first consoles in Doom source ports were literally stolen from the Quake source leak.
@gordongraham20643 жыл бұрын
For what it's worth, I'm a big fan of the way you've been stretching your legs into longer videos lately. If they're not straining your time and attention, don't worry about straining our patience, I love a good sprawling and thorough video.
@misterkefir7 ай бұрын
+1 to that.
@RandyJr3 жыл бұрын
Just wanted to add a comment about the channel as a whole. Errant Signal is one of the most interesting, well considered, mature, thoughtful and insightful channels on this here KZbin. Genuinely always excited to see a new episode drops, and frequently revisit old ones. Discovered plenty of games through your content, and appreciate the alternative or just deeper perspective than 99.9% of content on here.
@robertskitch3 жыл бұрын
41:47 "An era before dual-analogue sticks" It's amazing to think that back in 1987 people were playing Robotron: 2084 twin stick on their Atari 7800s with the caveat that they had to use both controllers to do so. (these days Atari enthusiasts can buy speciality controllers that plug into both ports)
@nate5679873 жыл бұрын
that is why arcades were arcade
@neoqwerty3 жыл бұрын
@@nate567987 Honestly arcades had the best controllers, there's something for the immersion when you can literally get up on a jetski and play a watercraft racing game.
@AudioSuede3 жыл бұрын
Anyone interested in a more in-depth look at Realms of the Haunting should check out the Ross's Game Dungeon episode about it. It's probably the video of his I've watched the most.
@snowcrash19053 жыл бұрын
Amen to that. He also gave a few good hints on how to make that thing run on modern hardware so we all can enjoy the nostalgia again in person. All the more reason to go and see that vid afte you guys are done here.
@lionocyborg60303 жыл бұрын
Don't forget that Marathon Infinity's plot has a subtle time travel theme coupled with the nightmare levels after choosing a timeline which Ken Levine took inspiration from for Bioshock Infinite (he'd previous been inspired by the first game for elements of System Shock 2). Those elements being timeline jumping, mind screws in the plot, dream sequences (though Infinite used them a lot less and they were really short) and an existential ending, except that Infinite handled that last part better than Marathon 3.
@marrvynswillames49753 жыл бұрын
i'm playing Infinity at the moment, and the story is really bizarre, lol
@Squalidarity3 жыл бұрын
30:22 I fondly remember, at age 7, getting a demo disc for the Zoo Tycoon 2 Marine Mania expansion in a carton of raw chicken of all things.
@johndevoe87873 жыл бұрын
I never played Duke Nukem growing up, but I did have a friend who was unironically into the duke persona. Looking forward to next episode for a game I did play as a kid.
@Arrahant3 жыл бұрын
Great vid. Love this series. Another notable thing about Strife is how the hub world can be in multiple states, depending on the player's actions and progression in the story. I was 12 in 1996. Myself and a lot of classmates got their first computer in this year because of a government programme in the Netherlands that allowed almost any worker to get a PC via work pretty cheap. Let me tell you: we all wanted to play Duke 3D. In my recollection there also was simply more buzz for Duke over Quake in the magazines, but I only read the gaming magazines and not the PC hobbyist magazines. Like Errant mentions, Quake was perhaps only more popular in the latter type of outing. Let's also not forget Duke's shareware version was released in '95, and received much attention there already. I dunno, I'd give the nod to Duke. 1997 is the year in which we all stopped playing Duke, and did not stop fragging each other in Quake, on the other hand! :)
@TalenLee3 жыл бұрын
I remember the absolute brain sorcery I thought I committed when I used shoot triggers that overlapped to make 'glass' in Quake.
@ethancossett73183 жыл бұрын
Great video as always! An extra piece of historical significance to Final Doom: Dario Casali, one half of the brother duo responsible for "Plutonia", was shortly thereafter hired by Valve and contributed level design to both Half-Life games (don't quote me on this, but I recall reading somewhere that the initial outdoor reveal of City 17, that city square with the horse sculpture, is among his handiwork). He is also credited with level contributions as recently as Portal 2. Fascinating connection!
@balohna3 жыл бұрын
Imagine saying "Square-Enix's Deus Ex titles" to someone from 1996. (Edit: of course Deus Ex wasn’t out in 1996, so pretend I said some year that was post-Deus Ex and pre-Squenix merger)
@SimonBuchanNz3 жыл бұрын
Also known for Tomb Raider, and Marvel's Avengers. Yes, the bankrupt comic book company, not the upcoming major motion picture.
@AleK04513 жыл бұрын
i can pinpoint the moment i saw squeenix publishing a deus ex game and shat a brick because i knew it wouldn't be as good, just a painfully average game
@MadsterV3 жыл бұрын
SQUEEEEEEEENIX
@timothymclean2 ай бұрын
In 1996, "Deus Ex" would probably sound like a JRPG where you fight a villain that either wants to be or is God, which would be well within Squenix's wheelhouse.
@balohna2 ай бұрын
@@timothymclean “Square-Enix” alone would blow minds
@deathdoor3 жыл бұрын
OMGOOOOOOOD! "Realms of The Haunting"! That's it! I played a demo and lost it, never knew the name and I'm trying to find this game again for more than 20 years! Finally, it's here!
@nthSonata3 жыл бұрын
Can I just say that I absolutely *love* this series. I am always super excited when I see a new video in my subscription feed, and I love listening to what you have to say. I myself was not alive at this time, but my dad introduced me to Quake when I was around 10 (plus I loved watching him play games like Urban Terror and Counter Strike). I love learning about games and cultural history, and I have a lot of nostalgia for this era, even if I did not experience it myself, so thank you so much for making this series
@johann-sebastianflachland54243 жыл бұрын
I remember the first game we really played as kids was "Invasion of Kellog's country" that also came out of a cereal box. Damn, the thing felt EPIC back then. But then again for us video games were such a novelty that our first impulse was to play it like a CD for music.
@_remblanc2 жыл бұрын
Quake got ported to Switch and it's incredible, actually
@SeattleSaurus3 жыл бұрын
The section about creating Duke3D levels brought back so many memories, but you and your friends were definitely WAY better at it than me!
@benwasserman82233 жыл бұрын
Yayyy Children of Doom is back. I missed these videos- can’t wait for 1997 and 1998’s big FPS titles.
@johnstamos59483 жыл бұрын
Imagine if the quake cube was 2pac asking you to get him out of that whack ass crystal prison
@Fopenplop3 жыл бұрын
the lore goes so deep
@crazyjak563 жыл бұрын
Man, I was not expecting to see this here.
@rocvan81902 жыл бұрын
I come from the future to say that they finally ported the game to Switch: Quake Enhaced (also available on Steam).
@Addsomehappy3 жыл бұрын
This was a very comprehensive and fulfilling video, although I would've taken anything after 9 months of anticipation.
@disposable1573 жыл бұрын
Quake's multiplayer was why I never got the hype around Goldeneye. My console friends were raving about how revolutionary the multiplayer was and I'd been doing the same thing for over a year online
@bf17013 жыл бұрын
The end teaser is always a little too good at getting me hyped for the next episode.
@ConstructMorePylons3 жыл бұрын
Right? It’s like, I thoroughly enjoyed this video, but now I wish I could watch that video instead haha
@benjoe19933 жыл бұрын
"The latest Resident Evil" * Shows video of the previous Resident Evil * Sorry, I assume this video has been long in the making :D
@estebanrodriguez54093 жыл бұрын
Well, the "latest RE" are remakes... so he kind of has a point... 1st person looks to be the new thing for the franchise
@SimonBuchanNz3 жыл бұрын
@@estebanrodriguez5409 Village is out.
@estebanrodriguez54093 жыл бұрын
@@SimonBuchanNz it probably takes a month to do a video like that
@SimonBuchanNz3 жыл бұрын
@@estebanrodriguez5409 Yes? That's what op said, and you replied with 'the "latest RE" are remakes' which is no longer true. Your comment didn't take a month!
@estebanrodriguez54093 жыл бұрын
@@SimonBuchanNz It's a little early to talk about the latest game, it only came last week.
@jonnil19973 жыл бұрын
Did Trent Reznor really do the sound and music for Quake? Thats cool as fuck. That man has done so much.
@brobzoid3 жыл бұрын
trent reznor also did the voice for ranger in quake 1 (this is mostly grunting and huffing)
@NinjaRunningWild Жыл бұрын
@@brobzoid That’s sound, as mentioned in his comment.
@Golbleen3 жыл бұрын
every one of these that comes out inches us closer to coverage of daikatana, my second favorite bad game of all time
@lgob73 жыл бұрын
I'm glad Hexen got a shout-out, I love that game so much. Even the little bit showed on screen here brought back so many memories. Good times.
@Ramonatho3 жыл бұрын
When doing that intro on Iron Man versus Dark Knight, the whole time I was saying to myself "the difference is dark knight is a much better movie" and I'm so glad you dropped that right at the end, thank you.
@diegowushu3 жыл бұрын
I heard "Best of the Worst" and I clapped!
@RoboZombie7773 жыл бұрын
@@CatWithAHat2HD I'm pretty sure that's the joke
@HandOfThemis3 жыл бұрын
@@CatWithAHat2HD ......OOOOOOOOOOHHHHHHHHH
@tomservo1103 жыл бұрын
OH MY GAAAAAAAAWWWWWD
@AntitheticalSTRINGS3 жыл бұрын
Thanks so much for this great video! I actually started playing Quake (a game that came out a year and a half after I was born) last month, partly because I was excited for your coverage of it and partly because I had liked your videos on it and Dusk so much. Really electrified me in some indescribable way. Have a good one.
@whatsacowify3 жыл бұрын
Just wanted to say this has been my favourite series on youtube lately and I appreciate all the work that goes into it.
@MarioVelezBThinkinАй бұрын
These are the best videos I've watched on 90's gaming. Love rewatching them.
@StimpyGamer3 жыл бұрын
I had the same experience with BUILD engine vs Quake. I loved being able to build 3D objects were cool, but the Build Engine, and having fun with the engine hacks like doors, room over room workarounds, and moving trains. There was a book that we had that guided me and my brother through the engine.
@mr.pendleton71212 ай бұрын
One FPS from 1996 not mentioned here was Disruptor for the original Sony PlayStation. It was the first major release from Insomniac Games.
3 жыл бұрын
Duke Nukem was its own zeitgeist.
@Adalore3 жыл бұрын
the chex quest stuff sends me back, I even managed to find the dev credits room by myself in that. :D It's so short with proper attention span and not being terrified of the not even threatening enemies because I was easily spooked as a child.
@VariantNode3 жыл бұрын
I played quake on my rural dial up internet in the 90s. I had no idea what latency even was at first I think I was just lucky to have these one or two recurring players who would join my game and play with me.
@roguerifter9724 Жыл бұрын
Ahh the memories. I loved Chexquest when I was a kid because until my parents gave me permission to play games with gore at home during summer 97 it was one of very few FPS games I played that weren't played at other people's houses, while my parents were asleep, or the brief periods I was home alone back then (I have multiple chronic medical conditions and until I received some new medical equipment mid 96 leaving me alone for more then an hour or two was a very bad idea) And I love both Quake I and Duke Nukem 3D. Its funny Shotguns are one of my favorite gaming weapon types so I loved Quake I because you start with a Shotgun but Duke Nukem 3D's Pistol is my favorite FPS starter Pistol of the 90s and in the running for all time
@Vanessinha91Pucca3 жыл бұрын
All my school friends had Duke. I got Quake I was happy
@dr_cheez8113 жыл бұрын
The fact that these videos are so well made often makes me forget that you are a small creator. I love these videos. Thank you for making them. I'm reminded of totalbiscuits desire for games to be treated as the art form that they are and this channel just oozes art. Keep up the great work
@johnarmstrong55333 жыл бұрын
I respect the boundless creative energy in Duke Nukem 3D and how its makers threw in a ton of ideas (& references to the things they loved) just because they could, regardless of whether it was supposed to fit together into a cohesive mechanical whole or not. But none of its novel level-design gimmicks could compare to how mind-blowing it was to connect to an IP address and join a Quake deathmatch using a dial-up connection. Playing computer games against other *people*, over the internet? My child-brain had never conceived of such a thing, and it felt like a real paradigm shift.
@SplotchTheCatThing Жыл бұрын
You gotta admit though, idea of a cube that talks to you and can attack enemies for you if you feed it enough pain, is... well.... something iD would do later :D Have to admit, I love the last ending text for Quake though, 'cause when you strip out all the hyperbole it really seems to be outright saying "Welp, we've run out of levels so I guess you win now!"
@timothysmith1383 жыл бұрын
I remember watching They Live for the first time many years after playing Duke Nukem 3D and being amazed at how awkward the bubblegum line is. The delivery is so weird.
@CanelaAguila3 жыл бұрын
Gotta love secretly published videos
@BoneMachine14433 жыл бұрын
I was too young for Duke Nukem, but as a kid I was blown away by the MGS2 demo and its little attentions to detail--like the ice bucket with the melting ice cubes. It was the first time I had seen a game use such little mundane things to ground its setting. Little details can make a big difference.
@DanMcLeodNeptuneUK3 жыл бұрын
Including both games like that is the best cop-out ever
@CharliePhair3 жыл бұрын
I loved Exhumed for the PlayStation - think it went by Power Slave in the US. It also used the Duke Nukem engine and was made by Labotomy Studios who had handled ports of Duke Nukem and Quake to the Sega Saturn. The game was released to Saturn and PC first but I think the PlayStation was the definitive version of the game and was a lot more polished. It had an Egyptian mythology theme, you played a one man army going in to Egypt that had been taken over by aliens which obviously had an ancient Egyptian theme to them. There was a super mario styled over world map, you would access the levels from and there was a vaguely metroid feel to it as you unlocked artefacts that boosted your movement capabilities. This would open up the game a bit more as you went back through levels to unlock new paths through to new areas of the map. As I remember there were transmitter pieces hidden across all the levels that you had to collect, if you didn't get them all you would get the bad ending. I remember it fondly - it mixed the whole shooting an army of Anubi into giblets along with some first person platforming. I'm not sure if many remember it, it was one of those games my friend was gifted and we knew nothing about but ended up playing endlessly anyway. Had one of the best flamethrowers that's ever been in a FPS.
@KewneRain3 жыл бұрын
If you wanna see someone run Realms of the Haunting, Ross Scott (Accursed Farms) ran it on Ross's Game Dungeon. GmanLives also covered it on his channel. I love their individual styles and approaches to reviewing the games.
@helzrose29623 жыл бұрын
Another Children of Doom episode ! excited to watch :)
@Techtronos3 жыл бұрын
Oddly enough Quake aged better. Up until this day Quake is a solid single-player game with incredibly high skill cap, while intarctive elements of Duke Nukem are kinda boring this days, when you have GTA or Just Cause games.
@ethemreal3 жыл бұрын
I grew up with Duke Nukem 3D and Chex Quest, which is so funny because both came out the year I was born. I still seem to lag about 8 years behind videogame releases.
@homembarata3 жыл бұрын
Always saw Duke Nukem 3D as a punk rock response to DOOM's Heavy Metal. ID's games were always focused on technical stuff and fine tuned game design, where 3D Realms was more style than substance, focusing on making stuff look cool and edgy. And I really enjoyed games from both companies. Also spent long hours making Duke maps and feel the game was much more important to me than Quake. I feel though that Quake's level design is very underappreciated, levels feel more compact than DOOM's but also more interesting due to the new possibilities of having a 3D world, you can see that the level designers really went out trying different things. AFAIK, Quake's engine had also more limitations than DOOM as 3D graphics were more of a new thing, the limits to the number of polygons you could show made that the levels couldn't be too big had as many enemies on the map, there are no levels in Quake with big open spaces with hordes of enemies like in DOOM because of technical limitations, but instead, you have more use of level geometry and enemies with higher HP leading to longer fights and some times more interesting fights.
@Eibon3 жыл бұрын
I grew up mostly on the SNES and N64, so Doom was entirely foreign to me, which made Chex Quest FASCINATING to dabble in as a kid.
@felman873 жыл бұрын
I know exactly how you feel when it comes deciding between Quake and Duke Nukem 3D. I just had more fun with 3D, it had more charm and personality. Though, if you asked me which was more influential, it has to be Quake, hands down. It was practically the first popular actual 3D FPS and, though the game itself is rather lacking in terms of frills, the engine it was built on had an unimaginable effect on gaming. The mod scene continued from Doom but now we could become movie directors, giving us Machinima. The engine would power Half-Life, another influential FPS and also the Call of Duty series. Without Quake and its engine, gaming today would probably be a much different land scape than what we have. I know Unreal's engine would take off in the mid 2000s as THE engine to build games off of, but before that it was Quake.
@marsupialmole39263 жыл бұрын
Just found this series and your channel, loving this so far, and really looking forward to you covering the first FPS I actually played as a child, as opposed to first experiencing in my late teens.
@MDK-fo7jw3 жыл бұрын
Damn, I couldn't have said any of this video better myself, exactly how I feel about these games having recently replayed them (several times with different settings). Props to you.
@misterkefir7 ай бұрын
This is some good stuff, glad I decided to check this channel out. Cheers.
@its0xFUL3 жыл бұрын
"It's the reason we haven't gotten a Quake reboot" Oh just you wait
@Jay_Sullivan3 жыл бұрын
I'd rather a remake that adds in what they didn't have time to make (such as bosses for each episode) and adds a few more episodes. If they do a reboot, though, I would like to see the original design more closely followed.
@SticktheFigure3 жыл бұрын
I have been looking forward to this one for a while now. Absolutely had to drop everything to watch this ASAP.
@CritStanley2 жыл бұрын
Holy crap. The Soulcube from Doom 3 was a direct baby of something called the Hellgate Cube?? That makes me really respect Carmack for bringing it back. But also solidifies my stance that Doom 3 should have been Quake.
@computersocsci3 жыл бұрын
I HAVE VERY STRONG FEELINGS ABOUT REALMS OF THE HAUNTING'S EXACT RELEASE DATE!1!!! (did i do it right?)
@thrillhousecycling72603 жыл бұрын
Such a great episode my friend! I've been watching your videos since 2014 while doing my master's (with some focus on video game studies), and I continue to love everything you produce and contribute. I know how the "content grind" can get, but please know that each of your thoughtful, considered, intelligent videos is an absolute breath of fresh, deliciously critical air! Be well!
@Rain-King Жыл бұрын
I've recently replayed 'Quake' between longer game sessions, and got an itch to watch Campster's incredible coverage of the game and its broader genre. I wholeheartedly agree that 'Quake' is amazing for its well-realised 'vibe' and the sheer magnitude of its legacy, but I think the video does the core mechanics of 'Quake' a bit of a disservice. While the game does represent the point past which id Software would begin to lose its creative momentum, it's also where I feel like they perfected the retro FPS gameplay loop. The rock-paper-scissors dynamic between enemies and weapons is among the best I've ever experienced, and the level design perfectly supports the fast pace by intuitively winding back on itself. It is 'basic', but polished to mirror sheen. (The one area where the game falls flat for me is in its two boss fights, which don't build on the core mechanics at all.) For what it's worth, I think 'Quake' holds up better than 'Duke Nukem' today as a standalone experience, disconnected from historical importance.
@XanderGrishchenko3 жыл бұрын
I am so glad you're back! These series is my favorite thing on your channel
@lobachevscki3 жыл бұрын
This has been the best entry so far. Great work, dude.
@FrancoStrider3 жыл бұрын
Also, this year: Daggerfall, the second Elder Scrolls game. Tunnel B1 (PS1 title). I played the demo that came with the console. It was fun, but I have no idea what it's about.
@icarusavery5691 Жыл бұрын
"not a single Quake game has been ported to switch" *three months later*
@ShadesMan3 жыл бұрын
Shamblers, sectors AND *Shades*? Yes, please! You may consider covering mods for games like Quake, like Quake 1.5, Arcane Dinensiins or Slayer's Testaments!
@FEfan563 жыл бұрын
Maybe i am showing my age with this comment but i'm very excited for this series going forward. Goldeneye and the mid to late 90's console shooters were very much the era i grew up with so i'm excited to learn more about these games that i probably didn't know!
@informitas01173 жыл бұрын
I almost disliked when you called Quake mediocre, that game was my life as a teen, it even inspired my art in some ways. But yeah, by today's standard, I guess my adolescence was mediocre.
@BestBean3 жыл бұрын
An Errant Signal drop always makes a good day
@sindrelf3 жыл бұрын
Really loving this deep dive, man. Looking forward to the next episode!
@Alianger3 жыл бұрын
Quake is pure sadistic joy.
@dougcarey22333 ай бұрын
The Cube reminds me of the ghosts in Destiny.
@MrHissara3 жыл бұрын
Epidemic looks dope as hell. The differing design focus between Japanese and American developers isn't often explored in the context of FPSs (unless we're counting light gun games) and I love comparing them. I'll have to check it out.
@robcoon5390 Жыл бұрын
Finally got around to watching this and apologies if someone else mentioned it, but one thing I feel is a little undersold here in establishing quake as the FPS for 1996 is the mod system. Quake launched with qcode, a scripting language that made making mods easy along with making mod source accessible to new coders so that anyone could learn what made their favorite mods tick. I still remember the giddy excitement I had making a rudimentary grappling hook and handing it out to friends to play with before even official launch. I know I played a hell of a lot more multiplayer modded quake than Duke.
@aaronmarko3 жыл бұрын
I'm glad you're still doing these. It sounds like you've been on the verge of burnout. I hope you really understand these videos really are appreciated.
@christina.morris3 жыл бұрын
I AM SO STOKED FOR THE GOLDENEYE EPISODE
@JoakimfromAnka3 жыл бұрын
No comment about the tone of music and ambience of Duke Nukem 3D? While the character is a macho guy finding pop culture references here and there the overall tone in Duke3D I think is that of gloom or urgency. You feel as if you are the last human on Earth who has not been captured or killed by the invading aliens while you wander through abandoned and partially ruined city scapes at night time, or you are on space stations where you sometimes find dead astronauts and creepy alien ships. I always thought E3M1 was particularly atmospheric as a kid when I first played it. The music has a sense of mystery and hostility while you explore a resturant and find dinner plates with chopped up human body parts and a dark room covered with alien slime and captured women in it. Most of the music is either gloomy (E1M2, E2M1, E2M8, E3M11), hostile (E1M1, E1M5, E2M4, E2M5) or give a sense of urgency (E1M3, E3M9). Especially the fan made (?) updated tracks that you can find on youtube. kzbin.info/www/bejne/gXnTfopvjrqNpM0 Otherwise, great video an analysis. I wish there was more talk about Hexen. :)
@fretzil3 жыл бұрын
man what a different universe we'd live in if quake 1 stuck to its og concept
@Medytacjusz3 жыл бұрын
Really, you're one of the few creators that save KZbin for me. Seems everyone is following the same blueprint in this rat chase for views these days, but your vids still feel yours, with its own aesthetics. And idk... somehow more chill, I feel like KZbin is screaming at me constantly "WATCH ME!!! THIS IS COOL!!", not to mention constant drama and shit, but you're here just chillin talkin about stuff you love in depth. And that's awesome and wholesome, thanks.
@tsartomato3 жыл бұрын
try kurzgesagt
@Medytacjusz3 жыл бұрын
@@tsartomato I'm already a subscriber to Kurzgesagt for many years, thanks. And yes, they are awesome :)
@DraggyBDragon3 жыл бұрын
I really enjoy every episode you upload, keep up the good work!
@tomservo1103 жыл бұрын
God damn this whole video was like freebasing pure nostalgia. 15 / 16 year old me played a bunch of these and my life was forever changed. Especially Quake, Duke 3d and the Build editor. I too had a summer of doing nothing but map making in Build! Also nice shout out to the hack frauds of RLM. I wish I could hang with you and watch BOTW / Mst3k.
@brunosiffredi3 жыл бұрын
I'm surprised you didn't mention the 3rd level in Duke Nukem 3D, Death Row. It's a huge breakthrough in environmental storytelling, the way it takes the player from place to place building a story without any exposition at all. Still, great video.
@enriquegarciacota39143 жыл бұрын
Playing Quake with Roxette in the CD player was a journey.
@timothymclean3 жыл бұрын
So, the answer you came to about whether to discuss Quake or Duke Nuken 3D for '96 was to talk about Quake for almost ten minutes and try to pass it off as an introduction? That's a pretty clever way to square an obnoxious circle. I wonder how Age of Heroes managed '08. I should finish this video first though.